notations 0.0.64 → 0.0.65

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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{\n for (const param of this.params) {\n if (param.key == name) return param.value;\n }\n return null;\n }\n\n getParamAt(index: number): any {\n return index < this.params.length ? this.params[index].value : null;\n }\n abstract applyToNotation(notebook: Notation): void;\n}\n\nexport class RawBlock extends Entity {\n readonly TYPE: string = \"RawBlock\";\n constructor(public content: string, public contentType: string = \"md\") {\n super();\n }\n\n debugValue(): any {\n return { ...super.debugValue(), content: this.content, contentType: this.contentType };\n }\n}\n\nexport class MetaData {\n constructor(public readonly key: string, public readonly value: string, public readonly params?: any) {\n params = params || {};\n }\n}\n\nexport class Notation extends Entity {\n readonly TYPE = \"Notation\";\n private _unnamedLayoutParams: LayoutParams[] = [];\n private _namedLayoutParams = new Map<string, LayoutParams>();\n private _currRoleDef: TSU.Nullable<RoleDef> = null;\n roles: RoleDef[] 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latest value of it\n const raw = new RawBlock(meta.key, \"metadata\");\n this.addRawBlock(raw);\n }\n this.metadata.set(meta.key, meta);\n }\n\n debugValue(): any {\n return {\n ...super.debugValue,\n roles: this.roles,\n blocks: this.blocks.map((b) => b.debugValue()),\n currentAPB: this.currentAPB,\n currentCycle: this.currentCycle?.uuid,\n currentBreaks: this.currentBreaks,\n };\n }\n\n getRoleDef(name: string): TSU.Nullable<RoleDef> {\n name = name.trim().toLowerCase();\n if (name == \"\") {\n return this.roles[this.roles.length - 1] || null;\n }\n for (let i = 0; i < this.roles.length; i++) {\n const rd = this.roles[i];\n if (name == rd.name) return rd;\n }\n return null;\n }\n\n newRoleDef(name: string, notesOnly = false): RoleDef {\n name = name.trim().toLowerCase();\n if (name.trim() == \"\") {\n throw new Error(\"Role name cannot be empty\");\n }\n const roleDef = this.getRoleDef(name);\n if (roleDef != null) {\n throw new Error(\"Role already exists\");\n // roleDef.notesOnly = notesOnly;\n // return roleDef;\n }\n // create new and add\n const rd = new RoleDef();\n rd.name = name;\n rd.notesOnly = notesOnly;\n rd.index = this.roles.length;\n this.roles.push(rd);\n\n return rd;\n }\n\n get currRoleDef(): RoleDef | null {\n if (this._currRoleDef == null) {\n if (this.roles.length == 0) {\n return null;\n } else {\n this._currRoleDef = this.roles[this.roles.length - 1];\n }\n }\n return this._currRoleDef;\n }\n\n setCurrRole(name: string): void {\n name = name.trim().toLowerCase();\n if (name.trim() == \"\") {\n throw new Error(\"Role name cannot be empty\");\n }\n const roleDef = this.getRoleDef(name) || (this.onMissingRole ? this.onMissingRole(name) || null : null);\n if (roleDef == null) {\n throw new Error(\"Role not found: \" + name);\n }\n this._currRoleDef = roleDef;\n }\n\n // Gets the current line, creating it if needed\n private _currentLine: Line | null = null;\n get currentLine(): Line {\n if (this._currentLine == null) {\n return this.newLine();\n }\n return this._currentLine;\n }\n\n resetLine(): void {\n this._currentLine = null;\n }\n\n newLine(): Line {\n if (this._currentLine && this._currentLine.isEmpty) {\n // then remove it first instead of adding another\n // so we dont have a string of empty lines\n this.removeLine(this._currentLine);\n }\n this._currentLine = new Line();\n this.addLine(this._currentLine);\n return this._currentLine;\n }\n\n private _layoutParams: LayoutParams | null = null;\n resetLayoutParams(): void {\n this._layoutParams = null;\n this.resetLine();\n }\n\n get layoutParams(): LayoutParams {\n if (this._layoutParams == null) {\n // create it or find one that matches current params\n this._layoutParams = this.findUnnamedLayoutParams();\n if (this._layoutParams == null) {\n this._layoutParams = this.snapshotLayoutParams();\n this._unnamedLayoutParams.push(this._layoutParams);\n }\n }\n return this._layoutParams;\n }\n\n ensureNamedLayoutParams(name: string): LayoutParams {\n let lp = this._namedLayoutParams.get(name) || null;\n if (lp == null || this._layoutParams != lp) {\n // no change so go ahead\n if (lp == null) {\n // does not exist so create one by re-snapshotting it\n // and saving it\n lp = this.snapshotLayoutParams();\n this._namedLayoutParams.set(name, lp);\n } else {\n // copy named LPs attributes into our locals\n this.currentCycle = lp.cycle;\n this.currentAPB = lp.beatDuration;\n this.currentBreaks = lp.lineBreaks;\n }\n this._layoutParams = lp;\n this.resetLine(); // since layout params have changed\n }\n return this._layoutParams;\n }\n\n protected snapshotLayoutParams(): LayoutParams {\n return new LayoutParams({\n cycle: this.currentCycle,\n beatDuration: this.currentAPB,\n layout: this.currentBreaks,\n });\n }\n\n /**\n * Find a layout params that is currently _unnamed but matches one\n * by current set of layout attributes.\n */\n protected findUnnamedLayoutParams(): LayoutParams | null {\n return (\n this._unnamedLayoutParams.find((lp) => {\n return (\n lp.beatDuration == this.currentAPB &&\n this.currentCycle.equals(lp.cycle) &&\n lp.lineBreaksEqual(this.currentBreaks)\n );\n }) || null\n );\n }\n}\n"]}
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{\n readonly TYPE = \"Notation\";\n private _unnamedLayoutParams: LayoutParams[] = [];\n private _namedLayoutParams = new Map<string, LayoutParams>();\n private _currRoleDef: TSU.Nullable<RoleDef> = null;\n \n /** Roles defined in this notation */\n roles: RoleDef[] = [];\n \n /** Blocks (lines or raw blocks) in this notation */\n blocks: (Line | RawBlock)[] = [];\n \n /** Current beat duration multiplier */\n currentAPB = 1;\n \n /** Current cycle pattern */\n currentCycle: Cycle = Cycle.DEFAULT;\n \n /** Current line breaks pattern */\n currentBreaks: number[] = [];\n \n /** Metadata associated with this notation */\n metadata = new Map<string, MetaData>();\n \n /** Handler for missing roles */\n onMissingRole: (name: string) => RoleDef | null = (name) => this.newRoleDef(name, name == \"sw\");\n\n /**\n * Gets the unnamed layout parameters.\n */\n get unnamedLayoutParams(): ReadonlyArray<LayoutParams> {\n return this._unnamedLayoutParams;\n }\n\n /**\n * Gets the named layout parameters.\n */\n get namedLayoutParams(): ReadonlyMap<string, LayoutParams> {\n return this._namedLayoutParams;\n }\n\n /**\n * Adds a line to this notation.\n * @param line The line to add\n */\n addLine(line: Line): void {\n this.blocks.push(line);\n }\n\n /**\n * Removes a line from this notation.\n * @param line The line to remove\n * @returns The index of the removed line, or -1 if not found\n */\n removeLine(line: Line): number {\n const index = this.blocks.findIndex((l) => l == line);\n if (index >= 0) {\n this.blocks.splice(index, 1);\n }\n return index;\n }\n\n /**\n * Adds a raw block to this notation.\n * @param raw The raw block to add\n */\n addRawBlock(raw: RawBlock): void {\n this.blocks.push(raw);\n this.resetLine();\n }\n\n /**\n * Adds metadata to this notation.\n * @param meta The metadata to add\n * @param addBlock Whether to add a corresponding raw block, defaults to true\n */\n addMetaData(meta: MetaData, addBlock = true): void {\n if (addBlock && !this.metadata.has(meta.key)) {\n // Add a new raw block here\n // set this by key so even if metadata changes we can\n // get latest value of it\n const raw = new RawBlock(meta.key, \"metadata\");\n this.addRawBlock(raw);\n }\n this.metadata.set(meta.key, meta);\n }\n\n /**\n * Returns a debug-friendly representation of this notation.\n * @returns An object containing debug information\n */\n debugValue(): any {\n return {\n ...super.debugValue,\n roles: this.roles,\n blocks: this.blocks.map((b) => b.debugValue()),\n currentAPB: this.currentAPB,\n currentCycle: this.currentCycle?.uuid,\n currentBreaks: this.currentBreaks,\n };\n }\n\n /**\n * Gets a role definition by name.\n * @param name The name of the role\n * @returns The role definition, or null if not found\n */\n getRoleDef(name: string): TSU.Nullable<RoleDef> {\n name = name.trim().toLowerCase();\n if (name == \"\") {\n return this.roles[this.roles.length - 1] || null;\n }\n for (let i = 0; i < this.roles.length; i++) {\n 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(this.roles.length == 0) {\n return null;\n } else {\n this._currRoleDef = this.roles[this.roles.length - 1];\n }\n }\n return this._currRoleDef;\n }\n\n /**\n * Sets the current role by name.\n * @param name The name of the role to set as current\n * @throws Error if the name is empty or the role is not found\n */\n setCurrRole(name: string): void {\n name = name.trim().toLowerCase();\n if (name.trim() == \"\") {\n throw new Error(\"Role name cannot be empty\");\n }\n const roleDef = this.getRoleDef(name) || (this.onMissingRole ? this.onMissingRole(name) || null : null);\n if (roleDef == null) {\n throw new Error(\"Role not found: \" + name);\n }\n this._currRoleDef = roleDef;\n }\n\n // Gets the current line, creating it if needed\n private _currentLine: Line | null = null;\n \n /**\n * Gets the current line, creating it if needed.\n */\n get currentLine(): Line {\n if (this._currentLine == null) {\n return this.newLine();\n }\n return this._currentLine;\n }\n\n /**\n * Resets the current line pointer to null.\n */\n resetLine(): void {\n this._currentLine = null;\n }\n\n /**\n * Creates a new line and makes it the current line.\n * @returns The newly created line\n */\n newLine(): Line {\n if (this._currentLine && this._currentLine.isEmpty) {\n // then remove it first instead of adding another\n // so we dont have a string of empty lines\n this.removeLine(this._currentLine);\n }\n this._currentLine = new Line();\n this.addLine(this._currentLine);\n return this._currentLine;\n }\n\n private _layoutParams: LayoutParams | null = null;\n \n /**\n * Resets the current layout parameters to null.\n */\n resetLayoutParams(): void {\n this._layoutParams = null;\n this.resetLine();\n }\n\n /**\n * Gets the current layout parameters, creating or finding an appropriate one if needed.\n */\n get layoutParams(): LayoutParams {\n if (this._layoutParams == null) {\n // create it or find one that matches current params\n this._layoutParams = this.findUnnamedLayoutParams();\n if (this._layoutParams == null) {\n this._layoutParams = this.snapshotLayoutParams();\n this._unnamedLayoutParams.push(this._layoutParams);\n }\n }\n return this._layoutParams;\n }\n\n /**\n * Ensures that named layout parameters with the given name exist.\n * Creates them if they don't exist, or updates current layout parameters to match.\n * \n * @param name The name of the layout parameters\n * @returns The layout parameters\n */\n ensureNamedLayoutParams(name: string): LayoutParams {\n let lp = this._namedLayoutParams.get(name) || null;\n if (lp == null || this._layoutParams != lp) {\n // no change so go ahead\n if (lp == null) {\n // does not exist so create one by re-snapshotting it\n // and saving it\n lp = this.snapshotLayoutParams();\n this._namedLayoutParams.set(name, lp);\n } else {\n // copy named LPs attributes into our locals\n this.currentCycle = lp.cycle;\n this.currentAPB = lp.beatDuration;\n this.currentBreaks = lp.lineBreaks;\n }\n this._layoutParams = lp;\n this.resetLine(); // since layout params have changed\n }\n return this._layoutParams;\n }\n\n /**\n * Creates a snapshot of the current layout parameters.\n * @returns A new LayoutParams object with the current settings\n */\n protected snapshotLayoutParams(): LayoutParams {\n return new LayoutParams({\n cycle: this.currentCycle,\n beatDuration: this.currentAPB,\n layout: this.currentBreaks,\n });\n }\n\n /**\n * Finds an unnamed layout parameters object that matches the current settings.\n * @returns Matching layout parameters, or null if none found\n */\n protected findUnnamedLayoutParams(): LayoutParams | null {\n return (\n this._unnamedLayoutParams.find((lp) => {\n return (\n lp.beatDuration == this.currentAPB &&\n this.currentCycle.equals(lp.cycle) &&\n lp.lineBreaksEqual(this.currentBreaks)\n );\n }) || null\n );\n }\n}\n"]}
@@ -51,6 +51,7 @@ export declare abstract class AtomView extends Shape {
51
51
  capHeight: number;
52
52
  leading: number;
53
53
  abstract isLeaf(): boolean;
54
+ abstract get totalDuration(): TSU.Num.Fraction;
54
55
  abstract createElements(parent: SVGGraphicsElement): void;
55
56
  }
56
57
  export declare abstract class LeafAtomView extends AtomView {
@@ -58,6 +59,7 @@ export declare abstract class LeafAtomView extends AtomView {
58
59
  constructor(leafAtom: LeafAtom);
59
60
  isLeaf(): boolean;
60
61
  get viewId(): number;
62
+ get totalDuration(): TSU.Num.Fraction;
61
63
  }
62
64
  export declare abstract class GroupView extends AtomView {
63
65
  group: Group;
@@ -69,6 +71,7 @@ export declare abstract class GroupView extends AtomView {
69
71
  needsLayout: boolean;
70
72
  scaleFactor: number;
71
73
  constructor(group: Group, config?: any);
74
+ get totalDuration(): TSU.Num.Fraction;
72
75
  createElements(parent: SVGGraphicsElement): void;
73
76
  isLeaf(): boolean;
74
77
  protected refreshBBox(): TSU.Geom.Rect;
package/lib/cjs/shapes.js CHANGED
@@ -35,6 +35,7 @@ var __importStar = (this && this.__importStar) || (function () {
35
35
  Object.defineProperty(exports, "__esModule", { value: true });
36
36
  exports.GroupView = exports.LeafAtomView = exports.AtomView = exports.ElementShape = exports.Embelishment = exports.Shape = void 0;
37
37
  const TSU = __importStar(require("@panyam/tsutils"));
38
+ const core_1 = require("./core");
38
39
  class Shape {
39
40
  constructor() {
40
41
  this.shapeId = Shape.idCounter++;
@@ -222,6 +223,9 @@ class LeafAtomView extends AtomView {
222
223
  get viewId() {
223
224
  return this.leafAtom.uuid;
224
225
  }
226
+ get totalDuration() {
227
+ return this.leafAtom.duration;
228
+ }
225
229
  }
226
230
  exports.LeafAtomView = LeafAtomView;
227
231
  class GroupView extends AtomView {
@@ -235,6 +239,9 @@ class GroupView extends AtomView {
235
239
  this.atomSpacing = 5;
236
240
  this.setStyles(config || {});
237
241
  }
242
+ get totalDuration() {
243
+ return this.group.totalChildDuration;
244
+ }
238
245
  createElements(parent) {
239
246
  this.groupElement = TSU.DOM.createSVGNode("g", {
240
247
  parent: parent,
@@ -276,10 +283,25 @@ class GroupView extends AtomView {
276
283
  this.groupElement.setAttribute("transform", transform);
277
284
  let currX = 0;
278
285
  const currY = 0;
279
- this.atomViews.forEach((av, index) => {
280
- av.setBounds(currX, currY, null, null, true);
281
- currX += this.atomSpacing + av.minSize.width;
282
- });
286
+ if (true) {
287
+ this.atomViews.forEach((av, index) => {
288
+ av.setBounds(currX, currY, null, null, true);
289
+ currX += this.atomSpacing + av.minSize.width;
290
+ });
291
+ }
292
+ else {
293
+ const totalDur = this.group.totalChildDuration;
294
+ let currTime = core_1.ZERO;
295
+ this.atomViews.forEach((av, index) => {
296
+ let newX = currTime.timesNum(this.minSize.width).divby(this.group.duration).floor;
297
+ if (newX >= currX) {
298
+ currX = newX;
299
+ }
300
+ av.setBounds(currX, currY, null, null, true);
301
+ currX += this.atomSpacing + av.minSize.width;
302
+ currTime = currTime.plus(av.totalDuration);
303
+ });
304
+ }
283
305
  this.invalidateBounds();
284
306
  for (const e of this.embelishments)
285
307
  e.refreshLayout();
@@ -1 +1 @@
1
- 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* as TSU from \"@panyam/tsutils\";\nimport { Atom, LeafAtom, Group } from \"./core\";\n\n/**\n * Base class of all renderable objects for caching things like bounding boxes etc.\n * We do this since a lot of the property setters dont change bounding boxes but\n * bounding box reads are a bit slow in general. This also allows us to test\n * layouts, positioning etc without having to worry about implementation details.\n */\nexport abstract class Shape {\n private static idCounter = 0;\n readonly shapeId: number = Shape.idCounter++;\n /**\n * Note that x and y coordinates are not always the x and y coordinates\n * of the bounding box.\n * Eg a circle's x and y coordinates are its center point and not the\n * top left corner.\n * These \"main\" coordinates are referred as control coordinates.\n */\n protected _x: number | null = null;\n protected _y: number | null = null;\n protected _width: number | null = null;\n protected _height: number | null = null;\n protected _bbox: TSU.Geom.Rect;\n protected _minSize: TSU.Geom.Size;\n protected parentShape: Shape | null = null;\n children: Shape[] = [];\n\n get bbox(): TSU.Geom.Rect {\n if (!this._bbox) {\n this._bbox = this.refreshBBox();\n }\n return this._bbox;\n }\n\n /**\n * Sizes can have a minimum size.\n * This is usually the size of the bounding box.\n */\n get minSize(): TSU.Geom.Size {\n if (!this._minSize) {\n this._minSize = this.refreshMinSize();\n }\n return this._minSize;\n }\n\n /**\n * refreshBBox is called by the Shape when it knows the bbox it is tracking\n * cannot be trusted and has to be refreshed by calling native methods.\n */\n protected abstract refreshBBox(): TSU.Geom.Rect;\n protected abstract refreshMinSize(): TSU.Geom.Size;\n protected abstract updateBounds(\n x: null | number,\n y: null | number,\n w: null | number,\n h: null | number,\n ): [number | null, number | null, number | null, number | null];\n\n invalidateBounds(): void {\n this._minSize = null as unknown as TSU.Geom.Size;\n this._bbox = null as unknown as TSU.Geom.Rect;\n }\n\n /**\n * Sets the x or y coordinate of this shape in coordinate system within its\n * parent.\n *\n * Note that null and NaN are valid values and mean the following:\n * null - Dont change the value. Passed to \"ignore\" effects.\n * NaN - Ensure the value is set to null so that the bounding box specific coord is used going forward.\n */\n setBounds(\n x: number | null,\n y: number | null,\n w: number | null,\n h: number | null,\n applyLayout = false,\n ): [number | null, number | null, number | null, number | null] {\n if (x != null) {\n if (isNaN(x)) {\n this._x = null;\n } else {\n this._x = x;\n }\n }\n if (y != null) {\n if (isNaN(y)) {\n this._y = null;\n } else {\n this._y = y;\n }\n }\n if (w != null) {\n if (isNaN(w)) {\n this._width = null;\n } else {\n this._width = w;\n }\n }\n if (h != null) {\n if (isNaN(h)) {\n this._height = null;\n } else {\n this._height = h;\n }\n }\n const [nx, ny, nw, nh] = this.updateBounds(x, y, w, h);\n if (nx != null) {\n if (isNaN(nx)) {\n this._x = null;\n } else {\n this._x = nx;\n }\n }\n if (ny != null) {\n if (isNaN(ny)) {\n this._y = null;\n } else {\n this._y = ny;\n }\n }\n if (nw != null) {\n if (isNaN(nw)) {\n this._width = null;\n } else {\n this._width = nw;\n }\n }\n if (nh != null) {\n if (isNaN(nh)) {\n this._height = null;\n } else {\n this._height = nh;\n }\n }\n if (applyLayout) this.refreshLayout();\n // this.resetBBox();\n return [nx, ny, nw, nh];\n }\n\n get hasX(): boolean {\n return this._x != null && !isNaN(this._x);\n }\n\n get hasY(): boolean {\n return this._y != null && !isNaN(this._y);\n }\n\n get hasWidth(): boolean {\n return this._width != null && !isNaN(this._width);\n }\n\n get hasHeight(): boolean {\n return this._height != null && !isNaN(this._height);\n }\n\n /**\n * Gets the x coordinate within the parent's coordinate system.\n */\n get x(): number {\n return this._x || 0;\n }\n\n /**\n * Sets the x coordinate within the parent's coordinate system.\n */\n set x(x: number | null) {\n // Here a manual x is being set - how does this interfere with the bounding box?\n // We should _x to the new value to indicate a manual value was set.\n // and reset bbox so that based on this x a new bbox may need to be calculated\n this.setBounds(x == null ? NaN : x, null, null, null);\n }\n\n /**\n * Gets the y coordinate within the parent's coordinate system.\n */\n get y(): number {\n if (this._y != null) return this._y;\n return 0; // this.bbox.y;\n }\n\n /**\n * Sets the y coordinate within the parent's coordinate system.\n */\n set y(y: number | null) {\n this.setBounds(null, y == null ? NaN : y, null, null);\n }\n\n get width(): number {\n if (this._width != null) return this._width;\n return 0; // this.bbox.width;\n }\n\n set width(w: number | null) {\n this.setBounds(null, null, w == null ? NaN : w, null);\n }\n\n get height(): number {\n if (this._height != null) return this._height;\n return 0; // this.bbox.height;\n }\n\n set height(h: number | null) {\n this.setBounds(null, null, null, h == null ? NaN : h);\n }\n\n /**\n * This is called when bounds or other properties of a shape have changed to\n * give the shape an opportunity to layout the children. For shapes\n * with no children this is a no-op. It is expected the Shape will keep track\n * of all changes so it can apply them all in in one go in this method - A\n * form of \"commit\"ing the layout transaction.\n */\n refreshLayout(): void {\n // throw new Error(\"Implement this\");\n }\n}\n\nexport abstract class Embelishment extends Shape {}\n\nexport class ElementShape<T extends SVGGraphicsElement = SVGGraphicsElement> extends Shape {\n constructor(public readonly element: T) {\n super();\n }\n\n protected refreshBBox(): TSU.Geom.Rect {\n return TSU.DOM.svgBBox(this.element);\n }\n\n protected refreshMinSize(): TSU.Geom.Size {\n return TSU.DOM.svgBBox(this.element);\n }\n\n protected updateBounds(\n x: null | number,\n y: null | number,\n w: null | number,\n h: null | number,\n ): [number | null, number | null, number | null, number | null] {\n return [x, y, w, h];\n }\n\n refreshLayout(): void {\n if (this.hasX) this.element.setAttribute(\"x\", \"\" + this._x);\n if (this.hasY) this.element.setAttribute(\"y\", \"\" + this._y);\n }\n}\n\nexport abstract class AtomView extends Shape {\n depth = 0;\n roleIndex = 0;\n\n // LayoutMetrics for the AtomView so all atomviews laid out on the\n // same baseline will show up aligned vertically\n baseline: number;\n ascent: number;\n descent: number;\n capHeight: number;\n leading: number;\n\n abstract isLeaf(): boolean;\n\n /**\n * Creates views needed for this AtomView.\n */\n abstract createElements(parent: SVGGraphicsElement): void;\n}\n\nexport abstract class LeafAtomView extends AtomView {\n constructor(public leafAtom: LeafAtom) {\n super();\n }\n\n isLeaf(): boolean {\n return true;\n }\n\n get viewId(): number {\n return this.leafAtom.uuid;\n }\n}\n\n/**\n * An GroupView that contains a collection of AtomViews.\n */\nexport abstract class GroupView extends AtomView {\n protected atomSpacing: number;\n protected groupElement: SVGGElement;\n protected atomViews: AtomView[] = [];\n private _embelishments: Embelishment[];\n defaultToNotes = true;\n needsLayout = true;\n scaleFactor = 1.0;\n constructor(public group: Group, config?: any) {\n super();\n this.atomSpacing = 5;\n this.setStyles(config || {});\n }\n\n /**\n * Creates views needed for this AtomView.\n */\n createElements(parent: SVGGraphicsElement): void {\n this.groupElement = TSU.DOM.createSVGNode(\"g\", {\n parent: parent,\n attrs: {\n class: \"groupViewRoot\",\n id: \"groupViewRoot\" + this.group.uuid,\n },\n });\n\n // now create child atom views for each atom in this Group\n for (const atom of this.group.atoms.values()) {\n const atomView = this.createAtomView(atom);\n this.atomViews.push(atomView);\n }\n this.invalidateBounds();\n }\n\n isLeaf(): boolean {\n return false;\n }\n\n protected refreshBBox(): TSU.Geom.Rect {\n return TSU.DOM.svgBBox(this.groupElement);\n }\n\n protected refreshMinSize(): TSU.Geom.Size {\n let totalWidth = 0;\n let maxHeight = 0;\n this.atomViews.forEach((av, index) => {\n const ms = av.minSize;\n totalWidth += ms.width + this.atomSpacing;\n maxHeight = Math.max(maxHeight, ms.height);\n });\n return new TSU.Geom.Size(totalWidth * this.scaleFactor, maxHeight * this.scaleFactor);\n }\n\n abstract createAtomView(atom: Atom): AtomView;\n\n protected updateBounds(\n x: null | number,\n y: null | number,\n w: null | number,\n h: null | number,\n ): [number | null, number | null, number | null, number | null] {\n return [x, y, w, h];\n }\n\n refreshLayout(): void {\n let transform = \"translate(\" + this.x + \",\" + this.y + \")\";\n if (this.scaleFactor < 1) {\n transform += \" scale(\" + this.scaleFactor + \")\";\n }\n this.groupElement.setAttribute(\"transform\", transform);\n // if (this.widthChanged) {\n // All our atoms have to be laid out between startX and endX\n // old way of doing where we just set dx between atom views\n // this worked when atomviews were single glyphs. But\n // as atomViews can be complex (eg with accents and pre/post\n // spaces etc) explicitly setting x/y may be important\n let currX = 0;\n const currY = 0; // null; // this.y; // + 10;\n this.atomViews.forEach((av, index) => {\n av.setBounds(currX, currY, null, null, true);\n currX += this.atomSpacing + av.minSize.width;\n });\n this.invalidateBounds();\n for (const e of this.embelishments) e.refreshLayout();\n this.invalidateBounds();\n }\n\n get embelishments(): Embelishment[] {\n if (!this._embelishments) {\n this._embelishments = this.createEmbelishments();\n }\n return this._embelishments;\n }\n\n protected createEmbelishments(): Embelishment[] {\n return [];\n }\n\n setStyles(config: any): void {\n if (\"atomSpacing\" in config) this.atomSpacing = config.atomSpacing;\n this.needsLayout = true;\n }\n}\n"]}
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* as TSU from \"@panyam/tsutils\";\nimport { ZERO, Atom, LeafAtom, Group } from \"./core\";\n\n/**\n * Base class for all renderable objects.\n * \n * Shape caches properties like bounding boxes to improve performance,\n * since bounding box calculations can be expensive. This also allows\n * testing layouts and positioning without worrying about implementation details.\n */\nexport abstract class Shape {\n private static idCounter = 0;\n readonly shapeId: number = Shape.idCounter++;\n \n /**\n * Note that x and y coordinates are not always the x and y coordinates\n * of the bounding box.\n * E.g., a circle's x and y coordinates are its center point and not the\n * top left corner.\n * These \"main\" coordinates are referred to as control coordinates.\n */\n protected _x: number | null = null;\n protected _y: number | null = null;\n protected _width: number | null = null;\n protected _height: number | null = null;\n protected _bbox: TSU.Geom.Rect;\n protected _minSize: TSU.Geom.Size;\n protected parentShape: Shape | null = null;\n /** Child shapes contained within this shape */\n children: Shape[] = [];\n\n /**\n * Gets the bounding box of this shape.\n * Calculates it if it hasn't been calculated yet.\n */\n get bbox(): TSU.Geom.Rect {\n if (!this._bbox) {\n this._bbox = this.refreshBBox();\n }\n return this._bbox;\n }\n\n /**\n * Gets the minimum size of this shape.\n * This is usually the size of the bounding box.\n */\n get minSize(): TSU.Geom.Size {\n if (!this._minSize) {\n this._minSize = this.refreshMinSize();\n }\n return this._minSize;\n }\n\n /**\n * Refreshes the bounding box of this shape.\n * Called when the shape knows the bbox it is tracking cannot be trusted\n * and has to be refreshed by calling native methods.\n * @returns The refreshed bounding box\n */\n protected abstract refreshBBox(): TSU.Geom.Rect;\n \n /**\n * Refreshes the minimum size of this shape.\n * @returns The refreshed minimum size\n */\n protected abstract refreshMinSize(): TSU.Geom.Size;\n \n /**\n * Updates the bounds of this shape.\n * @param x New x coordinate, or null to keep current value\n * @param y New y coordinate, or null to keep current value\n * @param w New width, or null to keep current value\n * @param h New height, or null to keep current value\n * @returns The updated bounds values\n */\n protected abstract updateBounds(\n x: null | number,\n y: null | number,\n w: null | number,\n h: null | number,\n ): [number | null, number | null, number | null, number | null];\n\n /**\n * Invalidates the cached bounds of this shape.\n * Forces recalculation of bounding box and minimum size.\n */\n invalidateBounds(): void {\n this._minSize = null as unknown as TSU.Geom.Size;\n this._bbox = null as unknown as TSU.Geom.Rect;\n }\n\n /**\n * Sets the bounds of this shape.\n * \n * Note that null and NaN are valid values and mean the following:\n * - null: Don't change the value\n * - NaN: Set the value to null (use the bounding box's value)\n * \n * @param x New x coordinate, or null to keep current value\n * @param y New y coordinate, or null to keep current value\n * @param w New width, or null to keep current value\n * @param h New height, or null to keep current value\n * @param applyLayout Whether to apply layout immediately\n * @returns The updated bounds values\n */\n setBounds(\n x: number | null,\n y: number | null,\n w: number | null,\n h: number | null,\n applyLayout = false,\n ): [number | null, number | null, number | null, number | null] {\n if (x != null) {\n if (isNaN(x)) {\n this._x = null;\n } else {\n this._x = x;\n }\n }\n if (y != null) {\n if (isNaN(y)) {\n this._y = null;\n } else {\n this._y = y;\n }\n }\n if (w != null) {\n if (isNaN(w)) {\n this._width = null;\n } else {\n this._width = w;\n }\n }\n if (h != null) {\n if (isNaN(h)) {\n this._height = null;\n } else {\n this._height = h;\n }\n }\n const [nx, ny, nw, nh] = this.updateBounds(x, y, w, h);\n if (nx != null) {\n if (isNaN(nx)) {\n this._x = null;\n } else {\n this._x = nx;\n }\n }\n if (ny != null) {\n if (isNaN(ny)) {\n this._y = null;\n } else {\n this._y = ny;\n }\n }\n if (nw != null) {\n if (isNaN(nw)) {\n this._width = null;\n } else {\n this._width = nw;\n }\n }\n if (nh != null) {\n if (isNaN(nh)) {\n this._height = null;\n } else {\n this._height = nh;\n }\n }\n if (applyLayout) this.refreshLayout();\n // this.resetBBox();\n return [nx, ny, nw, nh];\n }\n\n /**\n * Checks if this shape has an explicit x coordinate.\n */\n get hasX(): boolean {\n return this._x != null && !isNaN(this._x);\n }\n\n /**\n * Checks if this shape has an explicit y coordinate.\n */\n get hasY(): boolean {\n return this._y != null && !isNaN(this._y);\n }\n\n /**\n * Checks if this shape has an explicit width.\n */\n get hasWidth(): boolean {\n return this._width != null && !isNaN(this._width);\n }\n\n /**\n * Checks if this shape has an explicit height.\n */\n get hasHeight(): boolean {\n return this._height != null && !isNaN(this._height);\n }\n\n /**\n * Gets the x coordinate within the parent's coordinate system.\n */\n get x(): number {\n return this._x || 0;\n }\n\n /**\n * Sets the x coordinate within the parent's coordinate system.\n */\n set x(x: number | null) {\n // Here a manual x is being set - 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NaN : x, null, null, null);\n }\n\n /**\n * Gets the y coordinate within the parent's coordinate system.\n */\n get y(): number {\n if (this._y != null) return this._y;\n return 0; // this.bbox.y;\n }\n\n /**\n * Sets the y coordinate within the parent's coordinate system.\n */\n set y(y: number | null) {\n this.setBounds(null, y == null ? NaN : y, null, null);\n }\n\n /**\n * Gets the width of this shape.\n */\n get width(): number {\n if (this._width != null) return this._width;\n return 0; // this.bbox.width;\n }\n\n /**\n * Sets the width of this shape.\n */\n set width(w: number | null) {\n this.setBounds(null, null, w == null ? NaN : w, null);\n }\n\n /**\n * Gets the height of this shape.\n */\n get height(): number {\n if (this._height != null) return this._height;\n return 0; // this.bbox.height;\n }\n\n /**\n * Sets the height of this shape.\n */\n set height(h: number | null) {\n this.setBounds(null, null, null, h == null ? NaN : h);\n }\n\n /**\n * Refreshes the layout of this shape.\n * Called when bounds or other properties have changed to give the shape an\n * opportunity to layout its children. For shapes with no children this is a no-op.\n */\n refreshLayout(): void {\n // throw new Error(\"Implement this\");\n }\n}\n\n/**\n * Represents an embellishment applied to a musical element.\n */\nexport abstract class Embelishment extends Shape {}\n\n/**\n * A shape that wraps an SVG element.\n * ElementShape provides the base class for all shapes that are rendered as SVG elements.\n */\nexport class ElementShape<T extends SVGGraphicsElement = SVGGraphicsElement> extends Shape {\n /**\n * Creates a new ElementShape.\n * @param element The SVG element this shape wraps\n */\n constructor(public readonly element: T) {\n super();\n }\n\n /**\n * Refreshes the bounding box of this element.\n * @returns The refreshed bounding box\n */\n protected refreshBBox(): TSU.Geom.Rect {\n return TSU.DOM.svgBBox(this.element);\n }\n\n /**\n * Refreshes the minimum size of this element.\n * @returns The refreshed minimum size\n */\n protected refreshMinSize(): TSU.Geom.Size {\n return TSU.DOM.svgBBox(this.element);\n }\n\n /**\n * Updates the bounds of this element.\n * @param x New x coordinate, or null to keep current value\n * @param y New y coordinate, or null to keep current value\n * @param w New width, or null to keep current value\n * @param h New height, or null to keep current value\n * @returns The updated bounds values\n */\n protected updateBounds(\n x: null | number,\n y: null | number,\n w: null | number,\n h: null | number,\n ): [number | null, number | null, number | null, number | null] {\n return [x, y, w, h];\n }\n\n /**\n * Refreshes the layout of this element.\n * Updates the element's attributes based on the shape's properties.\n */\n refreshLayout(): void {\n if (this.hasX) this.element.setAttribute(\"x\", \"\" + this._x);\n if (this.hasY) this.element.setAttribute(\"y\", \"\" + this._y);\n }\n}\n\n/**\n * Base class for views that represent atoms in the notation.\n * AtomView provides the visual representation of an atom.\n */\nexport abstract class AtomView extends Shape {\n /** Nesting depth of this atom in the structure */\n depth = 0;\n /** Index of the role containing this atom */\n roleIndex = 0;\n\n // LayoutMetrics for the AtomView so all atomviews laid out on the\n // same baseline will show up aligned vertically\n /** Baseline position for vertical alignment */\n baseline: number;\n /** Ascent (space above baseline) */\n ascent: number;\n /** Descent (space below baseline) */\n descent: number;\n /** Height of capital letters */\n capHeight: number;\n /** Space between lines */\n leading: number;\n\n /**\n * Checks if this atom view represents a leaf atom.\n */\n abstract isLeaf(): boolean;\n\n abstract get totalDuration(): TSU.Num.Fraction;\n\n /**\n * Creates the SVG elements needed for this atom view.\n * @param parent The parent SVG element to attach to\n */\n abstract createElements(parent: SVGGraphicsElement): void;\n}\n\n/**\n * A view for leaf atoms (those that cannot contain other atoms).\n */\nexport abstract class LeafAtomView extends AtomView {\n /**\n * Creates a new LeafAtomView.\n * @param leafAtom The leaf atom this view represents\n */\n constructor(public leafAtom: LeafAtom) {\n super();\n }\n\n /**\n * Leaf atom views always return true for isLeaf().\n */\n isLeaf(): boolean {\n return true;\n }\n\n /**\n * Gets a unique identifier for this view based on the atom's UUID.\n */\n get viewId(): number {\n return this.leafAtom.uuid;\n }\n\n /**\n * Returns the total duration of the atom rendered by this view.\n */\n get totalDuration(): TSU.Num.Fraction {\n return this.leafAtom.duration\n }\n}\n\n/**\n * A view for group atoms that contain multiple child atoms.\n */\nexport abstract class GroupView extends AtomView {\n /** Space between atoms in this group */\n protected atomSpacing: number;\n /** The SVG group element for this view */\n protected groupElement: SVGGElement;\n /** Views for the atoms in this group */\n protected atomViews: AtomView[] = [];\n private _embelishments: Embelishment[];\n /** Whether this group represents notes by default */\n defaultToNotes = true;\n /** Whether this view needs layout */\n needsLayout = true;\n /** Scale factor for this group */\n scaleFactor = 1.0;\n \n /**\n * Creates a new GroupView.\n * @param group The group atom this view represents\n * @param config Optional configuration object\n */\n constructor(public group: Group, config?: any) {\n super();\n this.atomSpacing = 5;\n this.setStyles(config || {});\n }\n\n /**\n * Returns the total duration of the group rendered by this view.\n */\n get totalDuration(): TSU.Num.Fraction {\n return this.group.totalChildDuration\n }\n\n /**\n * Creates the SVG elements needed for this group view.\n * @param parent The parent SVG element to attach to\n */\n createElements(parent: SVGGraphicsElement): void {\n this.groupElement = TSU.DOM.createSVGNode(\"g\", {\n parent: parent,\n attrs: {\n class: \"groupViewRoot\",\n id: \"groupViewRoot\" + this.group.uuid,\n },\n });\n\n // now create child atom views for each atom in this Group\n for (const atom of this.group.atoms.values()) {\n const atomView = this.createAtomView(atom);\n this.atomViews.push(atomView);\n }\n this.invalidateBounds();\n }\n\n /**\n * Group views always return false for isLeaf().\n */\n isLeaf(): boolean {\n return false;\n }\n\n /**\n * Refreshes the bounding box of this group.\n * @returns The refreshed bounding box\n */\n protected refreshBBox(): TSU.Geom.Rect {\n return TSU.DOM.svgBBox(this.groupElement);\n }\n\n /**\n * Refreshes the minimum size of this group.\n * @returns The refreshed minimum size\n */\n protected refreshMinSize(): TSU.Geom.Size {\n let totalWidth = 0;\n let maxHeight = 0;\n this.atomViews.forEach((av, index) => {\n const ms = av.minSize;\n totalWidth += ms.width + this.atomSpacing;\n maxHeight = Math.max(maxHeight, ms.height);\n });\n return new TSU.Geom.Size(totalWidth * this.scaleFactor, maxHeight * this.scaleFactor);\n }\n\n /**\n * Creates an atom view for a specific atom.\n * @param atom The atom to create a view for\n * @returns The created atom view\n */\n abstract createAtomView(atom: Atom): AtomView;\n\n /**\n * Updates the bounds of this group.\n * @param x New x coordinate, or null to keep current value\n * @param y New y coordinate, or null to keep current value\n * @param w New width, or null to keep current value\n * @param h New height, or null to keep current value\n * @returns The updated bounds values\n */\n protected updateBounds(\n x: null | number,\n y: null | number,\n w: null | number,\n h: null | number,\n ): [number | null, number | null, number | null, number | null] {\n return [x, y, w, h];\n }\n\n /**\n * Refreshes the layout of this group.\n * Updates the position and size of the group and its child atoms.\n */\n refreshLayout(): void {\n let transform = \"translate(\" + this.x + \",\" + this.y + \")\";\n if (this.scaleFactor < 1) {\n transform += \" scale(\" + this.scaleFactor + \")\";\n }\n this.groupElement.setAttribute(\"transform\", transform);\n // if (this.widthChanged) {\n // All our atoms have to be laid out between startX and endX\n // old way of doing where we just set dx between atom views\n // this worked when atomviews were single glyphs. But\n // as atomViews can be complex (eg with accents and pre/post\n // spaces etc) explicitly setting x/y may be important\n let currX = 0;\n const currY = 0; // null; // this.y; // + 10;\n\n if (true) {\n this.atomViews.forEach((av, index) => {\n av.setBounds(currX, currY, null, null, true);\n currX += this.atomSpacing + av.minSize.width;\n });\n } else { // currently this is disabled because \"smaller\" beats are not EXPANDED to what they could be\n // smart alignment based layout where X = F(offset)\n // we want an atom's X offset to be something like (atom.timeOffset / group.duration) * groupWidth\n const totalDur = this.group.totalChildDuration;\n let currTime = ZERO\n this.atomViews.forEach((av, index) => {\n let newX = currTime.timesNum(this.minSize.width).divby(this.group.duration).floor\n if (newX >= currX) {\n currX = newX\n }\n av.setBounds(currX, currY, null, null, true);\n currX += this.atomSpacing + av.minSize.width;\n currTime = currTime.plus(av.totalDuration)\n });\n }\n this.invalidateBounds();\n for (const e of this.embelishments) e.refreshLayout();\n this.invalidateBounds();\n }\n\n /**\n * Gets the embellishments for this group.\n */\n get embelishments(): Embelishment[] {\n if (!this._embelishments) {\n this._embelishments = this.createEmbelishments();\n }\n return this._embelishments;\n }\n\n /**\n * Creates the embellishments for this group.\n * @returns An array of embellishments\n */\n protected createEmbelishments(): Embelishment[] {\n return [];\n }\n\n /**\n * Sets the styles for this group.\n * @param config Style configuration object\n */\n setStyles(config: any): void {\n if (\"atomSpacing\" in config) this.atomSpacing = config.atomSpacing;\n this.needsLayout = true;\n }\n}\n"]}
@@ -1 +1 @@
1
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cannot contain \"|\" or spaces.\n *\n * Each Beat string is in the following format:\n *\n * \"<length>(:<count>)?\" or \"<length>?:<count>\"\n *\n * Both length and count are optional but atleast one of them must be specified.\n * When not specified the other defaults to 1.\n * Lenght can also be a fraction of the form <num>\"/\"<den> (without spaces).\n */\nexport function parseBar(barStr: string): Bar {\n const bars = barStr.replace(/\\s+/g, \" \").split(\" \");\n const cp = new Bar();\n if (bars.length == 1) {\n for (let i = 0; i < barStr.length; i++) {\n let count = 0;\n const ch = barStr[i];\n if (ch == \",\") {\n count = 1;\n } else {\n const num = parseInt(ch);\n if (num) {\n count = num;\n }\n }\n while (count > 0) {\n cp.beatLengths.push(ONE);\n count--;\n }\n }\n } else {\n for (let i = 0; i < bars.length; i++) {\n const comps = bars[i].split(\":\");\n const length = comps[0];\n const count = comps[1] || \"\";\n if (length.length == 0) {\n 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return out;\n }\n\n setAt(index: number, ...values: (T | null)[]): this {\n return this.splice(index, values.length, ...values);\n }\n\n removeAt(index: number, count = 1): this {\n return this.splice(index, count);\n }\n\n splice(index: number, numToDelete: number, ...valuesToInsert: (T | null)[]) {\n //\n return this;\n }\n}\n"]}
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true));\n i++;\n } else if (ch == \",\") {\n notes.push(new Space(ONE, false));\n i++;\n } else {\n let syll = \"\";\n while (i < value.length && ch != \",\" && ch != \"_\") {\n syll += ch;\n i++;\n ch = value[i];\n }\n notes.push(new Syllable(syll));\n }\n }\n if (notes.length == 1) return notes[0];\n return new Group(...notes);\n}\n\n/**\n * Parses a property string in the format \"key = value\".\n * \n * @param line The property string to parse\n * @returns A tuple containing the key and value\n * @throws Error if the property string is invalid\n */\nexport function parseProperty(line: string): [string, string] {\n const bars = line.split(\"=\").map((x) => x.trim());\n if (bars.length < 2) {\n throw new Error(\"Properties must be of type <key> = <value>\");\n }\n const key = bars[0];\n const value = bars[1];\n return [key, value];\n}\n\n/**\n * NOT YET IMPLEMENTED\n * A sparse array type which is optimized for \"holes\" while not penalizing\n * runs of values.\n */\nexport class SparseArray<T> {\n runs: [number, T[]][] = [];\n\n /**\n * Gets the total length of this sparse array.\n */\n get length(): number {\n let out = 0;\n for (const [, vals] of this.runs) {\n out += vals.length;\n }\n return out;\n }\n\n /**\n * Returns the value at a given index.\n * If the value does not exist an optional creator method can be passed\n * to ensure that this value is also created and set at the given index.\n * \n * @param index The index to get the value at\n * @param creator Optional function to create a value if none exists\n * @returns The value at the index\n */\n valueAt(index: number, creator?: () => any): any {\n let out = null;\n if (out == null && creator) {\n // wasnt found\n out = creator();\n this.setAt(index, out);\n }\n return out;\n }\n\n /**\n * Sets values at a specific index.\n * \n * @param index The index to set values at\n * @param values The values to set\n * @returns This array instance for method chaining\n */\n setAt(index: number, ...values: (T | null)[]): this {\n return this.splice(index, values.length, ...values);\n }\n\n /**\n * Removes values at a specific index.\n * \n * @param index The index to remove values at\n * @param count The number of values to remove, defaults to 1\n * @returns This array instance for method chaining\n */\n removeAt(index: number, count = 1): this {\n return this.splice(index, count);\n }\n\n /**\n * Splices values at a specific index.\n * \n * @param index The index to splice at\n * @param numToDelete The number of values to delete\n * @param valuesToInsert The values to insert\n * @returns This array instance for method chaining\n */\n splice(index: number, numToDelete: number, ...valuesToInsert: (T | null)[]) {\n //\n return this;\n }\n}\n"]}
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* as TSU from \"@panyam/tsutils\";\nimport { AtomType, Marker, Group, Line, Atom, Space, Role } from \"./\";\nimport { CycleIterator, CyclePosition } from \"./cycle\";\nimport { WindowIterator } from \"./iterators\";\nimport { LayoutParams } from \"./layouts\";\nimport { GridModel, GridRow, GridCell, ColAlign, GridLayoutGroup } from \"./grids\";\n\ntype Fraction = TSU.Num.Fraction;\nconst ZERO = TSU.Num.Fraction.ZERO;\nconst ONE = TSU.Num.Fraction.ONE;\n\nexport class Beat {\n private static idCounter = 0;\n readonly uuid = Beat.idCounter++;\n // Should this be as flat Atoms or should we keep it as atoms and breakdown\n // later?\n atom: Atom;\n protected atomIsPlaceholder = false;\n constructor(\n public readonly index: number,\n public readonly role: Role,\n public readonly offset: Fraction,\n public readonly duration: Fraction,\n public readonly barIndex: number,\n public readonly beatIndex: number,\n public readonly instance: number,\n public readonly prevBeat: null | Beat,\n public nextBeat: null | Beat,\n ) {}\n\n debugValue(): any {\n return {\n index: this.index,\n role: this.role.name,\n offset: this.offset.toString(),\n duration: this.duration.toString(),\n barIndex: this.barIndex,\n beatIndex: this.beatIndex,\n instance: this.instance,\n atom: this.atom.debugValue(),\n };\n }\n\n get endOffset(): Fraction {\n return this.offset.plus(this.duration);\n }\n get filled(): boolean {\n return this.remaining.isZero;\n }\n\n get remaining(): Fraction {\n return this.atom ? this.duration.minus(this.atom.duration, true) : this.duration;\n }\n\n add(atom: Atom): boolean {\n if (this.remaining.cmp(atom.duration) < 0) {\n return false;\n }\n if (!this.atom) {\n this.atom = atom;\n } else {\n if (!this.atomIsPlaceholder) {\n this.atomIsPlaceholder = true;\n this.atom = new Group(this.atom).setDuration(ONE, true);\n }\n (this.atom as Group).addAtoms(true, atom);\n }\n return true;\n }\n\n get preMarkers(): Marker[] {\n const out = [] as Marker[];\n let curr: Atom | null = this.atom;\n while (curr != null) {\n for (const marker of curr.markersBefore || []) {\n out.push(marker);\n }\n if (curr.TYPE == AtomType.GROUP) {\n curr = (curr as Group).atoms.first;\n } else {\n curr = null;\n }\n }\n return out;\n }\n\n get postMarkers(): Marker[] {\n const out = [] as Marker[];\n let curr: Atom | null = this.atom;\n while (curr != null) {\n out.splice(0, 0, ...(curr.markersAfter || []));\n if (curr.TYPE == AtomType.GROUP) {\n curr = (curr as Group).atoms.last;\n } else {\n curr = null;\n }\n }\n return out;\n }\n}\n\nexport class BeatsBuilder {\n // All atoms divided into beats\n readonly beats: Beat[] = [];\n readonly startIndex: number;\n readonly beatOffset: Fraction;\n cycleIter: CycleIterator;\n windowIter: WindowIterator;\n\n // Callback for when an atom is added to this role.\n onAtomAdded: (atom: Atom, beat: Beat) => void;\n\n // Callback for when a new beat is added\n onBeatAdded: (beat: Beat) => void;\n // Callback for when a beat has been filled\n onBeatFilled: (beat: Beat) => void;\n\n constructor(\n public readonly role: Role,\n public readonly layoutParams: LayoutParams,\n public readonly startOffset: Fraction = ZERO,\n ...atoms: Atom[]\n ) {\n const [, [bar, beat, instance], beatOffset, index] = layoutParams.cycle.getPosition(startOffset);\n this.cycleIter = layoutParams.cycle.iterateBeats(bar, beat, instance);\n this.windowIter = new WindowIterator();\n this.beatOffset = beatOffset;\n\n // evaluate the start beatindex - typically it would be 0 if things start\n // at beginning of a cycle. But if the start offset is < 0 then the\n // startIndex should also shift accordingly\n this.startIndex = index;\n this.addAtoms(...atoms);\n }\n\n addAtoms(...atoms: Atom[]): void {\n // First add all atoms to the atom Iterator so we can\n // fetch them as FlatAtoms. This is needed because atoms\n // passed here could be unflatted (via groups) or much larger\n // than what can fit in the given role/bar etc. So this\n // flattening and windowing is needed before we add them\n // to the views - and this is done by the durationIterators.\n this.windowIter.push(...atoms);\n while (this.windowIter.hasMore) {\n // get the last/current row and add a new one if it is full\n let currBeat = this.beats[this.beats.length - 1];\n\n // First add a row if last row is filled\n if (this.beats.length == 0 || currBeat.filled) {\n // what should be the beatlengths be here?\n currBeat = this.addBeat();\n }\n\n // For this beat get symbols in all roles\n const [remAtoms, filled] = this.windowIter.get(currBeat.remaining);\n TSU.assert(remAtoms.length > 0, \"Atleast one element should have been available here\");\n // render the atoms now\n for (const atom of remAtoms) {\n // console.log(\"Adding FA: \", flatAtom.debugValue(), flatAtom.atom);\n TSU.assert(currBeat.add(atom), \"Should return true as we are already using a duration iterator here\");\n if (this.onAtomAdded) this.onAtomAdded(atom, currBeat);\n }\n if (currBeat.filled) {\n if (this.onBeatFilled) this.onBeatFilled(currBeat);\n }\n }\n }\n\n protected addBeat(): Beat {\n const numBeats = this.beats.length;\n const lastBeat = numBeats == 0 ? null : this.beats[numBeats - 1];\n const nextCP: [CyclePosition, Fraction] = this.cycleIter.next().value;\n const apb = this.layoutParams.beatDuration;\n const newBeat = new Beat(\n lastBeat == null ? this.startIndex : lastBeat.index + 1,\n this.role,\n lastBeat == null ? this.startOffset.minus(this.beatOffset).timesNum(apb, true) : lastBeat.endOffset,\n nextCP[1].timesNum(apb),\n nextCP[0][0],\n nextCP[0][1],\n nextCP[0][2],\n lastBeat,\n null,\n );\n if (lastBeat == null && this.beatOffset.isGT(ZERO)) {\n // Add spaces to fill up empty beats\n newBeat.add(new Space(this.beatOffset.timesNum(apb)));\n }\n if (lastBeat) lastBeat.nextBeat = newBeat;\n this.beats.push(newBeat);\n if (this.onBeatAdded) this.onBeatAdded(newBeat);\n return newBeat;\n }\n}\n\nexport class BeatColumn extends ColAlign {\n atomSpacing = 5;\n readonly key: string;\n constructor(\n public readonly offset: Fraction,\n public readonly endOffset: Fraction,\n public readonly markerType: number,\n ) {\n super();\n offset = offset.factorized;\n endOffset = endOffset.factorized;\n this.key = BeatColumn.keyFor(offset, endOffset, markerType);\n }\n\n static keyFor(offset: Fraction, endOffset: Fraction, markerType = 0): string {\n offset = offset.factorized;\n endOffset = endOffset.factorized;\n if (markerType < 0) {\n // return the column for the marker \"before\" this col\n // int his case only the \"start offset\" is needed and length doesnt matter\n return \":\" + offset.toString();\n } else if (markerType > 0) {\n // return the column for the marker \"after\" this col\n // in this case only thd end offset matters\n return endOffset.toString() + \":\";\n } else {\n return offset.toString() + \":\" + endOffset.toString();\n }\n }\n}\n\n/**\n * Grouping of beats by their column based on the layout params.\n * The confusion is we have beats broken up and saved in columns\n * but we are loosing how a line is supposed to access it in its own way\n * we have beatsByRole for getting all beats for a role (in a line)\n * sequentially we have beatColumns for getting all beats in a particular\n * column across all lines and roles globally.\n *\n * What we want here is for a given line get all roles, their beats\n * in zipped way. eg for a Line with 3 roles and say 10 beats each\n * (with the breaks of 4, 1) we need:\n *\n * R1 B1 R1 B2 R1 B3 R1 B4\n * R2 B1 R2 B2 R2 B3 R2 B4\n * R3 B1 R3 B2 R3 B3 R3 B4\n *\n * R1 B5\n * R2 B5\n * R3 B5\n *\n * R1 B6 R1 B7 R1 B8 R1 B9\n * R2 B6 R2 B7 R2 B8 R2 B9\n * R3 B6 R3 B7 R3 B8 R3 B9\n *\n * R1 B10\n * R2 B10\n * R3 B10\n *\n *\n * Here we have 5 distinct beat columns:\n *\n * 1: R1B1, R2B1, R3B1, R1B6, R2B6, R3B6,\n * 2: R1B2, R2B2, R3B2, R1B7, R2B7, R3B7,\n * 3: R1B3, R2B3, R3B3, R1B8, R2B8, R3B8,\n * 4: R1B4, R2B4, R3B4, R1B9, R2B9, R3B9,\n * 5: R1B5, R2B5, R3B5, R1B10, R2B10, R3B10,\n *\n */\nexport class BeatColDAG {\n beatColumns = new Map<string, BeatColumn>();\n\n constructor(public readonly layoutGroup: GridLayoutGroup) {\n //\n }\n\n /**\n * Gets the beat column of a given duration at the given offset.\n */\n getBeatColumn(offset: Fraction, endOffset: Fraction, markerType = 0): BeatColumn {\n const [bcol, newcreated] = this.ensureBeatColumn(offset, endOffset, markerType);\n if (newcreated) {\n if (markerType == 0) {\n const [prevcol] = this.ensureBeatColumn(offset, endOffset, -1);\n const [nextcol] = this.ensureBeatColumn(offset, endOffset, 1);\n prevcol.addSuccessor(bcol);\n bcol.addSuccessor(nextcol);\n for (const other of this.beatColumns.values()) {\n // only join the \"marker\" columns\n if (other.markerType == -1 && endOffset.equals(other.offset)) {\n // our next col is a preecessor of other\n nextcol.addSuccessor(other);\n } else if (other.markerType == 1 && other.endOffset.equals(offset)) {\n // our prev col is a predecessor of other\n other.addSuccessor(prevcol);\n }\n }\n }\n }\n return bcol;\n }\n\n protected ensureBeatColumn(offset: Fraction, endOffset: Fraction, markerType = 0): [BeatColumn, boolean] {\n const key = BeatColumn.keyFor(offset, endOffset, markerType);\n let bcol = this.beatColumns.get(key) || null;\n const newcreated = bcol == null;\n if (!bcol) {\n bcol = new BeatColumn(offset, endOffset, markerType);\n this.beatColumns.set(key, bcol);\n }\n return [bcol, newcreated];\n }\n}\n\n/**\n * Manages the beat layouts for *all* lines in a notation.\n */\ntype LineId = number;\ntype LPID = number;\nexport class GlobalBeatLayout {\n gridModelsForLine = new Map<LineId, GridModel>();\n roleBeatsForLine = new Map<LineId, Beat[][]>();\n beatColDAGsByLP = new Map<LPID, BeatColDAG>();\n readonly gridLayoutGroup = new GridLayoutGroup();\n\n /**\n * Get the GridView associated with a particular line.\n */\n getGridModelForLine(lineid: LineId): GridModel {\n let out = this.gridModelsForLine.get(lineid) || null;\n if (!out) {\n out = new GridModel();\n this.gridLayoutGroup.addGridModel(out);\n this.gridModelsForLine.set(lineid, out);\n }\n return out;\n }\n\n protected beatColDAGForLP(lpid: LPID): BeatColDAG {\n let out = this.beatColDAGsByLP.get(lpid) || null;\n if (!out) {\n out = new BeatColDAG(this.gridLayoutGroup);\n this.beatColDAGsByLP.set(lpid, out);\n }\n return out;\n }\n\n /**\n * First lines are added to the BeatLayout object.\n * This ensures that a line is broken down into beats and added\n * into a dedicated GridModel per line.\n *\n * A line must also be given the layout params by which the beat\n * break down will happen. This LayoutParams object does not have\n * to be unique per line (this non-constraint allows to align\n * beats across lines!).\n */\n addLine(line: Line): void {\n const gridModel = this.getGridModelForLine(line.uuid) as GridModel;\n gridModel.eventHub?.startBatchMode();\n this.lineToRoleBeats(line, gridModel);\n gridModel.eventHub?.commitBatch();\n }\n\n protected lineToRoleBeats(line: Line, gridModel: GridModel): Beat[][] {\n const lp = line.layoutParams;\n const roleBeats = [] as Beat[][];\n this.roleBeatsForLine.set(line.uuid, roleBeats);\n const lineOffset = line.offset.divbyNum(lp.beatDuration);\n for (const role of line.roles) {\n const bb = new BeatsBuilder(role, lp, lineOffset, ...role.atoms);\n roleBeats.push(bb.beats);\n\n // Add these to the beat layout too\n for (const beat of bb.beats) {\n // beat.ensureUniformSpaces(layoutParams.beatDuration);\n this.addBeat(beat, gridModel);\n }\n }\n return roleBeats;\n }\n\n /**\n * Adds the beat to this layout and returns the BeatColumn to which\n * this beat was added.\n */\n protected addBeat(beat: Beat, gridModel: GridModel): GridCell {\n // Get the beat column at this index (and line) and add to it.\n const line = beat.role.line;\n const lp = line.layoutParams;\n const beatColDAG = this.beatColDAGForLP(lp.uuid);\n const [layoutLine, layoutColumn, rowOffset] = lp.getBeatLocation(beat);\n const colEnd = rowOffset.plus(beat.duration, true);\n const bcol = beatColDAG.getBeatColumn(rowOffset, colEnd, 0);\n\n // Since a beat's column has a \"pre\" and \"post\" col to, each\n // beat has 3 columns for it\n const roleIndex = beat.role.line.indexOfRole(beat.role.name);\n const nthLine = Math.floor(beat.index / lp.totalBeats);\n const realLine = lp.lineBreaks.length * nthLine + layoutLine;\n const realRow = line.roles.length * realLine + roleIndex;\n // pre marker goes on realCol - 1, post marker goes on realCol + 1\n const realCol = 1 + layoutColumn * 3;\n const preMarkers = beat.preMarkers;\n if (preMarkers.length > 0) {\n const val = {\n beat: beat,\n markers: preMarkers,\n };\n const precol = beatColDAG.getBeatColumn(rowOffset, colEnd, -1);\n gridModel.setValue(realRow, realCol - 1, val, (gridRow: GridRow, col: number) => {\n const cell = new GridCell(gridRow, col);\n cell.colAlign = precol;\n return cell;\n });\n }\n const postMarkers = beat.postMarkers;\n if (postMarkers.length > 0) {\n const val = {\n beat: beat,\n markers: postMarkers,\n };\n const postcol = beatColDAG.getBeatColumn(rowOffset, colEnd, 1);\n gridModel.setValue(realRow, realCol + 1, val, (gridRow: GridRow, col: number) => {\n const cell = new GridCell(gridRow, col);\n cell.colAlign = postcol;\n return cell;\n });\n }\n return gridModel.setValue(realRow, realCol, beat, (gridRow: GridRow, col: number) => {\n const cell = new GridCell(gridRow, col);\n cell.colAlign = bcol;\n return cell;\n });\n }\n}\n"]}
1
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* as TSU from \"@panyam/tsutils\";\nimport { AtomType, Marker, Group, Line, Atom, Space, Role } from \"./\";\nimport { CycleIterator, CyclePosition } from \"./cycle\";\nimport { WindowIterator } from \"./iterators\";\nimport { LayoutParams } from \"./layouts\";\nimport { GridModel, GridRow, GridCell, ColAlign, GridLayoutGroup } from \"./grids\";\n\ntype Fraction = TSU.Num.Fraction;\nconst ZERO = TSU.Num.Fraction.ZERO;\nconst ONE = TSU.Num.Fraction.ONE;\n\n/**\n * Represents a single beat in the notation.\n * A beat contains one or more atoms and has a specific position in a bar.\n */\nexport class Beat {\n private static idCounter = 0;\n readonly uuid = Beat.idCounter++;\n // Should this be as flat Atoms or should we keep it as atoms and breakdown later?\n\n /** The atom contained in this beat */\n atom: Atom;\n protected atomIsPlaceholder = false;\n \n /**\n * Creates a new Beat.\n * @param index The index of this beat in the sequence\n * @param role The role this beat belongs to\n * @param offset The time offset of this beat from the start\n * @param duration The duration of this beat\n * @param barIndex The index of the bar containing this beat\n * @param beatIndex The index of this beat within its bar\n * @param instance The instance number of this beat\n * @param prevBeat The previous beat in the sequence, if any\n * @param nextBeat The next beat in the sequence, if any\n */\n constructor(\n public readonly index: number,\n public readonly role: Role,\n public readonly offset: Fraction,\n public readonly duration: Fraction,\n public readonly barIndex: number,\n public readonly beatIndex: number,\n public readonly instance: number,\n public readonly prevBeat: null | Beat,\n public nextBeat: null | Beat,\n ) {}\n\n /**\n * Returns a debug-friendly representation of this Beat.\n * @returns An object containing debug information\n */\n debugValue(): any {\n return {\n index: this.index,\n role: this.role.name,\n offset: this.offset.toString(),\n duration: this.duration.toString(),\n barIndex: this.barIndex,\n beatIndex: this.beatIndex,\n instance: this.instance,\n atom: this.atom.debugValue(),\n };\n }\n\n /**\n * Gets the end offset of this beat (offset + duration).\n */\n get endOffset(): Fraction {\n return this.offset.plus(this.duration);\n }\n \n /**\n * Checks if this beat is filled completely (no remaining space).\n */\n get filled(): boolean {\n return this.remaining.isZero;\n }\n\n /**\n * Gets the remaining duration available in this beat.\n */\n get remaining(): Fraction {\n return this.atom ? this.duration.minus(this.atom.duration, true) : this.duration;\n }\n\n /**\n * Adds an atom to this beat.\n * @param atom The atom to add\n * @returns True if the atom was added successfully, false if there's not enough space\n */\n add(atom: Atom): boolean {\n if (this.remaining.cmp(atom.duration) < 0) {\n return false;\n }\n if (!this.atom) {\n this.atom = atom;\n } else {\n if (!this.atomIsPlaceholder) {\n this.atomIsPlaceholder = true;\n this.atom = new Group(this.atom).setDuration(ONE, true);\n }\n (this.atom as Group).addAtoms(true, atom);\n }\n return true;\n }\n\n /**\n * Gets all markers that should be displayed before this beat.\n * @returns An array of Marker objects\n */\n get preMarkers(): Marker[] {\n const out = [] as Marker[];\n let curr: Atom | null = this.atom;\n while (curr != null) {\n for (const marker of curr.markersBefore || []) {\n out.push(marker);\n }\n if (curr.TYPE == AtomType.GROUP) {\n curr = (curr as Group).atoms.first;\n } else {\n curr = null;\n }\n }\n return out;\n }\n\n /**\n * Gets all markers that should be displayed after this beat.\n * @returns An array of Marker objects\n */\n get postMarkers(): Marker[] {\n const out = [] as Marker[];\n let curr: Atom | null = this.atom;\n while (curr != null) {\n out.splice(0, 0, ...(curr.markersAfter || []));\n if (curr.TYPE == AtomType.GROUP) {\n curr = (curr as Group).atoms.last;\n } else {\n curr = null;\n }\n }\n return out;\n }\n}\n\n/**\n * Builds a sequence of beats from atoms according to layout parameters.\n * Used to convert a flat sequence of atoms into structured beats for display.\n */\nexport class BeatsBuilder {\n /** All atoms divided into beats */\n readonly beats: Beat[] = [];\n readonly startIndex: number;\n readonly beatOffset: Fraction;\n cycleIter: CycleIterator;\n windowIter: WindowIterator;\n\n /** Callback for when an atom is added to this role */\n onAtomAdded: (atom: Atom, beat: Beat) => void;\n\n /** Callback for when a new beat is added */\n onBeatAdded: (beat: Beat) => void;\n \n /** Callback for when a beat has been filled */\n onBeatFilled: (beat: Beat) => void;\n\n /**\n * Creates a new BeatsBuilder.\n * @param role The role containing the atoms\n * @param layoutParams Layout parameters for structuring beats\n * @param startOffset The starting offset for the first beat, defaults to ZERO\n * @param atoms Initial atoms to add to the beats\n */\n constructor(\n public readonly role: Role,\n public readonly layoutParams: LayoutParams,\n public readonly startOffset: Fraction = ZERO,\n ...atoms: Atom[]\n ) {\n const [, [bar, beat, instance], beatOffset, index] = layoutParams.cycle.getPosition(startOffset);\n this.cycleIter = layoutParams.cycle.iterateBeats(bar, beat, instance);\n this.windowIter = new WindowIterator();\n this.beatOffset = beatOffset;\n\n // evaluate the start beatindex - typically it would be 0 if things start\n // at beginning of a cycle. But if the start offset is < 0 then the\n // startIndex should also shift accordingly\n this.startIndex = index;\n this.addAtoms(...atoms);\n }\n\n /**\n * Adds atoms to be processed into beats.\n * @param atoms The atoms to add\n */\n addAtoms(...atoms: Atom[]): void {\n // First add all atoms to the atom Iterator so we can\n // fetch them as FlatAtoms. This is needed because atoms\n // passed here could be unflatted (via groups) or much larger\n // than what can fit in the given role/bar etc. So this\n // flattening and windowing is needed before we add them\n // to the views - and this is done by the durationIterators.\n this.windowIter.push(...atoms);\n while (this.windowIter.hasMore) {\n // get the last/current row and add a new one if it is full\n let currBeat = this.beats[this.beats.length - 1];\n\n // First add a row if last row is filled\n if (this.beats.length == 0 || currBeat.filled) {\n // what should be the beatlengths be here?\n currBeat = this.addBeat();\n }\n\n // For this beat get symbols in all roles\n const [remAtoms, filled] = this.windowIter.get(currBeat.remaining);\n TSU.assert(remAtoms.length > 0, \"Atleast one element should have been available here\");\n // render the atoms now\n for (const atom of remAtoms) {\n // console.log(\"Adding FA: \", flatAtom.debugValue(), flatAtom.atom);\n TSU.assert(currBeat.add(atom), \"Should return true as we are already using a duration iterator here\");\n if (this.onAtomAdded) this.onAtomAdded(atom, currBeat);\n }\n if (currBeat.filled) {\n if (this.onBeatFilled) this.onBeatFilled(currBeat);\n }\n }\n }\n\n /**\n * Adds a new beat to the sequence.\n * @returns The newly created beat\n */\n protected addBeat(): Beat {\n const numBeats = this.beats.length;\n const lastBeat = numBeats == 0 ? null : this.beats[numBeats - 1];\n const nextCP: [CyclePosition, Fraction] = this.cycleIter.next().value;\n const apb = this.layoutParams.beatDuration;\n const newBeat = new Beat(\n lastBeat == null ? this.startIndex : lastBeat.index + 1,\n this.role,\n lastBeat == null ? this.startOffset.minus(this.beatOffset).timesNum(apb, true) : lastBeat.endOffset,\n nextCP[1].timesNum(apb),\n nextCP[0][0],\n nextCP[0][1],\n nextCP[0][2],\n lastBeat,\n null,\n );\n if (lastBeat == null && this.beatOffset.isGT(ZERO)) {\n // Add spaces to fill up empty beats\n newBeat.add(new Space(this.beatOffset.timesNum(apb)));\n }\n if (lastBeat) lastBeat.nextBeat = newBeat;\n this.beats.push(newBeat);\n if (this.onBeatAdded) this.onBeatAdded(newBeat);\n return newBeat;\n }\n}\n\n/**\n * Represents a column of beats in a layout grid.\n * Used for aligning beats vertically in the notation.\n */\nexport class BeatColumn extends ColAlign {\n /** Spacing between atoms in this column */\n atomSpacing = 5;\n /** Unique key for this column */\n readonly key: string;\n\n /**\n * Creates a new BeatColumn.\n * @param offset The starting offset of this column\n * @param endOffset The ending offset of this column\n * @param markerType The type of marker for this column (negative: before, positive: after, zero: normal)\n */\n constructor(\n public readonly offset: Fraction,\n public readonly endOffset: Fraction,\n public readonly markerType: number,\n ) {\n super();\n offset = offset.factorized;\n endOffset = endOffset.factorized;\n this.key = BeatColumn.keyFor(offset, endOffset, markerType);\n }\n\n /**\n * Generates a key for identifying columns with the same offsets and marker type.\n * @param offset The starting offset\n * @param endOffset The ending offset\n * @param markerType The type of marker (negative: before, positive: after, zero: normal)\n * @returns A string key\n */\n static keyFor(offset: Fraction, endOffset: Fraction, markerType = 0): string {\n offset = offset.factorized;\n endOffset = endOffset.factorized;\n if (markerType < 0) {\n // return the column for the marker \"before\" this col\n // int his case only the \"start offset\" is needed and length doesnt matter\n return \":\" + offset.toString();\n } else if (markerType > 0) {\n // return the column for the marker \"after\" this col\n // in this case only thd end offset matters\n return endOffset.toString() + \":\";\n } else {\n return offset.toString() + \":\" + endOffset.toString();\n }\n }\n}\n\n/**\n * Manages the organization of beats into columns based on their offsets.\n * Used to create a directed acyclic graph (DAG) of beat columns for layout purposes.\n *\n * Grouping of beats by their column based on the layout params.\n * The confusion is we have beats broken up and saved in columns\n * but we are loosing how a line is supposed to access it in its own way\n * we have beatsByRole for getting all beats for a role (in a line)\n * sequentially we have beatColumns for getting all beats in a particular\n * column across all lines and roles globally.\n *\n * What we want here is for a given line get all roles, their beats\n * in zipped way. eg for a Line with 3 roles and say 10 beats each\n * (with the breaks of 4, 1) we need:\n *\n * R1 B1 R1 B2 R1 B3 R1 B4\n * R2 B1 R2 B2 R2 B3 R2 B4\n * R3 B1 R3 B2 R3 B3 R3 B4\n *\n * R1 B5\n * R2 B5\n * R3 B5\n *\n * R1 B6 R1 B7 R1 B8 R1 B9\n * R2 B6 R2 B7 R2 B8 R2 B9\n * R3 B6 R3 B7 R3 B8 R3 B9\n *\n * R1 B10\n * R2 B10\n * R3 B10\n *\n *\n * Here we have 5 distinct beat columns:\n *\n * 1: R1B1, R2B1, R3B1, R1B6, R2B6, R3B6,\n * 2: R1B2, R2B2, R3B2, R1B7, R2B7, R3B7,\n * 3: R1B3, R2B3, R3B3, R1B8, R2B8, R3B8,\n * 4: R1B4, R2B4, R3B4, R1B9, R2B9, R3B9,\n * 5: R1B5, R2B5, R3B5, R1B10, R2B10, R3B10,\n *\n */\nexport class BeatColDAG {\n /** Map of column keys to BeatColumn objects */\n beatColumns = new Map<string, BeatColumn>();\n\n /**\n * Creates a new BeatColDAG.\n * @param layoutGroup The layout group to associate with this DAG\n */\n constructor(public readonly layoutGroup: GridLayoutGroup) {\n //\n }\n\n /**\n * Gets the beat column for a given duration at the specified offset.\n * Creates a new column if none exists.\n * @param offset The starting offset\n * @param endOffset The ending offset\n * @param markerType The type of marker\n * @returns The BeatColumn for the specified parameters\n */\n getBeatColumn(offset: Fraction, endOffset: Fraction, markerType = 0): BeatColumn {\n const [bcol, newcreated] = this.ensureBeatColumn(offset, endOffset, markerType);\n if (newcreated) {\n if (markerType == 0) {\n const [prevcol] = this.ensureBeatColumn(offset, endOffset, -1);\n const [nextcol] = this.ensureBeatColumn(offset, endOffset, 1);\n prevcol.addSuccessor(bcol);\n bcol.addSuccessor(nextcol);\n for (const other of this.beatColumns.values()) {\n // only join the \"marker\" columns\n if (other.markerType == -1 && endOffset.equals(other.offset)) {\n // our next col is a preecessor of other\n nextcol.addSuccessor(other);\n } else if (other.markerType == 1 && other.endOffset.equals(offset)) {\n // our prev col is a predecessor of other\n other.addSuccessor(prevcol);\n }\n }\n }\n }\n return bcol;\n }\n\n /**\n * Ensures a beat column exists for the given parameters.\n * @param offset The starting offset\n * @param endOffset The ending offset\n * @param markerType The type of marker\n * @returns A tuple containing the column and whether it was newly created\n */\n protected ensureBeatColumn(offset: Fraction, endOffset: Fraction, markerType = 0): [BeatColumn, boolean] {\n const key = BeatColumn.keyFor(offset, endOffset, markerType);\n let bcol = this.beatColumns.get(key) || null;\n const newcreated = bcol == null;\n if (!bcol) {\n bcol = new BeatColumn(offset, endOffset, markerType);\n this.beatColumns.set(key, bcol);\n }\n return [bcol, newcreated];\n }\n}\n\n/** Type alias for line IDs */\ntype LineId = number;\n/** Type alias for layout parameter IDs */\ntype LPID = number;\n\n/**\n * Manages the beat layouts for all lines in a notation.\n * Handles the creation of grid models, positioning of beats, and alignment of beats across lines.\n */\nexport class GlobalBeatLayout {\n /** Map of line IDs to grid models */\n gridModelsForLine = new Map<LineId, GridModel>();\n /** Map of line IDs to arrays of beats for each role */\n roleBeatsForLine = new Map<LineId, Beat[][]>();\n /** Map of layout parameter IDs to beat column DAGs */\n beatColDAGsByLP = new Map<LPID, BeatColDAG>();\n /** The global layout group for all grid models */\n readonly gridLayoutGroup = new GridLayoutGroup();\n\n /**\n * Gets the GridModel associated with a particular line, creating one if it doesn't exist.\n * @param lineid The ID of the line\n * @returns The GridModel for the line\n */\n getGridModelForLine(lineid: LineId): GridModel {\n let out = this.gridModelsForLine.get(lineid) || null;\n if (!out) {\n out = new GridModel();\n this.gridLayoutGroup.addGridModel(out);\n this.gridModelsForLine.set(lineid, out);\n }\n return out;\n }\n\n /**\n * Gets the BeatColDAG for a specific layout parameter ID, creating one if it doesn't exist.\n * @param lpid The layout parameter ID\n * @returns The BeatColDAG for the layout parameters\n */\n protected beatColDAGForLP(lpid: LPID): BeatColDAG {\n let out = this.beatColDAGsByLP.get(lpid) || null;\n if (!out) {\n out = new BeatColDAG(this.gridLayoutGroup);\n this.beatColDAGsByLP.set(lpid, out);\n }\n return out;\n }\n\n /**\n * Adds a line to the beat layout.\n * This ensures that a line is broken down into beats and added into a dedicated GridModel.\n * \n * A line must also be given the layout params by which the beat breakdown will happen.\n * This LayoutParams object does not have to be unique per line (this non-constraint allows\n * beats to be aligned across lines).\n * \n * @param line The line to add\n */\n addLine(line: Line): void {\n const gridModel = this.getGridModelForLine(line.uuid) as GridModel;\n gridModel.eventHub?.startBatchMode();\n this.lineToRoleBeats(line, gridModel);\n gridModel.eventHub?.commitBatch();\n }\n\n /**\n * Converts a line into a series of beats for each role.\n * @param line The line to convert\n * @param gridModel The grid model to use\n * @returns Arrays of beats for each role\n */\n protected lineToRoleBeats(line: Line, gridModel: GridModel): Beat[][] {\n const lp = line.layoutParams;\n const roleBeats = [] as Beat[][];\n this.roleBeatsForLine.set(line.uuid, roleBeats);\n const lineOffset = line.offset.divbyNum(lp.beatDuration);\n for (const role of line.roles) {\n const bb = new BeatsBuilder(role, lp, lineOffset, ...role.atoms);\n roleBeats.push(bb.beats);\n\n // Add these to the beat layout too\n for (const beat of bb.beats) {\n // beat.ensureUniformSpaces(layoutParams.beatDuration);\n this.addBeat(beat, gridModel);\n }\n }\n return roleBeats;\n }\n\n /**\n * Adds a beat to the layout.\n * @param beat The beat to add\n * @param gridModel The grid model to add the beat to\n * @returns The grid cell containing the beat\n */\n protected addBeat(beat: Beat, gridModel: GridModel): GridCell {\n // Get the beat column at this index (and line) and add to it.\n const line = beat.role.line;\n const lp = line.layoutParams;\n const beatColDAG = this.beatColDAGForLP(lp.uuid);\n const [layoutLine, layoutColumn, rowOffset] = lp.getBeatLocation(beat);\n const colEnd = rowOffset.plus(beat.duration, true);\n const bcol = beatColDAG.getBeatColumn(rowOffset, colEnd, 0);\n\n // Since a beat's column has a \"pre\" and \"post\" col to, each\n // beat has 3 columns for it\n const roleIndex = beat.role.line.indexOfRole(beat.role.name);\n const nthLine = Math.floor(beat.index / lp.totalBeats);\n const realLine = lp.lineBreaks.length * nthLine + layoutLine;\n const realRow = line.roles.length * realLine + roleIndex;\n // pre marker goes on realCol - 1, post marker goes on realCol + 1\n const realCol = 1 + layoutColumn * 3;\n const preMarkers = beat.preMarkers;\n if (preMarkers.length > 0) {\n const val = {\n beat: beat,\n markers: preMarkers,\n };\n const precol = beatColDAG.getBeatColumn(rowOffset, colEnd, -1);\n gridModel.setValue(realRow, realCol - 1, val, (gridRow: GridRow, col: number) => {\n const cell = new GridCell(gridRow, col);\n cell.colAlign = precol;\n return cell;\n });\n }\n const postMarkers = beat.postMarkers;\n if (postMarkers.length > 0) {\n const val = {\n beat: beat,\n markers: postMarkers,\n };\n const postcol = beatColDAG.getBeatColumn(rowOffset, colEnd, 1);\n gridModel.setValue(realRow, realCol + 1, val, (gridRow: GridRow, col: number) => {\n const cell = new GridCell(gridRow, col);\n cell.colAlign = postcol;\n return cell;\n });\n }\n return gridModel.setValue(realRow, realCol, beat, (gridRow: GridRow, col: number) => {\n const cell = new GridCell(gridRow, col);\n cell.colAlign = bcol;\n return cell;\n });\n }\n}\n"]}
@@ -1 +1 @@
1
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1
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@@ -1 +1 @@
1
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1
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@@ -1 +1 @@
1
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* as TSU from \"@panyam/tsutils\";\nimport { Atom } from \"./core\";\nimport { parseCycle } from \"./utils\";\nimport { Command, RawBlock, Notation, MetaData as Meta } from \"./notation\";\n\nexport class RawEmbedding extends Command {\n get rawContents(): string {\n return this.getParamAt(0);\n }\n\n applyToNotation(notation: Notation): void {\n const raw = new RawBlock(this.rawContents);\n notation.addRawBlock(raw);\n }\n}\n\nexport class MetaData extends Command {\n // Called when running in execution mode\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.addMetaData(this.meta);\n }\n\n get meta(): Meta {\n const out = new Meta(this.key, this.value);\n return out;\n }\n\n get key(): string {\n return this.getParamAt(0);\n }\n\n get value(): string {\n return this.getParamAt(1);\n }\n}\n\nexport class ActivateRole extends Command {\n // Called when running in execution mode\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.setCurrRole(this.roleName);\n // const line = notation.ensureLine();\n }\n\n get roleName(): string {\n return this.getParamAt(0);\n }\n}\n\nexport class AddAtoms extends Command {\n index: number;\n atoms: Atom[];\n\n constructor(...atoms: Atom[]) {\n super();\n this.atoms = atoms;\n this.index = 0;\n }\n\n debugValue(): any {\n return {\n name: this.name,\n index: this.index,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n applyToNotation(notation: Notation): void {\n let roleDef = notation.currRoleDef;\n if (roleDef == null) {\n // By default create a role for swaras\n roleDef = notation.newRoleDef(\"Sw\", true);\n // throw new Error(\"Current role is invalid\");\n }\n // Ensure a line exists\n const lpForLine = notation.currentLine.layoutParams;\n if (lpForLine == null) {\n notation.currentLine.layoutParams = notation.layoutParams;\n } else {\n TSU.assert(\n lpForLine == notation.layoutParams,\n \"Layout parameters have changed so a new line should have been started\",\n );\n }\n const finalised = this.atoms;\n notation.currentLine.addAtoms(roleDef.name, roleDef.notesOnly, ...finalised);\n }\n}\n\nexport class CreateLine extends Command {\n applyToNotation(notation: Notation): void {\n // We are not calling a newLine here just to avoid\n // a series of \\line commands creating wasteful empty lines\n // TODO - how do we consider offsets in line create\n const line = notation.newLine();\n line.offset = this.offset;\n line.marginText = this.marginText;\n }\n\n get offset(): TSU.Num.Fraction {\n let offset = this.getParam(\"offset\") || TSU.Num.Fraction.ZERO;\n if (typeof offset === \"number\") offset = new TSU.Num.Fraction(offset);\n return offset;\n }\n\n get marginText(): string {\n if (this.params.length > 0) {\n if (this.params[0].key == null && typeof this.params[0].value === \"string\") {\n return this.params[0].value.trim();\n }\n }\n return this.getParam(\"marginText\") || \"\";\n }\n}\n\nexport class CreateRole extends Command {\n applyToNotation(notation: Notation): void {\n // Create the role\n const name = this.getParamAt(0);\n notation.newRoleDef(name, this.notesOnly);\n }\n\n get notesOnly(): boolean {\n const notesOnly = this.getParam(\"notes\");\n return notesOnly == \"true\" || notesOnly == \"yes\" || notesOnly == true;\n }\n}\n\nexport abstract class LayoutParamCommand extends Command {}\n\n/**\n * Saves the current layout with the given name.\n * Typically users can change layout params (currently cycle, APB and line layout)\n * with the \\cycle, \\layout and \\beatDuration commands. Each time these are\n * changed, the current layout params is set to null. So the next time layout\n * params are needed we look at saved layout params and search by by the unique\n * combination of cycle, apb and line layout. This prevetns users from creating\n * too many layouts with the same config. Each layout is associated with an\n * AtomLayout instance.\n *\n * For example consider this:\n *\n * \\apb(4)\n * \\breaks(4)\n * \\cycle(\"|4|2|2|\")\n * \\apb(5)\n * \\breaks(3)\n *\n * In all these cases LayoutParams are *not* created. Instead they are reset to null.\n *\n *\n * When we do an AddAtoms command, this is where a LineView is created and along with this\n * a layoutParams is created taking the latest state of the layout params resulting an\n * LP (instance id = 1) of (layout = 3, cycle = \"4|2|2\", apb = 5)\n *\n * Now after this say we had the following commands:\n *\n * \\cycle(x)\n * \\cycle(|4|2|2)\n * \\apb(10)\n * \\apb(5)\n *\n * Sw: a b c\n *\n * Here again since the LP was set to null, \"creating\" layout params results in returning\n * the LP created previously (at the end of these commands the cycle, apb and layout params\n * are the same).\n *\n * eg doing\n *\n * \\layout(\"layout1\")\n *\n * This ensures that a *new* LP instance is created (even if another one exists with the same\n * apb, cycle, layout combo). This allows us to group different sectiosn that are identical\n * in layout but to be processed by different atom layouts.\n *\n * To use a saved layout simply do:\n *\n * \\layout(\"layout\")\n *\n * Note the use and saving commands are same - as we cannot override existing\n * layouts so referring to it the first time creates and saves it too\n */\nexport class ApplyLayout extends Command {\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"string\") {\n throw new Error(\"layout command must contain one string argument\");\n }\n }\n\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n notation.ensureNamedLayoutParams(value);\n }\n}\n\n/**\n * Allows use (and creation) of layouts.\n */\nexport class SetBreaks extends LayoutParamCommand {\n get pattern(): number[] {\n return this.params.map((cmd) => cmd.value as number);\n }\n\n /**\n * called to validate parameters.\n */\n validateParams(): void {\n for (const param of this.params) {\n if (param.key != null) {\n throw new Error(\"Breaks command cannot have keyword params\");\n }\n if (typeof param.value !== \"number\") {\n throw new Error(\"Breaks command must be a list of integers\");\n }\n }\n }\n\n applyToNotation(notation: Notation): void {\n notation.currentBreaks = this.pattern;\n notation.resetLayoutParams();\n }\n}\n\nexport class SetCycle extends LayoutParamCommand {\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n // TODO - move the parsing to validation\n const cycle = parseCycle(value);\n notation.currentCycle = cycle;\n notation.resetLayoutParams();\n }\n}\n\nexport class SetBeatDuration extends LayoutParamCommand {\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"number\") {\n throw new Error(\"beatDuration command must contain one number\");\n }\n }\n\n get beatDuration(): number {\n return this.params[0].value;\n }\n\n applyToNotation(notation: Notation): void {\n notation.currentAPB = this.beatDuration;\n notation.resetLayoutParams();\n }\n}\n"]}
1
+ 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* as TSU from \"@panyam/tsutils\";\nimport { Atom } from \"./core\";\nimport { parseCycle } from \"./utils\";\nimport { Command, RawBlock, Notation, MetaData as Meta } from \"./notation\";\n\n/**\n * Command for embedding raw content in the notation.\n * This allows including arbitrary raw text blocks (like markdown or HTML) within the notation.\n */\nexport class RawEmbedding extends Command {\n /**\n * Gets the raw content of this embedding.\n */\n get rawContents(): string {\n return this.getParamAt(0);\n }\n\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n const raw = new RawBlock(this.rawContents);\n notation.addRawBlock(raw);\n }\n}\n\n/**\n * Command for adding metadata to the notation.\n */\nexport class MetaData extends Command {\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.addMetaData(this.meta);\n }\n\n /**\n * Gets the metadata object for this command.\n */\n get meta(): Meta {\n const out = new Meta(this.key, this.value);\n return out;\n }\n\n /**\n * Gets the key for this metadata.\n */\n get key(): string {\n return this.getParamAt(0);\n }\n\n /**\n * Gets the value for this metadata.\n */\n get value(): string {\n return this.getParamAt(1);\n }\n}\n\n/**\n * Command for activating (selecting) a specific role.\n */\nexport class ActivateRole extends Command {\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.setCurrRole(this.roleName);\n // const line = notation.ensureLine();\n }\n\n /**\n * Gets the name of the role to activate.\n */\n get roleName(): string {\n return this.getParamAt(0);\n }\n}\n\n/**\n * Command for adding atoms to the current role.\n */\nexport class AddAtoms extends Command {\n /** Index of this command in the sequence */\n index: number;\n /** Atoms to add */\n atoms: Atom[];\n\n /**\n * Creates a new AddAtoms command.\n * @param atoms Atoms to add\n */\n constructor(...atoms: Atom[]) {\n super();\n this.atoms = atoms;\n this.index = 0;\n }\n\n /**\n * Returns a debug-friendly representation of this command.\n * @returns An object containing debug information\n */\n debugValue(): any {\n return {\n name: this.name,\n index: this.index,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n let roleDef = notation.currRoleDef;\n if (roleDef == null) {\n // By default create a role for swaras\n roleDef = notation.newRoleDef(\"Sw\", true);\n // throw new Error(\"Current role is invalid\");\n }\n // Ensure a line exists\n const lpForLine = notation.currentLine.layoutParams;\n if (lpForLine == null) {\n notation.currentLine.layoutParams = notation.layoutParams;\n } else {\n TSU.assert(\n lpForLine == notation.layoutParams,\n \"Layout parameters have changed so a new line should have been started\",\n );\n }\n const finalised = this.atoms;\n notation.currentLine.addAtoms(roleDef.name, roleDef.notesOnly, ...finalised);\n }\n}\n\n/**\n * Command for creating a new line in the notation.\n */\nexport class CreateLine extends Command {\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n // We are not calling a newLine here just to avoid\n // a series of \\line commands creating wasteful empty lines\n // TODO - how do we consider offsets in line create\n const line = notation.newLine();\n line.offset = this.offset;\n line.marginText = this.marginText;\n }\n\n /**\n * Gets the offset for the new line.\n */\n get offset(): TSU.Num.Fraction {\n let offset = this.getParam(\"offset\") || TSU.Num.Fraction.ZERO;\n if (typeof offset === \"number\") offset = new TSU.Num.Fraction(offset);\n return offset;\n }\n\n /**\n * Gets the margin text for the new line.\n */\n get marginText(): string {\n if (this.params.length > 0) {\n if (this.params[0].key == null && typeof this.params[0].value === \"string\") {\n return this.params[0].value.trim();\n }\n }\n return this.getParam(\"marginText\") || \"\";\n }\n}\n\n/**\n * Command for creating a new role in the notation.\n */\nexport class CreateRole extends Command {\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n // Create the role\n const name = this.getParamAt(0);\n notation.newRoleDef(name, this.notesOnly);\n }\n\n /**\n * Gets whether this role should contain only notes (true) or also syllables/text (false).\n */\n get notesOnly(): boolean {\n const notesOnly = this.getParam(\"notes\");\n return notesOnly == \"true\" || notesOnly == \"yes\" || notesOnly == true;\n }\n}\n\n/**\n * Base class for commands that modify layout parameters.\n */\nexport abstract class LayoutParamCommand extends Command {}\n\n/**\n * Command for applying a named layout to the notation.\n * \n * Saves the current layout with the given name.\n * Typically users can change layout params (currently cycle, APB and line layout)\n * with the \\cycle, \\layout and \\beatDuration commands. Each time these are\n * changed, the current layout params is set to null. So the next time layout\n * params are needed we look at saved layout params and search by the unique\n * combination of cycle, apb and line layout. This prevents users from creating\n * too many layouts with the same config. Each layout is associated with an\n * AtomLayout instance.\n *\n * For example consider this:\n *\n * \\apb(4)\n * \\breaks(4)\n * \\cycle(\"|4|2|2|\")\n * \\apb(5)\n * \\breaks(3)\n *\n * In all these cases LayoutParams are *not* created. Instead they are reset to null.\n *\n *\n * When we do an AddAtoms command, this is where a LineView is created and along with this\n * a layoutParams is created taking the latest state of the layout params resulting an\n * LP (instance id = 1) of (layout = 3, cycle = \"4|2|2\", apb = 5)\n *\n * Now after this say we had the following commands:\n *\n * \\cycle(x)\n * \\cycle(|4|2|2)\n * \\apb(10)\n * \\apb(5)\n *\n * Sw: a b c\n *\n * Here again since the LP was set to null, \"creating\" layout params results in returning\n * the LP created previously (at the end of these commands the cycle, apb and layout params\n * are the same).\n *\n * eg doing\n *\n * \\layout(\"layout1\")\n *\n * This ensures that a *new* LP instance is created (even if another one exists with the same\n * apb, cycle, layout combo). This allows us to group different sectiosn that are identical\n * in layout but to be processed by different atom layouts.\n *\n * To use a saved layout simply do:\n *\n * \\layout(\"layout\")\n *\n * Note the use and saving commands are same - as we cannot override existing\n * layouts so referring to it the first time creates and saves it too\n */\nexport class ApplyLayout extends Command {\n /**\n * Validates the parameters for this command.\n * @throws Error if parameters are invalid\n */\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"string\") {\n throw new Error(\"layout command must contain one string argument\");\n }\n }\n\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n notation.ensureNamedLayoutParams(value);\n }\n}\n\n/**\n * Command for setting line breaks in the layout.\n */\nexport class SetBreaks extends LayoutParamCommand {\n /**\n * Gets the line breaks pattern.\n */\n get pattern(): number[] {\n return this.params.map((cmd) => cmd.value as number);\n }\n\n /**\n * Validates the parameters for this command.\n * @throws Error if parameters are invalid\n */\n validateParams(): void {\n for (const param of this.params) {\n if (param.key != null) {\n throw new Error(\"Breaks command cannot have keyword params\");\n }\n if (typeof param.value !== \"number\") {\n throw new Error(\"Breaks command must be a list of integers\");\n }\n }\n }\n\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n notation.currentBreaks = this.pattern;\n notation.resetLayoutParams();\n }\n}\n\n/**\n * Command for setting the cycle pattern in the layout.\n */\nexport class SetCycle extends LayoutParamCommand {\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n // TODO - move the parsing to validation\n const cycle = parseCycle(value);\n notation.currentCycle = cycle;\n notation.resetLayoutParams();\n }\n}\n\n/**\n * Command for setting the beat duration in the layout.\n */\nexport class SetBeatDuration extends LayoutParamCommand {\n /**\n * Validates the parameters for this command.\n * @throws Error if parameters are invalid\n */\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"number\") {\n throw new Error(\"beatDuration command must contain one number\");\n }\n }\n\n /**\n * Gets the beat duration value.\n */\n get beatDuration(): number {\n return this.params[0].value;\n }\n\n /**\n * Applies this command to a notation.\n * @param notation The notation to apply this command to\n */\n applyToNotation(notation: Notation): void {\n notation.currentAPB = this.beatDuration;\n notation.resetLayoutParams();\n }\n}\n"]}
package/lib/esm/core.d.ts CHANGED
@@ -2,6 +2,8 @@ import * as TSU from "@panyam/tsutils";
2
2
  import { Entity, TimedEntity } from "./entity";
3
3
  import { LayoutParams } from "./layouts";
4
4
  type Fraction = TSU.Num.Fraction;
5
+ export declare const ZERO: TSU.Num.Fraction;
6
+ export declare const ONE: TSU.Num.Fraction;
5
7
  export declare enum AtomType {
6
8
  NOTE = "Note",
7
9
  LITERAL = "Literal",