ohzi-core 6.14.2 → 6.15.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (439) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +337 -337
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +66 -66
  17. package/src/KeyboardInput.js +135 -135
  18. package/src/OS.js +58 -58
  19. package/src/OScreen.js +74 -74
  20. package/src/OrthographicCamera.js +13 -13
  21. package/src/PerspectiveCamera.js +13 -13
  22. package/src/ReflectionPlaneContext.js +17 -17
  23. package/src/RenderLayers.js +28 -28
  24. package/src/RenderLoop.js +97 -97
  25. package/src/RenderOrder.js +38 -38
  26. package/src/ResourceContainer.js +39 -39
  27. package/src/SceneManager.js +44 -44
  28. package/src/Screen.js +54 -54
  29. package/src/Time.js +57 -57
  30. package/src/UI.js +90 -90
  31. package/src/action_sequencer/ActionEvent.js +15 -15
  32. package/src/action_sequencer/ActionInterpolator.js +23 -23
  33. package/src/action_sequencer/ActionSequencer.js +246 -246
  34. package/src/action_sequencer/NumberInterpolator.js +25 -25
  35. package/src/action_sequencer/VectorInterpolator.js +20 -20
  36. package/src/blitter_index.js +13 -13
  37. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  38. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  39. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  40. package/src/components/AudioClip.js +55 -55
  41. package/src/components/AxisHelper.js +58 -58
  42. package/src/components/BaseObject.js +45 -45
  43. package/src/components/EdgeMesh.js +151 -151
  44. package/src/components/GeometryEdgeVisualizer.js +45 -45
  45. package/src/components/Grid.js +33 -33
  46. package/src/components/Line.js +199 -199
  47. package/src/components/MultiLinePath.js +19 -19
  48. package/src/components/MultiLineText2D.js +62 -62
  49. package/src/components/ObjectAxis.js +20 -20
  50. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  51. package/src/components/PlaneHelper.js +36 -36
  52. package/src/components/Shape2D.js +42 -42
  53. package/src/components/Shape3D.js +38 -38
  54. package/src/components/Text2D.js +39 -39
  55. package/src/components/UIElement.js +208 -208
  56. package/src/components/UpdatableMaterialMesh.js +16 -16
  57. package/src/components/WorldImage.js +91 -91
  58. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  59. package/src/components/sdf_text/SDFText.js +154 -154
  60. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  61. package/src/components/sdf_text/TextGlyph.js +15 -15
  62. package/src/data_textures/CustomDataTexture.js +51 -51
  63. package/src/data_textures/RGBADataTexture.js +12 -12
  64. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  65. package/src/data_textures/RGBDataTexture.js +12 -12
  66. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  67. package/src/editor/ManipulatorHandle.js +70 -70
  68. package/src/editor/ObjectEditor.js +66 -66
  69. package/src/editor/ObjectManipulator.js +118 -118
  70. package/src/editor/ObjectPicker.js +75 -75
  71. package/src/editor/shaders/object_picker.frag +5 -5
  72. package/src/editor/shaders/object_picker.vert +7 -7
  73. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  74. package/src/gpu_particles/ParticleAttribute.js +83 -83
  75. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  76. package/src/html_utilities/CSSAnimator.js +64 -64
  77. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  78. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  79. package/src/index.js +217 -217
  80. package/src/materials/AddMaterial.js +17 -17
  81. package/src/materials/AlphaFilterMaterial.js +20 -20
  82. package/src/materials/BaseShaderMaterial.js +19 -19
  83. package/src/materials/BlitMaterial.js +28 -28
  84. package/src/materials/BloomComposeMaterial.js +22 -22
  85. package/src/materials/BoxBlurMaterial.js +13 -13
  86. package/src/materials/ClearAlphaMaterial.js +13 -13
  87. package/src/materials/ClearColorMaterial.js +31 -31
  88. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  89. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  90. package/src/materials/DepthNormalMaterial.js +28 -28
  91. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  92. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  93. package/src/materials/FXAAMaterial.js +10 -10
  94. package/src/materials/GaussianBlurMaterial.js +28 -28
  95. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  96. package/src/materials/MedianFilterMaterial.js +42 -42
  97. package/src/materials/NormalMaterial.js +17 -17
  98. package/src/materials/SDFScreenTextMaterial.js +31 -31
  99. package/src/materials/SDFTextMaterial.js +37 -37
  100. package/src/materials/SSAOComposeMaterial.js +11 -11
  101. package/src/materials/SSAOMaterial.js +66 -66
  102. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  103. package/src/materials/UIElementMaterial.js +27 -27
  104. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  105. package/src/materials/UnrealBlurMaterial.js +17 -17
  106. package/src/materials/UnrealComposeMaterial.js +24 -24
  107. package/src/materials/ViewPositionMaterial.js +17 -17
  108. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  109. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  110. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  111. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  112. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  113. package/src/object_pool/Pool.js +73 -73
  114. package/src/primitives/Arrow.js +57 -57
  115. package/src/primitives/Cube.js +17 -17
  116. package/src/primitives/HorizontalPlane.js +18 -18
  117. package/src/primitives/Sphere.js +15 -15
  118. package/src/primitives/VerticalPlane.js +17 -17
  119. package/src/raycast/GroupRaycaster.js +41 -41
  120. package/src/raycast/PlaneDragResolver.js +89 -89
  121. package/src/raycast/PlaneRaycastResolver.js +22 -22
  122. package/src/raycast/PlaneRaycaster.js +23 -23
  123. package/src/raycast/RaycastResolver.js +22 -22
  124. package/src/raycast/SurfaceDragResolver.js +77 -77
  125. package/src/raycast/states/BaseState.js +16 -16
  126. package/src/raycast/states/IdleState.js +17 -17
  127. package/src/raycast/states/OnRaycastEnter.js +15 -15
  128. package/src/raycast/states/OnRaycastExit.js +16 -16
  129. package/src/raycast/states/OnRaycastHover.js +25 -25
  130. package/src/render_mode/BaseRender.js +32 -32
  131. package/src/render_mode/BloomRender.js +61 -61
  132. package/src/render_mode/DebugNormalsRender.js +20 -20
  133. package/src/render_mode/DeferredRender.js +112 -112
  134. package/src/render_mode/NormalAORender.js +71 -71
  135. package/src/render_mode/NormalRender.js +36 -36
  136. package/src/render_mode/OutlineRender.js +154 -154
  137. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  138. package/src/render_mode/TransparencyMixRender.js +143 -143
  139. package/src/render_mode/UnrealBloomRender.js +109 -109
  140. package/src/render_utilities/Blitter.js +99 -99
  141. package/src/render_utilities/Blurrer.js +29 -29
  142. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  143. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  144. package/src/render_utilities/GaussianBlurrer.js +146 -146
  145. package/src/render_utilities/MedianFilter.js +66 -66
  146. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  147. package/src/resource_loader/AudioLoader.js +41 -22
  148. package/src/resource_loader/BasisLoader.js +49 -49
  149. package/src/resource_loader/FontLoader.js +46 -46
  150. package/src/resource_loader/GLTFDRACOLoader.js +2 -8
  151. package/src/resource_loader/JSONLoader.js +30 -30
  152. package/src/resource_loader/OBJLoader.js +46 -46
  153. package/src/resource_loader/PointArrayLoader.js +70 -70
  154. package/src/resource_loader/RGBETextureLoader.js +49 -49
  155. package/src/resource_loader/VideoLoader.js +30 -30
  156. package/src/shaders/add/add.frag +8 -8
  157. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  158. package/src/shaders/basic_color/basic_color.frag +5 -5
  159. package/src/shaders/basic_color/basic_color.vert +9 -9
  160. package/src/shaders/basic_line/basic_line.frag +36 -36
  161. package/src/shaders/basic_line/basic_line.vert +36 -36
  162. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  163. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  164. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  165. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  166. package/src/shaders/box_blur/box_blur.frag +24 -24
  167. package/src/shaders/box_blur/compose.frag +31 -31
  168. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  169. package/src/shaders/copy/copy.frag +6 -6
  170. package/src/shaders/copy/copy.vert +5 -5
  171. package/src/shaders/deferred/blit_copy.vert +11 -11
  172. package/src/shaders/deferred/deferred_compose.frag +59 -59
  173. package/src/shaders/deferred/point_light.frag +66 -66
  174. package/src/shaders/deferred/point_light.vert +13 -13
  175. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  176. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  177. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  178. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  179. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  180. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  181. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  182. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  183. package/src/shaders/edges/corners.frag +10 -10
  184. package/src/shaders/edges/corners.vert +30 -30
  185. package/src/shaders/edges/edges.frag +6 -6
  186. package/src/shaders/edges/edges.vert +27 -27
  187. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  188. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  189. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  190. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  191. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  192. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  193. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  194. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  195. package/src/shaders/grid/grid.frag +16 -16
  196. package/src/shaders/grid/grid.vert +9 -9
  197. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  198. package/src/shaders/median_filter/median_filter.frag +134 -134
  199. package/src/shaders/normal/normal.frag +6 -6
  200. package/src/shaders/normal/normal.vert +6 -6
  201. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  202. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  203. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  204. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  205. package/src/shaders/ssao/hbao.frag +264 -264
  206. package/src/shaders/ssao/ssao.frag +95 -95
  207. package/src/shaders/ssao/ssao.vert +10 -10
  208. package/src/shaders/ssao/ssao_compose.frag +14 -14
  209. package/src/shaders/transparent_mix/copy.frag +6 -6
  210. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  211. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  212. package/src/shaders/ui/ss_texture.frag +10 -10
  213. package/src/shaders/ui/ss_texture.vert +31 -31
  214. package/src/shaders/ui/ws_texture.vert +38 -38
  215. package/src/shaders/ui_element/ui_element.frag +11 -11
  216. package/src/shaders/ui_element/ui_element.vert +32 -32
  217. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  218. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  219. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  220. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  221. package/src/static_batcher/BatchedMesh.js +54 -54
  222. package/src/static_batcher/GeometryBatch.js +312 -312
  223. package/src/static_batcher/GeometryBatcher.js +63 -63
  224. package/src/static_batcher/MeshBatcher.js +56 -56
  225. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  226. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  227. package/src/ui/ui_element_state/OnIdle.js +17 -17
  228. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  229. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  230. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  231. package/src/ui/ui_element_state/UIElementState.js +18 -18
  232. package/src/utilities/ArrayUtilities.js +55 -55
  233. package/src/utilities/CameraUtilities.js +210 -210
  234. package/src/utilities/EasingFunctions.js +226 -226
  235. package/src/utilities/FrustumPointFitter.js +255 -255
  236. package/src/utilities/GeometryUtilities.js +74 -74
  237. package/src/utilities/HTMLUtilities.js +44 -44
  238. package/src/utilities/ImageUtilities.js +26 -26
  239. package/src/utilities/MeshSampler.js +152 -152
  240. package/src/utilities/ModelUtilities.js +161 -161
  241. package/src/utilities/OMath.js +155 -155
  242. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  243. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  244. package/src/utilities/StringUtilities.js +32 -32
  245. package/src/utilities/TimeUtilities.js +22 -22
  246. package/src/utilities/Validation.js +34 -34
  247. package/src/view_components/ApplicationView.js +75 -75
  248. package/src/view_components/ViewComponent.js +72 -72
  249. package/src/view_components/ViewComponentManager.js +68 -68
  250. package/src/view_components/ViewContext.js +14 -14
  251. package/src/view_components/ViewManager.js +189 -180
  252. package/src/view_components/ViewState.js +54 -54
  253. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  254. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  255. package/src/view_components/transition/TransitionTable.js +54 -54
  256. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  257. package/types/BaseApplication.d.ts +8 -8
  258. package/types/Browser.d.ts +12 -12
  259. package/types/CameraManager.d.ts +8 -8
  260. package/types/Capabilities.d.ts +6 -6
  261. package/types/Configuration.d.ts +6 -6
  262. package/types/Debug.d.ts +38 -38
  263. package/types/EventManager.d.ts +42 -42
  264. package/types/Graphics.d.ts +35 -35
  265. package/types/Initializer.d.ts +4 -4
  266. package/types/Input.d.ts +170 -170
  267. package/types/OS.d.ts +18 -18
  268. package/types/OScreen.d.ts +18 -18
  269. package/types/OrthographicCamera.d.ts +5 -5
  270. package/types/PerspectiveCamera.d.ts +5 -5
  271. package/types/ReflectionPlaneContext.d.ts +6 -6
  272. package/types/RenderLayers.d.ts +6 -6
  273. package/types/RenderLoop.d.ts +12 -12
  274. package/types/ResourceContainer.d.ts +8 -8
  275. package/types/SceneManager.d.ts +10 -10
  276. package/types/Screen.d.ts +17 -17
  277. package/types/Time.d.ts +11 -11
  278. package/types/UI.d.ts +15 -15
  279. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  280. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  281. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  282. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  283. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  284. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  285. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  286. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  287. package/types/components/AudioClip.d.ts +12 -12
  288. package/types/components/AxisHelper.d.ts +6 -6
  289. package/types/components/BaseObject.d.ts +5 -5
  290. package/types/components/EdgeMesh.d.ts +13 -13
  291. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  292. package/types/components/Grid.d.ts +2 -2
  293. package/types/components/Line.d.ts +16 -16
  294. package/types/components/MultiLinePath.d.ts +4 -4
  295. package/types/components/MultiLineText2D.d.ts +10 -10
  296. package/types/components/ObjectAxis.d.ts +3 -3
  297. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  298. package/types/components/PlaneHelper.d.ts +6 -6
  299. package/types/components/Shape2D.d.ts +4 -4
  300. package/types/components/Shape3D.d.ts +3 -3
  301. package/types/components/Text2D.d.ts +13 -13
  302. package/types/components/UIElement.d.ts +52 -52
  303. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  304. package/types/components/WorldImage.d.ts +13 -13
  305. package/types/components/sdf_text/SDFText.d.ts +30 -30
  306. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  307. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  308. package/types/editor/ManipulatorHandle.d.ts +14 -14
  309. package/types/editor/ObjectEditor.d.ts +16 -16
  310. package/types/editor/ObjectManipulator.d.ts +19 -19
  311. package/types/editor/ObjectPicker.d.ts +16 -16
  312. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  313. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  314. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  315. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  316. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  317. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  318. package/types/index.d.ts +90 -90
  319. package/types/materials/AddMaterial.d.ts +5 -5
  320. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  321. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  322. package/types/materials/BlitMaterial.d.ts +3 -3
  323. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  324. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  325. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  326. package/types/materials/ClearColorMaterial.d.ts +7 -7
  327. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  328. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  329. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  330. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  331. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  332. package/types/materials/FXAAMaterial.d.ts +3 -3
  333. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  334. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  335. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  336. package/types/materials/NormalMaterial.d.ts +2 -2
  337. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  338. package/types/materials/SDFTextMaterial.d.ts +12 -12
  339. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  340. package/types/materials/SSAOMaterial.d.ts +6 -6
  341. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  342. package/types/materials/UIElementMaterial.d.ts +7 -7
  343. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  344. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  345. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  346. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  347. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  348. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  349. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  350. package/types/object_pool/Pool.d.ts +10 -10
  351. package/types/primitives/Arrow.d.ts +8 -8
  352. package/types/primitives/Cube.d.ts +3 -3
  353. package/types/primitives/HorizontalPlane.d.ts +3 -3
  354. package/types/primitives/Sphere.d.ts +3 -3
  355. package/types/primitives/VerticalPlane.d.ts +3 -3
  356. package/types/raycast/GroupRaycaster.d.ts +13 -13
  357. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  358. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  359. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  360. package/types/raycast/RaycastResolver.d.ts +5 -5
  361. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  362. package/types/raycast/states/BaseState.d.ts +5 -5
  363. package/types/raycast/states/IdleState.d.ts +5 -5
  364. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  365. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  366. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  367. package/types/render_mode/BaseRender.d.ts +7 -7
  368. package/types/render_mode/BloomRender.d.ts +10 -10
  369. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  370. package/types/render_mode/DeferredRender.d.ts +9 -9
  371. package/types/render_mode/NormalAORender.d.ts +16 -16
  372. package/types/render_mode/NormalRender.d.ts +4 -4
  373. package/types/render_mode/OutlineRender.d.ts +20 -20
  374. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  375. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  376. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  377. package/types/render_utilities/Blitter.d.ts +16 -16
  378. package/types/render_utilities/Blurrer.d.ts +9 -9
  379. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  380. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  381. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  382. package/types/render_utilities/MedianFilter.d.ts +10 -10
  383. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  384. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  385. package/types/resource_loader/AsyncTextureLoader.ts +6 -6
  386. package/types/resource_loader/AudioLoader.d.ts +8 -8
  387. package/types/resource_loader/BasisLoader.d.ts +6 -6
  388. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  389. package/types/resource_loader/DAELoader.d.ts +6 -6
  390. package/types/resource_loader/DDSLoader.d.ts +6 -6
  391. package/types/resource_loader/FileLoader.d.ts +6 -6
  392. package/types/resource_loader/FontLoader.d.ts +6 -6
  393. package/types/resource_loader/GLTFDRACOLoader.d.ts +6 -7
  394. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  395. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  396. package/types/resource_loader/JSONLoader.d.ts +6 -6
  397. package/types/resource_loader/OBJLoader.d.ts +6 -6
  398. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  399. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  400. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  401. package/types/resource_loader/SVGLoader.d.ts +6 -6
  402. package/types/resource_loader/TextLoader.d.ts +6 -6
  403. package/types/resource_loader/TextureLoader.d.ts +6 -6
  404. package/types/resource_loader/VideoLoader.d.ts +6 -6
  405. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  406. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  407. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  408. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  409. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  410. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  411. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  412. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  413. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  414. package/types/utilities/ArrayUtilities.d.ts +7 -7
  415. package/types/utilities/CameraUtilities.d.ts +24 -24
  416. package/types/utilities/EasingFunctions.d.ts +35 -35
  417. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  418. package/types/utilities/GeometryUtilities.d.ts +4 -4
  419. package/types/utilities/HTMLUtilities.d.ts +10 -10
  420. package/types/utilities/ImageUtilities.d.ts +4 -4
  421. package/types/utilities/MeshSampler.d.ts +14 -14
  422. package/types/utilities/ModelUtilities.d.ts +13 -13
  423. package/types/utilities/OMath.d.ts +21 -21
  424. package/types/utilities/ObjectUtilities.d.ts +16 -16
  425. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  426. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  427. package/types/utilities/StringUtilities.d.ts +5 -5
  428. package/types/utilities/TimeUtilities.d.ts +3 -3
  429. package/types/utilities/Validation.d.ts +6 -6
  430. package/types/view_components/ApplicationView.d.ts +20 -20
  431. package/types/view_components/ViewComponent.d.ts +15 -15
  432. package/types/view_components/ViewComponentManager.d.ts +10 -10
  433. package/types/view_components/ViewContext.d.ts +6 -6
  434. package/types/view_components/ViewManager.d.ts +24 -24
  435. package/types/view_components/ViewState.d.ts +15 -15
  436. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  437. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  438. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  439. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,49 +1,49 @@
1
- import AbstractLoader from './AbstractLoader';
2
-
3
- import * as THREERGBELoader from 'three/examples/jsm/loaders/RGBELoader.js';
4
-
5
- import { UnsignedByteType as THREEUnsignedByteType } from 'three';
6
-
7
- export default class RGBETextureLoader extends AbstractLoader
8
- {
9
- constructor(resource_id, url, size)
10
- {
11
- super(resource_id, url, size);
12
- this.loader = new THREERGBELoader.RGBELoader();
13
- this.loader.setDataType(THREEUnsignedByteType);
14
- }
15
-
16
- on_preloaded_finished(resource_container)
17
- {
18
- if (resource_container.resources_by_url[this.url] === undefined)
19
- {
20
- this.loader.load(this.url, (hdr) =>
21
- {
22
- resource_container.set_resource(this.resource_id, this.url, hdr);
23
-
24
- this.__update_downloaded_bytes(1, 1);
25
- this.__loading_ended();
26
- },
27
- (xhr) =>
28
- {
29
- // if (xhr)
30
- // {
31
- // let total = xhr.total || this.total_bytes;
32
- // this.__update_downloaded_bytes(xhr.loaded, total);
33
- // }
34
- },
35
- (msg) =>
36
- {
37
- this.__set_error(msg + '\n\n\t If the error says something about unexpected token < in JSON then the probably the problem is related to the file not being found. Check the name and path of the resource');
38
- this.__loading_ended();
39
- });
40
- }
41
- else
42
- {
43
- resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
44
-
45
- this.__update_downloaded_bytes(1, 1);
46
- this.__loading_ended();
47
- }
48
- }
49
- }
1
+ import AbstractLoader from './AbstractLoader';
2
+
3
+ import * as THREERGBELoader from 'three/examples/jsm/loaders/RGBELoader.js';
4
+
5
+ import { UnsignedByteType as THREEUnsignedByteType } from 'three';
6
+
7
+ export default class RGBETextureLoader extends AbstractLoader
8
+ {
9
+ constructor(resource_id, url, size)
10
+ {
11
+ super(resource_id, url, size);
12
+ this.loader = new THREERGBELoader.RGBELoader();
13
+ this.loader.setDataType(THREEUnsignedByteType);
14
+ }
15
+
16
+ on_preloaded_finished(resource_container)
17
+ {
18
+ if (resource_container.resources_by_url[this.url] === undefined)
19
+ {
20
+ this.loader.load(this.url, (hdr) =>
21
+ {
22
+ resource_container.set_resource(this.resource_id, this.url, hdr);
23
+
24
+ this.__update_downloaded_bytes(1, 1);
25
+ this.__loading_ended();
26
+ },
27
+ (xhr) =>
28
+ {
29
+ // if (xhr)
30
+ // {
31
+ // let total = xhr.total || this.total_bytes;
32
+ // this.__update_downloaded_bytes(xhr.loaded, total);
33
+ // }
34
+ },
35
+ (msg) =>
36
+ {
37
+ this.__set_error(msg + '\n\n\t If the error says something about unexpected token < in JSON then the probably the problem is related to the file not being found. Check the name and path of the resource');
38
+ this.__loading_ended();
39
+ });
40
+ }
41
+ else
42
+ {
43
+ resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
44
+
45
+ this.__update_downloaded_bytes(1, 1);
46
+ this.__loading_ended();
47
+ }
48
+ }
49
+ }
@@ -1,30 +1,30 @@
1
- import AbstractLoader from './AbstractLoader';
2
-
3
- export default class VideoLoader extends AbstractLoader
4
- {
5
- constructor(resource_id, url, size)
6
- {
7
- super(resource_id, url, size);
8
- }
9
-
10
- on_preloaded_finished(resource_container, response)
11
- {
12
- if (resource_container.resources_by_url[this.url] === undefined)
13
- {
14
- response.blob().then((blob) =>
15
- {
16
- resource_container.set_resource(this.resource_id, this.url, URL.createObjectURL(blob));
17
-
18
- this.__update_downloaded_bytes(1, 1);
19
- this.__loading_ended();
20
- });
21
- }
22
- else
23
- {
24
- resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
25
-
26
- this.__update_downloaded_bytes(1, 1);
27
- this.__loading_ended();
28
- }
29
- }
30
- }
1
+ import AbstractLoader from './AbstractLoader';
2
+
3
+ export default class VideoLoader extends AbstractLoader
4
+ {
5
+ constructor(resource_id, url, size)
6
+ {
7
+ super(resource_id, url, size);
8
+ }
9
+
10
+ on_preloaded_finished(resource_container, response)
11
+ {
12
+ if (resource_container.resources_by_url[this.url] === undefined)
13
+ {
14
+ response.blob().then((blob) =>
15
+ {
16
+ resource_container.set_resource(this.resource_id, this.url, URL.createObjectURL(blob));
17
+
18
+ this.__update_downloaded_bytes(1, 1);
19
+ this.__loading_ended();
20
+ });
21
+ }
22
+ else
23
+ {
24
+ resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
25
+
26
+ this.__update_downloaded_bytes(1, 1);
27
+ this.__loading_ended();
28
+ }
29
+ }
30
+ }
@@ -1,9 +1,9 @@
1
- uniform sampler2D _MainTex;
2
- uniform sampler2D _SecondTex;
3
-
4
- varying vec2 vUv;
5
- void main()
6
- {
7
- gl_FragColor = texture2D(_MainTex, vUv);
8
- gl_FragColor += texture2D(_SecondTex, vUv);
1
+ uniform sampler2D _MainTex;
2
+ uniform sampler2D _SecondTex;
3
+
4
+ varying vec2 vUv;
5
+ void main()
6
+ {
7
+ gl_FragColor = texture2D(_MainTex, vUv);
8
+ gl_FragColor += texture2D(_SecondTex, vUv);
9
9
  }
@@ -1,72 +1,72 @@
1
- // FXAA shader, GLSL code adapted from:
2
- // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
3
- // Whitepaper describing the technique:
4
- // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
5
-
6
- // from: https://code.google.com/p/processing/source/browse/trunk/processing/java/libraries/opengl/examples/Shaders/FXAA/data/fxaa.glsl?r=9668
7
-
8
- uniform sampler2D _MainTex;
9
- uniform vec2 _Resolution;
10
-
11
- varying vec2 vUv;
12
-
13
-
14
- void main() {
15
- // The inverse of the texture dimensions along X and Y
16
- vec2 texcoordOffset = 1. / _Resolution;
17
-
18
- //varying vec4 vertColor;
19
- vec4 vertTexcoord = vec4( vUv, 1., 1. );
20
-
21
- // The parameters are hardcoded for now, but could be
22
- // made into uniforms to control fromt he program.
23
- float FXAA_SPAN_MAX = 8.0;
24
- float FXAA_REDUCE_MUL = 1.0/8.0;
25
- float FXAA_REDUCE_MIN = (1.0/128.0);
26
-
27
- vec3 rgbNW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, -1.0) * texcoordOffset)).xyz;
28
- vec3 rgbNE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, -1.0) * texcoordOffset)).xyz;
29
- vec3 rgbSW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, +1.0) * texcoordOffset)).xyz;
30
- vec3 rgbSE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, +1.0) * texcoordOffset)).xyz;
31
- vec3 rgbM = texture2D(_MainTex, vertTexcoord.xy).xyz;
32
-
33
- vec3 luma = vec3(0.299, 0.587, 0.114);
34
- float lumaNW = dot(rgbNW, luma);
35
- float lumaNE = dot(rgbNE, luma);
36
- float lumaSW = dot(rgbSW, luma);
37
- float lumaSE = dot(rgbSE, luma);
38
- float lumaM = dot( rgbM, luma);
39
-
40
- float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
41
- float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
42
-
43
- vec2 dir;
44
- dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
45
- dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
46
-
47
- float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
48
-
49
- float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
50
-
51
- dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
52
- max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * texcoordOffset;
53
-
54
- vec3 rgbA = (1.0/2.0) * (
55
- texture2D(_MainTex, vertTexcoord.xy + dir * (1.0/3.0 - 0.5)).xyz +
56
- texture2D(_MainTex, vertTexcoord.xy + dir * (2.0/3.0 - 0.5)).xyz);
57
- vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
58
- texture2D(_MainTex, vertTexcoord.xy + dir * (0.0/3.0 - 0.5)).xyz +
59
- texture2D(_MainTex, vertTexcoord.xy + dir * (3.0/3.0 - 0.5)).xyz);
60
- float lumaB = dot(rgbB, luma);
61
-
62
- if((lumaB < lumaMin) || (lumaB > lumaMax)){
63
- gl_FragColor.xyz=rgbA;
64
- } else {
65
- gl_FragColor.xyz=rgbB;
66
- }
67
- gl_FragColor.a = 1.0;
68
-
69
- // gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb, 1.0);
70
- // gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
71
- //gl_FragColor *= vertColor;
1
+ // FXAA shader, GLSL code adapted from:
2
+ // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
3
+ // Whitepaper describing the technique:
4
+ // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
5
+
6
+ // from: https://code.google.com/p/processing/source/browse/trunk/processing/java/libraries/opengl/examples/Shaders/FXAA/data/fxaa.glsl?r=9668
7
+
8
+ uniform sampler2D _MainTex;
9
+ uniform vec2 _Resolution;
10
+
11
+ varying vec2 vUv;
12
+
13
+
14
+ void main() {
15
+ // The inverse of the texture dimensions along X and Y
16
+ vec2 texcoordOffset = 1. / _Resolution;
17
+
18
+ //varying vec4 vertColor;
19
+ vec4 vertTexcoord = vec4( vUv, 1., 1. );
20
+
21
+ // The parameters are hardcoded for now, but could be
22
+ // made into uniforms to control fromt he program.
23
+ float FXAA_SPAN_MAX = 8.0;
24
+ float FXAA_REDUCE_MUL = 1.0/8.0;
25
+ float FXAA_REDUCE_MIN = (1.0/128.0);
26
+
27
+ vec3 rgbNW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, -1.0) * texcoordOffset)).xyz;
28
+ vec3 rgbNE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, -1.0) * texcoordOffset)).xyz;
29
+ vec3 rgbSW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, +1.0) * texcoordOffset)).xyz;
30
+ vec3 rgbSE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, +1.0) * texcoordOffset)).xyz;
31
+ vec3 rgbM = texture2D(_MainTex, vertTexcoord.xy).xyz;
32
+
33
+ vec3 luma = vec3(0.299, 0.587, 0.114);
34
+ float lumaNW = dot(rgbNW, luma);
35
+ float lumaNE = dot(rgbNE, luma);
36
+ float lumaSW = dot(rgbSW, luma);
37
+ float lumaSE = dot(rgbSE, luma);
38
+ float lumaM = dot( rgbM, luma);
39
+
40
+ float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
41
+ float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
42
+
43
+ vec2 dir;
44
+ dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
45
+ dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
46
+
47
+ float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
48
+
49
+ float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
50
+
51
+ dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
52
+ max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * texcoordOffset;
53
+
54
+ vec3 rgbA = (1.0/2.0) * (
55
+ texture2D(_MainTex, vertTexcoord.xy + dir * (1.0/3.0 - 0.5)).xyz +
56
+ texture2D(_MainTex, vertTexcoord.xy + dir * (2.0/3.0 - 0.5)).xyz);
57
+ vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
58
+ texture2D(_MainTex, vertTexcoord.xy + dir * (0.0/3.0 - 0.5)).xyz +
59
+ texture2D(_MainTex, vertTexcoord.xy + dir * (3.0/3.0 - 0.5)).xyz);
60
+ float lumaB = dot(rgbB, luma);
61
+
62
+ if((lumaB < lumaMin) || (lumaB > lumaMax)){
63
+ gl_FragColor.xyz=rgbA;
64
+ } else {
65
+ gl_FragColor.xyz=rgbB;
66
+ }
67
+ gl_FragColor.a = 1.0;
68
+
69
+ // gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb, 1.0);
70
+ // gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
71
+ //gl_FragColor *= vertColor;
72
72
  }
@@ -1,6 +1,6 @@
1
- uniform vec3 _Color;
2
-
3
- void main()
4
- {
5
- gl_FragColor = vec4(_Color, 1.0);
1
+ uniform vec3 _Color;
2
+
3
+ void main()
4
+ {
5
+ gl_FragColor = vec4(_Color, 1.0);
6
6
  }
@@ -1,10 +1,10 @@
1
- varying vec2 vUv;
2
-
3
- void main()
4
- {
5
- vec3 pos = position;
6
- mat4 MVP = projectionMatrix * modelViewMatrix;
7
-
8
- gl_Position = MVP * vec4( pos, 1.0 );
9
- vUv = uv;
1
+ varying vec2 vUv;
2
+
3
+ void main()
4
+ {
5
+ vec3 pos = position;
6
+ mat4 MVP = projectionMatrix * modelViewMatrix;
7
+
8
+ gl_Position = MVP * vec4( pos, 1.0 );
9
+ vUv = uv;
10
10
  }
@@ -1,37 +1,37 @@
1
- uniform float _Length;
2
- uniform float _ElapsedTime;
3
- uniform float _Thickness;
4
- uniform vec3 _Color;
5
-
6
- varying float line_coverage;
7
- varying float uv_u;
8
-
9
-
10
-
11
-
12
- float aastep(float threshold, float value) {
13
- #ifdef GL_OES_standard_derivatives
14
- float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
15
- return smoothstep(threshold-afwidth, threshold+afwidth, value);
16
- #else
17
- return step(threshold, value);
18
- #endif
19
- }
20
-
21
- void main()
22
- {
23
-
24
- // float y = fract(line_coverage /_Thickness - _TrueElapsedTime) ;
25
-
26
- // vec2 uv = vec2(uv_u, y);
27
-
28
-
29
- // vec4 col = texture2D(_ArrowsTex,uv);
30
- // col.rgb *= _ForwardColor;
31
- // col.a = aastep(0.5, col.a);
32
- // gl_FragColor = col;
33
- float u = (1.0 - abs(uv_u * 2.0 - 1.0));
34
- float diffuse = dot(vec2(u, u), vec2(0.0, 1.0)) * 0.5+0.5;
35
- gl_FragColor = vec4(_Color * diffuse, 1.0);
36
-
1
+ uniform float _Length;
2
+ uniform float _ElapsedTime;
3
+ uniform float _Thickness;
4
+ uniform vec3 _Color;
5
+
6
+ varying float line_coverage;
7
+ varying float uv_u;
8
+
9
+
10
+
11
+
12
+ float aastep(float threshold, float value) {
13
+ #ifdef GL_OES_standard_derivatives
14
+ float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
15
+ return smoothstep(threshold-afwidth, threshold+afwidth, value);
16
+ #else
17
+ return step(threshold, value);
18
+ #endif
19
+ }
20
+
21
+ void main()
22
+ {
23
+
24
+ // float y = fract(line_coverage /_Thickness - _TrueElapsedTime) ;
25
+
26
+ // vec2 uv = vec2(uv_u, y);
27
+
28
+
29
+ // vec4 col = texture2D(_ArrowsTex,uv);
30
+ // col.rgb *= _ForwardColor;
31
+ // col.a = aastep(0.5, col.a);
32
+ // gl_FragColor = col;
33
+ float u = (1.0 - abs(uv_u * 2.0 - 1.0));
34
+ float diffuse = dot(vec2(u, u), vec2(0.0, 1.0)) * 0.5+0.5;
35
+ gl_FragColor = vec4(_Color * diffuse, 1.0);
36
+
37
37
  }
@@ -1,37 +1,37 @@
1
- uniform float _Thickness;
2
-
3
-
4
- attribute vec3 next_position;
5
- attribute vec3 previous_position;
6
- attribute float orientation;
7
- attribute float coverage;
8
-
9
- varying float line_coverage;
10
- varying float uv_u;
11
-
12
- vec3 w_space_normal(vec3 from, vec3 to)
13
- {
14
- vec3 w_from = (modelMatrix * vec4(from, 1.0)).xyz;
15
- vec3 w_to = (modelMatrix * vec4(to, 1.0)).xyz;
16
-
17
- vec3 z = normalize(w_to - w_from);
18
- return normalize(cross(z , normalize(cameraPosition - w_from)));
19
-
20
- }
21
-
22
- void main()
23
- {
24
-
25
- mat4 VP = projectionMatrix * viewMatrix;
26
-
27
- vec3 pos = position;
28
- vec3 normal = w_space_normal(next_position ,previous_position);
29
- pos = (modelMatrix * vec4(pos, 1.0)).xyz;
30
- pos += normal * (_Thickness * 0.5) * orientation;
31
-
32
- gl_Position = VP * vec4(pos, 1.0);
33
-
34
- line_coverage = coverage;
35
- uv_u = orientation * 0.5 + 0.5;
36
-
1
+ uniform float _Thickness;
2
+
3
+
4
+ attribute vec3 next_position;
5
+ attribute vec3 previous_position;
6
+ attribute float orientation;
7
+ attribute float coverage;
8
+
9
+ varying float line_coverage;
10
+ varying float uv_u;
11
+
12
+ vec3 w_space_normal(vec3 from, vec3 to)
13
+ {
14
+ vec3 w_from = (modelMatrix * vec4(from, 1.0)).xyz;
15
+ vec3 w_to = (modelMatrix * vec4(to, 1.0)).xyz;
16
+
17
+ vec3 z = normalize(w_to - w_from);
18
+ return normalize(cross(z , normalize(cameraPosition - w_from)));
19
+
20
+ }
21
+
22
+ void main()
23
+ {
24
+
25
+ mat4 VP = projectionMatrix * viewMatrix;
26
+
27
+ vec3 pos = position;
28
+ vec3 normal = w_space_normal(next_position ,previous_position);
29
+ pos = (modelMatrix * vec4(pos, 1.0)).xyz;
30
+ pos += normal * (_Thickness * 0.5) * orientation;
31
+
32
+ gl_Position = VP * vec4(pos, 1.0);
33
+
34
+ line_coverage = coverage;
35
+ uv_u = orientation * 0.5 + 0.5;
36
+
37
37
  }
@@ -1,10 +1,10 @@
1
- uniform sampler2D _MainTex;
2
- varying vec2 vUv;
3
- uniform float _Opacity;
4
-
5
- void main()
6
- {
7
- gl_FragColor = texture2D(_MainTex, vUv);
8
- gl_FragColor.a *= _Opacity;
9
- //gl_FragColor.r = 1.0;
1
+ uniform sampler2D _MainTex;
2
+ varying vec2 vUv;
3
+ uniform float _Opacity;
4
+
5
+ void main()
6
+ {
7
+ gl_FragColor = texture2D(_MainTex, vUv);
8
+ gl_FragColor.a *= _Opacity;
9
+ //gl_FragColor.r = 1.0;
10
10
  }
@@ -1,17 +1,17 @@
1
- varying vec2 vUv;
2
- uniform float _ScreenAligned;
3
- uniform float _Scale;
4
- void main()
5
- {
6
- vec3 pos = position;
7
-
8
- mat4 local_to_camera = modelViewMatrix;
9
- // float scale = length(vec3(modelMatrix[0][0], modelMatrix[1][1], modelMatrix[2][2]))/2.0;
10
- float scale = _Scale;
11
- local_to_camera[0] = mix(modelViewMatrix[0], vec4(1.0 * scale, 0.0, 0.0, 0.0), _ScreenAligned);
12
- local_to_camera[1] = mix(modelViewMatrix[1], vec4(0.0, 1.0 * scale, 0.0, 0.0), _ScreenAligned);
13
- local_to_camera[2] = mix(modelViewMatrix[2], vec4(0.0, 0.0, 1.0 * scale, 0.0), _ScreenAligned);
14
-
15
- gl_Position = projectionMatrix * local_to_camera * vec4( pos, 1.0 );
16
- vUv = uv;
1
+ varying vec2 vUv;
2
+ uniform float _ScreenAligned;
3
+ uniform float _Scale;
4
+ void main()
5
+ {
6
+ vec3 pos = position;
7
+
8
+ mat4 local_to_camera = modelViewMatrix;
9
+ // float scale = length(vec3(modelMatrix[0][0], modelMatrix[1][1], modelMatrix[2][2]))/2.0;
10
+ float scale = _Scale;
11
+ local_to_camera[0] = mix(modelViewMatrix[0], vec4(1.0 * scale, 0.0, 0.0, 0.0), _ScreenAligned);
12
+ local_to_camera[1] = mix(modelViewMatrix[1], vec4(0.0, 1.0 * scale, 0.0, 0.0), _ScreenAligned);
13
+ local_to_camera[2] = mix(modelViewMatrix[2], vec4(0.0, 0.0, 1.0 * scale, 0.0), _ScreenAligned);
14
+
15
+ gl_Position = projectionMatrix * local_to_camera * vec4( pos, 1.0 );
16
+ vUv = uv;
17
17
  }
@@ -1,22 +1,22 @@
1
- uniform sampler2D _MainTex;
2
- uniform sampler2D _BlurredTex;
3
- uniform vec2 _Resolution;
4
- uniform float _BloomStrength;
5
- varying vec2 vUv;
6
-
7
- vec4 pow_v4(vec4 vec, float p)
8
- {
9
- vec4 v = vec;
10
- v.r = pow(abs(v.r), p);
11
- v.g = pow(abs(v.g), p);
12
- v.b = pow(abs(v.b), p);
13
- v.a = pow(abs(v.a), p);
14
- return v;
15
- }
16
-
17
- void main()
18
- {
19
- vec4 col = texture2D( _MainTex, vUv);
20
- vec4 blur = texture2D( _BlurredTex, vUv);
21
- gl_FragColor = col + blur * _BloomStrength;
22
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform sampler2D _BlurredTex;
3
+ uniform vec2 _Resolution;
4
+ uniform float _BloomStrength;
5
+ varying vec2 vUv;
6
+
7
+ vec4 pow_v4(vec4 vec, float p)
8
+ {
9
+ vec4 v = vec;
10
+ v.r = pow(abs(v.r), p);
11
+ v.g = pow(abs(v.g), p);
12
+ v.b = pow(abs(v.b), p);
13
+ v.a = pow(abs(v.a), p);
14
+ return v;
15
+ }
16
+
17
+ void main()
18
+ {
19
+ vec4 col = texture2D( _MainTex, vUv);
20
+ vec4 blur = texture2D( _BlurredTex, vUv);
21
+ gl_FragColor = col + blur * _BloomStrength;
22
+ }
@@ -1,13 +1,13 @@
1
- uniform sampler2D _MainTex;
2
- uniform sampler2D _BlurredTex;
3
- uniform vec2 _Resolution;
4
- uniform float _BloomStrength;
5
- varying vec2 vUv;
6
-
7
- void main()
8
- {
9
- // vec4 col = texture2D( _MainTex, vUv);
10
- vec4 blur = texture2D( _BlurredTex, vUv);
11
- gl_FragColor = blur;
12
- // gl_FragColor = col + blur * _BloomStrength;
13
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform sampler2D _BlurredTex;
3
+ uniform vec2 _Resolution;
4
+ uniform float _BloomStrength;
5
+ varying vec2 vUv;
6
+
7
+ void main()
8
+ {
9
+ // vec4 col = texture2D( _MainTex, vUv);
10
+ vec4 blur = texture2D( _BlurredTex, vUv);
11
+ gl_FragColor = blur;
12
+ // gl_FragColor = col + blur * _BloomStrength;
13
+ }