okgeometry-api 0.2.12 → 0.2.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (73) hide show
  1. package/dist/Arc.d.ts +52 -2
  2. package/dist/Arc.d.ts.map +1 -1
  3. package/dist/Arc.js +50 -1
  4. package/dist/Arc.js.map +1 -1
  5. package/dist/BufferCodec.d.ts +118 -0
  6. package/dist/BufferCodec.d.ts.map +1 -0
  7. package/dist/BufferCodec.js +171 -0
  8. package/dist/BufferCodec.js.map +1 -0
  9. package/dist/Circle.d.ts +66 -12
  10. package/dist/Circle.d.ts.map +1 -1
  11. package/dist/Circle.js +64 -8
  12. package/dist/Circle.js.map +1 -1
  13. package/dist/Line.d.ts +53 -1
  14. package/dist/Line.d.ts.map +1 -1
  15. package/dist/Line.js +51 -0
  16. package/dist/Line.js.map +1 -1
  17. package/dist/Mesh.d.ts +167 -20
  18. package/dist/Mesh.d.ts.map +1 -1
  19. package/dist/Mesh.js +187 -70
  20. package/dist/Mesh.js.map +1 -1
  21. package/dist/NurbsCurve.d.ts +78 -8
  22. package/dist/NurbsCurve.d.ts.map +1 -1
  23. package/dist/NurbsCurve.js +76 -7
  24. package/dist/NurbsCurve.js.map +1 -1
  25. package/dist/NurbsSurface.d.ts +64 -14
  26. package/dist/NurbsSurface.d.ts.map +1 -1
  27. package/dist/NurbsSurface.js +65 -25
  28. package/dist/NurbsSurface.js.map +1 -1
  29. package/dist/Point.d.ts +65 -12
  30. package/dist/Point.d.ts.map +1 -1
  31. package/dist/Point.js +61 -2
  32. package/dist/Point.js.map +1 -1
  33. package/dist/PolyCurve.d.ts +4 -6
  34. package/dist/PolyCurve.d.ts.map +1 -1
  35. package/dist/PolyCurve.js +31 -16
  36. package/dist/PolyCurve.js.map +1 -1
  37. package/dist/Polygon.d.ts +35 -3
  38. package/dist/Polygon.d.ts.map +1 -1
  39. package/dist/Polygon.js +33 -2
  40. package/dist/Polygon.js.map +1 -1
  41. package/dist/Polyline.d.ts +67 -2
  42. package/dist/Polyline.d.ts.map +1 -1
  43. package/dist/Polyline.js +86 -13
  44. package/dist/Polyline.js.map +1 -1
  45. package/dist/Ray.d.ts +45 -0
  46. package/dist/Ray.d.ts.map +1 -0
  47. package/dist/Ray.js +68 -0
  48. package/dist/Ray.js.map +1 -0
  49. package/dist/Vec3.d.ts +76 -0
  50. package/dist/Vec3.d.ts.map +1 -1
  51. package/dist/Vec3.js +76 -0
  52. package/dist/Vec3.js.map +1 -1
  53. package/dist/engine.d.ts.map +1 -1
  54. package/dist/engine.js +3 -2
  55. package/dist/engine.js.map +1 -1
  56. package/dist/index.d.ts +6 -4
  57. package/dist/index.d.ts.map +1 -1
  58. package/dist/index.js +8 -2
  59. package/dist/index.js.map +1 -1
  60. package/dist/types.d.ts +67 -0
  61. package/dist/types.d.ts.map +1 -0
  62. package/dist/types.js +7 -0
  63. package/dist/types.js.map +1 -0
  64. package/dist/wasm-base64.d.ts +1 -1
  65. package/dist/wasm-base64.d.ts.map +1 -1
  66. package/dist/wasm-base64.js +1 -1
  67. package/dist/wasm-base64.js.map +1 -1
  68. package/package.json +1 -1
  69. package/wasm/okgeometrycore.d.ts +27 -0
  70. package/wasm/okgeometrycore.js +1 -1
  71. package/wasm/okgeometrycore_bg.js +81 -0
  72. package/wasm/okgeometrycore_bg.wasm +0 -0
  73. package/wasm/okgeometrycore_bg.wasm.d.ts +4 -0
package/dist/Circle.js CHANGED
@@ -4,31 +4,58 @@ import { Vec3 } from "./Vec3.js";
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  import { Mesh } from "./Mesh.js";
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  import { Polygon } from "./Polygon.js";
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  import * as wasm from "../wasm/okgeometrycore_bg.js";
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+ /**
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+ * Immutable circle defined by center, radius, and normal.
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+ * Supports evaluation, transformation, extrusion, and projection.
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+ */
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  export class Circle {
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- constructor(center, radius, normal = Vec3.Z,
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- /** Optional reference direction defining the u-axis in the circle's plane.
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- * This controls where t=0 starts on the circle and is critical for
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- * sweep operations to maintain consistent profile orientation. */
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- uAxis) {
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+ /**
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+ * Create a new circle.
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+ * @param center - Center point
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+ * @param radius - Circle radius
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+ * @param normal - Normal vector defining the circle's plane (default Z axis)
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+ * @param uAxis - Optional reference direction defining where t=0 starts.
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+ * Critical for sweep operations to maintain consistent profile orientation.
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+ */
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+ constructor(center, radius, normal = Vec3.Z, uAxis) {
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  this.center = center;
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  this.radius = radius;
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  this.normal = normal;
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  this.uAxis = uAxis;
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  }
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- /** Create a Circle from a Plane, automatically using the plane's xAxis
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- * as the circle's uAxis for consistent orientation in sweep operations. */
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+ /**
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+ * Create a Circle from a Plane, automatically using the plane's xAxis
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+ * as the circle's uAxis for consistent orientation in sweep operations.
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+ * @param plane - Plane defining circle's position and orientation
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+ * @param radius - Circle radius
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+ * @returns New Circle at plane origin with plane normal
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+ */
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  static fromPlane(plane, radius) {
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  return new Circle(plane.origin, radius, plane.normal, plane.getXAxis());
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  }
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+ /**
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+ * Evaluate a point on the circle at normalized parameter t.
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+ * @param t - Parameter in [0, 1] (0 and 1 are the same point for closed circle)
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+ * @returns Point on circle at parameter t
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+ */
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  pointAt(t) {
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  ensureInit();
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  const r = wasm.circle_point_at(this.center.x, this.center.y, this.center.z, this.normal.x, this.normal.y, this.normal.z, this.radius, t);
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  return new Point(r[0], r[1], r[2]);
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  }
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+ /**
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+ * Get the circumference of this circle.
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+ * @returns 2 * PI * radius
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+ */
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  length() {
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  ensureInit();
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  return wasm.circle_length(this.radius);
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  }
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+ /**
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+ * Sample the circle into evenly-spaced points.
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+ * @param n - Number of points to generate
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+ * @returns Array of n points around the circle
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+ */
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  sample(n) {
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  ensureInit();
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  const buf = wasm.create_circle(this.center.x, this.center.y, this.center.z, this.normal.x, this.normal.y, this.normal.z, this.radius, n);
@@ -38,9 +65,20 @@ export class Circle {
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  }
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  return pts;
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  }
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+ /**
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+ * Translate this circle by an offset vector.
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+ * @param offset - Translation vector
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+ * @returns New translated circle
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+ */
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  translate(offset) {
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  return new Circle(this.center.add(offset), this.radius, this.normal, this.uAxis);
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  }
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+ /**
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+ * Rotate this circle around an axis.
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+ * @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
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+ * @param angle - Rotation angle in radians
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+ * @returns New rotated circle
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+ */
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  rotate(axis, angle) {
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  const n = this.normal;
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  // Normal is a direction — always rotate around origin regardless of axis type
@@ -54,15 +92,33 @@ export class Circle {
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  }
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  return new Circle(this.center.rotate(axis, angle), this.radius, new Vec3(rn.x, rn.y, rn.z), rotatedUAxis);
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  }
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+ /**
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+ * Offset this circle by changing its radius.
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+ * @param distance - Distance to offset (positive = larger, negative = smaller)
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+ * @returns New circle with adjusted radius
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+ */
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  offset(distance) {
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  return new Circle(this.center, this.radius + distance, this.normal, this.uAxis);
59
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  }
60
- /** Project onto plane. Returns a Polygon because a tilted circle projects to an ellipse. */
103
+ /**
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+ * Project onto plane. Returns a Polygon because a tilted circle projects to an ellipse.
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+ * @param plane - Target plane
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+ * @param direction - Optional projection direction (default: perpendicular to plane)
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+ * @param samples - Number of sample points for approximation (default 64)
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+ * @returns Polygon approximating the projected circle
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+ */
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  projectOntoPlane(plane, direction, samples = 64) {
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  const pts = this.sample(samples);
63
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  const proj = (p) => direction ? plane.projectPointAlongDirection(p, direction) : plane.projectPoint(p);
64
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  return new Polygon(pts.map(proj));
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  }
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+ /**
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+ * Extrude this circle along a direction vector to create a cylindrical mesh.
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+ * @param direction - Extrusion direction and magnitude
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+ * @param segments - Number of circumferential segments (default 16)
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+ * @param caps - Whether to cap the ends (default true)
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+ * @returns Mesh representing the extruded cylinder
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+ */
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  extrude(direction, segments = 16, caps = true) {
67
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  ensureInit();
68
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  const buf = wasm.extrude_circle(this.center.x, this.center.y, this.center.z, this.normal.x, this.normal.y, this.normal.z, this.radius, direction.x, direction.y, direction.z, segments, caps);
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"Circle.js","sourceRoot":"","sources":["../src/Circle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAGvC,OAAO,KAAK,IAAI,MAAM,8BAA8B,CAAC;AAErD;;;GAGG;AACH,MAAM,OAAO,MAAM;IACjB;;;;;;;OAOG;IACH,YACkB,MAAa,EACb,MAAc,EACd,SAAe,IAAI,CAAC,CAAC,EACrB,KAAY;QAHZ,WAAM,GAAN,MAAM,CAAO;QACb,WAAM,GAAN,MAAM,CAAQ;QACd,WAAM,GAAN,MAAM,CAAe;QACrB,UAAK,GAAL,KAAK,CAAO;IAC3B,CAAC;IAEJ;;;;;;OAMG;IACH,MAAM,CAAC,SAAS,CAAC,KAAY,EAAE,MAAc;QAC3C,OAAO,IAAI,MAAM,CAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC1E,CAAC;IAED;;;;OAIG;IACH,OAAO,CAAC,CAAS;QACf,UAAU,EAAE,CAAC;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,eAAe,CAC5B,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAC3C,IAAI,CAAC,MAAM,EAAE,CAAC,CACf,CAAC;QACF,OAAO,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC;IAED;;;OAGG;IACH,MAAM;QACJ,UAAU,EAAE,CAAC;QACb,OAAO,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,CAAS;QACd,UAAU,EAAE,CAAC;QACb,MAAM,GAAG,GAAG,IAAI,CAAC,aAAa,CAC5B,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAC3C,IAAI,CAAC,MAAM,EAAE,CAAC,CACf,CAAC;QACF,MAAM,GAAG,GAAY,EAAE,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACvC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;IAED;;;;OAIG;IACH,SAAS,CAAC,MAAY;QACpB,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACnF,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,IAAkB,EAAE,KAAa;QACtC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,8EAA8E;QAC9E,MAAM,OAAO,GAAG,OAAO,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACnI,MAAM,EAAE,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC3D,mCAAmC;QACnC,IAAI,YAA8B,CAAC;QACnC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACf,MAAM,EAAE,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;YACtF,YAAY,GAAG,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;QAC5C,CAAC;QACD,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;IAC5G,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAgB;QACrB,OAAO,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,GAAG,QAAQ,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IAClF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,KAAY,EAAE,SAAgB,EAAE,OAAO,GAAG,EAAE;QAC3D,MAAM,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QACjC,MAAM,IAAI,GAAG,CAAC,CAAQ,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,0BAA0B,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC9G,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;;;OAMG;IACH,OAAO,CAAC,SAAe,EAAE,QAAQ,GAAG,EAAE,EAAE,IAAI,GAAG,IAAI;QACjD,UAAU,EAAE,CAAC;QACb,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAC7B,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,EAC3C,IAAI,CAAC,MAAM,EACX,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EACrC,QAAQ,EAAE,IAAI,CACf,CAAC;QACF,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;CACF"}
package/dist/Line.d.ts CHANGED
@@ -2,18 +2,70 @@ import { Point } from "./Point.js";
2
2
  import { Vec3 } from "./Vec3.js";
3
3
  import { Mesh } from "./Mesh.js";
4
4
  import type { Plane } from "./Plane.js";
5
+ import type { RotationAxis } from "./types.js";
6
+ /**
7
+ * Immutable line segment defined by start and end points.
8
+ * Supports evaluation, transformation, and extrusion operations.
9
+ */
5
10
  export declare class Line {
6
11
  readonly start: Point;
7
12
  readonly end: Point;
8
13
  constructor(start: Point, end: Point);
14
+ /**
15
+ * Evaluate a point on the line at normalized parameter t.
16
+ * @param t - Parameter in [0, 1] (0 = start, 1 = end)
17
+ * @returns Point on line at parameter t
18
+ */
9
19
  pointAt(t: number): Point;
20
+ /**
21
+ * Get the length of this line segment.
22
+ * @returns Euclidean distance from start to end
23
+ */
10
24
  length(): number;
25
+ /**
26
+ * Get the unit direction vector of this line.
27
+ * @returns Normalized vector from start to end
28
+ */
11
29
  tangent(): Vec3;
30
+ /**
31
+ * Sample the line into evenly-spaced points.
32
+ * @param n - Number of points to generate
33
+ * @returns Array of n points along the line
34
+ */
12
35
  sample(n: number): Point[];
36
+ /**
37
+ * Translate this line by an offset vector.
38
+ * @param offset - Translation vector
39
+ * @returns New translated line
40
+ */
13
41
  translate(offset: Vec3): Line;
14
- rotate(axis: Vec3 | Line, angle: number): Line;
42
+ /**
43
+ * Rotate this line around an axis.
44
+ * @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
45
+ * @param angle - Rotation angle in radians
46
+ * @returns New rotated line
47
+ */
48
+ rotate(axis: RotationAxis, angle: number): Line;
49
+ /**
50
+ * Offset this line perpendicular to its direction.
51
+ * @param distance - Offset distance (positive = along normal cross direction)
52
+ * @param normal - Reference normal for determining offset direction (default Z axis)
53
+ * @returns New offset line
54
+ */
15
55
  offset(distance: number, normal?: Vec3): Line;
56
+ /**
57
+ * Project this line onto a plane.
58
+ * @param plane - Target plane
59
+ * @param direction - Optional projection direction (default: perpendicular to plane)
60
+ * @returns New projected line
61
+ */
16
62
  projectOntoPlane(plane: Plane, direction?: Vec3): Line;
63
+ /**
64
+ * Extrude this line into a mesh surface.
65
+ * @param direction - Extrusion direction vector
66
+ * @param segments - Number of segments along extrusion (default 1)
67
+ * @returns Mesh representing the extruded surface
68
+ */
17
69
  extrude(direction: Vec3, segments?: number): Mesh;
18
70
  }
19
71
  //# sourceMappingURL=Line.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Line.d.ts","sourceRoot":"","sources":["../src/Line.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAGxC,qBAAa,IAAI;aAEG,KAAK,EAAE,KAAK;aACZ,GAAG,EAAE,KAAK;gBADV,KAAK,EAAE,KAAK,EACZ,GAAG,EAAE,KAAK;IAG5B,OAAO,CAAC,CAAC,EAAE,MAAM,GAAG,KAAK;IAUzB,MAAM,IAAI,MAAM;IAQhB,OAAO,IAAI,IAAI;IASf,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,KAAK,EAAE;IAc1B,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI;IAI7B,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAI9C,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAE,IAAa,GAAG,IAAI;IASrD,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,IAAI,GAAG,IAAI;IAKtD,OAAO,CAAC,SAAS,EAAE,IAAI,EAAE,QAAQ,SAAI,GAAG,IAAI;CAU7C"}
1
+ {"version":3,"file":"Line.d.ts","sourceRoot":"","sources":["../src/Line.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAG/C;;;GAGG;AACH,qBAAa,IAAI;aAEG,KAAK,EAAE,KAAK;aACZ,GAAG,EAAE,KAAK;gBADV,KAAK,EAAE,KAAK,EACZ,GAAG,EAAE,KAAK;IAG5B;;;;OAIG;IACH,OAAO,CAAC,CAAC,EAAE,MAAM,GAAG,KAAK;IAUzB;;;OAGG;IACH,MAAM,IAAI,MAAM;IAQhB;;;OAGG;IACH,OAAO,IAAI,IAAI;IASf;;;;OAIG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,GAAG,KAAK,EAAE;IAc1B;;;;OAIG;IACH,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,IAAI;IAI7B;;;;;OAKG;IACH,MAAM,CAAC,IAAI,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAI/C;;;;;OAKG;IACH,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,GAAE,IAAa,GAAG,IAAI;IASrD;;;;;OAKG;IACH,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,CAAC,EAAE,IAAI,GAAG,IAAI;IAKtD;;;;;OAKG;IACH,OAAO,CAAC,SAAS,EAAE,IAAI,EAAE,QAAQ,SAAI,GAAG,IAAI;CAU7C"}
package/dist/Line.js CHANGED
@@ -3,25 +3,47 @@ import { Point } from "./Point.js";
3
3
  import { Vec3 } from "./Vec3.js";
4
4
  import { Mesh } from "./Mesh.js";
5
5
  import * as wasm from "../wasm/okgeometrycore_bg.js";
6
+ /**
7
+ * Immutable line segment defined by start and end points.
8
+ * Supports evaluation, transformation, and extrusion operations.
9
+ */
6
10
  export class Line {
7
11
  constructor(start, end) {
8
12
  this.start = start;
9
13
  this.end = end;
10
14
  }
15
+ /**
16
+ * Evaluate a point on the line at normalized parameter t.
17
+ * @param t - Parameter in [0, 1] (0 = start, 1 = end)
18
+ * @returns Point on line at parameter t
19
+ */
11
20
  pointAt(t) {
12
21
  ensureInit();
13
22
  const r = wasm.line_point_at(this.start.x, this.start.y, this.start.z, this.end.x, this.end.y, this.end.z, t);
14
23
  return new Point(r[0], r[1], r[2]);
15
24
  }
25
+ /**
26
+ * Get the length of this line segment.
27
+ * @returns Euclidean distance from start to end
28
+ */
16
29
  length() {
17
30
  ensureInit();
18
31
  return wasm.line_length(this.start.x, this.start.y, this.start.z, this.end.x, this.end.y, this.end.z);
19
32
  }
33
+ /**
34
+ * Get the unit direction vector of this line.
35
+ * @returns Normalized vector from start to end
36
+ */
20
37
  tangent() {
21
38
  ensureInit();
22
39
  const r = wasm.line_tangent(this.start.x, this.start.y, this.start.z, this.end.x, this.end.y, this.end.z);
23
40
  return new Vec3(r[0], r[1], r[2]);
24
41
  }
42
+ /**
43
+ * Sample the line into evenly-spaced points.
44
+ * @param n - Number of points to generate
45
+ * @returns Array of n points along the line
46
+ */
25
47
  sample(n) {
26
48
  ensureInit();
27
49
  const buf = wasm.create_line(this.start.x, this.start.y, this.start.z, this.end.x, this.end.y, this.end.z, n);
@@ -31,21 +53,50 @@ export class Line {
31
53
  }
32
54
  return pts;
33
55
  }
56
+ /**
57
+ * Translate this line by an offset vector.
58
+ * @param offset - Translation vector
59
+ * @returns New translated line
60
+ */
34
61
  translate(offset) {
35
62
  return new Line(this.start.add(offset), this.end.add(offset));
36
63
  }
64
+ /**
65
+ * Rotate this line around an axis.
66
+ * @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
67
+ * @param angle - Rotation angle in radians
68
+ * @returns New rotated line
69
+ */
37
70
  rotate(axis, angle) {
38
71
  return new Line(this.start.rotate(axis, angle), this.end.rotate(axis, angle));
39
72
  }
73
+ /**
74
+ * Offset this line perpendicular to its direction.
75
+ * @param distance - Offset distance (positive = along normal cross direction)
76
+ * @param normal - Reference normal for determining offset direction (default Z axis)
77
+ * @returns New offset line
78
+ */
40
79
  offset(distance, normal = Vec3.Z) {
41
80
  const dir = new Vec3(this.end.x - this.start.x, this.end.y - this.start.y, this.end.z - this.start.z);
42
81
  const perp = normal.cross(dir).normalize();
43
82
  return new Line(new Point(this.start.x + perp.x * distance, this.start.y + perp.y * distance, this.start.z + perp.z * distance), new Point(this.end.x + perp.x * distance, this.end.y + perp.y * distance, this.end.z + perp.z * distance));
44
83
  }
84
+ /**
85
+ * Project this line onto a plane.
86
+ * @param plane - Target plane
87
+ * @param direction - Optional projection direction (default: perpendicular to plane)
88
+ * @returns New projected line
89
+ */
45
90
  projectOntoPlane(plane, direction) {
46
91
  const proj = (p) => direction ? plane.projectPointAlongDirection(p, direction) : plane.projectPoint(p);
47
92
  return new Line(proj(this.start), proj(this.end));
48
93
  }
94
+ /**
95
+ * Extrude this line into a mesh surface.
96
+ * @param direction - Extrusion direction vector
97
+ * @param segments - Number of segments along extrusion (default 1)
98
+ * @returns Mesh representing the extruded surface
99
+ */
49
100
  extrude(direction, segments = 1) {
50
101
  ensureInit();
51
102
  const buf = wasm.extrude_line(this.start.x, this.start.y, this.start.z, this.end.x, this.end.y, this.end.z, direction.x, direction.y, direction.z, segments);
package/dist/Line.js.map CHANGED
@@ -1 +1 @@
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1
+ {"version":3,"file":"Line.js","sourceRoot":"","sources":["../src/Line.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAGjC,OAAO,KAAK,IAAI,MAAM,8BAA8B,CAAC;AAErD;;;GAGG;AACH,MAAM,OAAO,IAAI;IACf,YACkB,KAAY,EACZ,GAAU;QADV,UAAK,GAAL,KAAK,CAAO;QACZ,QAAG,GAAH,GAAG,CAAO;IACzB,CAAC;IAEJ;;;;OAIG;IACH,OAAO,CAAC,CAAS;QACf,UAAU,EAAE,CAAC;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,aAAa,CAC1B,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EACxC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAClC,CAAC,CACF,CAAC;QACF,OAAO,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACrC,CAAC;IAED;;;OAGG;IACH,MAAM;QACJ,UAAU,EAAE,CAAC;QACb,OAAO,IAAI,CAAC,WAAW,CACrB,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EACxC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CACnC,CAAC;IACJ,CAAC;IAED;;;OAGG;IACH,OAAO;QACL,UAAU,EAAE,CAAC;QACb,MAAM,CAAC,GAAG,IAAI,CAAC,YAAY,CACzB,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EACxC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CACnC,CAAC;QACF,OAAO,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,CAAS;QACd,UAAU,EAAE,CAAC;QACb,MAAM,GAAG,GAAG,IAAI,CAAC,WAAW,CAC1B,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EACxC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAClC,CAAC,CACF,CAAC;QACF,MAAM,GAAG,GAAY,EAAE,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACvC,GAAG,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;IAED;;;;OAIG;IACH,SAAS,CAAC,MAAY;QACpB,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC;IAChE,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,IAAkB,EAAE,KAAa;QACtC,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC;IAChF,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,QAAgB,EAAE,SAAe,IAAI,CAAC,CAAC;QAC5C,MAAM,GAAG,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACtG,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,SAAS,EAAE,CAAC;QAC3C,OAAO,IAAI,IAAI,CACb,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,EAC/G,IAAI,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAC1G,CAAC;IACJ,CAAC;IAED;;;;;OAKG;IACH,gBAAgB,CAAC,KAAY,EAAE,SAAgB;QAC7C,MAAM,IAAI,GAAG,CAAC,CAAQ,EAAE,EAAE,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,0BAA0B,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC9G,OAAO,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IACpD,CAAC;IAED;;;;;OAKG;IACH,OAAO,CAAC,SAAe,EAAE,QAAQ,GAAG,CAAC;QACnC,UAAU,EAAE,CAAC;QACb,MAAM,GAAG,GAAG,IAAI,CAAC,YAAY,CAC3B,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EACxC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAClC,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,EACrC,QAAQ,CACT,CAAC;QACF,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;IAC9B,CAAC;CACF"}
package/dist/Mesh.d.ts CHANGED
@@ -2,16 +2,11 @@ import { Point } from "./Point.js";
2
2
  import { Vec3 } from "./Vec3.js";
3
3
  import { Plane } from "./Plane.js";
4
4
  import { Polyline } from "./Polyline.js";
5
- import { Line } from "./Line.js";
6
- import { Circle } from "./Circle.js";
7
- import { Arc } from "./Arc.js";
8
- import { Polygon } from "./Polygon.js";
9
- import { NurbsCurve } from "./NurbsCurve.js";
10
- import { PolyCurve } from "./PolyCurve.js";
11
- /** Any curve type that sweep/loft can accept */
12
- export type SweepableCurve = Line | Circle | Arc | Polyline | Polygon | NurbsCurve | PolyCurve;
5
+ import type { SweepableCurve, RotationAxis } from "./types.js";
13
6
  /**
14
- * Buffer-backed mesh. All geometry lives in a Float64Array from WASM.
7
+ * Buffer-backed triangle mesh with GPU-ready accessors.
8
+ * All geometry lives in a Float64Array from WASM.
9
+ *
15
10
  * Buffer format: [vertexCount, x1,y1,z1, ..., i1,i2,i3, ...]
16
11
  */
17
12
  export declare class Mesh {
@@ -22,25 +17,98 @@ export declare class Mesh {
22
17
  private _vertices;
23
18
  private _faces;
24
19
  private constructor();
25
- /** Float32 xyz positions for BufferGeometry */
20
+ /**
21
+ * Float32 xyz positions for Three.js BufferGeometry.
22
+ * Lazy-computed and cached.
23
+ */
26
24
  get positionBuffer(): Float32Array;
27
- /** Uint32 triangle indices for BufferGeometry.setIndex */
25
+ /**
26
+ * Uint32 triangle indices for Three.js BufferGeometry.setIndex.
27
+ * Lazy-computed and cached.
28
+ */
28
29
  get indexBuffer(): Uint32Array;
30
+ /** Number of vertices in this mesh */
29
31
  get vertexCount(): number;
32
+ /** Number of triangular faces in this mesh */
30
33
  get faceCount(): number;
34
+ /**
35
+ * Get all vertices as Point objects.
36
+ * Lazy-computed and cached.
37
+ */
31
38
  get vertices(): Point[];
39
+ /**
40
+ * Get all faces as arrays of vertex indices.
41
+ * Each face is [i0, i1, i2] for the three triangle vertices.
42
+ * Lazy-computed and cached.
43
+ */
32
44
  get faces(): number[][];
33
45
  /** Raw WASM buffer (for advanced use / re-passing to WASM) */
34
46
  get rawBuffer(): Float64Array;
47
+ /**
48
+ * Create a Mesh from a raw WASM buffer.
49
+ * @param buffer - Float64Array in mesh buffer format
50
+ * @returns New Mesh instance
51
+ */
35
52
  static fromBuffer(buffer: Float64Array): Mesh;
36
- /** Create a planar patch mesh from boundary points using fan triangulation */
53
+ /**
54
+ * Create a planar patch mesh from boundary points using fan triangulation.
55
+ * @param pts - Boundary points defining the patch
56
+ * @returns New Mesh with n-2 triangles
57
+ */
37
58
  static patchFromPoints(pts: Point[]): Mesh;
59
+ /**
60
+ * Create an axis-aligned box centered at origin.
61
+ * @param width - Size along X axis
62
+ * @param height - Size along Y axis
63
+ * @param depth - Size along Z axis
64
+ * @returns New Mesh with 8 vertices and 12 triangles
65
+ */
38
66
  static createBox(width: number, height: number, depth: number): Mesh;
67
+ /**
68
+ * Create a UV sphere centered at origin.
69
+ * @param radius - Sphere radius
70
+ * @param segments - Number of longitudinal segments
71
+ * @param rings - Number of latitudinal rings
72
+ * @returns New Mesh representing the sphere
73
+ */
39
74
  static createSphere(radius: number, segments: number, rings: number): Mesh;
75
+ /**
76
+ * Create a cylinder centered at origin with axis along Y.
77
+ * @param radius - Cylinder radius
78
+ * @param height - Total height (extends height/2 above and below origin)
79
+ * @param segments - Number of circumferential segments
80
+ * @returns New Mesh with caps
81
+ */
40
82
  static createCylinder(radius: number, height: number, segments: number): Mesh;
83
+ /**
84
+ * Create a regular prism centered at origin.
85
+ * @param radius - Circumradius of the base polygon
86
+ * @param height - Total height
87
+ * @param sides - Number of sides (3 = triangular prism, 6 = hexagonal, etc.)
88
+ * @returns New Mesh with caps
89
+ */
41
90
  static createPrism(radius: number, height: number, sides: number): Mesh;
91
+ /**
92
+ * Create a cone centered at origin with apex at top.
93
+ * @param radius - Base radius
94
+ * @param height - Height from base to apex
95
+ * @param segments - Number of circumferential segments
96
+ * @returns New Mesh with base cap
97
+ */
42
98
  static createCone(radius: number, height: number, segments: number): Mesh;
99
+ /**
100
+ * Import a mesh from OBJ format string.
101
+ * @param objString - OBJ file content
102
+ * @returns New Mesh parsed from OBJ
103
+ */
43
104
  static fromOBJ(objString: string): Mesh;
105
+ /**
106
+ * Loft through multiple circles to create a surface of revolution.
107
+ * @param circles - Array of circle definitions (center, normal, radius)
108
+ * @param segments - Number of circumferential segments
109
+ * @param caps - Whether to cap the ends (default false)
110
+ * @returns New Mesh representing the lofted surface
111
+ */
44
112
  static loftCircles(circles: Array<{
45
113
  center: Point;
46
114
  normal?: {
@@ -50,28 +118,107 @@ export declare class Mesh {
50
118
  };
51
119
  radius: number;
52
120
  }>, segments: number, caps?: boolean): Mesh;
121
+ /**
122
+ * Loft through multiple polylines to create a ruled surface.
123
+ * @param polylines - Array of point arrays defining cross-sections
124
+ * @param segments - Interpolation segments between sections
125
+ * @param caps - Whether to cap the ends (default false)
126
+ * @returns New Mesh representing the lofted surface
127
+ */
53
128
  static loftPolylines(polylines: Point[][], segments: number, caps?: boolean): Mesh;
129
+ /**
130
+ * Sweep a profile polyline along a path polyline.
131
+ * @param profilePoints - Profile cross-section points
132
+ * @param pathPoints - Path points to sweep along
133
+ * @param caps - Whether to cap the ends (default false)
134
+ * @returns New Mesh representing the swept surface
135
+ */
54
136
  static sweep(profilePoints: Point[], pathPoints: Point[], caps?: boolean): Mesh;
55
- /** Sweep any curve type along any curve type.
56
- * Passes exact curve data to WASM for native evaluation (no pre-sampling). */
137
+ /**
138
+ * Sweep any curve type along any curve type.
139
+ * Passes exact curve data to WASM for native evaluation (no pre-sampling).
140
+ * @param profile - Profile curve (cross-section)
141
+ * @param path - Path curve to sweep along
142
+ * @param segments - Number of samples along path (default 32)
143
+ * @param caps - Whether to cap the ends (default false)
144
+ * @returns New Mesh representing the swept surface
145
+ */
57
146
  static sweepCurves(profile: SweepableCurve, path: SweepableCurve, segments?: number, caps?: boolean): Mesh;
58
- /** Encode a curve into the WASM format for sweep_curves.
59
- * type 0: Line, type 1: Circle, type 2: Arc, type 3: Polyline,
60
- * type 4: NurbsCurve, type 5: PolyCurve */
147
+ /** Encode a curve into the WASM format for sweep_curves. */
61
148
  private static encodeCurve;
149
+ /**
150
+ * Translate this mesh by an offset vector.
151
+ * @param offset - Translation vector
152
+ * @returns New translated mesh
153
+ */
62
154
  translate(offset: Vec3): Mesh;
63
- rotate(axis: Vec3 | import("./Line.js").Line, angleRadians: number): Mesh;
155
+ /**
156
+ * Rotate this mesh around an axis.
157
+ * @param axis - Rotation axis (Vec3 through origin, or Line for arbitrary axis)
158
+ * @param angleRadians - Rotation angle in radians
159
+ * @returns New rotated mesh
160
+ */
161
+ rotate(axis: RotationAxis, angleRadians: number): Mesh;
162
+ /**
163
+ * Scale this mesh uniformly.
164
+ * @param factor - Scale factor (1 = no change, 2 = double size)
165
+ * @returns New scaled mesh
166
+ */
64
167
  scale(factor: number): Mesh;
168
+ /**
169
+ * Scale this mesh non-uniformly along each axis.
170
+ * @param sx - Scale factor along X
171
+ * @param sy - Scale factor along Y
172
+ * @param sz - Scale factor along Z
173
+ * @returns New scaled mesh
174
+ */
65
175
  scaleXYZ(sx: number, sy: number, sz: number): Mesh;
176
+ /**
177
+ * Compute boolean union with another mesh.
178
+ * @param other - Mesh to union with
179
+ * @returns New mesh containing volume of both inputs
180
+ */
66
181
  union(other: Mesh): Mesh;
182
+ /**
183
+ * Compute boolean subtraction with another mesh.
184
+ * @param other - Mesh to subtract
185
+ * @returns New mesh with other's volume removed from this
186
+ */
67
187
  subtract(other: Mesh): Mesh;
188
+ /**
189
+ * Compute boolean intersection with another mesh.
190
+ * @param other - Mesh to intersect with
191
+ * @returns New mesh containing only the overlapping volume
192
+ */
68
193
  intersect(other: Mesh): Mesh;
194
+ /**
195
+ * Compute intersection curves with a plane.
196
+ * @param plane - Cutting plane
197
+ * @returns Array of polylines representing intersection curves
198
+ */
69
199
  intersectPlane(plane: Plane): Polyline[];
200
+ /**
201
+ * Compute intersection curves with another mesh.
202
+ * @param other - Mesh to intersect with
203
+ * @returns Array of polylines representing intersection curves
204
+ */
70
205
  intersectMesh(other: Mesh): Polyline[];
71
- /** Apply a 4x4 transformation matrix (row-major flat array of 16 numbers) */
206
+ /**
207
+ * Apply a 4x4 transformation matrix.
208
+ * @param matrix - Row-major flat array of 16 numbers
209
+ * @returns New transformed mesh
210
+ */
72
211
  applyMatrix(matrix: number[]): Mesh;
73
- /** Extract boundary (perimeter) edges as polylines */
212
+ /**
213
+ * Extract boundary (perimeter) edges as polylines.
214
+ * Boundary edges are edges that belong to only one face.
215
+ * @returns Array of polylines representing open boundaries
216
+ */
74
217
  boundaryPolylines(): Polyline[];
218
+ /**
219
+ * Export this mesh to OBJ format.
220
+ * @returns OBJ file content as string
221
+ */
75
222
  toOBJ(): string;
76
223
  }
77
224
  //# sourceMappingURL=Mesh.d.ts.map
@@ -1 +1 @@
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