ohzi-core 9.5.2 → 10.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ohzi-core",
3
- "version": "9.5.2",
3
+ "version": "10.0.0",
4
4
  "description": "OHZI Core Library",
5
5
  "source": "src/index.js",
6
6
  "module": "build/index.module.js",
@@ -13,18 +13,8 @@
13
13
  "package.json"
14
14
  ],
15
15
  "scripts": {
16
- "preinstall": "yarn setup-submodules && yarn update-submodules && yarn config-hooks",
17
- "setup-submodules": "yarn setup-pit-submodule ",
18
- "setup-pit-submodule": "git submodule update --init pit",
19
-
20
- "update-submodules": "yarn update-pit",
21
- "update-pit": "node update_submodule.mjs pit-js pit",
22
-
23
- "config-hooks": "yarn config-core-hooks && yarn config-submodule-hooks",
24
- "config-core-hooks": "git config core.hooksPath git_hooks",
25
- "config-submodule-hooks": "yarn config-pit-hooks",
26
- "config-pit-hooks": "cd pit && git config core.hooksPath git_hooks && cd ..",
27
-
16
+ "preinstall": "yarn config-hooks",
17
+ "config-hooks": "git config core.hooksPath git_hooks",
28
18
  "build": "rollup -c",
29
19
  "create-tag": "cross-var git tag -a \"v$npm_package_version\" -m \"Release Version $npm_package_version\" && cross-var git push origin \"v$npm_package_version\"",
30
20
  "update-version": "cross-var echo \"v$npm_package_version\" > .version",
@@ -53,7 +43,6 @@
53
43
  "registry": "https://registry.npmjs.org/"
54
44
  },
55
45
  "dependencies": {
56
- "pit-js": "2.0.1",
57
46
  "three": "0.148.0"
58
47
  },
59
48
  "devDependencies": {
@@ -64,13 +53,5 @@
64
53
  "rollup-plugin-terser": "^7.0.2",
65
54
  "standardx": "^7.0.0",
66
55
  "typescript": "^4.4.3"
67
- },
68
- "standardx": {
69
- "ignore": [
70
- "/pit/"
71
- ]
72
- },
73
- "workspaces": [
74
- "pit"
75
- ]
56
+ }
76
57
  }
@@ -5,7 +5,6 @@ import { Configuration } from './Configuration';
5
5
  import { Debug } from './Debug';
6
6
  import { EventManager } from './EventManager';
7
7
  import { Graphics } from './Graphics';
8
- import { Input } from './Input';
9
8
  import { OS } from './OS';
10
9
  import { OScreen } from './OScreen';
11
10
  import { ReflectionPlaneContext } from './ReflectionPlaneContext';
@@ -22,15 +21,15 @@ class Initializer
22
21
  {
23
22
  }
24
23
 
25
- init(canvas, app_container, context_attributes, keyboard_input_container = document)
24
+ init(canvas, context_attributes, input)
26
25
  {
27
26
  CameraManager.init();
28
- CameraUtilities.init();
27
+ CameraUtilities.init(input);
29
28
  Capabilities.init();
30
29
  Configuration.init();
31
30
  EventManager.init();
32
31
  GeometryBatcher.init();
33
- Input.init(app_container, keyboard_input_container);
32
+
34
33
  OS.init();
35
34
  Browser.init();
36
35
  ReflectionPlaneContext.init();
@@ -38,7 +37,7 @@ class Initializer
38
37
  SceneManager.init();
39
38
  OScreen.init();
40
39
  Time.init();
41
- UI.init();
40
+ UI.init(input);
42
41
 
43
42
  Graphics.init(canvas, context_attributes);
44
43
  Debug.init();
@@ -47,7 +46,6 @@ class Initializer
47
46
  dispose(render_loop)
48
47
  {
49
48
  Graphics.dispose();
50
- Input.dispose();
51
49
  SceneManager.dispose();
52
50
 
53
51
  render_loop.dispose();
package/src/RenderLoop.js CHANGED
@@ -1,5 +1,4 @@
1
1
  import { Time } from './Time';
2
- import { Input } from './Input';
3
2
  import { UI } from './UI';
4
3
  import { Debug } from './Debug';
5
4
  import { BaseApplication } from './BaseApplication';
@@ -8,12 +7,13 @@ import { ViewComponentManager } from './view_components/ViewComponentManager';
8
7
 
9
8
  class RenderLoop
10
9
  {
11
- constructor(target_application, graphics)
10
+ constructor(target_application, graphics, input)
12
11
  {
13
12
  target_application = target_application || new BaseApplication();
14
13
 
15
14
  this.target_application = target_application;
16
15
  this.graphics = graphics;
16
+ this.input = input;
17
17
 
18
18
  this.is_running = false;
19
19
  this.frames_passed = 0;
@@ -33,7 +33,7 @@ class RenderLoop
33
33
  this.target_application.on_post_start();
34
34
  }
35
35
 
36
- Input.update();
36
+ this.input.update();
37
37
 
38
38
  this.target_application.update();
39
39
  ViewManager.update();
@@ -53,7 +53,7 @@ class RenderLoop
53
53
  this.target_application.on_frame_end();
54
54
  this.frames_passed++;
55
55
 
56
- Input.clear();
56
+ this.input.clear();
57
57
  UI.clear();
58
58
  Debug.clear();
59
59
  }
package/src/UI.js CHANGED
@@ -1,4 +1,3 @@
1
- import { Input } from './Input';
2
1
  import { CameraManager } from './CameraManager';
3
2
  import { Graphics } from './Graphics';
4
3
 
@@ -8,8 +7,9 @@ import { OrthographicCamera } from 'three';
8
7
 
9
8
  class UI
10
9
  {
11
- init()
10
+ init(input)
12
11
  {
12
+ this.input = input;
13
13
  this.ui_elements = [];
14
14
  this._tmp_normalized_pos = new Vector2();
15
15
  this.ss_scene = new Scene();
@@ -61,7 +61,7 @@ class UI
61
61
  // this.ss_camera.right = -OScreen.bottom / 2;
62
62
  this.ss_camera.updateProjectionMatrix();
63
63
 
64
- this._tmp_normalized_pos.copy(Input.NDC);
64
+ this._tmp_normalized_pos.copy(this.input.NDC);
65
65
  for (let i = 0; i < this.ui_elements.length; i++)
66
66
  {
67
67
  this.ui_elements[i].update_state(this._tmp_normalized_pos);
@@ -1,21 +1,22 @@
1
1
  import { RaycastResolver } from '../../raycast/RaycastResolver';
2
2
  import { GroupRaycaster } from '../../raycast/GroupRaycaster';
3
- import { Input } from '../../Input';
4
3
 
5
4
  import { Vector3 } from 'three';
6
5
  import { Quaternion } from 'three';
7
6
 
8
7
  class ObjectRotator extends RaycastResolver
9
8
  {
10
- constructor(object)
9
+ constructor(object, input)
11
10
  {
12
11
  super();
13
12
 
13
+ this.input = input;
14
+
14
15
  this.is_mouse_over = false;
15
16
  this.rotation_active = false;
16
17
 
17
18
  this.object = object;
18
- this.group_raycaster = new GroupRaycaster([object], this);
19
+ this.group_raycaster = new GroupRaycaster([object], this, undefined, this.input);
19
20
  }
20
21
 
21
22
  on_enter(intersected_object)
@@ -37,21 +38,21 @@ class ObjectRotator extends RaycastResolver
37
38
  {
38
39
  this.group_raycaster.update();
39
40
 
40
- if (this.is_mouse_over && Input.left_mouse_button_down)
41
+ if (this.is_mouse_over && this.input.left_mouse_button_down)
41
42
  {
42
43
  this.rotation_active = true;
43
44
  }
44
45
 
45
46
  // left button no longer being pressed
46
- if (!Input.left_mouse_button_down)
47
+ if (!this.input.left_mouse_button_down)
47
48
  {
48
49
  this.rotation_active = false;
49
50
  }
50
51
 
51
52
  if (this.rotation_active)
52
53
  {
53
- const rot_x = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), Input.NDC_delta.x);
54
- const rot_y = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), Input.NDC_delta.y);
54
+ const rot_x = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), this.input.NDC_delta.x);
55
+ const rot_y = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), this.input.NDC_delta.y);
55
56
 
56
57
  this.object.quaternion.multiply(rot_x);
57
58
  rot_y.multiply(this.object.quaternion);
@@ -1,5 +1,4 @@
1
1
  import { CameraManager } from '../CameraManager';
2
- import { Input } from '../Input';
3
2
 
4
3
  import { ArrowHelper } from 'three';
5
4
  import { Vector2 } from 'three';
@@ -13,10 +12,12 @@ import { OMath } from '../utilities/OMath';
13
12
 
14
13
  class ManipulatorHandle extends Object3D
15
14
  {
16
- constructor(direction, color)
15
+ constructor(direction, color, input)
17
16
  {
18
17
  super();
19
18
 
19
+ this.input = input;
20
+
20
21
  const length = 10;
21
22
  this.arrow_helper = new ArrowHelper(direction, new Vector3(0, 0, 0), length, color, undefined, 1);
22
23
  this.add(this.arrow_helper);
@@ -47,7 +48,7 @@ class ManipulatorHandle extends Object3D
47
48
 
48
49
  is_mouse_over()
49
50
  {
50
- this.raycaster.setFromCamera(Input.NDC, CameraManager.current);
51
+ this.raycaster.setFromCamera(this.input.NDC, CameraManager.current);
51
52
  this.raycast_result = this.raycaster.intersectObject(this.box_collider);
52
53
  if (this.raycast_result.length > 0)
53
54
  {
@@ -1,4 +1,3 @@
1
- import { Input } from '../Input';
2
1
  import { ObjectManipulator } from './ObjectManipulator';
3
2
  import { ObjectPicker } from './ObjectPicker';
4
3
 
@@ -6,16 +5,17 @@ import { Raycaster } from 'three';
6
5
 
7
6
  class ObjectEditor
8
7
  {
9
- constructor(renderer, scene, camera)
8
+ constructor(renderer, scene, camera, input)
10
9
  {
11
10
  this.raycaster = new Raycaster();
12
11
 
13
12
  this.selected_object = undefined;
14
- this.object_manipulator = new ObjectManipulator();
13
+ this.object_manipulator = new ObjectManipulator(input);
15
14
  this.object_picker = new ObjectPicker(renderer, scene, camera);
16
15
 
17
16
  this.scene = scene;
18
17
  this.camera = camera;
18
+ this.input = input;
19
19
 
20
20
  this.selectable_objects = [];
21
21
 
@@ -31,9 +31,9 @@ class ObjectEditor
31
31
 
32
32
  update()
33
33
  {
34
- if (Input.left_mouse_button_pressed)
34
+ if (this.input.left_mouse_button_pressed)
35
35
  {
36
- const x = this.object_picker.pick(Input.NDC, this.selectable_objects);
36
+ const x = this.object_picker.pick(this.input.NDC, this.selectable_objects);
37
37
  if (x !== 0)
38
38
  {
39
39
  const selected_obj = this.selectable_objects[x - 1];
@@ -1,5 +1,4 @@
1
1
  import { ManipulatorHandle } from '../editor/ManipulatorHandle';
2
- import { Input } from '../Input';
3
2
  import { EventManager } from '../EventManager';
4
3
 
5
4
  import { Object3D } from 'three';
@@ -8,14 +7,15 @@ import { Vector3 } from 'three';
8
7
 
9
8
  class ObjectManipulator extends Object3D
10
9
  {
11
- constructor()
10
+ constructor(input)
12
11
  {
13
12
  super();
13
+ this.input = input;
14
14
  this.target_obj = undefined;
15
15
 
16
- this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00);
17
- this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000);
18
- this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff);
16
+ this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00, input);
17
+ this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000, input);
18
+ this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff, input);
19
19
 
20
20
  this.add(this.up_handle);
21
21
  this.add(this.right_handle);
@@ -46,14 +46,14 @@ class ObjectManipulator extends Object3D
46
46
  this.tmp_displacement_vector.copy(this.active_handle.direction);
47
47
  if (this.use_vertical_translation)
48
48
  {
49
- this.tmp_displacement_vector.multiplyScalar(-Input.NDC_delta.y);
49
+ this.tmp_displacement_vector.multiplyScalar(-this.input.NDC_delta.y);
50
50
  }
51
51
  else
52
52
  {
53
- this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.x);
53
+ this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.x);
54
54
  }
55
55
 
56
- this.tmp_displacement_vector.multiplyScalar(Input.NDC_delta.length() * 250 * this.translation_sign);
56
+ this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.length() * 250 * this.translation_sign);
57
57
  this.position.add(this.tmp_displacement_vector);
58
58
 
59
59
  this.tmp_local_pos.copy(this.position);
@@ -86,7 +86,7 @@ class ObjectManipulator extends Object3D
86
86
 
87
87
  check_active_handle()
88
88
  {
89
- if (Input.left_mouse_button_down && this.active_handle === undefined)
89
+ if (this.input.left_mouse_button_down && this.active_handle === undefined)
90
90
  {
91
91
  if (this.right_handle.is_mouse_over())
92
92
  {
@@ -103,7 +103,7 @@ class ObjectManipulator extends Object3D
103
103
  }
104
104
  }
105
105
 
106
- if (Input.left_mouse_button_released)
106
+ if (this.input.left_mouse_button_released)
107
107
  {
108
108
  this.active_handle = undefined;
109
109
  }
package/src/index.js CHANGED
@@ -19,7 +19,7 @@ import { Debug } from './Debug';
19
19
  import { DebugNormalsRender } from './render_mode/DebugNormalsRender';
20
20
  import { EventManager } from './EventManager';
21
21
  import { Graphics } from './Graphics';
22
- import { Input } from './Input';
22
+ import { KeyboardInput } from './KeyboardInput';
23
23
  import { Initializer } from './Initializer';
24
24
  import { NormalAORender } from './render_mode/NormalAORender';
25
25
  import { NormalRender } from './render_mode/NormalRender';
@@ -131,7 +131,7 @@ export {
131
131
  DebugNormalsRender,
132
132
  EventManager,
133
133
  Graphics,
134
- Input,
134
+ KeyboardInput,
135
135
  Initializer,
136
136
  NormalAORender,
137
137
  NormalRender,
@@ -1,5 +1,4 @@
1
1
  import { CameraManager } from '../CameraManager';
2
- import { Input } from '../Input';
3
2
  import { RaycastResolver } from './RaycastResolver';
4
3
  import { IdleState } from './states/IdleState';
5
4
 
@@ -7,11 +6,12 @@ import { Raycaster } from 'three';
7
6
 
8
7
  class GroupRaycaster
9
8
  {
10
- constructor(raycastee_group, raycast_resolver, camera)
9
+ constructor(raycastee_group, raycast_resolver, camera, input)
11
10
  {
12
11
  this.camera = camera || CameraManager.current;
13
12
  this.raycast_resolver = raycast_resolver || new RaycastResolver();
14
13
  this.raycastee_group = raycastee_group || [];
14
+ this.input = input;
15
15
 
16
16
  this.raycaster = new Raycaster();
17
17
  this.current_state = new IdleState();
@@ -25,7 +25,7 @@ class GroupRaycaster
25
25
 
26
26
  update()
27
27
  {
28
- this.raycaster.setFromCamera(Input.NDC, this.camera);
28
+ this.raycaster.setFromCamera(this.input.NDC, this.camera);
29
29
  this.current_intersections = this.raycaster.intersectObjects(this.raycastee_group);
30
30
  this.current_state.update(this);
31
31
  }
@@ -1,14 +1,15 @@
1
1
  import { PlaneRaycaster } from './PlaneRaycaster';
2
2
  import { PlaneRaycastResolver } from './PlaneRaycastResolver';
3
- import { Input } from '../Input';
4
3
 
5
4
  class PlaneDragResolver extends PlaneRaycastResolver
6
5
  {
7
- constructor()
6
+ constructor(input)
8
7
  {
9
8
  super();
10
9
  this._drag_started = false;
11
10
  this._plane_raycaster = new PlaneRaycaster(this);
11
+
12
+ this.input = input;
12
13
  }
13
14
 
14
15
  // @virtual
@@ -38,13 +39,13 @@ class PlaneDragResolver extends PlaneRaycastResolver
38
39
  // @virtual
39
40
  on_drag_button_pressed()
40
41
  {
41
- return Input.left_mouse_button_pressed;
42
+ return this.input.left_mouse_button_pressed;
42
43
  }
43
44
 
44
45
  // @virtual
45
46
  on_drag_button_released()
46
47
  {
47
- return Input.left_mouse_button_released;
48
+ return this.input.left_mouse_button_released;
48
49
  }
49
50
 
50
51
  on_hover(intersection_point)
@@ -1,14 +1,15 @@
1
1
  import { RaycastResolver } from './RaycastResolver';
2
2
  import { GroupRaycaster } from './GroupRaycaster';
3
- import { Input } from '../Input';
4
3
 
5
4
  class SurfaceDragResolver extends RaycastResolver
6
5
  {
7
- constructor(surface_mesh)
6
+ constructor(surface_mesh, input)
8
7
  {
9
8
  super();
10
9
  this._drag_started = false;
11
- this._group_raycaster = new GroupRaycaster([surface_mesh], this);
10
+ this._group_raycaster = new GroupRaycaster([surface_mesh], this, undefined, input);
11
+
12
+ this.input = input;
12
13
  }
13
14
 
14
15
  // @virtual
@@ -42,7 +43,7 @@ class SurfaceDragResolver extends RaycastResolver
42
43
 
43
44
  on_hover(intersected_object, intersection_data)
44
45
  {
45
- if (Input.left_mouse_button_released && this._drag_started)
46
+ if (this.input.left_mouse_button_released && this._drag_started)
46
47
  {
47
48
  this._drag_started = false;
48
49
  this.on_drag_end();
@@ -53,7 +54,7 @@ class SurfaceDragResolver extends RaycastResolver
53
54
  this.on_drag_move(intersection_data.point);
54
55
  }
55
56
 
56
- if (Input.left_mouse_button_pressed)
57
+ if (this.input.left_mouse_button_pressed)
57
58
  {
58
59
  this.on_drag_start(intersection_data.point);
59
60
  this._drag_started = true;
@@ -1,5 +1,4 @@
1
1
  import { CameraManager } from '../CameraManager';
2
- import { Input } from '../Input';
3
2
  import { OMath } from '../utilities/OMath';
4
3
  import { OScreen } from '../OScreen';
5
4
 
@@ -12,7 +11,7 @@ import { Box3 } from 'three';
12
11
 
13
12
  class CameraUtilities
14
13
  {
15
- init()
14
+ init(input)
16
15
  {
17
16
  this.tmp_mat = new Matrix4();
18
17
  this.plane = new Plane();
@@ -20,6 +19,8 @@ class CameraUtilities
20
19
 
21
20
  this.tmp_size = new Vector3();
22
21
  this.tmp_unproj = new Vector3();
22
+
23
+ this.input = input;
23
24
  }
24
25
 
25
26
  get_up_dir(camera)
@@ -73,7 +74,7 @@ class CameraUtilities
73
74
  get_plane_intersection(plane_position, plane_normal, NDC, camera)
74
75
  {
75
76
  camera = camera || CameraManager.current;
76
- NDC = NDC || Input.NDC;
77
+ NDC = NDC || this.input.NDC;
77
78
 
78
79
  const tmp_vec = new Vector3();
79
80
 
@@ -1,6 +1,6 @@
1
1
  export { initializer as Initializer };
2
2
  declare const initializer: Initializer;
3
3
  declare class Initializer {
4
- init(canvas: any, app_container: any, context_attributes: any, keyboard_input_container?: Document): void;
4
+ init(canvas: any, context_attributes: any, input: any): void;
5
5
  dispose(render_loop: any): void;
6
6
  }
@@ -3,7 +3,7 @@ export class KeyboardInput {
3
3
  ctrlz_pressed: boolean;
4
4
  ctrlz_fired: boolean;
5
5
  keys: {};
6
- keys_keys: any[] | string[];
6
+ keys_keys: any[];
7
7
  container: any;
8
8
  on_key_down(e: any): void;
9
9
  on_key_up(e: any): void;
@@ -1,7 +1,8 @@
1
1
  export class RenderLoop {
2
- constructor(target_application: any, graphics: any);
2
+ constructor(target_application: any, graphics: any, input: any);
3
3
  target_application: any;
4
4
  graphics: any;
5
+ input: any;
5
6
  is_running: boolean;
6
7
  frames_passed: number;
7
8
  update(): void;
package/types/UI.d.ts CHANGED
@@ -1,7 +1,8 @@
1
1
  export { ui as UI };
2
2
  declare const ui: UI;
3
3
  declare class UI {
4
- init(): void;
4
+ init(input: any): void;
5
+ input: any;
5
6
  ui_elements: any[];
6
7
  _tmp_normalized_pos: any;
7
8
  ss_scene: any;
@@ -30,4 +30,5 @@ export class ActionSequencer {
30
30
  is_channel_redefined(channel_name: any): boolean;
31
31
  __linear_map_01(value: any, from_range_start_value: any, from_range_end_value: any): number;
32
32
  __get_current_keyframe(channel_name: any, time: any): any;
33
+ __get_playback_speed(): number;
33
34
  }
package/types/index.d.ts CHANGED
@@ -14,7 +14,7 @@ import { Debug } from "./Debug";
14
14
  import { DebugNormalsRender } from "./render_mode/DebugNormalsRender";
15
15
  import { EventManager } from "./EventManager";
16
16
  import { Graphics } from "./Graphics";
17
- import { Input } from "./Input";
17
+ import { KeyboardInput } from "./KeyboardInput";
18
18
  import { Initializer } from "./Initializer";
19
19
  import { NormalAORender } from "./render_mode/NormalAORender";
20
20
  import { NormalRender } from "./render_mode/NormalRender";
@@ -100,4 +100,4 @@ import { TextureLoader } from "./resource_loader/TextureLoader";
100
100
  import { VideoLoader } from "./resource_loader/VideoLoader";
101
101
  import { ResourceBatch } from "./resource_loader/ResourceBatch";
102
102
  import { ResourceContainer } from "./ResourceContainer";
103
- export { AbstractLoader, ActionSequencerBuilder, ApplicationView, BaseApplication, BaseShaderMaterial, Browser, CameraManager, Capabilities, CanvasDrawer, Configuration, CSSAnimator, DrawIOAnimationSheet, Debug, DebugNormalsRender, EventManager, Graphics, Input, Initializer, NormalAORender, NormalRender, VRRender, UnrealBloomRender, OrthographicCamera, OS, PerspectiveCamera, RenderLoop, SceneManager, OScreen, Screen, SimpleTextDrawer, Time, UI, BlitMaterial, AddMaterial, UnrealBloomComposeMaterial, BaseRender, ArrayUtilities, CameraUtilities, EasingFunctions, FrustumPointFitter, GeometryUtilities, HTMLUtilities, ImageUtilities, OMath, MeshSampler, ModelUtilities, ObjectUtilities, StringUtilities, TimeUtilities, Validation, ViewComponent, ViewComponentManager, ViewManager, Grid, Line, Text2D, TransitionTable, UIElement, SDFTextBatch, UpdatableMaterialMesh, WorldImage, Arrow, Cube, HorizontalPlane, Sphere, VerticalPlane, ActionSequencer, ActionEvent, ActionInterpolator, NumberInterpolator, VectorInterpolator, ViewContext, MedianFilter, GaussianBlurrer, Blurrer, DualFilteringBlurrer, GPUParticleSystem, ParticleAttribute, ParticlePositionAttribute, PerspectiveFrustumPointFitter, OrthographicFrustumPointFitter, DualFilteringBlurMaterial, BufferGeometryUtils, MeshBatcher, AudioLoader, BasisLoader, CubemapLoader, DAELoader, FileLoader, FontLoader, GLTFLoader, GLTFDRACOLoader, HDRCubeTextureLoader, JSONLoader, OBJLoader, PointArrayLoader, RGBETextureLoader, TextLoader, AsyncTextureLoader, TextureLoader, VideoLoader, ResourceBatch, ResourceContainer };
103
+ export { AbstractLoader, ActionSequencerBuilder, ApplicationView, BaseApplication, BaseShaderMaterial, Browser, CameraManager, Capabilities, CanvasDrawer, Configuration, CSSAnimator, DrawIOAnimationSheet, Debug, DebugNormalsRender, EventManager, Graphics, KeyboardInput, Initializer, NormalAORender, NormalRender, VRRender, UnrealBloomRender, OrthographicCamera, OS, PerspectiveCamera, RenderLoop, SceneManager, OScreen, Screen, SimpleTextDrawer, Time, UI, BlitMaterial, AddMaterial, UnrealBloomComposeMaterial, BaseRender, ArrayUtilities, CameraUtilities, EasingFunctions, FrustumPointFitter, GeometryUtilities, HTMLUtilities, ImageUtilities, OMath, MeshSampler, ModelUtilities, ObjectUtilities, StringUtilities, TimeUtilities, Validation, ViewComponent, ViewComponentManager, ViewManager, Grid, Line, Text2D, TransitionTable, UIElement, SDFTextBatch, UpdatableMaterialMesh, WorldImage, Arrow, Cube, HorizontalPlane, Sphere, VerticalPlane, ActionSequencer, ActionEvent, ActionInterpolator, NumberInterpolator, VectorInterpolator, ViewContext, MedianFilter, GaussianBlurrer, Blurrer, DualFilteringBlurrer, GPUParticleSystem, ParticleAttribute, ParticlePositionAttribute, PerspectiveFrustumPointFitter, OrthographicFrustumPointFitter, DualFilteringBlurMaterial, BufferGeometryUtils, MeshBatcher, AudioLoader, BasisLoader, CubemapLoader, DAELoader, FileLoader, FontLoader, GLTFLoader, GLTFDRACOLoader, HDRCubeTextureLoader, JSONLoader, OBJLoader, PointArrayLoader, RGBETextureLoader, TextLoader, AsyncTextureLoader, TextureLoader, VideoLoader, ResourceBatch, ResourceContainer };
@@ -1,4 +1,5 @@
1
1
  export class PlaneDragResolver extends PlaneRaycastResolver {
2
+ constructor(input: any);
2
3
  _drag_started: boolean;
3
4
  _plane_raycaster: PlaneRaycaster;
4
5
  on_drag_start(contact_point: any): void;
@@ -1,5 +1,5 @@
1
1
  export class SurfaceDragResolver extends RaycastResolver {
2
- constructor(surface_mesh: any);
2
+ constructor(surface_mesh: any, input: any);
3
3
  _drag_started: boolean;
4
4
  _group_raycaster: GroupRaycaster;
5
5
  on_drag_start(contact_point: any): void;
@@ -1,12 +1,13 @@
1
1
  export { camera_utilities as CameraUtilities };
2
2
  declare const camera_utilities: CameraUtilities;
3
3
  declare class CameraUtilities {
4
- init(): void;
4
+ init(input: any): void;
5
5
  tmp_mat: any;
6
6
  plane: any;
7
7
  ray: any;
8
8
  tmp_size: any;
9
9
  tmp_unproj: any;
10
+ input: any;
10
11
  get_up_dir(camera: any): any;
11
12
  get_forward_dir(camera: any): any;
12
13
  get_right_dir(camera: any): any;
package/src/Input.js DELETED
@@ -1,67 +0,0 @@
1
- import { InputController } from 'pit-js';
2
- import { KeyboardInput } from './KeyboardInput';
3
-
4
- class Input extends InputController
5
- {
6
- constructor()
7
- {
8
- super();
9
-
10
- this.clicked = false;
11
- this.captured_NDC = { x: 0, y: 0 };
12
- this.current_NDC_delta = { x: 0, y: 0 };
13
-
14
- this.keyboard = new KeyboardInput();
15
- }
16
-
17
- init(container, keyboard_input_container)
18
- {
19
- super.init(container);
20
-
21
- this.keyboard.init(keyboard_input_container);
22
- }
23
-
24
- dispose()
25
- {
26
- super.dispose();
27
-
28
- this.keyboard.dispose();
29
- }
30
-
31
- update()
32
- {
33
- if (this.left_mouse_button_pressed)
34
- {
35
- this.captured_NDC.x = this.NDC.x;
36
- this.captured_NDC.y = this.NDC.y;
37
- }
38
-
39
- if (this.left_mouse_button_down)
40
- {
41
- this.current_NDC_delta.x += Math.abs(this.NDC_delta.x);
42
- this.current_NDC_delta.y += Math.abs(this.NDC_delta.y);
43
- }
44
-
45
- if (this.left_mouse_button_released)
46
- {
47
- if (this.current_NDC_delta.x < 0.001 || this.current_NDC_delta.y < 0.001)
48
- {
49
- this.clicked = true;
50
- }
51
-
52
- this.current_NDC_delta = { x: 0, y: 0 };
53
- }
54
- }
55
-
56
- clear()
57
- {
58
- super.clear();
59
-
60
- this.clicked = false;
61
-
62
- this.keyboard.clear();
63
- }
64
- }
65
-
66
- const input = new Input();
67
- export { input as Input };