ntk 3.10.1 → 3.10.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/renderingcontext_2d.js +8 -1
- package/lib/window.js +157 -3
- package/package.json +1 -1
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@@ -236,7 +236,14 @@ class RenderingContext2d {
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// notify a double-buffered window that its backing content changed
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_markDirty() {
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-
if (typeof this.window._markDirty
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if (typeof this.window._markDirty !== 'function') return;
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// The clip bounds everything this operation could have touched, so it is
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// also the region the window has to blit. Reporting it lets the present
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// copy the part of the backing store that changed instead of all of it —
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// a hover repaint of two tab headers used to blit the whole window. A
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// context with no rectangular clip reports nothing, and the window falls
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// back to a full blit, which is what any drawing outside a clip needs.
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this.window._markDirty(this._clips.length ? this._clipRect() : null);
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}
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// html context2d compatibility: canvas.getContext('2d').canvas == canvas
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package/lib/window.js
CHANGED
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@@ -6,6 +6,108 @@ import Drawable from './drawable.js';
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6
6
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import Pixmap from './pixmap.js';
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import * as xevents from './events_map.js';
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8
8
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9
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/**
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10
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* How many rectangles a frame's dirty region is allowed to hold.
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11
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*
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* Drawing reports one region per operation, so a repaint reports hundreds, and
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* an uncapped list would turn every one of them into its own CopyArea. Past
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* the cap the cheapest pair is merged (see addDirtyRect), which keeps
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* genuinely separated clusters apart while adjacent ones coalesce.
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*/
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const MAX_DIRTY_RECTS = 8;
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/**
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* How much of the surrounding box a split has to save to be worth making.
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*
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* Several rectangles are several CopyArea requests, and they only beat the one
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* box around them when they are meaningfully smaller than it: two tab headers
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* side by side describe nearly the same area either way, two corners of the
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* window do not. Below this fraction the region is collapsed to its box.
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*/
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const SPLIT_SAVING = 0.75;
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function rectArea(r) {
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return Math.max(0, r.w) * Math.max(0, r.h);
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}
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function coversRect(outer, inner) {
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return (
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inner.x >= outer.x &&
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inner.y >= outer.y &&
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inner.x + inner.w <= outer.x + outer.w &&
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inner.y + inner.h <= outer.y + outer.h
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);
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}
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function mergeRects(a, b) {
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const x = Math.min(a.x, b.x);
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const y = Math.min(a.y, b.y);
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const right = Math.max(a.x + a.w, b.x + b.w);
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const bottom = Math.max(a.y + a.h, b.y + b.h);
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return { x, y, w: right - x, h: bottom - y };
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}
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/** The box around a non-empty list of rectangles. */
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function rectsBounds(rects) {
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let out = rects[0];
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for (let i = 1; i < rects.length; i++) out = mergeRects(out, rects[i]);
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return out;
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}
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/**
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* Add one rectangle to a capped list, returning a new list.
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*
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* A rectangle already covered by one in the list adds nothing, which is the
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* common case by a wide margin: consecutive operations under the same clip all
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* report the same region. Otherwise it goes on the end, and if that overflows
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* the cap the pair whose merge wastes the least area is merged — waste being
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* the area the merged rectangle covers that neither of the two did, so
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* overlapping and adjacent pairs go first and far-apart ones last.
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*/
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function addDirtyRect(rects, add) {
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for (const r of rects) {
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if (coversRect(r, add)) return rects;
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}
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const out = rects.filter((r) => !coversRect(add, r));
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out.push({ x: add.x, y: add.y, w: add.w, h: add.h });
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if (out.length <= MAX_DIRTY_RECTS) return out;
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let bestI = 0;
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let bestJ = 1;
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let bestMerged = null;
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let bestWaste = Infinity;
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for (let i = 0; i < out.length; i++) {
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for (let j = i + 1; j < out.length; j++) {
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const merged = mergeRects(out[i], out[j]);
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const waste = rectArea(merged) - rectArea(out[i]) - rectArea(out[j]);
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if (waste < bestWaste) {
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bestWaste = waste;
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bestI = i;
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bestJ = j;
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bestMerged = merged;
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}
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}
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}
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out[bestI] = bestMerged;
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out.splice(bestJ, 1);
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return out;
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}
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/**
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* Union a reported region into a frame's dirty region, where `undefined` is
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* "nothing yet" and `null` is "unbounded".
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*
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* The asymmetry is the whole point: once any operation declines to say where it
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* drew, the region cannot be trusted to bound the frame, and it has to stay
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* unbounded no matter what is unioned into it afterwards. Getting that
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* backwards means blitting less than was drawn, which leaves stale pixels on
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* screen — so the absorbing state is the safe one.
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*/
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function unionDirty(current, add) {
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if (current === null || add === null || add === undefined) return null;
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if (current === undefined) return [{ x: add.x, y: add.y, w: add.w, h: add.h }];
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return addDirtyRect(current, add);
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}
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// X window attributes forwarded verbatim from constructor args into the
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// CreateWindow value list (node-x11 valueMask names, see x11
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// lib/corereqs.js). Deliberately not forwarded:
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@@ -397,9 +499,25 @@ export default class Window extends Drawable {
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this._scheduleFrame();
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}
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-
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-
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/**
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* Called by rendering contexts after each drawing operation.
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*
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* `bounds` is the region that operation could have touched — a context
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* reports its clip rectangle, which by definition contains everything it
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* drew. The regions accumulate, and the next blit copies just those instead
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* of the whole backing store: a repaint of two tab headers is a 125x31
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* CopyArea rather than a 1000x700 one. They accumulate as a short list of
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* rectangles rather than one box around them all, so two repaints at
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* opposite corners of the window no longer drag everything between them
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* along. An operation that reports nothing, because it was not clipped,
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* gives up the optimisation for this frame and the blit covers everything —
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* the safe direction, and the reason this needs no cooperation from the
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* caller to be correct.
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*/
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_markDirty(bounds) {
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if (!this._backing) return;
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if (!this._dirty) this._dirtyRegion = undefined;
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this._dirtyRegion = unionDirty(this._dirtyRegion, bounds);
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this._dirty = true;
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this._backingValid = true;
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if (this._presentScheduled) return;
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@@ -591,14 +709,50 @@ export default class Window extends Drawable {
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this._presentPending = false;
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if (!this._backing) return;
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this._dirty = false;
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const region = this._dirtyRegion;
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this._dirtyRegion = undefined;
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const w = Math.min(this.width, this._backing.width);
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const h = Math.min(this.height, this._backing.height);
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// Clamped to both drawables: CopyArea outside either is a no-op region at
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// best, and the backing store is grow-only so it can be larger than the
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// window after a shrink. A rectangle that survives clamping with no area
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// left is dropped; if that leaves nothing, nothing needs copying.
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const clamped = [];
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for (const rect of region ?? [{ x: 0, y: 0, w, h }]) {
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const x0 = Math.max(0, Math.floor(rect.x));
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const y0 = Math.max(0, Math.floor(rect.y));
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const x1 = Math.min(w, Math.ceil(rect.x + rect.w));
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const y1 = Math.min(h, Math.ceil(rect.y + rect.h));
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if (x1 > x0 && y1 > y0) clamped.push({ x: x0, y: y0, w: x1 - x0, h: y1 - y0 });
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}
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if (!clamped.length) return;
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const rects = this._blitList(clamped);
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// a paced frame can fire after the connection started closing
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safeRelease(this.X, () => {
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for (const r of rects) {
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this.X.CopyArea(this._backing.id, this.id, this._presentGc, r.x, r.y, r.x, r.y, r.w, r.h);
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}
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});
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}
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/**
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* The rectangles a present actually copies, given the ones drawing reported.
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*
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* The list is not used as it stands: each rectangle is a request, and a
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* region whose pieces nearly fill the box around them is better served by
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* one copy of the box. So the split is kept only when it saves enough of
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* that box to pay for the extra requests, and collapsed otherwise. Both
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* directions cover every reported pixel, so this is a cost decision and
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* never a correctness one.
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*/
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_blitList(rects) {
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if (rects.length < 2) return rects;
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const box = rectsBounds(rects);
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let sum = 0;
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for (const r of rects) sum += rectArea(r);
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return sum > rectArea(box) * SPLIT_SAVING ? [box] : rects;
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}
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map() {
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this.X.MapWindow(this.id);
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return this;
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