notherbase-fs 4.0.22 → 4.0.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -6
- package/controllers/creation.js +147 -147
- package/controllers/spirit-world.js +174 -174
- package/controllers/user.js +240 -240
- package/controllers/util.js +64 -64
- package/models/index.js +33 -33
- package/models/send-mail.js +58 -58
- package/models/spirit.js +234 -234
- package/notherbase-fs.js +112 -112
- package/package.json +40 -40
- package/public/js/base.js +222 -227
- package/public/js/chat-box.js +120 -120
- package/test/coast/tall-beach/nono-cove/index.css +17 -17
- package/test/coast/tall-beach/nono-cove/index.ejs +29 -29
- package/test/coast/tall-beach/nono-cove/nono-og/add-gold.js +15 -15
- package/test/coast/tall-beach/nono-cove/nono-og/index.ejs +46 -46
- package/test/coast/tall-beach/nono-cove/nono-og/nono.css +88 -88
- package/test/coast/tall-beach/nono-cove/nono-og/nono.js +207 -207
- package/test/pages/test-page/emailTime.js +8 -8
- package/test/pages/test-page/index.ejs +104 -104
- package/test/pages/void/index.ejs +35 -35
- package/test/pages/void/void.css +2 -2
- package/test/public/styles/main.css +792 -792
- package/test/the-front/add-gold.js +13 -13
- package/test/the-front/check/check.css +2 -2
- package/test/the-front/check/emailTime.js +9 -9
- package/test/the-front/check/flip.js +9 -9
- package/test/the-front/check/index.ejs +54 -54
- package/test/the-front/check/save-input.js +7 -7
- package/test/the-front/index.ejs +116 -99
- package/test/the-front/keeper/clipboards.js +133 -133
- package/test/the-front/keeper/index.ejs +80 -80
- package/test/the-front/keeper/keeper.css +157 -157
- package/test/the-front/keeper/keeper.js +140 -140
- package/test-index.js +19 -19
- package/test2/pages/test-page/emailTime.js +8 -8
- package/test2/pages/test-page/index.ejs +104 -104
- package/test2/pages/void/index.ejs +35 -35
- package/test2/pages/void/void.css +2 -2
- package/test2/public/styles/main.css +792 -792
- package/test2/the-front/add-gold.js +13 -13
- package/test2/the-front/check/check.css +2 -2
- package/test2/the-front/check/emailTime.js +9 -9
- package/test2/the-front/check/flip.js +9 -9
- package/test2/the-front/check/index.ejs +54 -54
- package/test2/the-front/check/save-input.js +7 -7
- package/test2/the-front/index.ejs +99 -99
- package/test2/the-front/keeper/clipboards.js +133 -133
- package/test2/the-front/keeper/index.ejs +80 -80
- package/test2/the-front/keeper/keeper.css +157 -157
- package/test2/the-front/keeper/keeper.js +140 -140
- package/views/explorer.ejs +82 -82
- package/views/footer.ejs +9 -9
- package/views/head.ejs +17 -17
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@@ -1,208 +1,208 @@
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let tileSize = 30;
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class NonoTile {
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constructor (game, $field, position, modifier) {
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this.$div = $field.append(`<div class="nono-tile" id="${position[0]},${position[1]}"></div>`).children().last();
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this.$div.css("width", tileSize);
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this.$div.css("height", tileSize);
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this.position = position;
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this.state = "blank";
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this.$div.addClass(this.state);
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this.correctState = this.getRandomState(modifier);
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this.solved = this.checkIfSolved();
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this.game = game;
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this.$div.on("click", this.clicked);
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}
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getRandomState(modifier) {
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let roll = Math.floor(Math.random() * (2 + modifier));
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if (roll < 1) return "blank";
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else return "punched";
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}
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checkIfSolved() {
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if ((this.state === "blank" || this.state === "marked") && this.correctState === "blank") return true;
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else if (this.state === "punched" && this.correctState === "punched") return true;
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else return false;
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}
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clicked = () => {
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this.$div.removeClass(this.state);
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if (this.state === "blank") this.state = "marked";
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else if (this.state === "marked") this.state = "punched";
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else if (this.state === "punched") this.state = "blank";
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this.$div.addClass(this.state);
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this.solved = this.checkIfSolved();
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this.game.tryFinishGame();
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}
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}
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class NonoGame {
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constructor () {
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this.difficulty = 0;
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this.level = 2;
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this.$board = $("#nono-board");
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this.$field = null;
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this.dimensions = [this.level, this.level];
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this.hints = [[], []];
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this.tiles = [];
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this.nonoSize = 100;
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this.maxNonoId = 4;
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this.goldItem = "Gold Coin";
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this.startNew();
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}
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startNew() {
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this.dimensions = [this.level, this.level];
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this.$board.empty();
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this.$board.css("width", this.dimensions[0] * (tileSize) + this.nonoSize + 5);
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this.$board.css("height", this.dimensions[1] * (tileSize) + this.nonoSize + 5);
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let $nono = this.$board.append(`<img class="nono" src="/img/logo.png">`).children().last();
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$nono.css("width", this.nonoSize);
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$nono.css("height", this.nonoSize);
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let $topHints = this.$board.append(`<div class="top hints"></div>`).children().last();
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$topHints.css("width", this.dimensions[0] * tileSize);
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$topHints.css("height", this.nonoSize);
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let $columns = [];
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for (let i = 0; i < this.dimensions[0]; i++) {
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let $newColumn = $topHints.append(`<div class="column"></div>`).children().last();
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$newColumn.css("width", tileSize);
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$columns.push($newColumn);
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}
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let $sideHints = this.$board.append(`<div class="side hints"></div>`).children().last();
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$sideHints.css("width", this.nonoSize);
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$sideHints.css("height", this.dimensions[1] * tileSize);
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let $rows = [];
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for (let i = 0; i < this.dimensions[1]; i++) {
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let $newRow = $sideHints.append(`<div class="row"></div>`).children().last();
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$newRow.css("height", tileSize);
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$rows.push($newRow);
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}
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this.$field = this.$board.append(`<div class="nono-field"></div>`).children().last();
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this.$field.css("width", this.dimensions[0] * tileSize);
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this.$field.css("height", this.dimensions[1] * tileSize);
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this.tiles = this.generateTiles();
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this.hints = this.generateHints();
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for (let i = 0; i < this.dimensions[0]; i++) {
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for (let j = 0; j < this.hints[0][i].length; j++) {
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$columns[i].append(`<p class="hint">${this.hints[0][i][j]}</p>`);
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}
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}
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for (let i = 0; i < this.dimensions[1]; i++) {
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for (let j = 0; j < this.hints[1][i].length; j++) {
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$rows[i].append(`<p class="hint">${this.hints[1][i][j]}</p>`);
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}
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}
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if (this.checkForSolve()) {
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console.log("Randomly generated nothing!");
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this.startNew();
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}
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}
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generateTiles() {
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let tiles = [];
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for (let i = 0; i < this.dimensions[0]; i++) {
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for (let j = 0; j < this.dimensions[1]; j++) {
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tiles.push(new NonoTile(
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this,
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this.$field,
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[i, j],
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1 - (this.difficulty / 10)
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));
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}
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}
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return tiles;
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}
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generateHints() {
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let hints = [[], []];
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for (let i = 0; i < this.dimensions[0]; i++) {
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let current = 0;
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hints[0].push([]);
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for (let j = 0; j < this.dimensions[1]; j++) {
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if (this.tiles[j * this.dimensions[0] + i].correctState === "punched") current++;
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else if (current > 0) {
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hints[0][i].push(current);
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current = 0;
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}
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}
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if (current > 0 || hints[0][i].length < 1) {
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hints[0][i].push(current);
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}
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}
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for (let i = 0; i < this.dimensions[1]; i++) {
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let current = 0;
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hints[1].push([]);
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for (let j = 0; j < this.dimensions[0]; j++) {
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if (this.tiles[i * this.dimensions[0] + j].correctState === "punched") current++;
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else if (current > 0) {
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hints[1][i].push(current);
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current = 0;
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}
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}
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if (current > 0 || hints[1][i].length < 1) hints[1][i].push(current);
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}
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return hints;
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}
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checkForSolve() {
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let solved = true;
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for (let i = 0; i < this.tiles.length; i++) {
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if (!this.tiles[i].solved) {
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solved = false;
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break;
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}
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}
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return solved;
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}
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tryFinishGame() {
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if (this.checkForSolve()) {
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base.do("add-gold");
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let $tiles = $(".nono-tile");
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$tiles.off("click");
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$tiles.addClass("borderless");
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$tiles = $(".nono-tile.marked");
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$tiles.addClass("blank");
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$tiles.removeClass("marked");
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this.level++;
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if (this.level > 10) {
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this.difficulty += this.level - 10;
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if (this.difficulty > 10) this.difficulty = 10;
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this.level -= 10;
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}
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setTimeout(() => {this.startNew();}, 2000);
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}
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}
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}
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let tileSize = 30;
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class NonoTile {
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constructor (game, $field, position, modifier) {
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this.$div = $field.append(`<div class="nono-tile" id="${position[0]},${position[1]}"></div>`).children().last();
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this.$div.css("width", tileSize);
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this.$div.css("height", tileSize);
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this.position = position;
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this.state = "blank";
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this.$div.addClass(this.state);
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this.correctState = this.getRandomState(modifier);
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this.solved = this.checkIfSolved();
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this.game = game;
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this.$div.on("click", this.clicked);
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}
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getRandomState(modifier) {
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let roll = Math.floor(Math.random() * (2 + modifier));
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if (roll < 1) return "blank";
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else return "punched";
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}
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checkIfSolved() {
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if ((this.state === "blank" || this.state === "marked") && this.correctState === "blank") return true;
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else if (this.state === "punched" && this.correctState === "punched") return true;
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else return false;
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}
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clicked = () => {
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this.$div.removeClass(this.state);
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if (this.state === "blank") this.state = "marked";
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else if (this.state === "marked") this.state = "punched";
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else if (this.state === "punched") this.state = "blank";
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this.$div.addClass(this.state);
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this.solved = this.checkIfSolved();
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this.game.tryFinishGame();
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}
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}
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class NonoGame {
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constructor () {
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this.difficulty = 0;
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this.level = 2;
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this.$board = $("#nono-board");
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this.$field = null;
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this.dimensions = [this.level, this.level];
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this.hints = [[], []];
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this.tiles = [];
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this.nonoSize = 100;
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this.maxNonoId = 4;
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this.goldItem = "Gold Coin";
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this.startNew();
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}
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startNew() {
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this.dimensions = [this.level, this.level];
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this.$board.empty();
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this.$board.css("width", this.dimensions[0] * (tileSize) + this.nonoSize + 5);
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this.$board.css("height", this.dimensions[1] * (tileSize) + this.nonoSize + 5);
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let $nono = this.$board.append(`<img class="nono" src="/img/logo.png">`).children().last();
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$nono.css("width", this.nonoSize);
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$nono.css("height", this.nonoSize);
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let $topHints = this.$board.append(`<div class="top hints"></div>`).children().last();
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$topHints.css("width", this.dimensions[0] * tileSize);
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$topHints.css("height", this.nonoSize);
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74
|
+
|
|
75
|
+
let $columns = [];
|
|
76
|
+
for (let i = 0; i < this.dimensions[0]; i++) {
|
|
77
|
+
let $newColumn = $topHints.append(`<div class="column"></div>`).children().last();
|
|
78
|
+
$newColumn.css("width", tileSize);
|
|
79
|
+
$columns.push($newColumn);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
let $sideHints = this.$board.append(`<div class="side hints"></div>`).children().last();
|
|
83
|
+
$sideHints.css("width", this.nonoSize);
|
|
84
|
+
$sideHints.css("height", this.dimensions[1] * tileSize);
|
|
85
|
+
|
|
86
|
+
let $rows = [];
|
|
87
|
+
for (let i = 0; i < this.dimensions[1]; i++) {
|
|
88
|
+
let $newRow = $sideHints.append(`<div class="row"></div>`).children().last();
|
|
89
|
+
$newRow.css("height", tileSize);
|
|
90
|
+
$rows.push($newRow);
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
this.$field = this.$board.append(`<div class="nono-field"></div>`).children().last();
|
|
94
|
+
this.$field.css("width", this.dimensions[0] * tileSize);
|
|
95
|
+
this.$field.css("height", this.dimensions[1] * tileSize);
|
|
96
|
+
|
|
97
|
+
this.tiles = this.generateTiles();
|
|
98
|
+
this.hints = this.generateHints();
|
|
99
|
+
|
|
100
|
+
for (let i = 0; i < this.dimensions[0]; i++) {
|
|
101
|
+
for (let j = 0; j < this.hints[0][i].length; j++) {
|
|
102
|
+
$columns[i].append(`<p class="hint">${this.hints[0][i][j]}</p>`);
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
for (let i = 0; i < this.dimensions[1]; i++) {
|
|
107
|
+
for (let j = 0; j < this.hints[1][i].length; j++) {
|
|
108
|
+
$rows[i].append(`<p class="hint">${this.hints[1][i][j]}</p>`);
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
if (this.checkForSolve()) {
|
|
113
|
+
console.log("Randomly generated nothing!");
|
|
114
|
+
this.startNew();
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
generateTiles() {
|
|
119
|
+
let tiles = [];
|
|
120
|
+
|
|
121
|
+
for (let i = 0; i < this.dimensions[0]; i++) {
|
|
122
|
+
for (let j = 0; j < this.dimensions[1]; j++) {
|
|
123
|
+
tiles.push(new NonoTile(
|
|
124
|
+
this,
|
|
125
|
+
this.$field,
|
|
126
|
+
[i, j],
|
|
127
|
+
1 - (this.difficulty / 10)
|
|
128
|
+
));
|
|
129
|
+
}
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
return tiles;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
generateHints() {
|
|
136
|
+
let hints = [[], []];
|
|
137
|
+
|
|
138
|
+
for (let i = 0; i < this.dimensions[0]; i++) {
|
|
139
|
+
let current = 0;
|
|
140
|
+
hints[0].push([]);
|
|
141
|
+
|
|
142
|
+
for (let j = 0; j < this.dimensions[1]; j++) {
|
|
143
|
+
if (this.tiles[j * this.dimensions[0] + i].correctState === "punched") current++;
|
|
144
|
+
else if (current > 0) {
|
|
145
|
+
hints[0][i].push(current);
|
|
146
|
+
current = 0;
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
if (current > 0 || hints[0][i].length < 1) {
|
|
151
|
+
hints[0][i].push(current);
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
for (let i = 0; i < this.dimensions[1]; i++) {
|
|
156
|
+
let current = 0;
|
|
157
|
+
hints[1].push([]);
|
|
158
|
+
|
|
159
|
+
for (let j = 0; j < this.dimensions[0]; j++) {
|
|
160
|
+
if (this.tiles[i * this.dimensions[0] + j].correctState === "punched") current++;
|
|
161
|
+
else if (current > 0) {
|
|
162
|
+
hints[1][i].push(current);
|
|
163
|
+
current = 0;
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
if (current > 0 || hints[1][i].length < 1) hints[1][i].push(current);
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
return hints;
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
checkForSolve() {
|
|
174
|
+
let solved = true;
|
|
175
|
+
|
|
176
|
+
for (let i = 0; i < this.tiles.length; i++) {
|
|
177
|
+
if (!this.tiles[i].solved) {
|
|
178
|
+
solved = false;
|
|
179
|
+
break;
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
return solved;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
tryFinishGame() {
|
|
187
|
+
if (this.checkForSolve()) {
|
|
188
|
+
base.do("add-gold");
|
|
189
|
+
|
|
190
|
+
let $tiles = $(".nono-tile");
|
|
191
|
+
$tiles.off("click");
|
|
192
|
+
$tiles.addClass("borderless");
|
|
193
|
+
$tiles = $(".nono-tile.marked");
|
|
194
|
+
$tiles.addClass("blank");
|
|
195
|
+
$tiles.removeClass("marked");
|
|
196
|
+
|
|
197
|
+
this.level++;
|
|
198
|
+
if (this.level > 10) {
|
|
199
|
+
this.difficulty += this.level - 10;
|
|
200
|
+
if (this.difficulty > 10) this.difficulty = 10;
|
|
201
|
+
this.level -= 10;
|
|
202
|
+
}
|
|
203
|
+
setTimeout(() => {this.startNew();}, 2000);
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
|
|
208
208
|
let nonoGame = new NonoGame();
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
export default async function emailTime(req, user) {
|
|
2
|
-
await req.db.SendMail.send(
|
|
3
|
-
req.body.data.toEmail,
|
|
4
|
-
req.body.data.subject,
|
|
5
|
-
req.body.data.html
|
|
6
|
-
);
|
|
7
|
-
|
|
8
|
-
return "Sent";
|
|
1
|
+
export default async function emailTime(req, user) {
|
|
2
|
+
await req.db.SendMail.send(
|
|
3
|
+
req.body.data.toEmail,
|
|
4
|
+
req.body.data.subject,
|
|
5
|
+
req.body.data.html
|
|
6
|
+
);
|
|
7
|
+
|
|
8
|
+
return "Sent";
|
|
9
9
|
}
|
|
@@ -1,105 +1,105 @@
|
|
|
1
|
-
<!DOCTYPE html>
|
|
2
|
-
<html lang="en">
|
|
3
|
-
<head>
|
|
4
|
-
<meta charset="UTF-8">
|
|
5
|
-
<title>Test</title>
|
|
6
|
-
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
|
7
|
-
<script src="https://code.jquery.com/jquery-3.6.0.min.js" integrity="sha256-/xUj+3OJU5yExlq6GSYGSHk7tPXikynS7ogEvDej/m4=" crossorigin="anonymous"></script>
|
|
8
|
-
<link rel="preconnect" href="https://fonts.googleapis.com">
|
|
9
|
-
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
|
10
|
-
<!-- font-family: 'Roboto' or 'Roboto Condensed', sans-serif; -->
|
|
11
|
-
<link href="https://fonts.googleapis.com/css2?family=Roboto&family=Roboto+Condensed:wght@700&display=swap" rel="stylesheet">
|
|
12
|
-
<!-- 'Redacted Script', cursive; -->
|
|
13
|
-
<link href="https://fonts.googleapis.com/css2?family=Redacted+Script:wght@300&display=swap" rel="stylesheet">
|
|
14
|
-
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.4/css/all.min.css">
|
|
15
|
-
<link rel="stylesheet" href="/styles/main.css">
|
|
16
|
-
<link rel="stylesheet" href="/styles/menu.css">
|
|
17
|
-
<link rel="stylesheet" href="/styles/inventory.css">
|
|
18
|
-
<link rel="stylesheet" href="/styles/player.css">
|
|
19
|
-
<link rel="stylesheet" href="/styles/account.css">
|
|
20
|
-
<link rel="stylesheet" href="/styles/more.css">
|
|
21
|
-
<link rel="stylesheet" href="/styles/chat.css">
|
|
22
|
-
<script src="/js/base.js"></script>
|
|
23
|
-
</head>
|
|
24
|
-
<script>
|
|
25
|
-
const currentRoute = "<%- route %>";
|
|
26
|
-
</script>
|
|
27
|
-
|
|
28
|
-
<body>
|
|
29
|
-
<main>
|
|
30
|
-
<div class="chatter" id="adam"></div>
|
|
31
|
-
<input type="text" id="adam">
|
|
32
|
-
<button id="adam">Chat</button>
|
|
33
|
-
</main>
|
|
34
|
-
</body>
|
|
35
|
-
|
|
36
|
-
<script>
|
|
37
|
-
class Spirit {
|
|
38
|
-
constructor(name) {
|
|
39
|
-
this.name = name;
|
|
40
|
-
this.children = {};
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
addChild(child, parent) {
|
|
44
|
-
if (!this.children[child.name]) {
|
|
45
|
-
this.children[child.name] = 1;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
this.children[child.name]++;
|
|
49
|
-
}
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
class Chatter {
|
|
53
|
-
constructor(id) {
|
|
54
|
-
this.name = id;
|
|
55
|
-
this.brain = new Spirit("i");
|
|
56
|
-
this.$div = $(`.chatter#${id}`);
|
|
57
|
-
this.$input = $(`input#${id}`);
|
|
58
|
-
this.$submit = $(`button#${id}`);
|
|
59
|
-
|
|
60
|
-
this.$submit.click(() => {
|
|
61
|
-
this.listen(this.$input.val());
|
|
62
|
-
});
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
register = (word) => {
|
|
66
|
-
if (!this.brain[word]) {
|
|
67
|
-
this.brain[word] = new Spirit(word);
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
return this.brain[word];
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
think = () => {
|
|
74
|
-
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
listen = (message) => {
|
|
78
|
-
message = message.toLowerCase();
|
|
79
|
-
let words = message.split(" ");
|
|
80
|
-
|
|
81
|
-
//add words to the dialogue tree
|
|
82
|
-
this.register(words[0]);
|
|
83
|
-
for (let i = 0; i < words.length; i++) {
|
|
84
|
-
if (i < words.length - 1) {
|
|
85
|
-
let child = this.register(words[i + 1]);
|
|
86
|
-
if (i > 0) this.brain[words[i]].addChild(child, this.brain[words[i - 1]]);
|
|
87
|
-
else this.brain[words[i]].addChild(child, null);
|
|
88
|
-
}
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
//think
|
|
92
|
-
|
|
93
|
-
this.respond(message);
|
|
94
|
-
}
|
|
95
|
-
|
|
96
|
-
respond(message) {
|
|
97
|
-
this.$div.append(`<p>${this.name}: ${message}</p>`);
|
|
98
|
-
}
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
const adam = new Chatter("adam");
|
|
102
|
-
adam.listen(`In the beginning God created the heavens and the earth`);
|
|
103
|
-
adam.listen("if i have the first two words in a three word relationship can the third word be guessed")
|
|
104
|
-
</script>
|
|
1
|
+
<!DOCTYPE html>
|
|
2
|
+
<html lang="en">
|
|
3
|
+
<head>
|
|
4
|
+
<meta charset="UTF-8">
|
|
5
|
+
<title>Test</title>
|
|
6
|
+
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
|
7
|
+
<script src="https://code.jquery.com/jquery-3.6.0.min.js" integrity="sha256-/xUj+3OJU5yExlq6GSYGSHk7tPXikynS7ogEvDej/m4=" crossorigin="anonymous"></script>
|
|
8
|
+
<link rel="preconnect" href="https://fonts.googleapis.com">
|
|
9
|
+
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
|
10
|
+
<!-- font-family: 'Roboto' or 'Roboto Condensed', sans-serif; -->
|
|
11
|
+
<link href="https://fonts.googleapis.com/css2?family=Roboto&family=Roboto+Condensed:wght@700&display=swap" rel="stylesheet">
|
|
12
|
+
<!-- 'Redacted Script', cursive; -->
|
|
13
|
+
<link href="https://fonts.googleapis.com/css2?family=Redacted+Script:wght@300&display=swap" rel="stylesheet">
|
|
14
|
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.4/css/all.min.css">
|
|
15
|
+
<link rel="stylesheet" href="/styles/main.css">
|
|
16
|
+
<link rel="stylesheet" href="/styles/menu.css">
|
|
17
|
+
<link rel="stylesheet" href="/styles/inventory.css">
|
|
18
|
+
<link rel="stylesheet" href="/styles/player.css">
|
|
19
|
+
<link rel="stylesheet" href="/styles/account.css">
|
|
20
|
+
<link rel="stylesheet" href="/styles/more.css">
|
|
21
|
+
<link rel="stylesheet" href="/styles/chat.css">
|
|
22
|
+
<script src="/js/base.js"></script>
|
|
23
|
+
</head>
|
|
24
|
+
<script>
|
|
25
|
+
const currentRoute = "<%- route %>";
|
|
26
|
+
</script>
|
|
27
|
+
|
|
28
|
+
<body>
|
|
29
|
+
<main>
|
|
30
|
+
<div class="chatter" id="adam"></div>
|
|
31
|
+
<input type="text" id="adam">
|
|
32
|
+
<button id="adam">Chat</button>
|
|
33
|
+
</main>
|
|
34
|
+
</body>
|
|
35
|
+
|
|
36
|
+
<script>
|
|
37
|
+
class Spirit {
|
|
38
|
+
constructor(name) {
|
|
39
|
+
this.name = name;
|
|
40
|
+
this.children = {};
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
addChild(child, parent) {
|
|
44
|
+
if (!this.children[child.name]) {
|
|
45
|
+
this.children[child.name] = 1;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
this.children[child.name]++;
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
class Chatter {
|
|
53
|
+
constructor(id) {
|
|
54
|
+
this.name = id;
|
|
55
|
+
this.brain = new Spirit("i");
|
|
56
|
+
this.$div = $(`.chatter#${id}`);
|
|
57
|
+
this.$input = $(`input#${id}`);
|
|
58
|
+
this.$submit = $(`button#${id}`);
|
|
59
|
+
|
|
60
|
+
this.$submit.click(() => {
|
|
61
|
+
this.listen(this.$input.val());
|
|
62
|
+
});
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
register = (word) => {
|
|
66
|
+
if (!this.brain[word]) {
|
|
67
|
+
this.brain[word] = new Spirit(word);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
return this.brain[word];
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
think = () => {
|
|
74
|
+
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
listen = (message) => {
|
|
78
|
+
message = message.toLowerCase();
|
|
79
|
+
let words = message.split(" ");
|
|
80
|
+
|
|
81
|
+
//add words to the dialogue tree
|
|
82
|
+
this.register(words[0]);
|
|
83
|
+
for (let i = 0; i < words.length; i++) {
|
|
84
|
+
if (i < words.length - 1) {
|
|
85
|
+
let child = this.register(words[i + 1]);
|
|
86
|
+
if (i > 0) this.brain[words[i]].addChild(child, this.brain[words[i - 1]]);
|
|
87
|
+
else this.brain[words[i]].addChild(child, null);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
//think
|
|
92
|
+
|
|
93
|
+
this.respond(message);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
respond(message) {
|
|
97
|
+
this.$div.append(`<p>${this.name}: ${message}</p>`);
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
const adam = new Chatter("adam");
|
|
102
|
+
adam.listen(`In the beginning God created the heavens and the earth`);
|
|
103
|
+
adam.listen("if i have the first two words in a three word relationship can the third word be guessed")
|
|
104
|
+
</script>
|
|
105
105
|
</html>
|