nucleation 0.3.14 → 0.3.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/WorldChunkView.d.ts +12 -0
- package/WorldChunkView.mjs +23 -0
- package/nucleation.wasm +0 -0
- package/package.json +1 -1
package/WorldChunkView.d.ts
CHANGED
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@@ -39,6 +39,18 @@ export class WorldChunkView {
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*/
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toSchematic(): Schematic;
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42
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+
/**
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* Build a chunk view at (`cx`, `cz`) from a schematic — every non-air
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44
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* block whose world (x, z) falls in this chunk is copied in, the rest
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45
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* ignored. The write-side twin of `to_schematic`: this is how the
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* schematic building tools become a *world generator*. Fill a schematic
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47
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* with any shape, SDF, brush, or footprint (intersect it with the
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48
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* chunk's cuboid to keep memory flat), then hand it here per chunk and
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* `WorldSink.write_chunk` it. Also the transform step of a world filter:
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* `to_schematic` a streamed chunk, edit it, rebuild with this.
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*/
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static fromSchematic(schematic: Schematic, cx: number, cz: number): WorldChunkView;
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+
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/**
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* Set a block at absolute world coordinates inside this chunk view.
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* `block_name` must be a valid Minecraft block identifier (e.g.
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package/WorldChunkView.mjs
CHANGED
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@@ -108,6 +108,29 @@ export class WorldChunkView {
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}
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}
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111
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/**
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112
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* Build a chunk view at (`cx`, `cz`) from a schematic — every non-air
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113
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* block whose world (x, z) falls in this chunk is copied in, the rest
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114
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* ignored. The write-side twin of `to_schematic`: this is how the
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115
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* schematic building tools become a *world generator*. Fill a schematic
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116
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* with any shape, SDF, brush, or footprint (intersect it with the
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117
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* chunk's cuboid to keep memory flat), then hand it here per chunk and
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118
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* `WorldSink.write_chunk` it. Also the transform step of a world filter:
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119
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* `to_schematic` a streamed chunk, edit it, rebuild with this.
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120
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*/
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static fromSchematic(schematic, cx, cz) {
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const result = wasm.WorldChunkView_from_schematic(schematic.ffiValue, cx, cz);
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+
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try {
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return new WorldChunkView(diplomatRuntime.internalConstructor, result, []);
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}
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+
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finally {
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diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
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}
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}
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+
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/**
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* Set a block at absolute world coordinates inside this chunk view.
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* `block_name` must be a valid Minecraft block identifier (e.g.
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package/nucleation.wasm
CHANGED
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Binary file
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