okgeometry-api 0.4.4 → 0.4.5

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@@ -289,28 +289,6 @@ export function line_length(x1, y1, z1, x2, y2, z2) {
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  return ret;
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  }
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- /**
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- * Offset a line segment perpendicular to line direction relative to reference normal.
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- * Returns [startX,startY,startZ,endX,endY,endZ]
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- * @param {number} x1
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- * @param {number} y1
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- * @param {number} z1
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- * @param {number} x2
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- * @param {number} y2
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- * @param {number} z2
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- * @param {number} distance
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- * @param {number} nx
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- * @param {number} ny
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- * @param {number} nz
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- * @returns {Float64Array}
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- */
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- export function line_offset(x1, y1, z1, x2, y2, z2, distance, nx, ny, nz) {
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- const ret = wasm.line_offset(x1, y1, z1, x2, y2, z2, distance, nx, ny, nz);
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- var v1 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v1;
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- }
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-
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  /**
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  * Evaluate a point on a line segment at parameter t ∈ [0,1].
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  * Returns [x, y, z].
@@ -394,20 +372,20 @@ export function loft_nurbs_surface(data) {
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  * # Parameters
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  * * `polyline_data` - Flat array where each polyline is prefixed by its point count:
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  * [count1, x1, y1, z1, x2, y2, z2, ..., count2, x1, y1, z1, ...]
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- * * `_segments` - Ignored for polylines (kept for API compat). Points are used directly.
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- * * `with_caps` - Whether to create end caps (fan triangulation from center)
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+ * * `segments` - Number of segments to sample along each curve
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+ * * `with_caps` - Whether to create end caps
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  *
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  * # Returns
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  * Mesh buffers for the lofted surface
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  * @param {Float64Array} polyline_data
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- * @param {number} _segments
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+ * @param {number} segments
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  * @param {boolean} with_caps
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  * @returns {Float64Array}
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  */
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- export function loft_polylines(polyline_data, _segments, with_caps) {
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+ export function loft_polylines(polyline_data, segments, with_caps) {
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  const ptr0 = passArrayF64ToWasm0(polyline_data, wasm.__wbindgen_malloc);
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  const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.loft_polylines(ptr0, len0, _segments, with_caps);
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+ const ret = wasm.loft_polylines(ptr0, len0, segments, with_caps);
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  var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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  wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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  return v2;
@@ -554,23 +532,6 @@ export function mesh_boundary_polylines(vertex_count, buffer) {
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  return v2;
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  }
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557
- /**
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- * Coplanar connected face groups.
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- * Output format:
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- * [groupCount, triCount, tri..., centroidX,centroidY,centroidZ, normalX,normalY,normalZ, ...]
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- * @param {number} vertex_count
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- * @param {Float64Array} buffer
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- * @returns {Float64Array}
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- */
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- export function mesh_build_coplanar_connected_face_groups(vertex_count, buffer) {
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- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_build_coplanar_connected_face_groups(vertex_count, ptr0, len0);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v2;
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- }
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-
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  /**
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  * Chamfer all edges of a primitive mesh (flat bevel)
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  *
@@ -597,37 +558,6 @@ export function mesh_chamfer_all_edges(mesh_type, params, offset) {
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  return v3;
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  }
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600
- /**
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- * Compute planar curve normal from ordered points.
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- * @param {Float64Array} coords
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- * @param {boolean} closed
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- * @returns {Float64Array}
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- */
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- export function mesh_compute_planar_curve_normal(coords, closed) {
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- const ptr0 = passArrayF64ToWasm0(coords, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_compute_planar_curve_normal(ptr0, len0, closed);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v2;
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- }
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-
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- /**
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- * Odd/even mesh containment test.
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- * @param {number} vertex_count
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- * @param {Float64Array} buffer
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- * @param {number} px
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- * @param {number} py
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- * @param {number} pz
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- * @returns {boolean}
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- */
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- export function mesh_contains_point(vertex_count, buffer, px, py, pz) {
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- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_contains_point(vertex_count, ptr0, len0, px, py, pz);
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- return ret !== 0;
629
- }
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-
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  /**
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  * Create a box mesh and return buffers
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  * Returns [vertices..., indices...]
@@ -699,26 +629,6 @@ export function mesh_create_sphere(radius, segments, rings) {
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  return v1;
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  }
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631
 
702
- /**
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- * Evaluate a point on a mesh surface at parametric coordinates (u, v).
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- * Maps u ∈ [0,1] and v ∈ [0,1] to the mesh's AABB bounding box,
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- * then casts a ray perpendicular to the best-fit projection plane.
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- * Returns [x, y, z] of the intersection point, or [NaN, NaN, NaN] if no hit.
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- * @param {number} vertex_count
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- * @param {Float64Array} buffer
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- * @param {number} u
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- * @param {number} v
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- * @returns {Float64Array}
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- */
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- export function mesh_evaluate(vertex_count, buffer, u, v) {
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- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_evaluate(vertex_count, ptr0, len0, u, v);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v2;
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- }
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-
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  /**
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  * Export a mesh to OBJ format
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  * Takes mesh buffers as input (same format as mesh_to_buffers output)
@@ -742,220 +652,6 @@ export function mesh_export_obj(vertex_count, buffer) {
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  }
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  }
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745
- /**
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- * Push/pull a planar face set by moving its coplanar connected region.
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- * @param {number} vertex_count
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- * @param {Float64Array} buffer
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- * @param {number} face_index
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- * @param {number} distance
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- * @returns {Float64Array}
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- */
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- export function mesh_extrude_face(vertex_count, buffer, face_index, distance) {
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- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_extrude_face(vertex_count, ptr0, len0, face_index, distance);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v2;
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- }
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-
762
- /**
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- * Extrude planar curve profile by normal * height.
764
- * @param {Float64Array} coords
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- * @param {number} nx
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- * @param {number} ny
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- * @param {number} nz
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- * @param {number} height
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- * @param {boolean} closed
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- * @returns {Float64Array}
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- */
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- export function mesh_extrude_planar_curve(coords, nx, ny, nz, height, closed) {
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- const ptr0 = passArrayF64ToWasm0(coords, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_extrude_planar_curve(ptr0, len0, nx, ny, nz, height, closed);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v2;
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- }
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-
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- /**
782
- * Find the best matching coplanar connected face group by normal and optional near-point.
783
- * Output format: [centroidX, centroidY, centroidZ, normalX, normalY, normalZ] or [].
784
- * @param {number} vertex_count
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- * @param {Float64Array} buffer
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- * @param {number} nx
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- * @param {number} ny
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- * @param {number} nz
789
- * @param {number} near_x
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- * @param {number} near_y
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- * @param {number} near_z
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- * @param {boolean} use_near_point
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- * @returns {Float64Array}
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- */
795
- export function mesh_find_face_group_by_normal(vertex_count, buffer, nx, ny, nz, near_x, near_y, near_z, use_near_point) {
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- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_find_face_group_by_normal(vertex_count, ptr0, len0, nx, ny, nz, near_x, near_y, near_z, use_near_point);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v2;
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- }
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-
804
- /**
805
- * Find the coplanar connected face group containing triangle_index.
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- * Output format: [centroidX, centroidY, centroidZ, normalX, normalY, normalZ] or [].
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- * @param {number} vertex_count
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- * @param {Float64Array} buffer
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- * @param {number} triangle_index
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- * @returns {Float64Array}
811
- */
812
- export function mesh_find_face_group_by_triangle_index(vertex_count, buffer, triangle_index) {
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- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
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- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_find_face_group_by_triangle_index(vertex_count, ptr0, len0, triangle_index);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
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- return v2;
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- }
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-
821
- /**
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- * Axis-aligned bounding box as [minX, minY, minZ, maxX, maxY, maxZ].
823
- * @param {number} vertex_count
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- * @param {Float64Array} buffer
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- * @returns {Float64Array}
826
- */
827
- export function mesh_get_bounds(vertex_count, buffer) {
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- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
829
- const len0 = WASM_VECTOR_LEN;
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- const ret = wasm.mesh_get_bounds(vertex_count, ptr0, len0);
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- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
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- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
833
- return v2;
834
- }
835
-
836
- /**
837
- * Coplanar connected face-group centroid containing a given triangle face index.
838
- * Output format: [x, y, z] or [] when unavailable.
839
- * @param {number} vertex_count
840
- * @param {Float64Array} buffer
841
- * @param {number} face_index
842
- * @returns {Float64Array}
843
- */
844
- export function mesh_get_coplanar_face_group_centroid(vertex_count, buffer, face_index) {
845
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
846
- const len0 = WASM_VECTOR_LEN;
847
- const ret = wasm.mesh_get_coplanar_face_group_centroid(vertex_count, ptr0, len0, face_index);
848
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
849
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
850
- return v2;
851
- }
852
-
853
- /**
854
- * Edge-connected coplanar triangle indices as [count, i0, i1, ...].
855
- * @param {number} vertex_count
856
- * @param {Float64Array} buffer
857
- * @param {number} face_index
858
- * @returns {Float64Array}
859
- */
860
- export function mesh_get_coplanar_face_indices(vertex_count, buffer, face_index) {
861
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
862
- const len0 = WASM_VECTOR_LEN;
863
- const ret = wasm.mesh_get_coplanar_face_indices(vertex_count, ptr0, len0, face_index);
864
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
865
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
866
- return v2;
867
- }
868
-
869
- /**
870
- * Coplanar connected face region projected to a plane basis.
871
- * Output format:
872
- * [faceCount, faceIndex0, faceIndex1, ..., uMin, uMax, vMin, vMax]
873
- * @param {number} vertex_count
874
- * @param {Float64Array} buffer
875
- * @param {number} face_index
876
- * @param {number} ox
877
- * @param {number} oy
878
- * @param {number} oz
879
- * @param {number} ux
880
- * @param {number} uy
881
- * @param {number} uz
882
- * @param {number} vx
883
- * @param {number} vy
884
- * @param {number} vz
885
- * @param {number} margin_scale
886
- * @param {number} min_margin
887
- * @returns {Float64Array}
888
- */
889
- export function mesh_get_coplanar_face_region(vertex_count, buffer, face_index, ox, oy, oz, ux, uy, uz, vx, vy, vz, margin_scale, min_margin) {
890
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
891
- const len0 = WASM_VECTOR_LEN;
892
- const ret = wasm.mesh_get_coplanar_face_region(vertex_count, ptr0, len0, face_index, ox, oy, oz, ux, uy, uz, vx, vy, vz, margin_scale, min_margin);
893
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
894
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
895
- return v2;
896
- }
897
-
898
- /**
899
- * Unique undirected triangle edges as [edgeCount, v0a, v0b, v1a, v1b, ...].
900
- * @param {number} vertex_count
901
- * @param {Float64Array} buffer
902
- * @returns {Float64Array}
903
- */
904
- export function mesh_get_edge_vertex_pairs(vertex_count, buffer) {
905
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
906
- const len0 = WASM_VECTOR_LEN;
907
- const ret = wasm.mesh_get_edge_vertex_pairs(vertex_count, ptr0, len0);
908
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
909
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
910
- return v2;
911
- }
912
-
913
- /**
914
- * Face area.
915
- * @param {number} vertex_count
916
- * @param {Float64Array} buffer
917
- * @param {number} face_index
918
- * @returns {number}
919
- */
920
- export function mesh_get_face_area(vertex_count, buffer, face_index) {
921
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
922
- const len0 = WASM_VECTOR_LEN;
923
- const ret = wasm.mesh_get_face_area(vertex_count, ptr0, len0, face_index);
924
- return ret;
925
- }
926
-
927
- /**
928
- * Face centroid as [x, y, z].
929
- * @param {number} vertex_count
930
- * @param {Float64Array} buffer
931
- * @param {number} face_index
932
- * @returns {Float64Array}
933
- */
934
- export function mesh_get_face_centroid(vertex_count, buffer, face_index) {
935
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
936
- const len0 = WASM_VECTOR_LEN;
937
- const ret = wasm.mesh_get_face_centroid(vertex_count, ptr0, len0, face_index);
938
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
939
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
940
- return v2;
941
- }
942
-
943
- /**
944
- * Face normal as [x, y, z].
945
- * @param {number} vertex_count
946
- * @param {Float64Array} buffer
947
- * @param {number} face_index
948
- * @returns {Float64Array}
949
- */
950
- export function mesh_get_face_normal(vertex_count, buffer, face_index) {
951
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
952
- const len0 = WASM_VECTOR_LEN;
953
- const ret = wasm.mesh_get_face_normal(vertex_count, ptr0, len0, face_index);
954
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
955
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
956
- return v2;
957
- }
958
-
959
655
  /**
960
656
  * Get mesh statistics
961
657
  * Returns [vertex_count, face_count, edge_count]
@@ -986,34 +682,6 @@ export function mesh_import_obj(obj_data) {
986
682
  return v2;
987
683
  }
988
684
 
989
- /**
990
- * Check if triangulated mesh is a closed volume (no welded boundary edges).
991
- * @param {number} vertex_count
992
- * @param {Float64Array} buffer
993
- * @returns {boolean}
994
- */
995
- export function mesh_is_closed_volume(vertex_count, buffer) {
996
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
997
- const len0 = WASM_VECTOR_LEN;
998
- const ret = wasm.mesh_is_closed_volume(vertex_count, ptr0, len0);
999
- return ret !== 0;
1000
- }
1001
-
1002
- /**
1003
- * Merge multiple mesh buffers while preserving per-mesh vertex order and index remapping.
1004
- * Input format: [mesh_count, len1, mesh1..., len2, mesh2..., ...]
1005
- * @param {Float64Array} mesh_data
1006
- * @returns {Float64Array}
1007
- */
1008
- export function mesh_merge(mesh_data) {
1009
- const ptr0 = passArrayF64ToWasm0(mesh_data, wasm.__wbindgen_malloc);
1010
- const len0 = WASM_VECTOR_LEN;
1011
- const ret = wasm.mesh_merge(ptr0, len0);
1012
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
1013
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
1014
- return v2;
1015
- }
1016
-
1017
685
  /**
1018
686
  * Intersect two meshes, returning intersection polyline points.
1019
687
  * Returns: [num_polylines, n1, x,y,z,..., n2, x,y,z,...]
@@ -1034,23 +702,6 @@ export function mesh_mesh_intersect(va_count, buffer_a, vb_count, buffer_b) {
1034
702
  return v3;
1035
703
  }
1036
704
 
1037
- /**
1038
- * Create a planar patch mesh from boundary points using CDT.
1039
- * Correctly handles concave polygons (unlike fan triangulation).
1040
- * Input: flat coordinate array [x1,y1,z1, x2,y2,z2, ...]
1041
- * Output: mesh buffer [vertexCount, x1,y1,z1,..., i0,i1,i2, ...]
1042
- * @param {Float64Array} coords
1043
- * @returns {Float64Array}
1044
- */
1045
- export function mesh_patch_from_points(coords) {
1046
- const ptr0 = passArrayF64ToWasm0(coords, wasm.__wbindgen_malloc);
1047
- const len0 = WASM_VECTOR_LEN;
1048
- const ret = wasm.mesh_patch_from_points(ptr0, len0);
1049
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
1050
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
1051
- return v2;
1052
- }
1053
-
1054
705
  /**
1055
706
  * Intersect a mesh with a plane, returning polyline points.
1056
707
  * Input: vertex_count, mesh_buffer..., nx, ny, nz, d
@@ -1072,95 +723,6 @@ export function mesh_plane_intersect(vertex_count, buffer, nx, ny, nz, d) {
1072
723
  return v2;
1073
724
  }
1074
725
 
1075
- /**
1076
- * Shift closed boolean cutter curve and adjust height.
1077
- * Returns [height, epsilon, pointCount, x,y,z,...]
1078
- * @param {Float64Array} coords
1079
- * @param {boolean} closed
1080
- * @param {number} nx
1081
- * @param {number} ny
1082
- * @param {number} nz
1083
- * @param {number} height
1084
- * @returns {Float64Array}
1085
- */
1086
- export function mesh_prepare_boolean_cutter_curve(coords, closed, nx, ny, nz, height) {
1087
- const ptr0 = passArrayF64ToWasm0(coords, wasm.__wbindgen_malloc);
1088
- const len0 = WASM_VECTOR_LEN;
1089
- const ret = wasm.mesh_prepare_boolean_cutter_curve(ptr0, len0, closed, nx, ny, nz, height);
1090
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
1091
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
1092
- return v2;
1093
- }
1094
-
1095
- /**
1096
- * Raycast against mesh and return closest hit.
1097
- * Output: [] when no hit, otherwise [pointX,pointY,pointZ, normalX,normalY,normalZ, faceIndex, distance]
1098
- * @param {number} vertex_count
1099
- * @param {Float64Array} buffer
1100
- * @param {number} ox
1101
- * @param {number} oy
1102
- * @param {number} oz
1103
- * @param {number} dx
1104
- * @param {number} dy
1105
- * @param {number} dz
1106
- * @param {number} max_distance
1107
- * @returns {Float64Array}
1108
- */
1109
- export function mesh_raycast(vertex_count, buffer, ox, oy, oz, dx, dy, dz, max_distance) {
1110
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
1111
- const len0 = WASM_VECTOR_LEN;
1112
- const ret = wasm.mesh_raycast(vertex_count, ptr0, len0, ox, oy, oz, dx, dy, dz, max_distance);
1113
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
1114
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
1115
- return v2;
1116
- }
1117
-
1118
- /**
1119
- * Raycast against mesh and return all hits sorted by distance.
1120
- * Output: [hitCount, (point, normal, faceIndex, distance)*]
1121
- * @param {number} vertex_count
1122
- * @param {Float64Array} buffer
1123
- * @param {number} ox
1124
- * @param {number} oy
1125
- * @param {number} oz
1126
- * @param {number} dx
1127
- * @param {number} dy
1128
- * @param {number} dz
1129
- * @param {number} max_distance
1130
- * @returns {Float64Array}
1131
- */
1132
- export function mesh_raycast_all(vertex_count, buffer, ox, oy, oz, dx, dy, dz, max_distance) {
1133
- const ptr0 = passArrayF64ToWasm0(buffer, wasm.__wbindgen_malloc);
1134
- const len0 = WASM_VECTOR_LEN;
1135
- const ret = wasm.mesh_raycast_all(vertex_count, ptr0, len0, ox, oy, oz, dx, dy, dz, max_distance);
1136
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
1137
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
1138
- return v2;
1139
- }
1140
-
1141
- /**
1142
- * Raycast against many meshes packed as:
1143
- * [meshCount, meshLen0, meshRaw0..., meshLen1, meshRaw1..., ...]
1144
- * Output: [hitCount, meshIndex, pointX,pointY,pointZ, normalX,normalY,normalZ, faceIndex, distance, ...]
1145
- * @param {Float64Array} mesh_data
1146
- * @param {number} ox
1147
- * @param {number} oy
1148
- * @param {number} oz
1149
- * @param {number} dx
1150
- * @param {number} dy
1151
- * @param {number} dz
1152
- * @param {number} max_distance
1153
- * @returns {Float64Array}
1154
- */
1155
- export function mesh_raycast_many(mesh_data, ox, oy, oz, dx, dy, dz, max_distance) {
1156
- const ptr0 = passArrayF64ToWasm0(mesh_data, wasm.__wbindgen_malloc);
1157
- const len0 = WASM_VECTOR_LEN;
1158
- const ret = wasm.mesh_raycast_many(ptr0, len0, ox, oy, oz, dx, dy, dz, max_distance);
1159
- var v2 = getArrayF64FromWasm0(ret[0], ret[1]).slice();
1160
- wasm.__wbindgen_free(ret[0], ret[1] * 8, 8);
1161
- return v2;
1162
- }
1163
-
1164
726
  /**
1165
727
  * Rotate a mesh around an arbitrary axis and return new buffers
1166
728
  * Axis is defined by (ax, ay, az), angle in radians
package/wasm/package.json CHANGED
@@ -9,13 +9,11 @@
9
9
  "files": [
10
10
  "okgeometrycore_bg.wasm",
11
11
  "okgeometrycore.js",
12
- "okgeometrycore_bg.js",
13
12
  "okgeometrycore.d.ts"
14
13
  ],
15
14
  "main": "okgeometrycore.js",
16
15
  "types": "okgeometrycore.d.ts",
17
16
  "sideEffects": [
18
- "./okgeometrycore.js",
19
17
  "./snippets/*"
20
18
  ]
21
19
  }