ogamejs 4.0.0 → 4.0.1
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- package/README.md +7 -0
- package/package.json +1 -1
- package/src/trades/parseRate.js +7 -2
- package/types/trades/parseRate.d.ts.map +1 -1
package/README.md
CHANGED
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@@ -373,6 +373,13 @@ Ogame.Trader.parseRate('3:2:1', 'deut');
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// → { rateMetal: 3, rateCrystal: 2, rateDeut: 1 }
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```
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+
The reference term always comes back as `1`, so a rate and any multiple of it are the same rate, whichever resource you sell:
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377
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```javascript
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379
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Ogame.Trader.parseRate('4:3:2', 'deut');
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// → { rateMetal: 2, rateCrystal: 1.5, rateDeut: 1 } — same as '2:1.5:1'
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```
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### `Ogame.i18n`
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Every model entry carries `names: { en, fr }`.
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "ogamejs",
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3
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-
"version": "4.0.
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3
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"version": "4.0.1",
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"description": "OGame formulas as a dependency-free ESM library: building and research costs, production, build times, fleet debris and marketplace rates.",
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"type": "module",
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"main": "src/index.js",
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package/src/trades/parseRate.js
CHANGED
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@@ -20,9 +20,14 @@ function extract(rate, type) {
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rateDeut: deut / crystal,
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};
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} else if (type === 'deut') {
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// Like the two branches above: express the other terms in units of the one
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// being sold, so its own term becomes 1. Reading `metal` and `crystal` raw
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// here only happened to work because rates are usually written against 1
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// deuterium — `4:3:2` is the same rate as `2:1.5:1`, but used to pay twice
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// as much for the very same deuterium.
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res = {
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rateMetal: metal,
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rateCrystal: crystal,
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rateMetal: metal / deut,
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rateCrystal: crystal / deut,
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rateDeut: 1,
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};
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} else {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"parseRate.d.ts","sourceRoot":"","sources":["../../src/trades/parseRate.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"parseRate.d.ts","sourceRoot":"","sources":["../../src/trades/parseRate.js"],"names":[],"mappings":"AAuCA,MAAM,CAAC,OAAO,UAAU,SAAS,CAAC,IAAI,SAAY,EAAE,IAAI,SAAS,MAchE"}
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