nova64 0.2.1 → 0.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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1
  {
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  "name": "nova64",
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- "version": "0.2.1",
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+ "version": "0.2.3",
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  "description": "Nova64 — Ultimate 3D Fantasy Console runtime for JavaScript games powered by Three.js",
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  "keywords": [
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  "fantasy-console",
@@ -22,8 +22,12 @@
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  },
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  "type": "module",
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  "main": "./runtime/index.js",
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+ "types": "./runtime/index.d.ts",
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  "exports": {
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- ".": "./runtime/index.js",
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+ ".": {
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+ "types": "./runtime/index.d.ts",
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+ "default": "./runtime/index.js"
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+ },
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  "./runtime/*": "./runtime/*.js",
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  "./runtime/api-3d/*": "./runtime/api-3d/*.js",
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  "./runtime/ui/*": "./runtime/ui/*.js"
@@ -208,6 +212,13 @@
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  "setInstanceColor": "readonly",
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  "finalizeInstances": "readonly",
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  "removeInstancedMesh": "readonly",
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+ "createParticleSystem": "readonly",
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+ "setParticleEmitter": "readonly",
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+ "emitParticle": "readonly",
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+ "burstParticles": "readonly",
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+ "updateParticles": "readonly",
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+ "removeParticleSystem": "readonly",
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+ "getParticleStats": "readonly",
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  "createLODMesh": "readonly",
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  "setLODPosition": "readonly",
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  "removeLODMesh": "readonly",
@@ -0,0 +1,296 @@
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+ // runtime/api-3d/particles.js
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+ // GPU particle system: typed-array physics simulation, single InstancedMesh draw call
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+ //
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+ // API:
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+ // createParticleSystem(maxParticles, options) → systemId
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+ // setParticleEmitter(systemId, emitter) configure emission
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+ // emitParticle(systemId, overrides?) fire one particle
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+ // burstParticles(systemId, count, overrides?) fire N particles at once
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+ // updateParticles(dt) step all systems (call each frame)
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+ // removeParticleSystem(systemId) cleanup
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+
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+ import * as THREE from 'three';
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+
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+ export function particlesModule({ scene, counters }) {
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+ // Per-particle typed arrays layout (indices into Float32Array pools):
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+ // px py pz — position
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+ // vx vy vz — velocity
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+ // age life — lifetime tracking
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+ // r g b — color (0-1)
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+ // size — scale
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+ // active — 1 = alive, 0 = dead
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+
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+ const STRIDE = 13; // slots per particle
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+
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+ const particleSystems = new Map();
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+ let psCounter = 0;
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+
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+ const _dummy = new THREE.Object3D();
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+ const _color = new THREE.Color();
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+
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+ function createParticleSystem(maxParticles = 200, options = {}) {
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+ const {
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+ shape = 'sphere',
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+ size = 0.15,
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+ segments = 4,
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+ color = 0xffaa00,
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+ emissive = 0xff6600,
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+ emissiveIntensity = 2.0,
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+ gravity = -9.8,
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+ drag = 0.95,
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+ // Emitter defaults
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+ emitterX = 0,
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+ emitterY = 0,
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+ emitterZ = 0,
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+ emitRate = 20, // particles per second
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+ minLife = 0.8,
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+ maxLife = 2.0,
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+ minSpeed = 2,
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+ maxSpeed = 8,
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+ spread = Math.PI, // half-angle cone spread (PI = hemisphere)
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+ minSize = 0.05,
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+ maxSize = 0.3,
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+ startColor = color,
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+ endColor = 0x000000,
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+ } = options;
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+
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+ // Geometry
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+ let geometry;
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+ if (shape === 'cube') {
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+ geometry = new THREE.BoxGeometry(size, size, size);
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+ } else {
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+ geometry = new THREE.SphereGeometry(size, segments, segments);
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+ }
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+
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+ const material = new THREE.MeshBasicMaterial({ color, vertexColors: false });
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+ material.emissive = new THREE.Color(emissive);
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+ // MeshBasicMaterial doesn't have emissive — use MeshStandardMaterial instead
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+ const stdMat = new THREE.MeshStandardMaterial({
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+ color,
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+ emissive: new THREE.Color(emissive),
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+ emissiveIntensity,
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+ roughness: 0.8,
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+ metalness: 0.0,
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+ });
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+
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+ const mesh = new THREE.InstancedMesh(geometry, stdMat, maxParticles);
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+ mesh.instanceMatrix.setUsage(THREE.DynamicDrawUsage);
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+ mesh.castShadow = false;
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+ mesh.receiveShadow = false;
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+
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+ // Hide all instances initially by scaling to zero
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+ _dummy.position.set(0, -9999, 0);
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+ _dummy.scale.set(0, 0, 0);
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+ _dummy.updateMatrix();
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+ for (let i = 0; i < maxParticles; i++) {
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+ mesh.setMatrixAt(i, _dummy.matrix);
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+ }
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+ mesh.instanceMatrix.needsUpdate = true;
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+
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+ // Enable per-instance color
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+ mesh.instanceColor = new THREE.InstancedBufferAttribute(new Float32Array(maxParticles * 3), 3);
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+
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+ scene.add(mesh);
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+
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+ // Typed-array particle state pool
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+ const pool = new Float32Array(maxParticles * STRIDE);
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+ // All start inactive (age = life = 0, active slot = 0)
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+
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+ const id = ++psCounter;
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+ particleSystems.set(id, {
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+ mesh,
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+ pool,
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+ maxParticles,
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+ freeList: Array.from({ length: maxParticles }, (_, i) => i),
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+ activeCount: 0,
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+ emitAccum: 0,
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+ emitter: {
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+ x: emitterX,
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+ y: emitterY,
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+ z: emitterZ,
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+ emitRate,
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+ minLife,
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+ maxLife,
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+ minSpeed,
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+ maxSpeed,
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+ spread,
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+ minSize,
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+ maxSize,
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+ },
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+ config: {
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+ gravity,
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+ drag,
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+ startColor: new THREE.Color(startColor),
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+ endColor: new THREE.Color(endColor),
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+ },
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+ });
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+
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+ counters.particle = (counters.particle || 0) + 1;
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+ return id;
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+ }
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+
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+ function setParticleEmitter(systemId, emitter = {}) {
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+ const sys = particleSystems.get(systemId);
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+ if (!sys) return;
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+ Object.assign(sys.emitter, emitter);
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+ }
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+
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+ function _spawnParticle(sys, overrides = {}) {
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+ if (sys.freeList.length === 0) return; // pool full
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+ const idx = sys.freeList.pop();
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+ const base = idx * STRIDE;
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+ const { pool, emitter } = sys;
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+
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+ const ex = overrides.x ?? emitter.x;
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+ const ey = overrides.y ?? emitter.y;
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+ const ez = overrides.z ?? emitter.z;
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+
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+ // Random direction within spread cone (pointing up by default)
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+ const phi = Math.random() * Math.PI * 2;
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+ const theta = Math.random() * (overrides.spread ?? emitter.spread);
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+ const ct = Math.cos(theta);
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+ const st = Math.sin(theta);
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+ const speed = emitter.minSpeed + Math.random() * (emitter.maxSpeed - emitter.minSpeed);
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+ const vx = overrides.vx ?? st * Math.cos(phi) * speed;
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+ const vy = overrides.vy ?? ct * speed;
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+ const vz = overrides.vz ?? st * Math.sin(phi) * speed;
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+
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+ const life = emitter.minLife + Math.random() * (emitter.maxLife - emitter.minLife);
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+ const sz = emitter.minSize + Math.random() * (emitter.maxSize - emitter.minSize);
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+
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+ // position
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+ pool[base + 0] = ex;
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+ pool[base + 1] = ey;
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+ pool[base + 2] = ez;
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+ // velocity
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+ pool[base + 3] = vx;
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+ pool[base + 4] = vy;
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+ pool[base + 5] = vz;
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+ // age, life
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+ pool[base + 6] = 0;
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+ pool[base + 7] = life > 0 ? life : 1;
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+ // color (start)
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+ const sc = sys.config.startColor;
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+ pool[base + 8] = overrides.r ?? sc.r;
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+ pool[base + 9] = overrides.g ?? sc.g;
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+ pool[base + 10] = overrides.b ?? sc.b;
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+ // size
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+ pool[base + 11] = sz;
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+ // active
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+ pool[base + 12] = 1;
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+
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+ sys.activeCount++;
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+ }
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+
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+ function emitParticle(systemId, overrides = {}) {
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+ const sys = particleSystems.get(systemId);
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+ if (sys) _spawnParticle(sys, overrides);
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+ }
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+
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+ function burstParticles(systemId, count = 10, overrides = {}) {
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+ const sys = particleSystems.get(systemId);
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+ if (!sys) return;
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+ for (let i = 0; i < count; i++) _spawnParticle(sys, overrides);
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+ }
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+
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+ function updateParticles(dt) {
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+ particleSystems.forEach(sys => {
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+ const { pool, maxParticles, mesh, config, emitter } = sys;
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+
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+ // Auto-emit based on rate
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+ sys.emitAccum += emitter.emitRate * dt;
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+ while (sys.emitAccum >= 1 && sys.freeList.length > 0) {
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+ _spawnParticle(sys);
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+ sys.emitAccum -= 1;
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+ }
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+
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+ let needsUpdate = false;
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+
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+ for (let i = 0; i < maxParticles; i++) {
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+ const base = i * STRIDE;
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+ if (pool[base + 12] === 0) continue; // inactive
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+
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+ // Step age
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+ pool[base + 6] += dt;
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+ const age = pool[base + 6];
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+ const life = pool[base + 7];
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+
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+ if (age >= life) {
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+ // Kill particle
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+ pool[base + 12] = 0;
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+ sys.freeList.push(i);
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+ sys.activeCount--;
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+
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+ // Scale to zero
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+ _dummy.position.set(0, -9999, 0);
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+ _dummy.scale.set(0, 0, 0);
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+ _dummy.updateMatrix();
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+ mesh.setMatrixAt(i, _dummy.matrix);
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+ needsUpdate = true;
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+ continue;
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+ }
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+
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+ // Physics integration
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+ pool[base + 3] *= config.drag; // drag on vx
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+ pool[base + 5] *= config.drag; // drag on vz
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+ pool[base + 4] += config.gravity * dt; // gravity on vy
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+
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+ pool[base + 0] += pool[base + 3] * dt; // px
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+ pool[base + 1] += pool[base + 4] * dt; // py
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+ pool[base + 2] += pool[base + 5] * dt; // pz
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+
242
+ // Interpolate color start→end
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+ const t = age / life;
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+ const r = pool[base + 8] * (1 - t) + config.endColor.r * t;
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+ const g = pool[base + 9] * (1 - t) + config.endColor.g * t;
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+ const b = pool[base + 10] * (1 - t) + config.endColor.b * t;
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+ _color.setRGB(r, g, b);
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+ mesh.setColorAt(i, _color);
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+
250
+ // Shrink as particle ages
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+ const sz = pool[base + 11] * (1 - t * 0.8);
252
+
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+ _dummy.position.set(pool[base + 0], pool[base + 1], pool[base + 2]);
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+ _dummy.scale.set(sz, sz, sz);
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+ _dummy.updateMatrix();
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+ mesh.setMatrixAt(i, _dummy.matrix);
257
+ needsUpdate = true;
258
+ }
259
+
260
+ if (needsUpdate) {
261
+ mesh.instanceMatrix.needsUpdate = true;
262
+ if (mesh.instanceColor) mesh.instanceColor.needsUpdate = true;
263
+ }
264
+ });
265
+ }
266
+
267
+ function removeParticleSystem(systemId) {
268
+ const sys = particleSystems.get(systemId);
269
+ if (!sys) return false;
270
+ scene.remove(sys.mesh);
271
+ sys.mesh.geometry?.dispose();
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+ sys.mesh.material?.dispose();
273
+ particleSystems.delete(systemId);
274
+ return true;
275
+ }
276
+
277
+ function getParticleStats(systemId) {
278
+ const sys = particleSystems.get(systemId);
279
+ if (!sys) return null;
280
+ return {
281
+ active: sys.activeCount,
282
+ max: sys.maxParticles,
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+ free: sys.freeList.length,
284
+ };
285
+ }
286
+
287
+ return {
288
+ createParticleSystem,
289
+ setParticleEmitter,
290
+ emitParticle,
291
+ burstParticles,
292
+ updateParticles,
293
+ removeParticleSystem,
294
+ getParticleStats,
295
+ };
296
+ }
package/runtime/api-3d.js CHANGED
@@ -11,6 +11,7 @@ import { modelsModule } from './api-3d/models.js';
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11
  import { instancingModule } from './api-3d/instancing.js';
12
12
  import { pbrModule } from './api-3d/pbr.js';
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13
  import { sceneModule } from './api-3d/scene.js';
14
+ import { particlesModule } from './api-3d/particles.js';
14
15
 
15
16
  export function threeDApi(gpu) {
16
17
  if (!gpu.getScene) return { exposeTo: () => {} };
@@ -53,6 +54,7 @@ export function threeDApi(gpu) {
53
54
  Object.assign(ctx, modelsModule(ctx));
54
55
  Object.assign(ctx, instancingModule(ctx));
55
56
  Object.assign(ctx, pbrModule(ctx));
57
+ Object.assign(ctx, particlesModule(ctx));
56
58
  Object.assign(ctx, sceneModule(ctx)); // last: uses late binding to call other modules
57
59
 
58
60
  return {
@@ -138,6 +140,15 @@ export function threeDApi(gpu) {
138
140
  setNormalMap: ctx.setNormalMap,
139
141
  setPBRMaps: ctx.setPBRMaps,
140
142
 
143
+ // GPU particle system
144
+ createParticleSystem: ctx.createParticleSystem,
145
+ setParticleEmitter: ctx.setParticleEmitter,
146
+ emitParticle: ctx.emitParticle,
147
+ burstParticles: ctx.burstParticles,
148
+ updateParticles: ctx.updateParticles,
149
+ removeParticleSystem: ctx.removeParticleSystem,
150
+ getParticleStats: ctx.getParticleStats,
151
+
141
152
  // Interaction / stats / convenience
142
153
  raycastFromCamera: ctx.raycastFromCamera,
143
154
  get3DStats: ctx.get3DStats,
@@ -0,0 +1,682 @@
1
+ // Nova64 — Type declarations
2
+ // https://github.com/seacloud9/nova64
3
+
4
+ // ---------------------------------------------------------------------------
5
+ // Shared primitives
6
+ // ---------------------------------------------------------------------------
7
+
8
+ /** Hex colour integer, e.g. 0xff0000 for red. */
9
+ export type Color = number;
10
+
11
+ /** Mesh identifier returned by primitive-creation functions. */
12
+ export type MeshId = number;
13
+
14
+ /** Light identifier returned by createPointLight. */
15
+ export type LightId = number;
16
+
17
+ /** Instanced-mesh identifier returned by createInstancedMesh. */
18
+ export type InstancedMeshId = number;
19
+
20
+ /** LOD identifier returned by createLODMesh. */
21
+ export type LODId = number;
22
+
23
+ /** Particle system identifier returned by createParticleSystem. */
24
+ export type ParticleSystemId = number;
25
+
26
+ export interface ParticleSystemOptions {
27
+ shape?: 'sphere' | 'cube';
28
+ size?: number;
29
+ segments?: number;
30
+ color?: Color;
31
+ emissive?: Color;
32
+ emissiveIntensity?: number;
33
+ gravity?: number;
34
+ drag?: number;
35
+ emitterX?: number;
36
+ emitterY?: number;
37
+ emitterZ?: number;
38
+ emitRate?: number;
39
+ minLife?: number;
40
+ maxLife?: number;
41
+ minSpeed?: number;
42
+ maxSpeed?: number;
43
+ spread?: number;
44
+ minSize?: number;
45
+ maxSize?: number;
46
+ startColor?: Color;
47
+ endColor?: Color;
48
+ }
49
+
50
+ export interface ParticleEmitter {
51
+ x: number;
52
+ y: number;
53
+ z: number;
54
+ emitRate: number;
55
+ minLife: number;
56
+ maxLife: number;
57
+ minSpeed: number;
58
+ maxSpeed: number;
59
+ spread: number;
60
+ minSize: number;
61
+ maxSize: number;
62
+ }
63
+
64
+ export interface ParticleOverrides {
65
+ x: number;
66
+ y: number;
67
+ z: number;
68
+ vx: number;
69
+ vy: number;
70
+ vz: number;
71
+ spread: number;
72
+ r: number;
73
+ g: number;
74
+ b: number;
75
+ }
76
+
77
+ /** Panel object returned by createPanel. */
78
+ export interface Panel {
79
+ x: number;
80
+ y: number;
81
+ width: number;
82
+ height: number;
83
+ options: PanelOptions;
84
+ }
85
+
86
+ /** Button object returned by createButton. */
87
+ export interface Button {
88
+ x: number;
89
+ y: number;
90
+ width: number;
91
+ height: number;
92
+ text: string;
93
+ callback: () => void;
94
+ options: ButtonOptions;
95
+ hovered: boolean;
96
+ pressed: boolean;
97
+ }
98
+
99
+ export interface MousePosition {
100
+ x: number;
101
+ y: number;
102
+ }
103
+
104
+ // ---------------------------------------------------------------------------
105
+ // Material / primitive options
106
+ // ---------------------------------------------------------------------------
107
+
108
+ export interface MeshOptions {
109
+ /** @default 'standard' */
110
+ material?: 'standard' | 'holographic' | 'metallic' | 'emissive' | 'wireframe';
111
+ roughness?: number;
112
+ metalness?: number;
113
+ emissive?: Color;
114
+ emissiveIntensity?: number;
115
+ transparent?: boolean;
116
+ opacity?: number;
117
+ wireframe?: boolean;
118
+ flatShading?: boolean;
119
+ segments?: number;
120
+ size?: number;
121
+ height?: number;
122
+ width?: number;
123
+ }
124
+
125
+ export interface LODLevel {
126
+ shape?: 'cube' | 'sphere' | 'plane' | 'cylinder' | 'cone';
127
+ size?: number;
128
+ color?: Color;
129
+ distance: number;
130
+ options?: MeshOptions;
131
+ }
132
+
133
+ export interface PBRMaps {
134
+ normalMap?: THREE.Texture | null;
135
+ roughnessMap?: THREE.Texture | null;
136
+ metalnessMap?: THREE.Texture | null;
137
+ aoMap?: THREE.Texture | null;
138
+ }
139
+
140
+ // ---------------------------------------------------------------------------
141
+ // UI options
142
+ // ---------------------------------------------------------------------------
143
+
144
+ export interface PanelOptions {
145
+ color?: Color;
146
+ border?: Color;
147
+ borderWidth?: number;
148
+ alpha?: number;
149
+ radius?: number;
150
+ title?: string;
151
+ }
152
+
153
+ export interface ButtonOptions {
154
+ normalColor?: Color;
155
+ hoverColor?: Color;
156
+ pressedColor?: Color;
157
+ textColor?: Color;
158
+ borderColor?: Color;
159
+ borderWidth?: number;
160
+ radius?: number;
161
+ fontSize?: number;
162
+ }
163
+
164
+ export interface ProgressBarOptions {
165
+ backgroundColor?: Color;
166
+ fillColor?: Color;
167
+ borderColor?: Color;
168
+ showText?: boolean;
169
+ textColor?: Color;
170
+ radius?: number;
171
+ }
172
+
173
+ // ---------------------------------------------------------------------------
174
+ // Stats
175
+ // ---------------------------------------------------------------------------
176
+
177
+ export interface Stats3D {
178
+ meshCount: number;
179
+ lightCount: number;
180
+ instancedMeshCount: number;
181
+ lodCount: number;
182
+ }
183
+
184
+ // ---------------------------------------------------------------------------
185
+ // Logger
186
+ // ---------------------------------------------------------------------------
187
+
188
+ export interface LogRecord {
189
+ level: number;
190
+ message: string;
191
+ args: unknown[];
192
+ timestamp: number;
193
+ }
194
+
195
+ export declare const LogLevel: Readonly<{
196
+ DEBUG: 0;
197
+ INFO: 1;
198
+ WARN: 2;
199
+ ERROR: 3;
200
+ NONE: 4;
201
+ }>;
202
+
203
+ export declare class Logger {
204
+ level: number;
205
+ history: LogRecord[];
206
+ debug(message: string, ...args: unknown[]): void;
207
+ info(message: string, ...args: unknown[]): void;
208
+ warn(message: string, ...args: unknown[]): void;
209
+ error(message: string, ...args: unknown[]): void;
210
+ setLevel(level: number): void;
211
+ getHistory(): LogRecord[];
212
+ clearHistory(): void;
213
+ }
214
+
215
+ export declare const logger: Logger;
216
+
217
+ // ---------------------------------------------------------------------------
218
+ // 3D API
219
+ // ---------------------------------------------------------------------------
220
+
221
+ export interface ThreeDApiInstance {
222
+ // Primitives
223
+ createCube(
224
+ size?: number,
225
+ color?: Color,
226
+ position?: [number, number, number],
227
+ options?: MeshOptions
228
+ ): MeshId;
229
+ createSphere(
230
+ radius?: number,
231
+ color?: Color,
232
+ position?: [number, number, number],
233
+ segments?: number,
234
+ options?: MeshOptions
235
+ ): MeshId;
236
+ createCylinder(
237
+ radiusTop?: number,
238
+ radiusBottom?: number,
239
+ height?: number,
240
+ color?: Color,
241
+ position?: [number, number, number],
242
+ options?: MeshOptions
243
+ ): MeshId;
244
+ createPlane(
245
+ width?: number,
246
+ height?: number,
247
+ color?: Color,
248
+ position?: [number, number, number]
249
+ ): MeshId;
250
+ createAdvancedCube(
251
+ size?: number,
252
+ materialOptions?: MeshOptions,
253
+ position?: [number, number, number]
254
+ ): MeshId;
255
+ createAdvancedSphere(
256
+ radius?: number,
257
+ materialOptions?: MeshOptions,
258
+ position?: [number, number, number]
259
+ ): MeshId;
260
+ createTorus(
261
+ radius?: number,
262
+ tube?: number,
263
+ color?: Color,
264
+ position?: [number, number, number],
265
+ options?: MeshOptions
266
+ ): MeshId;
267
+ createCone(
268
+ radius?: number,
269
+ height?: number,
270
+ color?: Color,
271
+ position?: [number, number, number],
272
+ options?: MeshOptions
273
+ ): MeshId;
274
+ createCapsule(
275
+ radius?: number,
276
+ length?: number,
277
+ color?: Color,
278
+ position?: [number, number, number],
279
+ options?: MeshOptions
280
+ ): MeshId;
281
+
282
+ // Mesh management
283
+ destroyMesh(id: MeshId): void;
284
+ removeMesh(id: MeshId): void;
285
+ getMesh(id: MeshId): THREE.Mesh | undefined;
286
+
287
+ // Model loading
288
+ loadModel(
289
+ url: string,
290
+ position?: [number, number, number],
291
+ options?: MeshOptions
292
+ ): Promise<MeshId>;
293
+ playAnimation(
294
+ meshId: MeshId,
295
+ nameOrIndex?: string | number,
296
+ loop?: boolean,
297
+ timeScale?: number
298
+ ): void;
299
+ updateAnimations(dt: number): void;
300
+ loadTexture(url: string): Promise<THREE.Texture>;
301
+
302
+ // Transforms
303
+ setPosition(meshId: MeshId, x: number, y: number, z: number): void;
304
+ setRotation(meshId: MeshId, x: number, y: number, z: number): void;
305
+ setScale(meshId: MeshId, x: number, y: number, z: number): void;
306
+ getPosition(meshId: MeshId): { x: number; y: number; z: number } | null;
307
+ getRotation(meshId: MeshId): { x: number; y: number; z: number } | null;
308
+ rotateMesh(meshId: MeshId, dX: number, dY: number, dZ: number): void;
309
+ moveMesh(meshId: MeshId, x: number, y: number, z: number): void;
310
+
311
+ // Mesh helpers
312
+ setFlatShading(meshId: MeshId, enabled?: boolean): void;
313
+ setMeshVisible(meshId: MeshId, visible: boolean): void;
314
+ setMeshOpacity(meshId: MeshId, opacity: number): void;
315
+ setCastShadow(meshId: MeshId, cast: boolean): void;
316
+ setReceiveShadow(meshId: MeshId, receive: boolean): void;
317
+
318
+ // Camera
319
+ setCameraPosition(x: number, y: number, z: number): void;
320
+ setCameraTarget(x: number, y: number, z: number): void;
321
+ setCameraLookAt(direction: [number, number, number]): void;
322
+ setCameraFOV(fov: number): void;
323
+
324
+ // Atmosphere
325
+ setFog(color: Color, near?: number, far?: number): void;
326
+ clearFog(): void;
327
+ setLightDirection(x: number, y: number, z: number): void;
328
+ setLightColor(color: Color): void;
329
+ setAmbientLight(color: Color, intensity?: number): void;
330
+ setDirectionalLight(direction: [number, number, number], color?: Color, intensity?: number): void;
331
+
332
+ // Scene
333
+ clearScene(): void;
334
+ setupScene(opts?: { fog?: boolean; grid?: boolean; axes?: boolean }): void;
335
+
336
+ // Effects
337
+ enablePixelation(factor?: number): void;
338
+ enableDithering(enabled?: boolean): void;
339
+
340
+ // Dynamic lights
341
+ createPointLight(
342
+ color?: Color,
343
+ intensity?: number,
344
+ distance?: number,
345
+ x?: number,
346
+ y?: number,
347
+ z?: number
348
+ ): LightId;
349
+ setPointLightPosition(lightId: LightId, x: number, y: number, z: number): void;
350
+ setPointLightColor(lightId: LightId, color: Color): void;
351
+ removeLight(lightId: LightId): void;
352
+
353
+ // GPU instancing
354
+ createInstancedMesh(
355
+ shape?: 'cube' | 'sphere' | 'plane' | 'cylinder',
356
+ count?: number,
357
+ color?: Color,
358
+ options?: MeshOptions
359
+ ): InstancedMeshId;
360
+ setInstanceTransform(
361
+ instancedId: InstancedMeshId,
362
+ index: number,
363
+ x?: number,
364
+ y?: number,
365
+ z?: number,
366
+ rx?: number,
367
+ ry?: number,
368
+ rz?: number,
369
+ sx?: number,
370
+ sy?: number,
371
+ sz?: number
372
+ ): boolean;
373
+ setInstanceColor(instancedId: InstancedMeshId, index: number, color: Color): boolean;
374
+ finalizeInstances(instancedId: InstancedMeshId): boolean;
375
+ removeInstancedMesh(instancedId: InstancedMeshId): boolean;
376
+
377
+ // GPU particle system
378
+ createParticleSystem(maxParticles?: number, options?: ParticleSystemOptions): ParticleSystemId;
379
+ setParticleEmitter(systemId: ParticleSystemId, emitter: Partial<ParticleEmitter>): void;
380
+ emitParticle(systemId: ParticleSystemId, overrides?: Partial<ParticleOverrides>): void;
381
+ burstParticles(
382
+ systemId: ParticleSystemId,
383
+ count?: number,
384
+ overrides?: Partial<ParticleOverrides>
385
+ ): void;
386
+ updateParticles(dt: number): void;
387
+ removeParticleSystem(systemId: ParticleSystemId): boolean;
388
+ getParticleStats(
389
+ systemId: ParticleSystemId
390
+ ): { active: number; max: number; free: number } | null;
391
+
392
+ // LOD system
393
+ createLODMesh(levels?: LODLevel[], position?: [number, number, number]): LODId;
394
+ setLODPosition(lodId: LODId, x: number, y: number, z: number): void;
395
+ removeLODMesh(lodId: LODId): boolean;
396
+ updateLODs(): void;
397
+
398
+ // Normal / PBR maps
399
+ loadNormalMap(url: string): Promise<THREE.Texture>;
400
+ setNormalMap(meshId: MeshId, texture: THREE.Texture): void;
401
+ setPBRMaps(meshId: MeshId, maps?: PBRMaps): void;
402
+
403
+ // Raycasting / stats
404
+ raycastFromCamera(x: number, y: number): THREE.Intersection | null;
405
+ get3DStats(): Stats3D;
406
+
407
+ // Direct Three.js access
408
+ getScene(): THREE.Scene;
409
+ getCamera(): THREE.PerspectiveCamera;
410
+ getRenderer(): THREE.WebGLRenderer;
411
+
412
+ exposeTo(target: object): void;
413
+ }
414
+
415
+ export declare function threeDApi(gpu: unknown): ThreeDApiInstance;
416
+
417
+ // ---------------------------------------------------------------------------
418
+ // UI API
419
+ // ---------------------------------------------------------------------------
420
+
421
+ export interface UIApiInstance {
422
+ // Font / text
423
+ setFont(fontName: string): void;
424
+ getFont(): string;
425
+ setTextAlign(align: CanvasTextAlign): void;
426
+ setTextBaseline(baseline: CanvasTextBaseline): void;
427
+ measureText(text: string, scale?: number): number;
428
+ drawText(text: string, x: number, y: number, color?: Color, scale?: number): void;
429
+ drawTextShadow(
430
+ text: string,
431
+ x: number,
432
+ y: number,
433
+ color?: Color,
434
+ shadowColor?: Color,
435
+ scale?: number
436
+ ): void;
437
+ drawTextOutline(
438
+ text: string,
439
+ x: number,
440
+ y: number,
441
+ color?: Color,
442
+ outlineColor?: Color,
443
+ scale?: number
444
+ ): void;
445
+
446
+ // Panels
447
+ createPanel(x: number, y: number, width: number, height: number, options?: PanelOptions): Panel;
448
+ drawPanel(panel: Panel): void;
449
+ drawAllPanels(): void;
450
+ removePanel(panel: Panel): void;
451
+ clearPanels(): void;
452
+
453
+ // Buttons
454
+ createButton(
455
+ x: number,
456
+ y: number,
457
+ width: number,
458
+ height: number,
459
+ text: string,
460
+ callback: () => void,
461
+ options?: ButtonOptions
462
+ ): Button;
463
+ updateButton(button: Button): void;
464
+ drawButton(button: Button): void;
465
+ updateAllButtons(): void;
466
+ drawAllButtons(): void;
467
+ removeButton(button: Button): void;
468
+ clearButtons(): void;
469
+
470
+ // Progress bar
471
+ drawProgressBar(
472
+ x: number,
473
+ y: number,
474
+ width: number,
475
+ height: number,
476
+ value: number,
477
+ maxValue: number,
478
+ options?: ProgressBarOptions
479
+ ): void;
480
+
481
+ // Shapes
482
+ drawRoundedRect(
483
+ x: number,
484
+ y: number,
485
+ width: number,
486
+ height: number,
487
+ radius: number,
488
+ color: Color,
489
+ filled?: boolean
490
+ ): void;
491
+ drawGradientRect(
492
+ x: number,
493
+ y: number,
494
+ width: number,
495
+ height: number,
496
+ color1: Color,
497
+ color2: Color,
498
+ vertical?: boolean
499
+ ): void;
500
+
501
+ // Layout
502
+ centerX(width: number, screenWidth?: number): number;
503
+ centerY(height: number, screenHeight?: number): number;
504
+ grid(
505
+ cols: number,
506
+ rows: number,
507
+ cellWidth: number,
508
+ cellHeight: number,
509
+ paddingX?: number,
510
+ paddingY?: number
511
+ ): Array<{ x: number; y: number; col: number; row: number }>;
512
+
513
+ // Mouse
514
+ setMousePosition(x: number, y: number): void;
515
+ setMouseButton(down: boolean): void;
516
+ getMousePosition(): MousePosition;
517
+ isMouseDown(): boolean;
518
+ isMousePressed(): boolean;
519
+
520
+ // Palettes
521
+ uiColors: Record<string, Color>;
522
+ uiFonts: Record<string, string>;
523
+
524
+ exposeTo(target: object): void;
525
+ }
526
+
527
+ export declare function uiApi(ctx2d: CanvasRenderingContext2D | null): UIApiInstance;
528
+
529
+ // ---------------------------------------------------------------------------
530
+ // Sub-module factory types (for tree-shaking imports)
531
+ // ---------------------------------------------------------------------------
532
+
533
+ export declare function materialsModule(ctx: object): object;
534
+ export declare function primitivesModule(ctx: object): object;
535
+ export declare function transformsModule(ctx: object): object;
536
+ export declare function cameraModule(ctx: object): object;
537
+ export declare function lightsModule(ctx: object): object;
538
+ export declare function modelsModule(ctx: object): object;
539
+ export declare function instancingModule(ctx: object): object;
540
+ export declare function pbrModule(ctx: object): object;
541
+ export declare function sceneModule(ctx: object): object;
542
+
543
+ export declare function uiTextModule(ctx: object): object;
544
+ export declare function uiPanelsModule(ctx: object): object;
545
+ export declare function uiButtonsModule(ctx: object): object;
546
+ export declare function uiWidgetsModule(ctx: object): object;
547
+
548
+ // ---------------------------------------------------------------------------
549
+ // Global cart API (injected into globalThis at runtime)
550
+ // Augment with: declare global { ... } in your cart's .d.ts if needed.
551
+ // ---------------------------------------------------------------------------
552
+
553
+ export interface Nova64CartGlobals {
554
+ // 3D
555
+ createCube: ThreeDApiInstance['createCube'];
556
+ createSphere: ThreeDApiInstance['createSphere'];
557
+ createCylinder: ThreeDApiInstance['createCylinder'];
558
+ createPlane: ThreeDApiInstance['createPlane'];
559
+ createTorus: ThreeDApiInstance['createTorus'];
560
+ createCone: ThreeDApiInstance['createCone'];
561
+ createCapsule: ThreeDApiInstance['createCapsule'];
562
+ createAdvancedCube: ThreeDApiInstance['createAdvancedCube'];
563
+ createAdvancedSphere: ThreeDApiInstance['createAdvancedSphere'];
564
+ destroyMesh: ThreeDApiInstance['destroyMesh'];
565
+ removeMesh: ThreeDApiInstance['removeMesh'];
566
+ getMesh: ThreeDApiInstance['getMesh'];
567
+ loadModel: ThreeDApiInstance['loadModel'];
568
+ playAnimation: ThreeDApiInstance['playAnimation'];
569
+ updateAnimations: ThreeDApiInstance['updateAnimations'];
570
+ loadTexture: ThreeDApiInstance['loadTexture'];
571
+ setPosition: ThreeDApiInstance['setPosition'];
572
+ setRotation: ThreeDApiInstance['setRotation'];
573
+ setScale: ThreeDApiInstance['setScale'];
574
+ getPosition: ThreeDApiInstance['getPosition'];
575
+ getRotation: ThreeDApiInstance['getRotation'];
576
+ rotateMesh: ThreeDApiInstance['rotateMesh'];
577
+ moveMesh: ThreeDApiInstance['moveMesh'];
578
+ setFlatShading: ThreeDApiInstance['setFlatShading'];
579
+ setMeshVisible: ThreeDApiInstance['setMeshVisible'];
580
+ setMeshOpacity: ThreeDApiInstance['setMeshOpacity'];
581
+ setCastShadow: ThreeDApiInstance['setCastShadow'];
582
+ setReceiveShadow: ThreeDApiInstance['setReceiveShadow'];
583
+ setCameraPosition: ThreeDApiInstance['setCameraPosition'];
584
+ setCameraTarget: ThreeDApiInstance['setCameraTarget'];
585
+ setCameraLookAt: ThreeDApiInstance['setCameraLookAt'];
586
+ setCameraFOV: ThreeDApiInstance['setCameraFOV'];
587
+ setFog: ThreeDApiInstance['setFog'];
588
+ clearFog: ThreeDApiInstance['clearFog'];
589
+ setLightDirection: ThreeDApiInstance['setLightDirection'];
590
+ setLightColor: ThreeDApiInstance['setLightColor'];
591
+ setAmbientLight: ThreeDApiInstance['setAmbientLight'];
592
+ setDirectionalLight: ThreeDApiInstance['setDirectionalLight'];
593
+ clearScene: ThreeDApiInstance['clearScene'];
594
+ enablePixelation: ThreeDApiInstance['enablePixelation'];
595
+ enableDithering: ThreeDApiInstance['enableDithering'];
596
+ createPointLight: ThreeDApiInstance['createPointLight'];
597
+ setPointLightPosition: ThreeDApiInstance['setPointLightPosition'];
598
+ setPointLightColor: ThreeDApiInstance['setPointLightColor'];
599
+ removeLight: ThreeDApiInstance['removeLight'];
600
+ createInstancedMesh: ThreeDApiInstance['createInstancedMesh'];
601
+ setInstanceTransform: ThreeDApiInstance['setInstanceTransform'];
602
+ setInstanceColor: ThreeDApiInstance['setInstanceColor'];
603
+ finalizeInstances: ThreeDApiInstance['finalizeInstances'];
604
+ removeInstancedMesh: ThreeDApiInstance['removeInstancedMesh'];
605
+ createParticleSystem: ThreeDApiInstance['createParticleSystem'];
606
+ setParticleEmitter: ThreeDApiInstance['setParticleEmitter'];
607
+ emitParticle: ThreeDApiInstance['emitParticle'];
608
+ burstParticles: ThreeDApiInstance['burstParticles'];
609
+ updateParticles: ThreeDApiInstance['updateParticles'];
610
+ removeParticleSystem: ThreeDApiInstance['removeParticleSystem'];
611
+ getParticleStats: ThreeDApiInstance['getParticleStats'];
612
+ createLODMesh: ThreeDApiInstance['createLODMesh'];
613
+ setLODPosition: ThreeDApiInstance['setLODPosition'];
614
+ removeLODMesh: ThreeDApiInstance['removeLODMesh'];
615
+ updateLODs: ThreeDApiInstance['updateLODs'];
616
+ loadNormalMap: ThreeDApiInstance['loadNormalMap'];
617
+ setNormalMap: ThreeDApiInstance['setNormalMap'];
618
+ setPBRMaps: ThreeDApiInstance['setPBRMaps'];
619
+ raycastFromCamera: ThreeDApiInstance['raycastFromCamera'];
620
+ get3DStats: ThreeDApiInstance['get3DStats'];
621
+ getScene: ThreeDApiInstance['getScene'];
622
+ getCamera: ThreeDApiInstance['getCamera'];
623
+ getRenderer: ThreeDApiInstance['getRenderer'];
624
+
625
+ // UI
626
+ setFont: UIApiInstance['setFont'];
627
+ getFont: UIApiInstance['getFont'];
628
+ setTextAlign: UIApiInstance['setTextAlign'];
629
+ setTextBaseline: UIApiInstance['setTextBaseline'];
630
+ measureText: UIApiInstance['measureText'];
631
+ drawText: UIApiInstance['drawText'];
632
+ drawTextShadow: UIApiInstance['drawTextShadow'];
633
+ drawTextOutline: UIApiInstance['drawTextOutline'];
634
+ createPanel: UIApiInstance['createPanel'];
635
+ drawPanel: UIApiInstance['drawPanel'];
636
+ drawAllPanels: UIApiInstance['drawAllPanels'];
637
+ removePanel: UIApiInstance['removePanel'];
638
+ clearPanels: UIApiInstance['clearPanels'];
639
+ createButton: UIApiInstance['createButton'];
640
+ updateButton: UIApiInstance['updateButton'];
641
+ drawButton: UIApiInstance['drawButton'];
642
+ updateAllButtons: UIApiInstance['updateAllButtons'];
643
+ drawAllButtons: UIApiInstance['drawAllButtons'];
644
+ removeButton: UIApiInstance['removeButton'];
645
+ clearButtons: UIApiInstance['clearButtons'];
646
+ drawProgressBar: UIApiInstance['drawProgressBar'];
647
+ drawRoundedRect: UIApiInstance['drawRoundedRect'];
648
+ drawGradientRect: UIApiInstance['drawGradientRect'];
649
+ centerX: UIApiInstance['centerX'];
650
+ centerY: UIApiInstance['centerY'];
651
+ grid: UIApiInstance['grid'];
652
+ setMousePosition: UIApiInstance['setMousePosition'];
653
+ setMouseButton: UIApiInstance['setMouseButton'];
654
+ getMousePosition: UIApiInstance['getMousePosition'];
655
+ isMouseDown: UIApiInstance['isMouseDown'];
656
+ isMousePressed: UIApiInstance['isMousePressed'];
657
+ uiColors: UIApiInstance['uiColors'];
658
+ uiFonts: UIApiInstance['uiFonts'];
659
+
660
+ // Input (runtime/input.js)
661
+ key(code: string): boolean;
662
+ keyp(code: string): boolean;
663
+ btn(index: number): boolean;
664
+ btnp(index: number): boolean;
665
+
666
+ // 2D drawing (runtime/framebuffer.js / api-2d.js)
667
+ cls(color?: Color): void;
668
+ print(text: string, x: number, y: number, color?: Color, scale?: number): void;
669
+ printCentered(text: string, y: number, color?: Color, scale?: number): void;
670
+ line(x1: number, y1: number, x2: number, y2: number, color?: Color): void;
671
+ circle(x: number, y: number, r: number, color?: Color, filled?: boolean): void;
672
+ drawRect(x: number, y: number, w: number, h: number, color?: Color): void;
673
+ rgba8(r: number, g: number, b: number, a: number): Color;
674
+
675
+ // Storage (runtime/storage.js)
676
+ saveData(key: string, value: unknown): void;
677
+ loadData(key: string, fallback?: unknown): unknown;
678
+ deleteData(key: string): void;
679
+
680
+ // Audio (runtime/audio.js)
681
+ sfx(preset: string | { wave?: string; freq?: number; dur?: number; vol?: number }): void;
682
+ }