ntk 3.10.0 → 3.10.1

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@@ -999,6 +999,34 @@ class RenderingContext2d {
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  // rasterize one clip entry into a temp a8 and In-composite it onto the mask
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  _intersectClip(entry) {
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+ // Intersecting with a *rectangle* is just "keep the inside, clear the
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+ // outside", and up to four FillRectangles say that exactly — no temp
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+ // pixmap to allocate and free, no rasterization, and no full-surface
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+ // Composite. The general path below costs the whole surface per clip
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+ // however small the rectangle is, which is what made nested clipping the
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+ // dominant cost of a frame: scrolling a table clipped roughly 170 times
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+ // per repaint, and at 900x600 that alone was ~92 megapixels of work
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+ // before a single glyph was drawn.
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+ if (entry.rect) {
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+ const r = entry.rect;
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+ const x = Math.max(0, Math.min(r.x, this.width));
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+ const y = Math.max(0, Math.min(r.y, this.height));
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+ const right = Math.max(x, Math.min(r.x + r.w, this.width));
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+ const bottom = Math.max(y, Math.min(r.y + r.h, this.height));
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+ const outside = [];
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+ if (y > 0) outside.push(0, 0, this.width, y);
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+ if (bottom < this.height) {
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+ outside.push(0, bottom, this.width, this.height - bottom);
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+ }
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+ if (x > 0) outside.push(0, y, x, bottom - y);
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+ if (right < this.width) {
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+ outside.push(right, y, this.width - right, bottom - y);
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+ }
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+ if (outside.length) {
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+ this.Render.FillRectangles(this.Render.PictOp.Src, this.clipMask.id, [0, 0, 0, 0], outside);
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+ }
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+ return;
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+ }
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  const tmpPixmap = new Pixmap(this.window.app, { depth: 8, width: this.width, height: this.height });
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  const tmpMask = new Picture(this.window.app, { drawable: tmpPixmap, format: this.Render.a8 });
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  this.Render.FillRectangles(this.Render.PictOp.Src, tmpMask.id, [0, 0, 0, 0], [0, 0, this.width, this.height]);
@@ -352,14 +352,66 @@ export default class MarkdownView {
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  }
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  }
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+ // Two widths per column from here on: `cols` is the outer width the grid
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+ // is drawn at, `inner` is what a cell is laid out at. `inner` is kept
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+ // alongside rather than derived as `cols[c] - hpad * 2`, and that is not
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+ // tidiness. Adding a padding and subtracting it again is not the identity
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+ // in binary floating point — for a natural width of 48.953125 at size 16
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+ // the round trip returns 48.95312499999999 — and a token handed a maxWidth
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+ // a few ULPs below its own measured width is *wider than its container*,
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+ // so TextLayout force-breaks it. That is a `value` header rendered as
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+ // `valu` over `e`, on some fonts and not others, depending on nothing more
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+ // than whether the width happens to survive the round trip.
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  const cols = natural.map((w) => w + hpad * 2);
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+ const inner = natural.slice();
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  const total = cols.reduce((a, b) => a + b, 0);
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  if (total > width) {
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- // proportional shrink; the floor keeps narrow columns readable even
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- // if wide neighbors then push the table slightly past the container
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- const minCol = Math.min(t.size * 2.5 + hpad * 2, width / ncols);
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+ // Shrink towards each column's *min-content* width — the widest word it
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+ // holds that cannot be broken — and never past it. The floor used to be
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+ // a flat 2.5em guess with no relation to the content, so a column whose
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+ // longest word was wider than that got a maxWidth below the word and the
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+ // word came apart.
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+ //
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+ // Min-content is the widest whitespace-delimited token, each measured
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+ // *unconstrained*. Laying the whole cell out at a tiny maxWidth looks
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+ // like the obvious probe and is not one: a token wider than the
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+ // container is force-broken rather than left to overflow whenever a
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+ // single cluster fits, so the probe reports a fragment's width. It is
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+ // not even monotonic in maxWidth — see the test that pins that. An
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+ // unconstrained token cannot be broken at all.
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+ //
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+ // A token split across spans — `**val**ue` — is measured as its halves
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+ // and so under-measured. Rare, and still far above the flat guess this
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+ // replaced. Only measured here: a table that fits needs no minimums.
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+ const content = new Array(ncols).fill(0);
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+ for (const row of cellSpans) {
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+ for (let c = 0; c < ncols; c++) {
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+ for (const span of row[c]) {
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+ for (const token of String(span.text ?? '').split(/\s+/)) {
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+ if (!token) continue;
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+ const measure = new TextLayout(fonts, [{ ...span, text: token }], styles.base, {
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+ lineHeight: t.lineHeight
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+ });
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+ content[c] = Math.max(content[c], measure.width);
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+ }
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+ }
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+ }
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+ }
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+ const mins = content.map((w) => w + hpad * 2);
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+ // Space above the minimums is shared in proportion to how much each
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+ // column asked for, so a wide column gives up more than a narrow one.
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+ // When the minimums themselves do not fit, the table overflows rather
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+ // than breaking words — which is what a browser does with the same
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+ // content, and is the lesser of the two evils.
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+ const slack = width - mins.reduce((a, b) => a + b, 0);
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+ const want = cols.reduce((a, w, c) => a + Math.max(0, w - mins[c]), 0);
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  for (let c = 0; c < ncols; c++) {
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- cols[c] = Math.max(minCol, (cols[c] / total) * width);
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+ cols[c] =
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+ slack <= 0 || want <= 0
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+ ? mins[c]
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+ : mins[c] + (Math.max(0, cols[c] - mins[c]) / want) * slack;
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+ // Never below min-content, whatever the arithmetic above produced.
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+ inner[c] = Math.max(content[c], cols[c] - hpad * 2);
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  }
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  }
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  const tableW = cols.reduce((a, b) => a + b, 0);
@@ -369,7 +421,7 @@ export default class MarkdownView {
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  for (let r = 0; r < cellSpans.length; r++) {
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  const layouts = cellSpans[r].map((spans, c) =>
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  new TextLayout(fonts, spans.length ? spans : '', styles.base, {
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- maxWidth: cols[c] - hpad * 2,
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+ maxWidth: inner[c],
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  align: block.align[c] ?? 'left',
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  lineHeight: t.lineHeight
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  })
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "ntk",
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- "version": "3.10.0",
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+ "version": "3.10.1",
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  "description": "Desktop UI toolkit for X11 with canvas-like 2d and OpenGL rendering",
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  "author": "Andrey Sidorov <sidorares@yandex.ru>",
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  "license": "MIT",