oidn-web 0.2.1 → 0.2.2

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package/README.md CHANGED
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  This library brings the state-of-the-art AI-based denoising library [Open Image Denoise](https://github.com/RenderKit/oidn) to the web.
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- Many thanks to Max Liani for his series https://maxliani.wordpress.com/2023/03/17/dnnd-1-a-deep-neural-network-dive/. My work is mostly inspired by it.
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+ It's used in the [Vector to 3D](https://www.figma.com/community/plugin/1264600219316901594/) Figma plugin for high quality rendering and denoising.
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+ | 2000 Samples | 3 Samples | 3 Samples + Denoised |
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+ | :----------------------------------------------------------------------------------------------: | :--------------------------------------------------------------------------------: | :--------------------------------------------------------------------------------------: |
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+ | ![](https://github.com/pissang/oidn-web/blob/main/examples/test/ground-truth.png 'Ground Truth') | ![](https://github.com/pissang/oidn-web/blob/main/examples/test/noisy.png 'Noisy') | ![](https://github.com/pissang/oidn-web/blob/main/examples/test/denoised.png 'Denoised') |
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  ## How it Works.
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  If you already have a WebGPU path tracer. You can integrate the oidn-web into your pipeline. It supports input/output gpu buffers to avoid the cost of syncing between CPU and GPU.
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+ `hdr` and `aux` are required in the WebGPU pipeline.
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  ```ts
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  initUNetFromURL(
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  './weights/rt_hdr_alb_nrm.tza',
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  ```
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  Other combinations can be found in the [oidn-weights](https://github.com/RenderKit/oidn-weights)
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+ ## Credits
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+ Huge thanks to Max Liani for his series: https://maxliani.wordpress.com/2023/03/17/dnnd-1-a-deep-neural-network-dive/. My work is mostly inspired by it.
package/package.json CHANGED
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  {
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  "name": "oidn-web",
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- "version": "0.2.1",
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+ "version": "0.2.2",
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  "description": "Run Open Image Denoiser on the Web",
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  "main": "lib/main.js",
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+ "types": "lib/main.d.ts",
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+ "type": "module",
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  "scripts": {
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  "build": "vite build",
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  "dev": "vite dev",
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