objcjs-types 0.5.0 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/dist/AVFAudio/index.js +74 -74
  2. package/dist/AVFoundation/index.js +269 -269
  3. package/dist/AVKit/index.js +7 -7
  4. package/dist/AVRouting/index.js +7 -7
  5. package/dist/Accessibility/index.js +29 -29
  6. package/dist/AccessorySetupKit/index.js +12 -12
  7. package/dist/Accounts/index.js +5 -5
  8. package/dist/AdServices/index.js +2 -2
  9. package/dist/AdSupport/index.js +2 -2
  10. package/dist/AddressBook/index.js +11 -11
  11. package/dist/AppKit/constants.d.ts +8 -0
  12. package/dist/AppKit/constants.js +9 -0
  13. package/dist/AppKit/index.js +317 -317
  14. package/dist/AppTrackingTransparency/index.js +2 -2
  15. package/dist/AppleScriptKit/index.js +2 -2
  16. package/dist/AudioToolbox/index.js +10 -10
  17. package/dist/AudioVideoBridging/index.js +18 -18
  18. package/dist/AuthenticationServices/index.js +79 -79
  19. package/dist/AutomaticAssessmentConfiguration/index.js +5 -5
  20. package/dist/Automator/index.js +9 -9
  21. package/dist/BackgroundAssets/index.js +8 -8
  22. package/dist/BackgroundTasks/index.js +12 -12
  23. package/dist/BrowserEngineCore/index.js +2 -2
  24. package/dist/BrowserEngineKit/index.js +19 -19
  25. package/dist/BusinessChat/index.js +3 -3
  26. package/dist/CalendarStore/index.js +11 -11
  27. package/dist/CallKit/index.js +22 -22
  28. package/dist/Cinematic/index.js +17 -17
  29. package/dist/ClassKit/index.js +10 -10
  30. package/dist/CloudKit/index.js +90 -90
  31. package/dist/Collaboration/index.js +6 -6
  32. package/dist/Contacts/index.js +36 -36
  33. package/dist/ContactsUI/index.js +3 -3
  34. package/dist/CoreAudio/index.js +2 -2
  35. package/dist/CoreAudioKit/index.js +9 -9
  36. package/dist/CoreBluetooth/index.js +17 -17
  37. package/dist/CoreData/index.js +63 -63
  38. package/dist/CoreHaptics/index.js +8 -8
  39. package/dist/CoreImage/index.js +31 -31
  40. package/dist/CoreLocation/index.js +24 -24
  41. package/dist/CoreMIDI/index.js +20 -20
  42. package/dist/CoreML/index.js +52 -52
  43. package/dist/CoreMediaIO/index.js +13 -13
  44. package/dist/CoreMotion/index.js +38 -38
  45. package/dist/CoreSpotlight/index.js +14 -14
  46. package/dist/CoreTelephony/index.js +12 -12
  47. package/dist/CoreText/index.js +1 -1
  48. package/dist/CoreWLAN/index.js +9 -9
  49. package/dist/CryptoTokenKit/index.js +36 -36
  50. package/dist/DataDetection/index.js +10 -10
  51. package/dist/DeviceCheck/index.js +3 -3
  52. package/dist/DeviceDiscoveryExtension/index.js +4 -4
  53. package/dist/DiscRecording/index.js +12 -12
  54. package/dist/DiscRecordingUI/index.js +6 -6
  55. package/dist/EventKit/index.js +18 -18
  56. package/dist/ExceptionHandling/index.js +2 -2
  57. package/dist/ExecutionPolicy/index.js +3 -3
  58. package/dist/ExtensionKit/index.js +3 -3
  59. package/dist/ExternalAccessory/index.js +6 -6
  60. package/dist/FSKit/index.js +28 -28
  61. package/dist/FileProvider/index.js +10 -10
  62. package/dist/FileProviderUI/index.js +3 -3
  63. package/dist/FinderSync/index.js +3 -3
  64. package/dist/Foundation/constants.d.ts +3 -0
  65. package/dist/Foundation/constants.js +4 -0
  66. package/dist/Foundation/index.js +275 -275
  67. package/dist/GLKit/index.js +16 -16
  68. package/dist/GameController/index.js +39 -39
  69. package/dist/GameKit/index.js +44 -44
  70. package/dist/GameSave/index.js +4 -4
  71. package/dist/GameplayKit/constants.d.ts +2 -0
  72. package/dist/GameplayKit/constants.js +3 -0
  73. package/dist/GameplayKit/index.js +59 -59
  74. package/dist/HealthKit/constants.d.ts +1 -0
  75. package/dist/HealthKit/constants.js +2 -0
  76. package/dist/HealthKit/index.js +109 -109
  77. package/dist/IOSurface/index.js +2 -2
  78. package/dist/IOUSBHost/index.js +12 -12
  79. package/dist/IdentityLookup/index.js +15 -15
  80. package/dist/ImageCaptureCore/index.js +19 -19
  81. package/dist/InputMethodKit/index.js +4 -4
  82. package/dist/InstallerPlugins/index.js +4 -4
  83. package/dist/InstantMessage/index.js +7 -7
  84. package/dist/Intents/index.js +310 -310
  85. package/dist/IntentsUI/index.js +4 -4
  86. package/dist/JavaRuntimeSupport/index.js +6 -6
  87. package/dist/JavaScriptCore/index.js +5 -5
  88. package/dist/Kernel/index.js +1 -1
  89. package/dist/LinkPresentation/index.js +4 -4
  90. package/dist/LocalAuthentication/index.js +19 -19
  91. package/dist/LocalAuthenticationEmbeddedUI/index.js +2 -2
  92. package/dist/MLCompute/index.js +57 -57
  93. package/dist/MailKit/index.js +17 -17
  94. package/dist/MapKit/index.js +75 -75
  95. package/dist/Matter/index.js +1331 -1331
  96. package/dist/MediaAccessibility/index.js +4 -4
  97. package/dist/MediaExtension/index.js +19 -19
  98. package/dist/MediaLibrary/index.js +5 -5
  99. package/dist/MediaPlayer/index.js +49 -49
  100. package/dist/Metal/constants.d.ts +2 -0
  101. package/dist/Metal/constants.js +3 -0
  102. package/dist/Metal/index.js +150 -150
  103. package/dist/MetalFX/index.js +5 -5
  104. package/dist/MetalKit/index.js +7 -7
  105. package/dist/MetalPerformanceShaders/index.js +1 -1
  106. package/dist/MetalPerformanceShadersGraph/index.js +29 -29
  107. package/dist/MetricKit/index.js +38 -38
  108. package/dist/ModelIO/index.js +67 -67
  109. package/dist/MultipeerConnectivity/index.js +7 -7
  110. package/dist/NaturalLanguage/index.js +10 -10
  111. package/dist/NearbyInteraction/index.js +10 -10
  112. package/dist/NetworkExtension/index.js +89 -89
  113. package/dist/NotificationCenter/index.js +4 -4
  114. package/dist/OSAKit/index.js +6 -6
  115. package/dist/OSLog/index.js +10 -10
  116. package/dist/OpenDirectory/index.js +10 -10
  117. package/dist/PDFKit/index.js +30 -30
  118. package/dist/PHASE/index.js +60 -60
  119. package/dist/ParavirtualizedGraphics/index.js +4 -4
  120. package/dist/PassKit/index.js +74 -74
  121. package/dist/PencilKit/index.js +14 -14
  122. package/dist/Photos/index.js +44 -44
  123. package/dist/PhotosUI/index.js +18 -18
  124. package/dist/PreferencePanes/index.js +2 -2
  125. package/dist/PushKit/index.js +4 -4
  126. package/dist/QuartzCore/index.js +32 -32
  127. package/dist/QuickLookThumbnailing/index.js +7 -7
  128. package/dist/QuickLookUI/index.js +7 -7
  129. package/dist/ReplayKit/index.js +8 -8
  130. package/dist/SafariServices/index.js +15 -15
  131. package/dist/SafetyKit/index.js +4 -4
  132. package/dist/SceneKit/index.js +67 -67
  133. package/dist/ScreenCaptureKit/index.js +16 -16
  134. package/dist/ScreenSaver/index.js +3 -3
  135. package/dist/ScreenTime/index.js +5 -5
  136. package/dist/ScriptingBridge/index.js +4 -4
  137. package/dist/SecurityFoundation/index.js +2 -2
  138. package/dist/SecurityInterface/index.js +10 -10
  139. package/dist/SecurityUI/index.js +2 -2
  140. package/dist/SensitiveContentAnalysis/index.js +4 -4
  141. package/dist/SensorKit/index.js +39 -39
  142. package/dist/ServiceManagement/index.js +2 -2
  143. package/dist/SharedWithYou/index.js +11 -11
  144. package/dist/SharedWithYouCore/index.js +14 -14
  145. package/dist/ShazamKit/index.js +11 -11
  146. package/dist/Social/index.js +3 -3
  147. package/dist/SoundAnalysis/index.js +7 -7
  148. package/dist/Speech/index.js +14 -14
  149. package/dist/SpriteKit/index.js +49 -49
  150. package/dist/StoreKit/index.js +28 -28
  151. package/dist/Symbols/index.js +19 -19
  152. package/dist/SyncServices/index.js +9 -9
  153. package/dist/SystemExtensions/index.js +6 -6
  154. package/dist/ThreadNetwork/index.js +3 -3
  155. package/dist/UniformTypeIdentifiers/index.js +2 -2
  156. package/dist/UserNotifications/index.js +22 -22
  157. package/dist/UserNotificationsUI/index.js +1 -1
  158. package/dist/VideoSubscriberAccount/index.js +14 -14
  159. package/dist/VideoToolbox/index.js +18 -18
  160. package/dist/Virtualization/index.js +111 -111
  161. package/dist/Vision/constants.d.ts +54 -0
  162. package/dist/Vision/constants.js +55 -0
  163. package/dist/Vision/index.js +92 -92
  164. package/dist/WebKit/index.js +166 -166
  165. package/dist/bind.js +4 -0
  166. package/dist/helpers.d.ts +26 -0
  167. package/dist/helpers.js +44 -0
  168. package/dist/iTunesLibrary/index.js +9 -9
  169. package/generator/ast-parser.ts +132 -0
  170. package/generator/discover.ts +26 -1
  171. package/generator/emitter.ts +34 -3
  172. package/generator/frameworks.ts +4 -0
  173. package/generator/index.ts +62 -10
  174. package/generator/parse-worker.ts +9 -2
  175. package/generator/templates/bind.ts +4 -0
  176. package/generator/templates/helpers.ts +53 -0
  177. package/generator/worker-pool.ts +12 -5
  178. package/package.json +9 -4
@@ -1,22 +1,22 @@
1
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  // AUTO-GENERATED by objcjs-types generator — DO NOT EDIT
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  import { NobjcLibrary } from "objc-js";
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  import { _bindClass } from "../bind.js";
4
- export const GLKit = new NobjcLibrary("/System/Library/Frameworks/GLKit.framework/GLKit");
5
- export const GLKBaseEffect = _bindClass(GLKit, "GLKBaseEffect");
6
- export const GLKEffectProperty = _bindClass(GLKit, "GLKEffectProperty");
7
- export const GLKEffectPropertyFog = _bindClass(GLKit, "GLKEffectPropertyFog");
8
- export const GLKEffectPropertyLight = _bindClass(GLKit, "GLKEffectPropertyLight");
9
- export const GLKEffectPropertyMaterial = _bindClass(GLKit, "GLKEffectPropertyMaterial");
10
- export const GLKEffectPropertyTexture = _bindClass(GLKit, "GLKEffectPropertyTexture");
11
- export const GLKEffectPropertyTransform = _bindClass(GLKit, "GLKEffectPropertyTransform");
12
- export const GLKMesh = _bindClass(GLKit, "GLKMesh");
13
- export const GLKMeshBuffer = _bindClass(GLKit, "GLKMeshBuffer");
14
- export const GLKMeshBufferAllocator = _bindClass(GLKit, "GLKMeshBufferAllocator");
15
- export const GLKReflectionMapEffect = _bindClass(GLKit, "GLKReflectionMapEffect");
16
- export const GLKSkyboxEffect = _bindClass(GLKit, "GLKSkyboxEffect");
17
- export const GLKSubmesh = _bindClass(GLKit, "GLKSubmesh");
18
- export const GLKTextureInfo = _bindClass(GLKit, "GLKTextureInfo");
19
- export const GLKTextureLoader = _bindClass(GLKit, "GLKTextureLoader");
4
+ export const GLKit = /* @__PURE__ */ new NobjcLibrary("/System/Library/Frameworks/GLKit.framework/GLKit");
5
+ export const GLKBaseEffect = /* @__PURE__ */ _bindClass(GLKit, "GLKBaseEffect");
6
+ export const GLKEffectProperty = /* @__PURE__ */ _bindClass(GLKit, "GLKEffectProperty");
7
+ export const GLKEffectPropertyFog = /* @__PURE__ */ _bindClass(GLKit, "GLKEffectPropertyFog");
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+ export const GLKEffectPropertyLight = /* @__PURE__ */ _bindClass(GLKit, "GLKEffectPropertyLight");
9
+ export const GLKEffectPropertyMaterial = /* @__PURE__ */ _bindClass(GLKit, "GLKEffectPropertyMaterial");
10
+ export const GLKEffectPropertyTexture = /* @__PURE__ */ _bindClass(GLKit, "GLKEffectPropertyTexture");
11
+ export const GLKEffectPropertyTransform = /* @__PURE__ */ _bindClass(GLKit, "GLKEffectPropertyTransform");
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+ export const GLKMesh = /* @__PURE__ */ _bindClass(GLKit, "GLKMesh");
13
+ export const GLKMeshBuffer = /* @__PURE__ */ _bindClass(GLKit, "GLKMeshBuffer");
14
+ export const GLKMeshBufferAllocator = /* @__PURE__ */ _bindClass(GLKit, "GLKMeshBufferAllocator");
15
+ export const GLKReflectionMapEffect = /* @__PURE__ */ _bindClass(GLKit, "GLKReflectionMapEffect");
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+ export const GLKSkyboxEffect = /* @__PURE__ */ _bindClass(GLKit, "GLKSkyboxEffect");
17
+ export const GLKSubmesh = /* @__PURE__ */ _bindClass(GLKit, "GLKSubmesh");
18
+ export const GLKTextureInfo = /* @__PURE__ */ _bindClass(GLKit, "GLKTextureInfo");
19
+ export const GLKTextureLoader = /* @__PURE__ */ _bindClass(GLKit, "GLKTextureLoader");
20
20
  export { GLKFogMode } from "./GLKFogMode.js";
21
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  export { GLKLightingType } from "./GLKLightingType.js";
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  export { GLKTextureEnvMode } from "./GLKTextureEnvMode.js";
@@ -1,45 +1,45 @@
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  // AUTO-GENERATED by objcjs-types generator — DO NOT EDIT
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  import { NobjcLibrary } from "objc-js";
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  import { _bindClass } from "../bind.js";
4
- export const GameController = new NobjcLibrary("/System/Library/Frameworks/GameController.framework/GameController");
5
- export const GCColor = _bindClass(GameController, "GCColor");
6
- export const GCController = _bindClass(GameController, "GCController");
7
- export const GCControllerAxisInput = _bindClass(GameController, "GCControllerAxisInput");
8
- export const GCControllerButtonInput = _bindClass(GameController, "GCControllerButtonInput");
9
- export const GCControllerDirectionPad = _bindClass(GameController, "GCControllerDirectionPad");
10
- export const GCControllerElement = _bindClass(GameController, "GCControllerElement");
11
- export const GCControllerInputState = _bindClass(GameController, "GCControllerInputState");
12
- export const GCControllerLiveInput = _bindClass(GameController, "GCControllerLiveInput");
13
- export const GCControllerTouchpad = _bindClass(GameController, "GCControllerTouchpad");
14
- export const GCDeviceBattery = _bindClass(GameController, "GCDeviceBattery");
15
- export const GCDeviceCursor = _bindClass(GameController, "GCDeviceCursor");
16
- export const GCDeviceHaptics = _bindClass(GameController, "GCDeviceHaptics");
17
- export const GCDeviceLight = _bindClass(GameController, "GCDeviceLight");
18
- export const GCDirectionalGamepad = _bindClass(GameController, "GCDirectionalGamepad");
19
- export const GCDualSenseAdaptiveTrigger = _bindClass(GameController, "GCDualSenseAdaptiveTrigger");
20
- export const GCDualSenseGamepad = _bindClass(GameController, "GCDualSenseGamepad");
21
- export const GCDualShockGamepad = _bindClass(GameController, "GCDualShockGamepad");
22
- export const GCEventViewController = _bindClass(GameController, "GCEventViewController");
23
- export const GCExtendedGamepad = _bindClass(GameController, "GCExtendedGamepad");
24
- export const GCExtendedGamepadSnapshot = _bindClass(GameController, "GCExtendedGamepadSnapshot");
25
- export const GCGamepad = _bindClass(GameController, "GCGamepad");
26
- export const GCGamepadSnapshot = _bindClass(GameController, "GCGamepadSnapshot");
27
- export const GCGearShifterElement = _bindClass(GameController, "GCGearShifterElement");
28
- export const GCKeyboard = _bindClass(GameController, "GCKeyboard");
29
- export const GCKeyboardInput = _bindClass(GameController, "GCKeyboardInput");
30
- export const GCMicroGamepad = _bindClass(GameController, "GCMicroGamepad");
31
- export const GCMicroGamepadSnapshot = _bindClass(GameController, "GCMicroGamepadSnapshot");
32
- export const GCMotion = _bindClass(GameController, "GCMotion");
33
- export const GCMouse = _bindClass(GameController, "GCMouse");
34
- export const GCMouseInput = _bindClass(GameController, "GCMouseInput");
35
- export const GCPhysicalInputElementCollection = _bindClass(GameController, "GCPhysicalInputElementCollection");
36
- export const GCPhysicalInputProfile = _bindClass(GameController, "GCPhysicalInputProfile");
37
- export const GCRacingWheel = _bindClass(GameController, "GCRacingWheel");
38
- export const GCRacingWheelInput = _bindClass(GameController, "GCRacingWheelInput");
39
- export const GCRacingWheelInputState = _bindClass(GameController, "GCRacingWheelInputState");
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- export const GCSteeringWheelElement = _bindClass(GameController, "GCSteeringWheelElement");
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- export const GCStylus = _bindClass(GameController, "GCStylus");
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- export const GCXboxGamepad = _bindClass(GameController, "GCXboxGamepad");
4
+ export const GameController = /* @__PURE__ */ new NobjcLibrary("/System/Library/Frameworks/GameController.framework/GameController");
5
+ export const GCColor = /* @__PURE__ */ _bindClass(GameController, "GCColor");
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+ export const GCController = /* @__PURE__ */ _bindClass(GameController, "GCController");
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+ export const GCControllerAxisInput = /* @__PURE__ */ _bindClass(GameController, "GCControllerAxisInput");
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+ export const GCControllerButtonInput = /* @__PURE__ */ _bindClass(GameController, "GCControllerButtonInput");
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+ export const GCControllerDirectionPad = /* @__PURE__ */ _bindClass(GameController, "GCControllerDirectionPad");
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+ export const GCControllerElement = /* @__PURE__ */ _bindClass(GameController, "GCControllerElement");
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+ export const GCControllerInputState = /* @__PURE__ */ _bindClass(GameController, "GCControllerInputState");
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+ export const GCControllerLiveInput = /* @__PURE__ */ _bindClass(GameController, "GCControllerLiveInput");
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+ export const GCControllerTouchpad = /* @__PURE__ */ _bindClass(GameController, "GCControllerTouchpad");
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+ export const GCDeviceBattery = /* @__PURE__ */ _bindClass(GameController, "GCDeviceBattery");
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+ export const GCDeviceCursor = /* @__PURE__ */ _bindClass(GameController, "GCDeviceCursor");
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+ export const GCDeviceHaptics = /* @__PURE__ */ _bindClass(GameController, "GCDeviceHaptics");
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+ export const GCDeviceLight = /* @__PURE__ */ _bindClass(GameController, "GCDeviceLight");
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+ export const GCDirectionalGamepad = /* @__PURE__ */ _bindClass(GameController, "GCDirectionalGamepad");
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+ export const GCDualSenseAdaptiveTrigger = /* @__PURE__ */ _bindClass(GameController, "GCDualSenseAdaptiveTrigger");
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+ export const GCDualSenseGamepad = /* @__PURE__ */ _bindClass(GameController, "GCDualSenseGamepad");
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+ export const GCDualShockGamepad = /* @__PURE__ */ _bindClass(GameController, "GCDualShockGamepad");
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+ export const GCEventViewController = /* @__PURE__ */ _bindClass(GameController, "GCEventViewController");
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+ export const GCExtendedGamepad = /* @__PURE__ */ _bindClass(GameController, "GCExtendedGamepad");
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+ export const GCExtendedGamepadSnapshot = /* @__PURE__ */ _bindClass(GameController, "GCExtendedGamepadSnapshot");
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+ export const GCGamepad = /* @__PURE__ */ _bindClass(GameController, "GCGamepad");
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+ export const GCGamepadSnapshot = /* @__PURE__ */ _bindClass(GameController, "GCGamepadSnapshot");
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+ export const GCGearShifterElement = /* @__PURE__ */ _bindClass(GameController, "GCGearShifterElement");
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+ export const GCKeyboard = /* @__PURE__ */ _bindClass(GameController, "GCKeyboard");
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+ export const GCKeyboardInput = /* @__PURE__ */ _bindClass(GameController, "GCKeyboardInput");
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+ export const GCMicroGamepad = /* @__PURE__ */ _bindClass(GameController, "GCMicroGamepad");
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+ export const GCMicroGamepadSnapshot = /* @__PURE__ */ _bindClass(GameController, "GCMicroGamepadSnapshot");
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+ export const GCMotion = /* @__PURE__ */ _bindClass(GameController, "GCMotion");
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+ export const GCMouse = /* @__PURE__ */ _bindClass(GameController, "GCMouse");
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+ export const GCMouseInput = /* @__PURE__ */ _bindClass(GameController, "GCMouseInput");
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+ export const GCPhysicalInputElementCollection = /* @__PURE__ */ _bindClass(GameController, "GCPhysicalInputElementCollection");
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+ export const GCPhysicalInputProfile = /* @__PURE__ */ _bindClass(GameController, "GCPhysicalInputProfile");
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+ export const GCRacingWheel = /* @__PURE__ */ _bindClass(GameController, "GCRacingWheel");
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+ export const GCRacingWheelInput = /* @__PURE__ */ _bindClass(GameController, "GCRacingWheelInput");
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+ export const GCRacingWheelInputState = /* @__PURE__ */ _bindClass(GameController, "GCRacingWheelInputState");
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+ export const GCSteeringWheelElement = /* @__PURE__ */ _bindClass(GameController, "GCSteeringWheelElement");
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+ export const GCStylus = /* @__PURE__ */ _bindClass(GameController, "GCStylus");
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+ export const GCXboxGamepad = /* @__PURE__ */ _bindClass(GameController, "GCXboxGamepad");
43
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  export { GCControllerPlayerIndex } from "./GCControllerPlayerIndex.js";
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  export { GCDeviceBatteryState } from "./GCDeviceBatteryState.js";
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  export { GCDevicePhysicalInputElementChange } from "./GCDevicePhysicalInputElementChange.js";
@@ -1,50 +1,50 @@
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  // AUTO-GENERATED by objcjs-types generator — DO NOT EDIT
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  import { NobjcLibrary } from "objc-js";
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  import { _bindClass } from "../bind.js";
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- export const GameKit = new NobjcLibrary("/System/Library/Frameworks/GameKit.framework/GameKit");
5
- export const GKAccessPoint = _bindClass(GameKit, "GKAccessPoint");
6
- export const GKAchievement = _bindClass(GameKit, "GKAchievement");
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- export const GKAchievementChallenge = _bindClass(GameKit, "GKAchievementChallenge");
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- export const GKAchievementDescription = _bindClass(GameKit, "GKAchievementDescription");
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- export const GKAchievementViewController = _bindClass(GameKit, "GKAchievementViewController");
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- export const GKBasePlayer = _bindClass(GameKit, "GKBasePlayer");
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- export const GKChallenge = _bindClass(GameKit, "GKChallenge");
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- export const GKChallengeDefinition = _bindClass(GameKit, "GKChallengeDefinition");
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- export const GKChallengeEventHandler = _bindClass(GameKit, "GKChallengeEventHandler");
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- export const GKChallengesViewController = _bindClass(GameKit, "GKChallengesViewController");
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- export const GKCloudPlayer = _bindClass(GameKit, "GKCloudPlayer");
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- export const GKDialogController = _bindClass(GameKit, "GKDialogController");
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- export const GKFriendRequestComposeViewController = _bindClass(GameKit, "GKFriendRequestComposeViewController");
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- export const GKGameActivity = _bindClass(GameKit, "GKGameActivity");
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- export const GKGameActivityDefinition = _bindClass(GameKit, "GKGameActivityDefinition");
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- export const GKGameCenterViewController = _bindClass(GameKit, "GKGameCenterViewController");
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- export const GKGameSession = _bindClass(GameKit, "GKGameSession");
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- export const GKInvite = _bindClass(GameKit, "GKInvite");
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- export const GKLeaderboard = _bindClass(GameKit, "GKLeaderboard");
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- export const GKLeaderboardEntry = _bindClass(GameKit, "GKLeaderboardEntry");
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- export const GKLeaderboardScore = _bindClass(GameKit, "GKLeaderboardScore");
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- export const GKLeaderboardSet = _bindClass(GameKit, "GKLeaderboardSet");
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- export const GKLeaderboardViewController = _bindClass(GameKit, "GKLeaderboardViewController");
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- export const GKLocalPlayer = _bindClass(GameKit, "GKLocalPlayer");
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- export const GKMatch = _bindClass(GameKit, "GKMatch");
30
- export const GKMatchRequest = _bindClass(GameKit, "GKMatchRequest");
31
- export const GKMatchedPlayers = _bindClass(GameKit, "GKMatchedPlayers");
32
- export const GKMatchmaker = _bindClass(GameKit, "GKMatchmaker");
33
- export const GKMatchmakerViewController = _bindClass(GameKit, "GKMatchmakerViewController");
34
- export const GKNotificationBanner = _bindClass(GameKit, "GKNotificationBanner");
35
- export const GKPlayer = _bindClass(GameKit, "GKPlayer");
36
- export const GKSavedGame = _bindClass(GameKit, "GKSavedGame");
37
- export const GKScore = _bindClass(GameKit, "GKScore");
38
- export const GKScoreChallenge = _bindClass(GameKit, "GKScoreChallenge");
39
- export const GKSession = _bindClass(GameKit, "GKSession");
40
- export const GKTurnBasedEventHandler = _bindClass(GameKit, "GKTurnBasedEventHandler");
41
- export const GKTurnBasedExchange = _bindClass(GameKit, "GKTurnBasedExchange");
42
- export const GKTurnBasedExchangeReply = _bindClass(GameKit, "GKTurnBasedExchangeReply");
43
- export const GKTurnBasedMatch = _bindClass(GameKit, "GKTurnBasedMatch");
44
- export const GKTurnBasedMatchmakerViewController = _bindClass(GameKit, "GKTurnBasedMatchmakerViewController");
45
- export const GKTurnBasedParticipant = _bindClass(GameKit, "GKTurnBasedParticipant");
46
- export const GKVoiceChat = _bindClass(GameKit, "GKVoiceChat");
47
- export const GKVoiceChatService = _bindClass(GameKit, "GKVoiceChatService");
4
+ export const GameKit = /* @__PURE__ */ new NobjcLibrary("/System/Library/Frameworks/GameKit.framework/GameKit");
5
+ export const GKAccessPoint = /* @__PURE__ */ _bindClass(GameKit, "GKAccessPoint");
6
+ export const GKAchievement = /* @__PURE__ */ _bindClass(GameKit, "GKAchievement");
7
+ export const GKAchievementChallenge = /* @__PURE__ */ _bindClass(GameKit, "GKAchievementChallenge");
8
+ export const GKAchievementDescription = /* @__PURE__ */ _bindClass(GameKit, "GKAchievementDescription");
9
+ export const GKAchievementViewController = /* @__PURE__ */ _bindClass(GameKit, "GKAchievementViewController");
10
+ export const GKBasePlayer = /* @__PURE__ */ _bindClass(GameKit, "GKBasePlayer");
11
+ export const GKChallenge = /* @__PURE__ */ _bindClass(GameKit, "GKChallenge");
12
+ export const GKChallengeDefinition = /* @__PURE__ */ _bindClass(GameKit, "GKChallengeDefinition");
13
+ export const GKChallengeEventHandler = /* @__PURE__ */ _bindClass(GameKit, "GKChallengeEventHandler");
14
+ export const GKChallengesViewController = /* @__PURE__ */ _bindClass(GameKit, "GKChallengesViewController");
15
+ export const GKCloudPlayer = /* @__PURE__ */ _bindClass(GameKit, "GKCloudPlayer");
16
+ export const GKDialogController = /* @__PURE__ */ _bindClass(GameKit, "GKDialogController");
17
+ export const GKFriendRequestComposeViewController = /* @__PURE__ */ _bindClass(GameKit, "GKFriendRequestComposeViewController");
18
+ export const GKGameActivity = /* @__PURE__ */ _bindClass(GameKit, "GKGameActivity");
19
+ export const GKGameActivityDefinition = /* @__PURE__ */ _bindClass(GameKit, "GKGameActivityDefinition");
20
+ export const GKGameCenterViewController = /* @__PURE__ */ _bindClass(GameKit, "GKGameCenterViewController");
21
+ export const GKGameSession = /* @__PURE__ */ _bindClass(GameKit, "GKGameSession");
22
+ export const GKInvite = /* @__PURE__ */ _bindClass(GameKit, "GKInvite");
23
+ export const GKLeaderboard = /* @__PURE__ */ _bindClass(GameKit, "GKLeaderboard");
24
+ export const GKLeaderboardEntry = /* @__PURE__ */ _bindClass(GameKit, "GKLeaderboardEntry");
25
+ export const GKLeaderboardScore = /* @__PURE__ */ _bindClass(GameKit, "GKLeaderboardScore");
26
+ export const GKLeaderboardSet = /* @__PURE__ */ _bindClass(GameKit, "GKLeaderboardSet");
27
+ export const GKLeaderboardViewController = /* @__PURE__ */ _bindClass(GameKit, "GKLeaderboardViewController");
28
+ export const GKLocalPlayer = /* @__PURE__ */ _bindClass(GameKit, "GKLocalPlayer");
29
+ export const GKMatch = /* @__PURE__ */ _bindClass(GameKit, "GKMatch");
30
+ export const GKMatchRequest = /* @__PURE__ */ _bindClass(GameKit, "GKMatchRequest");
31
+ export const GKMatchedPlayers = /* @__PURE__ */ _bindClass(GameKit, "GKMatchedPlayers");
32
+ export const GKMatchmaker = /* @__PURE__ */ _bindClass(GameKit, "GKMatchmaker");
33
+ export const GKMatchmakerViewController = /* @__PURE__ */ _bindClass(GameKit, "GKMatchmakerViewController");
34
+ export const GKNotificationBanner = /* @__PURE__ */ _bindClass(GameKit, "GKNotificationBanner");
35
+ export const GKPlayer = /* @__PURE__ */ _bindClass(GameKit, "GKPlayer");
36
+ export const GKSavedGame = /* @__PURE__ */ _bindClass(GameKit, "GKSavedGame");
37
+ export const GKScore = /* @__PURE__ */ _bindClass(GameKit, "GKScore");
38
+ export const GKScoreChallenge = /* @__PURE__ */ _bindClass(GameKit, "GKScoreChallenge");
39
+ export const GKSession = /* @__PURE__ */ _bindClass(GameKit, "GKSession");
40
+ export const GKTurnBasedEventHandler = /* @__PURE__ */ _bindClass(GameKit, "GKTurnBasedEventHandler");
41
+ export const GKTurnBasedExchange = /* @__PURE__ */ _bindClass(GameKit, "GKTurnBasedExchange");
42
+ export const GKTurnBasedExchangeReply = /* @__PURE__ */ _bindClass(GameKit, "GKTurnBasedExchangeReply");
43
+ export const GKTurnBasedMatch = /* @__PURE__ */ _bindClass(GameKit, "GKTurnBasedMatch");
44
+ export const GKTurnBasedMatchmakerViewController = /* @__PURE__ */ _bindClass(GameKit, "GKTurnBasedMatchmakerViewController");
45
+ export const GKTurnBasedParticipant = /* @__PURE__ */ _bindClass(GameKit, "GKTurnBasedParticipant");
46
+ export const GKVoiceChat = /* @__PURE__ */ _bindClass(GameKit, "GKVoiceChat");
47
+ export const GKVoiceChatService = /* @__PURE__ */ _bindClass(GameKit, "GKVoiceChatService");
48
48
  export { GKAccessPointLocation } from "./GKAccessPointLocation.js";
49
49
  export { GKChallengeState } from "./GKChallengeState.js";
50
50
  export { GKConnectionState } from "./GKConnectionState.js";
@@ -1,8 +1,8 @@
1
1
  // AUTO-GENERATED by objcjs-types generator — DO NOT EDIT
2
2
  import { NobjcLibrary } from "objc-js";
3
3
  import { _bindClass } from "../bind.js";
4
- export const GameSave = new NobjcLibrary("/System/Library/Frameworks/GameSave.framework/GameSave");
5
- export const GSSyncedDirectory = _bindClass(GameSave, "GSSyncedDirectory");
6
- export const GSSyncedDirectoryState = _bindClass(GameSave, "GSSyncedDirectoryState");
7
- export const GSSyncedDirectoryVersion = _bindClass(GameSave, "GSSyncedDirectoryVersion");
4
+ export const GameSave = /* @__PURE__ */ new NobjcLibrary("/System/Library/Frameworks/GameSave.framework/GameSave");
5
+ export const GSSyncedDirectory = /* @__PURE__ */ _bindClass(GameSave, "GSSyncedDirectory");
6
+ export const GSSyncedDirectoryState = /* @__PURE__ */ _bindClass(GameSave, "GSSyncedDirectoryState");
7
+ export const GSSyncedDirectoryVersion = /* @__PURE__ */ _bindClass(GameSave, "GSSyncedDirectoryVersion");
8
8
  export { GSSyncState } from "./GSSyncState.js";
@@ -0,0 +1,2 @@
1
+ export declare const GKGameModelMaxScore: number;
2
+ export declare const GKGameModelMinScore: number;
@@ -0,0 +1,3 @@
1
+ // AUTO-GENERATED by objcjs-types generator — DO NOT EDIT
2
+ export const GKGameModelMaxScore = 1;
3
+ export const GKGameModelMinScore = -1;
@@ -1,64 +1,64 @@
1
1
  // AUTO-GENERATED by objcjs-types generator — DO NOT EDIT
2
2
  import { NobjcLibrary } from "objc-js";
3
3
  import { _bindClass } from "../bind.js";
4
- export const GameplayKit = new NobjcLibrary("/System/Library/Frameworks/GameplayKit.framework/GameplayKit");
5
- export const GKARC4RandomSource = _bindClass(GameplayKit, "GKARC4RandomSource");
6
- export const GKAgent = _bindClass(GameplayKit, "GKAgent");
7
- export const GKAgent2D = _bindClass(GameplayKit, "GKAgent2D");
8
- export const GKAgent3D = _bindClass(GameplayKit, "GKAgent3D");
9
- export const GKBehavior = _bindClass(GameplayKit, "GKBehavior");
10
- export const GKBillowNoiseSource = _bindClass(GameplayKit, "GKBillowNoiseSource");
11
- export const GKCheckerboardNoiseSource = _bindClass(GameplayKit, "GKCheckerboardNoiseSource");
12
- export const GKCircleObstacle = _bindClass(GameplayKit, "GKCircleObstacle");
13
- export const GKCoherentNoiseSource = _bindClass(GameplayKit, "GKCoherentNoiseSource");
14
- export const GKComponent = _bindClass(GameplayKit, "GKComponent");
15
- export const GKComponentSystem = _bindClass(GameplayKit, "GKComponentSystem");
16
- export const GKCompositeBehavior = _bindClass(GameplayKit, "GKCompositeBehavior");
17
- export const GKConstantNoiseSource = _bindClass(GameplayKit, "GKConstantNoiseSource");
18
- export const GKCylindersNoiseSource = _bindClass(GameplayKit, "GKCylindersNoiseSource");
19
- export const GKDecisionNode = _bindClass(GameplayKit, "GKDecisionNode");
20
- export const GKDecisionTree = _bindClass(GameplayKit, "GKDecisionTree");
21
- export const GKEntity = _bindClass(GameplayKit, "GKEntity");
22
- export const GKGaussianDistribution = _bindClass(GameplayKit, "GKGaussianDistribution");
23
- export const GKGoal = _bindClass(GameplayKit, "GKGoal");
24
- export const GKGraph = _bindClass(GameplayKit, "GKGraph");
25
- export const GKGraphNode = _bindClass(GameplayKit, "GKGraphNode");
26
- export const GKGraphNode2D = _bindClass(GameplayKit, "GKGraphNode2D");
27
- export const GKGraphNode3D = _bindClass(GameplayKit, "GKGraphNode3D");
28
- export const GKGridGraph = _bindClass(GameplayKit, "GKGridGraph");
29
- export const GKGridGraphNode = _bindClass(GameplayKit, "GKGridGraphNode");
30
- export const GKLinearCongruentialRandomSource = _bindClass(GameplayKit, "GKLinearCongruentialRandomSource");
31
- export const GKMersenneTwisterRandomSource = _bindClass(GameplayKit, "GKMersenneTwisterRandomSource");
32
- export const GKMeshGraph = _bindClass(GameplayKit, "GKMeshGraph");
33
- export const GKMinmaxStrategist = _bindClass(GameplayKit, "GKMinmaxStrategist");
34
- export const GKMonteCarloStrategist = _bindClass(GameplayKit, "GKMonteCarloStrategist");
35
- export const GKNSPredicateRule = _bindClass(GameplayKit, "GKNSPredicateRule");
36
- export const GKNoise = _bindClass(GameplayKit, "GKNoise");
37
- export const GKNoiseMap = _bindClass(GameplayKit, "GKNoiseMap");
38
- export const GKNoiseSource = _bindClass(GameplayKit, "GKNoiseSource");
39
- export const GKObstacle = _bindClass(GameplayKit, "GKObstacle");
40
- export const GKObstacleGraph = _bindClass(GameplayKit, "GKObstacleGraph");
41
- export const GKOctree = _bindClass(GameplayKit, "GKOctree");
42
- export const GKOctreeNode = _bindClass(GameplayKit, "GKOctreeNode");
43
- export const GKPath = _bindClass(GameplayKit, "GKPath");
44
- export const GKPerlinNoiseSource = _bindClass(GameplayKit, "GKPerlinNoiseSource");
45
- export const GKPolygonObstacle = _bindClass(GameplayKit, "GKPolygonObstacle");
46
- export const GKQuadtree = _bindClass(GameplayKit, "GKQuadtree");
47
- export const GKQuadtreeNode = _bindClass(GameplayKit, "GKQuadtreeNode");
48
- export const GKRTree = _bindClass(GameplayKit, "GKRTree");
49
- export const GKRandomDistribution = _bindClass(GameplayKit, "GKRandomDistribution");
50
- export const GKRandomSource = _bindClass(GameplayKit, "GKRandomSource");
51
- export const GKRidgedNoiseSource = _bindClass(GameplayKit, "GKRidgedNoiseSource");
52
- export const GKRule = _bindClass(GameplayKit, "GKRule");
53
- export const GKRuleSystem = _bindClass(GameplayKit, "GKRuleSystem");
54
- export const GKSCNNodeComponent = _bindClass(GameplayKit, "GKSCNNodeComponent");
55
- export const GKSKNodeComponent = _bindClass(GameplayKit, "GKSKNodeComponent");
56
- export const GKScene = _bindClass(GameplayKit, "GKScene");
57
- export const GKShuffledDistribution = _bindClass(GameplayKit, "GKShuffledDistribution");
58
- export const GKSphereObstacle = _bindClass(GameplayKit, "GKSphereObstacle");
59
- export const GKSpheresNoiseSource = _bindClass(GameplayKit, "GKSpheresNoiseSource");
60
- export const GKState = _bindClass(GameplayKit, "GKState");
61
- export const GKStateMachine = _bindClass(GameplayKit, "GKStateMachine");
62
- export const GKVoronoiNoiseSource = _bindClass(GameplayKit, "GKVoronoiNoiseSource");
4
+ export const GameplayKit = /* @__PURE__ */ new NobjcLibrary("/System/Library/Frameworks/GameplayKit.framework/GameplayKit");
5
+ export const GKARC4RandomSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKARC4RandomSource");
6
+ export const GKAgent = /* @__PURE__ */ _bindClass(GameplayKit, "GKAgent");
7
+ export const GKAgent2D = /* @__PURE__ */ _bindClass(GameplayKit, "GKAgent2D");
8
+ export const GKAgent3D = /* @__PURE__ */ _bindClass(GameplayKit, "GKAgent3D");
9
+ export const GKBehavior = /* @__PURE__ */ _bindClass(GameplayKit, "GKBehavior");
10
+ export const GKBillowNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKBillowNoiseSource");
11
+ export const GKCheckerboardNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKCheckerboardNoiseSource");
12
+ export const GKCircleObstacle = /* @__PURE__ */ _bindClass(GameplayKit, "GKCircleObstacle");
13
+ export const GKCoherentNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKCoherentNoiseSource");
14
+ export const GKComponent = /* @__PURE__ */ _bindClass(GameplayKit, "GKComponent");
15
+ export const GKComponentSystem = /* @__PURE__ */ _bindClass(GameplayKit, "GKComponentSystem");
16
+ export const GKCompositeBehavior = /* @__PURE__ */ _bindClass(GameplayKit, "GKCompositeBehavior");
17
+ export const GKConstantNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKConstantNoiseSource");
18
+ export const GKCylindersNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKCylindersNoiseSource");
19
+ export const GKDecisionNode = /* @__PURE__ */ _bindClass(GameplayKit, "GKDecisionNode");
20
+ export const GKDecisionTree = /* @__PURE__ */ _bindClass(GameplayKit, "GKDecisionTree");
21
+ export const GKEntity = /* @__PURE__ */ _bindClass(GameplayKit, "GKEntity");
22
+ export const GKGaussianDistribution = /* @__PURE__ */ _bindClass(GameplayKit, "GKGaussianDistribution");
23
+ export const GKGoal = /* @__PURE__ */ _bindClass(GameplayKit, "GKGoal");
24
+ export const GKGraph = /* @__PURE__ */ _bindClass(GameplayKit, "GKGraph");
25
+ export const GKGraphNode = /* @__PURE__ */ _bindClass(GameplayKit, "GKGraphNode");
26
+ export const GKGraphNode2D = /* @__PURE__ */ _bindClass(GameplayKit, "GKGraphNode2D");
27
+ export const GKGraphNode3D = /* @__PURE__ */ _bindClass(GameplayKit, "GKGraphNode3D");
28
+ export const GKGridGraph = /* @__PURE__ */ _bindClass(GameplayKit, "GKGridGraph");
29
+ export const GKGridGraphNode = /* @__PURE__ */ _bindClass(GameplayKit, "GKGridGraphNode");
30
+ export const GKLinearCongruentialRandomSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKLinearCongruentialRandomSource");
31
+ export const GKMersenneTwisterRandomSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKMersenneTwisterRandomSource");
32
+ export const GKMeshGraph = /* @__PURE__ */ _bindClass(GameplayKit, "GKMeshGraph");
33
+ export const GKMinmaxStrategist = /* @__PURE__ */ _bindClass(GameplayKit, "GKMinmaxStrategist");
34
+ export const GKMonteCarloStrategist = /* @__PURE__ */ _bindClass(GameplayKit, "GKMonteCarloStrategist");
35
+ export const GKNSPredicateRule = /* @__PURE__ */ _bindClass(GameplayKit, "GKNSPredicateRule");
36
+ export const GKNoise = /* @__PURE__ */ _bindClass(GameplayKit, "GKNoise");
37
+ export const GKNoiseMap = /* @__PURE__ */ _bindClass(GameplayKit, "GKNoiseMap");
38
+ export const GKNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKNoiseSource");
39
+ export const GKObstacle = /* @__PURE__ */ _bindClass(GameplayKit, "GKObstacle");
40
+ export const GKObstacleGraph = /* @__PURE__ */ _bindClass(GameplayKit, "GKObstacleGraph");
41
+ export const GKOctree = /* @__PURE__ */ _bindClass(GameplayKit, "GKOctree");
42
+ export const GKOctreeNode = /* @__PURE__ */ _bindClass(GameplayKit, "GKOctreeNode");
43
+ export const GKPath = /* @__PURE__ */ _bindClass(GameplayKit, "GKPath");
44
+ export const GKPerlinNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKPerlinNoiseSource");
45
+ export const GKPolygonObstacle = /* @__PURE__ */ _bindClass(GameplayKit, "GKPolygonObstacle");
46
+ export const GKQuadtree = /* @__PURE__ */ _bindClass(GameplayKit, "GKQuadtree");
47
+ export const GKQuadtreeNode = /* @__PURE__ */ _bindClass(GameplayKit, "GKQuadtreeNode");
48
+ export const GKRTree = /* @__PURE__ */ _bindClass(GameplayKit, "GKRTree");
49
+ export const GKRandomDistribution = /* @__PURE__ */ _bindClass(GameplayKit, "GKRandomDistribution");
50
+ export const GKRandomSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKRandomSource");
51
+ export const GKRidgedNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKRidgedNoiseSource");
52
+ export const GKRule = /* @__PURE__ */ _bindClass(GameplayKit, "GKRule");
53
+ export const GKRuleSystem = /* @__PURE__ */ _bindClass(GameplayKit, "GKRuleSystem");
54
+ export const GKSCNNodeComponent = /* @__PURE__ */ _bindClass(GameplayKit, "GKSCNNodeComponent");
55
+ export const GKSKNodeComponent = /* @__PURE__ */ _bindClass(GameplayKit, "GKSKNodeComponent");
56
+ export const GKScene = /* @__PURE__ */ _bindClass(GameplayKit, "GKScene");
57
+ export const GKShuffledDistribution = /* @__PURE__ */ _bindClass(GameplayKit, "GKShuffledDistribution");
58
+ export const GKSphereObstacle = /* @__PURE__ */ _bindClass(GameplayKit, "GKSphereObstacle");
59
+ export const GKSpheresNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKSpheresNoiseSource");
60
+ export const GKState = /* @__PURE__ */ _bindClass(GameplayKit, "GKState");
61
+ export const GKStateMachine = /* @__PURE__ */ _bindClass(GameplayKit, "GKStateMachine");
62
+ export const GKVoronoiNoiseSource = /* @__PURE__ */ _bindClass(GameplayKit, "GKVoronoiNoiseSource");
63
63
  export { GKMeshGraphTriangulationMode } from "./GKMeshGraphTriangulationMode.js";
64
64
  export { GKRTreeSplitStrategy } from "./GKRTreeSplitStrategy.js";
@@ -0,0 +1 @@
1
+ export declare const HKObjectQueryNoLimit: number;
@@ -0,0 +1,2 @@
1
+ // AUTO-GENERATED by objcjs-types generator — DO NOT EDIT
2
+ export const HKObjectQueryNoLimit = 0;