oipage 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/FUNDING.yml +11 -11
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +62 -56
- package/LICENSE +20 -20
- package/README.md +122 -122
- package/bin/options.js +73 -73
- package/bin/run +208 -208
- package/browserjs/getStyle/index.d.ts +10 -10
- package/browserjs/getStyle/index.js +12 -12
- package/browserjs/index.d.ts +12 -12
- package/browserjs/index.js +8 -8
- package/browserjs/onReady/index.d.ts +7 -7
- package/browserjs/onReady/index.js +7 -7
- package/browserjs/setStyle/index.d.ts +9 -9
- package/browserjs/setStyle/index.js +4 -4
- package/corejs/animation/index.d.ts +11 -11
- package/corejs/animation/index.js +101 -101
- package/corejs/index.d.ts +9 -9
- package/corejs/index.js +6 -6
- package/corejs/throttle/index.d.ts +30 -30
- package/corejs/throttle/index.js +49 -49
- package/nodejs/core/file.js +162 -162
- package/nodejs/core/image.js +4 -4
- package/nodejs/core/log.js +89 -89
- package/nodejs/core/network.js +39 -39
- package/nodejs/core/options.js +48 -48
- package/nodejs/core/remote.js +60 -60
- package/nodejs/core/responseFileList.js +27 -27
- package/nodejs/core/server.js +198 -189
- package/nodejs/data/404.js +51 -51
- package/nodejs/data/mime.types.js +111 -111
- package/nodejs/form/common.js +2 -2
- package/nodejs/form/index.js +79 -79
- package/nodejs/form/select.js +9 -9
- package/nodejs/index.js +57 -57
- package/nodejs/loader/simpleScss.js +247 -247
- package/nodejs/loader/xhtml.js +520 -520
- package/nodejs/reader/plain.js +20 -20
- package/package.json +33 -33
- package/stylecss/index.css +3 -3
- package/stylecss/normalize.css +93 -93
- package/stylecss/rasterize.css +317 -317
- package/stylecss/skeleton.css +16 -16
- package/types/get-options.d.ts +5 -5
- package/types/index.d.ts +186 -186
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//当前正在运动的动画的tick函数堆栈
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var $timers = [];
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//唯一定时器的定时间隔
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var $interval = 13;
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//定时器ID
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var $timerId;
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export function animation(doback, duration, callback) {
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if (arguments.length < 2) duration = 400;
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if (arguments.length < 3) callback = function () { };
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var clock = {
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//把tick函数推入堆栈
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"timer": function (tick, duration, callback) {
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if (!tick) {
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throw new Error('Tick is required!');
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}
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var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start();
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return id;
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval);
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
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$timers = [];
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$timers.length = 0;
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag];
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createTime = timer.createTime;
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tick = timer.tick;
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duration = timer.duration;
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callback = timer.callback;
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
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passTime = passTime > 1 ? 1 : passTime;
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tick(passTime);
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer);
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} else {
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callback(passTime);
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}
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}
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if ($timers.length <= 0) {
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clock.stop();
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId);
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$timerId = null;
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}
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}
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};
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var id = clock.timer(function (deep) {
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//其中deep为0-1,表示改变的程度
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doback(deep);
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}, duration, callback);
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// 返回一个函数
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// 用于在动画结束前结束动画
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return function () {
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var i;
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for (i in $timers) {
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if ($timers[i].id == id) {
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$timers[i].id = void 0;
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return;
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}
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}
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};
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-
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1
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//当前正在运动的动画的tick函数堆栈
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var $timers = [];
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+
//唯一定时器的定时间隔
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var $interval = 13;
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//定时器ID
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var $timerId;
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/**
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9
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* 动画轮播
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+
* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export function animation(doback, duration, callback) {
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if (arguments.length < 2) duration = 400;
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if (arguments.length < 3) callback = function () { };
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var clock = {
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//把tick函数推入堆栈
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"timer": function (tick, duration, callback) {
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if (!tick) {
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throw new Error('Tick is required!');
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}
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var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start();
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return id;
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval);
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
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$timers = [];
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$timers.length = 0;
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag];
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createTime = timer.createTime;
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tick = timer.tick;
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duration = timer.duration;
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callback = timer.callback;
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
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passTime = passTime > 1 ? 1 : passTime;
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tick(passTime);
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer);
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} else {
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callback(passTime);
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}
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}
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if ($timers.length <= 0) {
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clock.stop();
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId);
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$timerId = null;
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}
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}
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};
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var id = clock.timer(function (deep) {
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//其中deep为0-1,表示改变的程度
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doback(deep);
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}, duration, callback);
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// 返回一个函数
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// 用于在动画结束前结束动画
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return function () {
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var i;
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for (i in $timers) {
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if ($timers[i].id == id) {
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$timers[i].id = void 0;
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return;
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}
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}
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};
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};
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package/corejs/index.d.ts
CHANGED
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import { animationType } from "./animation"
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import { throttleType } from "./throttle"
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export default class Corejs {
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static animation: animationType
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static throttle: throttleType
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}
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export let animation: animationType
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import { animationType } from "./animation"
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import { throttleType } from "./throttle"
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export default class Corejs {
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static animation: animationType
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static throttle: throttleType
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}
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export let animation: animationType
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export let throttle: throttleType
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package/corejs/index.js
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import { animation } from "./animation/index.js";
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import { throttle } from "./throttle/index.js";
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export default {
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animation: animation,
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throttle: throttle
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import { animation } from "./animation/index.js";
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import { throttle } from "./throttle/index.js";
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export default {
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animation: animation,
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throttle: throttle
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export type throttleOpportunityType = "begin" | "end" | "wide"
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export interface throttleOptionType {
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/**
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* 节流时长
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*/
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time?: number
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/**
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* 是否持续节流
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*/
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keep?: boolean
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/**
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* 执行时机
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*
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* begin(开始触发)、end(结束触发)、wide(第一次开始触发,其余结束触发)
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*/
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opportunity?: throttleOpportunityType
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}
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/**
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* 节流函数
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*/
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export interface throttleType {
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(callback: Function, option?: throttleOptionType): Function
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}
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export type throttleOpportunityType = "begin" | "end" | "wide"
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export interface throttleOptionType {
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/**
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* 节流时长
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*/
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time?: number
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/**
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* 是否持续节流
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*/
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keep?: boolean
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/**
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* 执行时机
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*
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* begin(开始触发)、end(结束触发)、wide(第一次开始触发,其余结束触发)
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*/
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opportunity?: throttleOpportunityType
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}
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/**
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* 节流函数
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*/
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export interface throttleType {
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(callback: Function, option?: throttleOptionType): Function
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}
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export let throttle: throttleType
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package/corejs/throttle/index.js
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export function throttle(callback, _option) {
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// 缺省值
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var option = {
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time: 200,
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keep: false,
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opportunity: "end"
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};
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// 校对
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if (_option) {
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for (var key in _option) {
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option[key] = _option[key];
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}
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}
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|
16
|
-
|
|
17
|
-
var hadInterval = false, hadClick = false, oneClick = false, arg;
|
|
18
|
-
return function () {
|
|
19
|
-
const _this = this;
|
|
20
|
-
arg = arguments;
|
|
21
|
-
|
|
22
|
-
// 如果前置任务都完成了
|
|
23
|
-
if (!hadInterval) {
|
|
24
|
-
if (option.opportunity != 'end') {
|
|
25
|
-
callback.apply(_this, arg);
|
|
26
|
-
}
|
|
27
|
-
hadInterval = true;
|
|
28
|
-
|
|
29
|
-
var interval = setInterval(() => {
|
|
30
|
-
if (hadClick) {
|
|
31
|
-
if (!option.keep) {
|
|
32
|
-
callback.apply(_this, arg);
|
|
33
|
-
}
|
|
34
|
-
} else {
|
|
35
|
-
if (option.opportunity != 'begin') {
|
|
36
|
-
if (oneClick || option.opportunity == 'end') callback.apply(_this, arg);
|
|
37
|
-
}
|
|
38
|
-
hadInterval = false;
|
|
39
|
-
oneClick = false;
|
|
40
|
-
clearInterval(interval);
|
|
41
|
-
}
|
|
42
|
-
hadClick = false;
|
|
43
|
-
}, option.time);
|
|
44
|
-
} else {
|
|
45
|
-
hadClick = true;
|
|
46
|
-
oneClick = true;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
};
|
|
1
|
+
export function throttle(callback, _option) {
|
|
2
|
+
|
|
3
|
+
// 缺省值
|
|
4
|
+
var option = {
|
|
5
|
+
time: 200,
|
|
6
|
+
keep: false,
|
|
7
|
+
opportunity: "end"
|
|
8
|
+
};
|
|
9
|
+
|
|
10
|
+
// 校对
|
|
11
|
+
if (_option) {
|
|
12
|
+
for (var key in _option) {
|
|
13
|
+
option[key] = _option[key];
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
var hadInterval = false, hadClick = false, oneClick = false, arg;
|
|
18
|
+
return function () {
|
|
19
|
+
const _this = this;
|
|
20
|
+
arg = arguments;
|
|
21
|
+
|
|
22
|
+
// 如果前置任务都完成了
|
|
23
|
+
if (!hadInterval) {
|
|
24
|
+
if (option.opportunity != 'end') {
|
|
25
|
+
callback.apply(_this, arg);
|
|
26
|
+
}
|
|
27
|
+
hadInterval = true;
|
|
28
|
+
|
|
29
|
+
var interval = setInterval(() => {
|
|
30
|
+
if (hadClick) {
|
|
31
|
+
if (!option.keep) {
|
|
32
|
+
callback.apply(_this, arg);
|
|
33
|
+
}
|
|
34
|
+
} else {
|
|
35
|
+
if (option.opportunity != 'begin') {
|
|
36
|
+
if (oneClick || option.opportunity == 'end') callback.apply(_this, arg);
|
|
37
|
+
}
|
|
38
|
+
hadInterval = false;
|
|
39
|
+
oneClick = false;
|
|
40
|
+
clearInterval(interval);
|
|
41
|
+
}
|
|
42
|
+
hadClick = false;
|
|
43
|
+
}, option.time);
|
|
44
|
+
} else {
|
|
45
|
+
hadClick = true;
|
|
46
|
+
oneClick = true;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
};
|
|
50
50
|
};
|