ohzi-core 6.2.3 → 6.2.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +1 -1
  4. package/src/CustomBezierCurve.js +2 -2
  5. package/src/Debug.js +28 -28
  6. package/src/EventManager.js +1 -1
  7. package/src/Graphics.js +12 -12
  8. package/src/KeyboardInput.js +1 -1
  9. package/src/OS.js +5 -5
  10. package/src/UI.js +1 -1
  11. package/src/action_sequencer/ActionSequencer.js +12 -12
  12. package/src/action_sequencer/VectorInterpolator.js +1 -1
  13. package/src/canvas_drawer/CanvasDrawer.js +8 -8
  14. package/src/canvas_drawer/MultiLineTextDrawer.js +3 -3
  15. package/src/canvas_drawer/SimpleTextDrawer.js +1 -1
  16. package/src/components/EdgeMesh.js +17 -17
  17. package/src/components/GeometryEdgeVisualizer.js +1 -1
  18. package/src/components/Grid.js +3 -3
  19. package/src/components/Line.js +16 -16
  20. package/src/components/MultiLinePath.js +1 -1
  21. package/src/components/MultiLineText2D.js +1 -1
  22. package/src/components/ObjectAxis.js +3 -3
  23. package/src/components/ObjectOrientedBoundingBox.js +19 -19
  24. package/src/components/Shape2D.js +7 -7
  25. package/src/components/Shape3D.js +5 -5
  26. package/src/components/Text2D.js +3 -3
  27. package/src/components/UIElement.js +2 -2
  28. package/src/components/UpdatableMaterialMesh.js +1 -1
  29. package/src/components/WorldImage.js +4 -4
  30. package/src/components/mouse_interactors/ObjectRotator.js +2 -2
  31. package/src/components/sdf_text/SDFText.js +10 -10
  32. package/src/components/sdf_text/SDFTextBatch.js +24 -24
  33. package/src/components/sdf_text/TextGlyph.js +2 -2
  34. package/src/data_textures/RGBADataTexture.js +1 -1
  35. package/src/data_textures/RGBAFloatDataTexture.js +1 -1
  36. package/src/data_textures/RGBDataTexture.js +1 -1
  37. package/src/data_textures/RGBFloatDataTexture.js +1 -1
  38. package/src/editor/ManipulatorHandle.js +4 -4
  39. package/src/editor/ObjectEditor.js +2 -2
  40. package/src/editor/ObjectManipulator.js +3 -3
  41. package/src/gpu_particles/GPUParticleSystem.js +4 -4
  42. package/src/gpu_particles/ParticleAttribute.js +4 -4
  43. package/src/gpu_particles/ParticlePositionAttribute.js +2 -2
  44. package/src/materials/MedianFilterMaterial.js +1 -1
  45. package/src/materials/SSAOMaterial.js +5 -5
  46. package/src/materials/ScreenSpaceTextureMaterial.js +2 -2
  47. package/src/materials/UnrealBloomComposeMaterial.js +1 -1
  48. package/src/materials/UnrealBlurMaterial.js +1 -1
  49. package/src/materials/UnrealComposeMaterial.js +1 -1
  50. package/src/object_pool/Pool.js +3 -3
  51. package/src/primitives/Arrow.js +6 -6
  52. package/src/primitives/Cube.js +2 -2
  53. package/src/primitives/HorizontalPlane.js +1 -1
  54. package/src/primitives/Sphere.js +2 -2
  55. package/src/primitives/VerticalPlane.js +1 -1
  56. package/src/render_mode/DeferredRender.js +10 -10
  57. package/src/render_mode/PlanarReflectionsRender.js +3 -3
  58. package/src/render_mode/TransparencyMixRender.js +1 -1
  59. package/src/render_utilities/Blitter.js +7 -7
  60. package/src/render_utilities/GaussianBlurrer.js +3 -3
  61. package/src/render_utilities/MedianFilter.js +1 -1
  62. package/src/resource_loader/AbstractLoader.js +1 -1
  63. package/src/resource_loader/BasisLoader.js +1 -1
  64. package/src/resource_loader/CubemapLoader.js +1 -1
  65. package/src/resource_loader/DAELoader.js +1 -1
  66. package/src/resource_loader/DDSLoader.js +1 -1
  67. package/src/resource_loader/FileLoader.js +1 -1
  68. package/src/resource_loader/FontLoader.js +1 -1
  69. package/src/resource_loader/GLTFDRACOLoader.js +1 -1
  70. package/src/resource_loader/GLTFLoader.js +1 -1
  71. package/src/resource_loader/HDRCubeTextureLoader.js +1 -1
  72. package/src/resource_loader/JSONLoader.js +1 -1
  73. package/src/resource_loader/OBJLoader.js +1 -1
  74. package/src/resource_loader/PointArrayLoader.js +6 -6
  75. package/src/resource_loader/RGBETextureLoader.js +1 -1
  76. package/src/resource_loader/SVGLoader.js +1 -1
  77. package/src/resource_loader/TextLoader.js +1 -1
  78. package/src/static_batcher/GeometryBatch.js +20 -20
  79. package/src/static_batcher/GeometryBatcher.js +7 -7
  80. package/src/static_batcher/MeshBatcher.js +8 -8
  81. package/src/utilities/ArrayUtilities.js +4 -4
  82. package/src/utilities/CameraUtilities.js +24 -24
  83. package/src/utilities/EasingFunctions.js +19 -8
  84. package/src/utilities/FrustumPointFitter.js +55 -55
  85. package/src/utilities/GeometryUtilities.js +7 -7
  86. package/src/utilities/ImageUtilities.js +4 -4
  87. package/src/utilities/MeshSampler.js +33 -33
  88. package/src/utilities/ModelUtilities.js +2 -2
  89. package/src/utilities/OMath.js +4 -4
  90. package/src/utilities/ObjectUtilities.js +4 -4
  91. package/src/utilities/OrthographicFrustumPointFitter.js +10 -10
  92. package/src/utilities/PerspectiveFrustumPointFitter.js +55 -55
  93. package/src/view_components/ApplicationView.js +2 -2
  94. package/src/view_components/ViewComponentManager.js +1 -1
  95. package/src/view_components/ViewManager.js +2 -2
  96. package/src/view_components/transition/ActionSequencerBuilder.js +18 -18
  97. package/src/view_components/transition/DrawIOAnimationSheet.js +20 -20
  98. package/src/view_components/transition/TransitionTable.js +1 -1
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ohzi-core",
3
- "version": "6.2.3",
3
+ "version": "6.2.4",
4
4
  "description": "OHZI Core Library",
5
5
  "source": "src/index.js",
6
6
  "module": "build/index.module.js",
@@ -15,7 +15,7 @@ export default class CustomBezierCurve
15
15
 
16
16
  build(point_amount)
17
17
  {
18
- let curve = [];
18
+ const curve = [];
19
19
  for (let i = 0; i < point_amount; i++)
20
20
  {
21
21
  curve.push(new Vector3().copy(this.get_point_at(i / point_amount)));
@@ -30,7 +30,7 @@ export default class CustomBezierCurve
30
30
  this.tmp_points[i].copy(this.original_points[i]);
31
31
  }
32
32
 
33
- let tmp_vec = new Vector3();
33
+ const tmp_vec = new Vector3();
34
34
  for (let steps = this.tmp_points.length - 1; steps > 0; steps--)
35
35
  {
36
36
  for (let i = 0; i < steps; i++)
package/src/Debug.js CHANGED
@@ -41,7 +41,7 @@ class Debug
41
41
 
42
42
  draw_arrow(origin, dir, color = 0xff0000)
43
43
  {
44
- let arrow = new Arrow(color, dir.length(), dir.clone().normalize());
44
+ const arrow = new Arrow(color, dir.length(), dir.clone().normalize());
45
45
  arrow.position.copy(origin);
46
46
  SceneManager.current.add(arrow);
47
47
  return arrow;
@@ -49,7 +49,7 @@ class Debug
49
49
 
50
50
  draw_axis()
51
51
  {
52
- let axis = new AxisHelper();
52
+ const axis = new AxisHelper();
53
53
  SceneManager.current.add(axis);
54
54
  return axis;
55
55
  }
@@ -88,13 +88,13 @@ class Debug
88
88
 
89
89
  draw_line(points, color = 0xff0000)
90
90
  {
91
- let material = new LineBasicMaterial({
91
+ const material = new LineBasicMaterial({
92
92
  color: color
93
93
  });
94
94
 
95
- let geometry = new BufferGeometry().setFromPoints(points);
95
+ const geometry = new BufferGeometry().setFromPoints(points);
96
96
 
97
- let line = new Line(geometry, material);
97
+ const line = new Line(geometry, material);
98
98
  line.frustumCulled = false;
99
99
  SceneManager.current.add(line);
100
100
  return line;
@@ -106,7 +106,7 @@ class Debug
106
106
  color = color || 0xff0000;
107
107
  pos = pos || new Vector3();
108
108
 
109
- let cube = new Cube(new Vector3(size, size, size), undefined, color);
109
+ const cube = new Cube(new Vector3(size, size, size), undefined, color);
110
110
  cube.position.copy(pos);
111
111
  SceneManager.current.add(cube);
112
112
  return cube;
@@ -114,11 +114,11 @@ class Debug
114
114
 
115
115
  draw_oriented_cube(from, to, height = 1, color = '#FF0000', depth = 0.1)
116
116
  {
117
- let size = from.distanceTo(to);
118
- let cube = new Cube(new Vector3(depth, height, size), undefined, color);
117
+ const size = from.distanceTo(to);
118
+ const cube = new Cube(new Vector3(depth, height, size), undefined, color);
119
119
 
120
- let center = to.clone().sub(from).multiplyScalar(0.5);
121
- let forward_dir = center.clone().normalize();
120
+ const center = to.clone().sub(from).multiplyScalar(0.5);
121
+ const forward_dir = center.clone().normalize();
122
122
  center.add(from);
123
123
 
124
124
  cube.position.copy(center);
@@ -136,8 +136,8 @@ class Debug
136
136
 
137
137
  draw_plane(width, height, color)
138
138
  {
139
- let geometry = new PlaneBufferGeometry(width, height);
140
- let material = new ShaderMaterial({
139
+ const geometry = new PlaneBufferGeometry(width, height);
140
+ const material = new ShaderMaterial({
141
141
  uniforms: {
142
142
  _Color: { value: new Vector4(0, 1, 0, 0.2) }
143
143
  },
@@ -147,7 +147,7 @@ class Debug
147
147
  depthWrite: false
148
148
  });
149
149
 
150
- let plane = new Mesh(geometry, material);
150
+ const plane = new Mesh(geometry, material);
151
151
  plane.renderOrder = -10000;
152
152
  SceneManager.current.add(plane);
153
153
  return plane;
@@ -158,8 +158,8 @@ class Debug
158
158
  size = size || 1;
159
159
  color = color || 0xff0000;
160
160
 
161
- let box = new Box3().setFromCenterAndSize(new Vector3(), new Vector3(size, size, size));
162
- let helper = new Box3Helper(box, color);
161
+ const box = new Box3().setFromCenterAndSize(new Vector3(), new Vector3(size, size, size));
162
+ const helper = new Box3Helper(box, color);
163
163
  helper.position.copy(pos || new Vector3());
164
164
  return helper;
165
165
  }
@@ -170,7 +170,7 @@ class Debug
170
170
  color = color || 0xff0000;
171
171
  pos = pos || new Vector3();
172
172
 
173
- let sphere = new Sphere(size, color);
173
+ const sphere = new Sphere(size, color);
174
174
  sphere.position.copy(pos);
175
175
  SceneManager.current.add(sphere);
176
176
  return sphere;
@@ -178,10 +178,10 @@ class Debug
178
178
 
179
179
  draw_point_array(input_points, open = false, color = 0xff0000)
180
180
  {
181
- let catmull = new CatmullRomCurve3(input_points, open);
181
+ const catmull = new CatmullRomCurve3(input_points, open);
182
182
  catmull.updateArcLengths();
183
- let points = catmull.getSpacedPoints(200);
184
- let line_helper = this.draw_line(points, 0x00ff00);
183
+ const points = catmull.getSpacedPoints(200);
184
+ const line_helper = this.draw_line(points, 0x00ff00);
185
185
  // line_helper.position.y = 1.5;
186
186
  return line_helper;
187
187
  }
@@ -189,9 +189,9 @@ class Debug
189
189
  draw_sphere_helper(sphere, color)
190
190
  {
191
191
  color = color || 0xff0000;
192
- let geometry = new SphereGeometry(sphere.radius, 32, 32);
193
- let material = new MeshBasicMaterial({ color: color });
194
- let sphere_mesh = new Mesh(geometry, material);
192
+ const geometry = new SphereGeometry(sphere.radius, 32, 32);
193
+ const material = new MeshBasicMaterial({ color: color });
194
+ const sphere_mesh = new Mesh(geometry, material);
195
195
  sphere_mesh.position.copy(sphere.center);
196
196
  SceneManager.current.add(sphere_mesh);
197
197
  return sphere_mesh;
@@ -199,8 +199,8 @@ class Debug
199
199
 
200
200
  draw_math_sphere(sphere)
201
201
  {
202
- let geometry = new SphereGeometry(sphere.radius, 32, 32);
203
- let material = new ShaderMaterial({
202
+ const geometry = new SphereGeometry(sphere.radius, 32, 32);
203
+ const material = new ShaderMaterial({
204
204
  uniforms: {
205
205
  _Color: { value: new Vector4(1, 0, 0, 0.2) }
206
206
  },
@@ -209,20 +209,20 @@ class Debug
209
209
  transparent: true
210
210
  });
211
211
  // var material = new MeshBasicMaterial( {color: 0xff0000, transparent = true} );
212
- let sphere1 = new Mesh(geometry, material);
212
+ const sphere1 = new Mesh(geometry, material);
213
213
  sphere1.position.copy(sphere.center);
214
214
  SceneManager.current.add(sphere1);
215
215
  }
216
216
 
217
217
  draw_bounding_box(bb)
218
218
  {
219
- let helper = new Box3Helper(bb, 0xffff00);
219
+ const helper = new Box3Helper(bb, 0xffff00);
220
220
  SceneManager.current.add(helper);
221
221
  }
222
222
 
223
223
  draw_curve(curve, options)
224
224
  {
225
- let offset = new Vector3(0, 0, 0);
225
+ const offset = new Vector3(0, 0, 0);
226
226
  if (options)
227
227
  {
228
228
  offset.y = options.offset || 0;
@@ -236,7 +236,7 @@ class Debug
236
236
 
237
237
  draw_texture(tex, w, h)
238
238
  {
239
- let mesh = new Mesh(new PlaneBufferGeometry(1, 1), new ScreenSpaceTextureMaterial());
239
+ const mesh = new Mesh(new PlaneBufferGeometry(1, 1), new ScreenSpaceTextureMaterial());
240
240
  this.display_texture_meshes.push(mesh);
241
241
  this.scene.add(mesh);
242
242
 
@@ -33,7 +33,7 @@ class EventManager
33
33
 
34
34
  fire(event, payload)
35
35
  {
36
- let queue = this.queue[event];
36
+ const queue = this.queue[event];
37
37
 
38
38
  if (queue === undefined)
39
39
  {
package/src/Graphics.js CHANGED
@@ -201,7 +201,7 @@ class Graphics
201
201
 
202
202
  on_resize(entries)
203
203
  {
204
- for (let entry of entries)
204
+ for (const entry of entries)
205
205
  {
206
206
  Screen.dpr = Configuration.dpr;
207
207
  Screen.update_position(entry.contentRect.x, entry.contentRect.y);
@@ -242,17 +242,17 @@ class Graphics
242
242
  {
243
243
  // const ctx = this;
244
244
 
245
- let old_width = Screen.width;
246
- let old_height = Screen.height;
245
+ const old_width = Screen.width;
246
+ const old_height = Screen.height;
247
247
 
248
- let new_width = width;
249
- let new_height = height;
248
+ const new_width = width;
249
+ const new_height = height;
250
250
 
251
- let tile_width = 1024;
252
- let tile_height = 1024;
251
+ const tile_width = 1024;
252
+ const tile_height = 1024;
253
253
 
254
- let divisions_x = parseInt(Math.ceil(new_width / tile_width));
255
- let divisions_y = parseInt(Math.ceil(new_height / tile_height));
254
+ const divisions_x = parseInt(Math.ceil(new_width / tile_width));
255
+ const divisions_y = parseInt(Math.ceil(new_height / tile_height));
256
256
 
257
257
  Screen.update_size(tile_width, tile_height);
258
258
 
@@ -260,8 +260,8 @@ class Graphics
260
260
 
261
261
  this._renderer.setSize(tile_width, tile_height, false);
262
262
 
263
- let canvas_2d = document.createElement('canvas');
264
- let ctx_2D = canvas_2d.getContext('2d');
263
+ const canvas_2d = document.createElement('canvas');
264
+ const ctx_2D = canvas_2d.getContext('2d');
265
265
 
266
266
  ctx_2D.canvas.width = new_width;
267
267
  ctx_2D.canvas.height = new_height;
@@ -300,7 +300,7 @@ class Graphics
300
300
 
301
301
  download_screenshot(blob)
302
302
  {
303
- let link = document.createElement('a');
303
+ const link = document.createElement('a');
304
304
  link.download = 'Snapshot.png';
305
305
 
306
306
  link.href = URL.createObjectURL(blob);
@@ -111,7 +111,7 @@ class KeyboardInput
111
111
  }
112
112
  }
113
113
 
114
- let index = this.keys.indexOf(key);
114
+ const index = this.keys.indexOf(key);
115
115
  if (index > -1)
116
116
  {
117
117
  this.keys.splice(index, 1);
package/src/OS.js CHANGED
@@ -23,11 +23,11 @@ class OS
23
23
 
24
24
  get_os()
25
25
  {
26
- let userAgent = window.navigator.userAgent;
27
- let platform = window.navigator.platform;
28
- let macosPlatforms = ['Macintosh', 'MacIntel', 'MacPPC', 'Mac68K'];
29
- let windowsPlatforms = ['Win32', 'Win64', 'Windows', 'WinCE'];
30
- let iosPlatforms = ['iPhone', 'iPad', 'iPod'];
26
+ const userAgent = window.navigator.userAgent;
27
+ const platform = window.navigator.platform;
28
+ const macosPlatforms = ['Macintosh', 'MacIntel', 'MacPPC', 'Mac68K'];
29
+ const windowsPlatforms = ['Win32', 'Win64', 'Windows', 'WinCE'];
30
+ const iosPlatforms = ['iPhone', 'iPad', 'iPod'];
31
31
  let os = null;
32
32
 
33
33
  if (macosPlatforms.indexOf(platform) !== -1)
package/src/UI.js CHANGED
@@ -25,7 +25,7 @@ class UI
25
25
 
26
26
  delete_element(elem)
27
27
  {
28
- let index = this.ui_elements.indexOf(elem);
28
+ const index = this.ui_elements.indexOf(elem);
29
29
  if (index > -1)
30
30
  {
31
31
  this.ui_elements.splice(index, 1);
@@ -18,7 +18,7 @@ export default class ActionSequencer
18
18
 
19
19
  this.channels = {};
20
20
 
21
- let channel_names = Object.keys(context);
21
+ const channel_names = Object.keys(context);
22
22
  for (let i = 0; i < channel_names.length; i++)
23
23
  {
24
24
  this.channels[channel_names[i]] = [];
@@ -44,7 +44,7 @@ export default class ActionSequencer
44
44
 
45
45
  skip()
46
46
  {
47
- let duration = this.get_duration();
47
+ const duration = this.get_duration();
48
48
  this.__play_clips(this.elapsed_time, duration + 0.0001);
49
49
  this.elapsed_time = duration;
50
50
  }
@@ -94,7 +94,7 @@ export default class ActionSequencer
94
94
  {
95
95
  if (use_dynamic_from_value)
96
96
  {
97
- let keyframes = this.channels[interpolator.attribute_name];
97
+ const keyframes = this.channels[interpolator.attribute_name];
98
98
 
99
99
  if (keyframes === undefined)
100
100
  {
@@ -111,7 +111,7 @@ export default class ActionSequencer
111
111
  }
112
112
  }
113
113
 
114
- let keyframe = {
114
+ const keyframe = {
115
115
  from: from,
116
116
  to: to,
117
117
  interpolator: interpolator
@@ -123,7 +123,7 @@ export default class ActionSequencer
123
123
 
124
124
  get_property_target_value(name)
125
125
  {
126
- let keyframe = this.__get_nearest_keyframe(name, this.elapsed_time);
126
+ const keyframe = this.__get_nearest_keyframe(name, this.elapsed_time);
127
127
 
128
128
  if (this.elapsed_time < keyframe.from)
129
129
  {
@@ -149,12 +149,12 @@ export default class ActionSequencer
149
149
  this.action_events[i].action.trigger();
150
150
  }
151
151
  }
152
- let channel_names = Object.keys(this.initial_context);
152
+ const channel_names = Object.keys(this.initial_context);
153
153
 
154
154
  for (let i = 0; i < channel_names.length; i++)
155
155
  {
156
- let name = channel_names[i];
157
- let keyframe = this.__get_nearest_keyframe(name, from);
156
+ const name = channel_names[i];
157
+ const keyframe = this.__get_nearest_keyframe(name, from);
158
158
  this.context[name] = this.evaluate_keyframe(keyframe, from);
159
159
  }
160
160
  }
@@ -176,12 +176,12 @@ export default class ActionSequencer
176
176
  {
177
177
  let closest = undefined;
178
178
  let min_time = 9999999;
179
- let keyframes = this.channels[channel_name];
179
+ const keyframes = this.channels[channel_name];
180
180
  for (let i = 0; i < keyframes.length; i++)
181
181
  {
182
- let keyframe = keyframes[i];
183
- let middle_time = (keyframe.to - keyframe.from) / 2 + keyframe.from;
184
- let distance_to_middle_time = Math.abs(time - middle_time);
182
+ const keyframe = keyframes[i];
183
+ const middle_time = (keyframe.to - keyframe.from) / 2 + keyframe.from;
184
+ const distance_to_middle_time = Math.abs(time - middle_time);
185
185
 
186
186
  if (distance_to_middle_time < min_time)
187
187
  {
@@ -13,7 +13,7 @@ export default class VectorInterpolator extends ActionInterpolator
13
13
 
14
14
  update(context, t)
15
15
  {
16
- let tmp = this.from.clone();
16
+ const tmp = this.from.clone();
17
17
  tmp.lerp(this.to, this.easing_function(t));
18
18
  context[this.attribute_name].copy(tmp);
19
19
  }
@@ -19,9 +19,9 @@ export default class CanvasDrawer
19
19
  {
20
20
  if (this.__textHeight == null || this.uses_dynamic_font)
21
21
  {
22
- let body = document.getElementsByTagName('body')[0];
23
- let dummy = document.createElement('div');
24
- let dummyText = document.createTextNode('MÉqgOLAKTAL');
22
+ const body = document.getElementsByTagName('body')[0];
23
+ const dummy = document.createElement('div');
24
+ const dummyText = document.createTextNode('MÉqgOLAKTAL');
25
25
  dummy.appendChild(dummyText);
26
26
  dummy.setAttribute('style', `font:${fontStyle};position:absolute;top:0;left:0`);
27
27
  body.appendChild(dummy);
@@ -33,7 +33,7 @@ export default class CanvasDrawer
33
33
 
34
34
  get_text_size(text, font = '24px Arial')
35
35
  {
36
- let size = new Vector2();
36
+ const size = new Vector2();
37
37
  this.ctx.font = font;
38
38
  size.x = Math.ceil(this.ctx.measureText(text).width);
39
39
  size.y = Math.ceil(this.getFontHeight(font));
@@ -51,8 +51,8 @@ export default class CanvasDrawer
51
51
 
52
52
  draw_on_texture(text, ctxOptions)
53
53
  {
54
- let canvas = this.draw_canvas(text, ctxOptions);
55
- let canvas_texture = new CanvasTexture(canvas, UVMapping,
54
+ const canvas = this.draw_canvas(text, ctxOptions);
55
+ const canvas_texture = new CanvasTexture(canvas, UVMapping,
56
56
  ClampToEdgeWrapping,
57
57
  ClampToEdgeWrapping,
58
58
  NearestFilter,
@@ -82,8 +82,8 @@ export default class CanvasDrawer
82
82
  }
83
83
  else
84
84
  {
85
- let defaultRadius = { tl: 0, tr: 0, br: 0, bl: 0 };
86
- for (let side in defaultRadius)
85
+ const defaultRadius = { tl: 0, tr: 0, br: 0, bl: 0 };
86
+ for (const side in defaultRadius)
87
87
  {
88
88
  radius[side] = radius[side] || defaultRadius[side];
89
89
  }
@@ -13,10 +13,10 @@ export default class MultiLineTextDrawer extends CanvasDrawer
13
13
  __draw(text_array, ctxOptions, canvas, ctx)
14
14
  {
15
15
  ctx.font = ctxOptions.font;
16
- let text_size = new Vector2();
16
+ const text_size = new Vector2();
17
17
  for (let i = 0; i < text_array.length; i++)
18
18
  {
19
- let new_size = this.get_text_size(text_array[i], ctxOptions.font);
19
+ const new_size = this.get_text_size(text_array[i], ctxOptions.font);
20
20
  console.log(new_size.clone());
21
21
  text_size.x = Math.max(text_size.x, new_size.x);
22
22
  text_size.y += Math.max(text_size.y, new_size.y);
@@ -39,7 +39,7 @@ export default class MultiLineTextDrawer extends CanvasDrawer
39
39
  ctx.textBaseline = 'middle';
40
40
  ctx.textAlignment = 'left';
41
41
 
42
- let word_height = canvas.height / text_array.length;
42
+ const word_height = canvas.height / text_array.length;
43
43
  for (let i = 0; i < text_array.length; i++)
44
44
  {
45
45
  // let height = i / (text_array.length);
@@ -15,7 +15,7 @@ export default class SimpleTextDrawer extends CanvasDrawer
15
15
  {
16
16
  ctx.font = ctxOptions.font;
17
17
 
18
- let text_size = this.get_text_size(text, ctxOptions.font);
18
+ const text_size = this.get_text_size(text, ctxOptions.font);
19
19
  // canvas.width = Math.ceilPowerOfTwo(text_size.x+this.text_margin.x*2);
20
20
  // canvas.height = Math.ceilPowerOfTwo(text_size.y+ this.text_margin.y*2);
21
21
  canvas.width = Math.ceil(text_size.x + this.text_margin.x * 2);
@@ -45,8 +45,8 @@ export default class EdgeMesh extends Object3D
45
45
  depthWrite: false
46
46
  });
47
47
 
48
- let edges_geometry = this.__get_edges_geometry(this.__get_edges(buffer_geometry));
49
- let corners_geometry = this.__get_corners_geometry(buffer_geometry.getAttribute('position'));
48
+ const edges_geometry = this.__get_edges_geometry(this.__get_edges(buffer_geometry));
49
+ const corners_geometry = this.__get_corners_geometry(buffer_geometry.getAttribute('position'));
50
50
 
51
51
  this.edges_mesh = new Mesh(edges_geometry, this.edges_material);
52
52
  this.corners_mesh = new Mesh(corners_geometry, this.corners_material);
@@ -59,11 +59,11 @@ export default class EdgeMesh extends Object3D
59
59
 
60
60
  __get_edges(cube_geometry)
61
61
  {
62
- let edges = new EdgesGeometry(cube_geometry);
63
- let line = new LineSegments(edges, new LineBasicMaterial());
64
- let points_array = line.geometry.attributes.position.array;
62
+ const edges = new EdgesGeometry(cube_geometry);
63
+ const line = new LineSegments(edges, new LineBasicMaterial());
64
+ const points_array = line.geometry.attributes.position.array;
65
65
 
66
- let points = [];
66
+ const points = [];
67
67
  for (let i = 0; i < points_array.length; i += 3)
68
68
  {
69
69
  points.push(new Vector3(points_array[i], points_array[i + 1], points_array[i + 2]));
@@ -78,12 +78,12 @@ export default class EdgeMesh extends Object3D
78
78
 
79
79
  __get_edges_geometry(points)
80
80
  {
81
- let buffer_geometries = [];
81
+ const buffer_geometries = [];
82
82
  for (let i = 0; i < points.length; i += 2)
83
83
  {
84
- let dir = points[i + 1].clone().sub(points[i]).normalize();
85
- let geometry = new PlaneBufferGeometry(1, 1);
86
- let vertices = geometry.getAttribute('position');
84
+ const dir = points[i + 1].clone().sub(points[i]).normalize();
85
+ const geometry = new PlaneBufferGeometry(1, 1);
86
+ const vertices = geometry.getAttribute('position');
87
87
  // top right
88
88
  vertices.array[0] = points[i].x;
89
89
  vertices.array[1] = points[i].y;
@@ -102,14 +102,14 @@ export default class EdgeMesh extends Object3D
102
102
  vertices.array[10] = points[i + 1].y;
103
103
  vertices.array[11] = points[i + 1].z;
104
104
 
105
- let dirs = [];
105
+ const dirs = [];
106
106
  for (let d = 0; d < vertices.count; d++)
107
107
  {
108
108
  dirs.push(dir.x);
109
109
  dirs.push(dir.y);
110
110
  dirs.push(dir.z);
111
111
  }
112
- let dir_array = new Float32Array(dirs);
112
+ const dir_array = new Float32Array(dirs);
113
113
  geometry.setAttribute('tangent', new BufferAttribute(dir_array, 3));
114
114
  buffer_geometries.push(geometry);
115
115
  }
@@ -119,19 +119,19 @@ export default class EdgeMesh extends Object3D
119
119
 
120
120
  __get_corners_geometry(geometry_vertices)
121
121
  {
122
- let circle_buffer_geometries = [];
122
+ const circle_buffer_geometries = [];
123
123
  for (let i = 0; i < geometry_vertices.count; i++)
124
124
  {
125
- let plane_geometry = new PlaneBufferGeometry(1, 1);
126
- let plane_vertices = plane_geometry.getAttribute('position');
127
- let w_pos = [];
125
+ const plane_geometry = new PlaneBufferGeometry(1, 1);
126
+ const plane_vertices = plane_geometry.getAttribute('position');
127
+ const w_pos = [];
128
128
  for (let d = 0; d < plane_vertices.count; d++)
129
129
  {
130
130
  w_pos.push(geometry_vertices.array[i * 3 + 0]);
131
131
  w_pos.push(geometry_vertices.array[i * 3 + 1]);
132
132
  w_pos.push(geometry_vertices.array[i * 3 + 2]);
133
133
  }
134
- let pos_array = new Float32Array(w_pos);
134
+ const pos_array = new Float32Array(w_pos);
135
135
  plane_geometry.setAttribute('w_pos', new BufferAttribute(pos_array, 3));
136
136
  circle_buffer_geometries.push(plane_geometry);
137
137
  }
@@ -12,7 +12,7 @@ export default class GeometryEdgeVisualizer extends Mesh
12
12
  {
13
13
  line_color = line_color || '#91EE91';
14
14
 
15
- let material = new ShaderMaterial({
15
+ const material = new ShaderMaterial({
16
16
  uniforms: {
17
17
  _Color: { value: new Color('#CC3333') },
18
18
  _LineColor: { value: new Color(line_color) },
@@ -11,7 +11,7 @@ export default class Grid extends Mesh
11
11
  {
12
12
  constructor()
13
13
  {
14
- let material = new ShaderMaterial({
14
+ const material = new ShaderMaterial({
15
15
  uniforms: {
16
16
  _Color: { value: new Color('#919191') }
17
17
  },
@@ -22,9 +22,9 @@ export default class Grid extends Mesh
22
22
  depthWrite: false
23
23
  });
24
24
 
25
- let plane_geometry = new PlaneBufferGeometry(100, 100, 100, 100);
25
+ const plane_geometry = new PlaneBufferGeometry(100, 100, 100, 100);
26
26
 
27
- let non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(plane_geometry);
27
+ const non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(plane_geometry);
28
28
 
29
29
  super(non_indexed_geometry, material);
30
30
 
@@ -11,14 +11,14 @@ export default class Line extends Mesh
11
11
  {
12
12
  constructor(points)
13
13
  {
14
- let geometry = new BufferGeometry();
14
+ const geometry = new BufferGeometry();
15
15
  geometry.setAttribute('position', new BufferAttribute(new Float32Array([]), 3));
16
16
  geometry.setAttribute('next_position', new BufferAttribute(new Float32Array([]), 3));
17
17
  geometry.setAttribute('previous_position', new BufferAttribute(new Float32Array([]), 3));
18
18
  geometry.setAttribute('orientation', new BufferAttribute(new Float32Array([]), 1));
19
19
  geometry.setAttribute('coverage', new BufferAttribute(new Float32Array([]), 1));
20
20
 
21
- let material = new ShaderMaterial({
21
+ const material = new ShaderMaterial({
22
22
  uniforms: {
23
23
  _Thickness: { value: 0.2 },
24
24
  _Length: { value: 0 },
@@ -43,11 +43,11 @@ export default class Line extends Mesh
43
43
 
44
44
  setup(points)
45
45
  {
46
- let vertices = [];
47
- let next_position = [];
48
- let previous_position = [];
49
- let orientation = [];
50
- let coverage = [];
46
+ const vertices = [];
47
+ const next_position = [];
48
+ const previous_position = [];
49
+ const orientation = [];
50
+ const coverage = [];
51
51
  let accumulated_length = 0;
52
52
 
53
53
  for (let i = 0; i < points.length; i++)
@@ -62,7 +62,7 @@ export default class Line extends Mesh
62
62
  vertices.push(points[i].z);
63
63
  orientation.push(-1);
64
64
 
65
- let next_point = this.__get_next_position(points, i);
65
+ const next_point = this.__get_next_position(points, i);
66
66
  next_position.push(next_point.x);
67
67
  next_position.push(next_point.y);
68
68
  next_position.push(next_point.z);
@@ -71,7 +71,7 @@ export default class Line extends Mesh
71
71
  next_position.push(next_point.y);
72
72
  next_position.push(next_point.z);
73
73
 
74
- let previous_point = this.__get_previous_position(points, i);
74
+ const previous_point = this.__get_previous_position(points, i);
75
75
  previous_position.push(previous_point.x);
76
76
  previous_position.push(previous_point.y);
77
77
  previous_position.push(previous_point.z);
@@ -88,16 +88,16 @@ export default class Line extends Mesh
88
88
  accumulated_length += points[i].distanceTo(next_point);
89
89
  }
90
90
  }
91
- let vertexList = new Float32Array(vertices);
92
- let nextPositionList = new Float32Array(next_position);
93
- let previousPositionList = new Float32Array(previous_position);
94
- let orientationList = new Float32Array(orientation);
95
- let coverageList = new Float32Array(coverage);
91
+ const vertexList = new Float32Array(vertices);
92
+ const nextPositionList = new Float32Array(next_position);
93
+ const previousPositionList = new Float32Array(previous_position);
94
+ const orientationList = new Float32Array(orientation);
95
+ const coverageList = new Float32Array(coverage);
96
96
 
97
- let indices = [];
97
+ const indices = [];
98
98
  for (let i = 0; i < ((vertexList.length / 3) - 2) / 2; i++)
99
99
  {
100
- let index = (i * 2) + 1;
100
+ const index = (i * 2) + 1;
101
101
  indices.push(index);
102
102
  indices.push(index + 1);
103
103
  indices.push(index - 1);
@@ -11,7 +11,7 @@ export default class MultiLinePath extends Object3D
11
11
  this.paths = [];
12
12
  for (let i = 0; i < paths.length; i++)
13
13
  {
14
- let line = new Line(paths[i], webgl);
14
+ const line = new Line(paths[i], webgl);
15
15
  this.paths.push = line;
16
16
  this.add(line);
17
17
  }