nova64 0.2.5 → 0.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -8
- package/bin/nova64.js +165 -0
- package/dist/assets/console-CY_kygm3.js +14 -0
- package/dist/assets/console-CY_kygm3.js.map +1 -0
- package/dist/assets/main-l0sNRNKZ.js.map +1 -0
- package/dist/assets/sky/studio/nx.png +0 -0
- package/dist/assets/sky/studio/ny.png +0 -0
- package/dist/assets/sky/studio/nz.png +0 -0
- package/dist/assets/sky/studio/px.png +0 -0
- package/dist/assets/sky/studio/py.png +0 -0
- package/dist/assets/sky/studio/pz.png +0 -0
- package/dist/assets/vanilla-Dcuy32gi.js +2 -0
- package/dist/assets/vanilla-Dcuy32gi.js.map +1 -0
- package/dist/console.html +899 -0
- package/dist/docs/BENCHMARK.md +77 -0
- package/dist/docs/CHEATSHEET.md +255 -0
- package/dist/docs/EFFECTS_API_GUIDE.md +577 -0
- package/dist/docs/EFFECTS_QUICK_REFERENCE.md +331 -0
- package/dist/docs/FONT_CHARACTER_REFERENCE.md +219 -0
- package/dist/docs/FREE_GLB_ASSETS.md +330 -0
- package/dist/docs/FULLSCREEN_BUTTON_FEATURE.md +296 -0
- package/dist/docs/GAMEPAD_SUPPORT.md +348 -0
- package/dist/docs/GAME_IMPROVEMENTS.md +278 -0
- package/dist/docs/GAME_QUALITY_STATUS.md +300 -0
- package/dist/docs/MIGRATION_GUIDE.md +553 -0
- package/dist/docs/NOVA64_3D_API.md +356 -0
- package/dist/docs/NOVA64_API_REFERENCE.md +1406 -0
- package/dist/docs/NOVA64_UI_API.md +503 -0
- package/dist/docs/UI_SYSTEM_SUMMARY.md +445 -0
- package/dist/docs/VOXEL_ENGINE_GUIDE.md +662 -0
- package/dist/docs/VOXEL_QUICK_REFERENCE.md +386 -0
- package/dist/docs/api-3d.html +750 -0
- package/dist/docs/api-effects.html +385 -0
- package/dist/docs/api-improvements.md +121 -0
- package/dist/docs/api-skybox.html +407 -0
- package/dist/docs/api-sprites.html +321 -0
- package/dist/docs/api-voxel.html +337 -0
- package/dist/docs/api.html +543 -0
- package/dist/docs/assets.html +306 -0
- package/dist/docs/audio.html +340 -0
- package/dist/docs/blogs.html +286 -0
- package/dist/docs/collision.html +316 -0
- package/dist/docs/console.html +247 -0
- package/dist/docs/editor.html +297 -0
- package/dist/docs/font.html +247 -0
- package/dist/docs/framebuffer.html +247 -0
- package/dist/docs/fullscreen-button.html +297 -0
- package/dist/docs/gpu-systems.html +247 -0
- package/dist/docs/index.html +580 -0
- package/dist/docs/input.html +491 -0
- package/dist/docs/physics.html +311 -0
- package/dist/docs/screens.html +311 -0
- package/dist/docs/storage.html +311 -0
- package/dist/docs/textinput.html +332 -0
- package/dist/docs/ui.html +488 -0
- package/dist/examples/3d-advanced/code.js +695 -0
- package/dist/examples/adventure-comic-3d/code.js +342 -0
- package/dist/examples/audio-lab/code.js +150 -0
- package/dist/examples/boids-flocking/code.js +270 -0
- package/dist/examples/crystal-cathedral-3d/code.js +706 -0
- package/dist/examples/cyberpunk-city-3d/code.js +1383 -0
- package/dist/examples/demoscene/README.md +192 -0
- package/dist/examples/demoscene/code.js +1081 -0
- package/dist/examples/demoscene/meta.json +21 -0
- package/dist/examples/dungeon-crawler-3d/code.js +1117 -0
- package/dist/examples/f-zero-nova-3d/code.js +865 -0
- package/dist/examples/f-zero-nova-3d/code_old.js +1555 -0
- package/dist/examples/fps-demo-3d/code.js +744 -0
- package/dist/examples/game-of-life-3d/code.js +338 -0
- package/dist/examples/generative-art/code.js +632 -0
- package/dist/examples/hello-3d/code.js +325 -0
- package/dist/examples/hello-skybox/code.js +183 -0
- package/dist/examples/hello-world/code.js +19 -0
- package/dist/examples/input-showcase/code.js +109 -0
- package/dist/examples/instancing-demo/code.js +315 -0
- package/dist/examples/minecraft-demo/code.js +387 -0
- package/dist/examples/model-viewer-3d/code.js +114 -0
- package/dist/examples/mystical-realm-3d/code.js +1203 -0
- package/dist/examples/nature-explorer-3d/code.js +1318 -0
- package/dist/examples/particles-demo/code.js +522 -0
- package/dist/examples/pbr-showcase/code.js +140 -0
- package/dist/examples/physics-demo-3d/code.js +948 -0
- package/dist/examples/screen-demo/code.js +267 -0
- package/dist/examples/shooter-demo-3d/code.js +1286 -0
- package/dist/examples/space-combat-3d/IMPLEMENTATION_SUMMARY.md +109 -0
- package/dist/examples/space-combat-3d/README.md +135 -0
- package/dist/examples/space-combat-3d/code.js +1332 -0
- package/dist/examples/space-harrier-3d/code.js +923 -0
- package/dist/examples/star-fox-nova-3d/code.js +1116 -0
- package/dist/examples/star-fox-nova-3d/code_backup.js +410 -0
- package/dist/examples/star-fox-nova-3d/code_broken.js +1821 -0
- package/dist/examples/storage-quest/code.js +209 -0
- package/dist/examples/strider-demo-3d/IMPROVEMENT_OPTIONS.md +285 -0
- package/dist/examples/strider-demo-3d/cache-test.html +132 -0
- package/dist/examples/strider-demo-3d/code-fixed.js +582 -0
- package/dist/examples/strider-demo-3d/code-old.js +1537 -0
- package/dist/examples/strider-demo-3d/code.js +1462 -0
- package/dist/examples/strider-demo-3d/code.js.bak2 +1169 -0
- package/dist/examples/strider-demo-3d/fix-game.sh +53 -0
- package/dist/examples/super-plumber-64/README.md +128 -0
- package/dist/examples/super-plumber-64/code.js +1185 -0
- package/dist/examples/super-plumber-64/index.html +88 -0
- package/dist/examples/test-2d-overlay/code.js +32 -0
- package/dist/examples/test-font/code.js +51 -0
- package/dist/examples/test-minimal/code.js +21 -0
- package/dist/examples/ui-demo/code.js +306 -0
- package/dist/examples/wing-commander-space/README.md +180 -0
- package/dist/examples/wing-commander-space/code.js +1285 -0
- package/dist/examples/wizardry-3d/CHANGELOG.md +366 -0
- package/dist/examples/wizardry-3d/code.js +3928 -0
- package/dist/index.html +666 -0
- package/dist/os9-shell/assets/index-DIHfrTaW.css +1 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/dist/os9-shell/index.html +23 -0
- package/dist/os9-shell/nova-icon.svg +12 -0
- package/index.html +6 -1
- package/package.json +37 -32
- package/public/assets/sky/studio/nx.png +0 -0
- package/public/assets/sky/studio/ny.png +0 -0
- package/public/assets/sky/studio/nz.png +0 -0
- package/public/assets/sky/studio/px.png +0 -0
- package/public/assets/sky/studio/py.png +0 -0
- package/public/assets/sky/studio/pz.png +0 -0
- package/public/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/public/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/public/os9-shell/index.html +10 -1
- package/runtime/api-2d.js +301 -21
- package/runtime/api-3d/pbr.js +45 -1
- package/runtime/api-3d.js +1 -0
- package/runtime/api-effects.js +90 -3
- package/runtime/api-gameutils.js +476 -0
- package/runtime/api-generative.js +610 -0
- package/runtime/api-skybox.js +54 -0
- package/runtime/api-voxel.js +139 -28
- package/runtime/gpu-threejs.js +13 -9
- package/runtime/ui.js +2 -2
- package/src/main.js +20 -0
- package/public/os9-shell/assets/index-B1Uvacma.js +0 -32825
- package/public/os9-shell/assets/index-B1Uvacma.js.map +0 -1
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// ⭐ F-ZERO NOVA 3D — Anti-Gravity Racing ⭐
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// Ultimate Edition: Synthwave Neon Highway, Boost Mechanics, & Cinematic Bloom
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// ── Configuration ──────────────────────────────────────────
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const C = {
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// Materials and Colors
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shipBody: 0x0044ff,
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shipCockpit: 0x22aaff,
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shipEngine: 0x00ffff,
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shipTrim: 0xffffff,
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rivalBody: 0xee0033,
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rivalEngine: 0xff4422,
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bgFog: 0x040210, // Deep purple synthwave space
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trackR1: 0x05051a,
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trackR2: 0x0a0a22,
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neonWall: 0xff00aa, // Magenta glowing rails
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neonWallAlt: 0xaa00ff,
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boostPad: 0x00ffaa,
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spark: 0xffdd00,
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};
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let gameState = 'start'; // 'start', 'countdown', 'playing', 'crashed', 'finished'
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let t = 0; // global time
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let inputLock = 0;
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let playerHit;
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let speedLineInstanceId = null; // GPU instanced speed lines
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let countdownTimer = 0;
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let shake;
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// ── Game State ─────────────────────────────────────────────
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let g = {
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speed: 0,
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maxSpeed: 250,
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boostSpeed: 400,
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dist: 0,
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health: 100,
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energy: 100, // Used for boosting
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rank: 10,
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passCount: 0,
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p: {
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x: 0,
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y: 1.5,
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z: 0,
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vx: 0,
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roll: 0,
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pitch: 0,
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meshes: {},
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isBoosting: false,
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invuln: 0,
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},
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trackWidth: 40,
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roadSegments: [],
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borders: [],
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props: [],
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rivals: [],
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particles: [],
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speedLines: [],
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propTimer: 0,
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rivalTimer: 0,
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};
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// ── Initialization ─────────────────────────────────────────
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export async function init() {
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console.log('🏁 F-ZERO NOVA 3D (Ultimate) — Initializing Engine...');
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// Super wide FOV for speed illusion
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setCameraFOV(85);
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setCameraPosition(0, 8, 15);
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setCameraTarget(0, 0, -40);
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// Atmospheric Lighting
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setAmbientLight(0x222233, 1.5);
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setLightDirection(0, -1, -0.5);
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setLightColor(0xffaaaa);
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// Deep synthwave fog
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setFog(C.bgFog, 20, 300);
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if (typeof createSpaceSkybox === 'function') {
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createSpaceSkybox({ starCount: 1500, starSize: 2.0, nebulae: true, nebulaColor: 0xaa00aa });
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}
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// Neon over-glow
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enableBloom(1.0, 0.4, 0.4);
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if (typeof enableFXAA === 'function') enableFXAA();
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buildPlayerShip();
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playerHit = createHitState({ invulnDuration: 0.5, blinkRate: 40 });
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shake = createShake({ decay: 4 });
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initTrack();
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// Pre-fill track props & speed lines
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// Speed lines use GPU instancing (40 cubes → 1 instanced mesh)
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speedLineInstanceId = createInstancedMesh('cube', 40, 0xaabbff, {
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size: 1,
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material: 'emissive',
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emissive: 0xaabbff,
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emissiveIntensity: 1.0,
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});
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for (let i = 0; i < 40; i++) spawnSpeedLine(i);
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finalizeInstances(speedLineInstanceId);
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for (let i = 0; i < 5; i++) {
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g.propTimer += 0.5;
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updateTrackSpawns(1);
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g.rivalTimer += 0.5;
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updateRivals(1);
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}
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initStartScreen();
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}
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// ── Entity Construction ────────────────────────────────────
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function buildPlayerShip() {
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const p = g.p;
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// Sleek wedge shape (Metallic)
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p.meshes.body = createCube(2.0, C.shipBody, [p.x, p.y, p.z], {
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material: 'metallic',
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metalness: 0.9,
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roughness: 0.2,
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});
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setScale(p.meshes.body, 1.2, 0.4, 2.5);
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p.meshes.wingL = createCube(1.0, C.shipTrim, [p.x - 1.8, p.y, p.z + 0.5], {
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material: 'metallic',
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});
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setScale(p.meshes.wingL, 2.0, 0.1, 1.5);
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p.meshes.wingR = createCube(1.0, C.shipTrim, [p.x + 1.8, p.y, p.z + 0.5], {
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material: 'metallic',
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});
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setScale(p.meshes.wingR, 2.0, 0.1, 1.5);
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p.meshes.cockpit = createCube(1.0, C.shipCockpit, [p.x, p.y + 0.5, p.z - 0.5], {
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material: 'holographic',
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transparent: true,
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opacity: 0.8,
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});
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setScale(p.meshes.cockpit, 0.6, 0.5, 1.2);
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// Twin Engines
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p.meshes.engL = createCube(0.8, C.shipEngine, [p.x - 0.6, p.y, p.z + 2.5], {
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material: 'emissive',
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emissive: C.shipEngine,
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});
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p.meshes.engR = createCube(0.8, C.shipEngine, [p.x + 0.6, p.y, p.z + 2.5], {
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material: 'emissive',
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emissive: C.shipEngine,
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});
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}
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function initTrack() {
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const segLen = 40;
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// Checkerboard pattern rolling floor
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for (let i = 0; i < 15; i++) {
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const z = -i * segLen + 20;
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const color = i % 2 === 0 ? C.trackR1 : C.trackR2;
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const mesh = createPlane(g.trackWidth * 1.5, segLen, color, [0, -1, z], {
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material: 'standard',
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roughness: 0.8,
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});
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rotateMesh(mesh, -Math.PI / 2, 0, 0);
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g.roadSegments.push({ mesh, z, len: segLen, activeColor: color });
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// Left & Right neon border rails
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const wl = createCube(1.0, C.neonWall, [-g.trackWidth / 2 - 1, 0, z], {
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material: 'emissive',
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emissive: C.neonWall,
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});
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setScale(wl, 1.0, 2.0, segLen);
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const wr = createCube(1.0, C.neonWall, [g.trackWidth / 2 + 1, 0, z], {
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material: 'emissive',
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emissive: C.neonWallAlt,
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});
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setScale(wr, 1.0, 2.0, segLen);
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g.borders.push({ wl, wr, z, len: segLen });
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}
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}
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function spawnRival(isFar = false) {
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const x = (Math.random() - 0.5) * (g.trackWidth - 8);
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const z = isFar ? -400 : -200 - Math.random() * 100;
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// Basic rival shape
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const body = createCube(2.0, C.rivalBody, [x, 1.5, z], { material: 'metallic', metalness: 0.8 });
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setScale(body, 1.0, 0.5, 2.0);
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const eng = createCube(0.8, C.rivalEngine, [x, 1.5, z + 2.0], {
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material: 'emissive',
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emissive: C.rivalEngine,
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});
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setScale(eng, 1.8, 0.6, 0.5);
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const speedMultiplier = 0.5 + Math.random() * 0.4; // They travel at 50-90% of max speed
|
|
197
|
+
|
|
198
|
+
g.rivals.push({
|
|
199
|
+
meshes: [body, eng],
|
|
200
|
+
x,
|
|
201
|
+
y: 1.5,
|
|
202
|
+
z,
|
|
203
|
+
vx: (Math.random() - 0.5) * 10,
|
|
204
|
+
speed: g.maxSpeed * speedMultiplier,
|
|
205
|
+
passed: false,
|
|
206
|
+
});
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
function spawnSpeedLine(instanceIdx = -1) {
|
|
210
|
+
const x = (Math.random() - 0.5) * g.trackWidth * 1.4;
|
|
211
|
+
const y = 1 + Math.random() * 8;
|
|
212
|
+
const z = -400 + Math.random() * 450;
|
|
213
|
+
const len = 8.0 + Math.random() * 12;
|
|
214
|
+
|
|
215
|
+
const idx = instanceIdx >= 0 ? instanceIdx : g.speedLines.length;
|
|
216
|
+
if (speedLineInstanceId !== null) {
|
|
217
|
+
setInstanceTransform(speedLineInstanceId, idx, x, y, z, 0, 0, 0, 0.1, 0.1, len);
|
|
218
|
+
}
|
|
219
|
+
g.speedLines.push({ idx, x, y, z, len });
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
function spawnMine() {
|
|
223
|
+
const x = (Math.random() - 0.5) * 45;
|
|
224
|
+
const z = -400 - Math.random() * 200;
|
|
225
|
+
|
|
226
|
+
const mesh = createAdvancedCube(3, { material: 'emissive', emissive: 0xff0000, intensity: 2 }, [
|
|
227
|
+
x,
|
|
228
|
+
0,
|
|
229
|
+
z,
|
|
230
|
+
]);
|
|
231
|
+
g.props.push({ type: 'mine', mesh, x: x, z: z, active: true, throb: 0 });
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
function spawnBoostPad() {
|
|
235
|
+
const x = (Math.random() - 0.5) * (g.trackWidth - 10);
|
|
236
|
+
const z = -350;
|
|
237
|
+
|
|
238
|
+
const mesh = createPlane(6, 12, C.boostPad, [x, -0.9, z], {
|
|
239
|
+
material: 'emissive',
|
|
240
|
+
emissive: C.boostPad,
|
|
241
|
+
});
|
|
242
|
+
rotateMesh(mesh, -Math.PI / 2, 0, 0);
|
|
243
|
+
|
|
244
|
+
g.props.push({ type: 'boost', mesh, x, z, active: true });
|
|
245
|
+
}
|
|
246
|
+
|
|
247
|
+
function createSparks(cx, cy, cz, count) {
|
|
248
|
+
for (let i = 0; i < count; i++) {
|
|
249
|
+
const mesh = createCube(0.4, C.spark, [cx, cy, cz], {
|
|
250
|
+
material: 'emissive',
|
|
251
|
+
emissive: C.spark,
|
|
252
|
+
});
|
|
253
|
+
const spd = 20 + Math.random() * 30;
|
|
254
|
+
const a = Math.random() * Math.PI * 2;
|
|
255
|
+
g.particles.push({
|
|
256
|
+
mesh,
|
|
257
|
+
x: cx,
|
|
258
|
+
y: cy,
|
|
259
|
+
z: cz,
|
|
260
|
+
vx: Math.cos(a) * spd,
|
|
261
|
+
vy: Math.abs(Math.sin(a)) * spd + 10,
|
|
262
|
+
vz: Math.random() * 20 - 10,
|
|
263
|
+
life: 0.3 + Math.random() * 0.5,
|
|
264
|
+
maxLife: 0.8,
|
|
265
|
+
});
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
// ── Game Loop Update ───────────────────────────────────────
|
|
270
|
+
export function update(dt) {
|
|
271
|
+
t += dt;
|
|
272
|
+
|
|
273
|
+
if (gameState !== 'playing' && gameState !== 'countdown') {
|
|
274
|
+
if (inputLock > 0) inputLock -= dt;
|
|
275
|
+
updateAllButtons();
|
|
276
|
+
updateMenuAnim(dt);
|
|
277
|
+
if (gameState === 'start' && inputLock <= 0 && isKeyPressed('Space')) startGame();
|
|
278
|
+
return;
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
if (gameState === 'countdown') {
|
|
282
|
+
countdownTimer -= dt;
|
|
283
|
+
updateMenuAnim(dt);
|
|
284
|
+
if (countdownTimer <= 0) {
|
|
285
|
+
gameState = 'playing';
|
|
286
|
+
sfx('confirm');
|
|
287
|
+
} else if (countdownTimer < 1 || countdownTimer < 2 || countdownTimer < 3) {
|
|
288
|
+
// sfx on each count handled in draw
|
|
289
|
+
}
|
|
290
|
+
return;
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
// Ship logic
|
|
294
|
+
const p = g.p;
|
|
295
|
+
updateHitState(playerHit, dt);
|
|
296
|
+
updateShake(shake, dt);
|
|
297
|
+
if (g.health <= 0) {
|
|
298
|
+
createSparks(p.x, p.y, p.z, 40);
|
|
299
|
+
// Hide ALL ship parts
|
|
300
|
+
Object.values(p.meshes).forEach(m => m && setPosition(m, 1000, 0, 0));
|
|
301
|
+
gameState = 'crashed';
|
|
302
|
+
inputLock = 1.0;
|
|
303
|
+
sfx('death');
|
|
304
|
+
initGameOver();
|
|
305
|
+
return;
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
// Controls
|
|
309
|
+
let ix = 0;
|
|
310
|
+
if (key('ArrowLeft') || key('KeyA') || btn(14)) ix = -1;
|
|
311
|
+
if (key('ArrowRight') || key('KeyD') || btn(15)) ix = 1;
|
|
312
|
+
|
|
313
|
+
// Shifting/Drifting (L/R Bumpers or Q/E)
|
|
314
|
+
if (key('KeyQ') || btn(4)) ix -= 1.5;
|
|
315
|
+
if (key('KeyE') || btn(5)) ix += 1.5;
|
|
316
|
+
|
|
317
|
+
const latAccel = 120;
|
|
318
|
+
p.vx += ix * latAccel * dt;
|
|
319
|
+
p.vx *= 1 - 4.5 * dt; // handling friction
|
|
320
|
+
|
|
321
|
+
// Update speed automatically
|
|
322
|
+
let targetSpeed = g.maxSpeed;
|
|
323
|
+
if (p.isBoosting) targetSpeed = g.boostSpeed;
|
|
324
|
+
|
|
325
|
+
// Acceleration / declaration matching
|
|
326
|
+
if (g.speed < targetSpeed) g.speed += 150 * dt;
|
|
327
|
+
else g.speed -= 80 * dt;
|
|
328
|
+
|
|
329
|
+
// Engine energy passively recharges
|
|
330
|
+
g.energy = Math.min(100, g.energy + dt * 5);
|
|
331
|
+
|
|
332
|
+
// Manual boost (Space or A button)
|
|
333
|
+
if ((key('Space') || btn(0)) && g.energy > 30 && !p.isBoosting) {
|
|
334
|
+
p.isBoosting = true;
|
|
335
|
+
sfx('powerup');
|
|
336
|
+
}
|
|
337
|
+
if (p.isBoosting) {
|
|
338
|
+
g.energy -= 40 * dt;
|
|
339
|
+
if (g.energy <= 0) p.isBoosting = false;
|
|
340
|
+
} else if (!key('Space') && !btn(0)) {
|
|
341
|
+
p.isBoosting = false; // Release to cancel
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
p.x += p.vx * dt;
|
|
345
|
+
|
|
346
|
+
// Wall collisions
|
|
347
|
+
const bw = g.trackWidth / 2 - 1.5;
|
|
348
|
+
if (p.x < -bw) {
|
|
349
|
+
p.x = -bw;
|
|
350
|
+
p.vx = 40;
|
|
351
|
+
hitWall(-bw);
|
|
352
|
+
}
|
|
353
|
+
if (p.x > bw) {
|
|
354
|
+
p.x = bw;
|
|
355
|
+
p.vx = -40;
|
|
356
|
+
hitWall(bw);
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
p.roll += (-p.vx * 0.015 - p.roll) * 10 * dt; // Lean into turns
|
|
360
|
+
|
|
361
|
+
updatePlayerTransforms();
|
|
362
|
+
|
|
363
|
+
g.dist += g.speed * dt;
|
|
364
|
+
|
|
365
|
+
// Progress World
|
|
366
|
+
const relSpeed = g.speed * dt;
|
|
367
|
+
updateRoad(relSpeed);
|
|
368
|
+
updateTrackSpawns(dt);
|
|
369
|
+
updateRivals(dt);
|
|
370
|
+
updateProps(dt);
|
|
371
|
+
updateParticles(dt, relSpeed);
|
|
372
|
+
|
|
373
|
+
// Dynamic Camera (Lags slightly behind ship x-movement)
|
|
374
|
+
const [shakeX, shakeY] = getShakeOffset(shake);
|
|
375
|
+
const camX = p.x * 0.4 + p.vx * 0.05;
|
|
376
|
+
const fovWarp = p.isBoosting ? 100 : 85;
|
|
377
|
+
// Tween FOV for sense of speed
|
|
378
|
+
setCameraFOV(85 + (p.isBoosting ? 15 : 0) * Math.min(1, g.speed / g.boostSpeed));
|
|
379
|
+
|
|
380
|
+
const camY = 8 - p.pitch * 5;
|
|
381
|
+
setCameraPosition(camX + shakeX, camY + shakeY, 12);
|
|
382
|
+
setCameraTarget(camX * 1.5, 0, -40);
|
|
383
|
+
|
|
384
|
+
// Track win
|
|
385
|
+
if (g.dist > 30000 && g.rank <= 1) {
|
|
386
|
+
// reached end in 1st
|
|
387
|
+
gameState = 'finished';
|
|
388
|
+
inputLock = 1.0;
|
|
389
|
+
sfx('powerup');
|
|
390
|
+
initWinScreen();
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
function hitWall(xPos) {
|
|
395
|
+
g.health -= 5;
|
|
396
|
+
g.speed *= 0.6; // heavy slow down
|
|
397
|
+
playerHit.invulnTimer = 0.2;
|
|
398
|
+
createSparks(g.p.x + (xPos < 0 ? -1.5 : 1.5), g.p.y, g.p.z, 8);
|
|
399
|
+
triggerShake(shake, 0.5);
|
|
400
|
+
sfx('hit');
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
function updatePlayerTransforms() {
|
|
404
|
+
const p = g.p;
|
|
405
|
+
if (!p.meshes.body) return;
|
|
406
|
+
|
|
407
|
+
const r = p.roll;
|
|
408
|
+
const cr = Math.cos(r),
|
|
409
|
+
sr = Math.sin(r);
|
|
410
|
+
|
|
411
|
+
// Hover bob
|
|
412
|
+
p.y = 1.5 + Math.sin(t * 10) * 0.15;
|
|
413
|
+
|
|
414
|
+
const applyR = (ox, oy, oz) => [p.x + ox * cr - oy * sr, p.y + ox * sr + oy * cr, p.z + oz];
|
|
415
|
+
|
|
416
|
+
setPosition(p.meshes.body, ...applyR(0, 0, 0));
|
|
417
|
+
setRotation(p.meshes.body, p.pitch, 0, r);
|
|
418
|
+
|
|
419
|
+
setPosition(p.meshes.wingL, ...applyR(-1.8, 0, 0.5));
|
|
420
|
+
setRotation(p.meshes.wingL, p.pitch, 0, r);
|
|
421
|
+
|
|
422
|
+
setPosition(p.meshes.wingR, ...applyR(1.8, 0, 0.5));
|
|
423
|
+
setRotation(p.meshes.wingR, p.pitch, 0, r);
|
|
424
|
+
|
|
425
|
+
setPosition(p.meshes.cockpit, ...applyR(0, 0.5, -0.5));
|
|
426
|
+
setRotation(p.meshes.cockpit, p.pitch, 0, r);
|
|
427
|
+
|
|
428
|
+
// Glow flicker based on boosting
|
|
429
|
+
const engineScl = p.isBoosting ? 1.5 + Math.random() * 0.5 : 1.0 + Math.random() * 0.2;
|
|
430
|
+
|
|
431
|
+
setPosition(p.meshes.engL, ...applyR(-0.6, 0, 2.5));
|
|
432
|
+
setRotation(p.meshes.engL, p.pitch, 0, r);
|
|
433
|
+
setScale(p.meshes.engL, 0.8, 0.8, engineScl);
|
|
434
|
+
|
|
435
|
+
setPosition(p.meshes.engR, ...applyR(0.6, 0, 2.5));
|
|
436
|
+
setRotation(p.meshes.engR, p.pitch, 0, r);
|
|
437
|
+
setScale(p.meshes.engR, 0.8, 0.8, engineScl);
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
function updateRoad(distMovement) {
|
|
441
|
+
g.roadSegments.forEach(r => {
|
|
442
|
+
r.z += distMovement;
|
|
443
|
+
if (r.z > 30) r.z -= g.roadSegments.length * r.len;
|
|
444
|
+
// Emphasize speed by flattening road pitch based on Z
|
|
445
|
+
setPosition(r.mesh, 0, -1, r.z);
|
|
446
|
+
});
|
|
447
|
+
|
|
448
|
+
g.borders.forEach(b => {
|
|
449
|
+
b.z += distMovement;
|
|
450
|
+
if (b.z > 30) b.z -= g.borders.length * b.len;
|
|
451
|
+
setPosition(b.wl, -g.trackWidth / 2 - 1, 0, b.z);
|
|
452
|
+
setPosition(b.wr, g.trackWidth / 2 + 1, 0, b.z);
|
|
453
|
+
});
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
function updateTrackSpawns(dt) {
|
|
457
|
+
g.propTimer -= dt;
|
|
458
|
+
if (g.propTimer <= 0) {
|
|
459
|
+
if (Math.random() < 0.6) spawnBoostPad();
|
|
460
|
+
else if (Math.random() < 0.8) spawnMine();
|
|
461
|
+
|
|
462
|
+
g.propTimer = 1.0 + Math.random() * 2.0;
|
|
463
|
+
}
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
function updateRivals(dt) {
|
|
467
|
+
g.rivalTimer -= dt;
|
|
468
|
+
if (g.rivalTimer <= 0 && g.rivals.length < 8) {
|
|
469
|
+
spawnRival(true);
|
|
470
|
+
g.rivalTimer = 1.5 + Math.random() * 2.5;
|
|
471
|
+
}
|
|
472
|
+
|
|
473
|
+
const p = g.p;
|
|
474
|
+
for (let i = g.rivals.length - 1; i >= 0; i--) {
|
|
475
|
+
let r = g.rivals[i];
|
|
476
|
+
|
|
477
|
+
// Relative movement
|
|
478
|
+
const relSpeed = g.speed - r.speed;
|
|
479
|
+
r.z += relSpeed * dt;
|
|
480
|
+
|
|
481
|
+
r.x += r.vx * dt;
|
|
482
|
+
if (r.x < -18 || r.x > 18) r.vx *= -1;
|
|
483
|
+
|
|
484
|
+
r.y = 1.5 + Math.sin(t * 8 + i) * 0.3;
|
|
485
|
+
|
|
486
|
+
setPosition(r.meshes[0], r.x, r.y, r.z);
|
|
487
|
+
setRotation(r.meshes[0], 0, 0, -r.vx * 0.05);
|
|
488
|
+
|
|
489
|
+
setPosition(r.meshes[1], r.x, r.y, r.z + 2.0);
|
|
490
|
+
setRotation(r.meshes[1], 0, 0, -r.vx * 0.05);
|
|
491
|
+
|
|
492
|
+
// Passed mechanic
|
|
493
|
+
if (!r.passed && r.z > p.z + 2) {
|
|
494
|
+
r.passed = true;
|
|
495
|
+
g.passCount++;
|
|
496
|
+
g.rank = Math.max(1, 10 - g.passCount);
|
|
497
|
+
sfx('coin');
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
// Collision with player
|
|
501
|
+
if (!isInvulnerable(playerHit) && Math.abs(r.z - p.z) < 3.5 && Math.abs(r.x - p.x) < 2.5) {
|
|
502
|
+
g.health -= 15;
|
|
503
|
+
g.speed *= 0.7; // lose heavy momentum
|
|
504
|
+
triggerHit(playerHit);
|
|
505
|
+
triggerShake(shake, 0.8);
|
|
506
|
+
sfx('explosion');
|
|
507
|
+
r.vx = r.x > p.x ? 15 : -15; // knock away
|
|
508
|
+
createSparks((r.x + p.x) / 2, 1.5, p.z, 15);
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
// Clean up
|
|
512
|
+
if (r.z > 50) {
|
|
513
|
+
r.meshes.forEach(m => destroyMesh(m));
|
|
514
|
+
g.rivals.splice(i, 1);
|
|
515
|
+
}
|
|
516
|
+
}
|
|
517
|
+
}
|
|
518
|
+
|
|
519
|
+
function updateProps(dt) {
|
|
520
|
+
for (let i = g.props.length - 1; i >= 0; i--) {
|
|
521
|
+
let p = g.props[i];
|
|
522
|
+
p.z += g.speed * dt;
|
|
523
|
+
setPosition(p.mesh, p.x, -0.9, p.z);
|
|
524
|
+
|
|
525
|
+
// Boost Pad hit detection
|
|
526
|
+
if (
|
|
527
|
+
p.active &&
|
|
528
|
+
p.type === 'boost' &&
|
|
529
|
+
Math.abs(p.z - g.p.z) < 4.0 &&
|
|
530
|
+
Math.abs(p.x - g.p.x) < 4.0
|
|
531
|
+
) {
|
|
532
|
+
p.active = false;
|
|
533
|
+
g.p.isBoosting = true;
|
|
534
|
+
g.energy = Math.min(100, g.energy + 50); // Restore energy
|
|
535
|
+
g.speed = g.boostSpeed + 50; // Extra burst
|
|
536
|
+
createSparks(g.p.x, -0.5, g.p.z, 20);
|
|
537
|
+
sfx('powerup');
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
// Mine collision detection
|
|
541
|
+
if (
|
|
542
|
+
p.active &&
|
|
543
|
+
p.type === 'mine' &&
|
|
544
|
+
!isInvulnerable(playerHit) &&
|
|
545
|
+
Math.abs(p.z - g.p.z) < 3.0 &&
|
|
546
|
+
Math.abs(p.x - g.p.x) < 3.0
|
|
547
|
+
) {
|
|
548
|
+
p.active = false;
|
|
549
|
+
g.health -= 25;
|
|
550
|
+
g.speed *= 0.4;
|
|
551
|
+
triggerHit(playerHit);
|
|
552
|
+
triggerShake(shake, 1.2);
|
|
553
|
+
createSparks(p.x, 0, p.z, 30);
|
|
554
|
+
sfx('explosion');
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
if (p.z > 30) {
|
|
558
|
+
destroyMesh(p.mesh);
|
|
559
|
+
g.props.splice(i, 1);
|
|
560
|
+
}
|
|
561
|
+
}
|
|
562
|
+
}
|
|
563
|
+
|
|
564
|
+
function updateParticles(dt, ds) {
|
|
565
|
+
// Environmental speed stars/lines
|
|
566
|
+
let linesUpdated = false;
|
|
567
|
+
g.speedLines.forEach(sl => {
|
|
568
|
+
sl.z += ds * 1.5; // lines fly past faster
|
|
569
|
+
if (sl.z > 40) sl.z -= 500;
|
|
570
|
+
if (speedLineInstanceId !== null) {
|
|
571
|
+
setInstanceTransform(
|
|
572
|
+
speedLineInstanceId,
|
|
573
|
+
sl.idx,
|
|
574
|
+
sl.x,
|
|
575
|
+
sl.y,
|
|
576
|
+
sl.z,
|
|
577
|
+
0,
|
|
578
|
+
0,
|
|
579
|
+
0,
|
|
580
|
+
0.1,
|
|
581
|
+
0.1,
|
|
582
|
+
sl.len
|
|
583
|
+
);
|
|
584
|
+
linesUpdated = true;
|
|
585
|
+
}
|
|
586
|
+
});
|
|
587
|
+
if (linesUpdated && speedLineInstanceId !== null) finalizeInstances(speedLineInstanceId);
|
|
588
|
+
|
|
589
|
+
// Active sparks
|
|
590
|
+
for (let i = g.particles.length - 1; i >= 0; i--) {
|
|
591
|
+
let p = g.particles[i];
|
|
592
|
+
p.x += p.vx * dt;
|
|
593
|
+
p.y += p.vy * dt;
|
|
594
|
+
p.z += (p.vz + g.speed) * dt;
|
|
595
|
+
p.vy -= 40 * dt; // gravity
|
|
596
|
+
p.life -= dt;
|
|
597
|
+
|
|
598
|
+
let a = Math.max(0.01, p.life / p.maxLife);
|
|
599
|
+
setScale(p.mesh, a, a, a);
|
|
600
|
+
setPosition(p.mesh, p.x, p.y, p.z);
|
|
601
|
+
|
|
602
|
+
if (p.life <= 0) {
|
|
603
|
+
destroyMesh(p.mesh);
|
|
604
|
+
g.particles.splice(i, 1);
|
|
605
|
+
}
|
|
606
|
+
}
|
|
607
|
+
}
|
|
608
|
+
|
|
609
|
+
function updateMenuAnim(dt) {
|
|
610
|
+
// Make ship hover idly on menu
|
|
611
|
+
updateRoad(200 * dt);
|
|
612
|
+
const p = g.p;
|
|
613
|
+
p.y = 1.8 + Math.sin(t * 3) * 0.3;
|
|
614
|
+
p.roll = Math.sin(t * 2) * 0.1;
|
|
615
|
+
p.pitch = Math.sin(t * 1.5) * 0.05;
|
|
616
|
+
|
|
617
|
+
if (gameState !== 'crashed') updatePlayerTransforms();
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
// ── Screen Rendering ───────────────────────────────────────
|
|
621
|
+
export function draw() {
|
|
622
|
+
if (gameState === 'start') {
|
|
623
|
+
drawStartScreen();
|
|
624
|
+
return;
|
|
625
|
+
}
|
|
626
|
+
if (gameState === 'countdown') {
|
|
627
|
+
drawCountdown();
|
|
628
|
+
return;
|
|
629
|
+
}
|
|
630
|
+
if (gameState === 'crashed') {
|
|
631
|
+
drawCrashedScreen();
|
|
632
|
+
return;
|
|
633
|
+
}
|
|
634
|
+
if (gameState === 'finished') {
|
|
635
|
+
drawFinishScreen();
|
|
636
|
+
return;
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
// Playing HUD
|
|
640
|
+
drawHUD();
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
function drawHUD() {
|
|
644
|
+
setFont('normal');
|
|
645
|
+
setTextAlign('left');
|
|
646
|
+
|
|
647
|
+
// Top HUD Bar
|
|
648
|
+
rect(0, 0, 640, 40, rgba8(0, 5, 20, 180), true);
|
|
649
|
+
line(0, 40, 640, 40, rgba8(255, 0, 150, 150));
|
|
650
|
+
|
|
651
|
+
drawTextShadow(`RANK ${g.rank}/10`, 20, 12, rgba8(0, 255, 200, 255), rgba8(0, 0, 0, 255), 2);
|
|
652
|
+
|
|
653
|
+
setFont('large');
|
|
654
|
+
setTextAlign('right');
|
|
655
|
+
const spdTxt = Math.floor(g.speed).toString().padStart(3, '0');
|
|
656
|
+
drawTextShadow(`${spdTxt} km/h`, 620, 10, rgba8(255, 255, 0, 255), rgba8(0, 0, 0, 255), 2);
|
|
657
|
+
|
|
658
|
+
// Progress Bar
|
|
659
|
+
const progPct = Math.min(1, g.dist / 30000);
|
|
660
|
+
rect(200, 16, 240, 8, rgba8(255, 255, 255, 50), true);
|
|
661
|
+
rect(200, 16, 240 * progPct, 8, rgba8(0, 255, 255, 255), true);
|
|
662
|
+
|
|
663
|
+
setFont('small');
|
|
664
|
+
setTextAlign('center');
|
|
665
|
+
drawText('COURSE PROGRESS', 320, 4, rgba8(200, 200, 255, 180));
|
|
666
|
+
|
|
667
|
+
// Bottom HUD elements
|
|
668
|
+
const bY = 320;
|
|
669
|
+
|
|
670
|
+
// Health
|
|
671
|
+
rect(20, bY, 150, 12, rgba8(50, 0, 0, 180), true);
|
|
672
|
+
const hpC = g.health > 40 ? rgba8(0, 255, 0, 255) : rgba8(255, 50, 50, 255);
|
|
673
|
+
rect(20, bY, 150 * (g.health / 100), 12, hpC, true);
|
|
674
|
+
rect(20, bY, 150, 12, rgba8(0, 0, 0, 0), false);
|
|
675
|
+
drawTextShadow('HULL', 20, bY - 14, rgba8(200, 200, 200, 255), rgba8(0, 0, 0, 255), 1);
|
|
676
|
+
|
|
677
|
+
// Boost Energy
|
|
678
|
+
rect(470, bY, 150, 12, rgba8(0, 10, 50, 180), true);
|
|
679
|
+
const engPct = Math.max(0, g.energy / 100);
|
|
680
|
+
rect(470, bY, 150 * engPct, 12, rgba8(0, 200, 255, 255), true);
|
|
681
|
+
if (g.p.isBoosting) {
|
|
682
|
+
rect(
|
|
683
|
+
470,
|
|
684
|
+
bY,
|
|
685
|
+
150 * engPct,
|
|
686
|
+
12,
|
|
687
|
+
rgba8(255, 255, 255, Math.floor(Math.sin(t * 30) * 100 + 100)),
|
|
688
|
+
true
|
|
689
|
+
);
|
|
690
|
+
}
|
|
691
|
+
rect(470, bY, 150, 12, rgba8(0, 0, 0, 0), false);
|
|
692
|
+
drawTextShadow('BOOST POWER', 470, bY - 14, rgba8(200, 200, 200, 255), rgba8(0, 0, 0, 255), 1);
|
|
693
|
+
|
|
694
|
+
if (g.energy > 30 && !g.p.isBoosting && Math.sin(t * 4) > 0) {
|
|
695
|
+
drawText('PRESS SPACE', 545, bY + 16, rgba8(0, 255, 255, 180));
|
|
696
|
+
}
|
|
697
|
+
|
|
698
|
+
// Invuln and Damage Effects
|
|
699
|
+
if (isInvulnerable(playerHit)) {
|
|
700
|
+
rect(0, 0, 640, 360, rgba8(255, 0, 0, Math.floor(Math.sin(t * 40) * 50 + 50)), true);
|
|
701
|
+
}
|
|
702
|
+
if (g.speed > 350) {
|
|
703
|
+
// Hyperspeed blur effect via borders
|
|
704
|
+
const al = Math.min(60, g.speed - 350);
|
|
705
|
+
rect(0, 0, 640, 360, rgba8(0, 255, 255, al), true);
|
|
706
|
+
drawScanlines(10, 1);
|
|
707
|
+
}
|
|
708
|
+
}
|
|
709
|
+
|
|
710
|
+
function drawCountdown() {
|
|
711
|
+
drawHUD();
|
|
712
|
+
const c = Math.ceil(countdownTimer);
|
|
713
|
+
const label = c > 0 ? `${c}` : 'GO!';
|
|
714
|
+
const col = c > 0 ? rgba8(255, 255, 0, 255) : rgba8(0, 255, 100, 255);
|
|
715
|
+
setFont('huge');
|
|
716
|
+
setTextAlign('center');
|
|
717
|
+
drawGlowTextCentered(label, 320, 140, col, rgba8(0, 0, 0, 200), 6);
|
|
718
|
+
}
|
|
719
|
+
|
|
720
|
+
function drawStartScreen() {
|
|
721
|
+
// Vignette gradient
|
|
722
|
+
drawRadialGradient(320, 180, 400, rgba8(10, 0, 60, 50), rgba8(5, 0, 15, 240));
|
|
723
|
+
|
|
724
|
+
const bob = Math.sin(t * 3) * 6;
|
|
725
|
+
|
|
726
|
+
setFont('huge');
|
|
727
|
+
setTextAlign('center');
|
|
728
|
+
drawGlowTextCentered(
|
|
729
|
+
'F-ZERO',
|
|
730
|
+
320,
|
|
731
|
+
60 + bob,
|
|
732
|
+
rgba8(0, 255, 200, 255),
|
|
733
|
+
rgba8(0, 150, 255, 200),
|
|
734
|
+
4
|
|
735
|
+
);
|
|
736
|
+
drawGlowTextCentered(
|
|
737
|
+
'NOVA 3D',
|
|
738
|
+
320,
|
|
739
|
+
130 + bob,
|
|
740
|
+
rgba8(255, 0, 150, 255),
|
|
741
|
+
rgba8(150, 0, 200, 200),
|
|
742
|
+
2
|
|
743
|
+
);
|
|
744
|
+
|
|
745
|
+
const panel = createPanel(centerX(300), 190, 300, 100, {
|
|
746
|
+
bgColor: rgba8(10, 0, 30, 220),
|
|
747
|
+
borderColor: rgba8(0, 255, 255, 180),
|
|
748
|
+
borderWidth: 2,
|
|
749
|
+
});
|
|
750
|
+
drawPanel(panel);
|
|
751
|
+
|
|
752
|
+
setFont('small');
|
|
753
|
+
drawText('◆ ARROWS / WASD: Steer', 320, 210, uiColors.light);
|
|
754
|
+
drawText('◆ Q/E: Drift Step', 320, 230, uiColors.light);
|
|
755
|
+
drawText('◆ SPACE: Hyper Boost (Requires Power)', 320, 250, rgba8(0, 255, 255, 255));
|
|
756
|
+
drawText('◆ Avoid Rivals, Hit Green Pads!', 320, 270, rgba8(0, 255, 100, 255));
|
|
757
|
+
|
|
758
|
+
drawAllButtons();
|
|
759
|
+
|
|
760
|
+
const fa = Math.floor(Math.sin(t * 6) * 100 + 155);
|
|
761
|
+
drawTextShadow('PRESS SPACE TO RACE', 320, 330, rgba8(255, 255, 0, fa), rgba8(0, 0, 0, 255), 2);
|
|
762
|
+
drawScanlines(30, 2);
|
|
763
|
+
}
|
|
764
|
+
|
|
765
|
+
function drawCrashedScreen() {
|
|
766
|
+
rect(0, 0, 640, 360, rgba8(80, 0, 0, 120), true);
|
|
767
|
+
drawNoise(0, 0, 640, 360, 30, Math.floor(t * 10)); // Static
|
|
768
|
+
|
|
769
|
+
setFont('huge');
|
|
770
|
+
setTextAlign('center');
|
|
771
|
+
drawTextShadow('MACHINE DESTROYED', 320, 150, rgba8(255, 50, 50, 255), rgba8(0, 0, 0, 255), 4);
|
|
772
|
+
|
|
773
|
+
drawAllButtons();
|
|
774
|
+
drawScanlines(50, 3);
|
|
775
|
+
}
|
|
776
|
+
|
|
777
|
+
function drawFinishScreen() {
|
|
778
|
+
rect(0, 0, 640, 360, rgba8(0, 50, 20, 180), true);
|
|
779
|
+
|
|
780
|
+
setFont('huge');
|
|
781
|
+
setTextAlign('center');
|
|
782
|
+
drawGlowTextCentered(
|
|
783
|
+
'COURSE CLEARED',
|
|
784
|
+
320,
|
|
785
|
+
120,
|
|
786
|
+
rgba8(0, 255, 100, 255),
|
|
787
|
+
rgba8(0, 150, 50, 200),
|
|
788
|
+
3
|
|
789
|
+
);
|
|
790
|
+
|
|
791
|
+
setFont('large');
|
|
792
|
+
drawTextShadow(
|
|
793
|
+
`FINAL RANK: ${g.rank}`,
|
|
794
|
+
320,
|
|
795
|
+
180,
|
|
796
|
+
rgba8(255, 255, 0, 255),
|
|
797
|
+
rgba8(0, 0, 0, 255),
|
|
798
|
+
2
|
|
799
|
+
);
|
|
800
|
+
|
|
801
|
+
drawAllButtons();
|
|
802
|
+
}
|
|
803
|
+
|
|
804
|
+
function startGame() {
|
|
805
|
+
gameState = 'countdown';
|
|
806
|
+
countdownTimer = 3.0;
|
|
807
|
+
inputLock = 0.3;
|
|
808
|
+
g.health = 100;
|
|
809
|
+
g.energy = 50;
|
|
810
|
+
g.dist = 0;
|
|
811
|
+
g.speed = 0;
|
|
812
|
+
g.rank = 10;
|
|
813
|
+
g.passCount = 0;
|
|
814
|
+
|
|
815
|
+
g.p.x = 0;
|
|
816
|
+
g.p.vx = 0;
|
|
817
|
+
// Restore ship meshes after crash
|
|
818
|
+
Object.values(g.p.meshes).forEach(m => m && setPosition(m, 0, 1.5, 0));
|
|
819
|
+
clearButtons();
|
|
820
|
+
sfx('select');
|
|
821
|
+
}
|
|
822
|
+
|
|
823
|
+
function initStartScreen() {
|
|
824
|
+
clearButtons();
|
|
825
|
+
createButton(centerX(220), 310, 220, 40, '▶ START ENGINE', startGame, {
|
|
826
|
+
normalColor: rgba8(200, 0, 150, 255),
|
|
827
|
+
hoverColor: rgba8(255, 50, 200, 255),
|
|
828
|
+
});
|
|
829
|
+
}
|
|
830
|
+
|
|
831
|
+
function initGameOver() {
|
|
832
|
+
clearButtons();
|
|
833
|
+
createButton(
|
|
834
|
+
centerX(240),
|
|
835
|
+
220,
|
|
836
|
+
240,
|
|
837
|
+
50,
|
|
838
|
+
'↻ RETRY COURSE',
|
|
839
|
+
() => {
|
|
840
|
+
// Soft reset state then go to start menu
|
|
841
|
+
g.p.meshes.body && setPosition(g.p.meshes.body, 0, 1.5, 0); // Put ship back visually
|
|
842
|
+
gameState = 'start';
|
|
843
|
+
inputLock = 0.5;
|
|
844
|
+
initStartScreen();
|
|
845
|
+
},
|
|
846
|
+
{ normalColor: rgba8(200, 50, 0, 255) }
|
|
847
|
+
);
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
function initWinScreen() {
|
|
851
|
+
clearButtons();
|
|
852
|
+
createButton(
|
|
853
|
+
centerX(240),
|
|
854
|
+
240,
|
|
855
|
+
240,
|
|
856
|
+
50,
|
|
857
|
+
'↻ PLAY AGAIN',
|
|
858
|
+
() => {
|
|
859
|
+
gameState = 'start';
|
|
860
|
+
inputLock = 0.5;
|
|
861
|
+
initStartScreen();
|
|
862
|
+
},
|
|
863
|
+
{ normalColor: rgba8(0, 150, 100, 255) }
|
|
864
|
+
);
|
|
865
|
+
}
|