oh-my-opencode 5.0.0-beta.51 → 5.0.0-beta.53
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ja.md +11 -18
- package/README.ko.md +10 -17
- package/README.md +11 -18
- package/README.ru.md +11 -18
- package/README.zh-cn.md +11 -18
- package/dist/cli/doctor/checks/index.d.ts +2 -0
- package/dist/cli/doctor/checks/latest-version.d.ts +11 -0
- package/dist/cli/doctor/framework/constants.d.ts +5 -0
- package/dist/cli/doctor/framework/types.d.ts +2 -0
- package/dist/cli/index.js +181 -63
- package/dist/cli-node/index.js +181 -63
- package/dist/features/background-agent/manager.d.ts +7 -0
- package/dist/features/background-agent/types.d.ts +4 -0
- package/dist/features/claude-tasks/storage.d.ts +7 -2
- package/dist/features/hook-message-injector/index.d.ts +1 -0
- package/dist/features/hook-message-injector/sdk-message-lookup.d.ts +1 -0
- package/dist/hooks/keyword-detector/hook.d.ts +2 -0
- package/dist/hooks/keyword-detector/ultrawork/index.d.ts +2 -0
- package/dist/hooks/unstable-agent-babysitter/task-message-analyzer.d.ts +1 -0
- package/dist/index.js +1539 -1292
- package/dist/plugin/chat-message/types.d.ts +3 -1
- package/dist/plugin/stop-continuation.d.ts +3 -0
- package/dist/plugin/system-transform.d.ts +5 -1
- package/dist/skills/frontend/ATTRIBUTION.md +10 -0
- package/dist/skills/frontend/SKILL.md +3 -0
- package/dist/skills/frontend/references/design/README.md +10 -2
- package/dist/skills/frontend/references/design/_INDEX.md +1 -0
- package/dist/skills/frontend/references/design/ambience-skill.md +145 -0
- package/dist/skills/frontend/references/design/interaction-skill.md +2 -0
- package/dist/skills/refactor/SKILL.md +3 -3
- package/dist/skills/review-work/SKILL.md +1 -1
- package/dist/skills/ulw-execute/SKILL.md +5 -5
- package/dist/tui.js +89 -13
- package/package.json +14 -14
- package/packages/lsp-daemon/dist/cli.js +1 -2
- package/packages/lsp-daemon/dist/ownership.js +2 -2
- package/packages/omo-codex/plugin/.codex-plugin/plugin.json +1 -1
- package/packages/omo-codex/plugin/components/bootstrap/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/bootstrap/package.json +1 -1
- package/packages/omo-codex/plugin/components/comment-checker/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/comment-checker/package.json +1 -1
- package/packages/omo-codex/plugin/components/git-bash/dist/cli.js +1 -1
- package/packages/omo-codex/plugin/components/git-bash/dist/codex-hook.js +2 -1
- package/packages/omo-codex/plugin/components/git-bash/hooks/hooks.json +2 -2
- package/packages/omo-codex/plugin/components/git-bash/package.json +1 -1
- package/packages/omo-codex/plugin/components/git-bash/src/codex-hook.ts +2 -1
- package/packages/omo-codex/plugin/components/git-bash/test/codex-hook.test.ts +6 -7
- package/packages/omo-codex/plugin/components/lazycodex-executor-verify/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/lazycodex-executor-verify/package.json +1 -1
- package/packages/omo-codex/plugin/components/lsp/dist/.omo-runtime-manifest.json +2 -2
- package/packages/omo-codex/plugin/components/lsp/hooks/hooks.json +2 -2
- package/packages/omo-codex/plugin/components/lsp/package.json +1 -1
- package/packages/omo-codex/plugin/components/rules/hooks/hooks.json +4 -4
- package/packages/omo-codex/plugin/components/rules/package.json +1 -1
- package/packages/omo-codex/plugin/components/teammode/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/teammode/package.json +1 -1
- package/packages/omo-codex/plugin/components/telemetry/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/telemetry/package.json +1 -1
- package/packages/omo-codex/plugin/components/ultrawork/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/ultrawork/package.json +1 -1
- package/packages/omo-codex/plugin/components/ulw-execute-continuation/hooks/hooks.json +1 -1
- package/packages/omo-codex/plugin/components/ulw-execute-continuation/package.json +1 -1
- package/packages/omo-codex/plugin/components/ulw-loop/hooks/hooks.json +5 -5
- package/packages/omo-codex/plugin/components/ulw-loop/package.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-compact-resetting-git-bash-mcp-reminder.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-compact-resetting-lsp-diagnostics-cache.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-compact-resetting-project-rule-cache.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-checking-comments.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-checking-lsp-diagnostics.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-checking-thread-title-hygiene.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-matching-project-rules.json +1 -1
- package/packages/omo-codex/plugin/hooks/post-tool-use-recording-spawn-admission.json +1 -1
- package/packages/omo-codex/plugin/hooks/pre-tool-use-enforcing-unlimited-goal-budget.json +1 -1
- package/packages/omo-codex/plugin/hooks/pre-tool-use-guarding-ulw-loop-spawns.json +1 -1
- package/packages/omo-codex/plugin/hooks/pre-tool-use-recommending-git-bash-mcp.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-checking-auto-update.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-checking-bootstrap-provisioning.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-loading-project-rules.json +1 -1
- package/packages/omo-codex/plugin/hooks/session-start-recording-session-telemetry.json +1 -1
- package/packages/omo-codex/plugin/hooks/stop-checking-ulw-execute-continuation.json +1 -1
- package/packages/omo-codex/plugin/hooks/stop-checking-ulw-loop-resume.json +1 -1
- package/packages/omo-codex/plugin/hooks/subagent-stop-verifying-lazycodex-executor-evidence.json +1 -1
- package/packages/omo-codex/plugin/hooks/user-prompt-submit-checking-ultrawork-trigger.json +1 -1
- package/packages/omo-codex/plugin/hooks/user-prompt-submit-checking-ulw-loop-steering.json +1 -1
- package/packages/omo-codex/plugin/hooks/user-prompt-submit-loading-project-rules.json +1 -1
- package/packages/omo-codex/plugin/package-lock.json +12 -12
- package/packages/omo-codex/plugin/package.json +1 -1
- package/packages/omo-codex/plugin/skills/frontend/ATTRIBUTION.md +10 -0
- package/packages/omo-codex/plugin/skills/frontend/SKILL.md +3 -0
- package/packages/omo-codex/plugin/skills/frontend/references/design/README.md +10 -2
- package/packages/omo-codex/plugin/skills/frontend/references/design/_INDEX.md +1 -0
- package/packages/omo-codex/plugin/skills/frontend/references/design/ambience-skill.md +145 -0
- package/packages/omo-codex/plugin/skills/frontend/references/design/interaction-skill.md +2 -0
- package/packages/omo-codex/plugin/skills/refactor/SKILL.md +3 -3
- package/packages/omo-codex/plugin/skills/ulw-execute/SKILL.md +5 -5
- package/packages/omo-codex/scripts/install-dist/install-local.mjs +2 -2
- package/packages/shared-skills/skills/frontend/ATTRIBUTION.md +10 -0
- package/packages/shared-skills/skills/frontend/SKILL.md +3 -0
- package/packages/shared-skills/skills/frontend/references/design/README.md +10 -2
- package/packages/shared-skills/skills/frontend/references/design/_INDEX.md +1 -0
- package/packages/shared-skills/skills/frontend/references/design/ambience-skill.md +145 -0
- package/packages/shared-skills/skills/frontend/references/design/interaction-skill.md +2 -0
- package/packages/shared-skills/skills/refactor/SKILL.md +3 -3
- package/packages/shared-skills/skills/review-work/SKILL.md +1 -1
- package/packages/shared-skills/skills/ulw-execute/SKILL.md +5 -5
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook user-prompt-submit --with-ultrawork",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook post-tool-use-spawn",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook pre-tool-use",
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"statusMessage": "(OmO 5.0.0-beta.53) Enforcing Unlimited Ulw-Loop Budget"
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook pre-tool-use-spawn",
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"statusMessage": "(OmO 5.0.0-beta.53) Guarding Ulw-Loop Spawns"
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"type": "command",
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"command": "node \"${PLUGIN_ROOT}/dist/cli.js\" hook stop",
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"statusMessage": "(OmO 5.0.0-beta.53) Checking Ulw-Loop Resume"
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{
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"name": "@code-yeongyu/codex-ulw-loop",
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"version": "5.0.0-beta.
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"version": "5.0.0-beta.53",
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"description": "Codex plugin: durable repo-native multi-goal orchestration with embedded success criteria and observable evidence audit.",
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"packageManager": "npm@11.12.1",
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"statusMessage": "(OmO 5.0.0-beta.53) Resetting Git Bash MCP Reminder",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\git-bash\\dist\\cli.js\" hook post-compact"
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\lsp\\dist\\cli.js\" hook post-compact"
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"statusMessage": "(OmO 5.0.0-beta.53) Resetting Project Rule Cache",
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"commandWindows": "powershell -NoProfile -ExecutionPolicy Bypass -File \"${PLUGIN_ROOT}\\components\\bootstrap\\scripts\\node-dispatch.ps1\" \"${PLUGIN_ROOT}\\components\\rules\\dist\\cli.js\" hook post-compact"
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"command": "node \"${PLUGIN_ROOT}/components/comment-checker/dist/cli.js\" hook post-tool-use",
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| Spatial structure — app shells, scroll ownership, "what goes where", "this layout breaks at X" | ALSO `references/design/layout-skill.md` for the mechanics, then `references/design/stylegallery.md` to fetch a named pattern contract for that exact spatial problem. Both stack on the style skill and add no visual direction. |
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| Paged output — a PDF report, a print stylesheet, a headless-Chrome print pipeline, an HTML deck printed to paper, or any "why is this page half empty" break defect | ALSO `references/design/print-paged-media.md` for the page box, the fragmentation properties, the atomic-block set, and the keep-together side effect that strands a block on a near-empty page. It adds no visual direction and stacks on the routed style skill. |
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| Interaction or motion work — micro-interactions, animated components, transitions, gestures, hover/press/state feedback, "make it feel alive" | ALSO `references/design/interaction-skill.md`. The beui.dev catalog is the mandatory interaction reference: find the nearest pattern, read its real source through the file's curl recipe, and adapt the mechanism to `DESIGN.md` motion tokens. It stacks on the routed style skill — never replaces it. |
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| Hero atmosphere or ambience — an animated, shader, particle, or grid background; a typographic reveal (split, blur, shimmer, typewriter, count-up, marquee); scroll storytelling; spotlight / tilt / glare / glowing-border card surfaces; "make the hero stunning", "add a living background", "animate the headline" | ALSO `references/design/ambience-skill.md`. The react-bits catalog is the mandatory ambience reference: find the nearest pattern in its intent map, read its real source through the file's curl recipe, extract the mechanism, and run its retrofit checklist (reduced motion, off-screen pause, compositor-only, tokens, budget) before shipping. It stacks on the routed style skill — never replaces it, and never vendors react-bits code. |
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| Writing or modifying frontend code, OR auditing performance / SEO / accessibility / quality | ALSO `references/perfection/README.md`. Lighthouse 100 in every category, measured on real Playwright Chromium (never the `lighthouse` CLI), achieved through architecture — never by dropping animations or hiding content. |
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| Looking up a concrete style, palette, font pairing, chart type, landing structure, or UX guideline — or generating a design system from keywords | `references/ui-ux-db/README.md`. A searchable CSV database with a CLI: a lookup tool, not a posture. `design` stays the source of truth for taste and the `DESIGN.md` contract. |
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| ANY implementation or redesign that creates or updates `DESIGN.md` — plus explicit operating-layer asks (personas, critique, debt, handoff, synthetic user testing) | `references/designpowers/README.md` + `lane-c-review.md`. lane-c is the Phase Final flatness/critique reviewer and fills the accessibility-constraint and accepted-debt sections `DESIGN.md` requires. Load other lanes only when their phase applies. |
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| `interaction-skill.md` | Stacks on any style skill when work adds or changes interaction or motion. beui.dev-anchored: read the mapped component's source before designing an interaction; reduced motion always. |
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| `ambience-skill.md` | Stacks on any style skill when work adds a hero atmosphere, animated background, typographic reveal, scroll chapter, or card surface effect. react-bits-anchored: read the mapped component's source, extract the mechanism, run the retrofit checklist; one atmosphere per hero, cursor effects quarantined. |
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| `imagegen-frontend-web.md` / `imagegen-frontend-mobile.md` / `imagegen-brandkit.md` | Image-only output (mockup, app-screen concepts, brand board). These NEVER write code — switch to `image-to-code-skill.md` if code is wanted. |
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| "Improve this existing dashboard" | `design/README.md` + `design/redesign-skill.md` + `perfection/README.md` |
|
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| "Add micro-interactions" / "animate this" / "make it feel alive" / "polish the interactions" | `design/README.md` + `design/interaction-skill.md` on top of the current style skill + `perfection/README.md` |
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| "Make the hero stunning" / "add an animated background" / "animate the headline" / "count-up / typewriter / marquee" / "spotlight or tilt cards" | `design/README.md` + `design/ambience-skill.md` on top of the current style skill + `perfection/README.md` |
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| "Build this screenshot / Imagen mock / Stitch output exactly" | `design/README.md` + `design/image-to-code-skill.md` + `perfection/README.md` + `/visual-qa` reference-fidelity mode |
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| "Audit my site" / "make this page faster" | `perfection/README.md` (+ `perfection/react-perf-tooling.md` if React) |
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| "Mockup image of a fintech app" — no code | `design/imagegen-frontend-mobile.md` (+ a Layer B brand if named) |
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You are not done when it is clean and correct. You are done when a senior product designer at Linear, Stripe, or Supabase would ship it: surfaces read as real materials (depth, light, layering), color carries a story and a ramp, type has personality, and motion has intent. **Correct-but-flat is a failure, not a finish.** The most common way this skill fails is effort drain: the build, lint, file-size, and test gates eat all the attention and the surface ships at the floor. Spend on the surface like it is the deliverable, because for an expressive brief it is. When you render and find only bug-level issues, you are not done — you are at the start of the part that separates good from generic.
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Two things ship flat most often, and both read as "clean but generic": the **hero's focal object** and the **atmosphere**. Render the focal object as a real, lit, dimensional thing — a generated bitmap (imagegen) for a product/brand/object hero, or CSS/SVG art that carries light, shadow, gradient, and depth. Flat geometric primitives (plain circles and rounded rects) for a brand hero are the flat trap. Give the background depth too — gradient, glow, layered light, an atmospheric band, or a real image — not one flat fill. Glass is only one material: a dark glossy brand wants tint+blur+rim+sheen+glow, a bright playful brand wants gradient fills+soft depth shadows+a lit focal object. Pick what the brand calls for, but it must have dimension.
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Two things ship flat most often, and both read as "clean but generic": the **hero's focal object** and the **atmosphere**. Render the focal object as a real, lit, dimensional thing — a generated bitmap (imagegen) for a product/brand/object hero, or CSS/SVG art that carries light, shadow, gradient, and depth. Flat geometric primitives (plain circles and rounded rects) for a brand hero are the flat trap. Give the background depth too — gradient, glow, layered light, an atmospheric band, or a real image — not one flat fill. Glass is only one material: a dark glossy brand wants tint+blur+rim+sheen+glow, a bright playful brand wants gradient fills+soft depth shadows+a lit focal object. Pick what the brand calls for, but it must have dimension. The mechanisms for that atmosphere and for how the headline arrives come from `ambience-skill.md` (Step 10), not from memory.
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## Why route at all
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| "minimal", "clean", "Notion-like", "Linear-like", "editorial", "boring is good" | `minimalist-skill.md` |
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| "brutalist", "raw", "Swiss", "experimental", "industrial", "anti-design", "unstyled" | `brutalist-skill.md` |
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| "premium", "luxury", "calm", "expensive", "elegant", "spa", "boutique", "glossy", "glassy", "liquid glass", "startup-grade", "make it beautiful/pretty" | `soft-skill.md` + a high-craft Layer B (`supabase` / `linear.app` / `vercel` / `stripe`) |
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| "Awwwards-level", "wow factor", "magnetic", "scroll-triggered", "high-variance", "cinematic", "make it crazy" | `gpt-tasteskill.md` |
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| "Awwwards-level", "wow factor", "magnetic", "scroll-triggered", "high-variance", "cinematic", "make it crazy" | `gpt-tasteskill.md` + `ambience-skill.md` for the backgrounds and scroll scenes its sections 5 and 7 demand |
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| Neutral or operational — internal tool, dashboard, admin, "just make it usable" with no surface ambition | `taste-skill.md` as Layer A, plus the greenfield `_INDEX.md` shortlist → exactly one Layer B reference |
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You may also load a brand DESIGN.md from Layer B as a *concrete reference* if the user's mood maps cleanly (see the "Mood-based shortcuts" section in `_INDEX.md`).
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**Action:** Add `interaction-skill.md` on top of whatever style skill you selected. It anchors interaction design to the beui.dev catalog: find the nearest pattern, read its real source through the file's curl recipe, extract the mechanism (spring config, layout strategy, enter/exit order, reduced-motion path), and adapt the values to `DESIGN.md`. It owns interaction mechanics only — no visual direction — so it stacks cleanly, like `layout-skill.md`.
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### Step 10 — Does the work add a hero atmosphere, background, typographic reveal, or card surface effect?
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Triggers: an animated, shader, particle, or grid background; a hero that must feel atmospheric or dimensional; text that splits, blurs, shimmers, types, counts, scrambles, or loops; scroll-triggered chapters; spotlight / tilt / glare / glowing-border cards — or "make the hero stunning", "add a living background", "animate the headline".
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**Action:** Add `ambience-skill.md` on top of whatever style skill you selected. It anchors ambience to the react-bits catalog: find the nearest pattern in its intent map, read its real source through the file's curl recipe, extract the mechanism (render loop and its driver, shader uniforms or split strategy, sizing, dependencies), then run its retrofit checklist — reduced-motion static state, off-screen pause, no scroll listeners, compositor-only properties, `DESIGN.md` tokens, lazy-loaded budget. One atmosphere per hero; cursor effects stay quarantined to `gpt-tasteskill.md` briefs. It owns ambience mechanics only — no visual direction — and never vendors react-bits code.
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## Stacking rules (read this once, internalize it)
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1. **At most one Layer A *style* skill at a time.** A layout cannot be both `minimalist-skill` and `brutalist-skill` simultaneously — they encode opposite spacing and typography philosophies. Pick one.
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6. **Layer B (brand DESIGN.md) is orthogonal to Layer A.** You can pair any Layer A skill with any Layer B brand. Use Layer B as the source of color/type/component tokens; let Layer A drive the execution discipline.
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7. **`layout-skill.md` stacks on top of any style skill** for app-shell / dashboard / split-pane work. It owns spatial structure and scroll ownership only — no visual direction — so it never conflicts with the style skill you picked.
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8. **`interaction-skill.md` stacks on top of any style skill** for interaction/motion work. It owns interaction mechanics — springs, layout morphs, enter/exit orchestration, reduced motion — and no visual direction, so it never conflicts with the style skill either.
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9. **`ambience-skill.md` stacks on top of any style skill** for hero atmosphere, backgrounds, typographic reveals, scroll chapters, and card surface effects. It owns ambience mechanics and their retrofit contract — no visual direction — so it stacks with the style skill and with `interaction-skill.md` at the same time.
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## Anti-patterns — do not do these
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| "Build a dashboard / settings / inbox / app shell" | one style skill (usually `taste-skill.md`) + `layout-skill.md` |
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| "Panel won't scroll / footer pushed off-screen / mobile overflow" | Add `layout-skill.md` to current stack |
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| "Add micro-interactions / animate this / make it feel alive" | Add `interaction-skill.md` to current stack |
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| "Make the hero stunning / add an animated background / animate the headline / spotlight cards" | Add `ambience-skill.md` to current stack |
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## Phase Final — Design QA (MANDATORY, runs after implementation)
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| File | Purpose | Load when |
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| `interaction-skill.md` | Interaction mechanics anchored to the beui.dev catalog: find the nearest pattern, read its real source through the curl recipe, extract the mechanism (spring config, layout strategy, enter/exit order, reduced-motion path), and adapt it to `DESIGN.md` motion tokens. | Any work adding or changing interaction or motion — micro-interactions, animated components, transitions, gestures, hover/press/state feedback, loading/success/error morphs, "make it feel alive". |
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| `ambience-skill.md` | Ambience mechanics anchored to the react-bits catalog: hero atmosphere and animated backgrounds, typographic reveals, scroll chapters, card surface effects. Find the nearest pattern in its intent map, read the source through the curl recipe, extract the mechanism, and run the retrofit checklist (reduced-motion static state, off-screen pause, compositor-only, tokens, budget). Cursor effects are quarantined to `gpt-tasteskill.md` briefs. | Any work adding a hero atmosphere, animated or shader background, text reveal (split, blur, shimmer, typewriter, count-up, marquee), scroll storytelling, or spotlight / tilt / glare / glowing-border cards. |
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| `layout-skill.md` | Layout mechanics: scroll ownership, the two silent CSS contracts, named primitives, content-stress matrix. Zero visual direction. | App shells, dashboards, split panes, or a layout that breaks under real content. |
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| `lazyweb.md` | Curl-only real-product screen research for design direction. | Greenfield design research lanes. |
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| `stylegallery.md` | Curl-only lookup of named spatial pattern contracts: primary problem, constraints, scroll ownership, anti-patterns. | A concrete spatial problem needs a documented pattern, alongside `layout-skill.md` mechanics. |
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