nucleation 0.10.22 → 0.10.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (303) hide show
  1. package/README.md +12 -0
  2. package/Schematic.d.mts +23 -0
  3. package/Schematic.d.ts +23 -0
  4. package/Schematic.mjs +70 -0
  5. package/nucleation.wasm +0 -0
  6. package/package.json +7 -2
  7. package/renderer/AnimationEffect.d.mts +44 -0
  8. package/renderer/AnimationEffect.d.ts +44 -0
  9. package/renderer/AnimationEffect.mjs +204 -0
  10. package/renderer/Autostack.d.mts +43 -0
  11. package/renderer/Autostack.d.ts +43 -0
  12. package/renderer/Autostack.mjs +134 -0
  13. package/renderer/BlockPos.d.mts +28 -0
  14. package/renderer/BlockPos.d.ts +28 -0
  15. package/renderer/BlockPos.mjs +130 -0
  16. package/renderer/BlockState.d.mts +39 -0
  17. package/renderer/BlockState.d.ts +39 -0
  18. package/renderer/BlockState.mjs +134 -0
  19. package/renderer/Blocks.d.mts +91 -0
  20. package/renderer/Blocks.d.ts +91 -0
  21. package/renderer/Blocks.mjs +308 -0
  22. package/renderer/Brush.d.mts +99 -0
  23. package/renderer/Brush.d.ts +99 -0
  24. package/renderer/Brush.mjs +335 -0
  25. package/renderer/BuildAnimation.d.mts +179 -0
  26. package/renderer/BuildAnimation.d.ts +179 -0
  27. package/renderer/BuildAnimation.mjs +1148 -0
  28. package/renderer/BuildingTool.d.mts +46 -0
  29. package/renderer/BuildingTool.d.ts +46 -0
  30. package/renderer/BuildingTool.mjs +121 -0
  31. package/renderer/CellExecutor.d.mts +51 -0
  32. package/renderer/CellExecutor.d.ts +51 -0
  33. package/renderer/CellExecutor.mjs +171 -0
  34. package/renderer/CellularSdfConfig.d.mts +22 -0
  35. package/renderer/CellularSdfConfig.d.ts +22 -0
  36. package/renderer/CellularSdfConfig.mjs +69 -0
  37. package/renderer/ChunkMeshResult.d.mts +75 -0
  38. package/renderer/ChunkMeshResult.d.ts +75 -0
  39. package/renderer/ChunkMeshResult.mjs +253 -0
  40. package/renderer/CircuitBuilder.d.mts +118 -0
  41. package/renderer/CircuitBuilder.d.ts +118 -0
  42. package/renderer/CircuitBuilder.mjs +516 -0
  43. package/renderer/Curve3D.d.mts +27 -0
  44. package/renderer/Curve3D.d.ts +27 -0
  45. package/renderer/Curve3D.mjs +101 -0
  46. package/renderer/DefinitionRegion.d.mts +274 -0
  47. package/renderer/DefinitionRegion.d.ts +274 -0
  48. package/renderer/DefinitionRegion.mjs +973 -0
  49. package/renderer/Design.d.mts +348 -0
  50. package/renderer/Design.d.ts +348 -0
  51. package/renderer/Design.mjs +1334 -0
  52. package/renderer/Diff.d.mts +88 -0
  53. package/renderer/Diff.d.ts +88 -0
  54. package/renderer/Diff.mjs +316 -0
  55. package/renderer/Dimensions.d.mts +28 -0
  56. package/renderer/Dimensions.d.ts +28 -0
  57. package/renderer/Dimensions.mjs +130 -0
  58. package/renderer/DistanceField.d.mts +39 -0
  59. package/renderer/DistanceField.d.ts +39 -0
  60. package/renderer/DistanceField.mjs +114 -0
  61. package/renderer/ExecutionMode.d.mts +42 -0
  62. package/renderer/ExecutionMode.d.ts +42 -0
  63. package/renderer/ExecutionMode.mjs +127 -0
  64. package/renderer/Field3.d.mts +40 -0
  65. package/renderer/Field3.d.ts +40 -0
  66. package/renderer/Field3.mjs +160 -0
  67. package/renderer/FieldProgram.d.mts +40 -0
  68. package/renderer/FieldProgram.d.ts +40 -0
  69. package/renderer/FieldProgram.mjs +167 -0
  70. package/renderer/FieldProgramBinaryOp.d.mts +42 -0
  71. package/renderer/FieldProgramBinaryOp.d.ts +42 -0
  72. package/renderer/FieldProgramBinaryOp.mjs +118 -0
  73. package/renderer/FieldProgramBuilder.d.mts +104 -0
  74. package/renderer/FieldProgramBuilder.d.ts +104 -0
  75. package/renderer/FieldProgramBuilder.mjs +486 -0
  76. package/renderer/FieldProgramDistanceKind.d.mts +26 -0
  77. package/renderer/FieldProgramDistanceKind.d.ts +26 -0
  78. package/renderer/FieldProgramDistanceKind.mjs +78 -0
  79. package/renderer/FieldProgramUnaryOp.d.mts +34 -0
  80. package/renderer/FieldProgramUnaryOp.d.ts +34 -0
  81. package/renderer/FieldProgramUnaryOp.mjs +102 -0
  82. package/renderer/FieldProgramValueType.d.mts +25 -0
  83. package/renderer/FieldProgramValueType.d.ts +25 -0
  84. package/renderer/FieldProgramValueType.mjs +75 -0
  85. package/renderer/FieldRange.d.mts +15 -0
  86. package/renderer/FieldRange.d.ts +15 -0
  87. package/renderer/FieldRange.mjs +109 -0
  88. package/renderer/Fingerprint.d.mts +44 -0
  89. package/renderer/Fingerprint.d.ts +44 -0
  90. package/renderer/Fingerprint.mjs +197 -0
  91. package/renderer/GeneratedChunk.d.mts +35 -0
  92. package/renderer/GeneratedChunk.d.ts +35 -0
  93. package/renderer/GeneratedChunk.mjs +178 -0
  94. package/renderer/GeneratedChunkCoverage.d.mts +25 -0
  95. package/renderer/GeneratedChunkCoverage.d.ts +25 -0
  96. package/renderer/GeneratedChunkCoverage.mjs +75 -0
  97. package/renderer/GeneratedChunkOverlayMode.d.mts +24 -0
  98. package/renderer/GeneratedChunkOverlayMode.d.ts +24 -0
  99. package/renderer/GeneratedChunkOverlayMode.mjs +72 -0
  100. package/renderer/GeneratedWorldStream.d.mts +28 -0
  101. package/renderer/GeneratedWorldStream.d.ts +28 -0
  102. package/renderer/GeneratedWorldStream.mjs +86 -0
  103. package/renderer/Geo.d.mts +41 -0
  104. package/renderer/Geo.d.ts +41 -0
  105. package/renderer/Geo.mjs +121 -0
  106. package/renderer/Hdl.d.mts +56 -0
  107. package/renderer/Hdl.d.ts +56 -0
  108. package/renderer/Hdl.mjs +163 -0
  109. package/renderer/InterpolationSpace.d.mts +25 -0
  110. package/renderer/InterpolationSpace.d.ts +25 -0
  111. package/renderer/InterpolationSpace.mjs +73 -0
  112. package/renderer/IoLayout.d.mts +26 -0
  113. package/renderer/IoLayout.d.ts +26 -0
  114. package/renderer/IoLayout.mjs +81 -0
  115. package/renderer/IoLayoutBuilder.d.mts +73 -0
  116. package/renderer/IoLayoutBuilder.d.ts +73 -0
  117. package/renderer/IoLayoutBuilder.mjs +315 -0
  118. package/renderer/IoType.d.mts +41 -0
  119. package/renderer/IoType.d.ts +41 -0
  120. package/renderer/IoType.mjs +125 -0
  121. package/renderer/ItemModelConfig.d.mts +65 -0
  122. package/renderer/ItemModelConfig.d.ts +65 -0
  123. package/renderer/ItemModelConfig.mjs +223 -0
  124. package/renderer/ItemModelPackBuilder.d.mts +32 -0
  125. package/renderer/ItemModelPackBuilder.d.ts +32 -0
  126. package/renderer/ItemModelPackBuilder.mjs +104 -0
  127. package/renderer/ItemModelResult.d.mts +72 -0
  128. package/renderer/ItemModelResult.d.ts +72 -0
  129. package/renderer/ItemModelResult.mjs +268 -0
  130. package/renderer/ItemScale.d.mts +31 -0
  131. package/renderer/ItemScale.d.ts +31 -0
  132. package/renderer/ItemScale.mjs +133 -0
  133. package/renderer/LayoutFunction.d.mts +52 -0
  134. package/renderer/LayoutFunction.d.ts +52 -0
  135. package/renderer/LayoutFunction.mjs +159 -0
  136. package/renderer/MchprsWorld.d.mts +131 -0
  137. package/renderer/MchprsWorld.d.ts +131 -0
  138. package/renderer/MchprsWorld.mjs +423 -0
  139. package/renderer/MeshBounds.d.mts +40 -0
  140. package/renderer/MeshBounds.d.ts +40 -0
  141. package/renderer/MeshBounds.mjs +181 -0
  142. package/renderer/MeshConfig.d.mts +101 -0
  143. package/renderer/MeshConfig.d.ts +101 -0
  144. package/renderer/MeshConfig.mjs +306 -0
  145. package/renderer/MeshJob.d.mts +44 -0
  146. package/renderer/MeshJob.d.ts +44 -0
  147. package/renderer/MeshJob.mjs +116 -0
  148. package/renderer/MeshPhase.d.mts +38 -0
  149. package/renderer/MeshPhase.d.ts +38 -0
  150. package/renderer/MeshPhase.mjs +90 -0
  151. package/renderer/MeshProgress.d.mts +32 -0
  152. package/renderer/MeshProgress.d.ts +32 -0
  153. package/renderer/MeshProgress.mjs +134 -0
  154. package/renderer/MeshResult.d.mts +76 -0
  155. package/renderer/MeshResult.d.ts +76 -0
  156. package/renderer/MeshResult.mjs +269 -0
  157. package/renderer/MultiMeshResult.d.mts +50 -0
  158. package/renderer/MultiMeshResult.d.ts +50 -0
  159. package/renderer/MultiMeshResult.mjs +166 -0
  160. package/renderer/Nbt.d.mts +50 -0
  161. package/renderer/Nbt.d.ts +50 -0
  162. package/renderer/Nbt.mjs +161 -0
  163. package/renderer/NucleationError.d.mts +53 -0
  164. package/renderer/NucleationError.d.ts +53 -0
  165. package/renderer/NucleationError.mjs +136 -0
  166. package/renderer/OutputCondition.d.mts +45 -0
  167. package/renderer/OutputCondition.d.ts +45 -0
  168. package/renderer/OutputCondition.mjs +129 -0
  169. package/renderer/Palette.d.mts +157 -0
  170. package/renderer/Palette.d.ts +157 -0
  171. package/renderer/Palette.mjs +487 -0
  172. package/renderer/PaletteBuilder.d.mts +119 -0
  173. package/renderer/PaletteBuilder.d.ts +119 -0
  174. package/renderer/PaletteBuilder.mjs +457 -0
  175. package/renderer/README.md +67 -0
  176. package/renderer/RawMeshExport.d.mts +74 -0
  177. package/renderer/RawMeshExport.d.ts +74 -0
  178. package/renderer/RawMeshExport.mjs +243 -0
  179. package/renderer/RedstoneGraph.d.mts +58 -0
  180. package/renderer/RedstoneGraph.d.ts +58 -0
  181. package/renderer/RedstoneGraph.mjs +242 -0
  182. package/renderer/RegionBounds.d.mts +41 -0
  183. package/renderer/RegionBounds.d.ts +41 -0
  184. package/renderer/RegionBounds.mjs +182 -0
  185. package/renderer/RenderConfig.d.mts +101 -0
  186. package/renderer/RenderConfig.d.ts +101 -0
  187. package/renderer/RenderConfig.mjs +271 -0
  188. package/renderer/Renderer.d.mts +51 -0
  189. package/renderer/Renderer.d.ts +51 -0
  190. package/renderer/Renderer.mjs +219 -0
  191. package/renderer/ResourcePack.d.mts +105 -0
  192. package/renderer/ResourcePack.d.ts +105 -0
  193. package/renderer/ResourcePack.mjs +447 -0
  194. package/renderer/ResourcePackList.d.mts +32 -0
  195. package/renderer/ResourcePackList.d.ts +32 -0
  196. package/renderer/ResourcePackList.mjs +96 -0
  197. package/renderer/Routing.d.mts +66 -0
  198. package/renderer/Routing.d.ts +66 -0
  199. package/renderer/Routing.mjs +220 -0
  200. package/renderer/Schematic.d.mts +977 -0
  201. package/renderer/Schematic.d.ts +977 -0
  202. package/renderer/Schematic.mjs +3820 -0
  203. package/renderer/SchematicBuilder.d.mts +103 -0
  204. package/renderer/SchematicBuilder.d.ts +103 -0
  205. package/renderer/SchematicBuilder.mjs +401 -0
  206. package/renderer/SchematicRegions.d.mts +93 -0
  207. package/renderer/SchematicRegions.d.ts +93 -0
  208. package/renderer/SchematicRegions.mjs +411 -0
  209. package/renderer/SchematicSplitResult.d.mts +26 -0
  210. package/renderer/SchematicSplitResult.d.ts +26 -0
  211. package/renderer/SchematicSplitResult.mjs +84 -0
  212. package/renderer/Scripting.d.mts +40 -0
  213. package/renderer/Scripting.d.ts +40 -0
  214. package/renderer/Scripting.mjs +138 -0
  215. package/renderer/Sdf.d.mts +234 -0
  216. package/renderer/Sdf.d.ts +234 -0
  217. package/renderer/Sdf.mjs +1234 -0
  218. package/renderer/SdfAxis.d.mts +25 -0
  219. package/renderer/SdfAxis.d.ts +25 -0
  220. package/renderer/SdfAxis.mjs +75 -0
  221. package/renderer/SdfBounds.d.mts +19 -0
  222. package/renderer/SdfBounds.d.ts +19 -0
  223. package/renderer/SdfBounds.mjs +161 -0
  224. package/renderer/SdfCellMode.d.mts +26 -0
  225. package/renderer/SdfCellMode.d.ts +26 -0
  226. package/renderer/SdfCellMode.mjs +78 -0
  227. package/renderer/SdfNormal.d.mts +16 -0
  228. package/renderer/SdfNormal.d.ts +16 -0
  229. package/renderer/SdfNormal.mjs +122 -0
  230. package/renderer/Shape.d.mts +143 -0
  231. package/renderer/Shape.d.ts +143 -0
  232. package/renderer/Shape.mjs +458 -0
  233. package/renderer/SortStrategy.d.mts +86 -0
  234. package/renderer/SortStrategy.d.ts +86 -0
  235. package/renderer/SortStrategy.mjs +272 -0
  236. package/renderer/Store.d.mts +83 -0
  237. package/renderer/Store.d.ts +83 -0
  238. package/renderer/Store.mjs +369 -0
  239. package/renderer/StoreIo.d.mts +71 -0
  240. package/renderer/StoreIo.d.ts +71 -0
  241. package/renderer/StoreIo.mjs +292 -0
  242. package/renderer/TextureAtlas.d.mts +40 -0
  243. package/renderer/TextureAtlas.d.ts +40 -0
  244. package/renderer/TextureAtlas.mjs +122 -0
  245. package/renderer/TextureInfo.d.mts +34 -0
  246. package/renderer/TextureInfo.d.ts +34 -0
  247. package/renderer/TextureInfo.mjs +149 -0
  248. package/renderer/TickSettleMode.d.mts +34 -0
  249. package/renderer/TickSettleMode.d.ts +34 -0
  250. package/renderer/TickSettleMode.mjs +84 -0
  251. package/renderer/TickSimulation.d.mts +572 -0
  252. package/renderer/TickSimulation.d.ts +572 -0
  253. package/renderer/TickSimulation.mjs +1299 -0
  254. package/renderer/TypedCircuitExecutor.d.mts +101 -0
  255. package/renderer/TypedCircuitExecutor.d.ts +101 -0
  256. package/renderer/TypedCircuitExecutor.mjs +378 -0
  257. package/renderer/Value.d.mts +73 -0
  258. package/renderer/Value.d.ts +73 -0
  259. package/renderer/Value.mjs +275 -0
  260. package/renderer/VideoConfig.d.mts +15 -0
  261. package/renderer/VideoConfig.d.ts +15 -0
  262. package/renderer/VideoConfig.mjs +44 -0
  263. package/renderer/VoxelModel.d.mts +34 -0
  264. package/renderer/VoxelModel.d.ts +34 -0
  265. package/renderer/VoxelModel.mjs +113 -0
  266. package/renderer/Voxelizer.d.mts +80 -0
  267. package/renderer/Voxelizer.d.ts +80 -0
  268. package/renderer/Voxelizer.mjs +261 -0
  269. package/renderer/WorldChunkView.d.mts +75 -0
  270. package/renderer/WorldChunkView.d.ts +75 -0
  271. package/renderer/WorldChunkView.mjs +224 -0
  272. package/renderer/WorldGenerator.d.mts +75 -0
  273. package/renderer/WorldGenerator.d.ts +75 -0
  274. package/renderer/WorldGenerator.mjs +255 -0
  275. package/renderer/WorldSink.d.mts +50 -0
  276. package/renderer/WorldSink.d.ts +50 -0
  277. package/renderer/WorldSink.mjs +177 -0
  278. package/renderer/WorldStream.d.mts +45 -0
  279. package/renderer/WorldStream.d.ts +45 -0
  280. package/renderer/WorldStream.mjs +184 -0
  281. package/renderer/WsPartitionHints.d.mts +29 -0
  282. package/renderer/WsPartitionHints.d.ts +29 -0
  283. package/renderer/WsPartitionHints.mjs +102 -0
  284. package/renderer/WsProfile.d.mts +46 -0
  285. package/renderer/WsProfile.d.ts +46 -0
  286. package/renderer/WsProfile.mjs +152 -0
  287. package/renderer/WsRunResult.d.mts +83 -0
  288. package/renderer/WsRunResult.d.ts +83 -0
  289. package/renderer/WsRunResult.mjs +326 -0
  290. package/renderer/WsSegmentJob.d.mts +28 -0
  291. package/renderer/WsSegmentJob.d.ts +28 -0
  292. package/renderer/WsSegmentJob.mjs +81 -0
  293. package/renderer/diplomat-runtime.d.mts +15 -0
  294. package/renderer/diplomat-runtime.d.ts +15 -0
  295. package/renderer/diplomat-runtime.mjs +779 -0
  296. package/renderer/diplomat-wasm.mjs +52 -0
  297. package/renderer/diplomat.config.mjs +5 -0
  298. package/renderer/index.d.mts +193 -0
  299. package/renderer/index.d.ts +193 -0
  300. package/renderer/index.mjs +196 -0
  301. package/renderer/nucleation.wasm +0 -0
  302. package/renderer/veneer/design.d.ts +167 -0
  303. package/renderer/veneer/design.mjs +480 -0
@@ -0,0 +1,335 @@
1
+ // generated by diplomat-tool
2
+ import { Field3 } from "./Field3.mjs"
3
+ import { InterpolationSpace } from "./InterpolationSpace.mjs"
4
+ import { NucleationError } from "./NucleationError.mjs"
5
+ import { Palette } from "./Palette.mjs"
6
+ import { Sdf } from "./Sdf.mjs"
7
+ import wasm from "./diplomat-wasm.mjs";
8
+ import * as diplomatRuntime from "./diplomat-runtime.mjs";
9
+
10
+ const Brush_box_destroy_registry = new FinalizationRegistry((ptr) => {
11
+ wasm.Brush_destroy(ptr);
12
+ });
13
+
14
+ /**
15
+ * Decides which block goes at each point of a filled shape. Wraps `BrushEnum`.
16
+ */
17
+ export class Brush {
18
+ // Internal ptr reference:
19
+ #ptr = null;
20
+
21
+ // Lifetimes are only to keep dependencies alive.
22
+ // Since JS won't garbage collect until there are no incoming edges.
23
+ #selfEdge = [];
24
+
25
+ #internalConstructor(symbol, ptr, selfEdge) {
26
+ if (symbol !== diplomatRuntime.internalConstructor) {
27
+ console.error("Brush is an Opaque type. You cannot call its constructor.");
28
+ return;
29
+ }
30
+ this.#ptr = ptr;
31
+ this.#selfEdge = selfEdge;
32
+
33
+ // Are we being borrowed? If not, we can register.
34
+ if (this.#selfEdge.length === 0) {
35
+ Brush_box_destroy_registry.register(this, this.#ptr);
36
+ }
37
+
38
+ return this;
39
+ }
40
+ /** @internal */
41
+ get ffiValue() {
42
+ return this.#ptr;
43
+ }
44
+
45
+
46
+ /**
47
+ * Every point becomes `block_name` (a block-state string).
48
+ */
49
+ static solid(blockName) {
50
+ let functionCleanupArena = new diplomatRuntime.CleanupArena();
51
+
52
+ const blockNameSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.str8(wasm, blockName)));
53
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
54
+
55
+
56
+ const result = wasm.Brush_solid(diplomatReceive.buffer, blockNameSlice.ptr);
57
+
58
+ try {
59
+ if (!diplomatReceive.resultFlag) {
60
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
61
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
62
+ }
63
+ return new Brush(diplomatRuntime.internalConstructor, diplomatRuntime.ptrRead(wasm, diplomatReceive.buffer), []);
64
+ }
65
+
66
+ finally {
67
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
68
+ functionCleanupArena.free();
69
+
70
+ diplomatReceive.free();
71
+ }
72
+ }
73
+
74
+ /**
75
+ * Nearest-block-to-RGB-color brush.
76
+ */
77
+ static color(r, g, b) {
78
+
79
+ const result = wasm.Brush_color(r, g, b);
80
+
81
+ try {
82
+ return new Brush(diplomatRuntime.internalConstructor, result, []);
83
+ }
84
+
85
+ finally {
86
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
87
+ }
88
+ }
89
+
90
+ /**
91
+ * Linear color gradient between two anchored points.
92
+ */
93
+ static linearGradient(x1, y1, z1, r1, g1, b1, x2, y2, z2, r2, g2, b2, space) {
94
+
95
+ const result = wasm.Brush_linear_gradient(x1, y1, z1, r1, g1, b1, x2, y2, z2, r2, g2, b2, space.ffiValue);
96
+
97
+ try {
98
+ return new Brush(diplomatRuntime.internalConstructor, result, []);
99
+ }
100
+
101
+ finally {
102
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
103
+ }
104
+ }
105
+
106
+ /**
107
+ * Base color shaded by surface normal against light direction
108
+ * (`lx`, `ly`, `lz`).
109
+ */
110
+ static shaded(r, g, b, lx, ly, lz) {
111
+
112
+ const result = wasm.Brush_shaded(r, g, b, lx, ly, lz);
113
+
114
+ try {
115
+ return new Brush(diplomatRuntime.internalConstructor, result, []);
116
+ }
117
+
118
+ finally {
119
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
120
+ }
121
+ }
122
+
123
+ /**
124
+ * Bilinear gradient over the patch `origin + s*u + t*v` with corner colors
125
+ * c00/c10/c01/c11.
126
+ */
127
+ static bilinearGradient(ox, oy, oz, ux, uy, uz, vx, vy, vz, r00, g00, b00, r10, g10, b10, r01, g01, b01, r11, g11, b11, space) {
128
+
129
+ const result = wasm.Brush_bilinear_gradient(ox, oy, oz, ux, uy, uz, vx, vy, vz, r00, g00, b00, r10, g10, b10, r01, g01, b01, r11, g11, b11, space.ffiValue);
130
+
131
+ try {
132
+ return new Brush(diplomatRuntime.internalConstructor, result, []);
133
+ }
134
+
135
+ finally {
136
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
137
+ }
138
+ }
139
+
140
+ /**
141
+ * Inverse-distance-weighted gradient between colored anchor points.
142
+ * `positions` is flat `[x0, y0, z0, x1, …]` and `colors` is flat
143
+ * `[r0, g0, b0, r1, …]`; both must describe the same non-zero number of
144
+ * points (`positions.len() == colors.len()`, a multiple of 3).
145
+ */
146
+ static pointGradient(positions, colors, falloff, space) {
147
+ let functionCleanupArena = new diplomatRuntime.CleanupArena();
148
+
149
+ const positionsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, positions, "i32")));
150
+ const colorsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, colors, "u8")));
151
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
152
+
153
+
154
+ const result = wasm.Brush_point_gradient(diplomatReceive.buffer, positionsSlice.ptr, colorsSlice.ptr, falloff, space.ffiValue);
155
+
156
+ try {
157
+ if (!diplomatReceive.resultFlag) {
158
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
159
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
160
+ }
161
+ return new Brush(diplomatRuntime.internalConstructor, diplomatRuntime.ptrRead(wasm, diplomatReceive.buffer), []);
162
+ }
163
+
164
+ finally {
165
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
166
+ functionCleanupArena.free();
167
+
168
+ diplomatReceive.free();
169
+ }
170
+ }
171
+
172
+ /**
173
+ * Spotlight-lit base color (`r`, `g`, `b`): Lambert shading toward a
174
+ * cone light at (`px`, `py`, `pz`) aimed along (`dx`, `dy`, `dz`).
175
+ * Full intensity inside 0.7 × `cone_angle_deg`, smoothstep falloff
176
+ * to zero at the cone edge; surfaces facing away or outside the cone
177
+ * drop to a 4% ambient floor.
178
+ */
179
+ static spotlight(px, py, pz, dx, dy, dz, coneAngleDeg, r, g, b) {
180
+
181
+ const result = wasm.Brush_spotlight(px, py, pz, dx, dy, dz, coneAngleDeg, r, g, b);
182
+
183
+ try {
184
+ return new Brush(diplomatRuntime.internalConstructor, result, []);
185
+ }
186
+
187
+ finally {
188
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
189
+ }
190
+ }
191
+
192
+ /**
193
+ * Use `palette` for this brush's color→block snapping instead of the
194
+ * default all-blocks palette. No-op for `solid` brushes, which place
195
+ * a fixed block state. Set it before filling; the palette is shared,
196
+ * not copied.
197
+ */
198
+ setPalette(palette) {
199
+ wasm.Brush_set_palette(this.ffiValue, palette.ffiValue);
200
+
201
+ try {}
202
+
203
+ finally {
204
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
205
+ }
206
+ }
207
+
208
+ /**
209
+ * Gradient along a parametric curve: `stops` holds the curve parameters in
210
+ * `[0, 1]` and `colors` the matching flat RGB triples
211
+ * (`colors.len() == stops.len() * 3`, `stops` non-empty).
212
+ */
213
+ static curveGradient(stops, colors, space) {
214
+ let functionCleanupArena = new diplomatRuntime.CleanupArena();
215
+
216
+ const stopsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, stops, "f32")));
217
+ const colorsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, colors, "u8")));
218
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
219
+
220
+
221
+ const result = wasm.Brush_curve_gradient(diplomatReceive.buffer, stopsSlice.ptr, colorsSlice.ptr, space.ffiValue);
222
+
223
+ try {
224
+ if (!diplomatReceive.resultFlag) {
225
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
226
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
227
+ }
228
+ return new Brush(diplomatRuntime.internalConstructor, diplomatRuntime.ptrRead(wasm, diplomatReceive.buffer), []);
229
+ }
230
+
231
+ finally {
232
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
233
+ functionCleanupArena.free();
234
+
235
+ diplomatReceive.free();
236
+ }
237
+ }
238
+
239
+ /**
240
+ * Compatibility path that colors voxels by evaluating an SDF graph as
241
+ * a scalar field. Prefer `field3` for new code.
242
+ * `stops` are in `[0, 1]`; `colors` are flat RGB triples. The sampled
243
+ * value is remapped from `[lo, hi]` before reading the gradient.
244
+ */
245
+ static fieldSdf(field, stops, colors, lo, hi, space) {
246
+ let functionCleanupArena = new diplomatRuntime.CleanupArena();
247
+
248
+ const stopsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, stops, "f32")));
249
+ const colorsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, colors, "u8")));
250
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
251
+
252
+
253
+ const result = wasm.Brush_field_sdf(diplomatReceive.buffer, field.ffiValue, stopsSlice.ptr, colorsSlice.ptr, lo, hi, space.ffiValue);
254
+
255
+ try {
256
+ if (!diplomatReceive.resultFlag) {
257
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
258
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
259
+ }
260
+ return new Brush(diplomatRuntime.internalConstructor, diplomatRuntime.ptrRead(wasm, diplomatReceive.buffer), []);
261
+ }
262
+
263
+ finally {
264
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
265
+ functionCleanupArena.free();
266
+
267
+ diplomatReceive.free();
268
+ }
269
+ }
270
+
271
+ /**
272
+ * Color every voxel by evaluating a geometry-neutral scalar field at
273
+ * its center. The field is cloned into the brush, so both wrappers
274
+ * may be independently destroyed after construction.
275
+ */
276
+ static field3(field, stops, colors, lo, hi, space) {
277
+ let functionCleanupArena = new diplomatRuntime.CleanupArena();
278
+
279
+ const stopsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, stops, "f32")));
280
+ const colorsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, colors, "u8")));
281
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
282
+
283
+
284
+ const result = wasm.Brush_field3(diplomatReceive.buffer, field.ffiValue, stopsSlice.ptr, colorsSlice.ptr, lo, hi, space.ffiValue);
285
+
286
+ try {
287
+ if (!diplomatReceive.resultFlag) {
288
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
289
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
290
+ }
291
+ return new Brush(diplomatRuntime.internalConstructor, diplomatRuntime.ptrRead(wasm, diplomatReceive.buffer), []);
292
+ }
293
+
294
+ finally {
295
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
296
+ functionCleanupArena.free();
297
+
298
+ diplomatReceive.free();
299
+ }
300
+ }
301
+
302
+ /**
303
+ * Legacy JSON-first field brush. Prefer `field3` for new code.
304
+ */
305
+ static field(fieldJson, stops, colors, lo, hi, space) {
306
+ let functionCleanupArena = new diplomatRuntime.CleanupArena();
307
+
308
+ const fieldJsonSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.str8(wasm, fieldJson)));
309
+ const stopsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, stops, "f32")));
310
+ const colorsSlice = functionCleanupArena.alloc(diplomatRuntime.DiplomatBuf.sliceWrapper(wasm, diplomatRuntime.DiplomatBuf.slice(wasm, colors, "u8")));
311
+ const diplomatReceive = new diplomatRuntime.DiplomatReceiveBuf(wasm, 5, 4, true);
312
+
313
+
314
+ const result = wasm.Brush_field(diplomatReceive.buffer, fieldJsonSlice.ptr, stopsSlice.ptr, colorsSlice.ptr, lo, hi, space.ffiValue);
315
+
316
+ try {
317
+ if (!diplomatReceive.resultFlag) {
318
+ const cause = new NucleationError(diplomatRuntime.internalConstructor, diplomatRuntime.enumDiscriminant(wasm, diplomatReceive.buffer));
319
+ throw new globalThis.Error('NucleationError.' + cause.value, { cause });
320
+ }
321
+ return new Brush(diplomatRuntime.internalConstructor, diplomatRuntime.ptrRead(wasm, diplomatReceive.buffer), []);
322
+ }
323
+
324
+ finally {
325
+ diplomatRuntime.FUNCTION_PARAM_ALLOC.clean();
326
+ functionCleanupArena.free();
327
+
328
+ diplomatReceive.free();
329
+ }
330
+ }
331
+
332
+ constructor(symbol, ptr, selfEdge) {
333
+ return this.#internalConstructor(...arguments)
334
+ }
335
+ }
@@ -0,0 +1,179 @@
1
+ // generated by diplomat-tool
2
+ import type { AnimationEffect } from "./AnimationEffect.mjs"
3
+ import type { Brush } from "./Brush.mjs"
4
+ import type { NucleationError } from "./NucleationError.mjs"
5
+ import type { ResourcePack } from "./ResourcePack.mjs"
6
+ import type { Schematic } from "./Schematic.mjs"
7
+ import type { Shape } from "./Shape.mjs"
8
+ import type { pointer, codepoint } from "./diplomat-runtime.d.ts";
9
+
10
+
11
+
12
+ /**
13
+ * A schematic wrapper that records construction calls as animation targets.
14
+ */
15
+ export class BuildAnimation {
16
+ /** @internal */
17
+ get ffiValue(): pointer;
18
+ /** @internal */
19
+ constructor();
20
+
21
+
22
+ static create(name: string): BuildAnimation;
23
+
24
+ /**
25
+ * Clone an existing schematic into one animation group. Entity-only
26
+ * schematics are supported; overlapping block/entity integer positions
27
+ * are rejected rather than silently dropping a model.
28
+ */
29
+ static fromSchematic(schematic: Schematic): BuildAnimation;
30
+
31
+ /**
32
+ * Apply one effect to every existing animation group.
33
+ */
34
+ animateAll(effect: AnimationEffect): void;
35
+
36
+ setDefaultEffect(effect: AnimationEffect): void;
37
+
38
+ /**
39
+ * Apply an effect to exactly the next recorded operation or explicit group.
40
+ * The returned borrowed builder enables fluent calls in every generated binding.
41
+ */
42
+ withEffect(effect: AnimationEffect): BuildAnimation;
43
+
44
+ setStepMs(stepMs: number): void;
45
+
46
+ setStaggerTotalMs(totalMs: number): void;
47
+
48
+ clearStagger(): void;
49
+
50
+ /**
51
+ * Shift every construction group's start time. Negative offsets let a
52
+ * repeating staggered effect cross the beginning of a loop capture.
53
+ */
54
+ setStaggerOffsetMs(offsetMs: number): void;
55
+
56
+ /**
57
+ * Capture exactly one loop period, excluding the duplicate endpoint.
58
+ * The rounded frame count evenly partitions the complete period.
59
+ */
60
+ setLoopPeriodMs(periodMs: number): void;
61
+
62
+ clearLoopPeriod(): void;
63
+
64
+ beginGroup(): void;
65
+
66
+ beginKeyedGroup(key: number): void;
67
+
68
+ endGroup(): number;
69
+
70
+ setBlock(x: number, y: number, z: number, block: string): number;
71
+
72
+ createRegion(name: string, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
73
+
74
+ setBlockInRegion(region: string, x: number, y: number, z: number, block: string): number;
75
+
76
+ translate(x: number, y: number, z: number, durationMs: number): void;
77
+
78
+ translateRegion(region: string, x: number, y: number, z: number, durationMs: number): void;
79
+
80
+ translateAll(x: number, y: number, z: number, durationMs: number): void;
81
+
82
+ rotateX(degrees: number, durationMs: number): void;
83
+
84
+ rotateY(degrees: number, durationMs: number): void;
85
+
86
+ rotateZ(degrees: number, durationMs: number): void;
87
+
88
+ rotateRegionX(region: string, degrees: number, durationMs: number): void;
89
+
90
+ rotateRegionY(region: string, degrees: number, durationMs: number): void;
91
+
92
+ rotateRegionZ(region: string, degrees: number, durationMs: number): void;
93
+
94
+ rotateAllX(degrees: number, durationMs: number): void;
95
+
96
+ rotateAllY(degrees: number, durationMs: number): void;
97
+
98
+ rotateAllZ(degrees: number, durationMs: number): void;
99
+
100
+ flipX(durationMs: number): void;
101
+
102
+ flipY(durationMs: number): void;
103
+
104
+ flipZ(durationMs: number): void;
105
+
106
+ flipRegionX(region: string, durationMs: number): void;
107
+
108
+ flipRegionY(region: string, durationMs: number): void;
109
+
110
+ flipRegionZ(region: string, durationMs: number): void;
111
+
112
+ flipAllX(durationMs: number): void;
113
+
114
+ flipAllY(durationMs: number): void;
115
+
116
+ flipAllZ(durationMs: number): void;
117
+
118
+ stampRegion(source: Schematic, region: string, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
119
+
120
+ stampBox(source: Schematic, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
121
+
122
+ setOperationGizmos(enabled: boolean): void;
123
+
124
+ /**
125
+ * Record a named point on the open group, or on the most recent group.
126
+ * Coordinates are the block coordinates poses use. Returns the group
127
+ * id the anchor belongs to.
128
+ */
129
+ addAnchor(name: string, x: number, y: number, z: number): number;
130
+
131
+ /**
132
+ * Record a named point on an already recorded group.
133
+ */
134
+ addAnchorToGroup(group: number, name: string, x: number, y: number, z: number): void;
135
+
136
+ /**
137
+ * Every recorded anchor as JSON: `[{ name, group, local: [x, y, z] }]`.
138
+ */
139
+ anchorsJson(): string;
140
+
141
+ /**
142
+ * The build as an animated GLB — one textured node per group, TRS
143
+ * keyframes sampled at `fps`, anchors as child nodes, and
144
+ * `extras.nucleation` for opacity/tint/emissive and the camera track —
145
+ * base64-encoded.
146
+ */
147
+ toAnimatedGlbB64(pack: ResourcePack, fps: number): string;
148
+
149
+ /**
150
+ * The finished build as a Sponge `.schem`, base64-encoded — every recorded
151
+ * placement applied, no timeline.
152
+ */
153
+ toSchemB64(): string;
154
+
155
+ /**
156
+ * The finished build as a `.litematic`, base64-encoded.
157
+ */
158
+ toLitematicB64(): string;
159
+
160
+ operationsJson(): string;
161
+
162
+ frameJson(timeMs: number): string;
163
+
164
+ /**
165
+ * Fill a parametric shape and record its voxels as ordered groups in
166
+ * the same transactional construction operation.
167
+ */
168
+ fillAlongParameter(shape: Shape, brush: Brush, groupCount: number): number;
169
+
170
+ addArmorStand(x: number, y: number, z: number, yaw: number, armorMaterial: string): number;
171
+
172
+ animateCamera(effect: AnimationEffect, offsetMs: number): void;
173
+
174
+ frameCount(fps: number, holdMs: number): number;
175
+
176
+ groupCount(): number;
177
+
178
+ durationMs(): number;
179
+ }
@@ -0,0 +1,179 @@
1
+ // generated by diplomat-tool
2
+ import type { AnimationEffect } from "./AnimationEffect.mjs"
3
+ import type { Brush } from "./Brush.mjs"
4
+ import type { NucleationError } from "./NucleationError.mjs"
5
+ import type { ResourcePack } from "./ResourcePack.mjs"
6
+ import type { Schematic } from "./Schematic.mjs"
7
+ import type { Shape } from "./Shape.mjs"
8
+ import type { pointer, codepoint } from "./diplomat-runtime.d.ts";
9
+
10
+
11
+
12
+ /**
13
+ * A schematic wrapper that records construction calls as animation targets.
14
+ */
15
+ export class BuildAnimation {
16
+ /** @internal */
17
+ get ffiValue(): pointer;
18
+ /** @internal */
19
+ constructor();
20
+
21
+
22
+ static create(name: string): BuildAnimation;
23
+
24
+ /**
25
+ * Clone an existing schematic into one animation group. Entity-only
26
+ * schematics are supported; overlapping block/entity integer positions
27
+ * are rejected rather than silently dropping a model.
28
+ */
29
+ static fromSchematic(schematic: Schematic): BuildAnimation;
30
+
31
+ /**
32
+ * Apply one effect to every existing animation group.
33
+ */
34
+ animateAll(effect: AnimationEffect): void;
35
+
36
+ setDefaultEffect(effect: AnimationEffect): void;
37
+
38
+ /**
39
+ * Apply an effect to exactly the next recorded operation or explicit group.
40
+ * The returned borrowed builder enables fluent calls in every generated binding.
41
+ */
42
+ withEffect(effect: AnimationEffect): BuildAnimation;
43
+
44
+ setStepMs(stepMs: number): void;
45
+
46
+ setStaggerTotalMs(totalMs: number): void;
47
+
48
+ clearStagger(): void;
49
+
50
+ /**
51
+ * Shift every construction group's start time. Negative offsets let a
52
+ * repeating staggered effect cross the beginning of a loop capture.
53
+ */
54
+ setStaggerOffsetMs(offsetMs: number): void;
55
+
56
+ /**
57
+ * Capture exactly one loop period, excluding the duplicate endpoint.
58
+ * The rounded frame count evenly partitions the complete period.
59
+ */
60
+ setLoopPeriodMs(periodMs: number): void;
61
+
62
+ clearLoopPeriod(): void;
63
+
64
+ beginGroup(): void;
65
+
66
+ beginKeyedGroup(key: number): void;
67
+
68
+ endGroup(): number;
69
+
70
+ setBlock(x: number, y: number, z: number, block: string): number;
71
+
72
+ createRegion(name: string, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number): void;
73
+
74
+ setBlockInRegion(region: string, x: number, y: number, z: number, block: string): number;
75
+
76
+ translate(x: number, y: number, z: number, durationMs: number): void;
77
+
78
+ translateRegion(region: string, x: number, y: number, z: number, durationMs: number): void;
79
+
80
+ translateAll(x: number, y: number, z: number, durationMs: number): void;
81
+
82
+ rotateX(degrees: number, durationMs: number): void;
83
+
84
+ rotateY(degrees: number, durationMs: number): void;
85
+
86
+ rotateZ(degrees: number, durationMs: number): void;
87
+
88
+ rotateRegionX(region: string, degrees: number, durationMs: number): void;
89
+
90
+ rotateRegionY(region: string, degrees: number, durationMs: number): void;
91
+
92
+ rotateRegionZ(region: string, degrees: number, durationMs: number): void;
93
+
94
+ rotateAllX(degrees: number, durationMs: number): void;
95
+
96
+ rotateAllY(degrees: number, durationMs: number): void;
97
+
98
+ rotateAllZ(degrees: number, durationMs: number): void;
99
+
100
+ flipX(durationMs: number): void;
101
+
102
+ flipY(durationMs: number): void;
103
+
104
+ flipZ(durationMs: number): void;
105
+
106
+ flipRegionX(region: string, durationMs: number): void;
107
+
108
+ flipRegionY(region: string, durationMs: number): void;
109
+
110
+ flipRegionZ(region: string, durationMs: number): void;
111
+
112
+ flipAllX(durationMs: number): void;
113
+
114
+ flipAllY(durationMs: number): void;
115
+
116
+ flipAllZ(durationMs: number): void;
117
+
118
+ stampRegion(source: Schematic, region: string, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
119
+
120
+ stampBox(source: Schematic, minX: number, minY: number, minZ: number, maxX: number, maxY: number, maxZ: number, x: number, y: number, z: number, exclusions: string, durationMs: number): void;
121
+
122
+ setOperationGizmos(enabled: boolean): void;
123
+
124
+ /**
125
+ * Record a named point on the open group, or on the most recent group.
126
+ * Coordinates are the block coordinates poses use. Returns the group
127
+ * id the anchor belongs to.
128
+ */
129
+ addAnchor(name: string, x: number, y: number, z: number): number;
130
+
131
+ /**
132
+ * Record a named point on an already recorded group.
133
+ */
134
+ addAnchorToGroup(group: number, name: string, x: number, y: number, z: number): void;
135
+
136
+ /**
137
+ * Every recorded anchor as JSON: `[{ name, group, local: [x, y, z] }]`.
138
+ */
139
+ anchorsJson(): string;
140
+
141
+ /**
142
+ * The build as an animated GLB — one textured node per group, TRS
143
+ * keyframes sampled at `fps`, anchors as child nodes, and
144
+ * `extras.nucleation` for opacity/tint/emissive and the camera track —
145
+ * base64-encoded.
146
+ */
147
+ toAnimatedGlbB64(pack: ResourcePack, fps: number): string;
148
+
149
+ /**
150
+ * The finished build as a Sponge `.schem`, base64-encoded — every recorded
151
+ * placement applied, no timeline.
152
+ */
153
+ toSchemB64(): string;
154
+
155
+ /**
156
+ * The finished build as a `.litematic`, base64-encoded.
157
+ */
158
+ toLitematicB64(): string;
159
+
160
+ operationsJson(): string;
161
+
162
+ frameJson(timeMs: number): string;
163
+
164
+ /**
165
+ * Fill a parametric shape and record its voxels as ordered groups in
166
+ * the same transactional construction operation.
167
+ */
168
+ fillAlongParameter(shape: Shape, brush: Brush, groupCount: number): number;
169
+
170
+ addArmorStand(x: number, y: number, z: number, yaw: number, armorMaterial: string): number;
171
+
172
+ animateCamera(effect: AnimationEffect, offsetMs: number): void;
173
+
174
+ frameCount(fps: number, holdMs: number): number;
175
+
176
+ groupCount(): number;
177
+
178
+ durationMs(): number;
179
+ }