novaux-game-make-kit 1.0.1 → 1.0.2

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package/dist/index.d.ts CHANGED
@@ -1,5 +1,7 @@
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  import { default as default_2 } from 'react';
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+ declare type AmountButtonState = 'normal' | 'disable' | 'disabled';
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+
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  declare type ButtonState = 'normal' | 'pressed' | 'disable' | 'disabled';
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  declare type ButtonType = 'button' | 'submit' | 'reset';
@@ -21,6 +23,20 @@ export declare interface DropdownOption {
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  export declare type DropdownVariant = 'icon' | 'icon-text' | 'text' | 'text-param';
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+ export declare const GameAmountButton: default_2.FC<GameAmountButtonProps>;
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+
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+ declare interface GameAmountButtonProps {
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+ value?: number;
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+ defaultValue?: number;
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+ min?: number;
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+ max?: number;
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+ step?: number;
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+ state?: AmountButtonState;
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+ disabled?: boolean;
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+ onChange?: (value: number) => void;
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+ ariaLabel?: string;
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+ }
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+
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  export declare const GameBackground: default_2.FC<GameBackgroundProps>;
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  declare interface GameBackgroundProps {
@@ -142,6 +158,30 @@ declare interface GamePanelProps {
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  className?: string;
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  }
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+ export declare const GamePopup: default_2.FC<GamePopupProps>;
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+
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+ export declare const GamePopupLarge: default_2.FC<GamePopupLargeProps>;
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+
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+ declare interface GamePopupLargeProps {
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+ isOpen: boolean;
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+ onClose: () => void;
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+ title?: string;
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+ children?: default_2.ReactNode;
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+ className?: string;
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+ }
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+
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+ declare interface GamePopupProps {
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+ isOpen: boolean;
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+ onClose: () => void;
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+ title?: string;
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+ children?: default_2.ReactNode;
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+ primaryButtonText?: string;
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+ onPrimaryClick?: () => void;
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+ secondaryButtonText?: string;
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+ onSecondaryClick?: () => void;
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+ className?: string;
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+ }
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+
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  export declare const GamePrimaryPurchaseButton: default_2.FC<GamePrimaryPurchaseButtonProps>;
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  declare interface GamePrimaryPurchaseButtonProps {
@@ -195,6 +235,17 @@ declare interface GameSliderBarProps {
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  onChange?: (value: number) => void;
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  }
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+ export declare const GameSwitchButton: default_2.FC<GameSwitchButtonProps>;
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+
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+ declare interface GameSwitchButtonProps {
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+ value?: SwitchValue;
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+ defaultValue?: SwitchValue;
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+ state?: SwitchState;
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+ disabled?: boolean;
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+ onChange?: (value: SwitchValue) => void;
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+ ariaLabel?: string;
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+ }
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+
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  export declare const GameTab: default_2.FC<GameTabProps>;
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  /** 游戏Tab组件入参 */
@@ -270,6 +321,10 @@ declare type PurchaseButtonType_2 = 'button' | 'submit' | 'reset';
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  declare type PurchaseButtonType_3 = 'button' | 'submit' | 'reset';
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+ declare type SwitchState = 'normal' | 'disable' | 'disabled';
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+
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+ declare type SwitchValue = 'content' | 'odds';
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+
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  declare type ToggleState = 'on' | 'off' | 'disable' | 'disabled';
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  export { }