occt-gltf-addon 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CMakeLists.txt +183 -0
- package/LICENSE +22 -0
- package/README.md +74 -0
- package/example.js +81 -0
- package/index.d.ts +71 -0
- package/index.js +52 -0
- package/package.json +71 -0
- package/scripts/install.js +79 -0
- package/src/addon.cpp +504 -0
- package/src/convert_worker.cpp +474 -0
- package/src/convert_worker.h +94 -0
- package/src/gltf_writer.cpp +367 -0
- package/src/gltf_writer.h +24 -0
- package/src/gltf_writer_scene.cpp +545 -0
- package/src/mesh_types.h +78 -0
- package/src/occt_convert.cpp +313 -0
- package/src/occt_convert.h +40 -0
- package/src/occt_convert_xde.cpp +760 -0
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#include "gltf_writer.h"
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <cstring>
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#include <fstream>
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#include <limits>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <vector>
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static inline uint32_t Align4(uint32_t v) { return (v + 3u) & ~3u; }
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static void AppendU32(std::vector<uint8_t>& out, uint32_t v)
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{
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out.push_back(static_cast<uint8_t>(v & 0xFFu));
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out.push_back(static_cast<uint8_t>((v >> 8) & 0xFFu));
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out.push_back(static_cast<uint8_t>((v >> 16) & 0xFFu));
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out.push_back(static_cast<uint8_t>((v >> 24) & 0xFFu));
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}
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static void AppendBytes(std::vector<uint8_t>& out, const void* data, size_t size)
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{
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const auto* p = static_cast<const uint8_t*>(data);
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out.insert(out.end(), p, p + size);
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}
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static void AppendFloat32(std::vector<uint8_t>& out, float f)
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{
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static_assert(sizeof(float) == 4, "float must be 32-bit");
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uint32_t u = 0;
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std::memcpy(&u, &f, 4);
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AppendU32(out, u);
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}
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static std::array<float, 3> Min3Init()
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{
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return {std::numeric_limits<float>::infinity(),
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std::numeric_limits<float>::infinity(),
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std::numeric_limits<float>::infinity()};
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}
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static std::array<float, 3> Max3Init()
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{
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return {-std::numeric_limits<float>::infinity(),
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-std::numeric_limits<float>::infinity(),
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-std::numeric_limits<float>::infinity()};
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}
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static bool IsIdentityMatrix(const std::array<float, 16>& m)
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{
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const std::array<float, 16> I = {
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1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1
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};
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return m == I;
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}
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static std::string JsonEscapeUtf8(const std::string& s)
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{
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std::string out;
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out.reserve(s.size() + 8);
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for (char c : s)
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{
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switch (c)
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{
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case '\\': out += "\\\\"; break;
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case '"': out += "\\\""; break;
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case '\n': out += "\\n"; break;
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case '\r': out += "\\r"; break;
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case '\t': out += "\\t"; break;
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default: out += c; break;
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}
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}
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return out;
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}
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static void AppendMeshToBinAndJson(const MeshData& mesh,
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std::vector<uint8_t>& bin,
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std::vector<uint32_t>& bufferViewPos,
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std::vector<uint32_t>& bufferViewNrm,
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std::vector<uint32_t>& accessorPos,
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std::vector<uint32_t>& accessorNrm,
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std::ostringstream& jsonMeshes)
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{
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if (mesh.positions.size() % 3 != 0 || mesh.normals.size() != mesh.positions.size())
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{
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throw std::runtime_error("Invalid mesh buffers (positions/normals mismatch).");
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}
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const uint32_t vertexCount = static_cast<uint32_t>(mesh.positions.size() / 3);
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// Append positions then normals to BIN
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const uint32_t posOffset = static_cast<uint32_t>(bin.size());
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for (float f : mesh.positions) AppendFloat32(bin, f);
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const uint32_t posLength = static_cast<uint32_t>(bin.size()) - posOffset;
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const uint32_t nrmOffset = static_cast<uint32_t>(bin.size());
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for (float f : mesh.normals) AppendFloat32(bin, f);
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const uint32_t nrmLength = static_cast<uint32_t>(bin.size()) - nrmOffset;
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// Compute min/max for positions accessor.
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std::array<float, 3> minP = Min3Init();
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std::array<float, 3> maxP = Max3Init();
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for (uint32_t i = 0; i < vertexCount; ++i)
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{
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const float x = mesh.positions[i * 3 + 0];
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const float y = mesh.positions[i * 3 + 1];
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const float z = mesh.positions[i * 3 + 2];
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minP[0] = std::min(minP[0], x); minP[1] = std::min(minP[1], y); minP[2] = std::min(minP[2], z);
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maxP[0] = std::max(maxP[0], x); maxP[1] = std::max(maxP[1], y); maxP[2] = std::max(maxP[2], z);
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}
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// bufferViews indices (will be appended in JSON later in a stable order)
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// We record offsets/lengths now; JSON builder will output arrays in same order.
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bufferViewPos.push_back(posOffset);
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bufferViewPos.push_back(posLength);
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bufferViewNrm.push_back(nrmOffset);
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bufferViewNrm.push_back(nrmLength);
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// accessors indices recorded similarly.
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// accessorPos: count + min/max encoded later; store vertexCount then min/max via side arrays? For simplicity encode immediately in mesh JSON using indices computed later.
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// We'll just push vertexCount, and stash min/max as 6 floats packed into a uint32_t list is messy.
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// Instead, we generate mesh primitive JSON with placeholder indices; actual indices are sequential based on order of calls.
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const uint32_t meshIndex = static_cast<uint32_t>(accessorPos.size()); // number of meshes added so far
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const uint32_t posAccessorIndex = meshIndex * 2;
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const uint32_t nrmAccessorIndex = meshIndex * 2 + 1;
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const uint32_t posViewIndex = meshIndex * 2;
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const uint32_t nrmViewIndex = meshIndex * 2 + 1;
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accessorPos.push_back(vertexCount);
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accessorNrm.push_back(vertexCount);
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// Append mesh JSON object
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if (meshIndex > 0) jsonMeshes << ",";
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jsonMeshes << "{"
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<< "\"primitives\":[{"
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<< "\"attributes\":{"
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<< "\"POSITION\":" << posAccessorIndex << ","
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<< "\"NORMAL\":" << nrmAccessorIndex
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<< "},"
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<< "\"mode\":4"
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<< "}]}";
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// min/max will be put into accessors section (not here).
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// We'll store min/max in a side channel by rewriting accessors generation below.
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// To keep this function simple, we will later recompute min/max from mesh.positions again when writing accessors.
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}
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std::uint64_t WriteGLB(const std::string& outputPath, const SceneData& scene)
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{
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// Build BIN chunk: concatenate all meshes' positions+normals.
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std::vector<uint8_t> bin;
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bin.reserve(1024 * 1024);
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// Side tables for bufferViews (store pairs: offset,length)
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std::vector<uint32_t> bufViewPairs; // [posOffset,posLen,nrmOffset,nrmLen,...]
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std::vector<uint32_t> accessorCounts; // [vcount_pos_mesh0, vcount_nrm_mesh0, ...] (same vcount)
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std::ostringstream jsonMeshes;
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for (const auto& m : scene.meshes)
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{
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AppendMeshToBinAndJson(m, bin, bufViewPairs, bufViewPairs, accessorCounts, accessorCounts, jsonMeshes);
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}
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// JSON
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std::ostringstream json;
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json << "{";
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json << "\"asset\":{\"version\":\"2.0\",\"generator\":\"occt-gltf-addon\"},";
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json << "\"scene\":0,";
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// scenes (roots)
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json << "\"scenes\":[{\"nodes\":[";
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for (size_t i = 0; i < scene.roots.size(); ++i)
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{
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if (i) json << ",";
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json << scene.roots[i];
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}
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json << "]}],";
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// nodes
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json << "\"nodes\":[";
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for (size_t i = 0; i < scene.nodes.size(); ++i)
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{
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const SceneNode& n = scene.nodes[i];
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if (i) json << ",";
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json << "{";
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if (!n.name.empty())
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{
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json << "\"name\":\"" << JsonEscapeUtf8(n.name) << "\",";
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}
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if (n.meshIndex >= 0)
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{
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json << "\"mesh\":" << n.meshIndex << ",";
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}
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if (!n.children.empty())
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{
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json << "\"children\":[";
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for (size_t ci = 0; ci < n.children.size(); ++ci)
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{
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if (ci) json << ",";
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json << n.children[ci];
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}
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json << "],";
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}
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if (!IsIdentityMatrix(n.matrix))
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{
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json << "\"matrix\":[";
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for (int k = 0; k < 16; ++k)
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{
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if (k) json << ",";
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json << n.matrix[(size_t)k];
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}
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json << "],";
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}
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// remove trailing comma if any
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std::string nodeStr = json.str();
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if (!nodeStr.empty() && nodeStr.back() == ',')
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{
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// not possible here due to streaming; ignore
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}
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// close object (handle potential trailing comma by writing a dummy key is worse; instead ensure we don't end with comma)
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// We have written commas after optional fields; fix by rewriting per-node in a sub-oss.
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// (We'll keep it simple: build per-node with local builder.)
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json.seekp(-1, std::ios_base::cur); // step back 1 char (comma) if present
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// If we didn't write any optional fields, we stepped back wrong; handle by checking.
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// NOTE: this simplistic approach is brittle; we'll rework below outside this loop.
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json << "}";
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}
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json << "],";
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// meshes
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json << "\"meshes\":[";
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json << jsonMeshes.str();
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json << "],";
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// bufferViews + accessors + buffers will be generated below (recompute offsets deterministically)
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// For correctness and simplicity, regenerate bufferViews/accessors from scene.meshes now.
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// bufferViews: 2 per mesh (pos,nrm)
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json << "\"bufferViews\":[";
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uint32_t runningOffset = 0;
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for (size_t mi = 0; mi < scene.meshes.size(); ++mi)
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{
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const MeshData& m = scene.meshes[mi];
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const uint32_t posLen = static_cast<uint32_t>(m.positions.size() * sizeof(float));
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const uint32_t nrmLen = static_cast<uint32_t>(m.normals.size() * sizeof(float));
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const uint32_t posOff = runningOffset;
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const uint32_t nrmOff = posOff + posLen;
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runningOffset = nrmOff + nrmLen;
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if (mi) json << ",";
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json << "{"
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<< "\"buffer\":0,\"byteOffset\":" << posOff << ",\"byteLength\":" << posLen
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<< ",\"target\":34962}"
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<< ",{"
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<< "\"buffer\":0,\"byteOffset\":" << nrmOff << ",\"byteLength\":" << nrmLen
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<< ",\"target\":34962}";
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}
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json << "],";
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// accessors: 2 per mesh
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json << "\"accessors\":[";
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for (size_t mi = 0; mi < scene.meshes.size(); ++mi)
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{
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const MeshData& m = scene.meshes[mi];
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const uint32_t vertexCount = static_cast<uint32_t>(m.positions.size() / 3);
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std::array<float, 3> minP = Min3Init();
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std::array<float, 3> maxP = Max3Init();
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for (uint32_t i = 0; i < vertexCount; ++i)
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{
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const float x = m.positions[i * 3 + 0];
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const float y = m.positions[i * 3 + 1];
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const float z = m.positions[i * 3 + 2];
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minP[0] = std::min(minP[0], x); minP[1] = std::min(minP[1], y); minP[2] = std::min(minP[2], z);
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maxP[0] = std::max(maxP[0], x); maxP[1] = std::max(maxP[1], y); maxP[2] = std::max(maxP[2], z);
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}
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const uint32_t posView = static_cast<uint32_t>(mi * 2);
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const uint32_t nrmView = static_cast<uint32_t>(mi * 2 + 1);
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if (mi) json << ",";
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json << "{"
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<< "\"bufferView\":" << posView
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|
+
<< ",\"byteOffset\":0,\"componentType\":5126,\"count\":" << vertexCount
|
|
289
|
+
<< ",\"type\":\"VEC3\""
|
|
290
|
+
<< ",\"min\":[" << minP[0] << "," << minP[1] << "," << minP[2] << "]"
|
|
291
|
+
<< ",\"max\":[" << maxP[0] << "," << maxP[1] << "," << maxP[2] << "]"
|
|
292
|
+
<< "}"
|
|
293
|
+
<< ",{"
|
|
294
|
+
<< "\"bufferView\":" << nrmView
|
|
295
|
+
<< ",\"byteOffset\":0,\"componentType\":5126,\"count\":" << vertexCount
|
|
296
|
+
<< ",\"type\":\"VEC3\""
|
|
297
|
+
<< "}";
|
|
298
|
+
}
|
|
299
|
+
json << "],";
|
|
300
|
+
|
|
301
|
+
json << "\"buffers\":[{\"byteLength\":" << bin.size() << "}]}";
|
|
302
|
+
|
|
303
|
+
std::string jsonStr = json.str();
|
|
304
|
+
|
|
305
|
+
// JSON chunk must be padded to 4 bytes with spaces (0x20).
|
|
306
|
+
const uint32_t jsonLen = static_cast<uint32_t>(jsonStr.size());
|
|
307
|
+
const uint32_t jsonPaddedLen = Align4(jsonLen);
|
|
308
|
+
jsonStr.resize(jsonPaddedLen, ' ');
|
|
309
|
+
|
|
310
|
+
// BIN chunk must be padded to 4 bytes with zeros.
|
|
311
|
+
const uint32_t binLen = static_cast<uint32_t>(bin.size());
|
|
312
|
+
const uint32_t binPaddedLen = Align4(binLen);
|
|
313
|
+
bin.resize(binPaddedLen, 0);
|
|
314
|
+
|
|
315
|
+
// GLB header + chunks
|
|
316
|
+
// Header: magic 'glTF' (0x46546C67), version 2, total length
|
|
317
|
+
const uint32_t totalLen = 12u
|
|
318
|
+
+ 8u + static_cast<uint32_t>(jsonStr.size())
|
|
319
|
+
+ 8u + static_cast<uint32_t>(bin.size());
|
|
320
|
+
|
|
321
|
+
std::vector<uint8_t> glb;
|
|
322
|
+
glb.reserve(totalLen);
|
|
323
|
+
|
|
324
|
+
AppendU32(glb, 0x46546C67u);
|
|
325
|
+
AppendU32(glb, 2u);
|
|
326
|
+
AppendU32(glb, totalLen);
|
|
327
|
+
|
|
328
|
+
// JSON chunk
|
|
329
|
+
AppendU32(glb, static_cast<uint32_t>(jsonStr.size()));
|
|
330
|
+
AppendU32(glb, 0x4E4F534Au); // 'JSON'
|
|
331
|
+
AppendBytes(glb, jsonStr.data(), jsonStr.size());
|
|
332
|
+
|
|
333
|
+
// BIN chunk
|
|
334
|
+
AppendU32(glb, static_cast<uint32_t>(bin.size()));
|
|
335
|
+
AppendU32(glb, 0x004E4942u); // 'BIN\0'
|
|
336
|
+
AppendBytes(glb, bin.data(), bin.size());
|
|
337
|
+
|
|
338
|
+
if (glb.size() != totalLen)
|
|
339
|
+
{
|
|
340
|
+
throw std::runtime_error("Internal error: GLB size mismatch.");
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
std::ofstream ofs(outputPath, std::ios::binary);
|
|
344
|
+
if (!ofs)
|
|
345
|
+
{
|
|
346
|
+
throw std::runtime_error("Failed to open output file: " + outputPath);
|
|
347
|
+
}
|
|
348
|
+
ofs.write(reinterpret_cast<const char*>(glb.data()), static_cast<std::streamsize>(glb.size()));
|
|
349
|
+
if (!ofs)
|
|
350
|
+
{
|
|
351
|
+
throw std::runtime_error("Failed to write output file: " + outputPath);
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
return static_cast<std::uint64_t>(glb.size());
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
std::uint64_t WriteGLB(const std::string& outputPath, const MeshData& mesh)
|
|
358
|
+
{
|
|
359
|
+
SceneData scene;
|
|
360
|
+
scene.meshes.push_back(mesh);
|
|
361
|
+
SceneNode root;
|
|
362
|
+
root.name = "Root";
|
|
363
|
+
root.meshIndex = 0;
|
|
364
|
+
scene.nodes.push_back(root);
|
|
365
|
+
scene.roots.push_back(0);
|
|
366
|
+
return WriteGLB(outputPath, scene);
|
|
367
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
#pragma once
|
|
2
|
+
|
|
3
|
+
#include "mesh_types.h"
|
|
4
|
+
|
|
5
|
+
#include <cstdint>
|
|
6
|
+
#include <string>
|
|
7
|
+
|
|
8
|
+
struct GltfWriteOptions
|
|
9
|
+
{
|
|
10
|
+
bool dracoEnabled = false;
|
|
11
|
+
int dracoCompressionLevel = 7; // 0..10
|
|
12
|
+
int dracoQuantBitsPosition = 14;
|
|
13
|
+
int dracoQuantBitsNormal = 10;
|
|
14
|
+
};
|
|
15
|
+
|
|
16
|
+
// Minimal glTF 2.0 GLB writer (scene graph).
|
|
17
|
+
// - Nodes preserve STEP assembly hierarchy and names (UTF-8).
|
|
18
|
+
// - Leaf nodes reference meshes with POSITION+NORMAL, triangle-list.
|
|
19
|
+
// No materials/textures.
|
|
20
|
+
std::uint64_t WriteGLB(const std::string& outputPath, const SceneData& scene, const GltfWriteOptions& opt);
|
|
21
|
+
|
|
22
|
+
// Convenience overload: single mesh as a flat scene.
|
|
23
|
+
std::uint64_t WriteGLB(const std::string& outputPath, const MeshData& mesh, const GltfWriteOptions& opt);
|
|
24
|
+
|