nova64 0.2.2 → 0.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +8 -1
- package/runtime/api-3d/particles.js +296 -0
- package/runtime/api-3d.js +11 -0
- package/runtime/index.d.ts +76 -0
- package/src/main.js +8 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "nova64",
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"version": "0.2.
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"version": "0.2.4",
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"description": "Nova64 — Ultimate 3D Fantasy Console runtime for JavaScript games powered by Three.js",
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"keywords": [
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"fantasy-console",
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@@ -212,6 +212,13 @@
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"setInstanceColor": "readonly",
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"finalizeInstances": "readonly",
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"removeInstancedMesh": "readonly",
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"createParticleSystem": "readonly",
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"setParticleEmitter": "readonly",
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"emitParticle": "readonly",
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"burstParticles": "readonly",
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"updateParticles": "readonly",
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"removeParticleSystem": "readonly",
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"getParticleStats": "readonly",
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"createLODMesh": "readonly",
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"setLODPosition": "readonly",
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"removeLODMesh": "readonly",
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@@ -0,0 +1,296 @@
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// runtime/api-3d/particles.js
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// GPU particle system: typed-array physics simulation, single InstancedMesh draw call
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//
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// API:
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// createParticleSystem(maxParticles, options) → systemId
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// setParticleEmitter(systemId, emitter) configure emission
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// emitParticle(systemId, overrides?) fire one particle
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// burstParticles(systemId, count, overrides?) fire N particles at once
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// updateParticles(dt) step all systems (call each frame)
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// removeParticleSystem(systemId) cleanup
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import * as THREE from 'three';
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export function particlesModule({ scene, counters }) {
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// Per-particle typed arrays layout (indices into Float32Array pools):
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// px py pz — position
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// vx vy vz — velocity
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// age life — lifetime tracking
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// r g b — color (0-1)
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// size — scale
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// active — 1 = alive, 0 = dead
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const STRIDE = 13; // slots per particle
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const particleSystems = new Map();
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let psCounter = 0;
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const _dummy = new THREE.Object3D();
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const _color = new THREE.Color();
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function createParticleSystem(maxParticles = 200, options = {}) {
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const {
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shape = 'sphere',
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size = 0.15,
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segments = 4,
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color = 0xffaa00,
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emissive = 0xff6600,
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emissiveIntensity = 2.0,
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gravity = -9.8,
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drag = 0.95,
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// Emitter defaults
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emitterX = 0,
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emitterY = 0,
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emitterZ = 0,
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emitRate = 20, // particles per second
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minLife = 0.8,
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maxLife = 2.0,
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minSpeed = 2,
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maxSpeed = 8,
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spread = Math.PI, // half-angle cone spread (PI = hemisphere)
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minSize = 0.05,
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maxSize = 0.3,
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startColor = color,
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endColor = 0x000000,
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} = options;
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// Geometry
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let geometry;
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if (shape === 'cube') {
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geometry = new THREE.BoxGeometry(size, size, size);
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} else {
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geometry = new THREE.SphereGeometry(size, segments, segments);
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}
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const material = new THREE.MeshBasicMaterial({ color, vertexColors: false });
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material.emissive = new THREE.Color(emissive);
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// MeshBasicMaterial doesn't have emissive — use MeshStandardMaterial instead
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const stdMat = new THREE.MeshStandardMaterial({
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color,
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emissive: new THREE.Color(emissive),
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emissiveIntensity,
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roughness: 0.8,
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metalness: 0.0,
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});
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const mesh = new THREE.InstancedMesh(geometry, stdMat, maxParticles);
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mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
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mesh.castShadow = false;
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mesh.receiveShadow = false;
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// Hide all instances initially by scaling to zero
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_dummy.position.set(0, -9999, 0);
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_dummy.scale.set(0, 0, 0);
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_dummy.updateMatrix();
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for (let i = 0; i < maxParticles; i++) {
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mesh.setMatrixAt(i, _dummy.matrix);
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}
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mesh.instanceMatrix.needsUpdate = true;
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// Enable per-instance color
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mesh.instanceColor = new THREE.InstancedBufferAttribute(new Float32Array(maxParticles * 3), 3);
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scene.add(mesh);
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// Typed-array particle state pool
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const pool = new Float32Array(maxParticles * STRIDE);
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// All start inactive (age = life = 0, active slot = 0)
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const id = ++psCounter;
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particleSystems.set(id, {
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mesh,
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pool,
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maxParticles,
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freeList: Array.from({ length: maxParticles }, (_, i) => i),
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activeCount: 0,
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emitAccum: 0,
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emitter: {
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x: emitterX,
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y: emitterY,
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z: emitterZ,
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emitRate,
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minLife,
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maxLife,
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minSpeed,
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maxSpeed,
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spread,
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minSize,
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maxSize,
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},
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config: {
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gravity,
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drag,
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startColor: new THREE.Color(startColor),
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endColor: new THREE.Color(endColor),
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},
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});
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counters.particle = (counters.particle || 0) + 1;
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return id;
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}
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function setParticleEmitter(systemId, emitter = {}) {
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const sys = particleSystems.get(systemId);
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if (!sys) return;
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Object.assign(sys.emitter, emitter);
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}
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function _spawnParticle(sys, overrides = {}) {
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if (sys.freeList.length === 0) return; // pool full
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const idx = sys.freeList.pop();
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const base = idx * STRIDE;
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const { pool, emitter } = sys;
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const ex = overrides.x ?? emitter.x;
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const ey = overrides.y ?? emitter.y;
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const ez = overrides.z ?? emitter.z;
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// Random direction within spread cone (pointing up by default)
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const phi = Math.random() * Math.PI * 2;
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const theta = Math.random() * (overrides.spread ?? emitter.spread);
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const ct = Math.cos(theta);
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const st = Math.sin(theta);
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const speed = emitter.minSpeed + Math.random() * (emitter.maxSpeed - emitter.minSpeed);
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const vx = overrides.vx ?? st * Math.cos(phi) * speed;
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const vy = overrides.vy ?? ct * speed;
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const vz = overrides.vz ?? st * Math.sin(phi) * speed;
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const life = emitter.minLife + Math.random() * (emitter.maxLife - emitter.minLife);
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const sz = emitter.minSize + Math.random() * (emitter.maxSize - emitter.minSize);
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// position
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pool[base + 0] = ex;
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pool[base + 1] = ey;
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pool[base + 2] = ez;
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// velocity
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pool[base + 3] = vx;
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pool[base + 4] = vy;
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pool[base + 5] = vz;
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// age, life
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pool[base + 6] = 0;
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pool[base + 7] = life > 0 ? life : 1;
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// color (start)
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const sc = sys.config.startColor;
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pool[base + 8] = overrides.r ?? sc.r;
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pool[base + 9] = overrides.g ?? sc.g;
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pool[base + 10] = overrides.b ?? sc.b;
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// size
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pool[base + 11] = sz;
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// active
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pool[base + 12] = 1;
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sys.activeCount++;
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}
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function emitParticle(systemId, overrides = {}) {
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const sys = particleSystems.get(systemId);
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if (sys) _spawnParticle(sys, overrides);
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}
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function burstParticles(systemId, count = 10, overrides = {}) {
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const sys = particleSystems.get(systemId);
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if (!sys) return;
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for (let i = 0; i < count; i++) _spawnParticle(sys, overrides);
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}
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function updateParticles(dt) {
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particleSystems.forEach(sys => {
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const { pool, maxParticles, mesh, config, emitter } = sys;
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// Auto-emit based on rate
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sys.emitAccum += emitter.emitRate * dt;
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while (sys.emitAccum >= 1 && sys.freeList.length > 0) {
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_spawnParticle(sys);
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sys.emitAccum -= 1;
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}
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let needsUpdate = false;
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for (let i = 0; i < maxParticles; i++) {
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const base = i * STRIDE;
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if (pool[base + 12] === 0) continue; // inactive
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// Step age
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pool[base + 6] += dt;
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const age = pool[base + 6];
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const life = pool[base + 7];
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if (age >= life) {
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// Kill particle
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pool[base + 12] = 0;
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sys.freeList.push(i);
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sys.activeCount--;
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// Scale to zero
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_dummy.position.set(0, -9999, 0);
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_dummy.scale.set(0, 0, 0);
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_dummy.updateMatrix();
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mesh.setMatrixAt(i, _dummy.matrix);
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needsUpdate = true;
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continue;
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}
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// Physics integration
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pool[base + 3] *= config.drag; // drag on vx
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pool[base + 5] *= config.drag; // drag on vz
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pool[base + 4] += config.gravity * dt; // gravity on vy
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pool[base + 0] += pool[base + 3] * dt; // px
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pool[base + 1] += pool[base + 4] * dt; // py
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pool[base + 2] += pool[base + 5] * dt; // pz
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// Interpolate color start→end
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const t = age / life;
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const r = pool[base + 8] * (1 - t) + config.endColor.r * t;
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const g = pool[base + 9] * (1 - t) + config.endColor.g * t;
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const b = pool[base + 10] * (1 - t) + config.endColor.b * t;
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_color.setRGB(r, g, b);
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mesh.setColorAt(i, _color);
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// Shrink as particle ages
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const sz = pool[base + 11] * (1 - t * 0.8);
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_dummy.position.set(pool[base + 0], pool[base + 1], pool[base + 2]);
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_dummy.scale.set(sz, sz, sz);
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_dummy.updateMatrix();
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mesh.setMatrixAt(i, _dummy.matrix);
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needsUpdate = true;
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}
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if (needsUpdate) {
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mesh.instanceMatrix.needsUpdate = true;
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if (mesh.instanceColor) mesh.instanceColor.needsUpdate = true;
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}
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});
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}
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function removeParticleSystem(systemId) {
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const sys = particleSystems.get(systemId);
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if (!sys) return false;
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scene.remove(sys.mesh);
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sys.mesh.geometry?.dispose();
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sys.mesh.material?.dispose();
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particleSystems.delete(systemId);
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return true;
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}
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function getParticleStats(systemId) {
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const sys = particleSystems.get(systemId);
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if (!sys) return null;
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return {
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active: sys.activeCount,
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max: sys.maxParticles,
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free: sys.freeList.length,
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};
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}
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return {
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createParticleSystem,
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setParticleEmitter,
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emitParticle,
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burstParticles,
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updateParticles,
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removeParticleSystem,
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getParticleStats,
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};
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}
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package/runtime/api-3d.js
CHANGED
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@@ -11,6 +11,7 @@ import { modelsModule } from './api-3d/models.js';
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import { instancingModule } from './api-3d/instancing.js';
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import { pbrModule } from './api-3d/pbr.js';
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import { sceneModule } from './api-3d/scene.js';
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import { particlesModule } from './api-3d/particles.js';
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15
16
|
export function threeDApi(gpu) {
|
|
16
17
|
if (!gpu.getScene) return { exposeTo: () => {} };
|
|
@@ -53,6 +54,7 @@ export function threeDApi(gpu) {
|
|
|
53
54
|
Object.assign(ctx, modelsModule(ctx));
|
|
54
55
|
Object.assign(ctx, instancingModule(ctx));
|
|
55
56
|
Object.assign(ctx, pbrModule(ctx));
|
|
57
|
+
Object.assign(ctx, particlesModule(ctx));
|
|
56
58
|
Object.assign(ctx, sceneModule(ctx)); // last: uses late binding to call other modules
|
|
57
59
|
|
|
58
60
|
return {
|
|
@@ -138,6 +140,15 @@ export function threeDApi(gpu) {
|
|
|
138
140
|
setNormalMap: ctx.setNormalMap,
|
|
139
141
|
setPBRMaps: ctx.setPBRMaps,
|
|
140
142
|
|
|
143
|
+
// GPU particle system
|
|
144
|
+
createParticleSystem: ctx.createParticleSystem,
|
|
145
|
+
setParticleEmitter: ctx.setParticleEmitter,
|
|
146
|
+
emitParticle: ctx.emitParticle,
|
|
147
|
+
burstParticles: ctx.burstParticles,
|
|
148
|
+
updateParticles: ctx.updateParticles,
|
|
149
|
+
removeParticleSystem: ctx.removeParticleSystem,
|
|
150
|
+
getParticleStats: ctx.getParticleStats,
|
|
151
|
+
|
|
141
152
|
// Interaction / stats / convenience
|
|
142
153
|
raycastFromCamera: ctx.raycastFromCamera,
|
|
143
154
|
get3DStats: ctx.get3DStats,
|
package/runtime/index.d.ts
CHANGED
|
@@ -20,6 +20,60 @@ export type InstancedMeshId = number;
|
|
|
20
20
|
/** LOD identifier returned by createLODMesh. */
|
|
21
21
|
export type LODId = number;
|
|
22
22
|
|
|
23
|
+
/** Particle system identifier returned by createParticleSystem. */
|
|
24
|
+
export type ParticleSystemId = number;
|
|
25
|
+
|
|
26
|
+
export interface ParticleSystemOptions {
|
|
27
|
+
shape?: 'sphere' | 'cube';
|
|
28
|
+
size?: number;
|
|
29
|
+
segments?: number;
|
|
30
|
+
color?: Color;
|
|
31
|
+
emissive?: Color;
|
|
32
|
+
emissiveIntensity?: number;
|
|
33
|
+
gravity?: number;
|
|
34
|
+
drag?: number;
|
|
35
|
+
emitterX?: number;
|
|
36
|
+
emitterY?: number;
|
|
37
|
+
emitterZ?: number;
|
|
38
|
+
emitRate?: number;
|
|
39
|
+
minLife?: number;
|
|
40
|
+
maxLife?: number;
|
|
41
|
+
minSpeed?: number;
|
|
42
|
+
maxSpeed?: number;
|
|
43
|
+
spread?: number;
|
|
44
|
+
minSize?: number;
|
|
45
|
+
maxSize?: number;
|
|
46
|
+
startColor?: Color;
|
|
47
|
+
endColor?: Color;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
export interface ParticleEmitter {
|
|
51
|
+
x: number;
|
|
52
|
+
y: number;
|
|
53
|
+
z: number;
|
|
54
|
+
emitRate: number;
|
|
55
|
+
minLife: number;
|
|
56
|
+
maxLife: number;
|
|
57
|
+
minSpeed: number;
|
|
58
|
+
maxSpeed: number;
|
|
59
|
+
spread: number;
|
|
60
|
+
minSize: number;
|
|
61
|
+
maxSize: number;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
export interface ParticleOverrides {
|
|
65
|
+
x: number;
|
|
66
|
+
y: number;
|
|
67
|
+
z: number;
|
|
68
|
+
vx: number;
|
|
69
|
+
vy: number;
|
|
70
|
+
vz: number;
|
|
71
|
+
spread: number;
|
|
72
|
+
r: number;
|
|
73
|
+
g: number;
|
|
74
|
+
b: number;
|
|
75
|
+
}
|
|
76
|
+
|
|
23
77
|
/** Panel object returned by createPanel. */
|
|
24
78
|
export interface Panel {
|
|
25
79
|
x: number;
|
|
@@ -320,6 +374,21 @@ export interface ThreeDApiInstance {
|
|
|
320
374
|
finalizeInstances(instancedId: InstancedMeshId): boolean;
|
|
321
375
|
removeInstancedMesh(instancedId: InstancedMeshId): boolean;
|
|
322
376
|
|
|
377
|
+
// GPU particle system
|
|
378
|
+
createParticleSystem(maxParticles?: number, options?: ParticleSystemOptions): ParticleSystemId;
|
|
379
|
+
setParticleEmitter(systemId: ParticleSystemId, emitter: Partial<ParticleEmitter>): void;
|
|
380
|
+
emitParticle(systemId: ParticleSystemId, overrides?: Partial<ParticleOverrides>): void;
|
|
381
|
+
burstParticles(
|
|
382
|
+
systemId: ParticleSystemId,
|
|
383
|
+
count?: number,
|
|
384
|
+
overrides?: Partial<ParticleOverrides>
|
|
385
|
+
): void;
|
|
386
|
+
updateParticles(dt: number): void;
|
|
387
|
+
removeParticleSystem(systemId: ParticleSystemId): boolean;
|
|
388
|
+
getParticleStats(
|
|
389
|
+
systemId: ParticleSystemId
|
|
390
|
+
): { active: number; max: number; free: number } | null;
|
|
391
|
+
|
|
323
392
|
// LOD system
|
|
324
393
|
createLODMesh(levels?: LODLevel[], position?: [number, number, number]): LODId;
|
|
325
394
|
setLODPosition(lodId: LODId, x: number, y: number, z: number): void;
|
|
@@ -533,6 +602,13 @@ export interface Nova64CartGlobals {
|
|
|
533
602
|
setInstanceColor: ThreeDApiInstance['setInstanceColor'];
|
|
534
603
|
finalizeInstances: ThreeDApiInstance['finalizeInstances'];
|
|
535
604
|
removeInstancedMesh: ThreeDApiInstance['removeInstancedMesh'];
|
|
605
|
+
createParticleSystem: ThreeDApiInstance['createParticleSystem'];
|
|
606
|
+
setParticleEmitter: ThreeDApiInstance['setParticleEmitter'];
|
|
607
|
+
emitParticle: ThreeDApiInstance['emitParticle'];
|
|
608
|
+
burstParticles: ThreeDApiInstance['burstParticles'];
|
|
609
|
+
updateParticles: ThreeDApiInstance['updateParticles'];
|
|
610
|
+
removeParticleSystem: ThreeDApiInstance['removeParticleSystem'];
|
|
611
|
+
getParticleStats: ThreeDApiInstance['getParticleStats'];
|
|
536
612
|
createLODMesh: ThreeDApiInstance['createLODMesh'];
|
|
537
613
|
setLODPosition: ThreeDApiInstance['setLODPosition'];
|
|
538
614
|
removeLODMesh: ThreeDApiInstance['removeLODMesh'];
|
package/src/main.js
CHANGED
|
@@ -262,6 +262,14 @@ const demoMap = {
|
|
|
262
262
|
'input-showcase': '/examples/input-showcase/code.js',
|
|
263
263
|
'audio-lab': '/examples/audio-lab/code.js',
|
|
264
264
|
'storage-quest': '/examples/storage-quest/code.js',
|
|
265
|
+
'instancing-demo': '/examples/instancing-demo/code.js',
|
|
266
|
+
'particles-demo': '/examples/particles-demo/code.js',
|
|
267
|
+
'screen-demo': '/examples/screen-demo/code.js',
|
|
268
|
+
'ui-demo': '/examples/ui-demo/code.js',
|
|
269
|
+
'wing-commander-space': '/examples/wing-commander-space/code.js',
|
|
270
|
+
'space-combat-3d': '/examples/space-combat-3d/code.js',
|
|
271
|
+
'model-viewer-3d': '/examples/model-viewer-3d/code.js',
|
|
272
|
+
'3d-advanced': '/examples/3d-advanced/code.js',
|
|
265
273
|
};
|
|
266
274
|
|
|
267
275
|
// default cart - load from URL param or default to space-harrier-3d
|