ohzi-core 6.2.1 → 6.3.0

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Files changed (99) hide show
  1. package/build/index.module.js +1 -1
  2. package/build/index.module.js.map +1 -1
  3. package/package.json +3 -2
  4. package/src/CustomBezierCurve.js +2 -2
  5. package/src/Debug.js +28 -28
  6. package/src/EventManager.js +1 -1
  7. package/src/Graphics.js +12 -12
  8. package/src/KeyboardInput.js +1 -1
  9. package/src/OS.js +5 -5
  10. package/src/UI.js +1 -1
  11. package/src/action_sequencer/ActionSequencer.js +17 -12
  12. package/src/action_sequencer/VectorInterpolator.js +1 -1
  13. package/src/canvas_drawer/CanvasDrawer.js +8 -8
  14. package/src/canvas_drawer/MultiLineTextDrawer.js +3 -3
  15. package/src/canvas_drawer/SimpleTextDrawer.js +1 -1
  16. package/src/components/EdgeMesh.js +17 -17
  17. package/src/components/GeometryEdgeVisualizer.js +1 -1
  18. package/src/components/Grid.js +3 -3
  19. package/src/components/Line.js +16 -16
  20. package/src/components/MultiLinePath.js +1 -1
  21. package/src/components/MultiLineText2D.js +1 -1
  22. package/src/components/ObjectAxis.js +3 -3
  23. package/src/components/ObjectOrientedBoundingBox.js +19 -19
  24. package/src/components/Shape2D.js +7 -7
  25. package/src/components/Shape3D.js +5 -5
  26. package/src/components/Text2D.js +3 -3
  27. package/src/components/UIElement.js +2 -2
  28. package/src/components/UpdatableMaterialMesh.js +1 -1
  29. package/src/components/WorldImage.js +4 -4
  30. package/src/components/mouse_interactors/ObjectRotator.js +2 -2
  31. package/src/components/sdf_text/SDFText.js +10 -10
  32. package/src/components/sdf_text/SDFTextBatch.js +24 -24
  33. package/src/components/sdf_text/TextGlyph.js +2 -2
  34. package/src/data_textures/RGBADataTexture.js +1 -1
  35. package/src/data_textures/RGBAFloatDataTexture.js +1 -1
  36. package/src/data_textures/RGBDataTexture.js +1 -1
  37. package/src/data_textures/RGBFloatDataTexture.js +1 -1
  38. package/src/editor/ManipulatorHandle.js +4 -4
  39. package/src/editor/ObjectEditor.js +2 -2
  40. package/src/editor/ObjectManipulator.js +3 -3
  41. package/src/gpu_particles/GPUParticleSystem.js +4 -4
  42. package/src/gpu_particles/ParticleAttribute.js +4 -4
  43. package/src/gpu_particles/ParticlePositionAttribute.js +2 -2
  44. package/src/materials/MedianFilterMaterial.js +1 -1
  45. package/src/materials/SSAOMaterial.js +5 -5
  46. package/src/materials/ScreenSpaceTextureMaterial.js +2 -2
  47. package/src/materials/UnrealBloomComposeMaterial.js +1 -1
  48. package/src/materials/UnrealBlurMaterial.js +1 -1
  49. package/src/materials/UnrealComposeMaterial.js +1 -1
  50. package/src/object_pool/Pool.js +3 -3
  51. package/src/primitives/Arrow.js +6 -6
  52. package/src/primitives/Cube.js +2 -2
  53. package/src/primitives/HorizontalPlane.js +1 -1
  54. package/src/primitives/Sphere.js +2 -2
  55. package/src/primitives/VerticalPlane.js +1 -1
  56. package/src/render_mode/DeferredRender.js +10 -10
  57. package/src/render_mode/PlanarReflectionsRender.js +3 -3
  58. package/src/render_mode/TransparencyMixRender.js +1 -1
  59. package/src/render_utilities/Blitter.js +7 -7
  60. package/src/render_utilities/GaussianBlurrer.js +3 -3
  61. package/src/render_utilities/MedianFilter.js +1 -1
  62. package/src/resource_loader/AbstractLoader.js +1 -1
  63. package/src/resource_loader/BasisLoader.js +1 -1
  64. package/src/resource_loader/CubemapLoader.js +1 -1
  65. package/src/resource_loader/DAELoader.js +1 -1
  66. package/src/resource_loader/DDSLoader.js +1 -1
  67. package/src/resource_loader/FileLoader.js +1 -1
  68. package/src/resource_loader/FontLoader.js +1 -1
  69. package/src/resource_loader/GLTFDRACOLoader.js +1 -1
  70. package/src/resource_loader/GLTFLoader.js +1 -1
  71. package/src/resource_loader/HDRCubeTextureLoader.js +1 -1
  72. package/src/resource_loader/JSONLoader.js +1 -1
  73. package/src/resource_loader/OBJLoader.js +1 -1
  74. package/src/resource_loader/PointArrayLoader.js +6 -6
  75. package/src/resource_loader/RGBETextureLoader.js +1 -1
  76. package/src/resource_loader/SVGLoader.js +1 -1
  77. package/src/resource_loader/TextLoader.js +1 -1
  78. package/src/static_batcher/GeometryBatch.js +20 -20
  79. package/src/static_batcher/GeometryBatcher.js +7 -7
  80. package/src/static_batcher/MeshBatcher.js +8 -8
  81. package/src/utilities/ArrayUtilities.js +4 -4
  82. package/src/utilities/CameraUtilities.js +24 -24
  83. package/src/utilities/EasingFunctions.js +19 -8
  84. package/src/utilities/FrustumPointFitter.js +55 -55
  85. package/src/utilities/GeometryUtilities.js +7 -7
  86. package/src/utilities/ImageUtilities.js +4 -4
  87. package/src/utilities/MeshSampler.js +33 -33
  88. package/src/utilities/ModelUtilities.js +2 -2
  89. package/src/utilities/OMath.js +4 -4
  90. package/src/utilities/ObjectUtilities.js +4 -4
  91. package/src/utilities/OrthographicFrustumPointFitter.js +10 -10
  92. package/src/utilities/PerspectiveFrustumPointFitter.js +55 -55
  93. package/src/view_components/ApplicationView.js +2 -2
  94. package/src/view_components/ViewComponentManager.js +1 -1
  95. package/src/view_components/ViewManager.js +2 -2
  96. package/src/view_components/transition/ActionSequencerBuilder.js +18 -18
  97. package/src/view_components/transition/DrawIOAnimationSheet.js +20 -20
  98. package/src/view_components/transition/TransitionTable.js +1 -1
  99. package/src/view_components/transition/ViewStateTransitionHandler.js +2 -1
@@ -59,7 +59,7 @@ export default class ObjectManipulator extends Object3D
59
59
  this.tmp_local_pos.copy(this.position);
60
60
  this.target_obj.parent.worldToLocal(this.tmp_local_pos);
61
61
  this.target_obj.position.copy(this.tmp_local_pos);
62
- let scope = this;
62
+ const scope = this;
63
63
  EventManager.fire_unit_position_updated({
64
64
  unit_id: scope.target_obj.name,
65
65
  position: scope.target_obj.position
@@ -69,8 +69,8 @@ export default class ObjectManipulator extends Object3D
69
69
 
70
70
  set_translation_axis(active_handle)
71
71
  {
72
- let vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
73
- let horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
72
+ const vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
73
+ const horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
74
74
 
75
75
  if (Math.abs(vertical) > Math.abs(horizontal))
76
76
  {
@@ -17,7 +17,7 @@ export default class GPUParticleSystem extends Object3D
17
17
  // let position = new ParticlePositionAttribute("_Position");
18
18
  if (init_attribute_uvs && geometry.getAttribute('storage_uv') === undefined)
19
19
  {
20
- let uv_storage_attr = this.build_uv_storage_attribute(geometry.getAttribute('position').count);
20
+ const uv_storage_attr = this.build_uv_storage_attribute(geometry.getAttribute('position').count);
21
21
  geometry.setAttribute('storage_uv', uv_storage_attr);
22
22
  }
23
23
  // position.init_from_geometry(geometry);
@@ -25,7 +25,7 @@ export default class GPUParticleSystem extends Object3D
25
25
 
26
26
  // material.uniforms._Position.value = position.read.texture;
27
27
 
28
- let points = new Points(geometry, material);
28
+ const points = new Points(geometry, material);
29
29
  points.frustumCulled = false;
30
30
  this.particles = points;
31
31
 
@@ -44,8 +44,8 @@ export default class GPUParticleSystem extends Object3D
44
44
 
45
45
  build_uv_storage_attribute(particle_count)
46
46
  {
47
- let resolution = this.calculate_resolution(particle_count);
48
- let uvs = new Float32Array(particle_count * 2);
47
+ const resolution = this.calculate_resolution(particle_count);
48
+ const uvs = new Float32Array(particle_count * 2);
49
49
  for (let i = 0, j = 0; i < particle_count * 2; i += 2, j++)
50
50
  {
51
51
  uvs[i] = ((j % resolution) / resolution) + (0.5 / resolution);
@@ -35,8 +35,8 @@ export default class ParticleAttribute
35
35
 
36
36
  build_RT(particle_count)
37
37
  {
38
- let resolution = this.calculate_resolution(particle_count);
39
- let options = {
38
+ const resolution = this.calculate_resolution(particle_count);
39
+ const options = {
40
40
  minFilter: NearestFilter,
41
41
  magFilter: NearestFilter,
42
42
  format: RGBAFormat,
@@ -56,7 +56,7 @@ export default class ParticleAttribute
56
56
 
57
57
  swap_RT()
58
58
  {
59
- let tmp = this.read;
59
+ const tmp = this.read;
60
60
  this.read = this.write;
61
61
  this.write = tmp;
62
62
  }
@@ -72,7 +72,7 @@ export default class ParticleAttribute
72
72
 
73
73
  render_geometry_to_RT(geometry, material, RT)
74
74
  {
75
- let points = new Points(geometry, material);
75
+ const points = new Points(geometry, material);
76
76
  points.frustumCulled = false;
77
77
  // let scene = new Scene();
78
78
  // scene.add( points );
@@ -10,11 +10,11 @@ export default class ParticlePositionAttribute extends ParticleAttribute
10
10
 
11
11
  init_from_geometry(geometry)
12
12
  {
13
- let pos_attr = geometry.getAttribute('position');
13
+ const pos_attr = geometry.getAttribute('position');
14
14
  this.read = this.build_RT(pos_attr.count);
15
15
  this.write = this.build_RT(pos_attr.count);
16
16
 
17
- let mat = new PositionStorageMaterial();
17
+ const mat = new PositionStorageMaterial();
18
18
  this.render_geometry_to_RT(geometry, mat, this.read);
19
19
  }
20
20
  }
@@ -19,7 +19,7 @@ export default class MedianFilterMaterial extends BlitMaterial
19
19
  {
20
20
  this.uniforms._SourceTex.value = tex;
21
21
 
22
- let size = this.get_size(tex);
22
+ const size = this.get_size(tex);
23
23
  this.uniforms._SourceTexSize.value.copy(size);
24
24
  }
25
25
 
@@ -28,12 +28,12 @@ export default class SSAOMaterial extends BlitMaterial
28
28
 
29
29
  __get_sample_kernel()
30
30
  {
31
- let sample_kernel = [];
32
- let kernel_size = 64;
31
+ const sample_kernel = [];
32
+ const kernel_size = 64;
33
33
 
34
34
  for (let i = 0; i < kernel_size; i++)
35
35
  {
36
- let dir = new Vector3(Math.random() * 2 - 1,
36
+ const dir = new Vector3(Math.random() * 2 - 1,
37
37
  Math.random() * 2 - 1,
38
38
  Math.random());
39
39
  dir.normalize();
@@ -48,7 +48,7 @@ export default class SSAOMaterial extends BlitMaterial
48
48
 
49
49
  __get_rotation_kernel()
50
50
  {
51
- let rotation_kernel = new Uint8Array(3 * 16);
51
+ const rotation_kernel = new Uint8Array(3 * 16);
52
52
  for (let i = 0; i < 16; i++)
53
53
  {
54
54
  rotation_kernel[i * 3 + 1] = Math.floor(Math.random() * 255);
@@ -56,7 +56,7 @@ export default class SSAOMaterial extends BlitMaterial
56
56
  rotation_kernel[i * 3 + 3] = 0;
57
57
  }
58
58
 
59
- let rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
59
+ const rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
60
60
  rotation_texture.wrapS = RepeatWrapping;
61
61
  rotation_texture.wrapT = RepeatWrapping;
62
62
 
@@ -4,7 +4,7 @@ export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
4
4
  {
5
5
  constructor(x, y, w, h)
6
6
  {
7
- let vert = `
7
+ const vert = `
8
8
  uniform vec2 _ScreenSpacePosition;
9
9
  uniform vec2 _ScreenSize;
10
10
  uniform vec2 _TextureSize;
@@ -21,7 +21,7 @@ export default class ScreenSpaceTextureMaterial extends BaseShaderMaterial
21
21
  vUv = uv;
22
22
  }
23
23
  `;
24
- let frag = `
24
+ const frag = `
25
25
  uniform sampler2D _MainTex;
26
26
  varying vec2 vUv;
27
27
 
@@ -22,7 +22,7 @@ export default class UnrealBloomComposeMaterial extends BlitMaterial
22
22
  this.uniforms.bloomFactors = { value: [1.0, 0.8, 0.6, 0.4, 0.2] };
23
23
  this.uniforms.bloomRadius = { value: 0.0 };
24
24
 
25
- let bloomTintColors = [
25
+ const bloomTintColors = [
26
26
  new Color('#FFFFFF'),
27
27
  new Color('#FFFFFF'),
28
28
  new Color('#FFFFFF'),
@@ -7,7 +7,7 @@ export default class UnrealBlurMaterial extends BlitMaterial
7
7
  {
8
8
  constructor(kernel_radius)
9
9
  {
10
- let defines = {
10
+ const defines = {
11
11
  KERNEL_RADIUS: kernel_radius,
12
12
  SIGMA: kernel_radius
13
13
  };
@@ -5,7 +5,7 @@ export default class UnrealComposeMaterial extends BlitMaterial
5
5
  {
6
6
  constructor(nMips)
7
7
  {
8
- let defines = {
8
+ const defines = {
9
9
  NUM_MIPS: nMips
10
10
  };
11
11
  super(frag, undefined, defines);
@@ -16,7 +16,7 @@ export default class Pool
16
16
 
17
17
  instantiate()
18
18
  {
19
- let obj = this.__create();
19
+ const obj = this.__create();
20
20
  if (obj === undefined)
21
21
  {
22
22
  console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
@@ -39,7 +39,7 @@ export default class Pool
39
39
  this.instantiate();
40
40
  }
41
41
 
42
- let obj = this.available.pop();
42
+ const obj = this.available.pop();
43
43
  this.busy.push(obj);
44
44
  obj.warm_up();
45
45
  return obj;
@@ -47,7 +47,7 @@ export default class Pool
47
47
 
48
48
  release(obj)
49
49
  {
50
- let index = this.busy.indexOf(obj);
50
+ const index = this.busy.indexOf(obj);
51
51
  if (index > -1)
52
52
  {
53
53
  this.busy.splice(index, 1);
@@ -12,18 +12,18 @@ export default class Arrow extends Mesh
12
12
  color = color || '#FF0000';
13
13
  length = length || 1;
14
14
 
15
- let cone_height = 0.4;
16
- let cylinder_height = length - cone_height;
17
- let cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
15
+ const cone_height = 0.4;
16
+ const cylinder_height = length - cone_height;
17
+ const cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
18
18
  cylinder_geo.translate(0, cylinder_height / 2, 0);
19
19
 
20
- let cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
20
+ const cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
21
21
  cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
22
22
 
23
- let buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
23
+ const buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
24
24
  buffer_geometry.rotateX(3.14 / 2);
25
25
 
26
- let material = new MeshBasicMaterial({ color: color });
26
+ const material = new MeshBasicMaterial({ color: color });
27
27
  super(buffer_geometry, material);
28
28
 
29
29
  if (dir)
@@ -10,8 +10,8 @@ export default class Cube extends Mesh
10
10
  size = size || new Vector3(1, 1, 1);
11
11
  segments = segments || new Vector3(1, 1, 1);
12
12
  color = color || 0xff0000;
13
- let geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
14
- let material = new MeshBasicMaterial({ color: color });
13
+ const geometry = new BoxGeometry(size.x, size.y, size.z, segments.x, segments.y, segments.z);
14
+ const material = new MeshBasicMaterial({ color: color });
15
15
  super(geometry, material);
16
16
  }
17
17
  }
@@ -11,7 +11,7 @@ export default class HorizontalPlane extends Mesh
11
11
  color = color || '#FF0000';
12
12
  material = material || new MeshBasicMaterial({ color: color });
13
13
 
14
- let geometry = new PlaneBufferGeometry(width, height);
14
+ const geometry = new PlaneBufferGeometry(width, height);
15
15
  geometry.rotateX(-3.14 / 2);
16
16
  super(geometry, material);
17
17
  }
@@ -8,8 +8,8 @@ export default class Sphere extends Mesh
8
8
  {
9
9
  color = color || '#FF0000';
10
10
  radius = radius || 1;
11
- let geometry = new SphereBufferGeometry(radius, 64, 64);
12
- let material = new MeshBasicMaterial({ color: color });
11
+ const geometry = new SphereBufferGeometry(radius, 64, 64);
12
+ const material = new MeshBasicMaterial({ color: color });
13
13
  super(geometry, material);
14
14
  }
15
15
  }
@@ -11,7 +11,7 @@ export default class VerticalPlane extends Mesh
11
11
  color = color || '#FF0000';
12
12
  material = material || new MeshBasicMaterial({ color: color });
13
13
 
14
- let geometry = new PlaneBufferGeometry(width, height);
14
+ const geometry = new PlaneBufferGeometry(width, height);
15
15
  super(geometry, material);
16
16
  }
17
17
  }
@@ -26,10 +26,10 @@ export default class DeferredRender extends BaseRender
26
26
 
27
27
  this.scene_lights = new Scene();
28
28
 
29
- let light_intensity = 1;
30
- let light_brightest_component = 1;
31
- let radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
32
- let sphere = new Mesh(new SphereBufferGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
29
+ const light_intensity = 1;
30
+ const light_brightest_component = 1;
31
+ const radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
32
+ const sphere = new Mesh(new SphereBufferGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
33
33
  // sphere.position.y = 2;
34
34
  // this.scene_lights.add(sphere);
35
35
 
@@ -49,13 +49,13 @@ export default class DeferredRender extends BaseRender
49
49
  // sphere5.position.z = 2;
50
50
  // this.scene_lights.add(sphere5);
51
51
 
52
- let light_row = 2;
53
- let light_col = 2;
52
+ const light_row = 2;
53
+ const light_col = 2;
54
54
  for (let x = 0; x < light_row; x++)
55
55
  {
56
56
  for (let y = 0; y < light_col; y++)
57
57
  {
58
- let clone = sphere.clone();
58
+ const clone = sphere.clone();
59
59
  clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
60
60
  this.scene_lights.add(clone);
61
61
  }
@@ -84,9 +84,9 @@ export default class DeferredRender extends BaseRender
84
84
 
85
85
  this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
86
86
 
87
- let inverse_proj = this.camera_inverse_proj_mat;
88
- let albedo_rt = this.main_rt;
89
- let depth_normals_rt = Graphics.depth_normals_RT;
87
+ const inverse_proj = this.camera_inverse_proj_mat;
88
+ const albedo_rt = this.main_rt;
89
+ const depth_normals_rt = Graphics.depth_normals_RT;
90
90
  this.scene_lights.traverse((child) =>
91
91
  {
92
92
  if (child.material)
@@ -18,7 +18,7 @@ export default class PlanarReflectionsRender extends BaseRender
18
18
  constructor()
19
19
  {
20
20
  super();
21
- let color = 0.946;
21
+ const color = 0.946;
22
22
  this.plane_material_solid = new ShaderMaterial({
23
23
  uniforms: {
24
24
  _Color: { value: new Vector4(color, color, color, 0.5) }
@@ -46,11 +46,11 @@ export default class PlanarReflectionsRender extends BaseRender
46
46
  this.gl = renderer.domElement.getContext('webgl');
47
47
  CameraManager.current.parent = SceneManager.current;
48
48
 
49
- let plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
49
+ const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
50
50
  this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
51
51
  this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
52
52
 
53
- let clear_color = CameraManager.current.clear_color;
53
+ const clear_color = CameraManager.current.clear_color;
54
54
  this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
55
55
 
56
56
  this.stencil_mask_scene.add(this.plane_mask);
@@ -47,7 +47,7 @@ export default class TransparencyMixRender
47
47
 
48
48
  this.fxaa_material = this.__get_fxaa_material();
49
49
 
50
- let geometry = new PlaneGeometry(1, 1);
50
+ const geometry = new PlaneGeometry(1, 1);
51
51
  this.render_plane = new Mesh(geometry, this.mix_material);
52
52
  this.render_plane.frustumCulled = false;
53
53
 
@@ -22,9 +22,9 @@ export default class Blitter
22
22
  {
23
23
  this._blit_quad.material = this._blit_material;
24
24
 
25
- let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
- let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
- let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
25
+ const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
+ const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
+ const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
28
28
 
29
29
  this._blit_quad.material.uniforms._MainTex.value = src_texture;
30
30
  this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
@@ -52,9 +52,9 @@ export default class Blitter
52
52
 
53
53
  blit_with_material(src, dst, mat)
54
54
  {
55
- let src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
- let src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
- let src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
55
+ const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
+ const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
+ const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
58
58
 
59
59
  this._blit_quad.material = mat;
60
60
  this._blit_quad.material.uniforms._MainTex.value = src_texture;
@@ -89,7 +89,7 @@ export default class Blitter
89
89
  {
90
90
  RT = RT === undefined ? null : RT;
91
91
 
92
- let current_rt = this.renderer.getRenderTarget();
92
+ const current_rt = this.renderer.getRenderTarget();
93
93
 
94
94
  this.renderer.setRenderTarget(RT === undefined ? null : RT);
95
95
  this.renderer.render(this._blit_scene, this._blit_camera);
@@ -45,7 +45,7 @@ export default class GaussianBlurrer
45
45
 
46
46
  for (let i = 0; i < this.nMips; i++)
47
47
  {
48
- let mat = this.separableBlurMaterials[i];
48
+ const mat = this.separableBlurMaterials[i];
49
49
 
50
50
  mat.set_direction(1, 0);
51
51
  Graphics.blit(inputRenderTarget, this.renderTargetsHorizontal[i], mat);
@@ -75,8 +75,8 @@ export default class GaussianBlurrer
75
75
 
76
76
  for (let i = 0; i < this.nMips; i++)
77
77
  {
78
- let hor = new WebGLRenderTarget(1, 1, this.rt_pars);
79
- let ver = new WebGLRenderTarget(1, 1, this.rt_pars);
78
+ const hor = new WebGLRenderTarget(1, 1, this.rt_pars);
79
+ const ver = new WebGLRenderTarget(1, 1, this.rt_pars);
80
80
 
81
81
  hor.texture.generateMipmaps = false;
82
82
  ver.texture.generateMipmaps = false;
@@ -25,7 +25,7 @@ export default class MedianFilter
25
25
 
26
26
  filter(texture)
27
27
  {
28
- let tex_size = this.get_size(texture);
28
+ const tex_size = this.get_size(texture);
29
29
  if (tex_size.x !== this.RT.width || tex_size.y !== this.RT.height)
30
30
  {
31
31
  this.RT.setSize(tex_size.x, tex_size.y);
@@ -70,7 +70,7 @@ export default class AbstractLoader
70
70
  const reader = response.body.getReader();
71
71
 
72
72
  // Step 2: get total length
73
- let contentLength = +response.headers.get('Content-Length');
73
+ const contentLength = +response.headers.get('Content-Length');
74
74
 
75
75
  // Step 3: read the data
76
76
  let receivedLength = 0; // received that many bytes at the moment
@@ -21,7 +21,7 @@ export default class BasisLoader extends AbstractLoader
21
21
 
22
22
  on_preloaded_finished(resource_container)
23
23
  {
24
- let ctx = this;
24
+ const ctx = this;
25
25
 
26
26
  this.loader.load(this.url, (basis) =>
27
27
  {
@@ -21,7 +21,7 @@ export default class CubemapLoader extends AbstractLoader
21
21
 
22
22
  on_preloaded_finished(resource_container)
23
23
  {
24
- let ctx = this;
24
+ const ctx = this;
25
25
 
26
26
  this.loader.load(this.urls, (image) =>
27
27
  {
@@ -12,7 +12,7 @@ export default class DAELoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class DDSLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (dds) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class FileLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class FontLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (font) =>
18
18
  {
@@ -20,7 +20,7 @@ export default class GLTFDRACOLoader extends AbstractLoader
20
20
 
21
21
  on_preloaded_finished(resource_container)
22
22
  {
23
- let ctx = this;
23
+ const ctx = this;
24
24
 
25
25
  this.loader.load(this.url, (gltf) =>
26
26
  {
@@ -12,7 +12,7 @@ export default class GLTFLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -14,7 +14,7 @@ export default class HDRCubeTextureLoader extends AbstractLoader
14
14
 
15
15
  on_preloaded_finished(resource_container)
16
16
  {
17
- let ctx = this;
17
+ const ctx = this;
18
18
 
19
19
  this.loader.setPath(this.url)
20
20
  .setDataType(UnsignedByteType)
@@ -13,7 +13,7 @@ export default class JSONLoader extends AbstractLoader
13
13
 
14
14
  on_preloaded_finished(resource_container)
15
15
  {
16
- let ctx = this;
16
+ const ctx = this;
17
17
 
18
18
  this.loader.load(this.url, (data) =>
19
19
  {
@@ -12,7 +12,7 @@ export default class OBJLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {
@@ -13,7 +13,7 @@ export default class PointArrayLoader extends AbstractLoader
13
13
 
14
14
  on_preloaded_finished(resource_container)
15
15
  {
16
- let ctx = this;
16
+ const ctx = this;
17
17
 
18
18
  this.loader.load(this.url, (text) =>
19
19
  {
@@ -40,20 +40,20 @@ export default class PointArrayLoader extends AbstractLoader
40
40
 
41
41
  parse_path(raw_data)
42
42
  {
43
- let string_array = raw_data.split('\n');
43
+ const string_array = raw_data.split('\n');
44
44
 
45
45
  if (string_array[string_array.length - 1] === '')
46
46
  {
47
47
  string_array.pop();
48
48
  }
49
49
 
50
- let positions = [];
50
+ const positions = [];
51
51
 
52
52
  for (let i = 0; i < string_array.length; i += 3)
53
53
  {
54
- let x = parseFloat(string_array[i + 0]);
55
- let y = parseFloat(string_array[i + 1]);
56
- let z = parseFloat(string_array[i + 2]);
54
+ const x = parseFloat(string_array[i + 0]);
55
+ const y = parseFloat(string_array[i + 1]);
56
+ const z = parseFloat(string_array[i + 2]);
57
57
  positions.push(new THREEVector3(x, y, z));
58
58
  }
59
59
  return positions;
@@ -15,7 +15,7 @@ export default class RGBETextureLoader extends AbstractLoader
15
15
 
16
16
  on_preloaded_finished(resource_container)
17
17
  {
18
- let ctx = this;
18
+ const ctx = this;
19
19
 
20
20
  this.loader.load(this.url, (hdr) =>
21
21
  {
@@ -12,7 +12,7 @@ export default class SVGLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (data) =>
18
18
  {
@@ -12,7 +12,7 @@ export default class TextLoader extends AbstractLoader
12
12
 
13
13
  on_preloaded_finished(resource_container)
14
14
  {
15
- let ctx = this;
15
+ const ctx = this;
16
16
 
17
17
  this.loader.load(this.url, (gltf) =>
18
18
  {