ntk 8.14.6 → 8.14.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/renderingcontext_2d.js +211 -68
- package/package.json +1 -1
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@@ -1899,11 +1899,12 @@ class RenderingContext2d {
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1899
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* well as the AddTraps: two requests become one, and the one that is left
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1900
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* touches only the bounding box.
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1901
1901
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*/
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1902
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-
_uploadCoverage(job, b, out, edges) {
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1902
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+
_uploadCoverage(job, b, out, edges, route) {
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const rasterizer = this.window.app.rasterizer;
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if (!rasterizer) return false;
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1905
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-
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1906
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-
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const where =
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route ?? routeRaster(b.w, b.h, edges, this.window.app.rasterPolicy);
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1907
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if (where !== "local") return false;
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// Rasterized over the whole box, as always, so a drawing that clips
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1909
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// split across passes — a pan's strips, a full repaint — gets the same
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@@ -1978,6 +1979,84 @@ class RenderingContext2d {
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1978
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return out;
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1979
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}
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1980
1981
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1982
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/**
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1983
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* A drawing's own extent: its box with the same pixel of slack as
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1984
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* `_clampBBox`, and *not* clamped to the surface — what its masks are
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1985
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* clustered and routed by (`_fillPolys`, the stroke's mask path).
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1986
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*
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1987
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* Which rasterizer draws a mask — ours or the server's — has to be a
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1988
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* property of the drawing, never of where it lands. The two antialias
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1989
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* differently, so a route taken from the part the surface shows changed
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1990
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* as the drawing moved: a stroke whose cap had just left the surface had
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1991
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* three triangles fewer to count, went to the other rasterizer, and came
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1992
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* out up to ten levels different along its whole length — a pan's copy
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1993
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* of it one way, the strip beside it the other. Clamping and culling
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1994
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* decide how much work a mask is, never how it is drawn.
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1995
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*/
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1996
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_rawBox(minX, minY, maxX, maxY) {
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1997
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const x = Math.floor(minX) - 1;
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1998
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const y = Math.floor(minY) - 1;
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return { x, y, w: Math.ceil(maxX) + 1 - x, h: Math.ceil(maxY) + 1 - y };
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}
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2001
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+
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2002
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/** `_rawBox` of one flat `[x0, y0, …]` point list; null for none. */
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2003
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_pointsExtent(pts) {
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2004
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let minX = Infinity;
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2005
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let minY = Infinity;
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2006
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let maxX = -Infinity;
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2007
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let maxY = -Infinity;
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2008
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for (let i = 0; i < pts.length; i += 2) {
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2009
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if (pts[i] < minX) minX = pts[i];
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2010
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if (pts[i] > maxX) maxX = pts[i];
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2011
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if (pts[i + 1] < minY) minY = pts[i + 1];
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2012
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if (pts[i + 1] > maxY) maxY = pts[i + 1];
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2013
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}
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2014
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if (!(maxX >= minX && maxY >= minY)) return null;
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2015
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return this._rawBox(minX, minY, maxX, maxY);
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2016
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}
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2017
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+
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2018
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/** `_rawBox` over every subpath of a flattened path; null for none. */
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2019
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_polysExtent(polys) {
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2020
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let out = null;
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for (const poly of polys) {
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const b = this._pointsExtent(poly.pts);
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if (!b) continue;
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out = out ? unionBox(out, b) : b;
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}
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return out;
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}
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/**
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* Where a drawing whose own box is `box` is rasterized (`routeRaster`),
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* sized by as much of it as the surface could ever show — each side no
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* longer than the surface's, and its edges in the same proportion —
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* rather than by the part it shows now: a route that depends only on the
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* drawing's size and complexity is the same wherever the drawing lands
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* (`_rawBox`). Counting every edge of a stroke that runs far past the
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* surface sent it through the mask more often than the part it shows
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* earned: a fifth more bytes a frame for a hundred such strokes.
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*/
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_routeFor(box, edges) {
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const w = Math.min(box.w, this.width);
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const h = Math.min(box.h, this.height);
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return routeRaster(
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w,
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h,
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(edges * w * h) / (box.w * box.h),
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this.window.app.rasterPolicy,
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);
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}
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/** the part of a box on the surface; null where there is none */
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_onSurface(b) {
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const x = Math.max(0, b.x);
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const y = Math.max(0, b.y);
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const w = Math.min(this.width, b.x + b.w) - x;
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const h = Math.min(this.height, b.y + b.h) - y;
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if (w <= 0 || h <= 0) return null;
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return { x, y, w, h };
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}
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// a pixel of slack for the antialiased edge, clamped to the surface
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_clampBBox(minX, minY, maxX, maxY) {
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const x = Math.max(0, Math.floor(minX) - 1);
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@@ -2030,7 +2109,7 @@ class RenderingContext2d {
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*
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* @returns {boolean} whether anything was composited
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*/
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_paintThroughMask(b, job, { edges, src, op, alpha, server }) {
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_paintThroughMask(b, job, { edges, route, src, op, alpha, server }) {
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const R = this.Render;
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// Everything is bounded to the part of the box the clip lets through:
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// the clip's rectangle, or the extents of a stack with a path in it —
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@@ -2049,7 +2128,9 @@ class RenderingContext2d {
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if (!out) return false;
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}
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if (this._hasPolyClip) this._requireClipMask();
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-
if (
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if (
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!this._uploadCoverage({ ...job, dx: -b.x, dy: -b.y }, b, out, edges, route)
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) {
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R.FillRectangles(
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R.PictOp.Src,
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this.fillMask.id,
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@@ -2118,12 +2199,13 @@ class RenderingContext2d {
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if (!prepareStyle(src, this._m)) return;
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2200
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// one box per subpath, so a path holding disjoint ones can be masked as
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// the pieces it is rather than as the box around all of them
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// the pieces it is rather than as the box around all of them — each the
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// subpath's own box, on the surface or not (`_rawBox`)
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const shapes = [];
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const pieces = [];
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for (const p of polys) {
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if (p.pts.length < 6) continue;
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2126
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const b = this.
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const b = this._pointsExtent(p.pts);
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if (!b) continue;
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shapes.push(p.pts);
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pieces.push(b);
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@@ -2133,18 +2215,30 @@ class RenderingContext2d {
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this._ensureFillMask();
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let painted = false;
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for (const cluster of this._maskClusters(pieces, op)) {
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// Routed by every subpath of the cluster, and rasterized from the
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// ones the surface shows, over the part of them it shows: a subpath
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// wholly off it adds nothing to the winding of a pixel outside its
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// own box.
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const flat = [];
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let box = null;
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let edges = 0;
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let drawn = 0;
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for (const i of cluster.items) {
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2139
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-
flat.push(shapes[i]);
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edges += shapes[i].length / 2;
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const shown = this._onSurface(pieces[i]);
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if (!shown) continue;
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flat.push(shapes[i]);
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drawn += shapes[i].length / 2;
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box = box ? unionBox(box, shown) : shown;
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}
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if (!box) continue;
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painted =
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this._paintThroughMask(
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-
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box,
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{ polys: flat, rule },
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{
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-
edges,
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edges: drawn,
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route: this._routeFor(cluster, edges),
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src,
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op,
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alpha,
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@@ -2497,28 +2591,12 @@ class RenderingContext2d {
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// cuts above are meant to keep the extruder off that path; this keeps
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// a future miss from being catastrophic. A sum is finite iff every
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// term is.
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2500
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//
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2501
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// A triangle wholly off the surface is left out as well: it adds
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2502
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// nothing on either route — the rasterizer would walk its rows only for
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2503
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// its edges to cancel on the border column, and the server would be
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2504
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// sent it only to clip it away — and a zoomed graph has hundreds of
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2505
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// edges past the window every frame.
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2506
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const right = this.width + 1;
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2507
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const bottom = this.height + 1;
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2508
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let w = 0;
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2509
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for (let i = 0; i < tris.length; i += 6) {
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2510
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const ax = tris[i];
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const ay = tris[i + 1];
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2512
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const bx = tris[i + 2];
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2513
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const by = tris[i + 3];
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2514
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const cx = tris[i + 4];
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2515
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const cy = tris[i + 5];
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2516
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if (!Number.isFinite(ax + ay + bx + by + cx + cy)) continue;
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2517
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if (
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2518
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(
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2519
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-
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2520
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-
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2521
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(ay > bottom && by > bottom && cy > bottom)
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2597
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!Number.isFinite(
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2598
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+
tris[i] + tris[i + 1] + tris[i + 2] + tris[i + 3] + tris[i + 4] + tris[i + 5],
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2599
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+
)
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2600
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) {
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2523
2601
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continue;
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2602
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}
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@@ -2527,19 +2605,6 @@ class RenderingContext2d {
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}
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if (w < tris.length) tris.length = w;
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if (!tris.length) return;
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2530
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-
// Triangles are 16.16 fixed point, and the source origin a direct stroke
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2531
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// hands the server is 16 bits: a stroke that reaches that far is cut to
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2532
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// the surface first (lib/cliprect.js), a pixel to spare on every side, so
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2533
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// what the surface shows is drawn exactly as before. One that does not
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2534
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// goes as it came, for the server to clip.
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2535
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-
const edgeX = this.width + 1;
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2536
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const edgeY = this.height + 1;
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2537
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-
if (!withinRect(tris, -WIRE_REACH, -WIRE_REACH, WIRE_REACH, WIRE_REACH)) {
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2538
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-
const cut = clipTrianglesToRect(tris, -1, -1, edgeX, edgeY);
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2539
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-
tris.length = 0;
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2540
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-
for (let i = 0; i < cut.length; i++) tris.push(cut[i]);
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2541
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-
if (!tris.length) return;
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2542
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-
}
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2543
2608
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2544
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const op = this._op();
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2545
2610
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// round-cap/join disks overlap the stroke body; overlapping coverage
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@@ -2555,6 +2620,14 @@ class RenderingContext2d {
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2555
2620
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op === this.Render.PictOp.Over;
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2621
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const chunk = 4000 * 6;
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2557
2622
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if (direct) {
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2623
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+
this._cullTris(tris);
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2624
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+
if (!tris.length) return;
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2625
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+
const cut = this._wireCut(tris);
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2626
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+
if (cut !== tris) {
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+
tris.length = 0;
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2628
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+
for (let i = 0; i < cut.length; i++) tris.push(cut[i]);
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+
if (!tris.length) return;
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+
}
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2558
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for (let i = 0; i < tris.length; i += chunk) {
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const batch = tris.slice(i, i + chunk);
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// RENDER aligns the source with the *first triangle's first vertex*,
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@@ -2588,24 +2661,31 @@ class RenderingContext2d {
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2588
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// and took 1.9 s on XQuartz where the bounded version takes 37 ms
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2589
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// (react-x11#148). Stale mask content outside the boxes is never
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2590
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// composited, so clearing only them is safe.
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2664
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+
//
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2665
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+
// The islands are the whole stroke's, on the surface or not, and so are
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2666
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+
// the clusters and the route each is drawn by (`_rawBox`); only the
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2667
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+
// triangles the surface shows are rasterized.
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2591
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this._ensureFillMask();
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2592
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const pieces = this._trisPieces(tris);
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2593
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if (!pieces.length) return;
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2594
|
-
// the soup itself when it is one piece holding every triangle — the
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2595
|
-
// common case (one polyline is one piece), and worth not copying
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2596
|
-
const whole =
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2597
|
-
pieces.length === 1 &&
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2598
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-
pieces[0].start === 0 &&
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2599
|
-
pieces[0].end === tris.length;
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2600
2671
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let painted = false;
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2601
2672
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for (const cluster of this._maskClusters(pieces, op)) {
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2602
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-
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|
2673
|
+
let edges = 0;
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2674
|
+
for (const i of cluster.items) {
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2675
|
+
edges += (pieces[i].end - pieces[i].start) / 2;
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2676
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+
}
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2677
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+
const batch = this._trisBatch(tris, pieces, cluster);
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2678
|
+
if (!batch.length) continue;
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2679
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+
// the mask over what is drawn, as tight as it always was
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2680
|
+
const box = this._pointsBBox(batch);
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2681
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+
if (!box) continue;
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2603
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painted =
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2604
2683
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this._paintThroughMask(
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2605
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-
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2684
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+
box,
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2606
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{ triangles: batch },
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2607
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{
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2608
2687
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edges: batch.length / 2,
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+
route: this._routeFor(cluster, edges),
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2609
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src,
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2610
2690
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op,
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2611
2691
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alpha: this.globalAlpha,
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@@ -2642,17 +2722,17 @@ class RenderingContext2d {
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2642
2722
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* linear pre-pass whose only job is to hand the clustering a handful of
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2643
2723
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* boxes instead of thousands of triangles.
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2644
2724
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*
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2645
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-
*
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2646
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-
*
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2647
|
-
*
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2725
|
+
* Each piece is its own box (`_rawBox`), on the surface or not: the
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|
2726
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+
* clusters and the routes are the stroke's, and the surface only bounds
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|
2727
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+
* the work (`_trisBatch`).
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|
2648
2728
|
*/
|
|
2649
2729
|
_trisPieces(tris) {
|
|
2650
2730
|
const pieces = [];
|
|
2651
2731
|
let open = null;
|
|
2652
2732
|
const close = () => {
|
|
2653
2733
|
if (!open) return;
|
|
2654
|
-
const b = this.
|
|
2655
|
-
|
|
2734
|
+
const b = this._rawBox(open.minX, open.minY, open.maxX, open.maxY);
|
|
2735
|
+
pieces.push({ ...b, start: open.start, end: open.end });
|
|
2656
2736
|
open = null;
|
|
2657
2737
|
};
|
|
2658
2738
|
for (let i = 0; i < tris.length; i += 6) {
|
|
@@ -2681,17 +2761,81 @@ class RenderingContext2d {
|
|
|
2681
2761
|
return pieces;
|
|
2682
2762
|
}
|
|
2683
2763
|
|
|
2684
|
-
/**
|
|
2685
|
-
|
|
2686
|
-
|
|
2687
|
-
|
|
2688
|
-
|
|
2689
|
-
|
|
2764
|
+
/**
|
|
2765
|
+
* One cluster's triangles, gathered from its pieces: less those wholly
|
|
2766
|
+
* off the surface, which add nothing on either route — the rasterizer
|
|
2767
|
+
* would walk their rows only for their edges to cancel on the border
|
|
2768
|
+
* column, and the server would be sent them only to clip them away — and
|
|
2769
|
+
* cut to the wire's reach (`_wireCut`). The soup itself when the cluster
|
|
2770
|
+
* is all of it and all of it is on the surface: the common case, one
|
|
2771
|
+
* polyline in view, and worth not copying.
|
|
2772
|
+
*/
|
|
2773
|
+
_trisBatch(tris, pieces, cluster) {
|
|
2774
|
+
const { items } = cluster;
|
|
2775
|
+
const inside =
|
|
2776
|
+
cluster.x >= -1 &&
|
|
2777
|
+
cluster.y >= -1 &&
|
|
2778
|
+
cluster.x + cluster.w <= this.width + 1 &&
|
|
2779
|
+
cluster.y + cluster.h <= this.height + 1;
|
|
2780
|
+
if (
|
|
2781
|
+
inside &&
|
|
2782
|
+
items.length === 1 &&
|
|
2783
|
+
pieces[items[0]].start === 0 &&
|
|
2784
|
+
pieces[items[0]].end === tris.length
|
|
2785
|
+
) {
|
|
2786
|
+
return this._wireCut(tris);
|
|
2787
|
+
}
|
|
2788
|
+
const out = [];
|
|
2690
2789
|
for (const i of items) {
|
|
2691
|
-
|
|
2692
|
-
for (let k = piece.start; k < piece.end; ++k) out[w++] = tris[k];
|
|
2790
|
+
for (let k = pieces[i].start; k < pieces[i].end; ++k) out.push(tris[k]);
|
|
2693
2791
|
}
|
|
2694
|
-
|
|
2792
|
+
if (!inside) this._cullTris(out);
|
|
2793
|
+
return this._wireCut(out);
|
|
2794
|
+
}
|
|
2795
|
+
|
|
2796
|
+
/**
|
|
2797
|
+
* Leave out, in place, every triangle wholly off the surface: nothing of
|
|
2798
|
+
* it can land on it, and a zoomed graph has hundreds of edges past the
|
|
2799
|
+
* window every frame.
|
|
2800
|
+
*/
|
|
2801
|
+
_cullTris(tris) {
|
|
2802
|
+
const right = this.width + 1;
|
|
2803
|
+
const bottom = this.height + 1;
|
|
2804
|
+
let w = 0;
|
|
2805
|
+
for (let i = 0; i < tris.length; i += 6) {
|
|
2806
|
+
const ax = tris[i];
|
|
2807
|
+
const ay = tris[i + 1];
|
|
2808
|
+
const bx = tris[i + 2];
|
|
2809
|
+
const by = tris[i + 3];
|
|
2810
|
+
const cx = tris[i + 4];
|
|
2811
|
+
const cy = tris[i + 5];
|
|
2812
|
+
if (
|
|
2813
|
+
(ax < -1 && bx < -1 && cx < -1) ||
|
|
2814
|
+
(ay < -1 && by < -1 && cy < -1) ||
|
|
2815
|
+
(ax > right && bx > right && cx > right) ||
|
|
2816
|
+
(ay > bottom && by > bottom && cy > bottom)
|
|
2817
|
+
) {
|
|
2818
|
+
continue;
|
|
2819
|
+
}
|
|
2820
|
+
if (w < i) for (let k = 0; k < 6; k++) tris[w + k] = tris[i + k];
|
|
2821
|
+
w += 6;
|
|
2822
|
+
}
|
|
2823
|
+
if (w < tris.length) tris.length = w;
|
|
2824
|
+
return tris;
|
|
2825
|
+
}
|
|
2826
|
+
|
|
2827
|
+
/**
|
|
2828
|
+
* Triangles are 16.16 fixed point, and the source origin a direct stroke
|
|
2829
|
+
* hands the server is 16 bits: a stroke that reaches that far is cut to
|
|
2830
|
+
* the surface first (lib/cliprect.js), a pixel to spare on every side, so
|
|
2831
|
+
* what the surface shows is drawn exactly as before. One that does not
|
|
2832
|
+
* goes as it came, for the server to clip — the same array.
|
|
2833
|
+
*/
|
|
2834
|
+
_wireCut(tris) {
|
|
2835
|
+
if (withinRect(tris, -WIRE_REACH, -WIRE_REACH, WIRE_REACH, WIRE_REACH)) {
|
|
2836
|
+
return tris;
|
|
2837
|
+
}
|
|
2838
|
+
return clipTrianglesToRect(tris, -1, -1, this.width + 1, this.height + 1);
|
|
2695
2839
|
}
|
|
2696
2840
|
|
|
2697
2841
|
/**
|
|
@@ -4129,11 +4273,10 @@ class RenderingContext2d {
|
|
|
4129
4273
|
if (!rasterizer) return false;
|
|
4130
4274
|
const { shapes, edges } = fillableShapes(entry.polys);
|
|
4131
4275
|
if (!shapes.length) return false;
|
|
4132
|
-
|
|
4133
|
-
|
|
4134
|
-
)
|
|
4276
|
+
// routed by the clip's own extent, as a fill is (`_rawBox`), and
|
|
4277
|
+
// rasterized over the part of it on the surface
|
|
4278
|
+
if (this._routeFor(this._polysExtent(entry.polys) ?? bb, edges) !== "local")
|
|
4135
4279
|
return false;
|
|
4136
|
-
}
|
|
4137
4280
|
|
|
4138
4281
|
const coverage = rasterizer.rasterize({
|
|
4139
4282
|
polys: shapes,
|