okgeometry-api 0.4.3 → 0.4.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Mesh.d.ts +100 -4
- package/dist/Mesh.d.ts.map +1 -1
- package/dist/Mesh.js +431 -60
- package/dist/Mesh.js.map +1 -1
- package/dist/index.d.ts +2 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/mesh-boolean.pool.d.ts +37 -0
- package/dist/mesh-boolean.pool.d.ts.map +1 -0
- package/dist/mesh-boolean.pool.js +336 -0
- package/dist/mesh-boolean.pool.js.map +1 -0
- package/dist/mesh-boolean.protocol.d.ts +85 -0
- package/dist/mesh-boolean.protocol.d.ts.map +1 -0
- package/dist/mesh-boolean.protocol.js +9 -0
- package/dist/mesh-boolean.protocol.js.map +1 -0
- package/dist/mesh-boolean.worker.d.ts +2 -0
- package/dist/mesh-boolean.worker.d.ts.map +1 -0
- package/dist/mesh-boolean.worker.js +105 -0
- package/dist/mesh-boolean.worker.js.map +1 -0
- package/dist/wasm-base64.d.ts +1 -1
- package/dist/wasm-base64.d.ts.map +1 -1
- package/dist/wasm-base64.js +1 -1
- package/dist/wasm-base64.js.map +1 -1
- package/package.json +1 -1
- package/wasm/okgeometrycore.d.ts +143 -0
- package/wasm/okgeometrycore.js +1784 -7
- package/wasm/okgeometrycore_bg.js +5 -363
- package/wasm/okgeometrycore_bg.wasm +0 -0
- package/wasm/okgeometrycore_bg.wasm.d.ts +4 -0
- package/wasm/package.json +0 -2
package/dist/Mesh.d.ts
CHANGED
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@@ -3,6 +3,27 @@ import { Vec3 } from "./Vec3.js";
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import { Plane } from "./Plane.js";
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import { Polyline } from "./Polyline.js";
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import type { SweepableCurve, RotationAxis } from "./types.js";
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import { MeshBooleanExecutionError } from "./mesh-boolean.protocol.js";
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import type { MeshBooleanAsyncOptions, MeshBooleanOptions } from "./mesh-boolean.protocol.js";
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export { MeshBooleanExecutionError };
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export type { MeshBooleanAsyncOptions, MeshBooleanLimits, MeshBooleanOptions, MeshBooleanErrorCode, MeshBooleanErrorPayload, MeshBooleanProgressEvent, } from "./mesh-boolean.protocol.js";
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export interface PlanarRectangle {
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corners: [Point, Point, Point, Point];
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width: number;
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height: number;
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}
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export interface PlanarCircle {
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points: Point[];
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radius: number;
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}
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export interface PlanarArc {
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points: Point[];
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center: Point;
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radius: number;
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startAngle: number;
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endAngle: number;
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sweepAngle: number;
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}
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/**
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* Buffer-backed triangle mesh with GPU-ready accessors.
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* All geometry lives in a Float64Array from WASM.
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@@ -12,12 +33,28 @@ import type { SweepableCurve, RotationAxis } from "./types.js";
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export declare class Mesh {
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private _buffer;
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private _vertexCount;
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private static readonly DEFAULT_BOOLEAN_LIMITS;
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private _positionBuffer;
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private _indexBuffer;
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private _vertices;
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private _faces;
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private _edgeVertexPairs;
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private constructor();
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/**
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* Configure default size for the shared boolean worker pool.
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*/
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static configureBooleanWorkerPool(options: {
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size: number;
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}): void;
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/**
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* Dispose all shared boolean worker pools.
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*/
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static disposeBooleanWorkerPools(): void;
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private static resolveBooleanLimits;
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private static computeRawBounds;
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private static boundsOverlap;
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private static cloneMesh;
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private static emptyMesh;
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/**
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* Float32 xyz positions for Three.js BufferGeometry.
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* Lazy-computed and cached.
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@@ -51,6 +88,32 @@ export declare class Mesh {
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* @returns New Mesh instance
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*/
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static fromBuffer(buffer: Float64Array): Mesh;
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/**
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* Build an axis-aligned rectangle on a plane basis from opposite corners.
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* The resulting corners are ordered [p0, p1, p2, p3] and form a closed loop.
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*/
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static buildPlanarRectangle(startPoint: Point, endPoint: Point, uAxis: Vec3, vAxis: Vec3): PlanarRectangle;
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/**
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* Build a planar circle from center and a point on/near its radius direction.
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* Radius is measured in the plane orthogonal to `normal`.
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*/
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static buildPlanarCircle(center: Point, radiusPoint: Point, normal: Vec3, segments?: number): PlanarCircle;
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/**
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* Build a planar arc from center, start, and end points.
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* Uses the shortest signed sweep between start and end around `normal`.
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*/
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static buildPlanarArcCenterStartEnd(center: Point, startPoint: Point, endPoint: Point, normal: Vec3, segments?: number): PlanarArc;
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/**
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* Build a planar arc from start/end points and a radius control point.
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* Radius is measured from start point to radiusPoint in the active plane.
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* The best of 4 candidates (2 centers x minor/major sweeps) is selected by
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* midpoint proximity to radiusPoint.
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*/
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static buildPlanarArcStartEndRadius(startPoint: Point, endPoint: Point, radiusPoint: Point, normal: Vec3, segments?: number): PlanarArc | null;
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private static resolveArcBasis;
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private static angleOnBasis;
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private static normalizeSignedAngle;
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private static projectPointToPlane;
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/**
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* Create a planar patch mesh from boundary points using CDT (Constrained Delaunay Triangulation).
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* Correctly handles both convex and concave polygons.
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@@ -168,6 +231,17 @@ export declare class Mesh {
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/** Encode a curve into the WASM format for sweep_curves. */
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private static encodeCurve;
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private static mergeMeshes;
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/**
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* Raycast against many meshes and return all hits sorted by distance.
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*/
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static raycastMany(meshes: Mesh[], origin: Point, direction: Vec3, maxDistance?: number): Array<{
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meshIndex: number;
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point: Point;
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normal: Vec3;
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faceIndex: number;
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distance: number;
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}>;
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private static packMeshes;
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/**
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* Unique undirected triangle edges as vertex-index pairs.
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*/
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@@ -199,24 +273,43 @@ export declare class Mesh {
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* @returns New scaled mesh
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*/
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scaleXYZ(sx: number, sy: number, sz: number): Mesh;
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private runBoolean;
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/**
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* Compute boolean union with another mesh.
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* @param other - Mesh to union with
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* @param options - Optional safety overrides
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* @returns New mesh containing volume of both inputs
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*/
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union(other: Mesh): Mesh;
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union(other: Mesh, options?: MeshBooleanOptions): Mesh;
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/**
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* Compute boolean subtraction with another mesh.
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* @param other - Mesh to subtract
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* @param options - Optional safety overrides
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* @returns New mesh with other's volume removed from this
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*/
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subtract(other: Mesh): Mesh;
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subtract(other: Mesh, options?: MeshBooleanOptions): Mesh;
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/**
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* Compute boolean intersection with another mesh.
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* @param other - Mesh to intersect with
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* @param options - Optional safety overrides
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* @returns New mesh containing only the overlapping volume
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*/
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intersect(other: Mesh): Mesh;
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intersect(other: Mesh, options?: MeshBooleanOptions): Mesh;
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/**
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* Compute boolean union in a dedicated Web Worker (non-blocking).
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* Defaults to allowUnsafe=true so high-poly jobs can run off the UI thread.
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*/
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unionAsync(other: Mesh, options?: MeshBooleanAsyncOptions): Promise<Mesh>;
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/**
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* Compute boolean subtraction in a dedicated Web Worker (non-blocking).
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* Defaults to allowUnsafe=true so high-poly jobs can run off the UI thread.
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*/
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subtractAsync(other: Mesh, options?: MeshBooleanAsyncOptions): Promise<Mesh>;
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/**
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* Compute boolean intersection in a dedicated Web Worker (non-blocking).
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* Defaults to allowUnsafe=true so high-poly jobs can run off the UI thread.
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*/
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intersectAsync(other: Mesh, options?: MeshBooleanAsyncOptions): Promise<Mesh>;
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/**
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* Compute intersection curves with a plane.
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* @param plane - Cutting plane
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@@ -285,6 +378,10 @@ export declare class Mesh {
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vMin: number;
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vMax: number;
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} | null;
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/**
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* Centroid of the coplanar edge-connected face group containing faceIndex.
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*/
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getCoplanarFaceGroupCentroid(faceIndex: number): Point | null;
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/**
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* Unique edge count for this triangulated mesh.
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*/
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@@ -340,7 +437,6 @@ export declare class Mesh {
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centroid: Point;
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normal: Vec3;
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} | null;
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private buildCoplanarConnectedFaceGroups;
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/**
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* Export this mesh to OBJ format.
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* @returns OBJ file content as string
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package/dist/Mesh.d.ts.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"Mesh.d.ts","sourceRoot":"","sources":["../src/Mesh.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAOzC,OAAO,KAAK,EAAE,cAAc,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;
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+
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