ntk 8.23.0 → 8.23.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/lib/image.js CHANGED
@@ -3,7 +3,7 @@ import { PNG } from 'pngjs';
3
3
 
4
4
  import { builtin } from './builtin.js';
5
5
  import { fromStraightRgba, pixelLayout } from './imagedata.js';
6
- import Picture from './picture.js';
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+ import Picture, { OWN_PICTURE } from './picture.js';
7
7
 
8
8
  /**
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9
  * A decoded raster image: `width`, `height` and non-premultiplied RGBA
@@ -31,10 +31,17 @@ export class Image {
31
31
 
32
32
  /**
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33
  * The server-side Picture for this image on `app`'s display (uploaded
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- * and cached on first use). Used by `ctx.drawImage`; useful directly
35
- * when compositing manually via the Render extension.
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+ * and cached on first use), read as stored: no transform, the `nearest`
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+ * filter, no repeat. Useful directly when compositing manually via the
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+ * Render extension; set anything else on it through the Picture's own
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+ * `setTransform`/`setFilter`/`setRepeat`.
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38
  */
37
39
  picture(app) {
40
+ return this[OWN_PICTURE](app)._settle();
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+ }
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+
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+ /** The picture as ntk's draws left it (`drawImage` sets what it needs). */
44
+ [OWN_PICTURE](app) {
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  let upload = this._uploads.get(app);
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  if (upload) return upload.picture;
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@@ -87,7 +94,7 @@ export class Image {
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  * this image everywhere else.
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  */
89
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  pixmap(app) {
90
- this.picture(app);
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+ this[OWN_PICTURE](app);
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98
  return this._uploads.get(app).pixmap;
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  }
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100
 
package/lib/picture.js CHANGED
@@ -7,6 +7,18 @@ const registry = new FinalizationRegistry(({ Render, X, id }) => {
7
7
  });
8
8
  });
9
9
 
10
+ /** RENDER's identity transform, row-major as `SetPictureTransform` takes it. */
11
+ export const IDENTITY_TRANSFORM = Object.freeze([1, 0, 0, 0, 1, 0, 0, 0, 1]);
12
+ const NO_PARAMS = Object.freeze([]);
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+
14
+ /**
15
+ * The picture an `Image` or a `Surface` keeps for ntk's own draws, without
16
+ * putting it back as stored (`picture(app)` does that): `drawImage` reads it
17
+ * through and leaves its state for the next draw to set
18
+ * (docs/context-2d.md#how-an-image-is-read).
19
+ */
20
+ export const OWN_PICTURE = Symbol('ntk.ownPicture');
21
+
10
22
  export default class Picture {
11
23
  constructor(app, args = {}) {
12
24
  const X = app.X;
@@ -23,6 +35,20 @@ export default class Picture {
23
35
  }
24
36
  this._owned = true;
25
37
  registry.register(this, { Render: this.Render, X, id: this.id }, this);
38
+ // How the server reads the picture — its transform, filter and repeat —
39
+ // as last set through the methods below, so a draw that needs what is
40
+ // there already sends nothing. Flipping them is not free: a filter
41
+ // changed and changed back around every composite cost Xwayland's glamor
42
+ // 36 ms over 256 composites where the composites took 0.6, and a
43
+ // transform put back to identity after each cost pixman 7.
44
+ this._transform = IDENTITY_TRANSFORM;
45
+ this._filter = 'nearest';
46
+ this._filterParams = NO_PARAMS;
47
+ this._repeat = args.repeat ?? 0;
48
+ // Whether what the picture is read through now is what a draw left
49
+ // (`_readThrough`) rather than what was set on it: the one `_settle`
50
+ // puts back. A filter hung on a surface to be drawn through stays.
51
+ this._leftByDraw = false;
26
52
  }
27
53
 
28
54
  /**
@@ -32,9 +58,67 @@ export default class Picture {
32
58
  *
33
59
  * That is what makes it right for resampling (`'bilinear'` under a
34
60
  * transform) and a trap for anything expensive: see `setBlurFilter`.
61
+ *
62
+ * Nothing is sent when the picture has this filter already.
35
63
  */
36
- setFilter(name, params) {
64
+ setFilter(name, params = NO_PARAMS) {
65
+ this._leftByDraw = false;
66
+ if (name === this._filter && sameNumbers(params, this._filterParams)) return;
37
67
  this.Render.SetPictureFilter(this.id, name, params);
68
+ this._filter = name;
69
+ this._filterParams = params.length ? params.slice() : NO_PARAMS;
70
+ }
71
+
72
+ /**
73
+ * Set the transform the picture is read through: nine numbers, row-major,
74
+ * taking a destination point to the source point read for it, as RENDER's
75
+ * `SetPictureTransform` has them. Nothing is sent when it is the one the
76
+ * picture has.
77
+ */
78
+ setTransform(m) {
79
+ this._leftByDraw = false;
80
+ if (sameNumbers(m, this._transform)) return;
81
+ this.Render.SetPictureTransform(this.id, m);
82
+ this._transform = sameNumbers(m, IDENTITY_TRANSFORM) ? IDENTITY_TRANSFORM : m.slice();
83
+ }
84
+
85
+ /** Set how the picture is read past its edge — RENDER's `repeat`: 0 none,
86
+ * 1 normal, 2 pad, 3 reflect. Nothing is sent when it is so already. */
87
+ setRepeat(repeat) {
88
+ this._leftByDraw = false;
89
+ if (repeat === this._repeat) return;
90
+ this.Render.ChangePicture(this.id, { repeat });
91
+ this._repeat = repeat;
92
+ }
93
+
94
+ /**
95
+ * Read as stored: no transform, the `nearest` filter and no repeat — how a
96
+ * composite takes the pixels themselves. What a picture is left as by a
97
+ * draw that read it some other way is put back here, and only what differs
98
+ * is sent.
99
+ */
100
+ plain() {
101
+ this.setTransform(IDENTITY_TRANSFORM);
102
+ this.setFilter('nearest');
103
+ this.setRepeat(0);
104
+ return this;
105
+ }
106
+
107
+ /** A draw reading the picture through these, and leaving them for the
108
+ * next draw to set (docs/context-2d.md#how-an-image-is-read). */
109
+ _readThrough(transform, filter, repeat) {
110
+ this.setTransform(transform);
111
+ this.setFilter(filter);
112
+ this.setRepeat(repeat);
113
+ this._leftByDraw = true;
114
+ }
115
+
116
+ /** Put back what a draw left, and nothing that was set on the picture:
117
+ * what `Image.picture(app)` and `Surface.picture(app)` hand out, and what a
118
+ * draw that reads the pixels as they are reads. */
119
+ _settle() {
120
+ if (this._leftByDraw) this.plain();
121
+ return this;
38
122
  }
39
123
 
40
124
  /**
@@ -93,6 +177,13 @@ export default class Picture {
93
177
  }
94
178
  }
95
179
 
180
+ function sameNumbers(a, b) {
181
+ if (a === b) return true;
182
+ if (a.length !== b.length) return false;
183
+ for (let i = 0; i < a.length; i++) if (a[i] !== b[i]) return false;
184
+ return true;
185
+ }
186
+
96
187
  // normalized 2d gaussian, row-major size x size
97
188
  function gaussianKernel(size, sigma) {
98
189
  const kernel = new Array(size * size);
@@ -25,7 +25,7 @@ import {
25
25
  subpathHead,
26
26
  subpathTail,
27
27
  } from "./path.js";
28
- import Picture from "./picture.js";
28
+ import Picture, { OWN_PICTURE } from "./picture.js";
29
29
  import { formatForDepth } from "./pictformat.js";
30
30
  import Pixmap from "./pixmap.js";
31
31
  import { REGION_DOCS, regionId } from "./region.js";
@@ -564,6 +564,58 @@ function contextSource(ctx, app) {
564
564
  };
565
565
  }
566
566
 
567
+ /**
568
+ * The picture a draw reads `image` through, and whether ntk keeps it. An
569
+ * `Image`'s and a `Surface`'s are kept: nothing reads them but ntk's draws
570
+ * and their `picture(app)`, which puts one back as stored first, so a draw
571
+ * sets the transform, filter and repeat it reads through (`readAs`) and
572
+ * leaves them for the next. A surface drawn through a matrix a tile at a
573
+ * time had each tile's transform and filter set, and both put back after
574
+ * it: five requests a tile where two do, and the putting back was most of
575
+ * the server's time (docs/context-2d.md#how-an-image-is-read). Any other
576
+ * picture — a context's own, a caller's handed in through a `picture(app)`
577
+ * of its own — is put back as stored once read (`readDone`), as every draw
578
+ * used to put back every picture.
579
+ */
580
+ function sourcePicture(image, app) {
581
+ const own = image[OWN_PICTURE];
582
+ return own
583
+ ? { picture: own.call(image, app), kept: true }
584
+ : { picture: image.picture(app), kept: false };
585
+ }
586
+
587
+ /** Have `picture` read through `transform`, `filter` and `repeat`. An ntk
588
+ * Picture sends only what it does not have; a caller's handle, which may be
589
+ * no more than an id and a `setFilter`, is sent all of it. */
590
+ function readAs(R, picture, transform, filter, repeat) {
591
+ if (picture instanceof Picture) {
592
+ picture._readThrough(transform, filter, repeat);
593
+ return;
594
+ }
595
+ R.SetPictureTransform(picture.id, transform);
596
+ picture.setFilter(filter);
597
+ if (repeat) R.ChangePicture(picture.id, { repeat });
598
+ }
599
+
600
+ /** After `readAs`: a picture ntk does not keep is put back as stored. */
601
+ function readDone(R, picture, kept, repeat) {
602
+ if (kept) return;
603
+ if (picture instanceof Picture) {
604
+ picture.plain();
605
+ return;
606
+ }
607
+ R.SetPictureTransform(picture.id, IDENTITY_TRANSFORM);
608
+ picture.setFilter("nearest");
609
+ if (repeat) R.ChangePicture(picture.id, { repeat: 0 });
610
+ }
611
+
612
+ /** Before a read of `picture`'s pixels as they are. One ntk does not keep
613
+ * is so at rest; one it keeps is put back from whatever the last draw left,
614
+ * and a filter set on it is kept, as it always was. */
615
+ function readPlain(picture, kept) {
616
+ if (kept) picture._settle();
617
+ }
618
+
567
619
  function destroyedSourceError() {
568
620
  return new Error(
569
621
  "drawImage: the 2d context passed as the image has been destroyed — by\n" +
@@ -753,6 +805,10 @@ class RenderingContext2d {
753
805
  this.fillMaskDrawable = null;
754
806
  this.clipMask = null;
755
807
  this.clipMaskDrawable = null;
808
+ // a clip mask a restore let go of, for the next path clip (`_rebuildClipMask`)
809
+ this._keptClipMask = null;
810
+ // where the clip mask may hold coverage, [x, y, w, h]; null for nowhere
811
+ this._clipMaskInk = null;
756
812
  this._textStyle = null;
757
813
  this._lastFontString = null;
758
814
  this.textAlign = "start";
@@ -1172,6 +1228,8 @@ class RenderingContext2d {
1172
1228
  this.clipMaskDrawable.destroy();
1173
1229
  this.clipMask = this.clipMaskDrawable = null;
1174
1230
  }
1231
+ // one kept is the size the surface was
1232
+ this._dropKeptClipMask();
1175
1233
  // clip paths are device-space and survive the resize; rebuild the mask
1176
1234
  if (this._clips && this._clips.length) this._rebuildClipMask();
1177
1235
  }
@@ -1586,8 +1644,9 @@ class RenderingContext2d {
1586
1644
  const source = this._fillSource;
1587
1645
  this.fillStyle = this._shadowColor;
1588
1646
  try {
1647
+ const { picture, kept } = sourcePicture(surface, this.window.app);
1589
1648
  this._drawCoverage(
1590
- surface.picture(this.window.app),
1649
+ picture,
1591
1650
  0,
1592
1651
  0,
1593
1652
  surface.width,
@@ -1597,6 +1656,7 @@ class RenderingContext2d {
1597
1656
  surface.width,
1598
1657
  surface.height,
1599
1658
  this._op(),
1659
+ kept,
1600
1660
  );
1601
1661
  } finally {
1602
1662
  this._fillStyle = style;
@@ -1992,7 +2052,10 @@ class RenderingContext2d {
1992
2052
  this._shadowTile(plan),
1993
2053
  );
1994
2054
  if (!tile) return false;
1995
- const picture = tile.picture(app);
2055
+ // A piece drawn at its own size reads the tile as stored and a stretched
2056
+ // one through its scale: `_drawCoverage` sets each, and sends only what
2057
+ // the piece before did not leave.
2058
+ const { picture, kept } = sourcePicture(tile, app);
1996
2059
  // put back as it was, as _paintShadow does
1997
2060
  const style = this._fillStyle;
1998
2061
  const source = this._fillSource;
@@ -2003,16 +2066,7 @@ class RenderingContext2d {
2003
2066
  if (clip && !boxesMeet({ x: dx, y: dy, width: dw, height: dh }, clip)) {
2004
2067
  continue;
2005
2068
  }
2006
- // a piece drawn at its own size reads the tile as it is: undo the
2007
- // transform the last stretched one left on the picture
2008
- if (sw === dw && sh === dh && picture._tileScaled) {
2009
- this.Render.SetPictureTransform(picture.id, IDENTITY_TRANSFORM);
2010
- picture.setFilter("nearest");
2011
- picture._tileScaled = false;
2012
- } else if (sw !== dw || sh !== dh) {
2013
- picture._tileScaled = true;
2014
- }
2015
- this._drawCoverage(picture, sx, sy, sw, sh, dx, dy, dw, dh, op);
2069
+ this._drawCoverage(picture, sx, sy, sw, sh, dx, dy, dw, dh, op, kept);
2016
2070
  }
2017
2071
  } finally {
2018
2072
  this._fillStyle = style;
@@ -2313,6 +2367,16 @@ class RenderingContext2d {
2313
2367
 
2314
2368
  _ensureClipMask() {
2315
2369
  if (this.clipMask) return;
2370
+ const kept = this._keptClipMask;
2371
+ if (kept) {
2372
+ // the one a restore let go of: what it holds is cleared where it was
2373
+ // written, by `_materializeClipMask`
2374
+ this._keptClipMask = null;
2375
+ this.clipMask = kept.mask;
2376
+ this.clipMaskDrawable = kept.drawable;
2377
+ this._clipMaskInk = kept.ink;
2378
+ return;
2379
+ }
2316
2380
  this.clipMaskDrawable = new Pixmap(this.window.app, {
2317
2381
  depth: 8,
2318
2382
  width: this.width,
@@ -2322,6 +2386,8 @@ class RenderingContext2d {
2322
2386
  drawable: this.clipMaskDrawable,
2323
2387
  format: this.Render.a8,
2324
2388
  });
2389
+ // a fresh pixmap's contents are undefined, all of them
2390
+ this._clipMaskInk = [0, 0, this.width, this.height];
2325
2391
  }
2326
2392
 
2327
2393
  /**
@@ -4852,12 +4918,16 @@ class RenderingContext2d {
4852
4918
  _materializeClipMask() {
4853
4919
  const R = this.Render;
4854
4920
  this._ensureClipMask();
4855
- R.FillRectangles(
4856
- R.PictOp.Src,
4857
- this.clipMask.id,
4858
- [0, 0, 0, 0],
4859
- [0, 0, this.width, this.height],
4860
- );
4921
+ // Cleared where it may hold coverage, not all over: the mask is the size
4922
+ // of the surface, and a clip a rounded row of a list puts on a window
4923
+ // cleared the whole window's worth of it for each row of each frame.
4924
+ // What it holds is never outside its first shape's box, since what is
4925
+ // intersected with it only takes coverage away (`_clipMaskInk`).
4926
+ const ink = this._clipMaskInk;
4927
+ if (ink && ink[2] > 0 && ink[3] > 0) {
4928
+ R.FillRectangles(R.PictOp.Src, this.clipMask.id, [0, 0, 0, 0], ink);
4929
+ }
4930
+ this._clipMaskInk = null;
4861
4931
  // region entries are the picture's clip, not the mask's business
4862
4932
  const shapes = this._clips.filter((entry) => !entry.region);
4863
4933
  if (!shapes.length) {
@@ -4867,6 +4937,7 @@ class RenderingContext2d {
4867
4937
  [0, 0, 0, 1],
4868
4938
  [0, 0, this.width, this.height],
4869
4939
  );
4940
+ this._clipMaskInk = [0, 0, this.width, this.height];
4870
4941
  return;
4871
4942
  }
4872
4943
  const first = shapes[0];
@@ -4883,9 +4954,20 @@ class RenderingContext2d {
4883
4954
  [0, 0, 0, 1],
4884
4955
  [x, y, right - x, bottom - y],
4885
4956
  );
4957
+ this._clipMaskInk = [x, y, right - x, bottom - y];
4886
4958
  }
4887
4959
  } else {
4888
4960
  this._applyPolyClip(first, R.PictOp.Src);
4961
+ const bb = this._polysBBox(first.polys);
4962
+ if (bb && bb.w > 0 && bb.h > 0) {
4963
+ const x = Math.max(0, Math.floor(bb.x));
4964
+ const y = Math.max(0, Math.floor(bb.y));
4965
+ const right = Math.min(this.width, Math.ceil(bb.x + bb.w));
4966
+ const bottom = Math.min(this.height, Math.ceil(bb.y + bb.h));
4967
+ if (right > x && bottom > y) {
4968
+ this._clipMaskInk = [x, y, right - x, bottom - y];
4969
+ }
4970
+ }
4889
4971
  }
4890
4972
  for (let i = 1; i < shapes.length; i++) this._intersectClip(shapes[i]);
4891
4973
  }
@@ -5036,9 +5118,18 @@ class RenderingContext2d {
5036
5118
  if (!rasterizer) return false;
5037
5119
  const { shapes, edges } = fillableShapes(entry.polys);
5038
5120
  if (!shapes.length) return false;
5039
- // routed by the clip's own extent, as a fill is (`_rawBox`), and
5040
- // rasterized over the part of it on the surface
5041
- if (this._routeFor(this._polysExtent(entry.polys) ?? bb, edges) !== "local")
5121
+ // A clip's coverage is rasterized here up to the policy's byte bound,
5122
+ // whatever its edges, where a fill is routed by its cost (`_routeFor`).
5123
+ // The server route is AddTraps into the pixmap the coverage lands on,
5124
+ // and AddTraps adds into a picture that exists: glamor — Xwayland's,
5125
+ // and Xorg's on most GPUs — has no GPU path for it, and reads the
5126
+ // pixmap back, rasterizes in software and uploads it again, a GPU sync
5127
+ // for every clip. A rounded row clipped that way took 5.6 ms on a virgl
5128
+ // Xwayland, where its raster here and a PutImage took 0.14; pixman,
5129
+ // which adds the traps itself, takes 0.03 ms less for it.
5130
+ const extent = this._polysExtent(entry.polys) ?? bb;
5131
+ const area = Math.min(extent.w, this.width) * Math.min(extent.h, this.height);
5132
+ if (!(area > 0 && area <= this.window.app.rasterPolicy.maxBytes) || !edges)
5042
5133
  return false;
5043
5134
 
5044
5135
  const coverage = rasterizer.rasterize({
@@ -5100,17 +5191,33 @@ class RenderingContext2d {
5100
5191
  }
5101
5192
 
5102
5193
  _rebuildClipMask() {
5103
- // The stack changed shape (restore, resize): drop the mask rather than
5194
+ // The stack changed shape (restore, resize): let the mask go rather than
5104
5195
  // rebuild it eagerly. A stack that went back to rectangles never needs
5105
5196
  // one again, and one that still holds a poly rebuilds on first demand
5106
5197
  // through _requireClipMask — same work, paid only if something draws.
5198
+ // It is kept, not destroyed, for the next path clip to fill again: a
5199
+ // pixmap the size of the surface was made and freed for every rounded
5200
+ // clip, sixteen a frame for a list of eight rounded rows, where the fill
5201
+ // mask beside it is kept for the context's life.
5107
5202
  if (this.clipMask) {
5108
- this.clipMask.destroy();
5109
- this.clipMaskDrawable.destroy();
5203
+ this._dropKeptClipMask();
5204
+ this._keptClipMask = {
5205
+ mask: this.clipMask,
5206
+ drawable: this.clipMaskDrawable,
5207
+ ink: this._clipMaskInk,
5208
+ };
5110
5209
  this.clipMask = this.clipMaskDrawable = null;
5111
5210
  }
5112
5211
  }
5113
5212
 
5213
+ _dropKeptClipMask() {
5214
+ const kept = this._keptClipMask;
5215
+ if (!kept) return;
5216
+ this._keptClipMask = null;
5217
+ kept.mask.destroy();
5218
+ kept.drawable.destroy();
5219
+ }
5220
+
5114
5221
  isPointInPath(...args) {
5115
5222
  let path = null;
5116
5223
  let rest = args;
@@ -5694,7 +5801,7 @@ class RenderingContext2d {
5694
5801
  * coverage is composited through here as it is. Under a transform,
5695
5802
  * `drawImage` places coverage with `_drawCoverageTurned` instead.
5696
5803
  */
5697
- _drawCoverage(picture, sx, sy, sw, sh, dx, dy, dw, dh, op) {
5804
+ _drawCoverage(picture, sx, sy, sw, sh, dx, dy, dw, dh, op, kept = false) {
5698
5805
  // Coverage the surface has none of is drawn as nothing. X takes the
5699
5806
  // destination's corner in 16 bits, and a shadow thrown past it — an
5700
5807
  // offset of 65,535, or text a million pixels away with its shadow —
@@ -5705,31 +5812,15 @@ class RenderingContext2d {
5705
5812
  // whose transform collapsed paints nothing
5706
5813
  if (!prepareStyle(this._backgroundPicture, this._m, this.width, this.height)) return;
5707
5814
  const scaled = dw !== sw || dh !== sh;
5815
+ // the edge clamped when scaled, as drawImage's scaled path explains
5708
5816
  if (scaled) {
5709
- R.SetPictureTransform(picture.id, [
5710
- sw / dw,
5711
- 0,
5712
- sx,
5713
- 0,
5714
- sh / dh,
5715
- sy,
5716
- 0,
5717
- 0,
5718
- 1,
5719
- ]);
5720
- picture.setFilter("bilinear");
5721
- // the edge clamped, as drawImage's scaled path explains
5722
- R.ChangePicture(picture.id, { repeat: 2 }); // Repeat.Pad
5817
+ readAs(R, picture, [sw / dw, 0, sx, 0, sh / dh, sy, 0, 0, 1], "bilinear", 2);
5818
+ } else {
5819
+ readPlain(picture, kept);
5723
5820
  }
5724
5821
  // with a transform in place the mask is already sampled from (sx, sy)
5725
5822
  this._paintCoverage(picture, scaled ? 0 : sx, scaled ? 0 : sy, dx, dy, dw, dh, op);
5726
-
5727
- if (scaled) {
5728
- // restore defaults so the cached surface stays reusable as-is
5729
- R.SetPictureTransform(picture.id, [1, 0, 0, 0, 1, 0, 0, 0, 1]);
5730
- picture.setFilter("nearest");
5731
- R.ChangePicture(picture.id, { repeat: 0 }); // Repeat.None
5732
- }
5823
+ if (scaled) readDone(R, picture, kept, 2);
5733
5824
  }
5734
5825
 
5735
5826
  /**
@@ -5883,12 +5974,12 @@ class RenderingContext2d {
5883
5974
  if (rect && !intersectBox(box, rect)) return;
5884
5975
  if (!prepareStyle(this._backgroundPicture, this._m, this.width, this.height)) return;
5885
5976
  const R = this.Render;
5886
- const picture = image.picture(this.window.app);
5887
- R.SetPictureTransform(picture.id, transform);
5888
- picture.setFilter("bilinear");
5977
+ const { picture, kept } = sourcePicture(image, this.window.app);
5978
+ // no repeat: under a turn the box is the bounding box, and a padded
5979
+ // edge would paint its corners
5980
+ readAs(R, picture, transform, "bilinear", 0);
5889
5981
  this._paintCoverage(picture, 0, 0, box.x, box.y, box.w, box.h, op);
5890
- R.SetPictureTransform(picture.id, IDENTITY_TRANSFORM);
5891
- picture.setFilter("nearest");
5982
+ readDone(R, picture, kept, 0);
5892
5983
  }
5893
5984
 
5894
5985
  /**
@@ -5941,31 +6032,19 @@ class RenderingContext2d {
5941
6032
  }
5942
6033
 
5943
6034
  if (image.format === "a8") {
5944
- const picture = image.picture(app);
5945
- this._drawCoverage(picture, sx, sy, sw, sh, dx, dy, dw, dh, op);
6035
+ const { picture, kept } = sourcePicture(image, app);
6036
+ this._drawCoverage(picture, sx, sy, sw, sh, dx, dy, dw, dh, op, kept);
5946
6037
  return;
5947
6038
  }
5948
6039
 
5949
6040
  const state = this._beginDirectComposite({ x: dx, y: dy, w: dw, h: dh }, op);
5950
6041
  if (state.empty) return;
5951
6042
  // only now that the clip has had its say: a node-canvas uploads here
5952
- const picture = image.picture(app);
6043
+ const { picture, kept } = sourcePicture(image, app);
5953
6044
  const scaled = dw !== sw || dh !== sh;
5954
6045
  if (scaled) {
5955
- // the picture transform maps composite coordinates into source
5956
- // samples: dest pixel (i, j) reads (sx + i*sw/dw, sy + j*sh/dh)
5957
- this.Render.SetPictureTransform(picture.id, [
5958
- sw / dw,
5959
- 0,
5960
- sx,
5961
- 0,
5962
- sh / dh,
5963
- sy,
5964
- 0,
5965
- 0,
5966
- 1,
5967
- ]);
5968
- picture.setFilter("bilinear");
6046
+ // The picture transform maps composite coordinates into source
6047
+ // samples: dest pixel (i, j) reads (sx + i*sw/dw, sy + j*sh/dh).
5969
6048
  // Bilinear sampling at the rim reads half a source pixel past the
5970
6049
  // image, and a picture's default repeat reads transparent there: an
5971
6050
  // upscaled image faded into whatever it was drawn over across its
@@ -5975,7 +6054,13 @@ class RenderingContext2d {
5975
6054
  // composite box is the destination rectangle exactly: under a
5976
6055
  // rotation the box is the bounding box, and pad would paint its
5977
6056
  // corners.
5978
- this.Render.ChangePicture(picture.id, { repeat: 2 }); // Repeat.Pad
6057
+ readAs(
6058
+ this.Render,
6059
+ picture,
6060
+ [sw / dw, 0, sx, 0, sh / dh, sy, 0, 0, 1],
6061
+ "bilinear",
6062
+ 2, // Repeat.Pad
6063
+ );
5979
6064
  this._compositeOnto(
5980
6065
  state.after,
5981
6066
  op,
@@ -5990,14 +6075,9 @@ class RenderingContext2d {
5990
6075
  dw,
5991
6076
  dh,
5992
6077
  );
5993
- // restore defaults so the cached upload can be reused as-is
5994
- this.Render.SetPictureTransform(
5995
- picture.id,
5996
- [1, 0, 0, 0, 1, 0, 0, 0, 1],
5997
- );
5998
- picture.setFilter("nearest");
5999
- this.Render.ChangePicture(picture.id, { repeat: 0 }); // Repeat.None
6078
+ readDone(this.Render, picture, kept, 2);
6000
6079
  } else {
6080
+ readPlain(picture, kept);
6001
6081
  this._compositeOnto(
6002
6082
  state.after,
6003
6083
  op,
@@ -6230,9 +6310,11 @@ class RenderingContext2d {
6230
6310
  format: coverage ? R.a8 : R.rgba32,
6231
6311
  });
6232
6312
  try {
6313
+ const { picture: from, kept } = sourcePicture(image, app);
6314
+ readPlain(from, kept);
6233
6315
  R.Composite(
6234
6316
  R.PictOp.Src,
6235
- image.picture(app).id,
6317
+ from.id,
6236
6318
  0,
6237
6319
  picture.id,
6238
6320
  x0,
@@ -6314,9 +6396,9 @@ class RenderingContext2d {
6314
6396
  const direct = this._boxedComposite(bbox);
6315
6397
  if (direct && !direct.box) return;
6316
6398
 
6317
- const picture = image.picture(this.window.app);
6318
- this.Render.SetPictureTransform(picture.id, transform);
6319
- picture.setFilter("bilinear");
6399
+ const { picture, kept } = sourcePicture(image, this.window.app);
6400
+ // no repeat: the box is the bounding box of the turned rectangle
6401
+ readAs(this.Render, picture, transform, "bilinear", 0);
6320
6402
  if (direct) {
6321
6403
  const box = direct.box;
6322
6404
  this.Render.Composite(
@@ -6336,8 +6418,7 @@ class RenderingContext2d {
6336
6418
  } else {
6337
6419
  this._compositeMasked(op, picture.id, 0, 0, bbox);
6338
6420
  }
6339
- this.Render.SetPictureTransform(picture.id, [1, 0, 0, 0, 1, 0, 0, 0, 1]);
6340
- picture.setFilter("nearest");
6421
+ readDone(this.Render, picture, kept, 0);
6341
6422
  this._markDirty();
6342
6423
  }
6343
6424
  }
package/lib/shadow.js CHANGED
@@ -118,7 +118,7 @@ function halveCoverage(surface, R) {
118
118
  const small = new Surface(surface.app, { width, height, format: 'a8' });
119
119
  const picture = surface.picture();
120
120
  picture.setFilter('bilinear');
121
- R.SetPictureTransform(picture.id, [2, 0, 0, 0, 2, 0, 0, 0, 1]);
121
+ picture.setTransform([2, 0, 0, 0, 2, 0, 0, 0, 1]);
122
122
  R.Composite(R.PictOp.Src, picture.id, 0, small.picture().id, 0, 0, 0, 0, 0, 0, width, height);
123
123
  surface.destroy();
124
124
  return small;
@@ -143,7 +143,7 @@ function expandCoverage(small, width, height, scale, R) {
143
143
  const out = new Surface(small.app, { width, height, format: 'a8' });
144
144
  const picture = small.picture();
145
145
  picture.setFilter('bilinear');
146
- R.SetPictureTransform(picture.id, [1 / scale, 0, 0, 0, 1 / scale, 0, 0, 0, 1]);
146
+ picture.setTransform([1 / scale, 0, 0, 0, 1 / scale, 0, 0, 0, 1]);
147
147
  R.Composite(R.PictOp.Src, picture.id, 0, out.picture().id, 0, 0, 0, 0, 0, 0, width, height);
148
148
  small.destroy();
149
149
  return out;
package/lib/surface.js CHANGED
@@ -1,4 +1,4 @@
1
- import Picture from './picture.js';
1
+ import Picture, { OWN_PICTURE } from './picture.js';
2
2
  import Pixmap from './pixmap.js';
3
3
  import { safeRelease } from './cleanup.js';
4
4
 
@@ -62,10 +62,16 @@ export class Surface {
62
62
  return this.width * this.height * (this.depth === 8 ? 1 : 4);
63
63
  }
64
64
 
65
- /** The server-side Picture, on the app this surface belongs to. Mirrors
65
+ /** The server-side Picture, on the app this surface belongs to, read as
66
+ * stored: no transform, the `nearest` filter, no repeat. Mirrors
66
67
  * `Image.picture(app)` so `drawImage` can take either without asking which
67
68
  * it has. */
68
69
  picture(app) {
70
+ return this[OWN_PICTURE](app)._settle();
71
+ }
72
+
73
+ /** The picture as ntk's draws left it (`drawImage` sets what it needs). */
74
+ [OWN_PICTURE](app) {
69
75
  if (app && app !== this.app) {
70
76
  throw new Error('Surface: belongs to a different X connection');
71
77
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ntk",
3
- "version": "8.23.0",
3
+ "version": "8.23.2",
4
4
  "description": "Desktop UI toolkit for X11 with canvas-like 2d and OpenGL rendering",
5
5
  "author": "Andrey Sidorov <sidorares@yandex.ru>",
6
6
  "license": "MIT",