ohzi-core 6.3.2 → 6.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
|
@@ -8,11 +8,11 @@ export default class TransitionTable
|
|
|
8
8
|
this.initial_state_data = {};
|
|
9
9
|
}
|
|
10
10
|
|
|
11
|
-
get(
|
|
11
|
+
get(from_state_name, to_state_name, current_context)
|
|
12
12
|
{
|
|
13
13
|
for (let i = 0; i < this.transitions.length; i++)
|
|
14
14
|
{
|
|
15
|
-
if (this.transitions[i].to ===
|
|
15
|
+
if (this.transitions[i].from === from_state_name && this.transitions[i].to === to_state_name)
|
|
16
16
|
{
|
|
17
17
|
const action_sequencer = new ActionSequencerBuilder(this.initial_state_data).from_animation_sheet(this.transitions[i].data, current_context);
|
|
18
18
|
|
|
@@ -20,7 +20,17 @@ export default class TransitionTable
|
|
|
20
20
|
}
|
|
21
21
|
}
|
|
22
22
|
|
|
23
|
-
|
|
23
|
+
for (let i = 0; i < this.transitions.length; i++)
|
|
24
|
+
{
|
|
25
|
+
if (this.transitions[i].to === to_state_name)
|
|
26
|
+
{
|
|
27
|
+
const action_sequencer = new ActionSequencerBuilder(this.initial_state_data).from_animation_sheet(this.transitions[i].data, current_context);
|
|
28
|
+
|
|
29
|
+
return action_sequencer;
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
console.error('TransitionTable.get no data found for: ', from_state_name, to_state_name);
|
|
24
34
|
return undefined;
|
|
25
35
|
}
|
|
26
36
|
|
|
@@ -29,7 +29,7 @@ export default class ViewStateTransitionHandler
|
|
|
29
29
|
this.last_state.before_exit();
|
|
30
30
|
this.current_state.show();
|
|
31
31
|
|
|
32
|
-
this.action_sequencer = this.transition_table.get(this.current_state.name, this.current_state_data);
|
|
32
|
+
this.action_sequencer = this.transition_table.get(this.last_state.name, this.current_state.name, this.current_state_data);
|
|
33
33
|
this.current_state.before_enter();
|
|
34
34
|
|
|
35
35
|
this.action_sequencer.play();
|