okgeometry-api 0.5.0 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Mesh.d.ts +0 -32
- package/dist/Mesh.d.ts.map +1 -1
- package/dist/Mesh.js +8 -91
- package/dist/Mesh.js.map +1 -1
- package/dist/engine.d.ts +0 -1
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +0 -37
- package/dist/engine.js.map +1 -1
- package/dist/mesh-boolean.protocol.d.ts +2 -2
- package/dist/mesh-boolean.protocol.d.ts.map +1 -1
- package/dist/wasm-base64.d.ts +1 -1
- package/dist/wasm-base64.d.ts.map +1 -1
- package/dist/wasm-base64.js +1 -1
- package/dist/wasm-base64.js.map +1 -1
- package/package.json +46 -45
- package/src/Arc.ts +117 -0
- package/src/BufferCodec.ts +181 -0
- package/src/Circle.ts +153 -0
- package/src/Geometry.ts +39 -0
- package/src/Line.ts +144 -0
- package/src/Mesh.ts +1476 -0
- package/src/NurbsCurve.ts +240 -0
- package/src/NurbsSurface.ts +267 -0
- package/src/Plane.ts +132 -0
- package/src/Point.ts +145 -0
- package/src/PolyCurve.ts +306 -0
- package/src/Polygon.ts +75 -0
- package/src/Polyline.ts +153 -0
- package/src/Ray.ts +90 -0
- package/src/Vec3.ts +159 -0
- package/src/engine.ts +92 -0
- package/src/index.ts +45 -0
- package/src/mesh-boolean.pool.ts +481 -0
- package/src/mesh-boolean.protocol.ts +122 -0
- package/src/mesh-boolean.worker.ts +160 -0
- package/src/types.ts +84 -0
- package/src/wasm-base64.ts +2 -0
- package/wasm/okgeometrycore.d.ts +19 -20
- package/wasm/okgeometrycore.js +62 -26
- package/wasm/okgeometrycore_bg.js +47 -0
- package/wasm/okgeometrycore_bg.wasm +0 -0
- package/wasm/okgeometrycore_bg.wasm.d.ts +2 -2
package/src/Line.ts
ADDED
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import { ensureInit } from "./engine.js";
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import { Point } from "./Point.js";
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import { Vec3 } from "./Vec3.js";
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import { Mesh } from "./Mesh.js";
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import type { Plane } from "./Plane.js";
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import type { RotationAxis } from "./types.js";
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import * as wasm from "../wasm/okgeometrycore_bg.js";
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/**
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* Immutable line segment defined by start and end points.
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* Supports evaluation, transformation, and extrusion operations.
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*/
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export class Line {
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constructor(
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public readonly start: Point,
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public readonly end: Point
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) {}
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/**
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* Evaluate a point on the line at normalized parameter t.
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* @param t - Parameter in [0, 1] (0 = start, 1 = end)
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* @returns Point on line at parameter t
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*/
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pointAt(t: number): Point {
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ensureInit();
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const r = wasm.line_point_at(
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this.start.x, this.start.y, this.start.z,
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this.end.x, this.end.y, this.end.z,
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t
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);
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return new Point(r[0], r[1], r[2]);
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}
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/**
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* Get the length of this line segment.
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* @returns Euclidean distance from start to end
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*/
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length(): number {
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ensureInit();
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return wasm.line_length(
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this.start.x, this.start.y, this.start.z,
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this.end.x, this.end.y, this.end.z
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);
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}
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/**
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* Get the unit direction vector of this line.
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* @returns Normalized vector from start to end
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*/
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tangent(): Vec3 {
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ensureInit();
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const r = wasm.line_tangent(
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this.start.x, this.start.y, this.start.z,
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this.end.x, this.end.y, this.end.z
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);
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return new Vec3(r[0], r[1], r[2]);
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}
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/**
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* Sample the line into evenly-spaced points.
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* @param n - Number of points to generate
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* @returns Array of n points along the line
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*/
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sample(n: number): Point[] {
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ensureInit();
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const buf = wasm.create_line(
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this.start.x, this.start.y, this.start.z,
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this.end.x, this.end.y, this.end.z,
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n
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);
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const pts: Point[] = [];
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for (let i = 0; i < buf.length; i += 3) {
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pts.push(new Point(buf[i], buf[i + 1], buf[i + 2]));
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}
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return pts;
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}
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/**
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* Translate this line by an offset vector.
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* @param offset - Translation vector
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* @returns New translated line
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*/
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translate(offset: Vec3): Line {
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return new Line(this.start.add(offset), this.end.add(offset));
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}
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/**
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* Rotate this line around an axis.
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* @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
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* @param angle - Rotation angle in radians
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* @returns New rotated line
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*/
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rotate(axis: RotationAxis, angle: number): Line {
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return new Line(this.start.rotate(axis, angle), this.end.rotate(axis, angle));
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}
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/**
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* Offset this line perpendicular to its direction.
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* @param distance - Offset distance (positive = along normal cross direction)
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* @param normal - Reference normal for determining offset direction (default Z axis)
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* @returns New offset line
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*/
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offset(distance: number, normal: Vec3 = Vec3.Z): Line {
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ensureInit();
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const r = wasm.line_offset(
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this.start.x, this.start.y, this.start.z,
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this.end.x, this.end.y, this.end.z,
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distance,
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normal.x, normal.y, normal.z,
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);
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return new Line(
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new Point(r[0], r[1], r[2]),
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new Point(r[3], r[4], r[5]),
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);
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}
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/**
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* Project this line onto a plane.
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* @param plane - Target plane
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* @param direction - Optional projection direction (default: perpendicular to plane)
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* @returns New projected line
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*/
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projectOntoPlane(plane: Plane, direction?: Vec3): Line {
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const proj = (p: Point) => direction ? plane.projectPointAlongDirection(p, direction) : plane.projectPoint(p);
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return new Line(proj(this.start), proj(this.end));
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}
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/**
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* Extrude this line into a mesh surface.
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* @param direction - Extrusion direction vector
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* @param segments - Number of segments along extrusion (default 1)
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* @returns Mesh representing the extruded surface
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*/
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extrude(direction: Vec3, segments = 1): Mesh {
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ensureInit();
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const buf = wasm.extrude_line(
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this.start.x, this.start.y, this.start.z,
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this.end.x, this.end.y, this.end.z,
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direction.x, direction.y, direction.z,
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segments
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);
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return Mesh.fromBuffer(buf);
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}
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}
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