nothumanallowed 16.0.5 → 16.0.7

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "nothumanallowed",
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- "version": "16.0.5",
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+ "version": "16.0.7",
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  "description": "NotHumanAllowed — 38 AI agents, 80 tools, Studio (visual agentic workflows). Email, calendar, browser automation, screen capture, canvas, cron/heartbeat, Alexandria E2E messaging, GitHub, Notion, Slack, voice chat, free AI (Liara), 28 languages. Zero-dependency CLI.",
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  "type": "module",
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  "bin": {
package/src/constants.mjs CHANGED
@@ -5,7 +5,7 @@ import { fileURLToPath } from 'url';
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  const __filename = fileURLToPath(import.meta.url);
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  const __dirname = path.dirname(__filename);
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- export const VERSION = '16.0.5';
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+ export const VERSION = '16.0.7';
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  export const BASE_URL = 'https://nothumanallowed.com/cli';
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  export const API_BASE = 'https://nothumanallowed.com/api/v1';
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package/src/server/ws.mjs CHANGED
@@ -29,6 +29,13 @@ export function setupWebSocket(server) {
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  ws.send(JSON.stringify({ type: 'connected', ts: Date.now() }));
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  ws.send(JSON.stringify({ type: 'version', version: VERSION }));
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+ // ── Heartbeat: ping every 30 s so the OS / proxy / browser don't
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+ // close the connection for inactivity. The client just discards the
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+ // ping frame; pongs come back automatically per RFC 6455. We also
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+ // track `isAlive` to detect stale clients and drop them.
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+ ws.isAlive = true;
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+ ws.on('pong', () => { ws.isAlive = true; });
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+
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  ws.on('message', (data) => {
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  try {
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  const msg = JSON.parse(data.toString());
@@ -39,6 +46,21 @@ export function setupWebSocket(server) {
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  ws.on('error', () => {});
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  });
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+ // Server-wide heartbeat loop: every 30 s, ping all clients and prune the ones
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+ // that didn't pong since the last cycle (they're stale).
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+ const heartbeatInterval = setInterval(() => {
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+ if (!wss) return;
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+ for (const client of wss.clients) {
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+ if (client.isAlive === false) {
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+ try { client.terminate(); } catch {}
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+ continue;
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+ }
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+ client.isAlive = false;
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+ try { client.ping(); } catch {}
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+ }
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+ }, 30_000);
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+ wss.on('close', () => clearInterval(heartbeatInterval));
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+
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  // ── Terminal WS — interactive shell ──
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  wssTerminal = new WebSocketServer({ noServer: true });
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