ohzi-core 5.18.0 → 5.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +55 -55
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -20
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +325 -338
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +21 -21
  17. package/src/KeyboardInput.js +128 -128
  18. package/src/OS.js +58 -84
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +62 -62
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +195 -195
  33. package/src/action_sequencer/NumberInterpolator.js +24 -24
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -41
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +179 -177
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/AudioLoader.js +27 -22
  147. package/src/resource_loader/BasisLoader.js +50 -50
  148. package/src/resource_loader/FontLoader.js +39 -39
  149. package/src/resource_loader/JSONLoader.js +40 -40
  150. package/src/resource_loader/OBJLoader.js +39 -39
  151. package/src/resource_loader/PointArrayLoader.js +63 -63
  152. package/src/resource_loader/RGBETextureLoader.js +42 -42
  153. package/src/resource_loader/ResourceBatch.js +2 -2
  154. package/src/resource_loader/TextureLoader.js +5 -4
  155. package/src/resource_loader/VideoLoader.js +20 -20
  156. package/src/shaders/add/add.frag +8 -8
  157. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  158. package/src/shaders/basic_color/basic_color.frag +5 -5
  159. package/src/shaders/basic_color/basic_color.vert +9 -9
  160. package/src/shaders/basic_line/basic_line.frag +36 -36
  161. package/src/shaders/basic_line/basic_line.vert +36 -36
  162. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  163. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  164. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  165. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  166. package/src/shaders/box_blur/box_blur.frag +24 -24
  167. package/src/shaders/box_blur/compose.frag +31 -31
  168. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  169. package/src/shaders/copy/copy.frag +6 -6
  170. package/src/shaders/copy/copy.vert +5 -5
  171. package/src/shaders/deferred/blit_copy.vert +11 -11
  172. package/src/shaders/deferred/deferred_compose.frag +59 -59
  173. package/src/shaders/deferred/point_light.frag +66 -66
  174. package/src/shaders/deferred/point_light.vert +13 -13
  175. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  176. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  177. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  178. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  179. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  180. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  181. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  182. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  183. package/src/shaders/edges/corners.frag +10 -10
  184. package/src/shaders/edges/corners.vert +30 -30
  185. package/src/shaders/edges/edges.frag +6 -6
  186. package/src/shaders/edges/edges.vert +27 -27
  187. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  188. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  189. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  190. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  191. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  192. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  193. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  194. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  195. package/src/shaders/grid/grid.frag +16 -16
  196. package/src/shaders/grid/grid.vert +9 -9
  197. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  198. package/src/shaders/median_filter/median_filter.frag +134 -134
  199. package/src/shaders/normal/normal.frag +6 -6
  200. package/src/shaders/normal/normal.vert +6 -6
  201. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  202. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  203. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  204. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  205. package/src/shaders/ssao/hbao.frag +264 -264
  206. package/src/shaders/ssao/ssao.frag +95 -95
  207. package/src/shaders/ssao/ssao.vert +10 -10
  208. package/src/shaders/ssao/ssao_compose.frag +14 -14
  209. package/src/shaders/transparent_mix/copy.frag +6 -6
  210. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  211. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  212. package/src/shaders/ui/ss_texture.frag +10 -10
  213. package/src/shaders/ui/ss_texture.vert +31 -31
  214. package/src/shaders/ui/ws_texture.vert +38 -38
  215. package/src/shaders/ui_element/ui_element.frag +11 -11
  216. package/src/shaders/ui_element/ui_element.vert +32 -32
  217. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  218. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  219. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  220. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  221. package/src/static_batcher/BatchedMesh.js +54 -54
  222. package/src/static_batcher/GeometryBatch.js +312 -312
  223. package/src/static_batcher/GeometryBatcher.js +63 -63
  224. package/src/static_batcher/MeshBatcher.js +56 -56
  225. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  226. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  227. package/src/ui/ui_element_state/OnIdle.js +17 -17
  228. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  229. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  230. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  231. package/src/ui/ui_element_state/UIElementState.js +18 -18
  232. package/src/utilities/ArrayUtilities.js +55 -55
  233. package/src/utilities/CameraUtilities.js +210 -210
  234. package/src/utilities/EasingFunctions.js +215 -215
  235. package/src/utilities/FrustumPointFitter.js +255 -255
  236. package/src/utilities/GeometryUtilities.js +74 -74
  237. package/src/utilities/ImageUtilities.js +26 -26
  238. package/src/utilities/MeshSampler.js +152 -100
  239. package/src/utilities/ModelUtilities.js +161 -161
  240. package/src/utilities/OMath.js +155 -150
  241. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  242. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  243. package/src/utilities/StringUtilities.js +32 -32
  244. package/src/utilities/TimeUtilities.js +22 -22
  245. package/src/utilities/Validation.js +34 -34
  246. package/src/view_components/ApplicationView.js +60 -60
  247. package/src/view_components/ViewComponent.js +37 -37
  248. package/src/view_components/ViewComponentManager.js +58 -58
  249. package/src/view_components/ViewContext.js +14 -14
  250. package/src/view_components/ViewManager.js +129 -129
  251. package/src/view_components/ViewState.js +54 -54
  252. package/src/view_components/transition/ActionSequencerBuilder.js +91 -91
  253. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  254. package/src/view_components/transition/TransitionTable.js +44 -44
  255. package/src/view_components/transition/ViewStateTransitionHandler.js +95 -95
  256. package/types/BaseApplication.d.ts +8 -8
  257. package/types/Browser.d.ts +12 -12
  258. package/types/CameraManager.d.ts +8 -8
  259. package/types/Capabilities.d.ts +6 -6
  260. package/types/Configuration.d.ts +6 -6
  261. package/types/Debug.d.ts +37 -37
  262. package/types/EventManager.d.ts +42 -42
  263. package/types/Graphics.d.ts +35 -36
  264. package/types/Initializer.d.ts +4 -4
  265. package/types/Input.d.ts +8 -8
  266. package/types/OS.d.ts +18 -18
  267. package/types/OrthographicCamera.d.ts +5 -5
  268. package/types/PerspectiveCamera.d.ts +5 -5
  269. package/types/ReflectionPlaneContext.d.ts +6 -6
  270. package/types/RenderLayers.d.ts +6 -6
  271. package/types/RenderLoop.d.ts +13 -13
  272. package/types/ResourceContainer.d.ts +8 -8
  273. package/types/SceneManager.d.ts +10 -10
  274. package/types/Screen.d.ts +17 -17
  275. package/types/Time.d.ts +11 -11
  276. package/types/UI.d.ts +15 -15
  277. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  278. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  279. package/types/action_sequencer/ActionSequencer.d.ts +28 -28
  280. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  281. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  282. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  283. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  284. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  285. package/types/components/AudioClip.d.ts +12 -12
  286. package/types/components/AxisHelper.d.ts +6 -6
  287. package/types/components/BaseObject.d.ts +5 -5
  288. package/types/components/EdgeMesh.d.ts +13 -13
  289. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  290. package/types/components/Grid.d.ts +2 -2
  291. package/types/components/Line.d.ts +16 -16
  292. package/types/components/MultiLinePath.d.ts +4 -4
  293. package/types/components/MultiLineText2D.d.ts +10 -10
  294. package/types/components/ObjectAxis.d.ts +3 -3
  295. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  296. package/types/components/PlaneHelper.d.ts +6 -6
  297. package/types/components/Shape2D.d.ts +4 -4
  298. package/types/components/Shape3D.d.ts +3 -3
  299. package/types/components/Text2D.d.ts +13 -13
  300. package/types/components/UIElement.d.ts +52 -52
  301. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  302. package/types/components/WorldImage.d.ts +13 -13
  303. package/types/components/sdf_text/SDFText.d.ts +30 -30
  304. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  305. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  306. package/types/editor/ManipulatorHandle.d.ts +14 -14
  307. package/types/editor/ObjectEditor.d.ts +16 -16
  308. package/types/editor/ObjectManipulator.d.ts +19 -19
  309. package/types/editor/ObjectPicker.d.ts +16 -16
  310. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  311. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  312. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  313. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  314. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  315. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  316. package/types/index.d.ts +73 -73
  317. package/types/materials/AddMaterial.d.ts +5 -5
  318. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  319. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  320. package/types/materials/BlitMaterial.d.ts +3 -3
  321. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  322. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  323. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  324. package/types/materials/ClearColorMaterial.d.ts +7 -7
  325. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  326. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  327. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  328. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  329. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  330. package/types/materials/FXAAMaterial.d.ts +3 -3
  331. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  332. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  333. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  334. package/types/materials/NormalMaterial.d.ts +2 -2
  335. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  336. package/types/materials/SDFTextMaterial.d.ts +12 -12
  337. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  338. package/types/materials/SSAOMaterial.d.ts +6 -6
  339. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  340. package/types/materials/UIElementMaterial.d.ts +7 -7
  341. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  342. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  343. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  344. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  345. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  346. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  347. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  348. package/types/object_pool/Pool.d.ts +10 -10
  349. package/types/primitives/Arrow.d.ts +8 -8
  350. package/types/primitives/Cube.d.ts +3 -3
  351. package/types/primitives/HorizontalPlane.d.ts +3 -3
  352. package/types/primitives/Sphere.d.ts +3 -3
  353. package/types/primitives/VerticalPlane.d.ts +3 -3
  354. package/types/raycast/GroupRaycaster.d.ts +13 -13
  355. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  356. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  357. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  358. package/types/raycast/RaycastResolver.d.ts +5 -5
  359. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  360. package/types/raycast/states/BaseState.d.ts +5 -5
  361. package/types/raycast/states/IdleState.d.ts +5 -5
  362. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  363. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  364. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  365. package/types/render_mode/BaseRender.d.ts +7 -7
  366. package/types/render_mode/BloomRender.d.ts +10 -10
  367. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  368. package/types/render_mode/DeferredRender.d.ts +9 -9
  369. package/types/render_mode/NormalAORender.d.ts +16 -16
  370. package/types/render_mode/NormalRender.d.ts +4 -4
  371. package/types/render_mode/OutlineRender.d.ts +20 -20
  372. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  373. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  374. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  375. package/types/render_utilities/Blitter.d.ts +16 -16
  376. package/types/render_utilities/Blurrer.d.ts +9 -9
  377. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  378. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  379. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  380. package/types/render_utilities/MedianFilter.d.ts +10 -10
  381. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  382. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  383. package/types/resource_loader/AudioLoader.d.ts +8 -8
  384. package/types/resource_loader/BasisLoader.d.ts +6 -6
  385. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  386. package/types/resource_loader/DAELoader.d.ts +6 -6
  387. package/types/resource_loader/DDSLoader.d.ts +6 -6
  388. package/types/resource_loader/FileLoader.d.ts +6 -6
  389. package/types/resource_loader/FontLoader.d.ts +6 -6
  390. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  391. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  392. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  393. package/types/resource_loader/JSONLoader.d.ts +6 -6
  394. package/types/resource_loader/OBJLoader.d.ts +6 -6
  395. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  396. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  397. package/types/resource_loader/ResourceBatch.d.ts +28 -28
  398. package/types/resource_loader/SVGLoader.d.ts +6 -6
  399. package/types/resource_loader/TextLoader.d.ts +6 -6
  400. package/types/resource_loader/TextureLoader.d.ts +6 -6
  401. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  402. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  403. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  404. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  407. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  408. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  409. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  410. package/types/utilities/ArrayUtilities.d.ts +7 -7
  411. package/types/utilities/CameraUtilities.d.ts +24 -24
  412. package/types/utilities/EasingFunctions.d.ts +35 -35
  413. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  414. package/types/utilities/GeometryUtilities.d.ts +4 -4
  415. package/types/utilities/ImageUtilities.d.ts +4 -4
  416. package/types/utilities/MeshSampler.d.ts +14 -14
  417. package/types/utilities/ModelUtilities.d.ts +13 -13
  418. package/types/utilities/{MathUtilities.d.ts → OMath.d.ts} +21 -12
  419. package/types/utilities/ObjectUtilities.d.ts +5 -5
  420. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  421. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  422. package/types/utilities/StringUtilities.d.ts +5 -5
  423. package/types/utilities/TimeUtilities.d.ts +3 -3
  424. package/types/utilities/Validation.d.ts +6 -6
  425. package/types/view_components/ApplicationView.d.ts +11 -11
  426. package/types/view_components/ViewComponent.d.ts +13 -13
  427. package/types/view_components/ViewComponentManager.d.ts +10 -10
  428. package/types/view_components/ViewContext.d.ts +6 -6
  429. package/types/view_components/ViewManager.d.ts +24 -24
  430. package/types/view_components/ViewState.d.ts +15 -15
  431. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  432. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  433. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  434. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
package/src/Graphics.js CHANGED
@@ -1,338 +1,325 @@
1
- import Configuration from './Configuration';
2
- import BaseRender from './render_mode/BaseRender';
3
- import Screen from './Screen';
4
- import CameraManager from './CameraManager';
5
- import SceneManager from './SceneManager';
6
- import Capabilities from './Capabilities';
7
- import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
- import Blitter from './render_utilities/Blitter';
9
-
10
- import { WebGLRenderer } from 'three';
11
-
12
- class Graphics
13
- {
14
- init(canvas, context_attributes)
15
- {
16
- this._renderer = undefined;
17
- this.blitter = undefined;
18
- this.canvas = undefined;
19
- this.no_render = undefined;
20
- this.current_render_mode = undefined;
21
- this.generateDepthNormalTexture = false;
22
- this.depth_and_normals_renderer = undefined;
23
-
24
- this.is_webgl2 = false;
25
- this.canvas_context = undefined;
26
- this.context_attributes = undefined;
27
-
28
- this.context_attributes = context_attributes || {
29
- alpha: true,
30
- depth: true,
31
- desynchronized: false,
32
- stencil: false,
33
- antialias: false,
34
- premultipliedAlpha: true,
35
- preserveDrawingBuffer: true,
36
- powerPreference: 'high-performance',
37
- logarithmicDepthBuffer: false
38
- };
39
-
40
- if (context_attributes.force_webgl2)
41
- {
42
- this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
43
- canvas.getContext('webgl', this.context_attributes) ||
44
- canvas.getContext('experimental-webgl', this.context_attributes);
45
- }
46
- else
47
- {
48
- this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
49
- canvas.getContext('experimental-webgl', this.context_attributes);
50
- }
51
-
52
- this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
53
-
54
- console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
55
-
56
- this._renderer = new WebGLRenderer({
57
- canvas: canvas,
58
- context: this.canvas_context
59
- });
60
- this._renderer.autoClear = false;
61
-
62
- this._renderer.setPixelRatio(1);
63
-
64
- Screen.dpr = Configuration.dpr;
65
-
66
- if (!this.is_webgl2)
67
- {
68
- this._renderer.extensions.get('ANGLE_instanced_arrays');
69
- }
70
-
71
- this.blitter = new Blitter(this._renderer);
72
-
73
- this.canvas = this._renderer.domElement;
74
-
75
- this.no_render = new BaseRender();
76
-
77
- this.current_render_mode = this.no_render;
78
- Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
79
- Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
80
- Capabilities.fp_textures_available = this._renderer.capabilities.floatVertexTextures;
81
-
82
- this.generateDepthNormalTexture = false;
83
-
84
- this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
85
- }
86
-
87
- get dom_element()
88
- {
89
- return this._renderer.domElement;
90
- }
91
-
92
- get depth_normals_RT()
93
- {
94
- return this.depth_and_normals_renderer.render_target;
95
- }
96
-
97
- set_state(new_state)
98
- {
99
- // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
100
-
101
- this.current_render_mode.on_exit(this, this._renderer);
102
- this.current_render_mode = new_state;
103
- this.current_render_mode.on_enter(this, this._renderer);
104
- }
105
-
106
- update()
107
- {
108
- this.check_for_resize();
109
-
110
- if (this.generateDepthNormalTexture)
111
- {
112
- this.depth_and_normals_renderer.render(this);
113
- }
114
-
115
- this.__update_current_camera();
116
-
117
- if (CameraManager.current)
118
- {
119
- this.current_render_mode.render();
120
- }
121
- }
122
-
123
- __update_current_camera()
124
- {
125
- if (CameraManager.current)
126
- {
127
- CameraManager.current.aspect = Screen.aspect_ratio;
128
- CameraManager.current.updateProjectionMatrix();
129
- CameraManager.current.updateMatrix();
130
- CameraManager.current.updateMatrixWorld(true);
131
- }
132
- }
133
-
134
- render(scene, camera, RT, override_mat)
135
- {
136
- this.__apply_override_material(scene, override_mat);
137
-
138
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
139
- this._renderer.render(scene || SceneManager.current,
140
- camera || CameraManager.current);
141
-
142
- this.__apply_override_material(scene, undefined);
143
- }
144
-
145
- render_scene(scene)
146
- {
147
- if (scene.on_pre_render)
148
- {
149
- scene.on_pre_render();
150
- }
151
-
152
- if (scene.render)
153
- {
154
- scene.render();
155
- }
156
- else
157
- {
158
- this.render(scene, undefined);
159
- }
160
-
161
- if (scene.on_post_render)
162
- {
163
- scene.on_post_render();
164
- }
165
- }
166
-
167
- __apply_override_material(scene, mat)
168
- {
169
- mat = mat === undefined ? null : mat;
170
- if (scene)
171
- {
172
- scene.overrideMaterial = mat;
173
- }
174
- else
175
- {
176
- SceneManager.current.overrideMaterial = mat;
177
- }
178
- }
179
-
180
- readback_RT(RT, buffer)
181
- {
182
- this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
183
- }
184
-
185
- clear(RT, camera, clear_depth, clear_stencil)
186
- {
187
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
188
-
189
- if (camera)
190
- {
191
- this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
192
- }
193
-
194
- this._renderer.clear(!!camera, // clear color
195
- !!clear_depth,
196
- !!clear_stencil);
197
- }
198
-
199
- check_for_resize()
200
- {
201
- let current_width = this.canvas.clientWidth;
202
- let current_height = this.canvas.clientHeight;
203
-
204
- if (
205
- current_width !== Screen.width ||
206
- current_height !== Screen.height ||
207
- Configuration.dpr !== Screen.dpr
208
- )
209
- {
210
- let canvas_rect = this.canvas.getBoundingClientRect();
211
-
212
- Screen.dpr = Configuration.dpr;
213
- Screen.update_position(canvas_rect.x, canvas_rect.y);
214
- Screen.update_size(current_width, current_height);
215
-
216
- this.canvas.width = Screen.render_width;
217
- this.canvas.height = Screen.render_height;
218
-
219
- this._renderer.setViewport(0, 0, Screen.render_width, Screen.render_height);
220
-
221
- this.__update_current_camera();
222
- }
223
- }
224
-
225
- on_resize()
226
- {
227
- console.error('Graphics.on_resize call no longer needed.');
228
- }
229
-
230
- material_pass(mat, dst)
231
- {
232
- this.blitter.material_pass(mat, dst);
233
- }
234
-
235
- blit(src_RT, dst_RT, mat)
236
- {
237
- if (mat)
238
- {
239
- this.blitter.blit_with_material(src_RT, dst_RT, mat);
240
- }
241
- else
242
- {
243
- this.blitter.blit(src_RT, dst_RT);
244
- }
245
- }
246
-
247
- blit_clear_with_material(dst_RT, mat)
248
- {
249
- this.blitter.blit_clear_with_material(dst_RT, mat);
250
- }
251
-
252
- take_screenshot(blob_callback, width = Screen.width, height = Screen.height)
253
- {
254
- // const ctx = this;
255
-
256
- let old_width = Screen.width;
257
- let old_height = Screen.height;
258
-
259
- let new_width = width;
260
- let new_height = height;
261
-
262
- let tile_width = 1024;
263
- let tile_height = 1024;
264
-
265
- let divisions_x = parseInt(Math.ceil(new_width / tile_width));
266
- let divisions_y = parseInt(Math.ceil(new_height / tile_height));
267
-
268
- Screen.update_size(tile_width, tile_height);
269
-
270
- this._renderer.setPixelRatio(1);
271
-
272
- this._renderer.setSize(tile_width, tile_height, false);
273
-
274
- let canvas_2d = document.createElement('canvas');
275
- let ctx_2D = canvas_2d.getContext('2d');
276
-
277
- ctx_2D.canvas.width = new_width;
278
- ctx_2D.canvas.height = new_height;
279
-
280
- CameraManager.current.aspect = Screen.aspect_ratio;
281
- CameraManager.current.updateMatrix();
282
- CameraManager.current.updateMatrixWorld(true);
283
-
284
- for (let x = 0; x < divisions_x; x++)
285
- {
286
- for (let y = 0; y < divisions_y; y++)
287
- {
288
- CameraManager.current.setViewOffset(new_width, new_height,
289
- Screen.width * x, Screen.height * y,
290
- Screen.width, Screen.height);
291
- this.current_render_mode.render();
292
-
293
- ctx_2D.drawImage(this._renderer.domElement, Screen.width * x, Screen.height * y);
294
- }
295
- }
296
-
297
- // transform the result canvas into a blob
298
- // from them the callback turns into a ULR and download it
299
- ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
300
-
301
- CameraManager.current.clearViewOffset();
302
-
303
- Screen.update_size(old_width, old_height);
304
- this._renderer.setPixelRatio(Configuration.dpr);
305
- this._renderer.setSize(old_width, old_height, false);
306
-
307
- CameraManager.current.aspect = Screen.aspect_ratio;
308
- CameraManager.current.updateMatrix();
309
- CameraManager.current.updateMatrixWorld(true);
310
- }
311
-
312
- download_screenshot(blob)
313
- {
314
- let link = document.createElement('a');
315
- link.download = 'Snapshot.png';
316
-
317
- link.href = URL.createObjectURL(blob);
318
- link.click();
319
-
320
- link.onclick = function()
321
- {
322
- requestAnimationFrame(function()
323
- {
324
- URL.revokeObjectURL(link.href);
325
- });
326
- link.removeAttribute('href');
327
- };
328
- }
329
-
330
- dispose()
331
- {
332
- this._renderer.dispose();
333
- this.current_render_mode.dispose();
334
- this.blitter.dispose();
335
- }
336
- }
337
-
338
- export default new Graphics();
1
+ import Configuration from './Configuration';
2
+ import BaseRender from './render_mode/BaseRender';
3
+ import Screen from './Screen';
4
+ import CameraManager from './CameraManager';
5
+ import SceneManager from './SceneManager';
6
+ import Capabilities from './Capabilities';
7
+ import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
+ import Blitter from './render_utilities/Blitter';
9
+
10
+ import { WebGLRenderer } from 'three';
11
+
12
+ class Graphics
13
+ {
14
+ init(canvas, context_attributes)
15
+ {
16
+ this._renderer = undefined;
17
+ this.blitter = undefined;
18
+ this.canvas = undefined;
19
+ this.no_render = undefined;
20
+ this.current_render_mode = undefined;
21
+ this.generateDepthNormalTexture = false;
22
+ this.depth_and_normals_renderer = undefined;
23
+
24
+ this.is_webgl2 = false;
25
+ this.canvas_context = undefined;
26
+ this.context_attributes = undefined;
27
+
28
+ this.context_attributes = context_attributes || {
29
+ alpha: true,
30
+ depth: true,
31
+ desynchronized: false,
32
+ stencil: false,
33
+ antialias: false,
34
+ premultipliedAlpha: true,
35
+ preserveDrawingBuffer: false,
36
+ powerPreference: 'high-performance',
37
+ logarithmicDepthBuffer: false
38
+ };
39
+
40
+ if (context_attributes.force_webgl2)
41
+ {
42
+ this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
43
+ canvas.getContext('webgl', this.context_attributes) ||
44
+ canvas.getContext('experimental-webgl', this.context_attributes);
45
+ }
46
+ else
47
+ {
48
+ this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
49
+ canvas.getContext('experimental-webgl', this.context_attributes);
50
+ }
51
+
52
+ this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
53
+
54
+ // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
55
+
56
+ this._renderer = new WebGLRenderer({
57
+ canvas: canvas,
58
+ context: this.canvas_context
59
+ });
60
+ this._renderer.autoClear = false;
61
+
62
+ this._renderer.setPixelRatio(1);
63
+
64
+ Screen.dpr = Configuration.dpr;
65
+
66
+ if (!this.is_webgl2)
67
+ {
68
+ this._renderer.extensions.get('ANGLE_instanced_arrays');
69
+ }
70
+
71
+ this.blitter = new Blitter(this._renderer);
72
+
73
+ this.canvas = this._renderer.domElement;
74
+
75
+ this.no_render = new BaseRender();
76
+
77
+ this.current_render_mode = this.no_render;
78
+ Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
79
+ Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
80
+ Capabilities.fp_textures_available = this._renderer.capabilities.floatVertexTextures;
81
+
82
+ this.generateDepthNormalTexture = false;
83
+
84
+ this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
85
+
86
+ this.resize_observer = new ResizeObserver(this.on_resize.bind(this));
87
+ this.resize_observer.observe(this.canvas);
88
+ }
89
+
90
+ get dom_element()
91
+ {
92
+ return this._renderer.domElement;
93
+ }
94
+
95
+ get depth_normals_RT()
96
+ {
97
+ return this.depth_and_normals_renderer.render_target;
98
+ }
99
+
100
+ set_state(new_state)
101
+ {
102
+ // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
103
+
104
+ this.current_render_mode.on_exit(this, this._renderer);
105
+ this.current_render_mode = new_state;
106
+ this.current_render_mode.on_enter(this, this._renderer);
107
+ }
108
+
109
+ update()
110
+ {
111
+ if (this.generateDepthNormalTexture)
112
+ {
113
+ this.depth_and_normals_renderer.render(this);
114
+ }
115
+
116
+ this.__update_current_camera();
117
+
118
+ if (CameraManager.current)
119
+ {
120
+ this.current_render_mode.render();
121
+ }
122
+ }
123
+
124
+ __update_current_camera()
125
+ {
126
+ if (CameraManager.current)
127
+ {
128
+ CameraManager.current.aspect = Screen.aspect_ratio;
129
+ CameraManager.current.updateProjectionMatrix();
130
+ CameraManager.current.updateMatrix();
131
+ CameraManager.current.updateMatrixWorld(true);
132
+ }
133
+ }
134
+
135
+ render(scene, camera, RT, override_mat)
136
+ {
137
+ this.__apply_override_material(scene, override_mat);
138
+
139
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
140
+ this._renderer.render(scene || SceneManager.current,
141
+ camera || CameraManager.current);
142
+
143
+ this.__apply_override_material(scene, undefined);
144
+ }
145
+
146
+ render_scene(scene)
147
+ {
148
+ if (scene.on_pre_render)
149
+ {
150
+ scene.on_pre_render();
151
+ }
152
+
153
+ if (scene.render)
154
+ {
155
+ scene.render();
156
+ }
157
+ else
158
+ {
159
+ this.render(scene, undefined);
160
+ }
161
+
162
+ if (scene.on_post_render)
163
+ {
164
+ scene.on_post_render();
165
+ }
166
+ }
167
+
168
+ __apply_override_material(scene, mat)
169
+ {
170
+ mat = mat === undefined ? null : mat;
171
+ if (scene)
172
+ {
173
+ scene.overrideMaterial = mat;
174
+ }
175
+ else
176
+ {
177
+ SceneManager.current.overrideMaterial = mat;
178
+ }
179
+ }
180
+
181
+ readback_RT(RT, buffer)
182
+ {
183
+ this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
184
+ }
185
+
186
+ clear(RT, camera, clear_depth, clear_stencil)
187
+ {
188
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
189
+
190
+ if (camera)
191
+ {
192
+ this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
193
+ }
194
+
195
+ this._renderer.clear(!!camera, // clear color
196
+ !!clear_depth,
197
+ !!clear_stencil);
198
+ }
199
+
200
+ on_resize(entries)
201
+ {
202
+ for (let entry of entries)
203
+ {
204
+ Screen.dpr = Configuration.dpr;
205
+ Screen.update_position(entry.contentRect.x, entry.contentRect.y);
206
+ Screen.update_size(entry.contentRect.width, entry.contentRect.height);
207
+
208
+ this.canvas.width = Screen.render_width;
209
+ this.canvas.height = Screen.render_height;
210
+
211
+ this._renderer.setViewport(0, 0, Screen.render_width, Screen.render_height);
212
+
213
+ this.__update_current_camera();
214
+ }
215
+ }
216
+
217
+ material_pass(mat, dst)
218
+ {
219
+ this.blitter.material_pass(mat, dst);
220
+ }
221
+
222
+ blit(src_RT, dst_RT, mat)
223
+ {
224
+ if (mat)
225
+ {
226
+ this.blitter.blit_with_material(src_RT, dst_RT, mat);
227
+ }
228
+ else
229
+ {
230
+ this.blitter.blit(src_RT, dst_RT);
231
+ }
232
+ }
233
+
234
+ blit_clear_with_material(dst_RT, mat)
235
+ {
236
+ this.blitter.blit_clear_with_material(dst_RT, mat);
237
+ }
238
+
239
+ take_screenshot(blob_callback, width = Screen.width, height = Screen.height)
240
+ {
241
+ // const ctx = this;
242
+
243
+ let old_width = Screen.width;
244
+ let old_height = Screen.height;
245
+
246
+ let new_width = width;
247
+ let new_height = height;
248
+
249
+ let tile_width = 1024;
250
+ let tile_height = 1024;
251
+
252
+ let divisions_x = parseInt(Math.ceil(new_width / tile_width));
253
+ let divisions_y = parseInt(Math.ceil(new_height / tile_height));
254
+
255
+ Screen.update_size(tile_width, tile_height);
256
+
257
+ this._renderer.setPixelRatio(1);
258
+
259
+ this._renderer.setSize(tile_width, tile_height, false);
260
+
261
+ let canvas_2d = document.createElement('canvas');
262
+ let ctx_2D = canvas_2d.getContext('2d');
263
+
264
+ ctx_2D.canvas.width = new_width;
265
+ ctx_2D.canvas.height = new_height;
266
+
267
+ CameraManager.current.aspect = Screen.aspect_ratio;
268
+ CameraManager.current.updateMatrix();
269
+ CameraManager.current.updateMatrixWorld(true);
270
+
271
+ for (let x = 0; x < divisions_x; x++)
272
+ {
273
+ for (let y = 0; y < divisions_y; y++)
274
+ {
275
+ CameraManager.current.setViewOffset(new_width, new_height,
276
+ Screen.width * x, Screen.height * y,
277
+ Screen.width, Screen.height);
278
+ this.current_render_mode.render();
279
+
280
+ ctx_2D.drawImage(this._renderer.domElement, Screen.width * x, Screen.height * y);
281
+ }
282
+ }
283
+
284
+ // transform the result canvas into a blob
285
+ // from them the callback turns into a ULR and download it
286
+ ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
287
+
288
+ CameraManager.current.clearViewOffset();
289
+
290
+ Screen.update_size(old_width, old_height);
291
+ this._renderer.setPixelRatio(Configuration.dpr);
292
+ this._renderer.setSize(old_width, old_height, false);
293
+
294
+ CameraManager.current.aspect = Screen.aspect_ratio;
295
+ CameraManager.current.updateMatrix();
296
+ CameraManager.current.updateMatrixWorld(true);
297
+ }
298
+
299
+ download_screenshot(blob)
300
+ {
301
+ let link = document.createElement('a');
302
+ link.download = 'Snapshot.png';
303
+
304
+ link.href = URL.createObjectURL(blob);
305
+ link.click();
306
+
307
+ link.onclick = function()
308
+ {
309
+ requestAnimationFrame(function()
310
+ {
311
+ URL.revokeObjectURL(link.href);
312
+ });
313
+ link.removeAttribute('href');
314
+ };
315
+ }
316
+
317
+ dispose()
318
+ {
319
+ this._renderer.dispose();
320
+ this.current_render_mode.dispose();
321
+ this.blitter.dispose();
322
+ }
323
+ }
324
+
325
+ export default new Graphics();