ogi-addon 1.1.7 → 1.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -29,12 +29,16 @@ var EventResponse = class {
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  resolved = false;
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  progress = 0;
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  logs = [];
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+ failed = void 0;
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  onInputAsked;
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  constructor(onInputAsked) {
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  this.onInputAsked = onInputAsked;
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  }
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- defer() {
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+ defer(promise) {
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  this.deffered = true;
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+ if (promise) {
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+ promise();
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+ }
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  }
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  /**
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  * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.**
@@ -50,6 +54,10 @@ var EventResponse = class {
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  complete() {
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  this.resolved = true;
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  }
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+ fail(message) {
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+ this.resolved = true;
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+ this.failed = message;
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+ }
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  /**
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  * Logs a message to the event. This is useful for debugging and logging information to the user.
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  * @param message {string}
@@ -1 +1 @@
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- {"version":3,"sources":["../src/EventResponse.ts"],"sourcesContent":["import { ConfigurationBuilder } from \"./main\";\n\nexport default class EventResponse<T> {\n data: T | undefined = undefined;\n deffered: boolean = false;\n resolved: boolean = false;\n progress: number = 0;\n logs: string[] = [];\n onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>;\n\n constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>) {\n this.onInputAsked = onInputAsked;\n }\n \n\n public defer() {\n this.deffered = true;\n }\n\n /**\n * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.** \n * @param data {T}\n */\n public resolve(data: T) {\n this.resolved = true;\n this.data = data;\n }\n\n /**\n * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.** \n */\n public complete() {\n this.resolved = true;\n }\n\n /**\n * Logs a message to the event. This is useful for debugging and logging information to the user. \n * @param message {string}\n */\n public log(message: string) {\n this.logs.push(message);\n }\n\n /**\n * Send a screen to the client to ask for input. Use the `ConfigurationBuilder` system to build the screen. Once sent to the user, the addon cannot change the screen.\n * @async\n * @param name {string}\n * @param description {string}\n * @param screen {ConfigurationBuilder}\n * @returns {Promise<{ [key: string]: boolean | string | number }>}\n */\n public async askForInput(name: string, description: string, screen: ConfigurationBuilder): Promise<{ [key: string]: boolean | string | number; }> {\n if (!this.onInputAsked) {\n throw new Error('No input asked callback');\n }\n return await this.onInputAsked(screen, name, description);\n }\n\n \n}"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,IAAqB,gBAArB,MAAsC;AAAA,EACpC,OAAsB;AAAA,EACtB,WAAoB;AAAA,EACpB,WAAoB;AAAA,EACpB,WAAmB;AAAA,EACnB,OAAiB,CAAC;AAAA,EAClB;AAAA,EAEA,YAAY,cAA2I;AACrJ,SAAK,eAAe;AAAA,EACtB;AAAA,EAGO,QAAQ;AACb,SAAK,WAAW;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,QAAQ,MAAS;AACtB,SAAK,WAAW;AAChB,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKO,WAAW;AAChB,SAAK,WAAW;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,IAAI,SAAiB;AAC1B,SAAK,KAAK,KAAK,OAAO;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAa,YAAY,MAAc,aAAqB,QAAsF;AAChJ,QAAI,CAAC,KAAK,cAAc;AACtB,YAAM,IAAI,MAAM,yBAAyB;AAAA,IAC3C;AACA,WAAO,MAAM,KAAK,aAAa,QAAQ,MAAM,WAAW;AAAA,EAC1D;AAGF;","names":[]}
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+ {"version":3,"sources":["../src/EventResponse.ts"],"sourcesContent":["import { ConfigurationBuilder } from \"./main\";\n\nexport default class EventResponse<T> {\n data: T | undefined = undefined;\n deffered: boolean = false;\n resolved: boolean = false;\n progress: number = 0;\n logs: string[] = [];\n failed: string | undefined = undefined;\n onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>;\n\n constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>) {\n this.onInputAsked = onInputAsked;\n }\n \n\n public defer(promise?: () => Promise<void>) {\n this.deffered = true;\n // include this to make it easier to use the defer method with async functions\n if (promise) {\n promise();\n }\n }\n\n /**\n * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.** \n * @param data {T}\n */\n public resolve(data: T) {\n this.resolved = true;\n this.data = data;\n }\n\n /**\n * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.** \n */\n public complete() {\n this.resolved = true;\n }\n\n public fail(message: string) {\n this.resolved = true;\n this.failed = message;\n }\n\n /**\n * Logs a message to the event. This is useful for debugging and logging information to the user. \n * @param message {string}\n */\n public log(message: string) {\n this.logs.push(message);\n }\n\n /**\n * Send a screen to the client to ask for input. Use the `ConfigurationBuilder` system to build the screen. Once sent to the user, the addon cannot change the screen.\n * @async\n * @param name {string}\n * @param description {string}\n * @param screen {ConfigurationBuilder}\n * @returns {Promise<{ [key: string]: boolean | string | number }>}\n */\n public async askForInput(name: string, description: string, screen: ConfigurationBuilder): Promise<{ [key: string]: boolean | string | number; }> {\n if (!this.onInputAsked) {\n throw new Error('No input asked callback');\n }\n return await this.onInputAsked(screen, name, description);\n }\n\n \n}"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAEA,IAAqB,gBAArB,MAAsC;AAAA,EACpC,OAAsB;AAAA,EACtB,WAAoB;AAAA,EACpB,WAAoB;AAAA,EACpB,WAAmB;AAAA,EACnB,OAAiB,CAAC;AAAA,EAClB,SAA6B;AAAA,EAC7B;AAAA,EAEA,YAAY,cAA2I;AACrJ,SAAK,eAAe;AAAA,EACtB;AAAA,EAGO,MAAM,SAA+B;AAC1C,SAAK,WAAW;AAEhB,QAAI,SAAS;AACX,cAAQ;AAAA,IACV;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,QAAQ,MAAS;AACtB,SAAK,WAAW;AAChB,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKO,WAAW;AAChB,SAAK,WAAW;AAAA,EAClB;AAAA,EAEO,KAAK,SAAiB;AAC3B,SAAK,WAAW;AAChB,SAAK,SAAS;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,IAAI,SAAiB;AAC1B,SAAK,KAAK,KAAK,OAAO;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAa,YAAY,MAAc,aAAqB,QAAsF;AAChJ,QAAI,CAAC,KAAK,cAAc;AACtB,YAAM,IAAI,MAAM,yBAAyB;AAAA,IAC3C;AACA,WAAO,MAAM,KAAK,aAAa,QAAQ,MAAM,WAAW;AAAA,EAC1D;AAGF;","names":[]}
@@ -6,13 +6,14 @@ declare class EventResponse<T> {
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  resolved: boolean;
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  progress: number;
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  logs: string[];
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+ failed: string | undefined;
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  onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{
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  [key: string]: boolean | string | number;
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  }>;
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  constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{
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  [key: string]: boolean | string | number;
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  }>);
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- defer(): void;
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+ defer(promise?: () => Promise<void>): void;
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  /**
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  * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.**
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  * @param data {T}
@@ -22,6 +23,7 @@ declare class EventResponse<T> {
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  * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.**
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  */
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  complete(): void;
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+ fail(message: string): void;
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  /**
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  * Logs a message to the event. This is useful for debugging and logging information to the user.
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  * @param message {string}
@@ -6,13 +6,14 @@ declare class EventResponse<T> {
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  resolved: boolean;
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  progress: number;
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  logs: string[];
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+ failed: string | undefined;
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  onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{
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  [key: string]: boolean | string | number;
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  }>;
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  constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{
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  [key: string]: boolean | string | number;
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  }>);
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- defer(): void;
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+ defer(promise?: () => Promise<void>): void;
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  /**
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  * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.**
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  * @param data {T}
@@ -22,6 +23,7 @@ declare class EventResponse<T> {
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  * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.**
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  */
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  complete(): void;
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+ fail(message: string): void;
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  /**
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  * Logs a message to the event. This is useful for debugging and logging information to the user.
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  * @param message {string}
@@ -5,12 +5,16 @@ var EventResponse = class {
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  resolved = false;
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  progress = 0;
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  logs = [];
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+ failed = void 0;
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  onInputAsked;
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  constructor(onInputAsked) {
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  this.onInputAsked = onInputAsked;
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  }
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- defer() {
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+ defer(promise) {
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  this.deffered = true;
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+ if (promise) {
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+ promise();
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+ }
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  }
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  /**
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  * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.**
@@ -26,6 +30,10 @@ var EventResponse = class {
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  complete() {
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  this.resolved = true;
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  }
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+ fail(message) {
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+ this.resolved = true;
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+ this.failed = message;
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+ }
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  /**
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  * Logs a message to the event. This is useful for debugging and logging information to the user.
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  * @param message {string}
@@ -1 +1 @@
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- {"version":3,"sources":["../src/EventResponse.ts"],"sourcesContent":["import { ConfigurationBuilder } from \"./main\";\n\nexport default class EventResponse<T> {\n data: T | undefined = undefined;\n deffered: boolean = false;\n resolved: boolean = false;\n progress: number = 0;\n logs: string[] = [];\n onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>;\n\n constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>) {\n this.onInputAsked = onInputAsked;\n }\n \n\n public defer() {\n this.deffered = true;\n }\n\n /**\n * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.** \n * @param data {T}\n */\n public resolve(data: T) {\n this.resolved = true;\n this.data = data;\n }\n\n /**\n * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.** \n */\n public complete() {\n this.resolved = true;\n }\n\n /**\n * Logs a message to the event. This is useful for debugging and logging information to the user. \n * @param message {string}\n */\n public log(message: string) {\n this.logs.push(message);\n }\n\n /**\n * Send a screen to the client to ask for input. Use the `ConfigurationBuilder` system to build the screen. Once sent to the user, the addon cannot change the screen.\n * @async\n * @param name {string}\n * @param description {string}\n * @param screen {ConfigurationBuilder}\n * @returns {Promise<{ [key: string]: boolean | string | number }>}\n */\n public async askForInput(name: string, description: string, screen: ConfigurationBuilder): Promise<{ [key: string]: boolean | string | number; }> {\n if (!this.onInputAsked) {\n throw new Error('No input asked callback');\n }\n return await this.onInputAsked(screen, name, description);\n }\n\n \n}"],"mappings":";AAEA,IAAqB,gBAArB,MAAsC;AAAA,EACpC,OAAsB;AAAA,EACtB,WAAoB;AAAA,EACpB,WAAoB;AAAA,EACpB,WAAmB;AAAA,EACnB,OAAiB,CAAC;AAAA,EAClB;AAAA,EAEA,YAAY,cAA2I;AACrJ,SAAK,eAAe;AAAA,EACtB;AAAA,EAGO,QAAQ;AACb,SAAK,WAAW;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,QAAQ,MAAS;AACtB,SAAK,WAAW;AAChB,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKO,WAAW;AAChB,SAAK,WAAW;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,IAAI,SAAiB;AAC1B,SAAK,KAAK,KAAK,OAAO;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAa,YAAY,MAAc,aAAqB,QAAsF;AAChJ,QAAI,CAAC,KAAK,cAAc;AACtB,YAAM,IAAI,MAAM,yBAAyB;AAAA,IAC3C;AACA,WAAO,MAAM,KAAK,aAAa,QAAQ,MAAM,WAAW;AAAA,EAC1D;AAGF;","names":[]}
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+ {"version":3,"sources":["../src/EventResponse.ts"],"sourcesContent":["import { ConfigurationBuilder } from \"./main\";\n\nexport default class EventResponse<T> {\n data: T | undefined = undefined;\n deffered: boolean = false;\n resolved: boolean = false;\n progress: number = 0;\n logs: string[] = [];\n failed: string | undefined = undefined;\n onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>;\n\n constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>) {\n this.onInputAsked = onInputAsked;\n }\n \n\n public defer(promise?: () => Promise<void>) {\n this.deffered = true;\n // include this to make it easier to use the defer method with async functions\n if (promise) {\n promise();\n }\n }\n\n /**\n * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.** \n * @param data {T}\n */\n public resolve(data: T) {\n this.resolved = true;\n this.data = data;\n }\n\n /**\n * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.** \n */\n public complete() {\n this.resolved = true;\n }\n\n public fail(message: string) {\n this.resolved = true;\n this.failed = message;\n }\n\n /**\n * Logs a message to the event. This is useful for debugging and logging information to the user. \n * @param message {string}\n */\n public log(message: string) {\n this.logs.push(message);\n }\n\n /**\n * Send a screen to the client to ask for input. Use the `ConfigurationBuilder` system to build the screen. Once sent to the user, the addon cannot change the screen.\n * @async\n * @param name {string}\n * @param description {string}\n * @param screen {ConfigurationBuilder}\n * @returns {Promise<{ [key: string]: boolean | string | number }>}\n */\n public async askForInput(name: string, description: string, screen: ConfigurationBuilder): Promise<{ [key: string]: boolean | string | number; }> {\n if (!this.onInputAsked) {\n throw new Error('No input asked callback');\n }\n return await this.onInputAsked(screen, name, description);\n }\n\n \n}"],"mappings":";AAEA,IAAqB,gBAArB,MAAsC;AAAA,EACpC,OAAsB;AAAA,EACtB,WAAoB;AAAA,EACpB,WAAoB;AAAA,EACpB,WAAmB;AAAA,EACnB,OAAiB,CAAC;AAAA,EAClB,SAA6B;AAAA,EAC7B;AAAA,EAEA,YAAY,cAA2I;AACrJ,SAAK,eAAe;AAAA,EACtB;AAAA,EAGO,MAAM,SAA+B;AAC1C,SAAK,WAAW;AAEhB,QAAI,SAAS;AACX,cAAQ;AAAA,IACV;AAAA,EACF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,QAAQ,MAAS;AACtB,SAAK,WAAW;AAChB,SAAK,OAAO;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAKO,WAAW;AAChB,SAAK,WAAW;AAAA,EAClB;AAAA,EAEO,KAAK,SAAiB;AAC3B,SAAK,WAAW;AAChB,SAAK,SAAS;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMO,IAAI,SAAiB;AAC1B,SAAK,KAAK,KAAK,OAAO;AAAA,EACxB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,MAAa,YAAY,MAAc,aAAqB,QAAsF;AAChJ,QAAI,CAAC,KAAK,cAAc;AACtB,YAAM,IAAI,MAAM,yBAAyB;AAAA,IAC3C;AACA,WAAO,MAAM,KAAK,aAAa,QAAQ,MAAM,WAAW;AAAA,EAC1D;AAGF;","names":[]}
@@ -1 +1 @@
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- {"version":3,"sources":["../src/SearchEngine.ts"],"sourcesContent":["export type SearchResult = {\n name: string;\n description: string;\n coverURL: string;\n downloadType: 'torrent' | 'direct' | 'magnet' | 'request';\n downloadSize: number;\n appID: number;\n storefront: 'steam' | 'internal';\n filename?: string;\n downloadURL?: string;\n files?: {\n name: string;\n downloadURL: string;\n }[];\n}\n\n"],"mappings":";;;;;;;;;;;;;;;;AAAA;AAAA;","names":[]}
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+ {"version":3,"sources":["../src/SearchEngine.ts"],"sourcesContent":["export type SearchResult = {\n name: string;\n downloadType: 'torrent' | 'direct' | 'magnet' | 'request';\n storefront: 'steam' | 'internal';\n filename?: string;\n downloadURL?: string;\n files?: {\n name: string;\n downloadURL: string;\n }[];\n}\n\n"],"mappings":";;;;;;;;;;;;;;;;AAAA;AAAA;","names":[]}
@@ -1,10 +1,6 @@
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  type SearchResult = {
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  name: string;
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- description: string;
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- coverURL: string;
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  downloadType: 'torrent' | 'direct' | 'magnet' | 'request';
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- downloadSize: number;
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- appID: number;
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  storefront: 'steam' | 'internal';
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  filename?: string;
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  downloadURL?: string;
@@ -1,10 +1,6 @@
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  type SearchResult = {
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  name: string;
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- description: string;
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- coverURL: string;
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  downloadType: 'torrent' | 'direct' | 'magnet' | 'request';
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- downloadSize: number;
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- appID: number;
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  storefront: 'steam' | 'internal';
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  filename?: string;
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  downloadURL?: string;
package/build/main.cjs CHANGED
@@ -342,12 +342,16 @@ var EventResponse = class {
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  resolved = false;
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  progress = 0;
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  logs = [];
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+ failed = void 0;
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  onInputAsked;
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  constructor(onInputAsked) {
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  this.onInputAsked = onInputAsked;
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  }
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- defer() {
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+ defer(promise) {
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  this.deffered = true;
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+ if (promise) {
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+ promise();
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+ }
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  }
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  /**
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  * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.**
@@ -363,6 +367,10 @@ var EventResponse = class {
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  complete() {
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  this.resolved = true;
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  }
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+ fail(message) {
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+ this.resolved = true;
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+ this.failed = message;
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+ }
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  /**
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  * Logs a message to the event. This is useful for debugging and logging information to the user.
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  * @param message {string}
@@ -395,7 +403,7 @@ var package_default = {
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  module: "./build/main.js",
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  type: "module",
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  main: "./build/main.cjs",
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- version: "1.1.7",
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+ version: "1.2.2",
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  exports: {
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  ".": {
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  import: {
@@ -432,7 +440,8 @@ var package_default = {
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  scripts: {
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  "auto-build": "tsc -w",
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  build: "tsup --config tsup.config.js",
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- release: "bun run build && npm publish"
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+ release: "bun run build && npm publish",
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+ "release-beta": "bun run build && npm publish --tag future"
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  },
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  devDependencies: {
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  "@types/node": "^20.14.12",
@@ -492,7 +501,7 @@ var OGIAddon = class {
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  const progress = 0;
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  const logs = [];
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  const task = new CustomTask(this.addonWSListener, id, progress, logs);
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- this.addonWSListener.send("task-update", { id, progress, logs, finished: false });
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+ this.addonWSListener.send("task-update", { id, progress, logs, finished: false, failed: void 0 });
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  return task;
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  }
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  };
@@ -502,6 +511,7 @@ var CustomTask = class {
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  logs;
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  finished = false;
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  ws;
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+ failed = void 0;
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  constructor(ws2, id, progress, logs) {
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  this.id = id;
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  this.progress = progress;
@@ -516,12 +526,16 @@ var CustomTask = class {
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  this.finished = true;
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  this.update();
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  }
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+ fail(message) {
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+ this.failed = message;
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+ this.update();
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+ }
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  setProgress(progress) {
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  this.progress = progress;
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  this.update();
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  }
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  update() {
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- this.ws.send("task-update", { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished });
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+ this.ws.send("task-update", { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished, failed: this.failed });
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  }
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  };
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  var SearchTool = class {
@@ -629,7 +643,8 @@ var OGIAddonWSListener = class {
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  this.send("defer-update", {
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  logs: setupEvent.logs,
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  deferID: message.args.deferID,
632
- progress: setupEvent.progress
646
+ progress: setupEvent.progress,
647
+ failed: setupEvent.failed
633
648
  });
634
649
  }, 100);
635
650
  const setupResult = await this.waitForEventToRespond(setupEvent);
@@ -663,7 +678,11 @@ var OGIAddonWSListener = class {
663
678
  }
664
679
  this.eventEmitter.emit("request-dl", message.args.appID, message.args.info, requestDLEvent);
665
680
  const requestDLResult = await this.waitForEventToRespond(requestDLEvent);
666
- if (requestDLEvent.data === null || requestDLEvent.data?.downloadType === "request") {
681
+ if (requestDLEvent.failed) {
682
+ this.respondToMessage(message.id, { statusError: requestDLEvent.failed });
683
+ break;
684
+ }
685
+ if (requestDLEvent.data === void 0 || requestDLEvent.data?.downloadType === "request") {
667
686
  throw new Error("Request DL event did not return a valid result. Please ensure that the event does not resolve with another `request` download type.");
668
687
  }
669
688
  this.respondToMessage(message.id, requestDLResult.data);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/main.ts","../src/config/ConfigurationBuilder.ts","../src/config/Configuration.ts","../src/EventResponse.ts","../package.json"],"sourcesContent":["import ws, { WebSocket } from 'ws';\nimport events from 'node:events';\nimport { ConfigurationBuilder, ConfigurationFile } from './config/ConfigurationBuilder';\nimport { Configuration } from './config/Configuration';\nimport EventResponse from './EventResponse';\nimport { SearchResult } from './SearchEngine';\nimport Fuse, { IFuseOptions } from 'fuse.js';\n\nexport type OGIAddonEvent = 'connect' | 'disconnect' | 'configure' | 'authenticate' | 'search' | 'setup' | 'library-search' | 'game-details' | 'exit' | 'request-dl';\nexport type OGIAddonClientSentEvent = 'response' | 'authenticate' | 'configure' | 'defer-update' | 'notification' | 'input-asked' | 'steam-search' | 'task-update';\n\nexport type OGIAddonServerSentEvent = 'authenticate' | 'configure' | 'config-update' | 'search' | 'setup' | 'response' | 'library-search' | 'game-details' | 'request-dl';\nexport { ConfigurationBuilder, Configuration, EventResponse, SearchResult };\nconst defaultPort = 7654;\nimport pjson from '../package.json';\nexport const VERSION = pjson.version;\n\nexport interface ClientSentEventTypes {\n response: any;\n authenticate: {\n name: string;\n id: string;\n description: string;\n version: string;\n author: string;\n };\n configure: ConfigurationFile;\n 'defer-update': {\n logs: string[],\n progress: number\n };\n notification: Notification;\n 'input-asked': ConfigurationBuilder;\n 'steam-search': {\n query: string;\n strict: boolean;\n };\n 'task-update': {\n id: string;\n progress: number;\n logs: string[];\n finished: boolean;\n };\n}\n\nexport type BasicLibraryInfo = {\n name: string;\n capsuleImage: string;\n appID: number;\n}\n\nexport interface EventListenerTypes {\n /**\n * This event is emitted when the addon connects to the OGI Addon Server. Addon does not need to resolve anything.\n * @param socket \n * @returns \n */\n connect: (socket: ws) => void;\n\n /**\n * This event is emitted when the client requests for the addon to disconnect. Addon does not need to resolve this event, but we recommend `process.exit(0)` so the addon can exit gracefully instead of by force by the addon server.\n * @param reason \n * @returns \n */\n disconnect: (reason: string) => void;\n /**\n * This event is emitted when the client requests for the addon to configure itself. Addon should resolve the event with the internal configuration. (See ConfigurationBuilder) \n * @param config \n * @returns \n */\n configure: (config: ConfigurationBuilder) => ConfigurationBuilder;\n /**\n * This event is called when the client provides a response to any event. This should be treated as middleware. \n * @param response \n * @returns \n */\n response: (response: any) => void;\n\n /**\n * This event is called when the client requests for the addon to authenticate itself. You don't need to provide any info. \n * @param config \n * @returns \n */\n authenticate: (config: any) => void;\n /**\n * This event is emitted when the client requests for a torrent/direct download search to be performed. Addon is given the gameID (could be a steam appID or custom store appID), along with the storefront type. Addon should resolve the event with the search results. (See SearchResult) \n * @param query \n * @param event \n * @returns \n */\n search: (query: { type: 'steamapp' | 'internal', text: string }, event: EventResponse<SearchResult[]>) => void;\n /**\n * This event is emitted when the client requests for app setup to be performed. Addon should resolve the event with the metadata for the library entry. (See LibraryInfo)\n * @param data \n * @param event \n * @returns \n */\n setup: (\n data: {\n path: string,\n type: 'direct' | 'torrent' | 'magnet',\n name: string,\n usedRealDebrid: boolean,\n multiPartFiles?: {\n name: string,\n downloadURL: string\n }[],\n appID: number,\n storefront: 'steam' | 'internal'\n }, event: EventResponse<LibraryInfo>\n ) => void;\n\n /**\n * This event is emitted when the client requires for a search to be performed. Input is the search query. \n * @param query \n * @param event \n * @returns \n */\n 'library-search': (query: string, event: EventResponse<BasicLibraryInfo[]>) => void;\n 'game-details': (appID: number, event: EventResponse<StoreData>) => void;\n exit: () => void;\n 'request-dl': (appID: number, info: SearchResult, event: EventResponse<SearchResult>) => void;\n}\n\nexport interface StoreData {\n name: string;\n publishers: string[];\n developers: string[];\n appID: number;\n releaseDate: string;\n capsuleImage: string;\n coverImage: string;\n basicDescription: string;\n description: string;\n headerImage: string;\n}\nexport interface WebsocketMessageClient {\n event: OGIAddonClientSentEvent;\n id?: string;\n args: any;\n}\nexport interface WebsocketMessageServer {\n event: OGIAddonServerSentEvent;\n id?: string;\n args: any;\n}\nexport interface OGIAddonConfiguration {\n name: string;\n id: string;\n description: string;\n version: string;\n\n author: string;\n repository: string;\n}\n\n/**\n * The main class for the OGI Addon. This class is used to interact with the OGI Addon Server. The OGI Addon Server provides a `--addonSecret` to the addon so it can securely connect.\n * @example \n * ```typescript\n * const addon = new OGIAddon({\n * name: 'Test Addon',\n* id: 'test-addon',\n * description: 'A test addon',\n * version: '1.0.0',\n * author: 'OGI Developers',\n * repository: ''\n * });\n * ```\n * \n */\nexport default class OGIAddon {\n public eventEmitter = new events.EventEmitter();\n public addonWSListener: OGIAddonWSListener;\n public addonInfo: OGIAddonConfiguration;\n public config: Configuration = new Configuration({});\n\n constructor(addonInfo: OGIAddonConfiguration) {\n this.addonInfo = addonInfo;\n this.addonWSListener = new OGIAddonWSListener(this, this.eventEmitter);\n }\n\n /**\n * Register an event listener for the addon. (See EventListenerTypes) \n * @param event {OGIAddonEvent}\n * @param listener {EventListenerTypes[OGIAddonEvent]} \n */\n public on<T extends OGIAddonEvent>(event: T, listener: EventListenerTypes[T]) {\n this.eventEmitter.on(event, listener);\n }\n\n public emit<T extends OGIAddonEvent>(event: T, ...args: Parameters<EventListenerTypes[T]>) {\n this.eventEmitter.emit(event, ...args);\n }\n\n /**\n * Notify the client using a notification. Provide the type of notification, the message, and an ID. \n * @param notification {Notification}\n */\n public notify(notification: Notification) {\n this.addonWSListener.send('notification', [notification]);\n }\n\n /**\n * Search for items in the OGI Steam-Synced Library. Query can either be a Steam AppID or a Steam Game Name.\n * @param query {string}\n * @param event {EventResponse<BasicLibraryInfo[]>}\n */\n public async steamSearch(query: string, strict: boolean = false) {\n const id = this.addonWSListener.send('steam-search', { query, strict });\n return await this.addonWSListener.waitForResponseFromServer<Omit<BasicLibraryInfo, 'capsuleImage'>[]>(id);\n }\n\n /**\n * Notify the OGI Addon Server that you are performing a background task. This can be used to help users understand what is happening in the background.\n * @param id {string}\n * @param progress {number}\n * @param logs {string[]}\n */\n public async task() {\n const id = Math.random().toString(36).substring(7);\n const progress = 0;\n const logs: string[] = [];\n const task = new CustomTask(this.addonWSListener, id, progress, logs);\n this.addonWSListener.send('task-update', { id, progress, logs, finished: false });\n return task;\n }\n}\n\nexport class CustomTask {\n public readonly id: string;\n public progress: number;\n public logs: string[];\n public finished: boolean = false;\n public ws: OGIAddonWSListener;\n constructor(ws: OGIAddonWSListener, id: string, progress: number, logs: string[]) {\n this.id = id;\n this.progress = progress;\n this.logs = logs;\n this.ws = ws;\n }\n public log(log: string) {\n this.logs.push(log);\n this.update();\n }\n public finish() {\n this.finished = true;\n this.update();\n }\n public setProgress(progress: number) {\n this.progress = progress;\n this.update();\n }\n public update() {\n this.ws.send('task-update', { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished });\n }\n}\n/**\n * A search tool wrapper over Fuse.js for the OGI Addon. This tool is used to search for items in the library.\n * @example\n * ```typescript\n * const searchTool = new SearchTool<LibraryInfo>([{ name: 'test', appID: 123 }, { name: 'test2', appID: 124 }], ['name']);\n * const results = searchTool.search('test', 10);\n * ```\n */\nexport class SearchTool<T> {\n private fuse: Fuse<T>;\n constructor(items: T[], keys: string[], options: Omit<IFuseOptions<T>, 'keys'> = { threshold: 0.3, includeScore: true }) {\n this.fuse = new Fuse(items, {\n keys,\n ...options\n });\n }\n public search(query: string, limit: number = 10): T[] {\n return this.fuse.search(query).slice(0, limit).map(result => result.item);\n }\n public addItems(items: T[]) {\n items.map(item => this.fuse.add(item));\n }\n}\n/**\n * Library Info is the metadata for a library entry after setting up a game.\n */\nexport interface LibraryInfo {\n name: string;\n version: string;\n cwd: string;\n appID: number;\n launchExecutable: string;\n launchArguments?: string;\n capsuleImage: string;\n storefront: 'steam' | 'internal';\n addonsource: string;\n coverImage: string;\n titleImage?: string;\n}\ninterface Notification {\n type: 'warning' | 'error' | 'info' | 'success';\n message: string;\n id: string\n}\nclass OGIAddonWSListener {\n private socket: WebSocket;\n public eventEmitter: events.EventEmitter;\n public addon: OGIAddon;\n\n constructor(ogiAddon: OGIAddon, eventEmitter: events.EventEmitter) {\n if (process.argv[process.argv.length - 1].split('=')[0] !== '--addonSecret') {\n throw new Error('No secret provided. This usually happens because the addon was not started by the OGI Addon Server.');\n }\n this.addon = ogiAddon;\n this.eventEmitter = eventEmitter;\n this.socket = new ws('ws://localhost:' + defaultPort);\n this.socket.on('open', () => {\n console.log('Connected to OGI Addon Server');\n console.log('OGI Addon Server Version:', VERSION);\n\n // Authenticate with OGI Addon Server\n this.send('authenticate', {\n ...this.addon.addonInfo,\n secret: process.argv[process.argv.length - 1].split('=')[1],\n ogiVersion: VERSION\n });\n\n this.eventEmitter.emit('connect');\n\n // send a configuration request\n let configBuilder = new ConfigurationBuilder();\n this.eventEmitter.emit('configure', configBuilder);\n this.send('configure', configBuilder.build(false));\n this.addon.config = new Configuration(configBuilder.build(true));\n });\n\n this.socket.on('error', (error) => {\n if (error.message.includes('Failed to connect')) {\n throw new Error('OGI Addon Server is not running/is unreachable. Please start the server and try again.');\n }\n console.error('An error occurred:', error);\n })\n\n this.socket.on('close', (code, reason) => {\n if (code === 1008) {\n console.error('Authentication failed:', reason);\n return;\n }\n this.eventEmitter.emit('disconnect', reason);\n console.log(\"Disconnected from OGI Addon Server\")\n console.error(reason.toString())\n this.eventEmitter.emit('exit');\n this.socket.close();\n });\n\n this.registerMessageReceiver();\n }\n\n private async userInputAsked(configBuilt: ConfigurationBuilder, name: string, description: string, socket: WebSocket): Promise<{ [key: string]: number | boolean | string }> {\n const config = configBuilt.build(false);\n const id = Math.random().toString(36).substring(7);\n if (!socket) {\n return {};\n }\n socket.send(JSON.stringify({\n event: 'input-asked',\n args: {\n config,\n name,\n description\n },\n id: id\n }));\n return await this.waitForResponseFromServer(id);\n }\n\n private registerMessageReceiver() {\n this.socket.on('message', async (data: string) => {\n const message: WebsocketMessageServer = JSON.parse(data);\n switch (message.event) {\n case 'config-update':\n const result = this.addon.config.updateConfig(message.args);\n if (!result[0]) {\n this.respondToMessage(message.id!!, { success: false, error: result[1] });\n }\n else {\n this.respondToMessage(message.id!!, { success: true });\n }\n break\n case 'search':\n let searchResultEvent = new EventResponse<SearchResult[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('search', message.args, searchResultEvent);\n const searchResult = await this.waitForEventToRespond(searchResultEvent);\n this.respondToMessage(message.id!!, searchResult.data);\n break\n case 'setup':\n let setupEvent = new EventResponse<LibraryInfo>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('setup', { path: message.args.path, appID: message.args.appID, storefront: message.args.storefront, type: message.args.type, name: message.args.name, usedRealDebrid: message.args.usedRealDebrid, multiPartFiles: message.args.multiPartFiles }, setupEvent);\n const interval = setInterval(() => {\n if (setupEvent.resolved) {\n clearInterval(interval);\n return;\n }\n this.send('defer-update', {\n logs: setupEvent.logs,\n deferID: message.args.deferID,\n progress: setupEvent.progress\n } as any);\n }, 100);\n const setupResult = await this.waitForEventToRespond(setupEvent);\n this.respondToMessage(message.id!!, setupResult.data);\n break\n case 'library-search':\n let librarySearchEvent = new EventResponse<BasicLibraryInfo[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, []);\n break;\n }\n this.eventEmitter.emit('library-search', message.args, librarySearchEvent);\n const librarySearchResult = await this.waitForEventToRespond(librarySearchEvent);\n this.respondToMessage(message.id!!, librarySearchResult.data);\n break\n case 'game-details':\n let gameDetailsEvent = new EventResponse<StoreData>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for game-details' });\n break;\n }\n this.eventEmitter.emit('game-details', message.args, gameDetailsEvent);\n const gameDetailsResult = await this.waitForEventToRespond(gameDetailsEvent);\n this.respondToMessage(message.id!!, gameDetailsResult.data);\n break\n case 'request-dl':\n let requestDLEvent = new EventResponse<SearchResult>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('request-dl') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for request-dl' });\n break;\n }\n this.eventEmitter.emit('request-dl', message.args.appID, message.args.info, requestDLEvent);\n const requestDLResult = await this.waitForEventToRespond(requestDLEvent);\n if (requestDLEvent.data === null || requestDLEvent.data?.downloadType === 'request') {\n throw new Error('Request DL event did not return a valid result. Please ensure that the event does not resolve with another `request` download type.');\n }\n this.respondToMessage(message.id!!, requestDLResult.data);\n break\n }\n });\n }\n\n private waitForEventToRespond<T>(event: EventResponse<T>): Promise<EventResponse<T>> {\n // check the handlers to see if there even is any\n return new Promise((resolve, reject) => {\n const dataGet = setInterval(() => {\n if (event.resolved) {\n resolve(event);\n clearTimeout(timeout);\n }\n }, 5);\n\n const timeout = setTimeout(() => {\n if (event.deffered) {\n clearInterval(dataGet);\n const interval = setInterval(() => {\n if (event.resolved) {\n clearInterval(interval);\n resolve(event);\n }\n }, 100);\n }\n else {\n reject('Event did not respond in time');\n }\n }, 5000)\n });\n }\n\n public respondToMessage(messageID: string, response: any) {\n this.socket.send(JSON.stringify({\n event: 'response',\n id: messageID,\n args: response\n }));\n console.log(\"dispatched response to \" + messageID)\n }\n\n public waitForResponseFromServer<T>(messageID: string): Promise<T> {\n return new Promise((resolve) => {\n const waiter = (data: string) => {\n const message: WebsocketMessageClient = JSON.parse(data);\n if (message.event !== 'response') {\n this.socket.once('message', waiter);\n return;\n }\n console.log(\"received response from \" + messageID)\n\n if (message.id === messageID) {\n resolve(message.args);\n }\n else {\n this.socket.once('message', waiter);\n }\n }\n this.socket.once('message', waiter);\n });\n }\n\n public send(event: OGIAddonClientSentEvent, args: ClientSentEventTypes[OGIAddonClientSentEvent]): string {\n // generate a random id\n const id = Math.random().toString(36).substring(7);\n this.socket.send(JSON.stringify({\n event,\n args,\n id\n }));\n return id;\n }\n\n public close() {\n this.socket.close();\n }\n\n\n}\n","import z, { ZodError } from \"zod\"\n\nexport interface ConfigurationFile {\n [key: string]: ConfigurationOption\n}\n\nconst configValidation = z.object({\n name: z.string().min(1),\n displayName: z.string().min(1),\n description: z.string().min(1),\n})\n\nexport function isStringOption(option: ConfigurationOption): option is StringOption {\n return option.type === 'string';\n }\n\nexport function isNumberOption(option: ConfigurationOption): option is NumberOption {\n return option.type === 'number';\n}\n\nexport function isBooleanOption(option: ConfigurationOption): option is BooleanOption {\n return option.type === 'boolean';\n}\n\nexport class ConfigurationBuilder {\n private options: ConfigurationOption[] = [];\n\n /**\n * Add a number option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: NumberOption) => NumberOption }\n * @returns \n */\n public addNumberOption(option: (option: NumberOption) => NumberOption): ConfigurationBuilder {\n let newOption = new NumberOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a string option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: StringOption) => StringOption }\n */\n public addStringOption(option: (option: StringOption) => StringOption) {\n let newOption = new StringOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a boolean option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: BooleanOption) => BooleanOption }\n */\n public addBooleanOption(option: (option: BooleanOption) => BooleanOption) {\n let newOption = new BooleanOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n public build(includeFunctions: boolean): ConfigurationFile {\n let config: ConfigurationFile = {};\n this.options.forEach(option => {\n // remove all functions from the option object\n if (!includeFunctions) {\n option = JSON.parse(JSON.stringify(option));\n const optionData = configValidation.safeParse(option)\n if (!optionData.success) {\n throw new ZodError(optionData.error.errors)\n }\n\n config[option.name] = option;\n }\n else {\n config[option.name] = option;\n }\n });\n return config;\n }\n}\n\nexport type ConfigurationOptionType = 'string' | 'number' | 'boolean' | 'unset'\nexport class ConfigurationOption {\n public name: string = '';\n public defaultValue: unknown = '';\n public displayName: string = '';\n public description: string = '';\n public type: ConfigurationOptionType = 'unset'\n \n /**\n * Set the name of the option. **REQUIRED**\n * @param name {string} The name of the option. This is used to reference the option in the configuration file.\n */\n setName(name: string) {\n this.name = name;\n return this;\n }\n\n /**\n * Set the display name of the option. This is used to show the user a human readable version of what the option is. **REQUIRED** \n * @param displayName {string} The display name of the option. \n * @returns \n */\n setDisplayName(displayName: string) {\n this.displayName = displayName;\n return this;\n }\n\n /**\n * Set the description of the option. This is to show the user a brief description of what this option does. **REQUIRED**\n * @param description {string} The description of the option. \n * @returns \n */\n setDescription(description: string) {\n this.description = description;\n return this;\n }\n\n /**\n * Validation code for the option. This is called when the user provides input to the option. If the validation fails, the user will be prompted to provide input again.\n * @param input {unknown} The input to validate\n */\n validate(input: unknown): [ boolean, string ] {\n throw new Error('Validation code not implemented. Value: ' + input)\n };\n}\n\nexport class StringOption extends ConfigurationOption {\n public allowedValues: string[] = [];\n public minTextLength: number = 0;\n public maxTextLength: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: string = '';\n public inputType: 'text' | 'file' | 'password' | 'folder' = 'text';\n public type: ConfigurationOptionType = 'string'\n\n /**\n * Set the allowed values for the string. If the array is empty, any value is allowed. When provided, the client will act like this option is a dropdown. \n * @param allowedValues {string[]} An array of allowed values for the string. If the array is empty, any value is allowed.\n */\n setAllowedValues(allowedValues: string[]): this {\n this.allowedValues = allowedValues;\n return this;\n }\n\n /**\n * Set the default value for the string. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {string} The default value for the string.\n */\n setDefaultValue(defaultValue: string): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n /**\n * Set the minimum text length for the string. If the user provides a string that is less than this value, the validation will fail. \n * @param minTextLength {number} The minimum text length for the string. \n */\n setMinTextLength(minTextLength: number): this {\n this.minTextLength = minTextLength;\n return this;\n }\n\n /**\n * Set the maximum text length for the string. If the user provides a string that is greater than this value, the validation will fail. \n * @param maxTextLength {number} The maximum text length for the string.\n */\n setMaxTextLength(maxTextLength: number): this {\n this.maxTextLength = maxTextLength;\n return this;\n }\n\n /**\n * Set the input type for the string. This will change how the client renders the input. \n * @param inputType {'text' | 'file' | 'password' | 'folder'} The input type for the string. \n */\n setInputType(inputType: 'text' | 'file' | 'password' | 'folder'): this {\n this.inputType = inputType;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (typeof input !== 'string') {\n return [ false, 'Input is not a string' ];\n }\n if (this.allowedValues.length === 0 && input.length !== 0)\n return [ true, '' ];\n if (input.length < this.minTextLength || input.length > this.maxTextLength) {\n return [ false, 'Input is not within the text length ' + this.minTextLength + ' and ' + this.maxTextLength + ' characters (currently ' + input.length + ' characters)' ];\n }\n\n return [ this.allowedValues.includes(input), 'Input is not an allowed value' ];\n }\n}\n\nexport class NumberOption extends ConfigurationOption {\n public min: number = 0;\n public max: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: number = 0;\n public type: ConfigurationOptionType = 'number'\n public inputType: 'range' | 'number' = 'number';\n\n /**\n * Set the minimum value for the number. If the user provides a number that is less than this value, the validation will fail.\n * @param min {number} The minimum value for the number.\n */\n setMin(min: number): this {\n this.min = min;\n return this;\n }\n\n /**\n * Set the input type for the number. This will change how the client renders the input. \n * @param type {'range' | 'number'} The input type for the number. \n */\n setInputType(type: 'range' | 'number'): this {\n this.inputType = type;\n return this;\n }\n\n /**\n * Set the maximum value for the number. If the user provides a number that is greater than this value, the validation will fail.\n * @param max {number} The maximum value for the number.\n */\n setMax(max: number): this {\n this.max = max;\n return this\n }\n\n /**\n * Set the default value for the number. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {number} The default value for the number.\n */\n setDefaultValue(defaultValue: number): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (isNaN(Number(input))) {\n return [ false, 'Input is not a number' ];\n }\n if (Number(input) < this.min || Number(input) > this.max) {\n return [ false, 'Input is not within the range of ' + this.min + ' and ' + this.max ];\n }\n return [ true, '' ];\n }\n\n}\n\nexport class BooleanOption extends ConfigurationOption {\n public type: ConfigurationOptionType = 'boolean'\n public defaultValue: boolean = false;\n\n /**\n * Set the default value for the boolean. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {boolean} The default value for the boolean.\n */\n setDefaultValue(defaultValue: boolean): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (typeof input !== 'boolean') {\n return [ false, 'Input is not a boolean' ];\n }\n return [ true, '' ];\n }\n\n}","import { ConfigurationFile, ConfigurationBuilder, BooleanOption, ConfigurationOption, ConfigurationOptionType, NumberOption, StringOption, isBooleanOption, isNumberOption, isStringOption } from \"./ConfigurationBuilder\";\n\ninterface DefiniteConfig {\n [key: string]: string | number | boolean;\n}\nexport class Configuration {\n readonly storedConfigTemplate: ConfigurationFile;\n definiteConfig: DefiniteConfig = {};\n constructor(configTemplate: ConfigurationFile) {\n this.storedConfigTemplate = configTemplate;\n }\n\n updateConfig(config: DefiniteConfig, validate: boolean = true): [ boolean, { [key: string]: string } ] {\n this.definiteConfig = config;\n if (validate) {\n const result = this.validateConfig();\n return result;\n }\n return [ true, {} ];\n }\n // provides falsey or truthy value, and an error message if falsey\n private validateConfig(): [ boolean, { [key: string]: string } ] {\n const erroredKeys = new Map<string, string>();\n for (const key in this.storedConfigTemplate) {\n if (this.definiteConfig[key] === null || this.definiteConfig[key] === undefined) {\n console.warn('Option ' + key + ' is not defined. 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Addon does not need to resolve anything.\n * @param socket \n * @returns \n */\n connect: (socket: ws) => void;\n\n /**\n * This event is emitted when the client requests for the addon to disconnect. Addon does not need to resolve this event, but we recommend `process.exit(0)` so the addon can exit gracefully instead of by force by the addon server.\n * @param reason \n * @returns \n */\n disconnect: (reason: string) => void;\n /**\n * This event is emitted when the client requests for the addon to configure itself. Addon should resolve the event with the internal configuration. (See ConfigurationBuilder) \n * @param config \n * @returns \n */\n configure: (config: ConfigurationBuilder) => ConfigurationBuilder;\n /**\n * This event is called when the client provides a response to any event. This should be treated as middleware. \n * @param response \n * @returns \n */\n response: (response: any) => void;\n\n /**\n * This event is called when the client requests for the addon to authenticate itself. You don't need to provide any info. \n * @param config \n * @returns \n */\n authenticate: (config: any) => void;\n /**\n * This event is emitted when the client requests for a torrent/direct download search to be performed. Addon is given the gameID (could be a steam appID or custom store appID), along with the storefront type. Addon should resolve the event with the search results. (See SearchResult) \n * @param query \n * @param event \n * @returns \n */\n search: (query: { type: 'steamapp' | 'internal', text: string }, event: EventResponse<SearchResult[]>) => void;\n /**\n * This event is emitted when the client requests for app setup to be performed. Addon should resolve the event with the metadata for the library entry. (See LibraryInfo)\n * @param data \n * @param event \n * @returns \n */\n setup: (\n data: {\n path: string,\n type: 'direct' | 'torrent' | 'magnet',\n name: string,\n usedRealDebrid: boolean,\n multiPartFiles?: {\n name: string,\n downloadURL: string\n }[],\n appID: number,\n storefront: 'steam' | 'internal'\n }, event: EventResponse<LibraryInfo>\n ) => void;\n\n /**\n * This event is emitted when the client requires for a search to be performed. Input is the search query. \n * @param query \n * @param event \n * @returns \n */\n 'library-search': (query: string, event: EventResponse<BasicLibraryInfo[]>) => void;\n 'game-details': (appID: number, event: EventResponse<StoreData>) => void;\n exit: () => void;\n 'request-dl': (appID: number, info: SearchResult, event: EventResponse<SearchResult>) => void;\n}\n\nexport interface StoreData {\n name: string;\n publishers: string[];\n developers: string[];\n appID: number;\n releaseDate: string;\n capsuleImage: string;\n coverImage: string;\n basicDescription: string;\n description: string;\n headerImage: string;\n}\nexport interface WebsocketMessageClient {\n event: OGIAddonClientSentEvent;\n id?: string;\n args: any;\n}\nexport interface WebsocketMessageServer {\n event: OGIAddonServerSentEvent;\n id?: string;\n args: any;\n}\nexport interface OGIAddonConfiguration {\n name: string;\n id: string;\n description: string;\n version: string;\n\n author: string;\n repository: string;\n}\n\n/**\n * The main class for the OGI Addon. This class is used to interact with the OGI Addon Server. The OGI Addon Server provides a `--addonSecret` to the addon so it can securely connect.\n * @example \n * ```typescript\n * const addon = new OGIAddon({\n * name: 'Test Addon',\n* id: 'test-addon',\n * description: 'A test addon',\n * version: '1.0.0',\n * author: 'OGI Developers',\n * repository: ''\n * });\n * ```\n * \n */\nexport default class OGIAddon {\n public eventEmitter = new events.EventEmitter();\n public addonWSListener: OGIAddonWSListener;\n public addonInfo: OGIAddonConfiguration;\n public config: Configuration = new Configuration({});\n\n constructor(addonInfo: OGIAddonConfiguration) {\n this.addonInfo = addonInfo;\n this.addonWSListener = new OGIAddonWSListener(this, this.eventEmitter);\n }\n\n /**\n * Register an event listener for the addon. (See EventListenerTypes) \n * @param event {OGIAddonEvent}\n * @param listener {EventListenerTypes[OGIAddonEvent]} \n */\n public on<T extends OGIAddonEvent>(event: T, listener: EventListenerTypes[T]) {\n this.eventEmitter.on(event, listener);\n }\n\n public emit<T extends OGIAddonEvent>(event: T, ...args: Parameters<EventListenerTypes[T]>) {\n this.eventEmitter.emit(event, ...args);\n }\n\n /**\n * Notify the client using a notification. Provide the type of notification, the message, and an ID. \n * @param notification {Notification}\n */\n public notify(notification: Notification) {\n this.addonWSListener.send('notification', [notification]);\n }\n\n /**\n * Search for items in the OGI Steam-Synced Library. Query can either be a Steam AppID or a Steam Game Name.\n * @param query {string}\n * @param event {EventResponse<BasicLibraryInfo[]>}\n */\n public async steamSearch(query: string, strict: boolean = false) {\n const id = this.addonWSListener.send('steam-search', { query, strict });\n return await this.addonWSListener.waitForResponseFromServer<Omit<BasicLibraryInfo, 'capsuleImage'>[]>(id);\n }\n\n /**\n * Notify the OGI Addon Server that you are performing a background task. This can be used to help users understand what is happening in the background.\n * @param id {string}\n * @param progress {number}\n * @param logs {string[]}\n */\n public async task() {\n const id = Math.random().toString(36).substring(7);\n const progress = 0;\n const logs: string[] = [];\n const task = new CustomTask(this.addonWSListener, id, progress, logs);\n this.addonWSListener.send('task-update', { id, progress, logs, finished: false, failed: undefined });\n return task;\n }\n}\n\nexport class CustomTask {\n public readonly id: string;\n public progress: number;\n public logs: string[];\n public finished: boolean = false;\n public ws: OGIAddonWSListener;\n public failed: string | undefined = undefined;\n constructor(ws: OGIAddonWSListener, id: string, progress: number, logs: string[]) {\n this.id = id;\n this.progress = progress;\n this.logs = logs;\n this.ws = ws;\n }\n public log(log: string) {\n this.logs.push(log);\n this.update();\n }\n public finish() {\n this.finished = true;\n this.update();\n }\n public fail(message: string) {\n this.failed = message;\n this.update();\n }\n public setProgress(progress: number) {\n this.progress = progress;\n this.update();\n }\n public update() {\n this.ws.send('task-update', { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished, failed: this.failed });\n }\n}\n/**\n * A search tool wrapper over Fuse.js for the OGI Addon. This tool is used to search for items in the library.\n * @example\n * ```typescript\n * const searchTool = new SearchTool<LibraryInfo>([{ name: 'test', appID: 123 }, { name: 'test2', appID: 124 }], ['name']);\n * const results = searchTool.search('test', 10);\n * ```\n */\nexport class SearchTool<T> {\n private fuse: Fuse<T>;\n constructor(items: T[], keys: string[], options: Omit<IFuseOptions<T>, 'keys'> = { threshold: 0.3, includeScore: true }) {\n this.fuse = new Fuse(items, {\n keys,\n ...options\n });\n }\n public search(query: string, limit: number = 10): T[] {\n return this.fuse.search(query).slice(0, limit).map(result => result.item);\n }\n public addItems(items: T[]) {\n items.map(item => this.fuse.add(item));\n }\n}\n/**\n * Library Info is the metadata for a library entry after setting up a game.\n */\nexport interface LibraryInfo {\n name: string;\n version: string;\n cwd: string;\n appID: number;\n launchExecutable: string;\n launchArguments?: string;\n capsuleImage: string;\n storefront: 'steam' | 'internal';\n addonsource: string;\n coverImage: string;\n titleImage?: string;\n}\ninterface Notification {\n type: 'warning' | 'error' | 'info' | 'success';\n message: string;\n id: string\n}\nclass OGIAddonWSListener {\n private socket: WebSocket;\n public eventEmitter: events.EventEmitter;\n public addon: OGIAddon;\n\n constructor(ogiAddon: OGIAddon, eventEmitter: events.EventEmitter) {\n if (process.argv[process.argv.length - 1].split('=')[0] !== '--addonSecret') {\n throw new Error('No secret provided. This usually happens because the addon was not started by the OGI Addon Server.');\n }\n this.addon = ogiAddon;\n this.eventEmitter = eventEmitter;\n this.socket = new ws('ws://localhost:' + defaultPort);\n this.socket.on('open', () => {\n console.log('Connected to OGI Addon Server');\n console.log('OGI Addon Server Version:', VERSION);\n\n // Authenticate with OGI Addon Server\n this.send('authenticate', {\n ...this.addon.addonInfo,\n secret: process.argv[process.argv.length - 1].split('=')[1],\n ogiVersion: VERSION\n });\n\n this.eventEmitter.emit('connect');\n\n // send a configuration request\n let configBuilder = new ConfigurationBuilder();\n this.eventEmitter.emit('configure', configBuilder);\n this.send('configure', configBuilder.build(false));\n this.addon.config = new Configuration(configBuilder.build(true));\n });\n\n this.socket.on('error', (error) => {\n if (error.message.includes('Failed to connect')) {\n throw new Error('OGI Addon Server is not running/is unreachable. Please start the server and try again.');\n }\n console.error('An error occurred:', error);\n })\n\n this.socket.on('close', (code, reason) => {\n if (code === 1008) {\n console.error('Authentication failed:', reason);\n return;\n }\n this.eventEmitter.emit('disconnect', reason);\n console.log(\"Disconnected from OGI Addon Server\")\n console.error(reason.toString())\n this.eventEmitter.emit('exit');\n this.socket.close();\n });\n\n this.registerMessageReceiver();\n }\n\n private async userInputAsked(configBuilt: ConfigurationBuilder, name: string, description: string, socket: WebSocket): Promise<{ [key: string]: number | boolean | string }> {\n const config = configBuilt.build(false);\n const id = Math.random().toString(36).substring(7);\n if (!socket) {\n return {};\n }\n socket.send(JSON.stringify({\n event: 'input-asked',\n args: {\n config,\n name,\n description\n },\n id: id\n }));\n return await this.waitForResponseFromServer(id);\n }\n\n private registerMessageReceiver() {\n this.socket.on('message', async (data: string) => {\n const message: WebsocketMessageServer = JSON.parse(data);\n switch (message.event) {\n case 'config-update':\n const result = this.addon.config.updateConfig(message.args);\n if (!result[0]) {\n this.respondToMessage(message.id!!, { success: false, error: result[1] });\n }\n else {\n this.respondToMessage(message.id!!, { success: true });\n }\n break\n case 'search':\n let searchResultEvent = new EventResponse<SearchResult[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('search', message.args, searchResultEvent);\n const searchResult = await this.waitForEventToRespond(searchResultEvent);\n this.respondToMessage(message.id!!, searchResult.data);\n break\n case 'setup':\n let setupEvent = new EventResponse<LibraryInfo>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('setup', { path: message.args.path, appID: message.args.appID, storefront: message.args.storefront, type: message.args.type, name: message.args.name, usedRealDebrid: message.args.usedRealDebrid, multiPartFiles: message.args.multiPartFiles }, setupEvent);\n const interval = setInterval(() => {\n if (setupEvent.resolved) {\n clearInterval(interval);\n return;\n }\n this.send('defer-update', {\n logs: setupEvent.logs,\n deferID: message.args.deferID,\n progress: setupEvent.progress,\n failed: setupEvent.failed\n } as ClientSentEventTypes['defer-update']);\n }, 100);\n const setupResult = await this.waitForEventToRespond(setupEvent);\n this.respondToMessage(message.id!!, setupResult.data);\n break\n case 'library-search':\n let librarySearchEvent = new EventResponse<BasicLibraryInfo[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, []);\n break;\n }\n this.eventEmitter.emit('library-search', message.args, librarySearchEvent);\n const librarySearchResult = await this.waitForEventToRespond(librarySearchEvent);\n this.respondToMessage(message.id!!, librarySearchResult.data);\n break\n case 'game-details':\n let gameDetailsEvent = new EventResponse<StoreData>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for game-details' });\n break;\n }\n this.eventEmitter.emit('game-details', message.args, gameDetailsEvent);\n const gameDetailsResult = await this.waitForEventToRespond(gameDetailsEvent);\n this.respondToMessage(message.id!!, gameDetailsResult.data);\n break\n case 'request-dl':\n let requestDLEvent = new EventResponse<SearchResult>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('request-dl') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for request-dl' });\n break;\n }\n this.eventEmitter.emit('request-dl', message.args.appID, message.args.info, requestDLEvent);\n const requestDLResult = await this.waitForEventToRespond(requestDLEvent);\n if (requestDLEvent.failed) {\n this.respondToMessage(message.id!!, { statusError: requestDLEvent.failed });\n break;\n }\n if (requestDLEvent.data === undefined || requestDLEvent.data?.downloadType === 'request') {\n throw new Error('Request DL event did not return a valid result. Please ensure that the event does not resolve with another `request` download type.');\n }\n this.respondToMessage(message.id!!, requestDLResult.data);\n break\n }\n });\n }\n\n private waitForEventToRespond<T>(event: EventResponse<T>): Promise<EventResponse<T>> {\n // check the handlers to see if there even is any\n return new Promise((resolve, reject) => {\n const dataGet = setInterval(() => {\n if (event.resolved) {\n resolve(event);\n clearTimeout(timeout);\n }\n }, 5);\n\n const timeout = setTimeout(() => {\n if (event.deffered) {\n clearInterval(dataGet);\n const interval = setInterval(() => {\n if (event.resolved) {\n clearInterval(interval);\n resolve(event);\n }\n }, 100);\n }\n else {\n reject('Event did not respond in time');\n }\n }, 5000)\n });\n }\n\n public respondToMessage(messageID: string, response: any) {\n this.socket.send(JSON.stringify({\n event: 'response',\n id: messageID,\n args: response\n }));\n console.log(\"dispatched response to \" + messageID)\n }\n\n public waitForResponseFromServer<T>(messageID: string): Promise<T> {\n return new Promise((resolve) => {\n const waiter = (data: string) => {\n const message: WebsocketMessageClient = JSON.parse(data);\n if (message.event !== 'response') {\n this.socket.once('message', waiter);\n return;\n }\n console.log(\"received response from \" + messageID)\n\n if (message.id === messageID) {\n resolve(message.args);\n }\n else {\n this.socket.once('message', waiter);\n }\n }\n this.socket.once('message', waiter);\n });\n }\n\n public send(event: OGIAddonClientSentEvent, args: ClientSentEventTypes[OGIAddonClientSentEvent]): string {\n // generate a random id\n const id = Math.random().toString(36).substring(7);\n this.socket.send(JSON.stringify({\n event,\n args,\n id\n }));\n return id;\n }\n\n public close() {\n this.socket.close();\n }\n\n\n}\n","import z, { ZodError } from \"zod\"\n\nexport interface ConfigurationFile {\n [key: string]: ConfigurationOption\n}\n\nconst configValidation = z.object({\n name: z.string().min(1),\n displayName: z.string().min(1),\n description: z.string().min(1),\n})\n\nexport function isStringOption(option: ConfigurationOption): option is StringOption {\n return option.type === 'string';\n }\n\nexport function isNumberOption(option: ConfigurationOption): option is NumberOption {\n return option.type === 'number';\n}\n\nexport function isBooleanOption(option: ConfigurationOption): option is BooleanOption {\n return option.type === 'boolean';\n}\n\nexport class ConfigurationBuilder {\n private options: ConfigurationOption[] = [];\n\n /**\n * Add a number option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: NumberOption) => NumberOption }\n * @returns \n */\n public addNumberOption(option: (option: NumberOption) => NumberOption): ConfigurationBuilder {\n let newOption = new NumberOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a string option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: StringOption) => StringOption }\n */\n public addStringOption(option: (option: StringOption) => StringOption) {\n let newOption = new StringOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a boolean option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: BooleanOption) => BooleanOption }\n */\n public addBooleanOption(option: (option: BooleanOption) => BooleanOption) {\n let newOption = new BooleanOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n public build(includeFunctions: boolean): ConfigurationFile {\n let config: ConfigurationFile = {};\n this.options.forEach(option => {\n // remove all functions from the option object\n if (!includeFunctions) {\n option = JSON.parse(JSON.stringify(option));\n const optionData = configValidation.safeParse(option)\n if (!optionData.success) {\n throw new ZodError(optionData.error.errors)\n }\n\n config[option.name] = option;\n }\n else {\n config[option.name] = option;\n }\n });\n return config;\n }\n}\n\nexport type ConfigurationOptionType = 'string' | 'number' | 'boolean' | 'unset'\nexport class ConfigurationOption {\n public name: string = '';\n public defaultValue: unknown = '';\n public displayName: string = '';\n public description: string = '';\n public type: ConfigurationOptionType = 'unset'\n \n /**\n * Set the name of the option. **REQUIRED**\n * @param name {string} The name of the option. This is used to reference the option in the configuration file.\n */\n setName(name: string) {\n this.name = name;\n return this;\n }\n\n /**\n * Set the display name of the option. This is used to show the user a human readable version of what the option is. **REQUIRED** \n * @param displayName {string} The display name of the option. \n * @returns \n */\n setDisplayName(displayName: string) {\n this.displayName = displayName;\n return this;\n }\n\n /**\n * Set the description of the option. This is to show the user a brief description of what this option does. **REQUIRED**\n * @param description {string} The description of the option. \n * @returns \n */\n setDescription(description: string) {\n this.description = description;\n return this;\n }\n\n /**\n * Validation code for the option. This is called when the user provides input to the option. If the validation fails, the user will be prompted to provide input again.\n * @param input {unknown} The input to validate\n */\n validate(input: unknown): [ boolean, string ] {\n throw new Error('Validation code not implemented. Value: ' + input)\n };\n}\n\nexport class StringOption extends ConfigurationOption {\n public allowedValues: string[] = [];\n public minTextLength: number = 0;\n public maxTextLength: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: string = '';\n public inputType: 'text' | 'file' | 'password' | 'folder' = 'text';\n public type: ConfigurationOptionType = 'string'\n\n /**\n * Set the allowed values for the string. If the array is empty, any value is allowed. When provided, the client will act like this option is a dropdown. \n * @param allowedValues {string[]} An array of allowed values for the string. If the array is empty, any value is allowed.\n */\n setAllowedValues(allowedValues: string[]): this {\n this.allowedValues = allowedValues;\n return this;\n }\n\n /**\n * Set the default value for the string. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {string} The default value for the string.\n */\n setDefaultValue(defaultValue: string): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n /**\n * Set the minimum text length for the string. If the user provides a string that is less than this value, the validation will fail. \n * @param minTextLength {number} The minimum text length for the string. \n */\n setMinTextLength(minTextLength: number): this {\n this.minTextLength = minTextLength;\n return this;\n }\n\n /**\n * Set the maximum text length for the string. If the user provides a string that is greater than this value, the validation will fail. \n * @param maxTextLength {number} The maximum text length for the string.\n */\n setMaxTextLength(maxTextLength: number): this {\n this.maxTextLength = maxTextLength;\n return this;\n }\n\n /**\n * Set the input type for the string. This will change how the client renders the input. \n * @param inputType {'text' | 'file' | 'password' | 'folder'} The input type for the string. \n */\n setInputType(inputType: 'text' | 'file' | 'password' | 'folder'): this {\n this.inputType = inputType;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (typeof input !== 'string') {\n return [ false, 'Input is not a string' ];\n }\n if (this.allowedValues.length === 0 && input.length !== 0)\n return [ true, '' ];\n if (input.length < this.minTextLength || input.length > this.maxTextLength) {\n return [ false, 'Input is not within the text length ' + this.minTextLength + ' and ' + this.maxTextLength + ' characters (currently ' + input.length + ' characters)' ];\n }\n\n return [ this.allowedValues.includes(input), 'Input is not an allowed value' ];\n }\n}\n\nexport class NumberOption extends ConfigurationOption {\n public min: number = 0;\n public max: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: number = 0;\n public type: ConfigurationOptionType = 'number'\n public inputType: 'range' | 'number' = 'number';\n\n /**\n * Set the minimum value for the number. If the user provides a number that is less than this value, the validation will fail.\n * @param min {number} The minimum value for the number.\n */\n setMin(min: number): this {\n this.min = min;\n return this;\n }\n\n /**\n * Set the input type for the number. This will change how the client renders the input. \n * @param type {'range' | 'number'} The input type for the number. \n */\n setInputType(type: 'range' | 'number'): this {\n this.inputType = type;\n return this;\n }\n\n /**\n * Set the maximum value for the number. If the user provides a number that is greater than this value, the validation will fail.\n * @param max {number} The maximum value for the number.\n */\n setMax(max: number): this {\n this.max = max;\n return this\n }\n\n /**\n * Set the default value for the number. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {number} The default value for the number.\n */\n setDefaultValue(defaultValue: number): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (isNaN(Number(input))) {\n return [ false, 'Input is not a number' ];\n }\n if (Number(input) < this.min || Number(input) > this.max) {\n return [ false, 'Input is not within the range of ' + this.min + ' and ' + this.max ];\n }\n return [ true, '' ];\n }\n\n}\n\nexport class BooleanOption extends ConfigurationOption {\n public type: ConfigurationOptionType = 'boolean'\n public defaultValue: boolean = false;\n\n /**\n * Set the default value for the boolean. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {boolean} The default value for the boolean.\n */\n setDefaultValue(defaultValue: boolean): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (typeof input !== 'boolean') {\n return [ false, 'Input is not a boolean' ];\n }\n return [ true, '' ];\n }\n\n}","import { ConfigurationFile, ConfigurationBuilder, BooleanOption, ConfigurationOption, ConfigurationOptionType, NumberOption, StringOption, isBooleanOption, isNumberOption, isStringOption } from \"./ConfigurationBuilder\";\n\ninterface DefiniteConfig {\n [key: string]: string | number | boolean;\n}\nexport class Configuration {\n readonly storedConfigTemplate: ConfigurationFile;\n definiteConfig: DefiniteConfig = {};\n constructor(configTemplate: ConfigurationFile) {\n this.storedConfigTemplate = configTemplate;\n }\n\n updateConfig(config: DefiniteConfig, validate: boolean = true): [ boolean, { [key: string]: string } ] {\n this.definiteConfig = config;\n if (validate) {\n const result = this.validateConfig();\n return result;\n }\n return [ true, {} ];\n }\n // provides falsey or truthy value, and an error message if falsey\n private validateConfig(): [ boolean, { [key: string]: string } ] {\n const erroredKeys = new Map<string, string>();\n for (const key in this.storedConfigTemplate) {\n if (this.definiteConfig[key] === null || this.definiteConfig[key] === undefined) {\n console.warn('Option ' + key + ' is not defined. Using default value Value: ' + this.definiteConfig[key]);\n this.definiteConfig[key] = this.storedConfigTemplate[key].defaultValue as string | number | boolean;\n }\n if (this.storedConfigTemplate[key].type !== typeof this.definiteConfig[key]) {\n throw new Error('Option ' + key + ' is not of the correct type');\n }\n\n const result = this.storedConfigTemplate[key].validate(this.definiteConfig[key]);\n if (!result[0]) {\n erroredKeys.set(key, result[1]);\n }\n }\n\n for (const key in this.definiteConfig) {\n if (!this.storedConfigTemplate[key]) {\n throw new Error('Option ' + key + ' is not defined in the configuration template');\n }\n }\n\n if (erroredKeys.size > 0) {\n return [ false, Object.fromEntries(erroredKeys) ];\n }\n\n return [ true, Object.fromEntries(erroredKeys) ];\n }\n\n getStringValue(optionName: string): string {\n if (!this.definiteConfig[optionName] === null) {\n throw new Error('Option ' + optionName + ' is not defined');\n }\n if (typeof this.definiteConfig[optionName] !== 'string') {\n throw new Error('Option ' + optionName + ' is not a string');\n }\n return this.definiteConfig[optionName];\n }\n\n getNumberValue(optionName: string): number {\n if (!this.definiteConfig[optionName] === null) {\n throw new Error('Option ' + optionName + ' is not defined');\n }\n if (typeof this.definiteConfig[optionName] !== 'number') {\n throw new Error('Option ' + optionName + ' is not a number');\n }\n return this.definiteConfig[optionName];\n }\n\n getBooleanValue(optionName: string): boolean {\n if (this.definiteConfig[optionName] === null) {\n throw new Error('Option ' + optionName + ' is not defined');\n }\n if (typeof this.definiteConfig[optionName] !== 'boolean') {\n throw new Error('Option ' + optionName + ' is not a boolean');\n }\n return this.definiteConfig[optionName];\n }\n}\n\nexport { ConfigurationFile, ConfigurationBuilder, BooleanOption, ConfigurationOption, ConfigurationOptionType, NumberOption, StringOption, isBooleanOption, isNumberOption, isStringOption };","import { ConfigurationBuilder } from \"./main\";\n\nexport default class EventResponse<T> {\n data: T | undefined = undefined;\n deffered: boolean = false;\n resolved: boolean = false;\n progress: number = 0;\n logs: string[] = [];\n failed: string | undefined = undefined;\n onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>;\n\n constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>) {\n this.onInputAsked = onInputAsked;\n }\n \n\n public defer(promise?: () => Promise<void>) {\n this.deffered = true;\n // include this to make it easier to use the defer method with async functions\n if (promise) {\n promise();\n }\n }\n\n /**\n * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.** \n * @param data {T}\n */\n public resolve(data: T) {\n this.resolved = true;\n this.data = data;\n }\n\n /**\n * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.** \n */\n public complete() {\n this.resolved = true;\n }\n\n public fail(message: string) {\n this.resolved = true;\n this.failed = message;\n }\n\n /**\n * Logs a message to the event. This is useful for debugging and logging information to the user. \n * @param message {string}\n */\n public log(message: string) {\n this.logs.push(message);\n }\n\n /**\n * Send a screen to the client to ask for input. Use the `ConfigurationBuilder` system to build the screen. Once sent to the user, the addon cannot change the screen.\n * @async\n * @param name {string}\n * @param description {string}\n * @param screen {ConfigurationBuilder}\n * @returns {Promise<{ [key: string]: boolean | string | number }>}\n */\n public async askForInput(name: string, description: string, screen: ConfigurationBuilder): Promise<{ [key: string]: boolean | string | number; }> {\n if (!this.onInputAsked) {\n throw new Error('No input asked callback');\n }\n return await this.onInputAsked(screen, name, description);\n }\n\n \n}","{\n \"name\": \"ogi-addon\",\n \"module\": \"./build/main.js\",\n \"type\": \"module\",\n \"main\": \"./build/main.cjs\",\n \"version\": \"1.2.2\",\n \"exports\": {\n \".\": {\n \"import\": {\n \"default\": \"./build/main.js\",\n \"types\": \"./build/main.d.ts\"\n },\n \"require\": {\n \"default\": \"./build/main.cjs\",\n \"types\": \"./build/main.d.cts\"\n }\n },\n \"./config\": {\n \"import\": {\n \"default\": \"./build/config/Configuration.js\",\n \"types\": \"./build/config/Configuration.d.ts\"\n },\n \"require\": {\n \"default\": \"./build/config/Configuration.cjs\",\n \"types\": \"./build/config/Configuration.d.cts\"\n }\n }\n },\n \"typings\": \"./build/main.d.ts\",\n \"author\": {\n \"name\": \"Nat3z\",\n \"email\": \"me@nat3z.com\",\n \"url\": \"https://nat3z.com/\"\n },\n \"dependencies\": {\n \"fuse.js\": \"^7.1.0\",\n \"ws\": \"^8.4.0\",\n \"zod\": \"^3.23.8\"\n },\n \"scripts\": {\n \"auto-build\": \"tsc -w\",\n \"build\": \"tsup --config tsup.config.js\",\n \"release\": \"bun run build && npm publish\",\n \"release-beta\": \"bun run build && npm publish --tag future\"\n },\n \"devDependencies\": {\n \"@types/node\": \"^20.14.12\",\n \"@types/ws\": \"^8.4.0\",\n \"tsup\": \"^8.2.3\",\n \"typescript\": \"^5.0.0\"\n 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package/build/main.d.cts CHANGED
@@ -36,6 +36,7 @@ interface ClientSentEventTypes {
36
36
  progress: number;
37
37
  logs: string[];
38
38
  finished: boolean;
39
+ failed: string | undefined;
39
40
  };
40
41
  }
41
42
  type BasicLibraryInfo = {
@@ -196,9 +197,11 @@ declare class CustomTask {
196
197
  logs: string[];
197
198
  finished: boolean;
198
199
  ws: OGIAddonWSListener;
200
+ failed: string | undefined;
199
201
  constructor(ws: OGIAddonWSListener, id: string, progress: number, logs: string[]);
200
202
  log(log: string): void;
201
203
  finish(): void;
204
+ fail(message: string): void;
202
205
  setProgress(progress: number): void;
203
206
  update(): void;
204
207
  }
package/build/main.d.ts CHANGED
@@ -36,6 +36,7 @@ interface ClientSentEventTypes {
36
36
  progress: number;
37
37
  logs: string[];
38
38
  finished: boolean;
39
+ failed: string | undefined;
39
40
  };
40
41
  }
41
42
  type BasicLibraryInfo = {
@@ -196,9 +197,11 @@ declare class CustomTask {
196
197
  logs: string[];
197
198
  finished: boolean;
198
199
  ws: OGIAddonWSListener;
200
+ failed: string | undefined;
199
201
  constructor(ws: OGIAddonWSListener, id: string, progress: number, logs: string[]);
200
202
  log(log: string): void;
201
203
  finish(): void;
204
+ fail(message: string): void;
202
205
  setProgress(progress: number): void;
203
206
  update(): void;
204
207
  }
package/build/main.js CHANGED
@@ -302,12 +302,16 @@ var EventResponse = class {
302
302
  resolved = false;
303
303
  progress = 0;
304
304
  logs = [];
305
+ failed = void 0;
305
306
  onInputAsked;
306
307
  constructor(onInputAsked) {
307
308
  this.onInputAsked = onInputAsked;
308
309
  }
309
- defer() {
310
+ defer(promise) {
310
311
  this.deffered = true;
312
+ if (promise) {
313
+ promise();
314
+ }
311
315
  }
312
316
  /**
313
317
  * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.**
@@ -323,6 +327,10 @@ var EventResponse = class {
323
327
  complete() {
324
328
  this.resolved = true;
325
329
  }
330
+ fail(message) {
331
+ this.resolved = true;
332
+ this.failed = message;
333
+ }
326
334
  /**
327
335
  * Logs a message to the event. This is useful for debugging and logging information to the user.
328
336
  * @param message {string}
@@ -355,7 +363,7 @@ var package_default = {
355
363
  module: "./build/main.js",
356
364
  type: "module",
357
365
  main: "./build/main.cjs",
358
- version: "1.1.7",
366
+ version: "1.2.2",
359
367
  exports: {
360
368
  ".": {
361
369
  import: {
@@ -392,7 +400,8 @@ var package_default = {
392
400
  scripts: {
393
401
  "auto-build": "tsc -w",
394
402
  build: "tsup --config tsup.config.js",
395
- release: "bun run build && npm publish"
403
+ release: "bun run build && npm publish",
404
+ "release-beta": "bun run build && npm publish --tag future"
396
405
  },
397
406
  devDependencies: {
398
407
  "@types/node": "^20.14.12",
@@ -452,7 +461,7 @@ var OGIAddon = class {
452
461
  const progress = 0;
453
462
  const logs = [];
454
463
  const task = new CustomTask(this.addonWSListener, id, progress, logs);
455
- this.addonWSListener.send("task-update", { id, progress, logs, finished: false });
464
+ this.addonWSListener.send("task-update", { id, progress, logs, finished: false, failed: void 0 });
456
465
  return task;
457
466
  }
458
467
  };
@@ -462,6 +471,7 @@ var CustomTask = class {
462
471
  logs;
463
472
  finished = false;
464
473
  ws;
474
+ failed = void 0;
465
475
  constructor(ws2, id, progress, logs) {
466
476
  this.id = id;
467
477
  this.progress = progress;
@@ -476,12 +486,16 @@ var CustomTask = class {
476
486
  this.finished = true;
477
487
  this.update();
478
488
  }
489
+ fail(message) {
490
+ this.failed = message;
491
+ this.update();
492
+ }
479
493
  setProgress(progress) {
480
494
  this.progress = progress;
481
495
  this.update();
482
496
  }
483
497
  update() {
484
- this.ws.send("task-update", { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished });
498
+ this.ws.send("task-update", { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished, failed: this.failed });
485
499
  }
486
500
  };
487
501
  var SearchTool = class {
@@ -589,7 +603,8 @@ var OGIAddonWSListener = class {
589
603
  this.send("defer-update", {
590
604
  logs: setupEvent.logs,
591
605
  deferID: message.args.deferID,
592
- progress: setupEvent.progress
606
+ progress: setupEvent.progress,
607
+ failed: setupEvent.failed
593
608
  });
594
609
  }, 100);
595
610
  const setupResult = await this.waitForEventToRespond(setupEvent);
@@ -623,7 +638,11 @@ var OGIAddonWSListener = class {
623
638
  }
624
639
  this.eventEmitter.emit("request-dl", message.args.appID, message.args.info, requestDLEvent);
625
640
  const requestDLResult = await this.waitForEventToRespond(requestDLEvent);
626
- if (requestDLEvent.data === null || requestDLEvent.data?.downloadType === "request") {
641
+ if (requestDLEvent.failed) {
642
+ this.respondToMessage(message.id, { statusError: requestDLEvent.failed });
643
+ break;
644
+ }
645
+ if (requestDLEvent.data === void 0 || requestDLEvent.data?.downloadType === "request") {
627
646
  throw new Error("Request DL event did not return a valid result. Please ensure that the event does not resolve with another `request` download type.");
628
647
  }
629
648
  this.respondToMessage(message.id, requestDLResult.data);
package/build/main.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/main.ts","../src/config/ConfigurationBuilder.ts","../src/config/Configuration.ts","../src/EventResponse.ts","../package.json"],"sourcesContent":["import ws, { WebSocket } from 'ws';\nimport events from 'node:events';\nimport { ConfigurationBuilder, ConfigurationFile } from './config/ConfigurationBuilder';\nimport { Configuration } from './config/Configuration';\nimport EventResponse from './EventResponse';\nimport { SearchResult } from './SearchEngine';\nimport Fuse, { IFuseOptions } from 'fuse.js';\n\nexport type OGIAddonEvent = 'connect' | 'disconnect' | 'configure' | 'authenticate' | 'search' | 'setup' | 'library-search' | 'game-details' | 'exit' | 'request-dl';\nexport type OGIAddonClientSentEvent = 'response' | 'authenticate' | 'configure' | 'defer-update' | 'notification' | 'input-asked' | 'steam-search' | 'task-update';\n\nexport type OGIAddonServerSentEvent = 'authenticate' | 'configure' | 'config-update' | 'search' | 'setup' | 'response' | 'library-search' | 'game-details' | 'request-dl';\nexport { ConfigurationBuilder, Configuration, EventResponse, SearchResult };\nconst defaultPort = 7654;\nimport pjson from '../package.json';\nexport const VERSION = pjson.version;\n\nexport interface ClientSentEventTypes {\n response: any;\n authenticate: {\n name: string;\n id: string;\n description: string;\n version: string;\n author: string;\n };\n configure: ConfigurationFile;\n 'defer-update': {\n logs: string[],\n progress: number\n };\n notification: Notification;\n 'input-asked': ConfigurationBuilder;\n 'steam-search': {\n query: string;\n strict: boolean;\n };\n 'task-update': {\n id: string;\n progress: number;\n logs: string[];\n finished: boolean;\n };\n}\n\nexport type BasicLibraryInfo = {\n name: string;\n capsuleImage: string;\n appID: number;\n}\n\nexport interface EventListenerTypes {\n /**\n * This event is emitted when the addon connects to the OGI Addon Server. Addon does not need to resolve anything.\n * @param socket \n * @returns \n */\n connect: (socket: ws) => void;\n\n /**\n * This event is emitted when the client requests for the addon to disconnect. Addon does not need to resolve this event, but we recommend `process.exit(0)` so the addon can exit gracefully instead of by force by the addon server.\n * @param reason \n * @returns \n */\n disconnect: (reason: string) => void;\n /**\n * This event is emitted when the client requests for the addon to configure itself. Addon should resolve the event with the internal configuration. (See ConfigurationBuilder) \n * @param config \n * @returns \n */\n configure: (config: ConfigurationBuilder) => ConfigurationBuilder;\n /**\n * This event is called when the client provides a response to any event. This should be treated as middleware. \n * @param response \n * @returns \n */\n response: (response: any) => void;\n\n /**\n * This event is called when the client requests for the addon to authenticate itself. You don't need to provide any info. \n * @param config \n * @returns \n */\n authenticate: (config: any) => void;\n /**\n * This event is emitted when the client requests for a torrent/direct download search to be performed. Addon is given the gameID (could be a steam appID or custom store appID), along with the storefront type. Addon should resolve the event with the search results. (See SearchResult) \n * @param query \n * @param event \n * @returns \n */\n search: (query: { type: 'steamapp' | 'internal', text: string }, event: EventResponse<SearchResult[]>) => void;\n /**\n * This event is emitted when the client requests for app setup to be performed. Addon should resolve the event with the metadata for the library entry. (See LibraryInfo)\n * @param data \n * @param event \n * @returns \n */\n setup: (\n data: {\n path: string,\n type: 'direct' | 'torrent' | 'magnet',\n name: string,\n usedRealDebrid: boolean,\n multiPartFiles?: {\n name: string,\n downloadURL: string\n }[],\n appID: number,\n storefront: 'steam' | 'internal'\n }, event: EventResponse<LibraryInfo>\n ) => void;\n\n /**\n * This event is emitted when the client requires for a search to be performed. Input is the search query. \n * @param query \n * @param event \n * @returns \n */\n 'library-search': (query: string, event: EventResponse<BasicLibraryInfo[]>) => void;\n 'game-details': (appID: number, event: EventResponse<StoreData>) => void;\n exit: () => void;\n 'request-dl': (appID: number, info: SearchResult, event: EventResponse<SearchResult>) => void;\n}\n\nexport interface StoreData {\n name: string;\n publishers: string[];\n developers: string[];\n appID: number;\n releaseDate: string;\n capsuleImage: string;\n coverImage: string;\n basicDescription: string;\n description: string;\n headerImage: string;\n}\nexport interface WebsocketMessageClient {\n event: OGIAddonClientSentEvent;\n id?: string;\n args: any;\n}\nexport interface WebsocketMessageServer {\n event: OGIAddonServerSentEvent;\n id?: string;\n args: any;\n}\nexport interface OGIAddonConfiguration {\n name: string;\n id: string;\n description: string;\n version: string;\n\n author: string;\n repository: string;\n}\n\n/**\n * The main class for the OGI Addon. This class is used to interact with the OGI Addon Server. The OGI Addon Server provides a `--addonSecret` to the addon so it can securely connect.\n * @example \n * ```typescript\n * const addon = new OGIAddon({\n * name: 'Test Addon',\n* id: 'test-addon',\n * description: 'A test addon',\n * version: '1.0.0',\n * author: 'OGI Developers',\n * repository: ''\n * });\n * ```\n * \n */\nexport default class OGIAddon {\n public eventEmitter = new events.EventEmitter();\n public addonWSListener: OGIAddonWSListener;\n public addonInfo: OGIAddonConfiguration;\n public config: Configuration = new Configuration({});\n\n constructor(addonInfo: OGIAddonConfiguration) {\n this.addonInfo = addonInfo;\n this.addonWSListener = new OGIAddonWSListener(this, this.eventEmitter);\n }\n\n /**\n * Register an event listener for the addon. (See EventListenerTypes) \n * @param event {OGIAddonEvent}\n * @param listener {EventListenerTypes[OGIAddonEvent]} \n */\n public on<T extends OGIAddonEvent>(event: T, listener: EventListenerTypes[T]) {\n this.eventEmitter.on(event, listener);\n }\n\n public emit<T extends OGIAddonEvent>(event: T, ...args: Parameters<EventListenerTypes[T]>) {\n this.eventEmitter.emit(event, ...args);\n }\n\n /**\n * Notify the client using a notification. Provide the type of notification, the message, and an ID. \n * @param notification {Notification}\n */\n public notify(notification: Notification) {\n this.addonWSListener.send('notification', [notification]);\n }\n\n /**\n * Search for items in the OGI Steam-Synced Library. Query can either be a Steam AppID or a Steam Game Name.\n * @param query {string}\n * @param event {EventResponse<BasicLibraryInfo[]>}\n */\n public async steamSearch(query: string, strict: boolean = false) {\n const id = this.addonWSListener.send('steam-search', { query, strict });\n return await this.addonWSListener.waitForResponseFromServer<Omit<BasicLibraryInfo, 'capsuleImage'>[]>(id);\n }\n\n /**\n * Notify the OGI Addon Server that you are performing a background task. This can be used to help users understand what is happening in the background.\n * @param id {string}\n * @param progress {number}\n * @param logs {string[]}\n */\n public async task() {\n const id = Math.random().toString(36).substring(7);\n const progress = 0;\n const logs: string[] = [];\n const task = new CustomTask(this.addonWSListener, id, progress, logs);\n this.addonWSListener.send('task-update', { id, progress, logs, finished: false });\n return task;\n }\n}\n\nexport class CustomTask {\n public readonly id: string;\n public progress: number;\n public logs: string[];\n public finished: boolean = false;\n public ws: OGIAddonWSListener;\n constructor(ws: OGIAddonWSListener, id: string, progress: number, logs: string[]) {\n this.id = id;\n this.progress = progress;\n this.logs = logs;\n this.ws = ws;\n }\n public log(log: string) {\n this.logs.push(log);\n this.update();\n }\n public finish() {\n this.finished = true;\n this.update();\n }\n public setProgress(progress: number) {\n this.progress = progress;\n this.update();\n }\n public update() {\n this.ws.send('task-update', { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished });\n }\n}\n/**\n * A search tool wrapper over Fuse.js for the OGI Addon. This tool is used to search for items in the library.\n * @example\n * ```typescript\n * const searchTool = new SearchTool<LibraryInfo>([{ name: 'test', appID: 123 }, { name: 'test2', appID: 124 }], ['name']);\n * const results = searchTool.search('test', 10);\n * ```\n */\nexport class SearchTool<T> {\n private fuse: Fuse<T>;\n constructor(items: T[], keys: string[], options: Omit<IFuseOptions<T>, 'keys'> = { threshold: 0.3, includeScore: true }) {\n this.fuse = new Fuse(items, {\n keys,\n ...options\n });\n }\n public search(query: string, limit: number = 10): T[] {\n return this.fuse.search(query).slice(0, limit).map(result => result.item);\n }\n public addItems(items: T[]) {\n items.map(item => this.fuse.add(item));\n }\n}\n/**\n * Library Info is the metadata for a library entry after setting up a game.\n */\nexport interface LibraryInfo {\n name: string;\n version: string;\n cwd: string;\n appID: number;\n launchExecutable: string;\n launchArguments?: string;\n capsuleImage: string;\n storefront: 'steam' | 'internal';\n addonsource: string;\n coverImage: string;\n titleImage?: string;\n}\ninterface Notification {\n type: 'warning' | 'error' | 'info' | 'success';\n message: string;\n id: string\n}\nclass OGIAddonWSListener {\n private socket: WebSocket;\n public eventEmitter: events.EventEmitter;\n public addon: OGIAddon;\n\n constructor(ogiAddon: OGIAddon, eventEmitter: events.EventEmitter) {\n if (process.argv[process.argv.length - 1].split('=')[0] !== '--addonSecret') {\n throw new Error('No secret provided. This usually happens because the addon was not started by the OGI Addon Server.');\n }\n this.addon = ogiAddon;\n this.eventEmitter = eventEmitter;\n this.socket = new ws('ws://localhost:' + defaultPort);\n this.socket.on('open', () => {\n console.log('Connected to OGI Addon Server');\n console.log('OGI Addon Server Version:', VERSION);\n\n // Authenticate with OGI Addon Server\n this.send('authenticate', {\n ...this.addon.addonInfo,\n secret: process.argv[process.argv.length - 1].split('=')[1],\n ogiVersion: VERSION\n });\n\n this.eventEmitter.emit('connect');\n\n // send a configuration request\n let configBuilder = new ConfigurationBuilder();\n this.eventEmitter.emit('configure', configBuilder);\n this.send('configure', configBuilder.build(false));\n this.addon.config = new Configuration(configBuilder.build(true));\n });\n\n this.socket.on('error', (error) => {\n if (error.message.includes('Failed to connect')) {\n throw new Error('OGI Addon Server is not running/is unreachable. Please start the server and try again.');\n }\n console.error('An error occurred:', error);\n })\n\n this.socket.on('close', (code, reason) => {\n if (code === 1008) {\n console.error('Authentication failed:', reason);\n return;\n }\n this.eventEmitter.emit('disconnect', reason);\n console.log(\"Disconnected from OGI Addon Server\")\n console.error(reason.toString())\n this.eventEmitter.emit('exit');\n this.socket.close();\n });\n\n this.registerMessageReceiver();\n }\n\n private async userInputAsked(configBuilt: ConfigurationBuilder, name: string, description: string, socket: WebSocket): Promise<{ [key: string]: number | boolean | string }> {\n const config = configBuilt.build(false);\n const id = Math.random().toString(36).substring(7);\n if (!socket) {\n return {};\n }\n socket.send(JSON.stringify({\n event: 'input-asked',\n args: {\n config,\n name,\n description\n },\n id: id\n }));\n return await this.waitForResponseFromServer(id);\n }\n\n private registerMessageReceiver() {\n this.socket.on('message', async (data: string) => {\n const message: WebsocketMessageServer = JSON.parse(data);\n switch (message.event) {\n case 'config-update':\n const result = this.addon.config.updateConfig(message.args);\n if (!result[0]) {\n this.respondToMessage(message.id!!, { success: false, error: result[1] });\n }\n else {\n this.respondToMessage(message.id!!, { success: true });\n }\n break\n case 'search':\n let searchResultEvent = new EventResponse<SearchResult[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('search', message.args, searchResultEvent);\n const searchResult = await this.waitForEventToRespond(searchResultEvent);\n this.respondToMessage(message.id!!, searchResult.data);\n break\n case 'setup':\n let setupEvent = new EventResponse<LibraryInfo>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('setup', { path: message.args.path, appID: message.args.appID, storefront: message.args.storefront, type: message.args.type, name: message.args.name, usedRealDebrid: message.args.usedRealDebrid, multiPartFiles: message.args.multiPartFiles }, setupEvent);\n const interval = setInterval(() => {\n if (setupEvent.resolved) {\n clearInterval(interval);\n return;\n }\n this.send('defer-update', {\n logs: setupEvent.logs,\n deferID: message.args.deferID,\n progress: setupEvent.progress\n } as any);\n }, 100);\n const setupResult = await this.waitForEventToRespond(setupEvent);\n this.respondToMessage(message.id!!, setupResult.data);\n break\n case 'library-search':\n let librarySearchEvent = new EventResponse<BasicLibraryInfo[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, []);\n break;\n }\n this.eventEmitter.emit('library-search', message.args, librarySearchEvent);\n const librarySearchResult = await this.waitForEventToRespond(librarySearchEvent);\n this.respondToMessage(message.id!!, librarySearchResult.data);\n break\n case 'game-details':\n let gameDetailsEvent = new EventResponse<StoreData>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for game-details' });\n break;\n }\n this.eventEmitter.emit('game-details', message.args, gameDetailsEvent);\n const gameDetailsResult = await this.waitForEventToRespond(gameDetailsEvent);\n this.respondToMessage(message.id!!, gameDetailsResult.data);\n break\n case 'request-dl':\n let requestDLEvent = new EventResponse<SearchResult>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('request-dl') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for request-dl' });\n break;\n }\n this.eventEmitter.emit('request-dl', message.args.appID, message.args.info, requestDLEvent);\n const requestDLResult = await this.waitForEventToRespond(requestDLEvent);\n if (requestDLEvent.data === null || requestDLEvent.data?.downloadType === 'request') {\n throw new Error('Request DL event did not return a valid result. Please ensure that the event does not resolve with another `request` download type.');\n }\n this.respondToMessage(message.id!!, requestDLResult.data);\n break\n }\n });\n }\n\n private waitForEventToRespond<T>(event: EventResponse<T>): Promise<EventResponse<T>> {\n // check the handlers to see if there even is any\n return new Promise((resolve, reject) => {\n const dataGet = setInterval(() => {\n if (event.resolved) {\n resolve(event);\n clearTimeout(timeout);\n }\n }, 5);\n\n const timeout = setTimeout(() => {\n if (event.deffered) {\n clearInterval(dataGet);\n const interval = setInterval(() => {\n if (event.resolved) {\n clearInterval(interval);\n resolve(event);\n }\n }, 100);\n }\n else {\n reject('Event did not respond in time');\n }\n }, 5000)\n });\n }\n\n public respondToMessage(messageID: string, response: any) {\n this.socket.send(JSON.stringify({\n event: 'response',\n id: messageID,\n args: response\n }));\n console.log(\"dispatched response to \" + messageID)\n }\n\n public waitForResponseFromServer<T>(messageID: string): Promise<T> {\n return new Promise((resolve) => {\n const waiter = (data: string) => {\n const message: WebsocketMessageClient = JSON.parse(data);\n if (message.event !== 'response') {\n this.socket.once('message', waiter);\n return;\n }\n console.log(\"received response from \" + messageID)\n\n if (message.id === messageID) {\n resolve(message.args);\n }\n else {\n this.socket.once('message', waiter);\n }\n }\n this.socket.once('message', waiter);\n });\n }\n\n public send(event: OGIAddonClientSentEvent, args: ClientSentEventTypes[OGIAddonClientSentEvent]): string {\n // generate a random id\n const id = Math.random().toString(36).substring(7);\n this.socket.send(JSON.stringify({\n event,\n args,\n id\n }));\n return id;\n }\n\n public close() {\n this.socket.close();\n }\n\n\n}\n","import z, { ZodError } from \"zod\"\n\nexport interface ConfigurationFile {\n [key: string]: ConfigurationOption\n}\n\nconst configValidation = z.object({\n name: z.string().min(1),\n displayName: z.string().min(1),\n description: z.string().min(1),\n})\n\nexport function isStringOption(option: ConfigurationOption): option is StringOption {\n return option.type === 'string';\n }\n\nexport function isNumberOption(option: ConfigurationOption): option is NumberOption {\n return option.type === 'number';\n}\n\nexport function isBooleanOption(option: ConfigurationOption): option is BooleanOption {\n return option.type === 'boolean';\n}\n\nexport class ConfigurationBuilder {\n private options: ConfigurationOption[] = [];\n\n /**\n * Add a number option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: NumberOption) => NumberOption }\n * @returns \n */\n public addNumberOption(option: (option: NumberOption) => NumberOption): ConfigurationBuilder {\n let newOption = new NumberOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a string option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: StringOption) => StringOption }\n */\n public addStringOption(option: (option: StringOption) => StringOption) {\n let newOption = new StringOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a boolean option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: BooleanOption) => BooleanOption }\n */\n public addBooleanOption(option: (option: BooleanOption) => BooleanOption) {\n let newOption = new BooleanOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n public build(includeFunctions: boolean): ConfigurationFile {\n let config: ConfigurationFile = {};\n this.options.forEach(option => {\n // remove all functions from the option object\n if (!includeFunctions) {\n option = JSON.parse(JSON.stringify(option));\n const optionData = configValidation.safeParse(option)\n if (!optionData.success) {\n throw new ZodError(optionData.error.errors)\n }\n\n config[option.name] = option;\n }\n else {\n config[option.name] = option;\n }\n });\n return config;\n }\n}\n\nexport type ConfigurationOptionType = 'string' | 'number' | 'boolean' | 'unset'\nexport class ConfigurationOption {\n public name: string = '';\n public defaultValue: unknown = '';\n public displayName: string = '';\n public description: string = '';\n public type: ConfigurationOptionType = 'unset'\n \n /**\n * Set the name of the option. **REQUIRED**\n * @param name {string} The name of the option. This is used to reference the option in the configuration file.\n */\n setName(name: string) {\n this.name = name;\n return this;\n }\n\n /**\n * Set the display name of the option. This is used to show the user a human readable version of what the option is. **REQUIRED** \n * @param displayName {string} The display name of the option. \n * @returns \n */\n setDisplayName(displayName: string) {\n this.displayName = displayName;\n return this;\n }\n\n /**\n * Set the description of the option. This is to show the user a brief description of what this option does. **REQUIRED**\n * @param description {string} The description of the option. \n * @returns \n */\n setDescription(description: string) {\n this.description = description;\n return this;\n }\n\n /**\n * Validation code for the option. This is called when the user provides input to the option. If the validation fails, the user will be prompted to provide input again.\n * @param input {unknown} The input to validate\n */\n validate(input: unknown): [ boolean, string ] {\n throw new Error('Validation code not implemented. Value: ' + input)\n };\n}\n\nexport class StringOption extends ConfigurationOption {\n public allowedValues: string[] = [];\n public minTextLength: number = 0;\n public maxTextLength: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: string = '';\n public inputType: 'text' | 'file' | 'password' | 'folder' = 'text';\n public type: ConfigurationOptionType = 'string'\n\n /**\n * Set the allowed values for the string. If the array is empty, any value is allowed. When provided, the client will act like this option is a dropdown. \n * @param allowedValues {string[]} An array of allowed values for the string. If the array is empty, any value is allowed.\n */\n setAllowedValues(allowedValues: string[]): this {\n this.allowedValues = allowedValues;\n return this;\n }\n\n /**\n * Set the default value for the string. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {string} The default value for the string.\n */\n setDefaultValue(defaultValue: string): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n /**\n * Set the minimum text length for the string. If the user provides a string that is less than this value, the validation will fail. \n * @param minTextLength {number} The minimum text length for the string. \n */\n setMinTextLength(minTextLength: number): this {\n this.minTextLength = minTextLength;\n return this;\n }\n\n /**\n * Set the maximum text length for the string. If the user provides a string that is greater than this value, the validation will fail. \n * @param maxTextLength {number} The maximum text length for the string.\n */\n setMaxTextLength(maxTextLength: number): this {\n this.maxTextLength = maxTextLength;\n return this;\n }\n\n /**\n * Set the input type for the string. This will change how the client renders the input. \n * @param inputType {'text' | 'file' | 'password' | 'folder'} The input type for the string. \n */\n setInputType(inputType: 'text' | 'file' | 'password' | 'folder'): this {\n this.inputType = inputType;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (typeof input !== 'string') {\n return [ false, 'Input is not a string' ];\n }\n if (this.allowedValues.length === 0 && input.length !== 0)\n return [ true, '' ];\n if (input.length < this.minTextLength || input.length > this.maxTextLength) {\n return [ false, 'Input is not within the text length ' + this.minTextLength + ' and ' + this.maxTextLength + ' characters (currently ' + input.length + ' characters)' ];\n }\n\n return [ this.allowedValues.includes(input), 'Input is not an allowed value' ];\n }\n}\n\nexport class NumberOption extends ConfigurationOption {\n public min: number = 0;\n public max: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: number = 0;\n public type: ConfigurationOptionType = 'number'\n public inputType: 'range' | 'number' = 'number';\n\n /**\n * Set the minimum value for the number. If the user provides a number that is less than this value, the validation will fail.\n * @param min {number} The minimum value for the number.\n */\n setMin(min: number): this {\n this.min = min;\n return this;\n }\n\n /**\n * Set the input type for the number. This will change how the client renders the input. \n * @param type {'range' | 'number'} The input type for the number. \n */\n setInputType(type: 'range' | 'number'): this {\n this.inputType = type;\n return this;\n }\n\n /**\n * Set the maximum value for the number. If the user provides a number that is greater than this value, the validation will fail.\n * @param max {number} The maximum value for the number.\n */\n setMax(max: number): this {\n this.max = max;\n return this\n }\n\n /**\n * Set the default value for the number. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {number} The default value for the number.\n */\n setDefaultValue(defaultValue: number): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (isNaN(Number(input))) {\n return [ false, 'Input is not a number' ];\n }\n if (Number(input) < this.min || Number(input) > this.max) {\n return [ false, 'Input is not within the range of ' + this.min + ' and ' + this.max ];\n }\n return [ true, '' ];\n }\n\n}\n\nexport class BooleanOption extends ConfigurationOption {\n public type: ConfigurationOptionType = 'boolean'\n public defaultValue: boolean = false;\n\n /**\n * Set the default value for the boolean. 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Addon does not need to resolve anything.\n * @param socket \n * @returns \n */\n connect: (socket: ws) => void;\n\n /**\n * This event is emitted when the client requests for the addon to disconnect. Addon does not need to resolve this event, but we recommend `process.exit(0)` so the addon can exit gracefully instead of by force by the addon server.\n * @param reason \n * @returns \n */\n disconnect: (reason: string) => void;\n /**\n * This event is emitted when the client requests for the addon to configure itself. Addon should resolve the event with the internal configuration. (See ConfigurationBuilder) \n * @param config \n * @returns \n */\n configure: (config: ConfigurationBuilder) => ConfigurationBuilder;\n /**\n * This event is called when the client provides a response to any event. This should be treated as middleware. \n * @param response \n * @returns \n */\n response: (response: any) => void;\n\n /**\n * This event is called when the client requests for the addon to authenticate itself. You don't need to provide any info. \n * @param config \n * @returns \n */\n authenticate: (config: any) => void;\n /**\n * This event is emitted when the client requests for a torrent/direct download search to be performed. Addon is given the gameID (could be a steam appID or custom store appID), along with the storefront type. Addon should resolve the event with the search results. (See SearchResult) \n * @param query \n * @param event \n * @returns \n */\n search: (query: { type: 'steamapp' | 'internal', text: string }, event: EventResponse<SearchResult[]>) => void;\n /**\n * This event is emitted when the client requests for app setup to be performed. Addon should resolve the event with the metadata for the library entry. (See LibraryInfo)\n * @param data \n * @param event \n * @returns \n */\n setup: (\n data: {\n path: string,\n type: 'direct' | 'torrent' | 'magnet',\n name: string,\n usedRealDebrid: boolean,\n multiPartFiles?: {\n name: string,\n downloadURL: string\n }[],\n appID: number,\n storefront: 'steam' | 'internal'\n }, event: EventResponse<LibraryInfo>\n ) => void;\n\n /**\n * This event is emitted when the client requires for a search to be performed. Input is the search query. \n * @param query \n * @param event \n * @returns \n */\n 'library-search': (query: string, event: EventResponse<BasicLibraryInfo[]>) => void;\n 'game-details': (appID: number, event: EventResponse<StoreData>) => void;\n exit: () => void;\n 'request-dl': (appID: number, info: SearchResult, event: EventResponse<SearchResult>) => void;\n}\n\nexport interface StoreData {\n name: string;\n publishers: string[];\n developers: string[];\n appID: number;\n releaseDate: string;\n capsuleImage: string;\n coverImage: string;\n basicDescription: string;\n description: string;\n headerImage: string;\n}\nexport interface WebsocketMessageClient {\n event: OGIAddonClientSentEvent;\n id?: string;\n args: any;\n}\nexport interface WebsocketMessageServer {\n event: OGIAddonServerSentEvent;\n id?: string;\n args: any;\n}\nexport interface OGIAddonConfiguration {\n name: string;\n id: string;\n description: string;\n version: string;\n\n author: string;\n repository: string;\n}\n\n/**\n * The main class for the OGI Addon. This class is used to interact with the OGI Addon Server. The OGI Addon Server provides a `--addonSecret` to the addon so it can securely connect.\n * @example \n * ```typescript\n * const addon = new OGIAddon({\n * name: 'Test Addon',\n* id: 'test-addon',\n * description: 'A test addon',\n * version: '1.0.0',\n * author: 'OGI Developers',\n * repository: ''\n * });\n * ```\n * \n */\nexport default class OGIAddon {\n public eventEmitter = new events.EventEmitter();\n public addonWSListener: OGIAddonWSListener;\n public addonInfo: OGIAddonConfiguration;\n public config: Configuration = new Configuration({});\n\n constructor(addonInfo: OGIAddonConfiguration) {\n this.addonInfo = addonInfo;\n this.addonWSListener = new OGIAddonWSListener(this, this.eventEmitter);\n }\n\n /**\n * Register an event listener for the addon. (See EventListenerTypes) \n * @param event {OGIAddonEvent}\n * @param listener {EventListenerTypes[OGIAddonEvent]} \n */\n public on<T extends OGIAddonEvent>(event: T, listener: EventListenerTypes[T]) {\n this.eventEmitter.on(event, listener);\n }\n\n public emit<T extends OGIAddonEvent>(event: T, ...args: Parameters<EventListenerTypes[T]>) {\n this.eventEmitter.emit(event, ...args);\n }\n\n /**\n * Notify the client using a notification. Provide the type of notification, the message, and an ID. \n * @param notification {Notification}\n */\n public notify(notification: Notification) {\n this.addonWSListener.send('notification', [notification]);\n }\n\n /**\n * Search for items in the OGI Steam-Synced Library. Query can either be a Steam AppID or a Steam Game Name.\n * @param query {string}\n * @param event {EventResponse<BasicLibraryInfo[]>}\n */\n public async steamSearch(query: string, strict: boolean = false) {\n const id = this.addonWSListener.send('steam-search', { query, strict });\n return await this.addonWSListener.waitForResponseFromServer<Omit<BasicLibraryInfo, 'capsuleImage'>[]>(id);\n }\n\n /**\n * Notify the OGI Addon Server that you are performing a background task. This can be used to help users understand what is happening in the background.\n * @param id {string}\n * @param progress {number}\n * @param logs {string[]}\n */\n public async task() {\n const id = Math.random().toString(36).substring(7);\n const progress = 0;\n const logs: string[] = [];\n const task = new CustomTask(this.addonWSListener, id, progress, logs);\n this.addonWSListener.send('task-update', { id, progress, logs, finished: false, failed: undefined });\n return task;\n }\n}\n\nexport class CustomTask {\n public readonly id: string;\n public progress: number;\n public logs: string[];\n public finished: boolean = false;\n public ws: OGIAddonWSListener;\n public failed: string | undefined = undefined;\n constructor(ws: OGIAddonWSListener, id: string, progress: number, logs: string[]) {\n this.id = id;\n this.progress = progress;\n this.logs = logs;\n this.ws = ws;\n }\n public log(log: string) {\n this.logs.push(log);\n this.update();\n }\n public finish() {\n this.finished = true;\n this.update();\n }\n public fail(message: string) {\n this.failed = message;\n this.update();\n }\n public setProgress(progress: number) {\n this.progress = progress;\n this.update();\n }\n public update() {\n this.ws.send('task-update', { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished, failed: this.failed });\n }\n}\n/**\n * A search tool wrapper over Fuse.js for the OGI Addon. This tool is used to search for items in the library.\n * @example\n * ```typescript\n * const searchTool = new SearchTool<LibraryInfo>([{ name: 'test', appID: 123 }, { name: 'test2', appID: 124 }], ['name']);\n * const results = searchTool.search('test', 10);\n * ```\n */\nexport class SearchTool<T> {\n private fuse: Fuse<T>;\n constructor(items: T[], keys: string[], options: Omit<IFuseOptions<T>, 'keys'> = { threshold: 0.3, includeScore: true }) {\n this.fuse = new Fuse(items, {\n keys,\n ...options\n });\n }\n public search(query: string, limit: number = 10): T[] {\n return this.fuse.search(query).slice(0, limit).map(result => result.item);\n }\n public addItems(items: T[]) {\n items.map(item => this.fuse.add(item));\n }\n}\n/**\n * Library Info is the metadata for a library entry after setting up a game.\n */\nexport interface LibraryInfo {\n name: string;\n version: string;\n cwd: string;\n appID: number;\n launchExecutable: string;\n launchArguments?: string;\n capsuleImage: string;\n storefront: 'steam' | 'internal';\n addonsource: string;\n coverImage: string;\n titleImage?: string;\n}\ninterface Notification {\n type: 'warning' | 'error' | 'info' | 'success';\n message: string;\n id: string\n}\nclass OGIAddonWSListener {\n private socket: WebSocket;\n public eventEmitter: events.EventEmitter;\n public addon: OGIAddon;\n\n constructor(ogiAddon: OGIAddon, eventEmitter: events.EventEmitter) {\n if (process.argv[process.argv.length - 1].split('=')[0] !== '--addonSecret') {\n throw new Error('No secret provided. This usually happens because the addon was not started by the OGI Addon Server.');\n }\n this.addon = ogiAddon;\n this.eventEmitter = eventEmitter;\n this.socket = new ws('ws://localhost:' + defaultPort);\n this.socket.on('open', () => {\n console.log('Connected to OGI Addon Server');\n console.log('OGI Addon Server Version:', VERSION);\n\n // Authenticate with OGI Addon Server\n this.send('authenticate', {\n ...this.addon.addonInfo,\n secret: process.argv[process.argv.length - 1].split('=')[1],\n ogiVersion: VERSION\n });\n\n this.eventEmitter.emit('connect');\n\n // send a configuration request\n let configBuilder = new ConfigurationBuilder();\n this.eventEmitter.emit('configure', configBuilder);\n this.send('configure', configBuilder.build(false));\n this.addon.config = new Configuration(configBuilder.build(true));\n });\n\n this.socket.on('error', (error) => {\n if (error.message.includes('Failed to connect')) {\n throw new Error('OGI Addon Server is not running/is unreachable. Please start the server and try again.');\n }\n console.error('An error occurred:', error);\n })\n\n this.socket.on('close', (code, reason) => {\n if (code === 1008) {\n console.error('Authentication failed:', reason);\n return;\n }\n this.eventEmitter.emit('disconnect', reason);\n console.log(\"Disconnected from OGI Addon Server\")\n console.error(reason.toString())\n this.eventEmitter.emit('exit');\n this.socket.close();\n });\n\n this.registerMessageReceiver();\n }\n\n private async userInputAsked(configBuilt: ConfigurationBuilder, name: string, description: string, socket: WebSocket): Promise<{ [key: string]: number | boolean | string }> {\n const config = configBuilt.build(false);\n const id = Math.random().toString(36).substring(7);\n if (!socket) {\n return {};\n }\n socket.send(JSON.stringify({\n event: 'input-asked',\n args: {\n config,\n name,\n description\n },\n id: id\n }));\n return await this.waitForResponseFromServer(id);\n }\n\n private registerMessageReceiver() {\n this.socket.on('message', async (data: string) => {\n const message: WebsocketMessageServer = JSON.parse(data);\n switch (message.event) {\n case 'config-update':\n const result = this.addon.config.updateConfig(message.args);\n if (!result[0]) {\n this.respondToMessage(message.id!!, { success: false, error: result[1] });\n }\n else {\n this.respondToMessage(message.id!!, { success: true });\n }\n break\n case 'search':\n let searchResultEvent = new EventResponse<SearchResult[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('search', message.args, searchResultEvent);\n const searchResult = await this.waitForEventToRespond(searchResultEvent);\n this.respondToMessage(message.id!!, searchResult.data);\n break\n case 'setup':\n let setupEvent = new EventResponse<LibraryInfo>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n this.eventEmitter.emit('setup', { path: message.args.path, appID: message.args.appID, storefront: message.args.storefront, type: message.args.type, name: message.args.name, usedRealDebrid: message.args.usedRealDebrid, multiPartFiles: message.args.multiPartFiles }, setupEvent);\n const interval = setInterval(() => {\n if (setupEvent.resolved) {\n clearInterval(interval);\n return;\n }\n this.send('defer-update', {\n logs: setupEvent.logs,\n deferID: message.args.deferID,\n progress: setupEvent.progress,\n failed: setupEvent.failed\n } as ClientSentEventTypes['defer-update']);\n }, 100);\n const setupResult = await this.waitForEventToRespond(setupEvent);\n this.respondToMessage(message.id!!, setupResult.data);\n break\n case 'library-search':\n let librarySearchEvent = new EventResponse<BasicLibraryInfo[]>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, []);\n break;\n }\n this.eventEmitter.emit('library-search', message.args, librarySearchEvent);\n const librarySearchResult = await this.waitForEventToRespond(librarySearchEvent);\n this.respondToMessage(message.id!!, librarySearchResult.data);\n break\n case 'game-details':\n let gameDetailsEvent = new EventResponse<StoreData>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('game-details') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for game-details' });\n break;\n }\n this.eventEmitter.emit('game-details', message.args, gameDetailsEvent);\n const gameDetailsResult = await this.waitForEventToRespond(gameDetailsEvent);\n this.respondToMessage(message.id!!, gameDetailsResult.data);\n break\n case 'request-dl':\n let requestDLEvent = new EventResponse<SearchResult>((screen, name, description) => this.userInputAsked(screen, name, description, this.socket));\n if (this.eventEmitter.listenerCount('request-dl') === 0) {\n this.respondToMessage(message.id!!, { error: 'No event listener for request-dl' });\n break;\n }\n this.eventEmitter.emit('request-dl', message.args.appID, message.args.info, requestDLEvent);\n const requestDLResult = await this.waitForEventToRespond(requestDLEvent);\n if (requestDLEvent.failed) {\n this.respondToMessage(message.id!!, { statusError: requestDLEvent.failed });\n break;\n }\n if (requestDLEvent.data === undefined || requestDLEvent.data?.downloadType === 'request') {\n throw new Error('Request DL event did not return a valid result. Please ensure that the event does not resolve with another `request` download type.');\n }\n this.respondToMessage(message.id!!, requestDLResult.data);\n break\n }\n });\n }\n\n private waitForEventToRespond<T>(event: EventResponse<T>): Promise<EventResponse<T>> {\n // check the handlers to see if there even is any\n return new Promise((resolve, reject) => {\n const dataGet = setInterval(() => {\n if (event.resolved) {\n resolve(event);\n clearTimeout(timeout);\n }\n }, 5);\n\n const timeout = setTimeout(() => {\n if (event.deffered) {\n clearInterval(dataGet);\n const interval = setInterval(() => {\n if (event.resolved) {\n clearInterval(interval);\n resolve(event);\n }\n }, 100);\n }\n else {\n reject('Event did not respond in time');\n }\n }, 5000)\n });\n }\n\n public respondToMessage(messageID: string, response: any) {\n this.socket.send(JSON.stringify({\n event: 'response',\n id: messageID,\n args: response\n }));\n console.log(\"dispatched response to \" + messageID)\n }\n\n public waitForResponseFromServer<T>(messageID: string): Promise<T> {\n return new Promise((resolve) => {\n const waiter = (data: string) => {\n const message: WebsocketMessageClient = JSON.parse(data);\n if (message.event !== 'response') {\n this.socket.once('message', waiter);\n return;\n }\n console.log(\"received response from \" + messageID)\n\n if (message.id === messageID) {\n resolve(message.args);\n }\n else {\n this.socket.once('message', waiter);\n }\n }\n this.socket.once('message', waiter);\n });\n }\n\n public send(event: OGIAddonClientSentEvent, args: ClientSentEventTypes[OGIAddonClientSentEvent]): string {\n // generate a random id\n const id = Math.random().toString(36).substring(7);\n this.socket.send(JSON.stringify({\n event,\n args,\n id\n }));\n return id;\n }\n\n public close() {\n this.socket.close();\n }\n\n\n}\n","import z, { ZodError } from \"zod\"\n\nexport interface ConfigurationFile {\n [key: string]: ConfigurationOption\n}\n\nconst configValidation = z.object({\n name: z.string().min(1),\n displayName: z.string().min(1),\n description: z.string().min(1),\n})\n\nexport function isStringOption(option: ConfigurationOption): option is StringOption {\n return option.type === 'string';\n }\n\nexport function isNumberOption(option: ConfigurationOption): option is NumberOption {\n return option.type === 'number';\n}\n\nexport function isBooleanOption(option: ConfigurationOption): option is BooleanOption {\n return option.type === 'boolean';\n}\n\nexport class ConfigurationBuilder {\n private options: ConfigurationOption[] = [];\n\n /**\n * Add a number option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: NumberOption) => NumberOption }\n * @returns \n */\n public addNumberOption(option: (option: NumberOption) => NumberOption): ConfigurationBuilder {\n let newOption = new NumberOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a string option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: StringOption) => StringOption }\n */\n public addStringOption(option: (option: StringOption) => StringOption) {\n let newOption = new StringOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n /**\n * Add a boolean option to the configuration builder and return the builder for chaining. You must provide a name, display name, and description for the option.\n * @param option { (option: BooleanOption) => BooleanOption }\n */\n public addBooleanOption(option: (option: BooleanOption) => BooleanOption) {\n let newOption = new BooleanOption();\n newOption = option(newOption);\n this.options.push(newOption);\n return this;\n }\n\n public build(includeFunctions: boolean): ConfigurationFile {\n let config: ConfigurationFile = {};\n this.options.forEach(option => {\n // remove all functions from the option object\n if (!includeFunctions) {\n option = JSON.parse(JSON.stringify(option));\n const optionData = configValidation.safeParse(option)\n if (!optionData.success) {\n throw new ZodError(optionData.error.errors)\n }\n\n config[option.name] = option;\n }\n else {\n config[option.name] = option;\n }\n });\n return config;\n }\n}\n\nexport type ConfigurationOptionType = 'string' | 'number' | 'boolean' | 'unset'\nexport class ConfigurationOption {\n public name: string = '';\n public defaultValue: unknown = '';\n public displayName: string = '';\n public description: string = '';\n public type: ConfigurationOptionType = 'unset'\n \n /**\n * Set the name of the option. **REQUIRED**\n * @param name {string} The name of the option. This is used to reference the option in the configuration file.\n */\n setName(name: string) {\n this.name = name;\n return this;\n }\n\n /**\n * Set the display name of the option. This is used to show the user a human readable version of what the option is. **REQUIRED** \n * @param displayName {string} The display name of the option. \n * @returns \n */\n setDisplayName(displayName: string) {\n this.displayName = displayName;\n return this;\n }\n\n /**\n * Set the description of the option. This is to show the user a brief description of what this option does. **REQUIRED**\n * @param description {string} The description of the option. \n * @returns \n */\n setDescription(description: string) {\n this.description = description;\n return this;\n }\n\n /**\n * Validation code for the option. This is called when the user provides input to the option. If the validation fails, the user will be prompted to provide input again.\n * @param input {unknown} The input to validate\n */\n validate(input: unknown): [ boolean, string ] {\n throw new Error('Validation code not implemented. Value: ' + input)\n };\n}\n\nexport class StringOption extends ConfigurationOption {\n public allowedValues: string[] = [];\n public minTextLength: number = 0;\n public maxTextLength: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: string = '';\n public inputType: 'text' | 'file' | 'password' | 'folder' = 'text';\n public type: ConfigurationOptionType = 'string'\n\n /**\n * Set the allowed values for the string. If the array is empty, any value is allowed. When provided, the client will act like this option is a dropdown. \n * @param allowedValues {string[]} An array of allowed values for the string. If the array is empty, any value is allowed.\n */\n setAllowedValues(allowedValues: string[]): this {\n this.allowedValues = allowedValues;\n return this;\n }\n\n /**\n * Set the default value for the string. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {string} The default value for the string.\n */\n setDefaultValue(defaultValue: string): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n /**\n * Set the minimum text length for the string. If the user provides a string that is less than this value, the validation will fail. \n * @param minTextLength {number} The minimum text length for the string. \n */\n setMinTextLength(minTextLength: number): this {\n this.minTextLength = minTextLength;\n return this;\n }\n\n /**\n * Set the maximum text length for the string. If the user provides a string that is greater than this value, the validation will fail. \n * @param maxTextLength {number} The maximum text length for the string.\n */\n setMaxTextLength(maxTextLength: number): this {\n this.maxTextLength = maxTextLength;\n return this;\n }\n\n /**\n * Set the input type for the string. This will change how the client renders the input. \n * @param inputType {'text' | 'file' | 'password' | 'folder'} The input type for the string. \n */\n setInputType(inputType: 'text' | 'file' | 'password' | 'folder'): this {\n this.inputType = inputType;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (typeof input !== 'string') {\n return [ false, 'Input is not a string' ];\n }\n if (this.allowedValues.length === 0 && input.length !== 0)\n return [ true, '' ];\n if (input.length < this.minTextLength || input.length > this.maxTextLength) {\n return [ false, 'Input is not within the text length ' + this.minTextLength + ' and ' + this.maxTextLength + ' characters (currently ' + input.length + ' characters)' ];\n }\n\n return [ this.allowedValues.includes(input), 'Input is not an allowed value' ];\n }\n}\n\nexport class NumberOption extends ConfigurationOption {\n public min: number = 0;\n public max: number = Number.MAX_SAFE_INTEGER;\n public defaultValue: number = 0;\n public type: ConfigurationOptionType = 'number'\n public inputType: 'range' | 'number' = 'number';\n\n /**\n * Set the minimum value for the number. If the user provides a number that is less than this value, the validation will fail.\n * @param min {number} The minimum value for the number.\n */\n setMin(min: number): this {\n this.min = min;\n return this;\n }\n\n /**\n * Set the input type for the number. This will change how the client renders the input. \n * @param type {'range' | 'number'} The input type for the number. \n */\n setInputType(type: 'range' | 'number'): this {\n this.inputType = type;\n return this;\n }\n\n /**\n * Set the maximum value for the number. If the user provides a number that is greater than this value, the validation will fail.\n * @param max {number} The maximum value for the number.\n */\n setMax(max: number): this {\n this.max = max;\n return this\n }\n\n /**\n * Set the default value for the number. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {number} The default value for the number.\n */\n setDefaultValue(defaultValue: number): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (isNaN(Number(input))) {\n return [ false, 'Input is not a number' ];\n }\n if (Number(input) < this.min || Number(input) > this.max) {\n return [ false, 'Input is not within the range of ' + this.min + ' and ' + this.max ];\n }\n return [ true, '' ];\n }\n\n}\n\nexport class BooleanOption extends ConfigurationOption {\n public type: ConfigurationOptionType = 'boolean'\n public defaultValue: boolean = false;\n\n /**\n * Set the default value for the boolean. This value will be used if the user does not provide a value. **HIGHLY RECOMMENDED**\n * @param defaultValue {boolean} The default value for the boolean.\n */\n setDefaultValue(defaultValue: boolean): this {\n this.defaultValue = defaultValue;\n return this;\n }\n\n override validate(input: unknown): [ boolean, string ] {\n if (typeof input !== 'boolean') {\n return [ false, 'Input is not a boolean' ];\n }\n return [ true, '' ];\n }\n\n}","import { ConfigurationFile, ConfigurationBuilder, BooleanOption, ConfigurationOption, ConfigurationOptionType, NumberOption, StringOption, isBooleanOption, isNumberOption, isStringOption } from \"./ConfigurationBuilder\";\n\ninterface DefiniteConfig {\n [key: string]: string | number | boolean;\n}\nexport class Configuration {\n readonly storedConfigTemplate: ConfigurationFile;\n definiteConfig: DefiniteConfig = {};\n constructor(configTemplate: ConfigurationFile) {\n this.storedConfigTemplate = configTemplate;\n }\n\n updateConfig(config: DefiniteConfig, validate: boolean = true): [ boolean, { [key: string]: string } ] {\n this.definiteConfig = config;\n if (validate) {\n const result = this.validateConfig();\n return result;\n }\n return [ true, {} ];\n }\n // provides falsey or truthy value, and an error message if falsey\n private validateConfig(): [ boolean, { [key: string]: string } ] {\n const erroredKeys = new Map<string, string>();\n for (const key in this.storedConfigTemplate) {\n if (this.definiteConfig[key] === null || this.definiteConfig[key] === undefined) {\n console.warn('Option ' + key + ' is not defined. Using default value Value: ' + this.definiteConfig[key]);\n this.definiteConfig[key] = this.storedConfigTemplate[key].defaultValue as string | number | boolean;\n }\n if (this.storedConfigTemplate[key].type !== typeof this.definiteConfig[key]) {\n throw new Error('Option ' + key + ' is not of the correct type');\n }\n\n const result = this.storedConfigTemplate[key].validate(this.definiteConfig[key]);\n if (!result[0]) {\n erroredKeys.set(key, result[1]);\n }\n }\n\n for (const key in this.definiteConfig) {\n if (!this.storedConfigTemplate[key]) {\n throw new Error('Option ' + key + ' is not defined in the configuration template');\n }\n }\n\n if (erroredKeys.size > 0) {\n return [ false, Object.fromEntries(erroredKeys) ];\n }\n\n return [ true, Object.fromEntries(erroredKeys) ];\n }\n\n getStringValue(optionName: string): string {\n if (!this.definiteConfig[optionName] === null) {\n throw new Error('Option ' + optionName + ' is not defined');\n }\n if (typeof this.definiteConfig[optionName] !== 'string') {\n throw new Error('Option ' + optionName + ' is not a string');\n }\n return this.definiteConfig[optionName];\n }\n\n getNumberValue(optionName: string): number {\n if (!this.definiteConfig[optionName] === null) {\n throw new Error('Option ' + optionName + ' is not defined');\n }\n if (typeof this.definiteConfig[optionName] !== 'number') {\n throw new Error('Option ' + optionName + ' is not a number');\n }\n return this.definiteConfig[optionName];\n }\n\n getBooleanValue(optionName: string): boolean {\n if (this.definiteConfig[optionName] === null) {\n throw new Error('Option ' + optionName + ' is not defined');\n }\n if (typeof this.definiteConfig[optionName] !== 'boolean') {\n throw new Error('Option ' + optionName + ' is not a boolean');\n }\n return this.definiteConfig[optionName];\n }\n}\n\nexport { ConfigurationFile, ConfigurationBuilder, BooleanOption, ConfigurationOption, ConfigurationOptionType, NumberOption, StringOption, isBooleanOption, isNumberOption, isStringOption };","import { ConfigurationBuilder } from \"./main\";\n\nexport default class EventResponse<T> {\n data: T | undefined = undefined;\n deffered: boolean = false;\n resolved: boolean = false;\n progress: number = 0;\n logs: string[] = [];\n failed: string | undefined = undefined;\n onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>;\n\n constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>) {\n this.onInputAsked = onInputAsked;\n }\n \n\n public defer(promise?: () => Promise<void>) {\n this.deffered = true;\n // include this to make it easier to use the defer method with async functions\n if (promise) {\n promise();\n }\n }\n\n /**\n * Resolve the event with data. This acts like a promise resolve, and will stop the event from being processed further. **You must always call this method when you are done with the event.** \n * @param data {T}\n */\n public resolve(data: T) {\n this.resolved = true;\n this.data = data;\n }\n\n /**\n * Completes the event and resolves it, but does not return any data. **You must always call this method when you are done with the event.** \n */\n public complete() {\n this.resolved = true;\n }\n\n public fail(message: string) {\n this.resolved = true;\n this.failed = message;\n }\n\n /**\n * Logs a message to the event. This is useful for debugging and logging information to the user. \n * @param message {string}\n */\n public log(message: string) {\n this.logs.push(message);\n }\n\n /**\n * Send a screen to the client to ask for input. Use the `ConfigurationBuilder` system to build the screen. Once sent to the user, the addon cannot change the screen.\n * @async\n * @param name {string}\n * @param description {string}\n * @param screen {ConfigurationBuilder}\n * @returns {Promise<{ [key: string]: boolean | string | number }>}\n */\n public async askForInput(name: string, description: string, screen: ConfigurationBuilder): Promise<{ [key: string]: boolean | string | number; }> {\n if (!this.onInputAsked) {\n throw new Error('No input asked callback');\n }\n return await this.onInputAsked(screen, name, description);\n }\n\n \n}","{\n \"name\": \"ogi-addon\",\n \"module\": \"./build/main.js\",\n \"type\": \"module\",\n \"main\": \"./build/main.cjs\",\n \"version\": \"1.2.2\",\n \"exports\": {\n \".\": {\n \"import\": {\n \"default\": \"./build/main.js\",\n \"types\": \"./build/main.d.ts\"\n },\n \"require\": {\n \"default\": \"./build/main.cjs\",\n \"types\": \"./build/main.d.cts\"\n }\n },\n \"./config\": {\n \"import\": {\n \"default\": \"./build/config/Configuration.js\",\n \"types\": \"./build/config/Configuration.d.ts\"\n },\n \"require\": {\n \"default\": \"./build/config/Configuration.cjs\",\n \"types\": \"./build/config/Configuration.d.cts\"\n }\n }\n },\n \"typings\": \"./build/main.d.ts\",\n \"author\": {\n \"name\": \"Nat3z\",\n \"email\": \"me@nat3z.com\",\n \"url\": \"https://nat3z.com/\"\n },\n \"dependencies\": {\n \"fuse.js\": \"^7.1.0\",\n \"ws\": \"^8.4.0\",\n \"zod\": \"^3.23.8\"\n },\n \"scripts\": {\n \"auto-build\": \"tsc -w\",\n \"build\": \"tsup --config tsup.config.js\",\n \"release\": \"bun run build && npm publish\",\n \"release-beta\": \"bun run build && npm publish --tag future\"\n },\n \"devDependencies\": {\n \"@types/node\": \"^20.14.12\",\n \"@types/ws\": \"^8.4.0\",\n \"tsup\": \"^8.2.3\",\n \"typescript\": \"^5.0.0\"\n 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package/package.json CHANGED
@@ -3,7 +3,7 @@
3
3
  "module": "./build/main.js",
4
4
  "type": "module",
5
5
  "main": "./build/main.cjs",
6
- "version": "1.1.7",
6
+ "version": "1.2.2",
7
7
  "exports": {
8
8
  ".": {
9
9
  "import": {
@@ -40,7 +40,8 @@
40
40
  "scripts": {
41
41
  "auto-build": "tsc -w",
42
42
  "build": "tsup --config tsup.config.js",
43
- "release": "bun run build && npm publish"
43
+ "release": "bun run build && npm publish",
44
+ "release-beta": "bun run build && npm publish --tag future"
44
45
  },
45
46
  "devDependencies": {
46
47
  "@types/node": "^20.14.12",
@@ -6,6 +6,7 @@ export default class EventResponse<T> {
6
6
  resolved: boolean = false;
7
7
  progress: number = 0;
8
8
  logs: string[] = [];
9
+ failed: string | undefined = undefined;
9
10
  onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>;
10
11
 
11
12
  constructor(onInputAsked?: (screen: ConfigurationBuilder, name: string, description: string) => Promise<{ [key: string]: boolean | string | number }>) {
@@ -13,8 +14,12 @@ export default class EventResponse<T> {
13
14
  }
14
15
 
15
16
 
16
- public defer() {
17
+ public defer(promise?: () => Promise<void>) {
17
18
  this.deffered = true;
19
+ // include this to make it easier to use the defer method with async functions
20
+ if (promise) {
21
+ promise();
22
+ }
18
23
  }
19
24
 
20
25
  /**
@@ -33,6 +38,11 @@ export default class EventResponse<T> {
33
38
  this.resolved = true;
34
39
  }
35
40
 
41
+ public fail(message: string) {
42
+ this.resolved = true;
43
+ this.failed = message;
44
+ }
45
+
36
46
  /**
37
47
  * Logs a message to the event. This is useful for debugging and logging information to the user.
38
48
  * @param message {string}
@@ -1,10 +1,6 @@
1
1
  export type SearchResult = {
2
2
  name: string;
3
- description: string;
4
- coverURL: string;
5
3
  downloadType: 'torrent' | 'direct' | 'magnet' | 'request';
6
- downloadSize: number;
7
- appID: number;
8
4
  storefront: 'steam' | 'internal';
9
5
  filename?: string;
10
6
  downloadURL?: string;
package/src/main.ts CHANGED
@@ -40,6 +40,7 @@ export interface ClientSentEventTypes {
40
40
  progress: number;
41
41
  logs: string[];
42
42
  finished: boolean;
43
+ failed: string | undefined;
43
44
  };
44
45
  }
45
46
 
@@ -222,7 +223,7 @@ export default class OGIAddon {
222
223
  const progress = 0;
223
224
  const logs: string[] = [];
224
225
  const task = new CustomTask(this.addonWSListener, id, progress, logs);
225
- this.addonWSListener.send('task-update', { id, progress, logs, finished: false });
226
+ this.addonWSListener.send('task-update', { id, progress, logs, finished: false, failed: undefined });
226
227
  return task;
227
228
  }
228
229
  }
@@ -233,6 +234,7 @@ export class CustomTask {
233
234
  public logs: string[];
234
235
  public finished: boolean = false;
235
236
  public ws: OGIAddonWSListener;
237
+ public failed: string | undefined = undefined;
236
238
  constructor(ws: OGIAddonWSListener, id: string, progress: number, logs: string[]) {
237
239
  this.id = id;
238
240
  this.progress = progress;
@@ -247,12 +249,16 @@ export class CustomTask {
247
249
  this.finished = true;
248
250
  this.update();
249
251
  }
252
+ public fail(message: string) {
253
+ this.failed = message;
254
+ this.update();
255
+ }
250
256
  public setProgress(progress: number) {
251
257
  this.progress = progress;
252
258
  this.update();
253
259
  }
254
260
  public update() {
255
- this.ws.send('task-update', { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished });
261
+ this.ws.send('task-update', { id: this.id, progress: this.progress, logs: this.logs, finished: this.finished, failed: this.failed });
256
262
  }
257
263
  }
258
264
  /**
@@ -401,8 +407,9 @@ class OGIAddonWSListener {
401
407
  this.send('defer-update', {
402
408
  logs: setupEvent.logs,
403
409
  deferID: message.args.deferID,
404
- progress: setupEvent.progress
405
- } as any);
410
+ progress: setupEvent.progress,
411
+ failed: setupEvent.failed
412
+ } as ClientSentEventTypes['defer-update']);
406
413
  }, 100);
407
414
  const setupResult = await this.waitForEventToRespond(setupEvent);
408
415
  this.respondToMessage(message.id!!, setupResult.data);
@@ -435,7 +442,11 @@ class OGIAddonWSListener {
435
442
  }
436
443
  this.eventEmitter.emit('request-dl', message.args.appID, message.args.info, requestDLEvent);
437
444
  const requestDLResult = await this.waitForEventToRespond(requestDLEvent);
438
- if (requestDLEvent.data === null || requestDLEvent.data?.downloadType === 'request') {
445
+ if (requestDLEvent.failed) {
446
+ this.respondToMessage(message.id!!, { statusError: requestDLEvent.failed });
447
+ break;
448
+ }
449
+ if (requestDLEvent.data === undefined || requestDLEvent.data?.downloadType === 'request') {
439
450
  throw new Error('Request DL event did not return a valid result. Please ensure that the event does not resolve with another `request` download type.');
440
451
  }
441
452
  this.respondToMessage(message.id!!, requestDLResult.data);