nucleation 0.2.4 → 0.2.6

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@@ -1401,6 +1401,21 @@ export class DefinitionRegionWrapper {
1401
1401
  const ret = wasm.definitionregionwrapper_metadataKeys(this.__wbg_ptr);
1402
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  return ret;
1403
1403
  }
1404
+ /**
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+ * Fluent alias for `setMetadata` — returns the region for chaining.
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+ * @param {string} key
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+ * @param {string} value
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+ * @returns {DefinitionRegionWrapper}
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+ */
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+ withMetadata(key, value) {
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+ const ptr = this.__destroy_into_raw();
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+ const ptr0 = passStringToWasm0(key, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len0 = WASM_VECTOR_LEN;
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+ const ptr1 = passStringToWasm0(value, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
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+ const len1 = WASM_VECTOR_LEN;
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+ const ret = wasm.definitionregionwrapper_setMetadata(ptr, ptr0, len0, ptr1, len1);
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+ return DefinitionRegionWrapper.__wrap(ret);
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+ }
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  /**
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  * Create a DefinitionRegion from an array of positions
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  *
@@ -3820,6 +3835,22 @@ export class SchematicBuilderWrapper {
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  const ptr = this.__destroy_into_raw();
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  wasm.__wbg_schematicbuilderwrapper_free(ptr, 0);
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  }
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+ /**
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+ * Serialize the builder back into the canonical template format.
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+ * @returns {string}
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+ */
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+ toTemplate() {
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+ let deferred1_0;
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+ let deferred1_1;
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+ try {
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+ const ret = wasm.schematicbuilderwrapper_toTemplate(this.__wbg_ptr);
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+ deferred1_0 = ret[0];
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+ deferred1_1 = ret[1];
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+ return getStringFromWasm0(ret[0], ret[1]);
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+ } finally {
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+ wasm.__wbindgen_free(deferred1_0, deferred1_1, 1);
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+ }
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+ }
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  /**
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  * Create from template string
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  * @param {string} template
@@ -3834,6 +3865,34 @@ export class SchematicBuilderWrapper {
3834
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  }
3835
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  return SchematicBuilderWrapper.__wrap(ret[0]);
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  }
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+ /**
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+ * Apply the compact palette (single-glyph redstone shapes).
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+ * @returns {SchematicBuilderWrapper}
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+ */
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+ useCompactPalette() {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.schematicbuilderwrapper_useCompactPalette(ptr);
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+ return SchematicBuilderWrapper.__wrap(ret);
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+ }
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+ /**
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+ * Apply the minimal palette (`c` and space only).
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+ * @returns {SchematicBuilderWrapper}
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+ */
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+ useMinimalPalette() {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.schematicbuilderwrapper_useMinimalPalette(ptr);
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+ return SchematicBuilderWrapper.__wrap(ret);
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+ }
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+ /**
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+ * Apply the standard palette (gray concrete, air, plus the
3888
+ * named-direction characters used in the canonical examples).
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+ * @returns {SchematicBuilderWrapper}
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+ */
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+ useStandardPalette() {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.schematicbuilderwrapper_useStandardPalette(ptr);
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+ return SchematicBuilderWrapper.__wrap(ret);
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+ }
3837
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  /**
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  * Map a character to a block string
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  * @param {string} ch
@@ -3882,6 +3941,20 @@ export class SchematicBuilderWrapper {
3882
3941
  }
3883
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  return SchematicWrapper.__wrap(ret[0]);
3884
3943
  }
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+ /**
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+ * Append a single layer (`string[]` of rows). Equivalent to
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+ * `layers([rows])` but doesn't require nesting for a single layer.
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+ * @param {any} rows
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+ * @returns {SchematicBuilderWrapper}
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+ */
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+ layer(rows) {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.schematicbuilderwrapper_layer(ptr, rows);
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+ if (ret[2]) {
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+ throw takeFromExternrefTable0(ret[1]);
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+ }
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+ return SchematicBuilderWrapper.__wrap(ret[0]);
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+ }
3885
3958
  /**
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  * Add multiple layers (array of arrays of strings)
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  * @param {any} layers
@@ -3895,6 +3968,43 @@ export class SchematicBuilderWrapper {
3895
3968
  }
3896
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  return SchematicBuilderWrapper.__wrap(ret[0]);
3897
3970
  }
3971
+ /**
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+ * Set the world offset of the resulting schematic.
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+ * @param {number} x
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+ * @param {number} y
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+ * @param {number} z
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+ * @returns {SchematicBuilderWrapper}
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+ */
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+ offset(x, y, z) {
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+ const ptr = this.__destroy_into_raw();
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+ const ret = wasm.schematicbuilderwrapper_offset(ptr, x, y, z);
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+ return SchematicBuilderWrapper.__wrap(ret);
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+ }
3983
+ /**
3984
+ * Bulk version of `map`. Pass either an `Object` literal
3985
+ * (`{ c: "minecraft:stone", " ": "minecraft:air" }`) or an array
3986
+ * of `[char, block]` pairs.
3987
+ * @param {any} mappings
3988
+ * @returns {SchematicBuilderWrapper}
3989
+ */
3990
+ palette(mappings) {
3991
+ const ptr = this.__destroy_into_raw();
3992
+ const ret = wasm.schematicbuilderwrapper_palette(ptr, mappings);
3993
+ if (ret[2]) {
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+ throw takeFromExternrefTable0(ret[1]);
3995
+ }
3996
+ return SchematicBuilderWrapper.__wrap(ret[0]);
3997
+ }
3998
+ /**
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+ * Run pre-build validation. Throws if the layered template is
4000
+ * malformed (missing palette mapping, ragged rows, etc.).
4001
+ */
4002
+ validate() {
4003
+ const ret = wasm.schematicbuilderwrapper_validate(this.__wbg_ptr);
4004
+ if (ret[1]) {
4005
+ throw takeFromExternrefTable0(ret[0]);
4006
+ }
4007
+ }
3898
4008
  }
3899
4009
  if (Symbol.dispose) SchematicBuilderWrapper.prototype[Symbol.dispose] = SchematicBuilderWrapper.prototype.free;
3900
4010
 
@@ -3916,6 +4026,205 @@ export class SchematicWrapper {
3916
4026
  const ptr = this.__destroy_into_raw();
3917
4027
  wasm.__wbg_schematicwrapper_free(ptr, 0);
3918
4028
  }
4029
+ /**
4030
+ * Generate raw mesh data for custom rendering pipelines.
4031
+ * @param {ResourcePackWrapper} pack
4032
+ * @param {MeshConfigWrapper} config
4033
+ * @returns {RawMeshExportWrapper}
4034
+ */
4035
+ toRawMesh(pack, config) {
4036
+ _assertClass(pack, ResourcePackWrapper);
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+ _assertClass(config, MeshConfigWrapper);
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+ const ret = wasm.schematicwrapper_toRawMesh(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
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+ if (ret[2]) {
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+ throw takeFromExternrefTable0(ret[1]);
4041
+ }
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+ return RawMeshExportWrapper.__wrap(ret[0]);
4043
+ }
4044
+ /**
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+ * Generate one mesh per 16x16x16 chunk (eager, all at once).
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+ * @param {ResourcePackWrapper} pack
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+ * @param {MeshConfigWrapper} config
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+ * @returns {ChunkMeshResultWrapper}
4049
+ */
4050
+ meshByChunk(pack, config) {
4051
+ _assertClass(pack, ResourcePackWrapper);
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+ _assertClass(config, MeshConfigWrapper);
4053
+ const ret = wasm.schematicwrapper_meshByChunk(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
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+ if (ret[2]) {
4055
+ throw takeFromExternrefTable0(ret[1]);
4056
+ }
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+ return ChunkMeshResultWrapper.__wrap(ret[0]);
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+ }
4059
+ /**
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+ * Generate a Minecraft item model using the plane-based approach.
4061
+ * @param {ResourcePackWrapper} pack
4062
+ * @param {ItemModelConfigWrapper} config
4063
+ * @returns {ItemModelResultWrapper}
4064
+ */
4065
+ toItemModel(pack, config) {
4066
+ _assertClass(pack, ResourcePackWrapper);
4067
+ _assertClass(config, ItemModelConfigWrapper);
4068
+ const ret = wasm.schematicwrapper_toItemModel(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
4069
+ if (ret[2]) {
4070
+ throw takeFromExternrefTable0(ret[1]);
4071
+ }
4072
+ return ItemModelResultWrapper.__wrap(ret[0]);
4073
+ }
4074
+ /**
4075
+ * Generate one mesh per region.
4076
+ * @param {ResourcePackWrapper} pack
4077
+ * @param {MeshConfigWrapper} config
4078
+ * @returns {MultiMeshResultWrapper}
4079
+ */
4080
+ meshByRegion(pack, config) {
4081
+ _assertClass(pack, ResourcePackWrapper);
4082
+ _assertClass(config, MeshConfigWrapper);
4083
+ const ret = wasm.schematicwrapper_meshByRegion(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
4084
+ if (ret[2]) {
4085
+ throw takeFromExternrefTable0(ret[1]);
4086
+ }
4087
+ return MultiMeshResultWrapper.__wrap(ret[0]);
4088
+ }
4089
+ /**
4090
+ * Build a single shared texture atlas from all unique block states.
4091
+ *
4092
+ * The atlas can be reused across all chunks via `chunkMeshIteratorWithAtlas()`,
4093
+ * eliminating per-chunk atlas duplication for massive schematics.
4094
+ * @param {ResourcePackWrapper} pack
4095
+ * @param {MeshConfigWrapper} config
4096
+ * @returns {TextureAtlasWrapper}
4097
+ */
4098
+ buildGlobalAtlas(pack, config) {
4099
+ _assertClass(pack, ResourcePackWrapper);
4100
+ _assertClass(config, MeshConfigWrapper);
4101
+ const ret = wasm.schematicwrapper_buildGlobalAtlas(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
4102
+ if (ret[2]) {
4103
+ throw takeFromExternrefTable0(ret[1]);
4104
+ }
4105
+ return TextureAtlasWrapper.__wrap(ret[0]);
4106
+ }
4107
+ /**
4108
+ * Generate one mesh per chunk of the specified size (eager).
4109
+ * @param {ResourcePackWrapper} pack
4110
+ * @param {MeshConfigWrapper} config
4111
+ * @param {number} chunk_size
4112
+ * @returns {ChunkMeshResultWrapper}
4113
+ */
4114
+ meshByChunkSize(pack, config, chunk_size) {
4115
+ _assertClass(pack, ResourcePackWrapper);
4116
+ _assertClass(config, MeshConfigWrapper);
4117
+ const ret = wasm.schematicwrapper_meshByChunkSize(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr, chunk_size);
4118
+ if (ret[2]) {
4119
+ throw takeFromExternrefTable0(ret[1]);
4120
+ }
4121
+ return ChunkMeshResultWrapper.__wrap(ret[0]);
4122
+ }
4123
+ /**
4124
+ * Create a lazy chunk mesh iterator.
4125
+ *
4126
+ * Call `advance()` to step to the next chunk, then `current()` to get the
4127
+ * mesh. Never loads the full world mesh into memory.
4128
+ * @param {ResourcePackWrapper} pack
4129
+ * @param {MeshConfigWrapper} config
4130
+ * @param {number} chunk_size
4131
+ * @returns {ChunkMeshIteratorWrapper}
4132
+ */
4133
+ chunkMeshIterator(pack, config, chunk_size) {
4134
+ _assertClass(pack, ResourcePackWrapper);
4135
+ _assertClass(config, MeshConfigWrapper);
4136
+ const ret = wasm.schematicwrapper_chunkMeshIterator(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr, chunk_size);
4137
+ return ChunkMeshIteratorWrapper.__wrap(ret);
4138
+ }
4139
+ /**
4140
+ * Register a mesh exporter with the FormatManager, enabling save_as("mesh", ...).
4141
+ * @param {ResourcePackWrapper} pack
4142
+ */
4143
+ registerMeshExporter(pack) {
4144
+ _assertClass(pack, ResourcePackWrapper);
4145
+ const ret = wasm.schematicwrapper_registerMeshExporter(this.__wbg_ptr, pack.__wbg_ptr);
4146
+ if (ret[1]) {
4147
+ throw takeFromExternrefTable0(ret[0]);
4148
+ }
4149
+ }
4150
+ /**
4151
+ * Create a lazy chunk mesh iterator that uses a pre-built global atlas.
4152
+ *
4153
+ * The global atlas is shared across all chunks, eliminating per-chunk atlas
4154
+ * duplication. Build the atlas first with `buildGlobalAtlas()`.
4155
+ * @param {ResourcePackWrapper} pack
4156
+ * @param {MeshConfigWrapper} config
4157
+ * @param {number} chunk_size
4158
+ * @param {TextureAtlasWrapper} atlas
4159
+ * @returns {ChunkMeshIteratorWrapper}
4160
+ */
4161
+ chunkMeshIteratorWithAtlas(pack, config, chunk_size, atlas) {
4162
+ _assertClass(pack, ResourcePackWrapper);
4163
+ _assertClass(config, MeshConfigWrapper);
4164
+ _assertClass(atlas, TextureAtlasWrapper);
4165
+ const ret = wasm.schematicwrapper_chunkMeshIteratorWithAtlas(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr, chunk_size, atlas.__wbg_ptr);
4166
+ return ChunkMeshIteratorWrapper.__wrap(ret);
4167
+ }
4168
+ /**
4169
+ * Generate a single mesh for the entire schematic.
4170
+ *
4171
+ * Returns a [`MeshOutputWrapper`] with per-layer typed arrays, atlas, and GLB data.
4172
+ * @param {ResourcePackWrapper} pack
4173
+ * @param {MeshConfigWrapper} config
4174
+ * @returns {MeshOutputWrapper}
4175
+ */
4176
+ toMesh(pack, config) {
4177
+ _assertClass(pack, ResourcePackWrapper);
4178
+ _assertClass(config, MeshConfigWrapper);
4179
+ const ret = wasm.schematicwrapper_toMesh(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
4180
+ if (ret[2]) {
4181
+ throw takeFromExternrefTable0(ret[1]);
4182
+ }
4183
+ return MeshOutputWrapper.__wrap(ret[0]);
4184
+ }
4185
+ /**
4186
+ * Generate a USDZ mesh for the entire schematic.
4187
+ * @param {ResourcePackWrapper} pack
4188
+ * @param {MeshConfigWrapper} config
4189
+ * @returns {MeshOutputWrapper}
4190
+ */
4191
+ toUsdz(pack, config) {
4192
+ _assertClass(pack, ResourcePackWrapper);
4193
+ _assertClass(config, MeshConfigWrapper);
4194
+ const ret = wasm.schematicwrapper_toUsdz(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
4195
+ if (ret[2]) {
4196
+ throw takeFromExternrefTable0(ret[1]);
4197
+ }
4198
+ return MeshOutputWrapper.__wrap(ret[0]);
4199
+ }
4200
+ /**
4201
+ * Creates a simulation world for this schematic with default options
4202
+ *
4203
+ * This allows you to simulate redstone circuits and interact with them.
4204
+ * @returns {MchprsWorldWrapper}
4205
+ */
4206
+ create_simulation_world() {
4207
+ const ret = wasm.schematicwrapper_create_simulation_world(this.__wbg_ptr);
4208
+ if (ret[2]) {
4209
+ throw takeFromExternrefTable0(ret[1]);
4210
+ }
4211
+ return MchprsWorldWrapper.__wrap(ret[0]);
4212
+ }
4213
+ /**
4214
+ * Creates a simulation world for this schematic with custom options
4215
+ *
4216
+ * This allows you to configure simulation behavior like wire state tracking.
4217
+ * @param {SimulationOptionsWrapper} options
4218
+ * @returns {MchprsWorldWrapper}
4219
+ */
4220
+ create_simulation_world_with_options(options) {
4221
+ _assertClass(options, SimulationOptionsWrapper);
4222
+ const ret = wasm.schematicwrapper_create_simulation_world_with_options(this.__wbg_ptr, options.__wbg_ptr);
4223
+ if (ret[2]) {
4224
+ throw takeFromExternrefTable0(ret[1]);
4225
+ }
4226
+ return MchprsWorldWrapper.__wrap(ret[0]);
4227
+ }
3919
4228
  /**
3920
4229
  * Add a mobile entity to the schematic.
3921
4230
  * @param {string} id
@@ -4754,7 +5063,7 @@ export class SchematicWrapper {
4754
5063
  * @returns {CircuitBuilderWrapper}
4755
5064
  */
4756
5065
  createCircuitBuilder() {
4757
- const ret = wasm.schematicwrapper_createCircuitBuilder(this.__wbg_ptr);
5066
+ const ret = wasm.circuitbuilderwrapper_new(this.__wbg_ptr);
4758
5067
  return CircuitBuilderWrapper.__wrap(ret);
4759
5068
  }
4760
5069
  /**
@@ -5250,205 +5559,6 @@ export class SchematicWrapper {
5250
5559
  const len0 = WASM_VECTOR_LEN;
5251
5560
  wasm.schematicwrapper_set_block(this.__wbg_ptr, x, y, z, ptr0, len0);
5252
5561
  }
5253
- /**
5254
- * Creates a simulation world for this schematic with default options
5255
- *
5256
- * This allows you to simulate redstone circuits and interact with them.
5257
- * @returns {MchprsWorldWrapper}
5258
- */
5259
- create_simulation_world() {
5260
- const ret = wasm.schematicwrapper_create_simulation_world(this.__wbg_ptr);
5261
- if (ret[2]) {
5262
- throw takeFromExternrefTable0(ret[1]);
5263
- }
5264
- return MchprsWorldWrapper.__wrap(ret[0]);
5265
- }
5266
- /**
5267
- * Creates a simulation world for this schematic with custom options
5268
- *
5269
- * This allows you to configure simulation behavior like wire state tracking.
5270
- * @param {SimulationOptionsWrapper} options
5271
- * @returns {MchprsWorldWrapper}
5272
- */
5273
- create_simulation_world_with_options(options) {
5274
- _assertClass(options, SimulationOptionsWrapper);
5275
- const ret = wasm.schematicwrapper_create_simulation_world_with_options(this.__wbg_ptr, options.__wbg_ptr);
5276
- if (ret[2]) {
5277
- throw takeFromExternrefTable0(ret[1]);
5278
- }
5279
- return MchprsWorldWrapper.__wrap(ret[0]);
5280
- }
5281
- /**
5282
- * Generate raw mesh data for custom rendering pipelines.
5283
- * @param {ResourcePackWrapper} pack
5284
- * @param {MeshConfigWrapper} config
5285
- * @returns {RawMeshExportWrapper}
5286
- */
5287
- toRawMesh(pack, config) {
5288
- _assertClass(pack, ResourcePackWrapper);
5289
- _assertClass(config, MeshConfigWrapper);
5290
- const ret = wasm.schematicwrapper_toRawMesh(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
5291
- if (ret[2]) {
5292
- throw takeFromExternrefTable0(ret[1]);
5293
- }
5294
- return RawMeshExportWrapper.__wrap(ret[0]);
5295
- }
5296
- /**
5297
- * Generate one mesh per 16x16x16 chunk (eager, all at once).
5298
- * @param {ResourcePackWrapper} pack
5299
- * @param {MeshConfigWrapper} config
5300
- * @returns {ChunkMeshResultWrapper}
5301
- */
5302
- meshByChunk(pack, config) {
5303
- _assertClass(pack, ResourcePackWrapper);
5304
- _assertClass(config, MeshConfigWrapper);
5305
- const ret = wasm.schematicwrapper_meshByChunk(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
5306
- if (ret[2]) {
5307
- throw takeFromExternrefTable0(ret[1]);
5308
- }
5309
- return ChunkMeshResultWrapper.__wrap(ret[0]);
5310
- }
5311
- /**
5312
- * Generate a Minecraft item model using the plane-based approach.
5313
- * @param {ResourcePackWrapper} pack
5314
- * @param {ItemModelConfigWrapper} config
5315
- * @returns {ItemModelResultWrapper}
5316
- */
5317
- toItemModel(pack, config) {
5318
- _assertClass(pack, ResourcePackWrapper);
5319
- _assertClass(config, ItemModelConfigWrapper);
5320
- const ret = wasm.schematicwrapper_toItemModel(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
5321
- if (ret[2]) {
5322
- throw takeFromExternrefTable0(ret[1]);
5323
- }
5324
- return ItemModelResultWrapper.__wrap(ret[0]);
5325
- }
5326
- /**
5327
- * Generate one mesh per region.
5328
- * @param {ResourcePackWrapper} pack
5329
- * @param {MeshConfigWrapper} config
5330
- * @returns {MultiMeshResultWrapper}
5331
- */
5332
- meshByRegion(pack, config) {
5333
- _assertClass(pack, ResourcePackWrapper);
5334
- _assertClass(config, MeshConfigWrapper);
5335
- const ret = wasm.schematicwrapper_meshByRegion(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
5336
- if (ret[2]) {
5337
- throw takeFromExternrefTable0(ret[1]);
5338
- }
5339
- return MultiMeshResultWrapper.__wrap(ret[0]);
5340
- }
5341
- /**
5342
- * Build a single shared texture atlas from all unique block states.
5343
- *
5344
- * The atlas can be reused across all chunks via `chunkMeshIteratorWithAtlas()`,
5345
- * eliminating per-chunk atlas duplication for massive schematics.
5346
- * @param {ResourcePackWrapper} pack
5347
- * @param {MeshConfigWrapper} config
5348
- * @returns {TextureAtlasWrapper}
5349
- */
5350
- buildGlobalAtlas(pack, config) {
5351
- _assertClass(pack, ResourcePackWrapper);
5352
- _assertClass(config, MeshConfigWrapper);
5353
- const ret = wasm.schematicwrapper_buildGlobalAtlas(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
5354
- if (ret[2]) {
5355
- throw takeFromExternrefTable0(ret[1]);
5356
- }
5357
- return TextureAtlasWrapper.__wrap(ret[0]);
5358
- }
5359
- /**
5360
- * Generate one mesh per chunk of the specified size (eager).
5361
- * @param {ResourcePackWrapper} pack
5362
- * @param {MeshConfigWrapper} config
5363
- * @param {number} chunk_size
5364
- * @returns {ChunkMeshResultWrapper}
5365
- */
5366
- meshByChunkSize(pack, config, chunk_size) {
5367
- _assertClass(pack, ResourcePackWrapper);
5368
- _assertClass(config, MeshConfigWrapper);
5369
- const ret = wasm.schematicwrapper_meshByChunkSize(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr, chunk_size);
5370
- if (ret[2]) {
5371
- throw takeFromExternrefTable0(ret[1]);
5372
- }
5373
- return ChunkMeshResultWrapper.__wrap(ret[0]);
5374
- }
5375
- /**
5376
- * Create a lazy chunk mesh iterator.
5377
- *
5378
- * Call `advance()` to step to the next chunk, then `current()` to get the
5379
- * mesh. Never loads the full world mesh into memory.
5380
- * @param {ResourcePackWrapper} pack
5381
- * @param {MeshConfigWrapper} config
5382
- * @param {number} chunk_size
5383
- * @returns {ChunkMeshIteratorWrapper}
5384
- */
5385
- chunkMeshIterator(pack, config, chunk_size) {
5386
- _assertClass(pack, ResourcePackWrapper);
5387
- _assertClass(config, MeshConfigWrapper);
5388
- const ret = wasm.schematicwrapper_chunkMeshIterator(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr, chunk_size);
5389
- return ChunkMeshIteratorWrapper.__wrap(ret);
5390
- }
5391
- /**
5392
- * Register a mesh exporter with the FormatManager, enabling save_as("mesh", ...).
5393
- * @param {ResourcePackWrapper} pack
5394
- */
5395
- registerMeshExporter(pack) {
5396
- _assertClass(pack, ResourcePackWrapper);
5397
- const ret = wasm.schematicwrapper_registerMeshExporter(this.__wbg_ptr, pack.__wbg_ptr);
5398
- if (ret[1]) {
5399
- throw takeFromExternrefTable0(ret[0]);
5400
- }
5401
- }
5402
- /**
5403
- * Create a lazy chunk mesh iterator that uses a pre-built global atlas.
5404
- *
5405
- * The global atlas is shared across all chunks, eliminating per-chunk atlas
5406
- * duplication. Build the atlas first with `buildGlobalAtlas()`.
5407
- * @param {ResourcePackWrapper} pack
5408
- * @param {MeshConfigWrapper} config
5409
- * @param {number} chunk_size
5410
- * @param {TextureAtlasWrapper} atlas
5411
- * @returns {ChunkMeshIteratorWrapper}
5412
- */
5413
- chunkMeshIteratorWithAtlas(pack, config, chunk_size, atlas) {
5414
- _assertClass(pack, ResourcePackWrapper);
5415
- _assertClass(config, MeshConfigWrapper);
5416
- _assertClass(atlas, TextureAtlasWrapper);
5417
- const ret = wasm.schematicwrapper_chunkMeshIteratorWithAtlas(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr, chunk_size, atlas.__wbg_ptr);
5418
- return ChunkMeshIteratorWrapper.__wrap(ret);
5419
- }
5420
- /**
5421
- * Generate a single mesh for the entire schematic.
5422
- *
5423
- * Returns a [`MeshOutputWrapper`] with per-layer typed arrays, atlas, and GLB data.
5424
- * @param {ResourcePackWrapper} pack
5425
- * @param {MeshConfigWrapper} config
5426
- * @returns {MeshOutputWrapper}
5427
- */
5428
- toMesh(pack, config) {
5429
- _assertClass(pack, ResourcePackWrapper);
5430
- _assertClass(config, MeshConfigWrapper);
5431
- const ret = wasm.schematicwrapper_toMesh(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
5432
- if (ret[2]) {
5433
- throw takeFromExternrefTable0(ret[1]);
5434
- }
5435
- return MeshOutputWrapper.__wrap(ret[0]);
5436
- }
5437
- /**
5438
- * Generate a USDZ mesh for the entire schematic.
5439
- * @param {ResourcePackWrapper} pack
5440
- * @param {MeshConfigWrapper} config
5441
- * @returns {MeshOutputWrapper}
5442
- */
5443
- toUsdz(pack, config) {
5444
- _assertClass(pack, ResourcePackWrapper);
5445
- _assertClass(config, MeshConfigWrapper);
5446
- const ret = wasm.schematicwrapper_toUsdz(this.__wbg_ptr, pack.__wbg_ptr, config.__wbg_ptr);
5447
- if (ret[2]) {
5448
- throw takeFromExternrefTable0(ret[1]);
5449
- }
5450
- return MeshOutputWrapper.__wrap(ret[0]);
5451
- }
5452
5562
  }
5453
5563
  if (Symbol.dispose) SchematicWrapper.prototype[Symbol.dispose] = SchematicWrapper.prototype.free;
5454
5564
 
@@ -6647,6 +6757,11 @@ function __wbg_get_imports() {
6647
6757
  const ret = arg0 === null;
6648
6758
  return ret;
6649
6759
  };
6760
+ imports.wbg.__wbg___wbindgen_is_object_ce774f3490692386 = function(arg0) {
6761
+ const val = arg0;
6762
+ const ret = typeof(val) === 'object' && val !== null;
6763
+ return ret;
6764
+ };
6650
6765
  imports.wbg.__wbg___wbindgen_is_string_704ef9c8fc131030 = function(arg0) {
6651
6766
  const ret = typeof(arg0) === 'string';
6652
6767
  return ret;