notations 0.0.61 → 0.0.64

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Files changed (70) hide show
  1. package/lib/cjs/beats.js +17 -7
  2. package/lib/cjs/beats.js.map +1 -1
  3. package/lib/cjs/beatutils.js +18 -9
  4. package/lib/cjs/beatutils.js.map +1 -1
  5. package/lib/cjs/beatview.js +17 -7
  6. package/lib/cjs/beatview.js.map +1 -1
  7. package/lib/cjs/carnatic/LineView.d.ts +2 -2
  8. package/lib/cjs/carnatic/LineView.js +17 -7
  9. package/lib/cjs/carnatic/LineView.js.map +1 -1
  10. package/lib/cjs/carnatic/NotationView.d.ts +2 -2
  11. package/lib/cjs/carnatic/NotationView.js +17 -7
  12. package/lib/cjs/carnatic/NotationView.js.map +1 -1
  13. package/lib/cjs/carnatic/atomviews.js +19 -9
  14. package/lib/cjs/carnatic/atomviews.js.map +1 -1
  15. package/lib/cjs/carnatic/beatviews.js +17 -7
  16. package/lib/cjs/carnatic/beatviews.js.map +1 -1
  17. package/lib/cjs/carnatic/embelishments.js +17 -7
  18. package/lib/cjs/carnatic/embelishments.js.map +1 -1
  19. package/lib/cjs/carnatic/gamakas.js +3 -3
  20. package/lib/cjs/carnatic/gamakas.js.map +1 -1
  21. package/lib/cjs/commands.js +17 -7
  22. package/lib/cjs/commands.js.map +1 -1
  23. package/lib/cjs/core.js +18 -8
  24. package/lib/cjs/core.js.map +1 -1
  25. package/lib/cjs/cycle.js +17 -7
  26. package/lib/cjs/cycle.js.map +1 -1
  27. package/lib/cjs/entity.js.map +1 -1
  28. package/lib/cjs/grids.js +18 -8
  29. package/lib/cjs/grids.js.map +1 -1
  30. package/lib/cjs/index.js +17 -7
  31. package/lib/cjs/index.js.map +1 -1
  32. package/lib/cjs/iterators.js +17 -7
  33. package/lib/cjs/iterators.js.map +1 -1
  34. package/lib/cjs/layouts.js +17 -7
  35. package/lib/cjs/layouts.js.map +1 -1
  36. package/lib/cjs/loader.js +19 -10
  37. package/lib/cjs/loader.js.map +1 -1
  38. package/lib/cjs/notation.d.ts +2 -2
  39. package/lib/cjs/notation.js.map +1 -1
  40. package/lib/cjs/parser.js +17 -10
  41. package/lib/cjs/parser.js.map +1 -1
  42. package/lib/cjs/shapes.js +17 -7
  43. package/lib/cjs/shapes.js.map +1 -1
  44. package/lib/cjs/utils.js +23 -13
  45. package/lib/cjs/utils.js.map +1 -1
  46. package/lib/esm/beats.js.map +1 -1
  47. package/lib/esm/beatutils.js.map +1 -1
  48. package/lib/esm/beatview.js.map +1 -1
  49. package/lib/esm/carnatic/LineView.d.ts +2 -2
  50. package/lib/esm/carnatic/NotationView.d.ts +2 -2
  51. package/lib/esm/carnatic/NotationView.js.map +1 -1
  52. package/lib/esm/carnatic/atomviews.js.map +1 -1
  53. package/lib/esm/carnatic/beatviews.js.map +1 -1
  54. package/lib/esm/carnatic/embelishments.js.map +1 -1
  55. package/lib/esm/carnatic/gamakas.js.map +1 -1
  56. package/lib/esm/commands.js.map +1 -1
  57. package/lib/esm/core.js.map +1 -1
  58. package/lib/esm/cycle.js.map +1 -1
  59. package/lib/esm/entity.js.map +1 -1
  60. package/lib/esm/grids.js.map +1 -1
  61. package/lib/esm/iterators.js.map +1 -1
  62. package/lib/esm/layouts.js.map +1 -1
  63. package/lib/esm/loader.js.map +1 -1
  64. package/lib/esm/notation.d.ts +2 -2
  65. package/lib/esm/notation.js.map +1 -1
  66. package/lib/esm/parser.js +1 -4
  67. package/lib/esm/parser.js.map +1 -1
  68. package/lib/esm/shapes.js.map +1 -1
  69. package/lib/esm/utils.js.map +1 -1
  70. package/package.json +32 -32
@@ -1 +1 @@
1
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* as TSU from \"@panyam/tsutils\";\nimport { Atom } from \"./core\";\nimport { parseCycle } from \"./utils\";\nimport { Command, RawBlock, Notation, MetaData as Meta } from \"./notation\";\n\nexport class RawEmbedding extends Command {\n get rawContents(): string {\n return this.getParamAt(0);\n }\n\n applyToNotation(notation: Notation): void {\n const raw = new RawBlock(this.rawContents);\n notation.addRawBlock(raw);\n }\n}\n\nexport class MetaData extends Command {\n // Called when running in execution mode\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.addMetaData(this.meta);\n }\n\n get meta(): Meta {\n const out = new Meta(this.key, this.value);\n return out;\n }\n\n get key(): string {\n return this.getParamAt(0);\n }\n\n get value(): string {\n return this.getParamAt(1);\n }\n}\n\nexport class ActivateRole extends Command {\n // Called when running in execution mode\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.setCurrRole(this.roleName);\n // const line = notation.ensureLine();\n }\n\n get roleName(): string {\n return this.getParamAt(0);\n }\n}\n\nexport class AddAtoms extends Command {\n index: number;\n atoms: Atom[];\n\n constructor(...atoms: Atom[]) {\n super();\n this.atoms = atoms;\n this.index = 0;\n }\n\n debugValue(): any {\n return {\n name: this.name,\n index: this.index,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n applyToNotation(notation: Notation): void {\n let roleDef = notation.currRoleDef;\n if (roleDef == null) {\n // By default create a role for swaras\n roleDef = notation.newRoleDef(\"Sw\", true);\n // throw new Error(\"Current role is invalid\");\n }\n // Ensure a line exists\n const lpForLine = notation.currentLine.layoutParams;\n if (lpForLine == null) {\n notation.currentLine.layoutParams = notation.layoutParams;\n } else {\n TSU.assert(\n lpForLine == notation.layoutParams,\n \"Layout parameters have changed so a new line should have been started\",\n );\n }\n const finalised = this.atoms;\n notation.currentLine.addAtoms(roleDef.name, roleDef.notesOnly, ...finalised);\n }\n}\n\nexport class CreateLine extends Command {\n applyToNotation(notation: Notation): void {\n // We are not calling a newLine here just to avoid\n // a series of \\line commands creating wasteful empty lines\n // TODO - how do we consider offsets in line create\n const line = notation.newLine();\n line.offset = this.offset;\n line.marginText = this.marginText;\n }\n\n get offset(): TSU.Num.Fraction {\n let offset = this.getParam(\"offset\") || TSU.Num.Fraction.ZERO;\n if (typeof offset === \"number\") offset = new TSU.Num.Fraction(offset);\n return offset;\n }\n\n get marginText(): string {\n if (this.params.length > 0) {\n if (this.params[0].key == null && typeof this.params[0].value === \"string\") {\n return this.params[0].value.trim();\n }\n }\n return this.getParam(\"marginText\") || \"\";\n }\n}\n\nexport class CreateRole extends Command {\n applyToNotation(notation: Notation): void {\n // Create the role\n const name = this.getParamAt(0);\n notation.newRoleDef(name, this.notesOnly);\n }\n\n get notesOnly(): boolean {\n const notesOnly = this.getParam(\"notes\");\n return notesOnly == \"true\" || notesOnly == \"yes\" || notesOnly == true;\n }\n}\n\nexport abstract class LayoutParamCommand extends Command {}\n\n/**\n * Saves the current layout with the given name.\n * Typically users can change layout params (currently cycle, APB and line layout)\n * with the \\cycle, \\layout and \\beatDuration commands. Each time these are\n * changed, the current layout params is set to null. So the next time layout\n * params are needed we look at saved layout params and search by by the unique\n * combination of cycle, apb and line layout. This prevetns users from creating\n * too many layouts with the same config. Each layout is associated with an\n * AtomLayout instance.\n *\n * For example consider this:\n *\n * \\apb(4)\n * \\breaks(4)\n * \\cycle(\"|4|2|2|\")\n * \\apb(5)\n * \\breaks(3)\n *\n * In all these cases LayoutParams are *not* created. Instead they are reset to null.\n *\n *\n * When we do an AddAtoms command, this is where a LineView is created and along with this\n * a layoutParams is created taking the latest state of the layout params resulting an\n * LP (instance id = 1) of (layout = 3, cycle = \"4|2|2\", apb = 5)\n *\n * Now after this say we had the following commands:\n *\n * \\cycle(x)\n * \\cycle(|4|2|2)\n * \\apb(10)\n * \\apb(5)\n *\n * Sw: a b c\n *\n * Here again since the LP was set to null, \"creating\" layout params results in returning\n * the LP created previously (at the end of these commands the cycle, apb and layout params\n * are the same).\n *\n * eg doing\n *\n * \\layout(\"layout1\")\n *\n * This ensures that a *new* LP instance is created (even if another one exists with the same\n * apb, cycle, layout combo). This allows us to group different sectiosn that are identical\n * in layout but to be processed by different atom layouts.\n *\n * To use a saved layout simply do:\n *\n * \\layout(\"layout\")\n *\n * Note the use and saving commands are same - as we cannot override existing\n * layouts so referring to it the first time creates and saves it too\n */\nexport class ApplyLayout extends Command {\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"string\") {\n throw new Error(\"layout command must contain one string argument\");\n }\n }\n\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n notation.ensureNamedLayoutParams(value);\n }\n}\n\n/**\n * Allows use (and creation) of layouts.\n */\nexport class SetBreaks extends LayoutParamCommand {\n get pattern(): number[] {\n return this.params.map((cmd) => cmd.value as number);\n }\n\n /**\n * called to validate parameters.\n */\n validateParams(): void {\n for (const param of this.params) {\n if (param.key != null) {\n throw new Error(\"Breaks command cannot have keyword params\");\n }\n if (typeof param.value !== \"number\") {\n throw new Error(\"Breaks command must be a list of integers\");\n }\n }\n }\n\n applyToNotation(notation: Notation): void {\n notation.currentBreaks = this.pattern;\n notation.resetLayoutParams();\n }\n}\n\nexport class SetCycle extends LayoutParamCommand {\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n // TODO - move the parsing to validation\n const cycle = parseCycle(value);\n notation.currentCycle = cycle;\n notation.resetLayoutParams();\n }\n}\n\nexport class SetBeatDuration extends LayoutParamCommand {\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"number\") {\n throw new Error(\"beatDuration command must contain one number\");\n }\n }\n\n get beatDuration(): number {\n return this.params[0].value;\n }\n\n applyToNotation(notation: Notation): void {\n notation.currentAPB = this.beatDuration;\n notation.resetLayoutParams();\n }\n}\n"]}
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* as TSU from \"@panyam/tsutils\";\nimport { Atom } from \"./core\";\nimport { parseCycle } from \"./utils\";\nimport { Command, RawBlock, Notation, MetaData as Meta } from \"./notation\";\n\nexport class RawEmbedding extends Command {\n get rawContents(): string {\n return this.getParamAt(0);\n }\n\n applyToNotation(notation: Notation): void {\n const raw = new RawBlock(this.rawContents);\n notation.addRawBlock(raw);\n }\n}\n\nexport class MetaData extends Command {\n // Called when running in execution mode\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.addMetaData(this.meta);\n }\n\n get meta(): Meta {\n const out = new Meta(this.key, this.value);\n return out;\n }\n\n get key(): string {\n return this.getParamAt(0);\n }\n\n get value(): string {\n return this.getParamAt(1);\n }\n}\n\nexport class ActivateRole extends Command {\n // Called when running in execution mode\n applyToNotation(notation: Notation): void {\n // Create the role - ensure that we have a role\n notation.setCurrRole(this.roleName);\n // const line = notation.ensureLine();\n }\n\n get roleName(): string {\n return this.getParamAt(0);\n }\n}\n\nexport class AddAtoms extends Command {\n index: number;\n atoms: Atom[];\n\n constructor(...atoms: Atom[]) {\n super();\n this.atoms = atoms;\n this.index = 0;\n }\n\n debugValue(): any {\n return {\n name: this.name,\n index: this.index,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n applyToNotation(notation: Notation): void {\n let roleDef = notation.currRoleDef;\n if (roleDef == null) {\n // By default create a role for swaras\n roleDef = notation.newRoleDef(\"Sw\", true);\n // throw new Error(\"Current role is invalid\");\n }\n // Ensure a line exists\n const lpForLine = notation.currentLine.layoutParams;\n if (lpForLine == null) {\n notation.currentLine.layoutParams = notation.layoutParams;\n } else {\n TSU.assert(\n lpForLine == notation.layoutParams,\n \"Layout parameters have changed so a new line should have been started\",\n );\n }\n const finalised = this.atoms;\n notation.currentLine.addAtoms(roleDef.name, roleDef.notesOnly, ...finalised);\n }\n}\n\nexport class CreateLine extends Command {\n applyToNotation(notation: Notation): void {\n // We are not calling a newLine here just to avoid\n // a series of \\line commands creating wasteful empty lines\n // TODO - how do we consider offsets in line create\n const line = notation.newLine();\n line.offset = this.offset;\n line.marginText = this.marginText;\n }\n\n get offset(): TSU.Num.Fraction {\n let offset = this.getParam(\"offset\") || TSU.Num.Fraction.ZERO;\n if (typeof offset === \"number\") offset = new TSU.Num.Fraction(offset);\n return offset;\n }\n\n get marginText(): string {\n if (this.params.length > 0) {\n if (this.params[0].key == null && typeof this.params[0].value === \"string\") {\n return this.params[0].value.trim();\n }\n }\n return this.getParam(\"marginText\") || \"\";\n }\n}\n\nexport class CreateRole extends Command {\n applyToNotation(notation: Notation): void {\n // Create the role\n const name = this.getParamAt(0);\n notation.newRoleDef(name, this.notesOnly);\n }\n\n get notesOnly(): boolean {\n const notesOnly = this.getParam(\"notes\");\n return notesOnly == \"true\" || notesOnly == \"yes\" || notesOnly == true;\n }\n}\n\nexport abstract class LayoutParamCommand extends Command {}\n\n/**\n * Saves the current layout with the given name.\n * Typically users can change layout params (currently cycle, APB and line layout)\n * with the \\cycle, \\layout and \\beatDuration commands. Each time these are\n * changed, the current layout params is set to null. So the next time layout\n * params are needed we look at saved layout params and search by by the unique\n * combination of cycle, apb and line layout. This prevetns users from creating\n * too many layouts with the same config. Each layout is associated with an\n * AtomLayout instance.\n *\n * For example consider this:\n *\n * \\apb(4)\n * \\breaks(4)\n * \\cycle(\"|4|2|2|\")\n * \\apb(5)\n * \\breaks(3)\n *\n * In all these cases LayoutParams are *not* created. Instead they are reset to null.\n *\n *\n * When we do an AddAtoms command, this is where a LineView is created and along with this\n * a layoutParams is created taking the latest state of the layout params resulting an\n * LP (instance id = 1) of (layout = 3, cycle = \"4|2|2\", apb = 5)\n *\n * Now after this say we had the following commands:\n *\n * \\cycle(x)\n * \\cycle(|4|2|2)\n * \\apb(10)\n * \\apb(5)\n *\n * Sw: a b c\n *\n * Here again since the LP was set to null, \"creating\" layout params results in returning\n * the LP created previously (at the end of these commands the cycle, apb and layout params\n * are the same).\n *\n * eg doing\n *\n * \\layout(\"layout1\")\n *\n * This ensures that a *new* LP instance is created (even if another one exists with the same\n * apb, cycle, layout combo). This allows us to group different sectiosn that are identical\n * in layout but to be processed by different atom layouts.\n *\n * To use a saved layout simply do:\n *\n * \\layout(\"layout\")\n *\n * Note the use and saving commands are same - as we cannot override existing\n * layouts so referring to it the first time creates and saves it too\n */\nexport class ApplyLayout extends Command {\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"string\") {\n throw new Error(\"layout command must contain one string argument\");\n }\n }\n\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n notation.ensureNamedLayoutParams(value);\n }\n}\n\n/**\n * Allows use (and creation) of layouts.\n */\nexport class SetBreaks extends LayoutParamCommand {\n get pattern(): number[] {\n return this.params.map((cmd) => cmd.value as number);\n }\n\n /**\n * called to validate parameters.\n */\n validateParams(): void {\n for (const param of this.params) {\n if (param.key != null) {\n throw new Error(\"Breaks command cannot have keyword params\");\n }\n if (typeof param.value !== \"number\") {\n throw new Error(\"Breaks command must be a list of integers\");\n }\n }\n }\n\n applyToNotation(notation: Notation): void {\n notation.currentBreaks = this.pattern;\n notation.resetLayoutParams();\n }\n}\n\nexport class SetCycle extends LayoutParamCommand {\n applyToNotation(notation: Notation): void {\n const value = this.params[0].value;\n // TODO - move the parsing to validation\n const cycle = parseCycle(value);\n notation.currentCycle = cycle;\n notation.resetLayoutParams();\n }\n}\n\nexport class SetBeatDuration extends LayoutParamCommand {\n validateParams(): void {\n if (this.params.length != 1 || typeof this.params[0].value !== \"number\") {\n throw new Error(\"beatDuration command must contain one number\");\n }\n }\n\n get beatDuration(): number {\n return this.params[0].value;\n }\n\n applyToNotation(notation: Notation): void {\n notation.currentAPB = this.beatDuration;\n notation.resetLayoutParams();\n }\n}\n"]}
@@ -1 +1 @@
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null;\n\n // Tells if this Atom is a \"continuation\" from a previous atom\n isContinuation = false;\n\n constructor(duration = ONE) {\n super();\n this._duration = duration || ONE;\n }\n\n abstract splitAt(requiredDuration: Fraction): TSU.Nullable<Atom>;\n\n debugValue(): any {\n const out = super.debugValue();\n if (!this.duration.isOne) {\n out.duration = this.duration.factorized.toString();\n }\n if (this.isContinuation) {\n out.isContinuation = true;\n }\n if ((this.markersBefore || []).length > 0) {\n out.mbef = this.markersBefore.map((m) => m.debugValue());\n }\n if ((this.markersAfter || []).length > 0) {\n out.maft = this.markersAfter.map((m) => m.debugValue());\n }\n return out;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another._duration = new TSU.Num.Fraction(this.duration.num, this.duration.den);\n }\n\n get duration(): Fraction {\n return this._duration;\n }\n\n set duration(d: Fraction) {\n this._duration = d;\n }\n}\n\nexport abstract class LeafAtom extends Atom {\n readonly TYPE: string = \"LeafAtom\";\n\n // Tells if this atom is followed by a rest\n beforeRest = false;\n\n /**\n * Splits this atom at a certain duration. If this atom's duration is\n * longer than the given duration then it is truncated to the given duration\n * and a continuation space is returned.\n */\n splitAt(duration: Fraction): TSU.Nullable<Atom> {\n if (this.duration.cmp(duration) > 0) {\n const spillOver = this.createSpilloverSpace(this.duration.minus(duration));\n spillOver.isContinuation = true;\n this.duration = duration;\n // TODO - Here we need to move the markersAfter to the spill-over as it doesnt belong to this any more\n return spillOver;\n }\n return null;\n }\n\n protected createSpilloverSpace(duration: Fraction): Space {\n return new Space(duration);\n }\n\n debugValue(): any {\n return this.beforeRest ? { ...super.debugValue(), beforeRest: true } : super.debugValue();\n }\n}\n\nexport class Marker extends Entity {\n readonly TYPE = \"Marker\";\n\n constructor(public text: string, public isBefore = true) {\n super();\n }\n\n debugValue(): any {\n return { ...super.debugValue(), text: this.text, before: this.isBefore };\n }\n\n toString(): string {\n return `Marker(${this.text}-${this.isBefore})`;\n }\n}\n\nexport class Rest extends LeafAtom {\n readonly TYPE = \"Rest\";\n\n // rests are zero length - why not just use 0 length silent spaces?\n constructor() {\n super(ZERO);\n }\n}\n\n/**\n * Spaces are used to denote either silence or continuations of previous notes.\n */\nexport class Space extends LeafAtom {\n readonly TYPE = \"Space\";\n /**\n * Tells if this is a silent space or a continuation of previous note.\n */\n isSilent = false;\n\n constructor(duration = ONE, isSilent = false) {\n super(duration);\n this.isSilent = isSilent;\n }\n\n debugValue(): any {\n return { ...super.debugValue(), isSilent: this.isSilent };\n }\n\n toString(): string {\n return `Space(${this.duration}-${this.isSilent})`;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.isSilent = this.isSilent;\n }\n\n equals(another: this): boolean {\n return super.equals(another) && this.isSilent == another.isSilent;\n }\n\n protected createSpilloverSpace(duration: Fraction): Space {\n const out = super.createSpilloverSpace(duration);\n out.isSilent = this.isSilent;\n return out;\n }\n}\n\nexport class Literal extends LeafAtom {\n readonly TYPE: string = \"Literal\";\n /**\n * The value of this Syllable.\n */\n embelishments: any[] = [];\n\n constructor(public value: string, duration = ONE) {\n super(duration);\n }\n\n debugValue(): any {\n const out = { ...super.debugValue(), value: this.value };\n if (this.embelishments.length > 0) {\n out.embs = this.embelishments.map((e) => (\"debugValue\" in e ? e.debugValue() : e));\n }\n return out;\n }\n\n toString(): string {\n return `Lit(${this.duration}-${this.value})`;\n }\n\n equals(another: this): boolean {\n return super.equals(another) && this.value == another.value;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.value = this.value;\n }\n}\n\nexport class Syllable extends Literal {\n readonly TYPE = \"Syllable\";\n\n static fromLit(lit: Literal): Syllable {\n if (lit.TYPE == AtomType.SYLLABLE) return lit as Syllable;\n const out = new Syllable(lit.value, lit.duration);\n out.embelishments = lit.embelishments;\n out.beforeRest = lit.beforeRest;\n return out;\n }\n\n toString(): string {\n return `Syll(${this.duration}-${this.value})`;\n }\n}\n\nexport class Note extends Literal {\n readonly TYPE = \"Note\";\n\n /**\n * Which octave is the note in. Can be +ve or -ve to indicate higher or lower octaves.\n */\n octave = 0;\n\n /**\n * How is the note shifted - ie by shifted towards major or minore by # of semi-tones.\n */\n shift: number | boolean = 0;\n\n constructor(value: string, duration = ONE, octave = 0, shift = 0) {\n super(value, duration);\n this.octave = octave;\n this.shift = shift;\n }\n\n static fromLit(lit: Literal): Note {\n if (lit.TYPE == AtomType.NOTE) return lit as Note;\n const out = new Note(lit.value, lit.duration);\n out.embelishments = lit.embelishments;\n out.beforeRest = lit.beforeRest;\n return out;\n }\n\n debugValue(): any {\n const out = { ...super.debugValue() };\n if (this.octave != 0) out.octave = this.octave;\n if (this.shift != 0) out.shift = this.shift;\n return out;\n }\n\n toString(): string {\n return `Note(${this.duration}-${this.value}-${this.octave})`;\n }\n\n equals(another: this): boolean {\n return super.equals(another) && this.octave == another.octave && this.shift == another.shift;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.octave = this.octave;\n another.shift = this.shift;\n }\n}\n\nexport class Group extends Atom {\n readonly TYPE = \"Group\";\n\n /**\n * This indicates whether our duration is static or linear to number of\n * atoms in this group.\n */\n durationIsMultiplier = false;\n readonly atoms = new TSU.Lists.ValueList<Atom>();\n\n constructor(...atoms: Atom[]) {\n super(atoms.length == 0 ? ZERO : ONE);\n this.addAtoms(false, ...atoms);\n }\n\n equals(another: this, expect = false): boolean {\n if (!super.equals(another)) return false;\n return this.atoms.equals(another.atoms, (a1, a2) => a1.equals(a2));\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.durationIsMultiplier = this.durationIsMultiplier;\n this.atoms.forEach((atom) => another.atoms.add(atom.clone()));\n }\n\n get duration(): Fraction {\n if (this.durationIsMultiplier) {\n return this.totalChildDuration.divby(this._duration);\n } else {\n return this._duration;\n }\n }\n\n setDurationAsMultiplier(asMultiplier = true): this {\n this.durationIsMultiplier = asMultiplier;\n return this;\n }\n\n setDuration(d: Fraction, asMultiplier = false): this {\n this._duration = d;\n this.durationIsMultiplier = asMultiplier;\n return this;\n }\n // set duration(d: Fraction) { this._duration = d; }\n\n debugValue(): any {\n const out = { ...super.debugValue(), atoms: Array.from(this.atoms.values(), (a) => a.debugValue()) };\n // out.duration = this._duration.factorized.toString();\n // out.realDuration = this.duration.factorized.toString();\n if (this.durationIsMultiplier) out.durationIsMultiplier = true;\n return out;\n }\n\n /**\n * Splits this group into two parts such that first part (this group)\n * fits within the given duration and everything else longer than the\n * given duration then it is truncated to the given duration and a\n * continuation space is returned.\n */\n splitAt(requiredDuration: Fraction): TSU.Nullable<Group> {\n if (this.duration.isLTE(requiredDuration) || requiredDuration.isLTE(ZERO)) {\n return null;\n }\n const targetGroup = new Group();\n if (this.durationIsMultiplier) {\n targetGroup.durationIsMultiplier = true;\n targetGroup._duration = this._duration;\n }\n\n let remainingDur = this.duration;\n const totalChildDuration = this.totalChildDuration;\n const durationFactor = this.durationIsMultiplier\n ? ONE.divby(this._duration)\n : this._duration.divby(totalChildDuration, true);\n while (remainingDur.isGT(requiredDuration) && this.atoms.last) {\n const lastChild = this.atoms.last;\n // Child's duration is absolute in its own \"system\"\n // Its duration within the parent (this) group's frame of reference depends\n // on whether the parent's duration is absolute or as a multiplier\n //\n // realChildDuration = case (group.durationIsMultiper) {\n // | true => child.duration / this._duration\n // | false => child.duration * this._duration / total child duration\n // }\n const childDuration = lastChild.duration.times(durationFactor);\n const newDuration = remainingDur.minus(childDuration);\n if (newDuration.isGTE(requiredDuration)) {\n // remove ourselves and add to target\n // in both cases duration will be adjusted if need be\n this.removeAtoms(true, lastChild);\n targetGroup.insertAtomsAt(targetGroup.atoms.first, true, lastChild);\n if (newDuration.equals(requiredDuration)) {\n // we have reached the end so return\n return targetGroup;\n }\n } else {\n // our scenario is now this:\n //\n // totalParentDuration = 10\n // required = 8\n // lastChildDuration (relative to parent) is 5\n //\n // durWithoutLast = 10 - 5\n // newRequired = requiredDur - durWithoutLast = 3\n //\n // However 3 is a duration in the parent's frame of reference\n // this has to be converted back to the child's FoR\n const newRequiredDur = requiredDuration.minus(newDuration, true).divby(durationFactor, true);\n // console.log( \"newRequiredDur: \", newRequiredDur, \"requiedDur: \", requiredDuration, \"remainingDur: \", remainingDur,);\n // then the last item needs to be split, and by how much?\n const spillOver = lastChild.splitAt(newRequiredDur);\n if (spillOver == null) {\n throw new Error(\"Spill over cannot be null here\");\n }\n if (!this.durationIsMultiplier) {\n // Our own duration has also now changed\n this._duration = requiredDuration;\n } else {\n if (this._duration.isZero) throw new Error(\"How can this be?\");\n }\n spillOver.isContinuation = true;\n // Add spill over to the target\n targetGroup.insertAtomsAt(targetGroup.atoms.first, true, spillOver);\n return targetGroup;\n }\n remainingDur = newDuration;\n }\n return targetGroup;\n }\n\n get totalChildDuration(): Fraction {\n let out = ZERO;\n this.atoms.forEach((atom) => (out = out.plus(atom.duration)));\n return out;\n }\n\n /**\n * Inserts atom before a given cursor atom. If the cursor atom is null\n * then the atoms are appended at the end.\n */\n insertAtomsAt(beforeAtom: TSU.Nullable<Atom>, adjustDuration = false, ...atoms: Atom[]): this {\n adjustDuration = adjustDuration && !this.durationIsMultiplier;\n const oldChildDuration = adjustDuration ? this.totalChildDuration : ONE;\n // First form a chain of the given atoms\n for (const atom of atoms) {\n if (atom.parentGroup != null) {\n if (atom.parentGroup != this) {\n throw new Error(\"Atom belongs to another parent. Remove it first\");\n }\n atom.parentGroup.removeAtoms(false, atom);\n }\n if (atom.TYPE == AtomType.REST) {\n const last = this.atoms.last;\n if (last && last.TYPE != AtomType.GROUP && last.TYPE != AtomType.LABEL) {\n (last as LeafAtom).beforeRest = true;\n }\n } else {\n atom.parentGroup = this;\n this.atoms.add(atom, beforeAtom);\n }\n }\n if (adjustDuration) {\n if (this._duration.isZero) {\n if (this.durationIsMultiplier) throw new Error(\"How can this be?\");\n this._duration = this.totalChildDuration;\n } else {\n const scaleFactor = this.totalChildDuration.divby(oldChildDuration);\n this._duration = this._duration.times(scaleFactor, true);\n }\n }\n return this;\n }\n\n /**\n * Adds atoms to the end of our atom list.\n */\n addAtoms(adjustDuration = false, ...atoms: Atom[]): this {\n return this.insertAtomsAt(null, adjustDuration, ...atoms);\n }\n\n /**\n * Removes atoms from our child list.\n *\n * @param adjustDuration If the duration is not a multiplier then it might\n * sometimes be useful to automatically adjust the duration\n * to accomodate the removal of the given atom.\n * @param atoms List of atoms to remove from this list.\n */\n removeAtoms(adjustDuration = false, ...atoms: Atom[]): this {\n adjustDuration = adjustDuration && !this.durationIsMultiplier;\n const oldChildDuration = adjustDuration ? this.totalChildDuration : ONE;\n for (const atom of atoms) {\n if (atom.parentGroup == this) {\n this.atoms.remove(atom);\n atom.parentGroup = null;\n } else if (atom.parentGroup != null) {\n throw new Error(\"Atom cannot be removed as it does not belong to this group\");\n }\n }\n if (adjustDuration) {\n if (this._duration.isZero) {\n if (this.durationIsMultiplier) throw new Error(\"How can this be?\");\n this._duration = this.totalChildDuration;\n } else {\n const scaleFactor = this.totalChildDuration.divby(oldChildDuration);\n this._duration = this._duration.times(scaleFactor, true);\n }\n }\n return this;\n }\n}\n\nexport class Line extends Entity {\n readonly TYPE: string = \"Line\";\n\n // Line can have atoms starting \"before\" the cycle. The offset tells how\n // many notes before or after the cycle this line's atoms start at.\n offset: Fraction = ZERO;\n roles: Role[] = [];\n\n // This is a very hacky solution to doing left side pre-margin text typically\n // found in notations - eg line X of a pallavi has this. This makes vertical\n // space less wasteful\n // A better solution is inter-beat annotation but it is very complex for now\n marginText = \"\";\n\n // The LayoutParams associated with this line.\n layoutParams: LayoutParams;\n\n indexOfRole(name: string): number {\n for (let i = 0; i < this.roles.length; i++) {\n if (this.roles[i].name == name) return i;\n }\n return -1;\n }\n\n get isEmpty(): boolean {\n for (const r of this.roles) if (!r.isEmpty) return false;\n return true;\n }\n\n debugValue(): any {\n const out = {\n ...super.debugValue(),\n roles: this.roles.map((r) => r.debugValue()),\n };\n if (!this.offset.isZero) {\n out.offset = this.offset.toString();\n }\n return out;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.roles = this.roles.map((r) => r.clone());\n }\n\n addAtoms(roleName: string, defaultToNotes: boolean, ...atoms: Atom[]): this {\n const role = this.ensureRole(roleName, defaultToNotes);\n role.addAtoms(...atoms);\n return this;\n }\n\n ensureRole(roleName: string, defaultToNotes: boolean): Role {\n // Ensure we have this many roles\n let ri = this.roles.findIndex((r) => r.name == roleName);\n if (ri < 0) {\n ri = this.roles.length;\n const role = new Role(this, roleName);\n role.defaultToNotes = defaultToNotes;\n this.roles.push(role);\n }\n return this.roles[ri];\n }\n\n /**\n * Returns the maximum duration of all roles in this line.\n */\n get duration(): Fraction {\n let max = ZERO;\n for (const role of this.roles) {\n max = TSU.Num.Fraction.max(role.duration, max);\n }\n return max;\n }\n}\n\nexport class Role extends Entity {\n readonly TYPE = \"Role\";\n\n defaultToNotes = true;\n atoms: Atom[] = [];\n\n constructor(public readonly line: Line, public readonly name: string) {\n super();\n }\n\n get isEmpty(): boolean {\n return this.atoms.length == 0;\n }\n\n debugValue(): any {\n return { name: this.name, atoms: this.atoms.map((a) => a.debugValue()) };\n }\n\n addAtoms(...atoms: Atom[]): void {\n let last: null | Atom = null;\n for (const atom of atoms) {\n if (atom.TYPE == AtomType.REST) {\n if (last && last.TYPE != AtomType.GROUP && last.TYPE != AtomType.LABEL) {\n (last as LeafAtom).beforeRest = true;\n }\n } else {\n this.atoms.push(atom);\n }\n last = atom;\n }\n }\n\n copyTo(another: Role): void {\n another.addAtoms(...this.atoms);\n }\n\n /**\n * Duration for this role.\n */\n get duration(): Fraction {\n return this.atoms.reduce((a, b) => a.plus(b.duration), ZERO);\n }\n}\n"]}
1
+ 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null;\n\n // Tells if this Atom is a \"continuation\" from a previous atom\n isContinuation = false;\n\n constructor(duration = ONE) {\n super();\n this._duration = duration || ONE;\n }\n\n abstract splitAt(requiredDuration: Fraction): TSU.Nullable<Atom>;\n\n debugValue(): any {\n const out = super.debugValue();\n if (!this.duration.isOne) {\n out.duration = this.duration.factorized.toString();\n }\n if (this.isContinuation) {\n out.isContinuation = true;\n }\n if ((this.markersBefore || []).length > 0) {\n out.mbef = this.markersBefore.map((m) => m.debugValue());\n }\n if ((this.markersAfter || []).length > 0) {\n out.maft = this.markersAfter.map((m) => m.debugValue());\n }\n return out;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another._duration = new TSU.Num.Fraction(this.duration.num, this.duration.den);\n }\n\n get duration(): Fraction {\n return this._duration;\n }\n\n set duration(d: Fraction) {\n this._duration = d;\n }\n}\n\nexport abstract class LeafAtom extends Atom {\n readonly TYPE: string = \"LeafAtom\";\n\n // Tells if this atom is followed by a rest\n beforeRest = false;\n\n /**\n * Splits this atom at a certain duration. If this atom's duration is\n * longer than the given duration then it is truncated to the given duration\n * and a continuation space is returned.\n */\n splitAt(duration: Fraction): TSU.Nullable<Atom> {\n if (this.duration.cmp(duration) > 0) {\n const spillOver = this.createSpilloverSpace(this.duration.minus(duration));\n spillOver.isContinuation = true;\n this.duration = duration;\n // TODO - Here we need to move the markersAfter to the spill-over as it doesnt belong to this any more\n return spillOver;\n }\n return null;\n }\n\n protected createSpilloverSpace(duration: Fraction): Space {\n return new Space(duration);\n }\n\n debugValue(): any {\n return this.beforeRest ? { ...super.debugValue(), beforeRest: true } : super.debugValue();\n }\n}\n\nexport class Marker extends Entity {\n readonly TYPE = \"Marker\";\n\n constructor(public text: string, public isBefore = true) {\n super();\n }\n\n debugValue(): any {\n return { ...super.debugValue(), text: this.text, before: this.isBefore };\n }\n\n toString(): string {\n return `Marker(${this.text}-${this.isBefore})`;\n }\n}\n\nexport class Rest extends LeafAtom {\n readonly TYPE = \"Rest\";\n\n // rests are zero length - why not just use 0 length silent spaces?\n constructor() {\n super(ZERO);\n }\n}\n\n/**\n * Spaces are used to denote either silence or continuations of previous notes.\n */\nexport class Space extends LeafAtom {\n readonly TYPE = \"Space\";\n /**\n * Tells if this is a silent space or a continuation of previous note.\n */\n isSilent = false;\n\n constructor(duration = ONE, isSilent = false) {\n super(duration);\n this.isSilent = isSilent;\n }\n\n debugValue(): any {\n return { ...super.debugValue(), isSilent: this.isSilent };\n }\n\n toString(): string {\n return `Space(${this.duration}-${this.isSilent})`;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.isSilent = this.isSilent;\n }\n\n equals(another: this): boolean {\n return super.equals(another) && this.isSilent == another.isSilent;\n }\n\n protected createSpilloverSpace(duration: Fraction): Space {\n const out = super.createSpilloverSpace(duration);\n out.isSilent = this.isSilent;\n return out;\n }\n}\n\nexport class Literal extends LeafAtom {\n readonly TYPE: string = \"Literal\";\n /**\n * The value of this Syllable.\n */\n embelishments: any[] = [];\n\n constructor(public value: string, duration = ONE) {\n super(duration);\n }\n\n debugValue(): any {\n const out = { ...super.debugValue(), value: this.value };\n if (this.embelishments.length > 0) {\n out.embs = this.embelishments.map((e) => (\"debugValue\" in e ? e.debugValue() : e));\n }\n return out;\n }\n\n toString(): string {\n return `Lit(${this.duration}-${this.value})`;\n }\n\n equals(another: this): boolean {\n return super.equals(another) && this.value == another.value;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.value = this.value;\n }\n}\n\nexport class Syllable extends Literal {\n readonly TYPE = \"Syllable\";\n\n static fromLit(lit: Literal): Syllable {\n if (lit.TYPE == AtomType.SYLLABLE) return lit as Syllable;\n const out = new Syllable(lit.value, lit.duration);\n out.embelishments = lit.embelishments;\n out.beforeRest = lit.beforeRest;\n return out;\n }\n\n toString(): string {\n return `Syll(${this.duration}-${this.value})`;\n }\n}\n\nexport class Note extends Literal {\n readonly TYPE = \"Note\";\n\n /**\n * Which octave is the note in. Can be +ve or -ve to indicate higher or lower octaves.\n */\n octave = 0;\n\n /**\n * How is the note shifted - ie by shifted towards major or minore by # of semi-tones.\n */\n shift: number | boolean = 0;\n\n constructor(value: string, duration = ONE, octave = 0, shift = 0) {\n super(value, duration);\n this.octave = octave;\n this.shift = shift;\n }\n\n static fromLit(lit: Literal): Note {\n if (lit.TYPE == AtomType.NOTE) return lit as Note;\n const out = new Note(lit.value, lit.duration);\n out.embelishments = lit.embelishments;\n out.beforeRest = lit.beforeRest;\n return out;\n }\n\n debugValue(): any {\n const out = { ...super.debugValue() };\n if (this.octave != 0) out.octave = this.octave;\n if (this.shift != 0) out.shift = this.shift;\n return out;\n }\n\n toString(): string {\n return `Note(${this.duration}-${this.value}-${this.octave})`;\n }\n\n equals(another: this): boolean {\n return super.equals(another) && this.octave == another.octave && this.shift == another.shift;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.octave = this.octave;\n another.shift = this.shift;\n }\n}\n\nexport class Group extends Atom {\n readonly TYPE = \"Group\";\n\n /**\n * This indicates whether our duration is static or linear to number of\n * atoms in this group.\n */\n durationIsMultiplier = false;\n readonly atoms = new TSU.Lists.ValueList<Atom>();\n\n constructor(...atoms: Atom[]) {\n super(atoms.length == 0 ? ZERO : ONE);\n this.addAtoms(false, ...atoms);\n }\n\n equals(another: this, expect = false): boolean {\n if (!super.equals(another)) return false;\n return this.atoms.equals(another.atoms, (a1, a2) => a1.equals(a2));\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.durationIsMultiplier = this.durationIsMultiplier;\n this.atoms.forEach((atom) => another.atoms.add(atom.clone()));\n }\n\n get duration(): Fraction {\n if (this.durationIsMultiplier) {\n return this.totalChildDuration.divby(this._duration);\n } else {\n return this._duration;\n }\n }\n\n setDurationAsMultiplier(asMultiplier = true): this {\n this.durationIsMultiplier = asMultiplier;\n return this;\n }\n\n setDuration(d: Fraction, asMultiplier = false): this {\n this._duration = d;\n this.durationIsMultiplier = asMultiplier;\n return this;\n }\n // set duration(d: Fraction) { this._duration = d; }\n\n debugValue(): any {\n const out = { ...super.debugValue(), atoms: Array.from(this.atoms.values(), (a) => a.debugValue()) };\n // out.duration = this._duration.factorized.toString();\n // out.realDuration = this.duration.factorized.toString();\n if (this.durationIsMultiplier) out.durationIsMultiplier = true;\n return out;\n }\n\n /**\n * Splits this group into two parts such that first part (this group)\n * fits within the given duration and everything else longer than the\n * given duration then it is truncated to the given duration and a\n * continuation space is returned.\n */\n splitAt(requiredDuration: Fraction): TSU.Nullable<Group> {\n if (this.duration.isLTE(requiredDuration) || requiredDuration.isLTE(ZERO)) {\n return null;\n }\n const targetGroup = new Group();\n if (this.durationIsMultiplier) {\n targetGroup.durationIsMultiplier = true;\n targetGroup._duration = this._duration;\n }\n\n let remainingDur = this.duration;\n const totalChildDuration = this.totalChildDuration;\n const durationFactor = this.durationIsMultiplier\n ? ONE.divby(this._duration)\n : this._duration.divby(totalChildDuration, true);\n while (remainingDur.isGT(requiredDuration) && this.atoms.last) {\n const lastChild = this.atoms.last;\n // Child's duration is absolute in its own \"system\"\n // Its duration within the parent (this) group's frame of reference depends\n // on whether the parent's duration is absolute or as a multiplier\n //\n // realChildDuration = case (group.durationIsMultiper) {\n // | true => child.duration / this._duration\n // | false => child.duration * this._duration / total child duration\n // }\n const childDuration = lastChild.duration.times(durationFactor);\n const newDuration = remainingDur.minus(childDuration);\n if (newDuration.isGTE(requiredDuration)) {\n // remove ourselves and add to target\n // in both cases duration will be adjusted if need be\n this.removeAtoms(true, lastChild);\n targetGroup.insertAtomsAt(targetGroup.atoms.first, true, lastChild);\n if (newDuration.equals(requiredDuration)) {\n // we have reached the end so return\n return targetGroup;\n }\n } else {\n // our scenario is now this:\n //\n // totalParentDuration = 10\n // required = 8\n // lastChildDuration (relative to parent) is 5\n //\n // durWithoutLast = 10 - 5\n // newRequired = requiredDur - durWithoutLast = 3\n //\n // However 3 is a duration in the parent's frame of reference\n // this has to be converted back to the child's FoR\n const newRequiredDur = requiredDuration.minus(newDuration, true).divby(durationFactor, true);\n // console.log( \"newRequiredDur: \", newRequiredDur, \"requiedDur: \", requiredDuration, \"remainingDur: \", remainingDur,);\n // then the last item needs to be split, and by how much?\n const spillOver = lastChild.splitAt(newRequiredDur);\n if (spillOver == null) {\n throw new Error(\"Spill over cannot be null here\");\n }\n if (!this.durationIsMultiplier) {\n // Our own duration has also now changed\n this._duration = requiredDuration;\n } else {\n if (this._duration.isZero) throw new Error(\"How can this be?\");\n }\n spillOver.isContinuation = true;\n // Add spill over to the target\n targetGroup.insertAtomsAt(targetGroup.atoms.first, true, spillOver);\n return targetGroup;\n }\n remainingDur = newDuration;\n }\n return targetGroup;\n }\n\n get totalChildDuration(): Fraction {\n let out = ZERO;\n this.atoms.forEach((atom) => (out = out.plus(atom.duration)));\n return out;\n }\n\n /**\n * Inserts atom before a given cursor atom. If the cursor atom is null\n * then the atoms are appended at the end.\n */\n insertAtomsAt(beforeAtom: TSU.Nullable<Atom>, adjustDuration = false, ...atoms: Atom[]): this {\n adjustDuration = adjustDuration && !this.durationIsMultiplier;\n const oldChildDuration = adjustDuration ? this.totalChildDuration : ONE;\n // First form a chain of the given atoms\n for (const atom of atoms) {\n if (atom.parentGroup != null) {\n if (atom.parentGroup != this) {\n throw new Error(\"Atom belongs to another parent. Remove it first\");\n }\n atom.parentGroup.removeAtoms(false, atom);\n }\n if (atom.TYPE == AtomType.REST) {\n const last = this.atoms.last;\n if (last && last.TYPE != AtomType.GROUP && last.TYPE != AtomType.LABEL) {\n (last as LeafAtom).beforeRest = true;\n }\n } else {\n atom.parentGroup = this;\n this.atoms.add(atom, beforeAtom);\n }\n }\n if (adjustDuration) {\n if (this._duration.isZero) {\n if (this.durationIsMultiplier) throw new Error(\"How can this be?\");\n this._duration = this.totalChildDuration;\n } else {\n const scaleFactor = this.totalChildDuration.divby(oldChildDuration);\n this._duration = this._duration.times(scaleFactor, true);\n }\n }\n return this;\n }\n\n /**\n * Adds atoms to the end of our atom list.\n */\n addAtoms(adjustDuration = false, ...atoms: Atom[]): this {\n return this.insertAtomsAt(null, adjustDuration, ...atoms);\n }\n\n /**\n * Removes atoms from our child list.\n *\n * @param adjustDuration If the duration is not a multiplier then it might\n * sometimes be useful to automatically adjust the duration\n * to accomodate the removal of the given atom.\n * @param atoms List of atoms to remove from this list.\n */\n removeAtoms(adjustDuration = false, ...atoms: Atom[]): this {\n adjustDuration = adjustDuration && !this.durationIsMultiplier;\n const oldChildDuration = adjustDuration ? this.totalChildDuration : ONE;\n for (const atom of atoms) {\n if (atom.parentGroup == this) {\n this.atoms.remove(atom);\n atom.parentGroup = null;\n } else if (atom.parentGroup != null) {\n throw new Error(\"Atom cannot be removed as it does not belong to this group\");\n }\n }\n if (adjustDuration) {\n if (this._duration.isZero) {\n if (this.durationIsMultiplier) throw new Error(\"How can this be?\");\n this._duration = this.totalChildDuration;\n } else {\n const scaleFactor = this.totalChildDuration.divby(oldChildDuration);\n this._duration = this._duration.times(scaleFactor, true);\n }\n }\n return this;\n }\n}\n\nexport class Line extends Entity {\n readonly TYPE: string = \"Line\";\n\n // Line can have atoms starting \"before\" the cycle. The offset tells how\n // many notes before or after the cycle this line's atoms start at.\n offset: Fraction = ZERO;\n roles: Role[] = [];\n\n // This is a very hacky solution to doing left side pre-margin text typically\n // found in notations - eg line X of a pallavi has this. This makes vertical\n // space less wasteful\n // A better solution is inter-beat annotation but it is very complex for now\n marginText = \"\";\n\n // The LayoutParams associated with this line.\n layoutParams: LayoutParams;\n\n indexOfRole(name: string): number {\n for (let i = 0; i < this.roles.length; i++) {\n if (this.roles[i].name == name) return i;\n }\n return -1;\n }\n\n get isEmpty(): boolean {\n for (const r of this.roles) if (!r.isEmpty) return false;\n return true;\n }\n\n debugValue(): any {\n const out = {\n ...super.debugValue(),\n roles: this.roles.map((r) => r.debugValue()),\n };\n if (!this.offset.isZero) {\n out.offset = this.offset.toString();\n }\n return out;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.roles = this.roles.map((r) => r.clone());\n }\n\n addAtoms(roleName: string, defaultToNotes: boolean, ...atoms: Atom[]): this {\n const role = this.ensureRole(roleName, defaultToNotes);\n role.addAtoms(...atoms);\n return this;\n }\n\n ensureRole(roleName: string, defaultToNotes: boolean): Role {\n // Ensure we have this many roles\n let ri = this.roles.findIndex((r) => r.name == roleName);\n if (ri < 0) {\n ri = this.roles.length;\n const role = new Role(this, roleName);\n role.defaultToNotes = defaultToNotes;\n this.roles.push(role);\n }\n return this.roles[ri];\n }\n\n /**\n * Returns the maximum duration of all roles in this line.\n */\n get duration(): Fraction {\n let max = ZERO;\n for (const role of this.roles) {\n max = TSU.Num.Fraction.max(role.duration, max);\n }\n return max;\n }\n}\n\nexport class Role extends Entity {\n readonly TYPE = \"Role\";\n\n defaultToNotes = true;\n atoms: Atom[] = [];\n\n constructor(public readonly line: Line, public readonly name: string) {\n super();\n }\n\n get isEmpty(): boolean {\n return this.atoms.length == 0;\n }\n\n debugValue(): any {\n return { name: this.name, atoms: this.atoms.map((a) => a.debugValue()) };\n }\n\n addAtoms(...atoms: Atom[]): void {\n let last: null | Atom = null;\n for (const atom of atoms) {\n if (atom.TYPE == AtomType.REST) {\n if (last && last.TYPE != AtomType.GROUP && last.TYPE != AtomType.LABEL) {\n (last as LeafAtom).beforeRest = true;\n }\n } else {\n this.atoms.push(atom);\n }\n last = atom;\n }\n }\n\n copyTo(another: Role): void {\n another.addAtoms(...this.atoms);\n }\n\n /**\n * Duration for this role.\n */\n get duration(): Fraction {\n return this.atoms.reduce((a, b) => a.plus(b.duration), ZERO);\n }\n}\n"]}
@@ -1 +1 @@
1
- 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* as TSU from \"@panyam/tsutils\";\nimport { Entity, TimedEntity } from \"./entity\";\n\n/**\n * Alias to TSU.Num.Fraction in tsutils.\n */\ntype Fraction = TSU.Num.Fraction;\nexport type CyclePosition = [number, number, number];\nexport type CycleIterator = Generator<[CyclePosition, Fraction]>;\n\nconst ZERO = TSU.Num.Fraction.ZERO;\nconst ONE = TSU.Num.Fraction.ONE;\n\nexport class CycleCursor {\n constructor(public readonly cycle: Cycle, public barIndex = 0, public beatIndex = 0, public instance = 0) {}\n\n get next(): [CyclePosition, Fraction] {\n const currBar = this.cycle.bars[this.barIndex];\n const result: [CyclePosition, Fraction] = [\n [this.barIndex, this.beatIndex, this.instance],\n currBar.beatLengths[this.beatIndex],\n ];\n this.instance++;\n if (!currBar.beatCounts[this.beatIndex] || this.instance >= currBar.beatCounts[this.beatIndex]) {\n this.instance = 0;\n this.beatIndex++;\n if (this.beatIndex >= currBar.beatLengths.length) {\n this.beatIndex = 0;\n this.barIndex++;\n if (this.barIndex >= this.cycle.bars.length) {\n this.barIndex = 0;\n }\n }\n }\n return result;\n }\n\n get prev(): [CyclePosition, Fraction] {\n const currBar = this.cycle.bars[this.barIndex];\n const result: [CyclePosition, Fraction] = [\n [this.barIndex, this.beatIndex, this.instance],\n currBar.beatLengths[this.beatIndex],\n ];\n // TODO - result should be set *after* decrementing if we had already\n // done a \"next\" before this otherwise user may have to do a prev twice\n this.instance--;\n if (this.instance < 0) {\n this.beatIndex--;\n if (this.beatIndex < 0) {\n this.barIndex--;\n if (this.barIndex < 0) {\n this.barIndex = this.cycle.bars.length - 1;\n }\n this.beatIndex = this.cycle.bars[this.barIndex].beatCount - 1;\n }\n this.instance = (this.cycle.bars[this.barIndex].beatCounts[this.beatIndex] || 1) - 1;\n }\n return result;\n }\n}\n\nexport class Bar extends TimedEntity {\n readonly TYPE: string = \"Bar\";\n\n name: string;\n // Length/Duration of each beat.\n beatLengths: Fraction[] = [];\n\n // How many times should a beat be repeated - the Kalai!\n beatCounts: number[] = [];\n\n constructor(config: any = null) {\n super((config = config || {}));\n this.name = config.name || \"\";\n for (const bl of config.beatLengths || []) {\n if (typeof bl === \"number\") {\n this.beatLengths.push(TSU.Num.Frac(bl));\n } else {\n this.beatLengths.push(bl);\n }\n }\n for (const bc of config.beatCounts || []) {\n this.beatCounts.push(bc);\n }\n while (this.beatCounts.length < this.beatLengths.length) {\n this.beatCounts.push(1);\n }\n }\n\n debugValue(): any {\n return { ...super.debugValue(), name: name, beatLengths: this.beatLengths };\n }\n\n equals(another: this): boolean {\n if (!super.equals(another)) return false;\n if (this.beatLengths.length != another.beatLengths.length) return false;\n if (this.beatCounts.length != another.beatCounts.length) return false;\n for (let i = 0; i < this.beatLengths.length; i++) {\n if (!this.beatLengths[i].equals(another.beatLengths[i])) return false;\n }\n for (let i = 0; i < this.beatCounts.length; i++) {\n if (this.beatCounts[i] != another.beatCounts[i]) return false;\n }\n return true;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.name = this.name;\n another.beatLengths = [...this.beatLengths];\n another.beatCounts = [...this.beatCounts];\n }\n\n instanceCount(beatIndex: number): number {\n if (beatIndex > this.beatCounts.length) {\n // by default each beat has 1 instance?\n return 1;\n } else {\n return this.beatCounts[beatIndex];\n }\n }\n\n get beatCount(): number {\n return this.beatLengths.length;\n }\n\n get totalBeatCount(): number {\n let out = 0;\n for (let i = 0; i < this.beatLengths.length; i++) {\n out += this.beatCounts[i] || 1;\n }\n return out;\n }\n\n /**\n * Total duration (of time) across all beats in this bar.\n */\n get duration(): Fraction {\n let total = ZERO;\n for (let i = 0; i < this.beatLengths.length; i++) {\n total = total.plus(this.beatLengths[i].timesNum(this.beatCounts[i] || 1));\n }\n return total;\n }\n}\n\n// Describes the cycle pattern\nexport class Cycle extends TimedEntity {\n readonly TYPE: string = \"Cycle\";\n\n name: string;\n bars: Bar[];\n\n static readonly DEFAULT = new Cycle({\n name: \"Adi Thalam\",\n bars: [\n new Bar({ name: \"Laghu\", beatLengths: [1, 1, 1, 1] }),\n new Bar({ name: \"Dhrutam\", beatLengths: [1, 1] }),\n new Bar({ name: \"Dhrutam\", beatLengths: [1, 1] }),\n ],\n });\n\n constructor(config: null | { name?: string; bars?: Bar[] } = null) {\n super((config = config || {}));\n this.name = config.name || \"\";\n this.bars = config.bars || [];\n }\n\n debugValue(): any {\n return { ...super.debugValue(), name: name, bars: this.bars.map((p) => p.debugValue()) };\n }\n\n children(): Entity[] {\n return this.bars;\n }\n\n equals(another: this): boolean {\n if (!super.equals(another)) {\n return false;\n }\n if (this.bars.length != another.bars.length) return false;\n for (let i = 0; i < this.bars.length; i++) {\n if (!this.bars[i].equals(another.bars[i])) return false;\n }\n return true;\n }\n\n /**\n * Given a global beat index returns four values [cycle,bar,beat,instance] where:\n *\n * cycle - The nth cycle in which the beat lies. Since the global beat\n * index can be greater the number of beats in this cycle this\n * allows us to wrap around. Similarly if beatindex is less than\n * 0 then we can also go behind a cycle.\n * bar - The mth bar in the nth cycle which the offset exists\n * beat - The beat within the mth bar in the nth cycle where the\n * offset lies\n * instance - The beat instance where the offset lies.\n * startOffset - Offset of the beat at this global index.\n */\n getAtIndex(globalIndex: number): [number, CyclePosition, Fraction] {\n let cycle = 0;\n while (globalIndex < 0) {\n globalIndex += this.totalBeatCount;\n cycle--;\n }\n if (globalIndex >= this.totalBeatCount) {\n cycle = Math.floor(globalIndex / this.totalBeatCount);\n }\n globalIndex = globalIndex % this.totalBeatCount;\n let offset = ZERO;\n for (let barIndex = 0; barIndex < this.bars.length; barIndex++) {\n const bar = this.bars[barIndex];\n if (globalIndex >= bar.totalBeatCount) {\n globalIndex -= bar.totalBeatCount;\n offset = offset.plus(bar.duration);\n } else {\n // this is the bar!\n for (let beatIndex = 0; beatIndex < bar.beatCount; beatIndex++) {\n const beatLength = bar.beatLengths[beatIndex];\n const beatCount = bar.beatCounts[beatIndex] || 1;\n if (globalIndex >= beatCount) {\n globalIndex -= beatCount;\n offset = offset.plus(beatLength.timesNum(beatCount));\n } else {\n // this is it\n const instance = globalIndex;\n return [cycle, [barIndex, beatIndex, instance], offset.plus(beatLength.timesNum(instance))];\n }\n }\n }\n }\n throw new Error(\"Should not be here!\");\n }\n\n /**\n * Given a global offset returns five values [cycle, bar,beat,instance,offset] where:\n *\n * cycle - The nth cycle in which the beat lies. Since the global offset can be\n * greater the duration of the cycle this allows us to wrap around.\n * Similarly if globalOffset is less than 0 then we can also go behind a cycle.\n * bar - The mth bar in the nth cycle which the offset exists\n * beat - The beat within the mth bar in the nth cycle where the offset lies\n * instance - The beat instance where the offset lies.\n * startOffset - The note offset within the beat where the global offset lies.\n * globalIndex - The beat index within the entire cycle and not just within the bar.\n */\n getPosition(globalOffset: Fraction): [number, CyclePosition, Fraction, number] {\n const duration = this.duration;\n let cycleNum = 0;\n if (globalOffset.isLT(ZERO)) {\n while (globalOffset.isLT(ZERO)) {\n cycleNum--;\n globalOffset = globalOffset.plus(duration);\n }\n } else if (globalOffset.isGTE(duration)) {\n const realOffset = globalOffset.mod(duration);\n globalOffset = globalOffset.minus(realOffset).divby(duration);\n TSU.assert(globalOffset.isWhole);\n cycleNum = globalOffset.floor;\n globalOffset = realOffset;\n }\n\n // here globalOffset is positive and >= 0 and < this.duration\n let globalIndex = 0;\n for (let barIndex = 0; barIndex < this.bars.length; barIndex++) {\n const bar = this.bars[barIndex];\n const barDuration = bar.duration;\n if (globalOffset.isGTE(barDuration)) {\n globalOffset = globalOffset.minus(barDuration);\n } else {\n // this is the bar!\n for (let beatIndex = 0; beatIndex < bar.beatCount; beatIndex++) {\n const beatLength = bar.beatLengths[beatIndex];\n const beatCount = bar.beatCounts[beatIndex] || 1;\n for (let instance = 0; instance < beatCount; instance++, globalIndex++) {\n if (globalOffset.isGTE(beatLength)) {\n globalOffset = globalOffset.minus(beatLength);\n } else {\n // this is it\n return [cycleNum, [barIndex, beatIndex, instance], globalOffset, globalIndex];\n }\n }\n }\n }\n globalIndex += bar.totalBeatCount;\n }\n\n throw new Error(\"Should not be here!\");\n }\n\n *iterateBeats(startBar = 0, startBeat = 0, startInstance = 0): CycleIterator {\n let barIndex = startBar;\n let beatIndex = startBeat;\n let instanceIndex = startInstance;\n while (true) {\n const currBar = this.bars[barIndex];\n yield [[barIndex, beatIndex, instanceIndex], currBar.beatLengths[beatIndex]];\n instanceIndex++;\n if (!currBar.beatCounts[beatIndex] || instanceIndex >= currBar.beatCounts[beatIndex]) {\n instanceIndex = 0;\n beatIndex++;\n if (beatIndex >= currBar.beatLengths.length) {\n beatIndex = 0;\n barIndex++;\n if (barIndex >= this.bars.length) {\n barIndex = 0;\n }\n }\n }\n }\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.name = this.name;\n another.bars = this.bars.map((x) => x.clone());\n }\n\n get beatCount(): number {\n let out = 0;\n for (const bar of this.bars) out += bar.beatCount;\n return out;\n }\n\n get totalBeatCount(): number {\n let out = 0;\n for (const bar of this.bars) out += bar.totalBeatCount;\n return out;\n }\n\n /**\n * Total duration (of time) across all bars in this cycle.\n */\n get duration(): Fraction {\n return this.bars.reduce((x, y) => x.plus(y.duration), ZERO);\n }\n}\n"]}
1
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* as TSU from \"@panyam/tsutils\";\nimport { Entity, TimedEntity } from \"./entity\";\n\n/**\n * Alias to TSU.Num.Fraction in tsutils.\n */\ntype Fraction = TSU.Num.Fraction;\nexport type CyclePosition = [number, number, number];\nexport type CycleIterator = Generator<[CyclePosition, Fraction]>;\n\nconst ZERO = TSU.Num.Fraction.ZERO;\nconst ONE = TSU.Num.Fraction.ONE;\n\nexport class CycleCursor {\n constructor(public readonly cycle: Cycle, public barIndex = 0, public beatIndex = 0, public instance = 0) {}\n\n get next(): [CyclePosition, Fraction] {\n const currBar = this.cycle.bars[this.barIndex];\n const result: [CyclePosition, Fraction] = [\n [this.barIndex, this.beatIndex, this.instance],\n currBar.beatLengths[this.beatIndex],\n ];\n this.instance++;\n if (!currBar.beatCounts[this.beatIndex] || this.instance >= currBar.beatCounts[this.beatIndex]) {\n this.instance = 0;\n this.beatIndex++;\n if (this.beatIndex >= currBar.beatLengths.length) {\n this.beatIndex = 0;\n this.barIndex++;\n if (this.barIndex >= this.cycle.bars.length) {\n this.barIndex = 0;\n }\n }\n }\n return result;\n }\n\n get prev(): [CyclePosition, Fraction] {\n const currBar = this.cycle.bars[this.barIndex];\n const result: [CyclePosition, Fraction] = [\n [this.barIndex, this.beatIndex, this.instance],\n currBar.beatLengths[this.beatIndex],\n ];\n // TODO - result should be set *after* decrementing if we had already\n // done a \"next\" before this otherwise user may have to do a prev twice\n this.instance--;\n if (this.instance < 0) {\n this.beatIndex--;\n if (this.beatIndex < 0) {\n this.barIndex--;\n if (this.barIndex < 0) {\n this.barIndex = this.cycle.bars.length - 1;\n }\n this.beatIndex = this.cycle.bars[this.barIndex].beatCount - 1;\n }\n this.instance = (this.cycle.bars[this.barIndex].beatCounts[this.beatIndex] || 1) - 1;\n }\n return result;\n }\n}\n\nexport class Bar extends TimedEntity {\n readonly TYPE: string = \"Bar\";\n\n name: string;\n // Length/Duration of each beat.\n beatLengths: Fraction[] = [];\n\n // How many times should a beat be repeated - the Kalai!\n beatCounts: number[] = [];\n\n constructor(config: any = null) {\n super((config = config || {}));\n this.name = config.name || \"\";\n for (const bl of config.beatLengths || []) {\n if (typeof bl === \"number\") {\n this.beatLengths.push(TSU.Num.Frac(bl));\n } else {\n this.beatLengths.push(bl);\n }\n }\n for (const bc of config.beatCounts || []) {\n this.beatCounts.push(bc);\n }\n while (this.beatCounts.length < this.beatLengths.length) {\n this.beatCounts.push(1);\n }\n }\n\n debugValue(): any {\n return { ...super.debugValue(), name: name, beatLengths: this.beatLengths };\n }\n\n equals(another: this): boolean {\n if (!super.equals(another)) return false;\n if (this.beatLengths.length != another.beatLengths.length) return false;\n if (this.beatCounts.length != another.beatCounts.length) return false;\n for (let i = 0; i < this.beatLengths.length; i++) {\n if (!this.beatLengths[i].equals(another.beatLengths[i])) return false;\n }\n for (let i = 0; i < this.beatCounts.length; i++) {\n if (this.beatCounts[i] != another.beatCounts[i]) return false;\n }\n return true;\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.name = this.name;\n another.beatLengths = [...this.beatLengths];\n another.beatCounts = [...this.beatCounts];\n }\n\n instanceCount(beatIndex: number): number {\n if (beatIndex > this.beatCounts.length) {\n // by default each beat has 1 instance?\n return 1;\n } else {\n return this.beatCounts[beatIndex];\n }\n }\n\n get beatCount(): number {\n return this.beatLengths.length;\n }\n\n get totalBeatCount(): number {\n let out = 0;\n for (let i = 0; i < this.beatLengths.length; i++) {\n out += this.beatCounts[i] || 1;\n }\n return out;\n }\n\n /**\n * Total duration (of time) across all beats in this bar.\n */\n get duration(): Fraction {\n let total = ZERO;\n for (let i = 0; i < this.beatLengths.length; i++) {\n total = total.plus(this.beatLengths[i].timesNum(this.beatCounts[i] || 1));\n }\n return total;\n }\n}\n\n// Describes the cycle pattern\nexport class Cycle extends TimedEntity {\n readonly TYPE: string = \"Cycle\";\n\n name: string;\n bars: Bar[];\n\n static readonly DEFAULT = new Cycle({\n name: \"Adi Thalam\",\n bars: [\n new Bar({ name: \"Laghu\", beatLengths: [1, 1, 1, 1] }),\n new Bar({ name: \"Dhrutam\", beatLengths: [1, 1] }),\n new Bar({ name: \"Dhrutam\", beatLengths: [1, 1] }),\n ],\n });\n\n constructor(config: null | { name?: string; bars?: Bar[] } = null) {\n super((config = config || {}));\n this.name = config.name || \"\";\n this.bars = config.bars || [];\n }\n\n debugValue(): any {\n return { ...super.debugValue(), name: name, bars: this.bars.map((p) => p.debugValue()) };\n }\n\n children(): Entity[] {\n return this.bars;\n }\n\n equals(another: this): boolean {\n if (!super.equals(another)) {\n return false;\n }\n if (this.bars.length != another.bars.length) return false;\n for (let i = 0; i < this.bars.length; i++) {\n if (!this.bars[i].equals(another.bars[i])) return false;\n }\n return true;\n }\n\n /**\n * Given a global beat index returns four values [cycle,bar,beat,instance] where:\n *\n * cycle - The nth cycle in which the beat lies. Since the global beat\n * index can be greater the number of beats in this cycle this\n * allows us to wrap around. Similarly if beatindex is less than\n * 0 then we can also go behind a cycle.\n * bar - The mth bar in the nth cycle which the offset exists\n * beat - The beat within the mth bar in the nth cycle where the\n * offset lies\n * instance - The beat instance where the offset lies.\n * startOffset - Offset of the beat at this global index.\n */\n getAtIndex(globalIndex: number): [number, CyclePosition, Fraction] {\n let cycle = 0;\n while (globalIndex < 0) {\n globalIndex += this.totalBeatCount;\n cycle--;\n }\n if (globalIndex >= this.totalBeatCount) {\n cycle = Math.floor(globalIndex / this.totalBeatCount);\n }\n globalIndex = globalIndex % this.totalBeatCount;\n let offset = ZERO;\n for (let barIndex = 0; barIndex < this.bars.length; barIndex++) {\n const bar = this.bars[barIndex];\n if (globalIndex >= bar.totalBeatCount) {\n globalIndex -= bar.totalBeatCount;\n offset = offset.plus(bar.duration);\n } else {\n // this is the bar!\n for (let beatIndex = 0; beatIndex < bar.beatCount; beatIndex++) {\n const beatLength = bar.beatLengths[beatIndex];\n const beatCount = bar.beatCounts[beatIndex] || 1;\n if (globalIndex >= beatCount) {\n globalIndex -= beatCount;\n offset = offset.plus(beatLength.timesNum(beatCount));\n } else {\n // this is it\n const instance = globalIndex;\n return [cycle, [barIndex, beatIndex, instance], offset.plus(beatLength.timesNum(instance))];\n }\n }\n }\n }\n throw new Error(\"Should not be here!\");\n }\n\n /**\n * Given a global offset returns five values [cycle, bar,beat,instance,offset] where:\n *\n * cycle - The nth cycle in which the beat lies. Since the global offset can be\n * greater the duration of the cycle this allows us to wrap around.\n * Similarly if globalOffset is less than 0 then we can also go behind a cycle.\n * bar - The mth bar in the nth cycle which the offset exists\n * beat - The beat within the mth bar in the nth cycle where the offset lies\n * instance - The beat instance where the offset lies.\n * startOffset - The note offset within the beat where the global offset lies.\n * globalIndex - The beat index within the entire cycle and not just within the bar.\n */\n getPosition(globalOffset: Fraction): [number, CyclePosition, Fraction, number] {\n const duration = this.duration;\n let cycleNum = 0;\n if (globalOffset.isLT(ZERO)) {\n while (globalOffset.isLT(ZERO)) {\n cycleNum--;\n globalOffset = globalOffset.plus(duration);\n }\n } else if (globalOffset.isGTE(duration)) {\n const realOffset = globalOffset.mod(duration);\n globalOffset = globalOffset.minus(realOffset).divby(duration);\n TSU.assert(globalOffset.isWhole);\n cycleNum = globalOffset.floor;\n globalOffset = realOffset;\n }\n\n // here globalOffset is positive and >= 0 and < this.duration\n let globalIndex = 0;\n for (let barIndex = 0; barIndex < this.bars.length; barIndex++) {\n const bar = this.bars[barIndex];\n const barDuration = bar.duration;\n if (globalOffset.isGTE(barDuration)) {\n globalOffset = globalOffset.minus(barDuration);\n } else {\n // this is the bar!\n for (let beatIndex = 0; beatIndex < bar.beatCount; beatIndex++) {\n const beatLength = bar.beatLengths[beatIndex];\n const beatCount = bar.beatCounts[beatIndex] || 1;\n for (let instance = 0; instance < beatCount; instance++, globalIndex++) {\n if (globalOffset.isGTE(beatLength)) {\n globalOffset = globalOffset.minus(beatLength);\n } else {\n // this is it\n return [cycleNum, [barIndex, beatIndex, instance], globalOffset, globalIndex];\n }\n }\n }\n }\n globalIndex += bar.totalBeatCount;\n }\n\n throw new Error(\"Should not be here!\");\n }\n\n *iterateBeats(startBar = 0, startBeat = 0, startInstance = 0): CycleIterator {\n let barIndex = startBar;\n let beatIndex = startBeat;\n let instanceIndex = startInstance;\n while (true) {\n const currBar = this.bars[barIndex];\n yield [[barIndex, beatIndex, instanceIndex], currBar.beatLengths[beatIndex]];\n instanceIndex++;\n if (!currBar.beatCounts[beatIndex] || instanceIndex >= currBar.beatCounts[beatIndex]) {\n instanceIndex = 0;\n beatIndex++;\n if (beatIndex >= currBar.beatLengths.length) {\n beatIndex = 0;\n barIndex++;\n if (barIndex >= this.bars.length) {\n barIndex = 0;\n }\n }\n }\n }\n }\n\n copyTo(another: this): void {\n super.copyTo(another);\n another.name = this.name;\n another.bars = this.bars.map((x) => x.clone());\n }\n\n get beatCount(): number {\n let out = 0;\n for (const bar of this.bars) out += bar.beatCount;\n return out;\n }\n\n get totalBeatCount(): number {\n let out = 0;\n for (const bar of this.bars) out += bar.totalBeatCount;\n return out;\n }\n\n /**\n * Total duration (of time) across all bars in this cycle.\n */\n get duration(): Fraction {\n return this.bars.reduce((x, y) => x.plus(y.duration), ZERO);\n }\n}\n"]}
@@ -1 +1 @@
1
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Cloning\n * is a two part process:\n *\n * * Creation of a new instance of the same type via this.newInstance()\n * * Copying of data into the new instance.\n *\n * Both of these can be overridden.\n */\n clone(): this {\n const out = this.newInstance();\n this.copyTo(out);\n return out;\n }\n\n /**\n * Copies information about this instance into another instance of the same type.\n */\n copyTo(another: this): void {\n // another.metadata = { ...this.metadata };\n }\n\n /**\n * First part of the cloning process where the instance is created.\n */\n protected newInstance(): this {\n return new (this.constructor as any)();\n }\n}\n\n/**\n * Music is all about timing! TimedEntities are base of all entities that\n * have a duration.\n */\nexport abstract class TimedEntity extends Entity {\n readonly TYPE: string = \"TimedEntity\";\n\n /**\n * Duration of this entity in beats.\n * By default entities durations are readonly\n */\n abstract get duration(): TSU.Num.Fraction;\n\n equals(another: this): boolean {\n return super.equals(another) && this.duration.equals(another.duration);\n }\n}\n"]}
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Cloning\n * is a two part process:\n *\n * * Creation of a new instance of the same type via this.newInstance()\n * * Copying of data into the new instance.\n *\n * Both of these can be overridden.\n */\n clone(): this {\n const out = this.newInstance();\n this.copyTo(out);\n return out;\n }\n\n /**\n * Copies information about this instance into another instance of the same type.\n */\n copyTo(another: this): void {\n // another.metadata = { ...this.metadata };\n }\n\n /**\n * First part of the cloning process where the instance is created.\n */\n protected newInstance(): this {\n return new (this.constructor as any)();\n }\n}\n\n/**\n * Music is all about timing! TimedEntities are base of all entities that\n * have a duration.\n */\nexport abstract class TimedEntity extends Entity {\n readonly TYPE: string = \"TimedEntity\";\n\n /**\n * Duration of this entity in beats.\n * By default entities durations are readonly\n */\n abstract get duration(): TSU.Num.Fraction;\n\n equals(another: this): boolean {\n return super.equals(another) && this.duration.equals(another.duration);\n }\n}\n"]}
@@ -1 +1 @@
1
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* as TSU from \"@panyam/tsutils\";\n// import * as kiwi from \"@lume/kiwi\";\n\n/**\n * A generic way to host child views in a grid (very similar to gridbag\n * layout) This allows us to have a framework for hosting BeatViews instead\n * of mucking about with beat rows and beat columns etc.\n *\n * Grid \"cells\" can be referred by cell indexes. Additionally we want our\n * grid rows and columns to have names (like in Spreadsheets) so that even\n * when rows and columns are inserted, though indexes may change, the\n * \"addresses\" will be fixed and immovable. This helps us do things like\n * insert a new new column (say for markers) and not have to worry other\n * columns index changes impacting us.\n */\nexport class GridModel extends TSU.Events.EventEmitter {\n private static idCounter = 0;\n readonly uuid = GridModel.idCounter++;\n lastUpdatedAt = 0;\n // cells = new SparseArray<SparseArray<GridCell>>();\n rows: GridRow[] = [];\n rowAligns = new Map<number, RowAlign>();\n colAligns = new Map<number, ColAlign>();\n\n debugValue() {\n const out = {\n rows: this.rows.map((r) => r.debugValue()),\n lastUpdatedAt: this.lastUpdatedAt,\n } as any;\n return out;\n }\n\n get firstRow(): number {\n for (const gr of this.rows) {\n if (gr.numCells > 0) return gr.rowIndex;\n }\n return -1;\n }\n\n get firstCol(): number {\n let minCol = -1;\n for (const gr of this.rows) {\n const fc = gr.firstCol;\n if (fc >= 0) {\n if (minCol < 0 || fc < minCol) {\n minCol = fc;\n }\n }\n }\n return minCol;\n }\n\n cellsInRow(row: number): GridCell[] {\n const out = [] as GridCell[];\n const gr = this.rows[row];\n if (gr) {\n for (const cell of gr.cells) {\n if (cell?.value) out.push(cell);\n }\n }\n return out;\n }\n\n cellsInCol(col: number): GridCell[] {\n const out = [] as GridCell[];\n for (const gr of this.rows) {\n const cell = gr.cellAt(col);\n if (cell?.value) out.push(cell);\n }\n return out;\n }\n\n addRowAlign(align: RowAlign): void {\n this.rowAligns.set(align.uuid, align);\n }\n\n addColAlign(align: ColAlign): void {\n this.colAligns.set(align.uuid, align);\n }\n\n addRows(insertBefore = -1, numRows = 1): this {\n if (insertBefore < 0) {\n insertBefore = this.rows.length;\n }\n let next = this.rows[insertBefore] || null;\n const prev = this.rows[insertBefore - 1] || null;\n for (let i = numRows - 1; i >= 0; i--) {\n const newRow = new GridRow(this, insertBefore + i);\n this.rows.splice(insertBefore, 0, newRow);\n if (next != null) {\n newRow.defaultRowAlign.addSuccessor(next.defaultRowAlign);\n }\n if (i == 0 && insertBefore > 0) {\n prev.defaultRowAlign.addSuccessor(newRow.defaultRowAlign);\n }\n next = newRow;\n }\n for (let i = insertBefore + numRows; i < this.rows.length; i++) {\n this.rows[i].rowIndex += numRows;\n }\n return this;\n }\n\n getRow(row: number): GridRow {\n if (row >= this.rows.length) {\n this.addRows(-1, 1 + row - this.rows.length);\n }\n return this.rows[row];\n }\n\n setValue(row: number, col: number, value: any, cellCreator?: (row: GridRow, col: number) => GridCell): any {\n const grow = this.getRow(row);\n if (!cellCreator) {\n cellCreator = (row: GridRow, col: number) => {\n return new GridCell(row, col);\n };\n }\n if (value == null) {\n const out = grow.clearCellAt(col);\n if (out != null) {\n this.eventHub?.emit(GridCellEvent.CLEARED, this, {\n loc: out.location,\n });\n }\n return out;\n } else {\n const cell = grow.cellAt(col, cellCreator) as GridCell;\n const oldValue = cell.value;\n this.eventHub?.emit(GridCellEvent.UPDATED, this, {\n loc: cell.location,\n cell: cell,\n oldValue: cell.value,\n });\n cell.value = value;\n return oldValue;\n }\n }\n\n protected eventHubChanged(): void {\n console.log(\"Event Hub Changed for GridModel\");\n }\n}\n\nexport interface GridCellView {\n readonly cell: GridCell;\n x: number;\n y: number;\n width: number;\n height: number;\n setBounds(\n x: number | null,\n y: number | null,\n w: number | null,\n h: number | null,\n applyLayout: boolean,\n ): [number | null, number | null, number | null, number | null];\n readonly needsLayout: boolean;\n readonly minSize: TSU.Geom.Size;\n readonly bbox: TSU.Geom.Rect;\n}\n\nexport enum GridCellEvent {\n ADDED = \"CellAdded\",\n CLEARED = \"CellCleared\",\n REMOVED = \"CellRemoved\",\n UPDATED = \"CellUpdated\",\n MOVED = \"CellMoved\",\n}\n\n/**\n * Interface for a view for a given cell in the grid.\n */\nexport class GridCell {\n private static idCounter = 0;\n readonly uuid = GridCell.idCounter++;\n cellView: GridCellView | null;\n private _rowAlign: RowAlign;\n private _colAlign: ColAlign;\n\n constructor(public gridRow: GridRow, public colIndex: number, public value: any = null) {\n this.rowAlign = gridRow.defaultRowAlign;\n }\n\n get rowAlign(): RowAlign {\n return this._rowAlign;\n }\n\n set rowAlign(val: RowAlign) {\n val.addCell(this);\n this._rowAlign = val;\n }\n\n get colAlign(): ColAlign {\n return this._colAlign;\n }\n\n set colAlign(val: ColAlign) {\n val.addCell(this);\n this._colAlign = val;\n }\n\n get location(): string {\n return this.gridRow.rowIndex + \":\" + this.colIndex;\n }\n\n get grid(): GridModel {\n return this.gridRow.grid;\n }\n\n get rowIndex(): number {\n return this.gridRow.rowIndex;\n }\n\n debugValue() {\n const out = {\n r: this.gridRow.rowIndex,\n c: this.colIndex,\n value: this.value,\n y: this.rowAlign.coordOffset,\n h: this.rowAlign.maxLength,\n } as any;\n if (this.colAlign) {\n out.x = this.colAlign.coordOffset;\n out.w = this.colAlign.maxLength;\n }\n return out;\n }\n}\n\n/**\n * Represents a row of grid cells in a GridModel\n */\nexport class GridRow {\n cells: (null | GridCell)[] = [];\n // The default vertical alignment manager for all cells in this row\n defaultRowAlign: RowAlign;\n\n constructor(public grid: GridModel, public rowIndex: number) {\n this.defaultRowAlign = new RowAlign();\n this.grid.addRowAlign(this.defaultRowAlign);\n }\n\n get firstCol() {\n for (let i = 0; i < this.cells.length; i++) {\n if (this.cells[i]?.value) {\n return i;\n }\n }\n return -1;\n }\n\n get numCols() {\n return this.cells.length;\n }\n\n /**\n * Returns the number of cells that contain values.\n */\n get numCells() {\n let i = 0;\n for (const cell of this.cells) {\n if (cell != null && cell.value != null) i++;\n }\n return i;\n }\n\n cellAt(col: number, creator?: (row: GridRow, col: number) => GridCell): GridCell | null {\n let out = this.cells[col] || null;\n if (!out && creator) {\n this.cells[col] = out = creator(this, col);\n out.gridRow = this;\n out.colIndex = col;\n if (out.rowAlign) {\n this.grid.addRowAlign(out.rowAlign);\n }\n if (out.colAlign) {\n this.grid.addColAlign(out.colAlign);\n }\n }\n return out;\n }\n\n // Clears the cell at the given column.\n // Note this is not the same as \"removing\" a cell.\n // Removing a cell needs all cells to the \"right\" to be shifted left.\n // We wont support removing yet.\n clearCellAt(col: number): GridCell | null {\n const out = this.cells[col] || null;\n if (out) {\n this.cells[col] = null;\n }\n return out;\n }\n\n debugValue() {\n return {\n r: this.rowIndex,\n cells: this.cells.filter((c) => c).map((c) => c?.debugValue()),\n };\n }\n}\n\nexport abstract class AlignedLine {\n private static idCounter = 0;\n readonly uuid = AlignedLine.idCounter++;\n needsLayout = false;\n protected _coordOffset = 0;\n protected _maxLength = 0;\n paddingBefore = 15;\n paddingAfter = 15;\n // All the cells that belong in this column\n cells: GridCell[] = [];\n getCellView: (value: any) => GridCellView;\n\n abstract setOffset(val: number): void;\n abstract evalMaxLength(changedCells: GridCell[]): number;\n\n get coordOffset(): number {\n return this._coordOffset;\n }\n\n /**\n * Return the maximum width of a particular column.\n */\n get maxLength(): number {\n return this._maxLength + this.paddingBefore + this.paddingAfter;\n }\n\n setMaxLength(length: number) {\n this._maxLength = length;\n }\n\n setPadding(before: number, after: number): void {\n if (before >= 0) {\n this.paddingBefore = before;\n }\n if (after >= 0) {\n this.paddingAfter = after;\n }\n }\n\n addCell(cell: GridCell): this {\n if (this.beforeAddingCell(cell)) {\n this.cells.push(cell);\n }\n return this;\n }\n\n protected abstract beforeAddingCell(cell: GridCell): boolean;\n\n removeCell(cell: GridCell): this {\n if (this.beforeRemovingCell(cell)) {\n for (let i = 0; i < this.cells.length; i++) {\n if (this.cells[i].uuid == cell.uuid) {\n this.cells.splice(i, 1);\n break;\n }\n }\n }\n return this;\n }\n\n protected abstract beforeRemovingCell(cell: GridCell): boolean;\n\n // The \"neighboring\" columns that depend on this column to be placed\n // before they are placed\n prevLines = [] as this[];\n nextLines = [] as this[];\n addSuccessor(next: this): void {\n // Set nextCol as a successor of this col\n // TODO - Ensure no cycles\n for (const c of this.nextLines) {\n if (c == next) return;\n }\n this.nextLines.push(next);\n next.prevLines.push(this);\n }\n\n /* TODO: Disabling only to improve test coverage as this method is\n * not used.\n * When we have mutable grids where we can insert/remove neighbors\n * we can enable this again.\n */\n /*\n removeSuccessor(next: this): void {\n // Set nextCol as a successor of this col\n // TODO - Ensure no cycles\n for (let i = 0; i < this.nextLines.length; i++) {\n if (this.nextLines[i] == next) {\n this.nextLines.splice(i, 1);\n break;\n }\n }\n for (let i = 0; i < next.prevLines.length; i++) {\n if (next.prevLines[i] == this) {\n next.prevLines.splice(i, 1);\n break;\n }\n }\n }\n */\n}\n\nexport class ColAlign extends AlignedLine {\n setOffset(val: number): void {\n this._coordOffset = val;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n if (this._maxLength <= 0) {\n // this hasnt been evaluated yet so do it!\n this.evalMaxLength();\n }\n cellView.setBounds(val, null, this.maxLength, null, true);\n }\n }\n }\n\n evalMaxLength(changedCells: GridCell[] = []): number {\n this._maxLength = 0;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n this._maxLength = Math.max(cellView.minSize.width, this._maxLength);\n }\n }\n return this._maxLength;\n }\n\n protected beforeAddingCell(cell: GridCell): boolean {\n if (cell.colAlign && cell.colAlign != this) {\n cell.colAlign.removeCell(cell);\n }\n return cell.colAlign != this;\n }\n\n beforeRemovingCell(cell: GridCell): boolean {\n return cell.colAlign == this;\n }\n}\n\nexport class RowAlign extends AlignedLine {\n /**\n * Sets the Y coordinate of all cells in this row.\n */\n setOffset(val: number): void {\n this._coordOffset = val;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n if (this._maxLength <= 0) {\n // this hasnt been evaluated yet so do it!\n this.evalMaxLength();\n }\n cellView.setBounds(null, val, null, this.maxLength, true);\n }\n }\n }\n\n evalMaxLength(changedCells: GridCell[] = []): number {\n this._maxLength = 0;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n this._maxLength = Math.max(cellView.minSize.height, this._maxLength);\n }\n }\n return this._maxLength;\n }\n\n protected beforeAddingCell(cell: GridCell): boolean {\n if (cell.rowAlign && cell.rowAlign != this) {\n cell.rowAlign.removeCell(cell);\n }\n return cell.rowAlign != this;\n }\n\n beforeRemovingCell(cell: GridCell): boolean {\n return cell.rowAlign == this;\n }\n}\n\n/**\n * The layout manager for a collection of GridViews bound by common\n * alignment objects.\n */\nexport class GridLayoutGroup {\n // rowAligns = new Map<number, RowAlign>();\n // colAligns = new Map<number, ColAlign>();\n gridModels = [] as GridModel[];\n\n private eventHandler = (event: TSU.Events.TEvent) => {\n this.applyModelEvents(event.payload);\n };\n\n addGridModel(gridModel: GridModel): boolean {\n gridModel.eventHub?.on(TSU.Events.EventHub.BATCH_EVENTS, this.eventHandler);\n this.gridModels.push(gridModel);\n return true;\n }\n\n startingRowAligns(): RowAlign[] {\n const out = [] as RowAlign[];\n const visited = {} as any;\n for (const gm of this.gridModels) {\n for (const cell of gm.cellsInRow(gm.firstRow)) {\n if (cell.rowAlign && !visited[cell.rowAlign.uuid]) {\n visited[cell.rowAlign.uuid] = true;\n out.push(cell.rowAlign);\n }\n }\n }\n return out;\n }\n\n startingColAligns(): ColAlign[] {\n const out = [] as ColAlign[];\n const visited = {} as any;\n for (const gm of this.gridModels) {\n for (const cell of gm.cellsInCol(gm.firstCol)) {\n if (cell.colAlign && !visited[cell.colAlign.uuid]) {\n visited[cell.colAlign.uuid] = true;\n out.push(cell.colAlign);\n }\n }\n }\n return out;\n }\n\n removeGridModel(gridModel: GridModel): void {\n gridModel.eventHub?.removeOn(TSU.Events.EventHub.BATCH_EVENTS, this.eventHandler);\n }\n\n getCellView: (cell: GridCell) => GridCellView;\n\n get startingRows(): RowAlign[] {\n return this.startingRowAligns();\n }\n\n get startingCols(): ColAlign[] {\n return this.startingColAligns();\n }\n\n /**\n * Forces a full refresh.\n */\n refreshLayout() {\n const changedRowAligns = {} as any;\n const changedColAligns = {} as any;\n\n for (const rowAlign of this.startingRowAligns()) {\n if (!(rowAlign.uuid in changedRowAligns)) {\n changedRowAligns[rowAlign.uuid] = {\n align: rowAlign,\n cells: [],\n };\n }\n }\n\n for (const colAlign of this.startingColAligns()) {\n if (!(colAlign.uuid in changedColAligns)) {\n changedColAligns[colAlign.uuid] = {\n align: colAlign,\n cells: [],\n };\n }\n }\n\n this.doBfsLayout(this.startingRows, changedRowAligns);\n this.doBfsLayout(this.startingCols, changedColAligns);\n }\n\n /**\n * As the grid model changes (cell content changed, cleared etc) we need\n * to refresh our layout based on this.\n * As a first step the new height and width of all changed cells is\n * evaluted to see which rows and/or columns are affected (and need to be\n * resized/repositioned).\n */\n protected applyModelEvents(events: TSU.Events.TEvent[]) {\n const [changedRowAligns, changedColAligns] = this.changesForEvents(events);\n this.doBfsLayout(this.startingRows, changedRowAligns);\n this.doBfsLayout(this.startingCols, changedColAligns);\n }\n\n protected changesForEvents(events: TSU.Events.TEvent[]): [any, any] {\n // Step 1 - topologically sort RowAligns of changed cells\n // Step 2 - topologically sort ColAligns of changed cells\n // Step 3 -\n const cellVisited = {} as any;\n const changedRowAligns = {} as any;\n const changedColAligns = {} as any;\n // Going in reverse means we only get the latest event affecting a cell\n // instead of going through every change.\n // Later on we can revisit this if the events are edge triggered instead\n // of level triggered\n for (let i = events.length - 1; i >= 0; i--) {\n const event = events[i];\n const loc = event.payload.loc;\n if (cellVisited[loc]) continue;\n cellVisited[loc] = true;\n const [row, col] = loc.split(\":\").map((x: string) => parseInt(x));\n const gridModel = event.source;\n const cell = gridModel.getRow(row).cellAt(col);\n if (cell) {\n // TODO - For now we are marking both row and col as having\n // changed for a cell. We can optimize this to only row or\n // col based on whether height or width has changed.\n if (!(cell.rowAlign.uuid in changedRowAligns)) {\n changedRowAligns[cell.rowAlign.uuid] = {\n align: cell.rowAlign,\n cells: [],\n };\n }\n changedRowAligns[cell.rowAlign.uuid][\"cells\"].push(cell);\n\n if (!(cell.colAlign.uuid in changedColAligns)) {\n changedColAligns[cell.colAlign.uuid] = {\n align: cell.colAlign,\n cells: [],\n };\n }\n changedColAligns[cell.colAlign.uuid][\"cells\"].push(cell);\n }\n }\n return [changedRowAligns, changedColAligns];\n }\n\n protected ensureGetCellView(align: AlignedLine) {\n if (!align.getCellView) {\n if (!this.getCellView) {\n return null;\n }\n align.getCellView = this.getCellView;\n }\n return align.getCellView;\n }\n\n // 1. start from the starting lines and do a BF traversal\n // 2. If a line not visited (ie laid out):\n // if it is in the changedAlign list then reval its length (w/h)\n // set its offset and length if either width or offset has changed\n // offset can be thought of changed if the preceding line's offset has changed\n // first do above for rows\n protected doBfsLayout<T extends AlignedLine>(startingLines: T[], changedAligns: any) {\n // Eval max lengths for all changed aligns\n if (!this.getCellView) return;\n for (const alignId in changedAligns) {\n const val = changedAligns[alignId];\n this.ensureGetCellView(val.align);\n val.align.evalMaxLength(val.cells);\n }\n let lineQueue = [] as [null | T, T][];\n const visitedLines = {} as any;\n for (const line of startingLines) lineQueue.push([null, line]);\n const lineOffsetChanged = {} as any;\n while (lineQueue.length > 0) {\n const nextQueue = [] as [null | T, T][];\n for (let i = 0; i < lineQueue.length; i++) {\n const [prevLineAlign, lineAlign] = lineQueue[i];\n visitedLines[lineAlign.uuid] = true;\n let newOffset = lineAlign.coordOffset;\n let lineChanged = lineAlign.uuid in changedAligns;\n if (prevLineAlign) {\n if (lineOffsetChanged[prevLineAlign.uuid]) {\n newOffset = prevLineAlign.coordOffset + prevLineAlign.maxLength;\n lineChanged = true;\n }\n }\n if (lineChanged) {\n this.ensureGetCellView(lineAlign);\n lineAlign.setOffset(newOffset);\n lineOffsetChanged[lineAlign.uuid] = true;\n }\n\n // Add next neighbors now\n for (const next of lineAlign.nextLines) {\n if (!visitedLines[next.uuid]) {\n nextQueue.push([lineAlign, next]);\n }\n }\n }\n lineQueue = nextQueue;\n }\n }\n}\n"]}
1
+ 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Additionally we want our\n * grid rows and columns to have names (like in Spreadsheets) so that even\n * when rows and columns are inserted, though indexes may change, the\n * \"addresses\" will be fixed and immovable. 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[] as GridCell[];\n const gr = this.rows[row];\n if (gr) {\n for (const cell of gr.cells) {\n if (cell?.value) out.push(cell);\n }\n }\n return out;\n }\n\n cellsInCol(col: number): GridCell[] {\n const out = [] as GridCell[];\n for (const gr of this.rows) {\n const cell = gr.cellAt(col);\n if (cell?.value) out.push(cell);\n }\n return out;\n }\n\n addRowAlign(align: RowAlign): void {\n this.rowAligns.set(align.uuid, align);\n }\n\n addColAlign(align: ColAlign): void {\n this.colAligns.set(align.uuid, align);\n }\n\n addRows(insertBefore = -1, numRows = 1): this {\n if (insertBefore < 0) {\n insertBefore = this.rows.length;\n }\n let next = this.rows[insertBefore] || null;\n const prev = this.rows[insertBefore - 1] || null;\n for (let i = numRows - 1; i >= 0; i--) {\n const newRow = new GridRow(this, insertBefore + i);\n this.rows.splice(insertBefore, 0, newRow);\n if (next != null) {\n newRow.defaultRowAlign.addSuccessor(next.defaultRowAlign);\n }\n if (i == 0 && insertBefore > 0) {\n prev.defaultRowAlign.addSuccessor(newRow.defaultRowAlign);\n }\n next = newRow;\n }\n for (let i = insertBefore + numRows; i < this.rows.length; i++) {\n this.rows[i].rowIndex += numRows;\n }\n return this;\n }\n\n getRow(row: number): GridRow {\n if (row >= this.rows.length) {\n this.addRows(-1, 1 + row - this.rows.length);\n }\n return this.rows[row];\n }\n\n setValue(row: number, col: number, value: any, cellCreator?: (row: GridRow, col: number) => GridCell): any {\n const grow = this.getRow(row);\n if (!cellCreator) {\n cellCreator = (row: GridRow, col: number) => {\n return new GridCell(row, col);\n };\n }\n if (value == null) {\n const out = grow.clearCellAt(col);\n if (out != null) {\n this.eventHub?.emit(GridCellEvent.CLEARED, this, {\n loc: out.location,\n });\n }\n return out;\n } else {\n const cell = grow.cellAt(col, cellCreator) as GridCell;\n const oldValue = cell.value;\n this.eventHub?.emit(GridCellEvent.UPDATED, this, {\n loc: cell.location,\n cell: cell,\n oldValue: cell.value,\n });\n cell.value = value;\n return oldValue;\n }\n }\n\n protected eventHubChanged(): void {\n console.log(\"Event Hub Changed for GridModel\");\n }\n}\n\nexport interface GridCellView {\n readonly cell: GridCell;\n x: number;\n y: number;\n width: number;\n height: number;\n setBounds(\n x: number | null,\n y: number | null,\n w: number | null,\n h: number | null,\n applyLayout: boolean,\n ): [number | null, number | null, number | null, number | null];\n readonly needsLayout: boolean;\n readonly minSize: TSU.Geom.Size;\n readonly bbox: TSU.Geom.Rect;\n}\n\nexport enum GridCellEvent {\n ADDED = \"CellAdded\",\n CLEARED = \"CellCleared\",\n REMOVED = \"CellRemoved\",\n UPDATED = \"CellUpdated\",\n MOVED = \"CellMoved\",\n}\n\n/**\n * Interface for a view for a given cell in the grid.\n */\nexport class GridCell {\n private static idCounter = 0;\n readonly uuid = GridCell.idCounter++;\n cellView: GridCellView | null;\n private _rowAlign: RowAlign;\n private _colAlign: ColAlign;\n\n constructor(public gridRow: GridRow, public colIndex: number, public value: any = null) {\n this.rowAlign = gridRow.defaultRowAlign;\n }\n\n get rowAlign(): RowAlign {\n return this._rowAlign;\n }\n\n set rowAlign(val: RowAlign) {\n val.addCell(this);\n this._rowAlign = val;\n }\n\n get colAlign(): ColAlign {\n return this._colAlign;\n }\n\n set colAlign(val: ColAlign) {\n val.addCell(this);\n this._colAlign = val;\n }\n\n get location(): string {\n return this.gridRow.rowIndex + \":\" + this.colIndex;\n }\n\n get grid(): GridModel {\n return this.gridRow.grid;\n }\n\n get rowIndex(): number {\n return this.gridRow.rowIndex;\n }\n\n debugValue() {\n const out = {\n r: this.gridRow.rowIndex,\n c: this.colIndex,\n value: this.value,\n y: this.rowAlign.coordOffset,\n h: this.rowAlign.maxLength,\n } as any;\n if (this.colAlign) {\n out.x = this.colAlign.coordOffset;\n out.w = this.colAlign.maxLength;\n }\n return out;\n }\n}\n\n/**\n * Represents a row of grid cells in a GridModel\n */\nexport class GridRow {\n cells: (null | GridCell)[] = [];\n // The default vertical alignment manager for all cells in this row\n defaultRowAlign: RowAlign;\n\n constructor(public grid: GridModel, public rowIndex: number) {\n this.defaultRowAlign = new RowAlign();\n this.grid.addRowAlign(this.defaultRowAlign);\n }\n\n get firstCol() {\n for (let i = 0; i < this.cells.length; i++) {\n if (this.cells[i]?.value) {\n return i;\n }\n }\n return -1;\n }\n\n get numCols() {\n return this.cells.length;\n }\n\n /**\n * Returns the number of cells that contain values.\n */\n get numCells() {\n let i = 0;\n for (const cell of this.cells) {\n if (cell != null && cell.value != null) i++;\n }\n return i;\n }\n\n cellAt(col: number, creator?: (row: GridRow, col: number) => GridCell): GridCell | null {\n let out = this.cells[col] || null;\n if (!out && creator) {\n this.cells[col] = out = creator(this, col);\n out.gridRow = this;\n out.colIndex = col;\n if (out.rowAlign) {\n this.grid.addRowAlign(out.rowAlign);\n }\n if (out.colAlign) {\n this.grid.addColAlign(out.colAlign);\n }\n }\n return out;\n }\n\n // Clears the cell at the given column.\n // Note this is not the same as \"removing\" a cell.\n // Removing a cell needs all cells to the \"right\" to be shifted left.\n // We wont support removing yet.\n clearCellAt(col: number): GridCell | null {\n const out = this.cells[col] || null;\n if (out) {\n this.cells[col] = null;\n }\n return out;\n }\n\n debugValue() {\n return {\n r: this.rowIndex,\n cells: this.cells.filter((c) => c).map((c) => c?.debugValue()),\n };\n }\n}\n\nexport abstract class AlignedLine {\n private static idCounter = 0;\n readonly uuid = AlignedLine.idCounter++;\n needsLayout = false;\n protected _coordOffset = 0;\n protected _maxLength = 0;\n paddingBefore = 15;\n paddingAfter = 15;\n // All the cells that belong in this column\n cells: GridCell[] = [];\n getCellView: (value: any) => GridCellView;\n\n abstract setOffset(val: number): void;\n abstract evalMaxLength(changedCells: GridCell[]): number;\n\n get coordOffset(): number {\n return this._coordOffset;\n }\n\n /**\n * Return the maximum width of a particular column.\n */\n get maxLength(): number {\n return this._maxLength + this.paddingBefore + this.paddingAfter;\n }\n\n setMaxLength(length: number) {\n this._maxLength = length;\n }\n\n setPadding(before: number, after: number): void {\n if (before >= 0) {\n this.paddingBefore = before;\n }\n if (after >= 0) {\n this.paddingAfter = after;\n }\n }\n\n addCell(cell: GridCell): this {\n if (this.beforeAddingCell(cell)) {\n this.cells.push(cell);\n }\n return this;\n }\n\n protected abstract beforeAddingCell(cell: GridCell): boolean;\n\n removeCell(cell: GridCell): this {\n if (this.beforeRemovingCell(cell)) {\n for (let i = 0; i < this.cells.length; i++) {\n if (this.cells[i].uuid == cell.uuid) {\n this.cells.splice(i, 1);\n break;\n }\n }\n }\n return this;\n }\n\n protected abstract beforeRemovingCell(cell: GridCell): boolean;\n\n // The \"neighboring\" columns that depend on this column to be placed\n // before they are placed\n prevLines = [] as this[];\n nextLines = [] as this[];\n addSuccessor(next: this): void {\n // Set nextCol as a successor of this col\n // TODO - Ensure no cycles\n for (const c of this.nextLines) {\n if (c == next) return;\n }\n this.nextLines.push(next);\n next.prevLines.push(this);\n }\n\n /* TODO: Disabling only to improve test coverage as this method is\n * not used.\n * When we have mutable grids where we can insert/remove neighbors\n * we can enable this again.\n */\n /*\n removeSuccessor(next: this): void {\n // Set nextCol as a successor of this col\n // TODO - Ensure no cycles\n for (let i = 0; i < this.nextLines.length; i++) {\n if (this.nextLines[i] == next) {\n this.nextLines.splice(i, 1);\n break;\n }\n }\n for (let i = 0; i < next.prevLines.length; i++) {\n if (next.prevLines[i] == this) {\n next.prevLines.splice(i, 1);\n break;\n }\n }\n }\n */\n}\n\nexport class ColAlign extends AlignedLine {\n setOffset(val: number): void {\n this._coordOffset = val;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n if (this._maxLength <= 0) {\n // this hasnt been evaluated yet so do it!\n this.evalMaxLength();\n }\n cellView.setBounds(val, null, this.maxLength, null, true);\n }\n }\n }\n\n evalMaxLength(changedCells: GridCell[] = []): number {\n this._maxLength = 0;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n this._maxLength = Math.max(cellView.minSize.width, this._maxLength);\n }\n }\n return this._maxLength;\n }\n\n protected beforeAddingCell(cell: GridCell): boolean {\n if (cell.colAlign && cell.colAlign != this) {\n cell.colAlign.removeCell(cell);\n }\n return cell.colAlign != this;\n }\n\n beforeRemovingCell(cell: GridCell): boolean {\n return cell.colAlign == this;\n }\n}\n\nexport class RowAlign extends AlignedLine {\n /**\n * Sets the Y coordinate of all cells in this row.\n */\n setOffset(val: number): void {\n this._coordOffset = val;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n if (this._maxLength <= 0) {\n // this hasnt been evaluated yet so do it!\n this.evalMaxLength();\n }\n cellView.setBounds(null, val, null, this.maxLength, true);\n }\n }\n }\n\n evalMaxLength(changedCells: GridCell[] = []): number {\n this._maxLength = 0;\n for (const cell of this.cells) {\n if (cell.value) {\n const cellView = this.getCellView(cell);\n this._maxLength = Math.max(cellView.minSize.height, this._maxLength);\n }\n }\n return this._maxLength;\n }\n\n protected beforeAddingCell(cell: GridCell): boolean {\n if (cell.rowAlign && cell.rowAlign != this) {\n cell.rowAlign.removeCell(cell);\n }\n return cell.rowAlign != this;\n }\n\n beforeRemovingCell(cell: GridCell): boolean {\n return cell.rowAlign == this;\n }\n}\n\n/**\n * The layout manager for a collection of GridViews bound by common\n * alignment objects.\n */\nexport class GridLayoutGroup {\n // rowAligns = new Map<number, RowAlign>();\n // colAligns = new Map<number, ColAlign>();\n gridModels = [] as GridModel[];\n\n private eventHandler = (event: TSU.Events.TEvent) => {\n this.applyModelEvents(event.payload);\n };\n\n addGridModel(gridModel: GridModel): boolean {\n gridModel.eventHub?.on(TSU.Events.EventHub.BATCH_EVENTS, this.eventHandler);\n this.gridModels.push(gridModel);\n return true;\n }\n\n startingRowAligns(): RowAlign[] {\n const out = [] as RowAlign[];\n const visited = {} as any;\n for (const gm of this.gridModels) {\n for (const cell of gm.cellsInRow(gm.firstRow)) {\n if (cell.rowAlign && !visited[cell.rowAlign.uuid]) {\n visited[cell.rowAlign.uuid] = true;\n out.push(cell.rowAlign);\n }\n }\n }\n return out;\n }\n\n startingColAligns(): ColAlign[] {\n const out = [] as ColAlign[];\n const visited = {} as any;\n for (const gm of this.gridModels) {\n for (const cell of gm.cellsInCol(gm.firstCol)) {\n if (cell.colAlign && !visited[cell.colAlign.uuid]) {\n visited[cell.colAlign.uuid] = true;\n out.push(cell.colAlign);\n }\n }\n }\n return out;\n }\n\n removeGridModel(gridModel: GridModel): void {\n gridModel.eventHub?.removeOn(TSU.Events.EventHub.BATCH_EVENTS, this.eventHandler);\n }\n\n getCellView: (cell: GridCell) => GridCellView;\n\n get startingRows(): RowAlign[] {\n return this.startingRowAligns();\n }\n\n get startingCols(): ColAlign[] {\n return this.startingColAligns();\n }\n\n /**\n * Forces a full refresh.\n */\n refreshLayout() {\n const changedRowAligns = {} as any;\n const changedColAligns = {} as any;\n\n for (const rowAlign of this.startingRowAligns()) {\n if (!(rowAlign.uuid in changedRowAligns)) {\n changedRowAligns[rowAlign.uuid] = {\n align: rowAlign,\n cells: [],\n };\n }\n }\n\n for (const colAlign of this.startingColAligns()) {\n if (!(colAlign.uuid in changedColAligns)) {\n changedColAligns[colAlign.uuid] = {\n align: colAlign,\n cells: [],\n };\n }\n }\n\n this.doBfsLayout(this.startingRows, changedRowAligns);\n this.doBfsLayout(this.startingCols, changedColAligns);\n }\n\n /**\n * As the grid model changes (cell content changed, cleared etc) we need\n * to refresh our layout based on this.\n * As a first step the new height and width of all changed cells is\n * evaluted to see which rows and/or columns are affected (and need to be\n * resized/repositioned).\n */\n protected applyModelEvents(events: TSU.Events.TEvent[]) {\n const [changedRowAligns, changedColAligns] = this.changesForEvents(events);\n this.doBfsLayout(this.startingRows, changedRowAligns);\n this.doBfsLayout(this.startingCols, changedColAligns);\n }\n\n protected changesForEvents(events: TSU.Events.TEvent[]): [any, any] {\n // Step 1 - topologically sort RowAligns of changed cells\n // Step 2 - topologically sort ColAligns of changed cells\n // Step 3 -\n const cellVisited = {} as any;\n const changedRowAligns = {} as any;\n const changedColAligns = {} as any;\n // Going in reverse means we only get the latest event affecting a cell\n // instead of going through every change.\n // Later on we can revisit this if the events are edge triggered instead\n // of level triggered\n for (let i = events.length - 1; i >= 0; i--) {\n const event = events[i];\n const loc = event.payload.loc;\n if (cellVisited[loc]) continue;\n cellVisited[loc] = true;\n const [row, col] = loc.split(\":\").map((x: string) => parseInt(x));\n const gridModel = event.source;\n const cell = gridModel.getRow(row).cellAt(col);\n if (cell) {\n // TODO - For now we are marking both row and col as having\n // changed for a cell. We can optimize this to only row or\n // col based on whether height or width has changed.\n if (!(cell.rowAlign.uuid in changedRowAligns)) {\n changedRowAligns[cell.rowAlign.uuid] = {\n align: cell.rowAlign,\n cells: [],\n };\n }\n changedRowAligns[cell.rowAlign.uuid][\"cells\"].push(cell);\n\n if (!(cell.colAlign.uuid in changedColAligns)) {\n changedColAligns[cell.colAlign.uuid] = {\n align: cell.colAlign,\n cells: [],\n };\n }\n changedColAligns[cell.colAlign.uuid][\"cells\"].push(cell);\n }\n }\n return [changedRowAligns, changedColAligns];\n }\n\n protected ensureGetCellView(align: AlignedLine) {\n if (!align.getCellView) {\n if (!this.getCellView) {\n return null;\n }\n align.getCellView = this.getCellView;\n }\n return align.getCellView;\n }\n\n // 1. start from the starting lines and do a BF traversal\n // 2. If a line not visited (ie laid out):\n // if it is in the changedAlign list then reval its length (w/h)\n // set its offset and length if either width or offset has changed\n // offset can be thought of changed if the preceding line's offset has changed\n // first do above for rows\n protected doBfsLayout<T extends AlignedLine>(startingLines: T[], changedAligns: any) {\n // Eval max lengths for all changed aligns\n if (!this.getCellView) return;\n for (const alignId in changedAligns) {\n const val = changedAligns[alignId];\n this.ensureGetCellView(val.align);\n val.align.evalMaxLength(val.cells);\n }\n let lineQueue = [] as [null | T, T][];\n const visitedLines = {} as any;\n for (const line of startingLines) lineQueue.push([null, line]);\n const lineOffsetChanged = {} as any;\n while (lineQueue.length > 0) {\n const nextQueue = [] as [null | T, T][];\n for (let i = 0; i < lineQueue.length; i++) {\n const [prevLineAlign, lineAlign] = lineQueue[i];\n visitedLines[lineAlign.uuid] = true;\n let newOffset = lineAlign.coordOffset;\n let lineChanged = lineAlign.uuid in changedAligns;\n if (prevLineAlign) {\n if (lineOffsetChanged[prevLineAlign.uuid]) {\n newOffset = prevLineAlign.coordOffset + prevLineAlign.maxLength;\n lineChanged = true;\n }\n }\n if (lineChanged) {\n this.ensureGetCellView(lineAlign);\n lineAlign.setOffset(newOffset);\n lineOffsetChanged[lineAlign.uuid] = true;\n }\n\n // Add next neighbors now\n for (const next of lineAlign.nextLines) {\n if (!visitedLines[next.uuid]) {\n nextQueue.push([lineAlign, next]);\n }\n }\n }\n lineQueue = nextQueue;\n }\n }\n}\n"]}