ohzi-core 12.0.2 → 12.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "ohzi-core",
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- "version": "12.0.2",
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+ "version": "12.1.0",
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  "description": "OHZI Interactive Core Library",
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  "source": "src/index.js",
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  "module": "build/index.mjs",
@@ -7,16 +7,19 @@ class JSONLoader extends AbstractLoader
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  super(resource_id, url, size);
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  }
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- on_preloaded_finished(resource_container, response)
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+ on_preloaded_finished(resource_container)
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  {
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  if (resource_container.resources_by_url[this.url] === undefined)
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  {
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- response.json().then((json) =>
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+ fetch(this.url).then((response) =>
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  {
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- resource_container.set_resource(this.resource_id, this.url, json);
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+ response.json().then((json) =>
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+ {
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+ resource_container.set_resource(this.resource_id, this.url, json);
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- this.__update_downloaded_bytes(1, 1);
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- this.__loading_ended();
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+ this.__update_downloaded_bytes(1, 1);
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+ this.__loading_ended();
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+ });
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  });
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  }
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  else
@@ -112,14 +112,14 @@ class AbstractScene extends Scene
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  // AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
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  }
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- set_assets(scene_objects, scene_textures, scene_sounds)
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+ set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
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  {
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- this.loading_states.regular.set_assets(scene_objects, scene_textures, scene_sounds);
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+ this.loading_states.regular.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
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  }
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- set_high_assets(scene_objects, scene_textures, scene_sounds)
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+ set_high_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
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  {
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- this.loading_states.high.set_assets(scene_objects, scene_textures, scene_sounds);
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+ this.loading_states.high.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
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  }
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  set_loading_state(state)
@@ -21,11 +21,15 @@ export class LoadingState
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  this.callback_called = false;
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  }
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- set_assets(scene_objects, scene_textures, scene_sounds)
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+ set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders = [], custom_compilators = [], custom_data = [])
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  {
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  this.scene_objects = scene_objects;
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  this.scene_textures = scene_textures;
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  this.scene_sounds = scene_sounds;
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+
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+ this.custom_loaders = custom_loaders;
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+ this.custom_compilators = custom_compilators;
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+ this.custom_data = custom_data;
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  }
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  get loading_progress()
@@ -81,6 +85,13 @@ export class LoadingState
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  this.loaders.push(audios_loader);
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  compilators.push(new this.AudiosCompilator(audios_loader.get_assets_names()));
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+ for (let i = 0; i < this.custom_loaders.length; i++)
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+ {
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+ const loader = new this.custom_loaders[i](this.scene.name, this.custom_data[i], assets_worker);
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+ this.loaders.push(loader);
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+ compilators.push(new this.custom_compilators[i](loader.get_assets_names()));
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+ }
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+
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  this.compilator_manager = new CompilatorManager(compilators);
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  }
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@@ -1,19 +1,17 @@
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  export { browser as Browser };
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  declare const browser: Browser;
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  declare class Browser {
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- init(): void;
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+ init(): Promise<void>;
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  browser_name: string;
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  agent: string;
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- vr_browser_keywords: string[];
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- vr_browser_name: string;
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  has_web_xr_support: boolean;
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+ is_vr: any;
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  version: number;
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  get name(): string;
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  get is_safari(): boolean;
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  get is_chrome(): boolean;
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  get is_edge(): boolean;
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  get is_edge_chromium(): boolean;
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- get is_vr(): boolean;
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  get has_webm(): boolean;
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  get has_hvec(): boolean;
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  get preferred_video_extension(): "webm" | "hvec.mp4" | "mp4";
@@ -1,7 +1,13 @@
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  export { graphics as Graphics };
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  declare const graphics: Graphics;
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  declare class Graphics {
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- init(canvas: any, core_attributes: any, context_attributes: any, threejs_attributes: any): void;
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+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr }: {
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+ canvas: any;
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+ core_attributes: any;
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+ context_attributes: any;
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+ threejs_attributes: any;
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+ dpr: any;
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+ }): void;
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  _renderer: any;
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  blitter: Blitter;
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  canvas: any;
@@ -29,18 +35,19 @@ declare class Graphics {
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  threejs_attributes: {
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  logarithmicDepthBuffer: boolean;
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  };
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- resize_observer: ResizeObserver;
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  get dom_element(): any;
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  get depth_normals_RT(): any;
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  set_state(new_state: any): void;
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  update(): void;
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  __update_current_camera(): void;
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  render(scene: any, camera: any, RT: any, override_mat: any): void;
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+ compile(scene: any, camera: any, RT: any, override_mat: any): void;
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+ compile_async(scene: any, camera: any, RT: any, override_mat: any, target_scene: any): Promise<any>;
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  render_scene(scene: any): void;
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  __apply_override_material(scene: any, mat: any): void;
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  readback_RT(RT: any, buffer: any): void;
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  clear(RT: any, camera: any, clear_depth: any, clear_stencil: any): void;
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- on_resize(entries: any): void;
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+ on_resize(entries: any, dpr: any): void;
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  material_pass(mat: any, dst: any): void;
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  blit(src_RT: any, dst_RT: any, mat: any): void;
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  blit_clear_with_material(dst_RT: any, mat: any): void;
@@ -0,0 +1,6 @@
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+ import { MedianFilter } from "./render_utilities/MedianFilter";
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+ import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
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+ import { Blurrer } from "./render_utilities/Blurrer";
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+ import { Blitter } from "./render_utilities/Blitter";
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+ import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
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+ export { MedianFilter, GaussianBlurrer, Blurrer, Blitter, DualFilteringBlurMaterial };
package/types/index.d.ts CHANGED
@@ -1,123 +1,109 @@
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- import { BaseApplication } from './BaseApplication';
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- import { AddMaterial } from './materials/AddMaterial';
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- import { BaseShaderMaterial } from './materials/BaseShaderMaterial';
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- import { BlitMaterial } from './materials/BlitMaterial';
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- import { UnrealBloomComposeMaterial } from './materials/UnrealBloomComposeMaterial';
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- import { BaseRender } from './render_mode/BaseRender';
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- import { AbstractLoader } from './resource_loader/AbstractLoader';
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- import { AbstractScene } from './scenes/AbstractScene';
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- import { HighQualityLoadingState } from './scenes/loading_states/HighQualityLoadingState';
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- import { LoadingState } from './scenes/loading_states/LoadingState';
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- import { RegularLoadingState } from './scenes/loading_states/RegularLoadingState';
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- import { ApplicationView } from './view_components/ApplicationView';
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- import { ActionSequencerBuilder } from './view_components/transition/ActionSequencerBuilder';
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-
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- import { Browser } from './Browser';
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- import { CameraManager } from './CameraManager';
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- import { CanvasDrawer } from './canvas_drawer/CanvasDrawer';
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- import { SimpleTextDrawer } from './canvas_drawer/SimpleTextDrawer';
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- import { Capabilities } from './Capabilities';
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- import { Debug } from './Debug';
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- import { Graphics } from './Graphics';
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- import { CSSAnimator } from './html_utilities/CSSAnimator';
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- import { Initializer } from './Initializer';
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- import { KeyboardInput } from './KeyboardInput';
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- import { OrthographicCamera } from './OrthographicCamera';
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- import { OS } from './OS';
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- import { OScreen } from './OScreen';
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- import { PerspectiveCamera } from './PerspectiveCamera';
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- import { DebugNormalsRender } from './render_mode/DebugNormalsRender';
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- import { NormalAORender } from './render_mode/NormalAORender';
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- import { NormalRender } from './render_mode/NormalRender';
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- import { UnrealBloomRender } from './render_mode/UnrealBloomRender';
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- import { VRRender } from './render_mode/VRRender';
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- import { RenderLoop } from './RenderLoop';
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- import { SceneManager } from './SceneManager';
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- import { Screen } from './Screen';
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- import { Time } from './Time';
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- import { UI } from './UI';
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- import { DrawIOAnimationSheet } from './view_components/transition/DrawIOAnimationSheet';
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- import { TransitionTable } from './view_components/transition/TransitionTable';
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- import { ViewComponent } from './view_components/ViewComponent';
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- import { ViewComponentManager } from './view_components/ViewComponentManager';
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- import { ViewManager } from './view_components/ViewManager';
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-
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- import { Arrow } from './primitives/Arrow';
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- import { Cube } from './primitives/Cube';
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- import { HorizontalPlane } from './primitives/HorizontalPlane';
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- import { Sphere } from './primitives/Sphere';
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- import { VerticalPlane } from './primitives/VerticalPlane';
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-
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- import { ArrayUtilities } from './utilities/ArrayUtilities';
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- import { CameraUtilities } from './utilities/CameraUtilities';
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- import { EasingFunctions } from './utilities/EasingFunctions';
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- import { FrustumPointFitter } from './utilities/FrustumPointFitter';
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- import { GeometryUtilities } from './utilities/GeometryUtilities';
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- import { HTMLUtilities } from './utilities/HTMLUtilities';
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- import { ImageUtilities } from './utilities/ImageUtilities';
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- import { MeshSampler } from './utilities/MeshSampler';
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- import { ModelUtilities } from './utilities/ModelUtilities';
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- import { ObjectUtilities } from './utilities/ObjectUtilities';
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- import { OMath } from './utilities/OMath';
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- import { OrthographicFrustumPointFitter } from './utilities/OrthographicFrustumPointFitter';
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- import { PerspectiveFrustumPointFitter } from './utilities/PerspectiveFrustumPointFitter';
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- import { StringUtilities } from './utilities/StringUtilities';
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- import { TimeUtilities } from './utilities/TimeUtilities';
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- import { Validation } from './utilities/Validation';
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-
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- import { Grid } from './components/Grid';
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- import { Line } from './components/Line';
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- import { Text2D } from './components/Text2D';
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- import { UIElement } from './components/UIElement';
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- import { UpdatableMaterialMesh } from './components/UpdatableMaterialMesh';
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- import { WorldImage } from './components/WorldImage';
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-
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- import { SDFTextBatch } from './components/sdf_text/SDFTextBatch';
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-
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- import { ActionEvent } from './action_sequencer/ActionEvent';
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- import { ActionInterpolator } from './action_sequencer/ActionInterpolator';
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- import { ActionSequencer } from './action_sequencer/ActionSequencer';
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- import { NumberInterpolator } from './action_sequencer/NumberInterpolator';
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- import { VectorInterpolator } from './action_sequencer/VectorInterpolator';
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-
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- import { DualFilteringBlurrer } from './render_utilities/DualFilteringBlurrer';
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- import { GaussianBlurrer } from './render_utilities/GaussianBlurrer';
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- import { MedianFilter } from './render_utilities/MedianFilter';
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-
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- import { Blurrer } from './render_utilities/Blurrer';
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-
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- import { GPUParticleSystem } from './gpu_particles/GPUParticleSystem';
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- import { ParticleAttribute } from './gpu_particles/ParticleAttribute';
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- import { ParticlePositionAttribute } from './gpu_particles/ParticlePositionAttribute';
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-
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- import { DualFilteringBlurMaterial } from './materials/DualFilteringBlurMaterial';
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- import { MeshBatcher } from './static_batcher/MeshBatcher';
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-
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- import { AsyncTextureLoader } from './resource_loader/AsyncTextureLoader';
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- import { AudioLoader } from './resource_loader/AudioLoader';
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- import { BasisLoader } from './resource_loader/BasisLoader';
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- import { CubemapLoader } from './resource_loader/CubemapLoader';
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- import { DAELoader } from './resource_loader/DAELoader';
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- import { FileLoader } from './resource_loader/FileLoader';
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- import { FontLoader } from './resource_loader/FontLoader';
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- import { GLTFDRACOLoader } from './resource_loader/GLTFDRACOLoader';
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- import { GLTFLoader } from './resource_loader/GLTFLoader';
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- import { HDRCubeTextureLoader } from './resource_loader/HDRCubeTextureLoader';
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- import { JSONLoader } from './resource_loader/JSONLoader';
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- import { OBJLoader } from './resource_loader/OBJLoader';
108
- import { PointArrayLoader } from './resource_loader/PointArrayLoader';
109
- import { RGBETextureLoader } from './resource_loader/RGBETextureLoader';
110
- import { TextLoader } from './resource_loader/TextLoader';
111
- import { TextureLoader } from './resource_loader/TextureLoader';
112
- import { VideoLoader } from './resource_loader/VideoLoader';
113
-
114
- import { AsyncAbstractLoader } from './loaders/AsyncAbstractLoader';
115
- import { AsyncAudiosLoader } from './loaders/AsyncAudiosLoader';
116
- import { AsyncObjectsLoader } from './loaders/AsyncObjectsLoader';
117
- import { AsyncTexturesLoader } from './loaders/AsyncTexturesLoader';
118
- import { ResourceBatch } from './resource_loader/ResourceBatch';
119
- import { ResourceContainer } from './ResourceContainer';
120
- import { TransitionManager } from './view_components/TransitionManager';
121
-
1
+ import { AbstractLoader } from "./resource_loader/AbstractLoader";
2
+ import { AbstractScene } from "./scenes/AbstractScene";
3
+ import { ActionEvent } from "./action_sequencer/ActionEvent";
4
+ import { ActionInterpolator } from "./action_sequencer/ActionInterpolator";
5
+ import { ActionSequencer } from "./action_sequencer/ActionSequencer";
6
+ import { ActionSequencerBuilder } from "./view_components/transition/ActionSequencerBuilder";
7
+ import { AddMaterial } from "./materials/AddMaterial";
8
+ import { ApplicationView } from "./view_components/ApplicationView";
9
+ import { ArrayUtilities } from "./utilities/ArrayUtilities";
10
+ import { Arrow } from "./primitives/Arrow";
11
+ import { AsyncAbstractLoader } from "./loaders/AsyncAbstractLoader";
12
+ import { AsyncAudiosLoader } from "./loaders/AsyncAudiosLoader";
13
+ import { AsyncObjectsLoader } from "./loaders/AsyncObjectsLoader";
14
+ import { AsyncTextureLoader } from "./resource_loader/AsyncTextureLoader";
15
+ import { AsyncTexturesLoader } from "./loaders/AsyncTexturesLoader";
16
+ import { AudioLoader } from "./resource_loader/AudioLoader";
17
+ import { BaseApplication } from "./BaseApplication";
18
+ import { BaseRender } from "./render_mode/BaseRender";
19
+ import { BaseShaderMaterial } from "./materials/BaseShaderMaterial";
20
+ import { BasisLoader } from "./resource_loader/BasisLoader";
21
+ import { BlitMaterial } from "./materials/BlitMaterial";
22
+ import { Blurrer } from "./render_utilities/Blurrer";
23
+ import { Browser } from "./Browser";
24
+ import { CameraManager } from "./CameraManager";
25
+ import { CameraUtilities } from "./utilities/CameraUtilities";
26
+ import { CanvasDrawer } from "./canvas_drawer/CanvasDrawer";
27
+ import { Capabilities } from "./Capabilities";
28
+ import { CSSAnimator } from "./html_utilities/CSSAnimator";
29
+ import { Cube } from "./primitives/Cube";
30
+ import { CubemapLoader } from "./resource_loader/CubemapLoader";
31
+ import { DAELoader } from "./resource_loader/DAELoader";
32
+ import { Debug } from "./Debug";
33
+ import { DebugNormalsRender } from "./render_mode/DebugNormalsRender";
34
+ import { DrawIOAnimationSheet } from "./view_components/transition/DrawIOAnimationSheet";
35
+ import { DualFilteringBlurMaterial } from "./materials/DualFilteringBlurMaterial";
36
+ import { DualFilteringBlurrer } from "./render_utilities/DualFilteringBlurrer";
37
+ import { EasingFunctions } from "./utilities/EasingFunctions";
38
+ import { FileLoader } from "./resource_loader/FileLoader";
39
+ import { FontLoader } from "./resource_loader/FontLoader";
40
+ import { FrustumPointFitter } from "./utilities/FrustumPointFitter";
41
+ import { GaussianBlurrer } from "./render_utilities/GaussianBlurrer";
42
+ import { GeometryUtilities } from "./utilities/GeometryUtilities";
43
+ import { GLTFDRACOLoader } from "./resource_loader/GLTFDRACOLoader";
44
+ import { GLTFLoader } from "./resource_loader/GLTFLoader";
45
+ import { GPUParticleSystem } from "./gpu_particles/GPUParticleSystem";
46
+ import { Graphics } from "./Graphics";
47
+ import { Grid } from "./components/Grid";
48
+ import { HDRCubeTextureLoader } from "./resource_loader/HDRCubeTextureLoader";
49
+ import { HighQualityLoadingState } from "./scenes/loading_states/HighQualityLoadingState";
50
+ import { HorizontalPlane } from "./primitives/HorizontalPlane";
51
+ import { HTMLUtilities } from "./utilities/HTMLUtilities";
52
+ import { ImageUtilities } from "./utilities/ImageUtilities";
53
+ import { Initializer } from "./Initializer";
54
+ import { JSONLoader } from "./resource_loader/JSONLoader";
55
+ import { KeyboardInput } from "./KeyboardInput";
56
+ import { Line } from "./components/Line";
57
+ import { LoadingState } from "./scenes/loading_states/LoadingState";
58
+ import { MedianFilter } from "./render_utilities/MedianFilter";
59
+ import { MeshBatcher } from "./static_batcher/MeshBatcher";
60
+ import { MeshSampler } from "./utilities/MeshSampler";
61
+ import { ModelUtilities } from "./utilities/ModelUtilities";
62
+ import { NormalAORender } from "./render_mode/NormalAORender";
63
+ import { NormalRender } from "./render_mode/NormalRender";
64
+ import { NumberInterpolator } from "./action_sequencer/NumberInterpolator";
65
+ import { ObjectUtilities } from "./utilities/ObjectUtilities";
66
+ import { OBJLoader } from "./resource_loader/OBJLoader";
67
+ import { OMath } from "./utilities/OMath";
68
+ import { OrthographicCamera } from "./OrthographicCamera";
69
+ import { OrthographicFrustumPointFitter } from "./utilities/OrthographicFrustumPointFitter";
70
+ import { OS } from "./OS";
71
+ import { OScreen } from "./OScreen";
72
+ import { ParticleAttribute } from "./gpu_particles/ParticleAttribute";
73
+ import { ParticlePositionAttribute } from "./gpu_particles/ParticlePositionAttribute";
74
+ import { PerspectiveCamera } from "./PerspectiveCamera";
75
+ import { PerspectiveFrustumPointFitter } from "./utilities/PerspectiveFrustumPointFitter";
76
+ import { PointArrayLoader } from "./resource_loader/PointArrayLoader";
77
+ import { RegularLoadingState } from "./scenes/loading_states/RegularLoadingState";
78
+ import { RenderLoop } from "./RenderLoop";
79
+ import { ResourceBatch } from "./resource_loader/ResourceBatch";
80
+ import { ResourceContainer } from "./ResourceContainer";
81
+ import { RGBETextureLoader } from "./resource_loader/RGBETextureLoader";
82
+ import { SceneManager } from "./SceneManager";
83
+ import { Screen } from "./Screen";
84
+ import { SDFTextBatch } from "./components/sdf_text/SDFTextBatch";
85
+ import { SimpleTextDrawer } from "./canvas_drawer/SimpleTextDrawer";
86
+ import { Sphere } from "./primitives/Sphere";
87
+ import { StringUtilities } from "./utilities/StringUtilities";
88
+ import { Text2D } from "./components/Text2D";
89
+ import { TextLoader } from "./resource_loader/TextLoader";
90
+ import { TextureLoader } from "./resource_loader/TextureLoader";
91
+ import { Time } from "./Time";
92
+ import { TimeUtilities } from "./utilities/TimeUtilities";
93
+ import { TransitionManager } from "./view_components/TransitionManager";
94
+ import { TransitionTable } from "./view_components/transition/TransitionTable";
95
+ import { UI } from "./UI";
96
+ import { UIElement } from "./components/UIElement";
97
+ import { UnrealBloomComposeMaterial } from "./materials/UnrealBloomComposeMaterial";
98
+ import { UnrealBloomRender } from "./render_mode/UnrealBloomRender";
99
+ import { UpdatableMaterialMesh } from "./components/UpdatableMaterialMesh";
100
+ import { Validation } from "./utilities/Validation";
101
+ import { VectorInterpolator } from "./action_sequencer/VectorInterpolator";
102
+ import { VerticalPlane } from "./primitives/VerticalPlane";
103
+ import { VideoLoader } from "./resource_loader/VideoLoader";
104
+ import { ViewComponent } from "./view_components/ViewComponent";
105
+ import { ViewComponentManager } from "./view_components/ViewComponentManager";
106
+ import { ViewManager } from "./view_components/ViewManager";
107
+ import { VRRender } from "./render_mode/VRRender";
108
+ import { WorldImage } from "./components/WorldImage";
122
109
  export { AbstractLoader, AbstractScene, ActionEvent, ActionInterpolator, ActionSequencer, ActionSequencerBuilder, AddMaterial, ApplicationView, ArrayUtilities, Arrow, AsyncAbstractLoader, AsyncAudiosLoader, AsyncObjectsLoader, AsyncTextureLoader, AsyncTexturesLoader, AudioLoader, BaseApplication, BaseRender, BaseShaderMaterial, BasisLoader, BlitMaterial, Blurrer, Browser, BufferGeometryUtils, CameraManager, CameraUtilities, CanvasDrawer, Capabilities, CSSAnimator, Cube, CubemapLoader, DAELoader, Debug, DebugNormalsRender, DrawIOAnimationSheet, DualFilteringBlurMaterial, DualFilteringBlurrer, EasingFunctions, FileLoader, FontLoader, FrustumPointFitter, GaussianBlurrer, GeometryUtilities, GLTFDRACOLoader, GLTFLoader, GPUParticleSystem, Graphics, Grid, HDRCubeTextureLoader, HighQualityLoadingState, HorizontalPlane, HTMLUtilities, ImageUtilities, Initializer, JSONLoader, KeyboardInput, Line, LoadingState, MedianFilter, MeshBatcher, MeshSampler, ModelUtilities, NormalAORender, NormalRender, NumberInterpolator, ObjectUtilities, OBJLoader, OMath, OrthographicCamera, OrthographicFrustumPointFitter, OS, OScreen, ParticleAttribute, ParticlePositionAttribute, PerspectiveCamera, PerspectiveFrustumPointFitter, PointArrayLoader, RegularLoadingState, RenderLoop, ResourceBatch, ResourceContainer, RGBETextureLoader, SceneManager, Screen, SDFTextBatch, SimpleTextDrawer, Sphere, StringUtilities, Text2D, TextLoader, TextureLoader, Time, TimeUtilities, TransitionManager, TransitionTable, UI, UIElement, UnrealBloomComposeMaterial, UnrealBloomRender, UpdatableMaterialMesh, Validation, VectorInterpolator, VerticalPlane, VideoLoader, ViewComponent, ViewComponentManager, ViewManager, VRRender, WorldImage };
123
-
@@ -1,4 +1,5 @@
1
1
  export class NormalAORender extends BaseRender {
2
+ constructor(use_ssaa?: boolean);
2
3
  ssao_mat: SSAOMaterial;
3
4
  ssao_compose_mat: SSAOComposeMaterial;
4
5
  debug_normals: DisplayNormalTextureMaterial;
@@ -15,4 +15,7 @@ export class AbstractLoader {
15
15
  on_progress(resource_container: any, response: any): Promise<void>;
16
16
  on_preloaded_finished(resource_container: any, response: any): void;
17
17
  __on_error(data: any): void;
18
+ is_int(n: any): boolean;
19
+ is_float(n: any): boolean;
20
+ is_number(n: any): boolean;
18
21
  }
@@ -1,5 +1,6 @@
1
1
  export class AsyncTextureLoader extends AbstractLoader {
2
2
  constructor(resource_id: any, url: any, size: any, flipY?: boolean, premultiplyAlpha?: boolean, colorSpaceConversion?: boolean);
3
+ original_url: string;
3
4
  colorSpaceConversion: boolean;
4
5
  premultiplyAlpha: boolean;
5
6
  flipY: boolean;
@@ -1,7 +1,7 @@
1
1
  export class HDRCubeTextureLoader extends AbstractLoader {
2
- constructor(resource_id: any, url: any, size: any);
2
+ constructor(resource_id: any, url: any, extension: any, size: any);
3
3
  loader: any;
4
- url_suffix: string[];
4
+ urls: string[];
5
5
  on_preloaded_finished(resource_container: any): void;
6
6
  }
7
7
  import { AbstractLoader } from "./AbstractLoader";
@@ -17,8 +17,8 @@ export class AbstractScene {
17
17
  get_objects(): any[];
18
18
  dispose_cpu(): void;
19
19
  dispose(): void;
20
- set_assets(scene_objects: any, scene_textures: any, scene_sounds: any): void;
21
- set_high_assets(scene_objects: any, scene_textures: any, scene_sounds: any): void;
20
+ set_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders: any, custom_compilators: any, custom_data: any): void;
21
+ set_high_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders: any, custom_compilators: any, custom_data: any): void;
22
22
  set_loading_state(state: any): void;
23
23
  update_loading_state(): void;
24
24
  update(): void;
@@ -26,6 +26,7 @@ export class AbstractScene {
26
26
  on_assets_compiled(): void;
27
27
  on_high_quality_assets_ready(): void;
28
28
  }
29
- import { RegularLoadingState } from "./loading_states/RegularLoadingState";
30
29
  import { HighQualityLoadingState } from "./loading_states/HighQualityLoadingState";
31
30
  import { LoadingState } from "./loading_states/LoadingState";
31
+ import { RegularLoadingState } from "./loading_states/RegularLoadingState";
32
+
@@ -11,10 +11,13 @@ export class LoadingState {
11
11
  loaders: any[];
12
12
  compilators: any[];
13
13
  callback_called: boolean;
14
- set_assets(scene_objects: any, scene_textures: any, scene_sounds: any): void;
14
+ set_assets(scene_objects: any, scene_textures: any, scene_sounds: any, custom_loaders?: any[], custom_compilators?: any[], custom_data?: any[]): void;
15
15
  scene_objects: any;
16
16
  scene_textures: any;
17
17
  scene_sounds: any;
18
+ custom_loaders: any[];
19
+ custom_compilators: any[];
20
+ custom_data: any[];
18
21
  get loading_progress(): number;
19
22
  load(): void;
20
23
  on_enter(): void;
@@ -1,13 +1,13 @@
1
1
  export class ApplicationView extends ViewState {
2
- constructor({ name, url, container }: {
2
+ constructor({ name, url, container, transition_data }: {
3
3
  name: any;
4
4
  url: any;
5
5
  container: any;
6
+ transition_data: any;
6
7
  });
7
8
  container: any;
8
9
  url: any;
9
- load_html_images(): void;
10
- load_html_videos(): void;
10
+ current_opacity: number;
11
11
  set_opacity(current_state_data: any): void;
12
12
  }
13
13
  import { ViewState } from "./ViewState";
@@ -5,11 +5,14 @@ declare class TransitionManager {
5
5
  transition_handler: ViewStateTransitionHandler;
6
6
  get action_sequencer(): any;
7
7
  get current_state_data(): {};
8
+ get_current_state(): import("./ViewState").ViewState;
9
+ go_to_state(state: any, skip?: boolean): void;
8
10
  before_update(): void;
9
11
  update(): void;
10
12
  fixed_update(): void;
11
13
  add_transitions(transitions: any): void;
12
14
  set_transitions(transitions: any): void;
15
+ set_state(state: any): void;
13
16
  set_default_state_data(default_state_data: any): void;
14
17
  set_transitions_velocity(transitions_velocity: any): void;
15
18
  }
@@ -12,6 +12,4 @@ export class ViewComponent {
12
12
  on_exit(): void;
13
13
  set_opacity(current_state_data: any): void;
14
14
  toggle_hidden(): void;
15
- load_html_images(): void;
16
- load_html_videos(): void;
17
15
  }
@@ -2,35 +2,22 @@ export { view_manager as ViewManager };
2
2
  declare const view_manager: ViewManager;
3
3
  declare class ViewManager {
4
4
  views: ViewState[];
5
- transition_table: TransitionTable;
6
- transition_handler: ViewStateTransitionHandler;
7
- view_change_subscribers: any[];
8
5
  browser_title_suffix: string;
9
- before_update(): void;
10
6
  update(): void;
11
- fixed_update(): void;
12
7
  go_to_view(view_name: any, change_url?: boolean, skip?: boolean): void;
13
8
  go_to_scene(scene_name: any, change_url?: boolean, skip?: boolean): void;
14
- subscribe_to_view_change(subscriber: any): void;
15
- notify_view_change(view_name: any): void;
16
9
  register_view(view: any): void;
17
10
  has_view(view_name: any): boolean;
18
- add_transitions(transitions: any): void;
19
- set_transitions(transitions: any): void;
20
11
  set_view(view_name: any): void;
21
12
  set_browser_title_suffix(title_suffix: any): void;
22
13
  get_current_view(): import("./ViewState").ViewState;
23
14
  get_view_by_name(view_name: any): void;
24
15
  get(view_name: any): any;
25
- get_view_by_url(url: any): void;
26
16
  get_by_url(url: any): any;
27
- set_default_state_data(default_state_data: any): void;
28
17
  __change_browser_url(url: any): void;
29
18
  __change_browser_title(name: any): void;
30
19
  __set_views_opacities(): void;
31
20
  __capitalize(string: any): any;
32
21
  __snake_to_whitespace(string: any): any;
33
22
  }
34
- import { TransitionTable } from "./transition/TransitionTable";
35
- import { ViewStateTransitionHandler } from "./transition/ViewStateTransitionHandler";
36
23
  import { ViewState } from "./ViewState";
@@ -2,16 +2,13 @@ export class ViewState {
2
2
  constructor(name: any);
3
3
  name: any;
4
4
  start(): void;
5
- show(): void;
6
- hide(): void;
7
5
  before_enter(): void;
8
6
  on_enter(): void;
7
+ before_exit(): void;
8
+ on_exit(): void;
9
9
  before_update(): void;
10
10
  update(): void;
11
11
  fixed_update(): void;
12
12
  update_enter_transition(global_view_data: any, transition_progress: any, action_sequencer: any): void;
13
13
  update_exit_transition(global_view_data: any, transition_progress: any, action_sequencer: any): void;
14
- update_transition(global_view_data: any, transition_progress: any, action_sequencer: any): void;
15
- before_exit(): void;
16
- on_exit(): void;
17
14
  }