ohzi-core 11.0.0 → 11.0.2

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package/package.json CHANGED
@@ -1,6 +1,7 @@
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  {
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  "name": "ohzi-core",
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- "version": "11.0.0",
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+ "sideEffects": false,
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+ "version": "11.0.2",
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  "description": "OHZI Core Library",
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  "source": "src/index.js",
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  "module": "build/index.module.js",
@@ -1,12 +1,12 @@
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+ import { RGBAFormat } from 'three';
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  import { CustomDataTexture } from './CustomDataTexture';
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- import { RGBFormat } from 'three';
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  class RGBDataTexture extends CustomDataTexture
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  {
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  constructor(width, height)
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  {
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  const data = new Uint8Array(width * height * 3);
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- super(data, width, height, RGBFormat);
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+ super(data, width, height, RGBAFormat);
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  this.multiplier = 255;
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  }
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  }
@@ -1,13 +1,12 @@
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+ import { FloatType, RGBAFormat } from 'three';
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  import { CustomDataTexture } from './CustomDataTexture';
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- import { FloatType } from 'three';
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- import { RGBFormat } from 'three';
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  class RGBFloatDataTexture extends CustomDataTexture
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  {
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  constructor(width, height)
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  {
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  const data = new Float32Array(width * height * 3);
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- super(data, width, height, RGBFormat, FloatType);
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+ super(data, width, height, RGBAFormat, FloatType);
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  }
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  }
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@@ -3,11 +3,7 @@ import { BlitMaterial } from '../materials/BlitMaterial';
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  import frag from '../shaders/ssao/ssao.frag';
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  import vert from '../shaders/ssao/ssao.vert';
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- import { Matrix4 } from 'three';
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- import { Vector3 } from 'three';
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- import { DataTexture } from 'three';
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- import { RGBFormat } from 'three';
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- import { RepeatWrapping } from 'three';
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+ import { DataTexture, Matrix4, RGBAFormat, RepeatWrapping, Vector3 } from 'three';
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  import { OMath } from '../utilities/OMath';
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  class SSAOMaterial extends BlitMaterial
@@ -57,7 +53,7 @@ class SSAOMaterial extends BlitMaterial
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  rotation_kernel[i * 3 + 3] = 0;
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  }
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- const rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBFormat);
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+ const rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBAFormat);
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  rotation_texture.wrapS = RepeatWrapping;
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  rotation_texture.wrapT = RepeatWrapping;
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@@ -1,7 +1,4 @@
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- import { CylinderBufferGeometry } from 'three';
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- import { ConeBufferGeometry } from 'three';
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- import { MeshBasicMaterial } from 'three';
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- import { Vector3, Mesh } from 'three';
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+ import { ConeGeometry, CylinderGeometry, Mesh, MeshBasicMaterial, Vector3 } from 'three';
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  import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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@@ -14,10 +11,10 @@ class Arrow extends Mesh
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  const cone_height = 0.4;
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  const cylinder_height = length - cone_height;
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- const cylinder_geo = new CylinderBufferGeometry(0.01, 0.01, cylinder_height, 32);
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+ const cylinder_geo = new CylinderGeometry(0.01, 0.01, cylinder_height, 32);
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  cylinder_geo.translate(0, cylinder_height / 2, 0);
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- const cone_geometry = new ConeBufferGeometry(0.1, cone_height, 32);
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+ const cone_geometry = new ConeGeometry(0.1, cone_height, 32);
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  cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
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  const buffer_geometry = BufferGeometryUtils.mergeBufferGeometries([cylinder_geo, cone_geometry]);
@@ -1,6 +1,4 @@
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- import { Mesh } from 'three';
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- import { SphereBufferGeometry } from 'three';
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- import { MeshBasicMaterial } from 'three';
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+ import { Mesh, MeshBasicMaterial, SphereGeometry } from 'three';
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  class Sphere extends Mesh
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  {
@@ -8,7 +6,7 @@ class Sphere extends Mesh
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  {
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  color = color || '#FF0000';
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  radius = radius || 1;
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- const geometry = new SphereBufferGeometry(radius, 64, 64);
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+ const geometry = new SphereGeometry(radius, 64, 64);
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  const material = new MeshBasicMaterial({ color: color });
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  super(geometry, material);
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  }
@@ -1,16 +1,12 @@
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  import { CameraManager } from '../CameraManager';
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- import { SceneManager } from '../SceneManager';
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+ import { Graphics } from '../Graphics';
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  import { OScreen } from '../OScreen';
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- import { BaseRender } from '../render_mode/BaseRender';
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+ import { SceneManager } from '../SceneManager';
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  import { DeferredRendererComposeMaterial } from '../materials/DeferredRendererComposeMaterial';
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- import { Graphics } from '../Graphics';
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  import { DeferredPointLightMaterial } from '../materials/deferred/DeferredPointLightMaterial';
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+ import { BaseRender } from '../render_mode/BaseRender';
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- import { WebGLRenderTarget } from 'three';
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- import { Scene } from 'three';
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- import { Mesh } from 'three';
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- import { SphereBufferGeometry } from 'three';
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- import { Matrix4 } from 'three';
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+ import { Matrix4, Mesh, Scene, SphereGeometry, WebGLRenderTarget } from 'three';
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  class DeferredRender extends BaseRender
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  {
@@ -29,7 +25,7 @@ class DeferredRender extends BaseRender
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  const light_intensity = 1;
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  const light_brightest_component = 1;
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  const radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
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- const sphere = new Mesh(new SphereBufferGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
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+ const sphere = new Mesh(new SphereGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
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  // sphere.position.y = 2;
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  // this.scene_lights.add(sphere);
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@@ -1,10 +1,4 @@
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- import { Vector2 } from 'three';
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- import { ShaderMaterial } from 'three';
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- import { Mesh } from 'three';
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- import { DataTexture } from 'three';
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- import { RGBAFormat } from 'three';
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- import { RGBFormat } from 'three';
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- import { FloatType } from 'three';
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+ import { DataTexture, FloatType, Mesh, RGBAFormat, ShaderMaterial, Vector2 } from 'three';
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  class GeometryBatch
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  {
@@ -242,7 +236,7 @@ class GeometryBatch
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  __create_rgb_texture(width)
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  {
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  const data = new Uint8Array(3 * width * width);
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- return new DataTexture(data, width, width, RGBFormat);
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+ return new DataTexture(data, width, width, RGBAFormat);
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  }
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  __create_rgba_texture(width)
@@ -1,5 +1,3 @@
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- import { Vector3 } from 'three';
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-
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  class OMath
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  {
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  constructor()
@@ -48,7 +46,9 @@ class OMath
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  static project_points_on_plane(points, plane)
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  {
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- const projected_point = new Vector3();
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+ const projected_point = points[0].clone();
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+ projected_point.set(0, 0, 0);
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+
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  const points_on_plane = [];
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  for (let i = 0; i < points.length; i++)
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  {