notations 0.0.40 → 0.0.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -155,7 +155,7 @@ var AtomIterator = (function () {
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  var out = this.peek();
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  this.peeked = null;
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  if (out != null) {
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- this.currOffset = this.currOffset.plus(out.duration);
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+ this.currOffset = this.currOffset.plus(out.duration).factorized;
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  }
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  return out;
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  };
@@ -189,7 +189,7 @@ var AtomIterator = (function () {
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  this.atomQueue.pushFront([
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  child,
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  nextDepth + 1,
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- nextDuration.times(child.duration).divby(group.totalChildDuration),
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+ nextDuration.times(child.duration).divby(group.totalChildDuration).factorized,
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  ]);
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  }
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  }
@@ -1 +1 @@
1
- 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* as TSU from \"@panyam/tsutils\";\nimport { TimedEntity, Atom, LeafAtom, Space, Group, AtomType } from \"./\";\n\ntype Fraction = TSU.Num.Fraction;\n\nexport class FlatAtom extends TimedEntity {\n depth: number;\n duration: TSU.Num.Fraction;\n offset: TSU.Num.Fraction;\n isContinuation: boolean;\n\n constructor(public atom: LeafAtom, config: any = null) {\n super((config = config || {}));\n this.depth = config.depth || 0;\n this.duration = config.duration || atom.duration;\n this.offset = config.offset || TSU.Num.Fraction.ZERO;\n this.isContinuation = \"isContinuation\" in config ? config.isContinuation : false;\n }\n\n /**\n * Returns the type of this Entity.\n */\n get type(): unknown {\n return \"FlatAtom\";\n }\n\n get endOffset(): TSU.Num.Fraction {\n return this.offset.plus(this.duration);\n }\n\n debugValue(): any {\n const out = {\n ...super.debugValue(),\n atom: this.atom.debugValue(),\n duration: this.duration.toString(),\n offset: this.offset.toString(),\n depth: this.depth,\n };\n if (this.isContinuation) out.isContinuation = true;\n return out;\n }\n}\n\nexport class AtomIterator {\n private atomQueue = new TSU.Lists.List<[Atom, number, Fraction]>();\n private currOffset = TSU.Num.Fraction.ZERO;\n private peeked: TSU.Nullable<FlatAtom> = null;\n\n constructor(...atoms: Atom[]) {\n this.push(...atoms);\n }\n\n /**\n * Push atoms to be flattened and served by this iterator.\n */\n push(...atoms: Atom[]): this {\n for (const atom of atoms) {\n this.atomQueue.add([atom, 0, atom.duration]);\n }\n return this;\n }\n\n next(): TSU.Nullable<FlatAtom> {\n const out = this.peek();\n this.peeked = null;\n if (out != null) {\n this.currOffset = this.currOffset.plus(out.duration);\n }\n return out;\n }\n\n peek(): TSU.Nullable<FlatAtom> {\n if (this.peeked == null) {\n if (this.hasNext) {\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.popFront();\n this.peeked = new FlatAtom(nextAtom as LeafAtom, {\n depth: nextDepth,\n offset: this.currOffset,\n duration: nextDuration,\n });\n }\n }\n return this.peeked;\n }\n\n get hasNext(): boolean {\n while (this.atomQueue.first != null) {\n // Get from front of queue\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.first.value;\n if (nextAtom.type != AtomType.GROUP) {\n return true;\n } else {\n this.atomQueue.popFront();\n const group = nextAtom as Group;\n for (const child of group.atoms.reversedValues()) {\n this.atomQueue.pushFront([\n child,\n nextDepth + 1,\n nextDuration.times(child.duration).divby(group.totalChildDuration),\n ]);\n }\n }\n }\n return false;\n }\n\n static getMin(iterators: AtomIterator[]): [number, FlatAtom] {\n let currRole = -1;\n let currAtom: TSU.Nullable<FlatAtom> = null;\n for (let ri = 0; ri < iterators.length; ri++) {\n const flatAtom = iterators[ri].peek();\n if (flatAtom != null) {\n if (currAtom == null || flatAtom.offset.cmp(currAtom.offset) < 0) {\n currRole = ri;\n currAtom = flatAtom;\n }\n }\n }\n if (currRole >= 0) {\n iterators[currRole].next();\n }\n return [currRole, currAtom!];\n }\n}\n\nexport class DurationIterator {\n private atomIterator: AtomIterator;\n private spillOver: TSU.Nullable<FlatAtom> = null;\n\n constructor(atomIterator: AtomIterator) {\n this.atomIterator = atomIterator;\n }\n\n get hasMore(): boolean {\n if (this.spillOver != null) {\n return true;\n }\n return this.atomIterator.hasNext;\n }\n\n /**\n * Gets the atoms to cover the given duration.\n *\n * If the number of atoms left in the iterator is 0 then an empty list\n * is returned. Otherwise the duration of atoms returned will cover\n * the given duration even if padding with Space atoms is necessary.\n */\n get(duration: TSU.Num.Fraction): [FlatAtom[], boolean] {\n const iter = this.atomIterator;\n const out: FlatAtom[] = [];\n let remaining = duration;\n while (remaining.isGTNum(0)) {\n const next = this.spillOver == null ? iter.next() : this.spillOver;\n this.spillOver = null;\n if (next == null) {\n // stop here\n break;\n } else {\n out.push(next);\n if (next.duration.cmp(remaining) <= 0) {\n remaining = remaining.minus(next.duration);\n } else {\n // Next leaf atm is > duration\n // so split it into two\n this.spillOver = new FlatAtom(new Space(next.duration.minus(remaining)));\n next.duration = remaining;\n remaining = TSU.Num.Fraction.ZERO;\n }\n }\n }\n return [out, remaining.isZero];\n }\n}\n"]}
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+ 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* as TSU from \"@panyam/tsutils\";\nimport { TimedEntity, Atom, LeafAtom, Space, Group, AtomType } from \"./\";\n\ntype Fraction = TSU.Num.Fraction;\n\nexport class FlatAtom extends TimedEntity {\n depth: number;\n duration: TSU.Num.Fraction;\n offset: TSU.Num.Fraction;\n isContinuation: boolean;\n\n constructor(public atom: LeafAtom, config: any = null) {\n super((config = config || {}));\n this.depth = config.depth || 0;\n this.duration = config.duration || atom.duration;\n this.offset = config.offset || TSU.Num.Fraction.ZERO;\n this.isContinuation = \"isContinuation\" in config ? config.isContinuation : false;\n }\n\n /**\n * Returns the type of this Entity.\n */\n get type(): unknown {\n return \"FlatAtom\";\n }\n\n get endOffset(): TSU.Num.Fraction {\n return this.offset.plus(this.duration);\n }\n\n debugValue(): any {\n const out = {\n ...super.debugValue(),\n atom: this.atom.debugValue(),\n duration: this.duration.toString(),\n offset: this.offset.toString(),\n depth: this.depth,\n };\n if (this.isContinuation) out.isContinuation = true;\n return out;\n }\n}\n\nexport class AtomIterator {\n private atomQueue = new TSU.Lists.List<[Atom, number, Fraction]>();\n private currOffset = TSU.Num.Fraction.ZERO;\n private peeked: TSU.Nullable<FlatAtom> = null;\n\n constructor(...atoms: Atom[]) {\n this.push(...atoms);\n }\n\n /**\n * Push atoms to be flattened and served by this iterator.\n */\n push(...atoms: Atom[]): this {\n for (const atom of atoms) {\n this.atomQueue.add([atom, 0, atom.duration]);\n }\n return this;\n }\n\n next(): TSU.Nullable<FlatAtom> {\n const out = this.peek();\n this.peeked = null;\n if (out != null) {\n this.currOffset = this.currOffset.plus(out.duration).factorized;\n }\n return out;\n }\n\n peek(): TSU.Nullable<FlatAtom> {\n if (this.peeked == null) {\n if (this.hasNext) {\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.popFront();\n this.peeked = new FlatAtom(nextAtom as LeafAtom, {\n depth: nextDepth,\n offset: this.currOffset,\n duration: nextDuration,\n });\n }\n }\n return this.peeked;\n }\n\n get hasNext(): boolean {\n while (this.atomQueue.first != null) {\n // Get from front of queue\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.first.value;\n if (nextAtom.type != AtomType.GROUP) {\n return true;\n } else {\n this.atomQueue.popFront();\n const group = nextAtom as Group;\n for (const child of group.atoms.reversedValues()) {\n this.atomQueue.pushFront([\n child,\n nextDepth + 1,\n nextDuration.times(child.duration).divby(group.totalChildDuration).factorized,\n ]);\n }\n }\n }\n return false;\n }\n\n static getMin(iterators: AtomIterator[]): [number, FlatAtom] {\n let currRole = -1;\n let currAtom: TSU.Nullable<FlatAtom> = null;\n for (let ri = 0; ri < iterators.length; ri++) {\n const flatAtom = iterators[ri].peek();\n if (flatAtom != null) {\n if (currAtom == null || flatAtom.offset.cmp(currAtom.offset) < 0) {\n currRole = ri;\n currAtom = flatAtom;\n }\n }\n }\n if (currRole >= 0) {\n iterators[currRole].next();\n }\n return [currRole, currAtom!];\n }\n}\n\nexport class DurationIterator {\n private atomIterator: AtomIterator;\n private spillOver: TSU.Nullable<FlatAtom> = null;\n\n constructor(atomIterator: AtomIterator) {\n this.atomIterator = atomIterator;\n }\n\n get hasMore(): boolean {\n if (this.spillOver != null) {\n return true;\n }\n return this.atomIterator.hasNext;\n }\n\n /**\n * Gets the atoms to cover the given duration.\n *\n * If the number of atoms left in the iterator is 0 then an empty list\n * is returned. Otherwise the duration of atoms returned will cover\n * the given duration even if padding with Space atoms is necessary.\n */\n get(duration: TSU.Num.Fraction): [FlatAtom[], boolean] {\n const iter = this.atomIterator;\n const out: FlatAtom[] = [];\n let remaining = duration;\n while (remaining.isGTNum(0)) {\n const next = this.spillOver == null ? iter.next() : this.spillOver;\n this.spillOver = null;\n if (next == null) {\n // stop here\n break;\n } else {\n out.push(next);\n if (next.duration.cmp(remaining) <= 0) {\n remaining = remaining.minus(next.duration);\n } else {\n // Next leaf atm is > duration\n // so split it into two\n this.spillOver = new FlatAtom(new Space(next.duration.minus(remaining)));\n next.duration = remaining;\n remaining = TSU.Num.Fraction.ZERO;\n }\n }\n }\n return [out, remaining.isZero];\n }\n}\n"]}
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* as TSU from \"@panyam/tsutils\";\nimport { Line, Atom, CycleIterator, Space, Role, Cycle, CyclePosition, CycleCursor } from \"./\";\nimport { AtomIterator, DurationIterator, FlatAtom } from \"./iterators\";\n\ntype Fraction = TSU.Num.Fraction;\nconst ZERO = TSU.Num.Fraction.ZERO;\n\n// export interface Embelishment { refreshLayout(): void; }\n\ninterface BeatViewDelegate {\n // A way to create all beats for an entire Line in one go (instead of one by one)\n viewForBeat(beat: Beat): BeatView;\n}\n\nexport interface BeatView {\n readonly beat: Beat;\n readonly needsLayout: boolean;\n readonly minSize: TSU.Geom.Size;\n x: number;\n y: number;\n width: number;\n height: number;\n refreshLayout(): void;\n setStyles(config: any): void;\n // readonly embelishments: Embelishment[];\n}\n\nexport class Beat {\n private static idCounter = 0;\n layoutLine = -1;\n layoutColumn = -1;\n readonly uuid = Beat.idCounter++;\n // Should this be as flat Atoms or should we keep it as atoms and breakdown\n // later?\n readonly atoms: FlatAtom[] = [];\n constructor(\n public readonly index: number,\n public readonly role: Role,\n public readonly offset: Fraction,\n public readonly duration: Fraction,\n public readonly barIndex: number,\n public readonly beatIndex: number,\n public readonly instance: number,\n public readonly prevBeat: null | Beat,\n public nextBeat: null | Beat,\n ) {}\n\n debugValue(): any {\n return {\n index: this.index,\n role: this.role.name,\n offset: this.offset.toString(),\n duration: this.duration.toString(),\n barIndex: this.barIndex,\n beatIndex: this.beatIndex,\n instance: this.instance,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n get endOffset(): Fraction {\n return this.offset.plus(this.duration);\n }\n\n get filled(): boolean {\n return this.remaining.isZero;\n }\n\n get remaining(): Fraction {\n return this.duration.minus(this.atoms.reduce((a, b) => a.plus(b.duration), ZERO));\n }\n\n add(atom: FlatAtom): boolean {\n if (this.remaining.cmp(atom.duration) < 0) {\n return false;\n }\n this.atoms.push(atom);\n return true;\n }\n\n ensureUniformSpaces(slotsPerBeat = 1): void {\n let lcm = 1;\n let gcd = 0;\n this.atoms.forEach((a, index) => {\n a.duration = a.duration.factorized;\n const currDen = a.duration.den;\n if (currDen != 1) {\n lcm *= currDen;\n if (gcd == 0) {\n gcd = a.duration.den;\n } else {\n gcd = TSU.Num.gcdof(gcd, currDen);\n lcm /= gcd;\n }\n }\n });\n\n // Easiest option is (without worrying about depths)\n // just adding this N number 1 / LCM sized spaces for\n // each note where N = (LCM / note.frac.den) - 1\n\n // eg in the case of something like (a beat with) the notes\n // A: 1/2, B: 1/4, C: 1/6\n // LCM (of dens) = 24\n // 12 (1/24) spaces, 6 (1/24)\n // A = (24 / 2) - 1 = 11 spaces after A\n // B = (24 / 4) - 1 = 5 spaces after B\n // C = (24 / 6) - 1 = 3 spaces after C\n // Total = 11 + 5 + 3 + 3 (for A + B + C) = 22 notes in the beat\n\n const baseDur = new TSU.Num.Fraction(1, lcm);\n let currOffset = this.offset;\n for (let i = 0; i < this.atoms.length; ) {\n const fa = this.atoms[i];\n const numSpaces = lcm == 1 ? fa.duration.num - 1 : lcm / fa.duration.den - 1;\n // reset its duration to 1 / LCM so we can add numSpaces after it\n fa.duration = baseDur;\n currOffset = currOffset.plus(baseDur);\n i++;\n for (let j = 0; j < numSpaces; j++, i++) {\n this.atoms.splice(\n i,\n 0,\n new FlatAtom(new Space(), {\n isContinuation: true,\n offset: currOffset.factorized,\n duration: baseDur,\n depth: fa.depth,\n }),\n );\n currOffset = currOffset.plus(baseDur);\n }\n }\n }\n}\n\n/**\n * Grouping of beats by their column based on the layout params.\n * The confusion is we have beats broken up and saved in columns\n * but we are loosing how a line is supposed to access it in its own way\n * we have beatsByRole for getting all beats for a role (in a line)\n * sequentially we have beatColumns for getting all beats in a particular\n * column across all lines and roles globally.\n *\n * What we want here is for a given line get all roles, their beats\n * in zipped way. eg for a Line with 3 roles and say 10 beats each\n * (with the breaks of 4, 1) we need:\n *\n * R1 B1 R1 B2 R1 B3 R1 B4\n * R2 B1 R2 B2 R2 B3 R2 B4\n * R3 B1 R3 B2 R3 B3 R3 B4\n *\n * R1 B5\n * R2 B5\n * R3 B5\n *\n * R1 B6 R1 B7 R1 B8 R1 B9\n * R2 B6 R2 B7 R2 B8 R2 B9\n * R3 B6 R3 B7 R3 B8 R3 B9\n *\n * R1 B10\n * R2 B10\n * R3 B10\n *\n *\n * Here we have 5 distinct beat columns:\n *\n * 1: R1B1, R2B1, R3B1, R1B6, R2B6, R3B6,\n * 2: R1B2, R2B2, R3B2, R1B7, R2B7, R3B7,\n * 3: R1B3, R2B3, R3B3, R1B8, R2B8, R3B8,\n * 4: R1B4, R2B4, R3B4, R1B9, R2B9, R3B9,\n * 5: R1B5, R2B5, R3B5, R1B10, R2B10, R3B10,\n *\n */\nexport class BeatLayout {\n // beatColumns[i][j] returns all beats in a particular layoutLine and\n // layoutColumn the purpose of beatColumns is to ensure horizontal alignment\n // of beats in a single column\n bcolNextList = new Map<string, Set<string>>();\n beatColumns = new Map<string, BeatColumn>();\n // bcolsStartingAt = new Map<string, BeatColumn[]>();\n // bcolsEndingAt = new Map<string, BeatColumn[]>();\n startingColumns: BeatColumn[] = [];\n\n // Mapping from beat -> BeatColumn where it resides\n columnForBeat = new Map<number, BeatColumn>();\n\n constructor(public readonly layoutParams: LayoutParams) {}\n\n /**\n * Gets the beat column of a given duration at the given offset.\n */\n getBeatColumn(offset: Fraction, duration: Fraction): BeatColumn {\n const key = BeatLayout.keyFor(offset, duration);\n let bcol = this.beatColumns.get(key) || null;\n if (!bcol) {\n bcol = new BeatColumn(offset, duration);\n this.beatColumns.set(key, bcol);\n if (bcol.offset.isZero) {\n // this is a \"starting\" column\n this.startingColumns.push(bcol);\n } else {\n const endOffset = offset.plus(duration);\n // Find all columns \"before\" this and add this as a neighbour to those\n // columsn before are such that their prev.offset + prev.duration == bcol.offset\n for (const other of this.beatColumns.values()) {\n if (other.offset.plus(other.duration).equals(offset)) {\n // mark us as a successor of other\n this.addSuccessor(other, bcol);\n } else if (other.offset.equals(endOffset)) {\n // mark other as a successor of us\n this.addSuccessor(bcol, other);\n }\n }\n\n // Similary find all columns who could \"next\" sets and add us to them\n }\n }\n return bcol;\n }\n\n protected static keyFor(offset: Fraction, duration: Fraction): string {\n return offset.factorized.toString() + \":\" + duration.factorized.toString();\n }\n\n protected addSuccessor(prev: BeatColumn, next: BeatColumn): void {\n TSU.assert(prev.offset.plus(prev.duration).equals(next.offset), \"BeatColumns are not adjacent to each other\");\n const prevKey = BeatLayout.keyFor(prev.offset, prev.duration);\n const nextKey = BeatLayout.keyFor(next.offset, next.duration);\n let nextset = this.bcolNextList.get(prevKey) || null;\n if (!nextset) {\n nextset = new Set<string>();\n this.bcolNextList.set(prevKey, nextset);\n }\n nextset.add(nextKey);\n }\n\n /**\n * Adds the beat to this layout and returns the BeatColumn to which this beat was added.\n */\n addBeat(beat: Beat): BeatColumn {\n // Get the beat column at this index (and line) and add to it.\n const lp = this.layoutParams;\n const [layoutLine, layoutColumn, rowOffset] = lp.getBeatLocation(beat);\n const bcol = this.getBeatColumn(rowOffset, beat.duration);\n\n bcol.add(beat);\n\n // TODO: see if beat exists in another column\n this.columnForBeat.set(beat.uuid, bcol);\n beat.layoutLine = layoutLine;\n beat.layoutColumn = layoutColumn;\n return bcol;\n }\n\n /**\n * Return all beat columns that start immediately after the given beat column.\n */\n neighborsOf(beatColumn: BeatColumn): BeatColumn[] {\n const out: BeatColumn[] = [];\n const endOffset = beatColumn.offset.plus(beatColumn.duration);\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n out.push(other);\n }\n }\n return out;\n }\n\n readonly DEBUG = false;\n evalColumnSizes(beatViewDelegate: BeatViewDelegate): void {\n // Do a bread first traversal of the beat columns so those with earlier offsets will be\n // laidout and nudged so that later ones' offsets can be set only once.\n // TODO - should this be a priority queue - ie is there a need to sort these by\n // \"larger\" widths first?\n let queue: BeatColumn[] = [...this.startingColumns];\n const xForOffsets: TSU.StringMap<number> = {};\n while (queue.length > 0) {\n const nextQueue: BeatColumn[] = [];\n for (const bcol of queue) {\n const offset = bcol.offset.factorized;\n const colWidth = bcol.evalMaxWidth(beatViewDelegate);\n let currX = 0;\n if (!bcol.offset.isZero) {\n // this *must* be in xForOffsets as it would have been calculated by a previous bcol\n TSU.assert(offset.toString() in xForOffsets, \"Cannot find x for given offset\");\n currX = xForOffsets[offset.toString()];\n }\n bcol.setX(currX, beatViewDelegate);\n const endOffset = offset.plus(bcol.duration).factorized;\n xForOffsets[endOffset.toString()] = Math.max(\n xForOffsets[endOffset.toString()] || 0,\n currX + colWidth + bcol.paddingLeft + bcol.paddingRight,\n );\n // add all neighbours here\n // TODO - Use better lists of going through all beat cols\n // Also ensure we are adding in sorted order and avoiding duplicates\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n nextQueue.push(other);\n }\n }\n }\n queue = nextQueue;\n }\n }\n\n // Spacing between each role in a single row\n roleSpacing = 10;\n\n // Spacing between each row (a row can consist of multiple roles).\n rowSpacing = 15;\n layoutBeatsForLine(line: Line, allRoleBeats: Beat[][], beatViewDelegate: BeatViewDelegate): void {\n // Instead of starting currLayoutLine at 0 - it should start at the line of the\n // first beat being rendered\n const lp = this.layoutParams;\n const currBeats = line.roles.map((l, index) => allRoleBeats[index][0]) as (Beat | null)[];\n let currY = this.roleSpacing;\n let numDone = 0;\n do {\n numDone = 0;\n // Lay one role at a time upto numBeatsInLine number of beats\n for (let currRole = 0; currRole < currBeats.length; currRole++) {\n let currBeat: Beat | null = currBeats[currRole];\n if (currBeat) {\n const temp = currBeat;\n const numBeatsInRow = lp.lineBreaks[currBeat.layoutLine];\n let maxHeight = 0;\n let currX = 0;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.y = currY;\n if (this.DEBUG) {\n beatView.x = currX;\n beatView.refreshLayout();\n currX += beatView.width;\n }\n maxHeight = Math.max(maxHeight, beatView.minSize.height);\n }\n\n currBeat = temp;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.height = maxHeight;\n }\n // Should line heights be \"fixed\"?\n // Set height of all views in this row to same height and Y\n currY += maxHeight;\n currY += this.roleSpacing;\n }\n currBeats[currRole] = currBeat;\n }\n\n // currLayoutLine = (currLayoutLine + 1) % lp.lineBreaks.length;\n currY += this.rowSpacing;\n } while (numDone > 0);\n }\n}\n\nexport class BeatRow {\n protected _y = 0;\n protected _maxHeight = 0;\n needsLayout = false;\n rowSpacing = 5;\n beats: Beat[] = [];\n constructor(public readonly layoutLine: number, public rowIndex: number) {}\n\n get y(): number {\n return this._y;\n }\n\n set y(val: number) {\n this._y = val;\n this.needsLayout = true;\n }\n\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added to either this row or another row?\n this.beats.push(beat);\n this.needsLayout = true;\n }\n}\n\nexport class BeatColumn {\n protected _x = 0;\n protected _maxWidth = 0;\n needsLayout = false;\n atomSpacing = 5;\n paddingLeft = 15;\n paddingRight = 15;\n beats: Beat[] = [];\n constructor(public readonly offset: Fraction, public readonly duration: Fraction) {\n offset = offset.factorized;\n duration = duration.factorized;\n }\n\n get x(): number {\n return this._x;\n }\n\n setX(val: number, beatViewDelegate: BeatViewDelegate): void {\n this._x = val;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n beatView.x = val + this.paddingLeft;\n beatView.width = this._maxWidth;\n // console.log(\"ID, Setting x, width: \", beatView.beat.index, (beatView as any).x, (beatView as any).width);\n }\n }\n\n get maxWidth(): number {\n return this._maxWidth + this.paddingLeft + this.paddingRight;\n }\n\n setPadding(left: number, right: number): void {\n if (left >= 0) {\n this.paddingLeft = left;\n }\n if (right >= 0) {\n this.paddingRight = right;\n }\n }\n\n evalMaxWidth(beatViewDelegate: BeatViewDelegate): number {\n this._maxWidth = 0;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n // console.log( \"index, _minSize, refreshMinSize = \", beatView.beat.index, (beatView as any)._minSize, (beatView as any).refreshMinSize(),);\n const minSize = beatView.minSize;\n if (minSize.width > this._maxWidth) {\n this._maxWidth = minSize.width;\n }\n }\n return this._maxWidth;\n }\n\n /**\n * Adds a new beat to this column.\n * Returns true if the column's width has increased. This is an indicator\n * to the caller that a layout of all other views in this column is needed\n * so the refresh can be scheduled at some time.\n */\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added?\n this.beats.push(beat);\n this.needsLayout = true;\n /*\n const beatView = this.viewForBeat(beat);\n beatView.add(atomView);\n\n const lineWidth = beatView.requiredWidth;\n if (lineWidth > this._maxWidth) {\n this._maxWidth = lineWidth;\n return beatView;\n // return true;\n } else {\n // Our width is already less than max width so apply layout\n // on this line only - ie the \"entire\" beat column does not need\n // an update.\n beatView.layout();\n }\n return null;\n */\n }\n}\n\nexport class BeatsBuilder {\n // All atoms divided into beats\n readonly beats: Beat[] = [];\n readonly startIndex: number;\n readonly beatOffset: Fraction;\n cycleIter: CycleIterator;\n atomIter: AtomIterator;\n durIter: DurationIterator;\n\n // Callback for when an atom is added to this role.\n onAtomAdded: (flatAtom: FlatAtom, beat: Beat) => void;\n\n // Callback for when a new beat is added\n onBeatAdded: (beat: Beat) => void;\n // Callback for when a beat has been filled\n onBeatFilled: (beat: Beat) => void;\n\n constructor(\n public readonly role: Role,\n public readonly layoutParams: LayoutParams,\n public readonly startOffset: Fraction = ZERO,\n ) {\n const [, [bar, beat, instance], beatOffset, index] = layoutParams.cycle.getPosition(startOffset);\n this.cycleIter = layoutParams.cycle.iterateBeats(bar, beat, instance);\n this.atomIter = new AtomIterator();\n this.durIter = new DurationIterator(this.atomIter);\n this.beatOffset = beatOffset;\n\n // evaluate the start beatindex - typically it would be 0 if things start at beginning\n // of a cycle. Butif the start offset is < 0 then the startIndex should also shift\n // accordingly\n this.startIndex = index;\n }\n\n protected addBeat(): Beat {\n const numBeats = this.beats.length;\n const lastBeat = numBeats == 0 ? null : this.beats[numBeats - 1];\n const nextCP: [CyclePosition, Fraction] = this.cycleIter.next().value;\n const apb = this.layoutParams.beatDuration;\n const newBeat = new Beat(\n lastBeat == null ? this.startIndex : lastBeat.index + 1,\n this.role,\n lastBeat == null ? this.startOffset.minus(this.beatOffset).timesNum(apb).factorized : lastBeat.endOffset,\n nextCP[1].timesNum(apb),\n nextCP[0][0],\n nextCP[0][1],\n nextCP[0][2],\n lastBeat,\n null,\n );\n if (lastBeat == null && this.beatOffset.isGT(ZERO)) {\n // Add spaces to fill up empty beats\n newBeat.add(new FlatAtom(new Space(this.beatOffset.timesNum(apb))));\n }\n if (lastBeat) lastBeat.nextBeat = newBeat;\n this.beats.push(newBeat);\n if (this.onBeatAdded) this.onBeatAdded(newBeat);\n return newBeat;\n }\n\n addAtoms(...atoms: Atom[]): void {\n // First add all atoms to the atom Iterator so we can\n // fetch them as FlatAtoms. This is needed because atoms\n // passed here could be unflatted (via groups) or much larger\n // than what can fit in the given role/bar etc. So this\n // flattening and windowing is needed before we add them\n // to the views - and this is done by the durationIterators.\n this.atomIter.push(...atoms);\n while (this.durIter.hasMore) {\n // get the last/current row and add a new one if it is full\n let currBeat = this.beats[this.beats.length - 1];\n\n // First add a row if last row is filled\n if (this.beats.length == 0 || currBeat.filled) {\n // what should be the beatlengths be here?\n currBeat = this.addBeat();\n }\n\n // For this beat get symbols in all roles\n const [flatAtoms, filled] = this.durIter.get(currBeat.remaining);\n TSU.assert(flatAtoms.length > 0, \"Atleast one element should have been available here\");\n // render the atoms now\n for (const flatAtom of flatAtoms) {\n TSU.assert(currBeat.add(flatAtom), \"Should return true as we are already using a duration iterator here\");\n if (this.onAtomAdded) this.onAtomAdded(flatAtom, currBeat);\n }\n if (currBeat.filled) {\n if (this.onBeatFilled) this.onBeatFilled(currBeat);\n }\n }\n }\n}\n\nexport class LayoutParams {\n private static counter = 0;\n readonly uuid = LayoutParams.counter++;\n beatDuration: number;\n cycle: Cycle;\n protected _lineBreaks: number[];\n private _rowStartOffsets: Fraction[];\n private _rowEndOffsets: Fraction[];\n private _rowDurations: Fraction[];\n private _totalLayoutDuration;\n private _beatLayouts: [CyclePosition, Fraction][][];\n private _totalBeats: number;\n\n constructor(config?: any) {\n config = config || {};\n this.beatDuration = config.beatDuration || 1;\n if (\"cycle\" in config) this.cycle = config.cycle;\n if (!this.cycle || this.cycle.duration.isZero) {\n this.cycle = Cycle.DEFAULT;\n }\n\n this._rowStartOffsets = [];\n this._rowEndOffsets = [];\n this._rowDurations = [];\n this._totalLayoutDuration = ZERO;\n this._totalBeats = 0;\n this._beatLayouts = [];\n this.lineBreaks = config.lineBreaks || config.layout || [];\n }\n\n equals(another: this): boolean {\n return (\n // super.equals(another) &&\n this.beatDuration == another.beatDuration &&\n this.cycle.equals(another.cycle) &&\n this.lineBreaksEqual(another._lineBreaks)\n );\n }\n\n lineBreaksEqual(another: number[]): boolean {\n return this._lineBreaks.length == another.length && this._lineBreaks.every((x, i) => x == another[i]);\n }\n\n debugValue(): any {\n return {\n // ...super.debugValue(),\n cycle: this.cycle?.debugValue(),\n beatDuration: this.beatDuration,\n lineBreaks: this._lineBreaks,\n };\n }\n\n /**\n * Returns the \"location\" of a beat within a layout.\n *\n * Lines are broken into beats of notes (which can be changed) and those beats\n * are aligned as per the specs in the LayoutParams (breaks).\n *\n * This methods returns the triple: [layoutLine, layoutColumn, rowOffset]\n * where\n *\n * layoutLine: The particular line in the layout break spec this index falls in. Note\n * that since lines can start with negative offsets, we can even return a\n * layoutLine that is towards the end and then go back to 0, eg 4, 0, 1, 2, 3, 4 ...\n * layoutColumn: The column within the layoutLine line where this beat falls.\n * rowOffset: The note offset of the beat from the start of the row/line\n * (not from the start of the cycle).\n *\n * Note the beatIndex can also be negative so we can return a beat starting from before\n * the cycle starting point.\n *\n * To calculate the \"real\" line globally simply do:\n *\n * realLine = [Math.floor(beatIndex / this.totalBeats) + layoutLine;\n */\n getBeatLocation(beat: Beat): [number, number, Fraction] {\n const modIndex = beat.index % this.totalBeats;\n let total = 0;\n for (let i = 0; i < this._lineBreaks.length; i++) {\n if (modIndex < total + this._lineBreaks[i]) {\n // TODO: What is the right offset here?\n let offset = ZERO;\n const startBeat = beat;\n if (modIndex > total) {\n const cursor = new CycleCursor(this.cycle, beat.barIndex, beat.beatIndex, beat.instance);\n let [pos, duration] = cursor.prev;\n for (let i = total; i < modIndex; i++) {\n [pos, duration] = cursor.prev;\n offset = offset.plus(duration.timesNum(this.beatDuration));\n }\n }\n return [i, modIndex - total, offset];\n }\n total += this._lineBreaks[i];\n }\n throw new Error(\"Invalid beat index: \" + beat.index);\n return [-1, -1, ZERO];\n }\n\n /**\n * Return the line layout - ie number of beats in each line - as a\n * repeating pattern.\n *\n * For example 4,2,4 indicates that the notes in our song should be\n * laid out 4 beats in line 1, 2 beats in line 2, 4 beats in line 3 and\n * 4 beats in line 4 and so on as long as there are more notes available\n * in this line.\n */\n get lineBreaks(): number[] {\n if (!this._lineBreaks || this._lineBreaks.length == 0) {\n // trigger a refresh\n this.lineBreaks = [this.cycle.beatCount];\n }\n return this._lineBreaks;\n }\n\n /**\n * Sets the line layout pattern.\n */\n set lineBreaks(val: number[]) {\n this._lineBreaks = val;\n this.refreshLayout();\n }\n\n refreshLayout(): void {\n const cycleIter = this.cycle.iterateBeats();\n const akb = this.beatDuration;\n this._beatLayouts = this.lineBreaks.map((numBeats, index) => {\n const beats: [CyclePosition, Fraction][] = [];\n // see what the beat lengths are here\n for (let i = 0; i < numBeats; i++) {\n const nextCP = cycleIter.next().value;\n nextCP[1] = nextCP[1].timesNum(akb);\n beats.push(nextCP);\n }\n return beats;\n });\n this._totalBeats = this.lineBreaks.reduce((a, b) => a + b, 0);\n this._rowDurations = this._beatLayouts.map((beats) => beats.reduce((x, y) => x.plus(y[1]), ZERO));\n this._rowDurations.forEach((rd, index) => {\n this._rowStartOffsets[index] = index == 0 ? ZERO : this._rowStartOffsets[index - 1].plus(rd);\n });\n this._rowEndOffsets = this._rowDurations.map((rd, index) => {\n return this._rowStartOffsets[index].plus(rd);\n });\n this._totalLayoutDuration = this._rowDurations.reduce((x, y) => x.plus(y), ZERO);\n }\n\n /**\n * Returns the number of beats in each line based on the line layout\n * after taking beatDuration into account.\n */\n get beatLayouts(): ReadonlyArray<ReadonlyArray<[CyclePosition, Fraction]>> {\n if (!this._beatLayouts || this._beatLayouts.length < this.lineBreaks.length) {\n this.refreshLayout();\n }\n return this._beatLayouts;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalBeats(): number {\n this.beatLayouts;\n return this._totalBeats;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalLayoutDuration(): Fraction {\n this.beatLayouts;\n return this._totalLayoutDuration;\n }\n\n /*\n layoutOffsetsFor(offset: Fraction, layoutLine = -1): [number, Fraction] {\n const m1 = offset.mod(this.totalLayoutDuration);\n\n // layoutLine = L such that layout[L].startOffset <= atom.offset % totalLayoutDuration < layout[L].endOffset\n // calculate layoutLine if not provided\n if (layoutLine < 0) {\n // this.beatLayouts should kick off eval of all row offsets, durations etc\n for (let i = 0; i < this.beatLayouts.length; i++) {\n let cmp = this._rowStartOffsets[i].cmp(m1);\n if (cmp >= 0) {\n cmp = m1.cmp(this._rowEndOffsets[i]);\n if (cmp < 0) {\n layoutLine = i;\n break;\n }\n }\n }\n }\n if (layoutLine < 0) {\n throw new Error(\"Atom offset falls outside beat layout range: \" + offset.toString());\n }\n\n // offset = atom.offset % totalLayoutDuration - rowOffset[layoutLine]\n const layoutOffset = m1.minus(this._rowStartOffsets[layoutLine]);\n return [layoutLine, layoutOffset];\n }\n */\n}\n"]}
1
+ 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* as TSU from \"@panyam/tsutils\";\nimport { Line, Atom, CycleIterator, Space, Role, Cycle, CyclePosition, CycleCursor } from \"./\";\nimport { AtomIterator, DurationIterator, FlatAtom } from \"./iterators\";\n\ntype Fraction = TSU.Num.Fraction;\nconst ZERO = TSU.Num.Fraction.ZERO;\n\n// export interface Embelishment { refreshLayout(): void; }\n\ninterface BeatViewDelegate {\n // A way to create all beats for an entire Line in one go (instead of one by one)\n viewForBeat(beat: Beat): BeatView;\n}\n\nexport interface BeatView {\n readonly beat: Beat;\n readonly needsLayout: boolean;\n readonly minSize: TSU.Geom.Size;\n x: number;\n y: number;\n width: number;\n height: number;\n refreshLayout(): void;\n setStyles(config: any): void;\n // readonly embelishments: Embelishment[];\n}\n\nexport class Beat {\n private static idCounter = 0;\n layoutLine = -1;\n layoutColumn = -1;\n readonly uuid = Beat.idCounter++;\n // Should this be as flat Atoms or should we keep it as atoms and breakdown\n // later?\n readonly atoms: FlatAtom[] = [];\n constructor(\n public readonly index: number,\n public readonly role: Role,\n public readonly offset: Fraction,\n public readonly duration: Fraction,\n public readonly barIndex: number,\n public readonly beatIndex: number,\n public readonly instance: number,\n public readonly prevBeat: null | Beat,\n public nextBeat: null | Beat,\n ) {}\n\n debugValue(): any {\n return {\n index: this.index,\n role: this.role.name,\n offset: this.offset.toString(),\n duration: this.duration.toString(),\n barIndex: this.barIndex,\n beatIndex: this.beatIndex,\n instance: this.instance,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n get endOffset(): Fraction {\n return this.offset.plus(this.duration);\n }\n\n get filled(): boolean {\n return this.remaining.isZero;\n }\n\n get remaining(): Fraction {\n return this.duration.minus(this.atoms.reduce((a, b) => a.plus(b.duration), ZERO));\n }\n\n add(atom: FlatAtom): boolean {\n if (this.remaining.cmp(atom.duration) < 0) {\n return false;\n }\n this.atoms.push(atom);\n return true;\n }\n\n ensureUniformSpaces(slotsPerBeat = 1): void {\n let lcm = 1;\n let gcd = 0;\n this.atoms.forEach((a, index) => {\n a.duration = a.duration.factorized;\n const currDen = a.duration.den;\n if (currDen != 1) {\n lcm *= currDen;\n if (gcd == 0) {\n gcd = a.duration.den;\n } else {\n gcd = TSU.Num.gcdof(gcd, currDen);\n lcm /= gcd;\n }\n }\n });\n\n // Easiest option is (without worrying about depths)\n // just adding this N number 1 / LCM sized spaces for\n // each note where N = (LCM / note.frac.den) - 1\n\n // eg in the case of something like (a beat with) the notes\n // A: 1/2, B: 1/4, C: 1/6\n // LCM (of dens) = 24\n // 12 (1/24) spaces, 6 (1/24)\n // A = (24 / 2) - 1 = 11 spaces after A\n // B = (24 / 4) - 1 = 5 spaces after B\n // C = (24 / 6) - 1 = 3 spaces after C\n // Total = 11 + 5 + 3 + 3 (for A + B + C) = 22 notes in the beat\n\n const baseDur = new TSU.Num.Fraction(1, lcm);\n let currOffset = this.offset;\n for (let i = 0; i < this.atoms.length; ) {\n const fa = this.atoms[i];\n const numSpaces = lcm == 1 ? fa.duration.num - 1 : lcm / fa.duration.den - 1;\n // reset its duration to 1 / LCM so we can add numSpaces after it\n fa.duration = baseDur;\n currOffset = currOffset.plus(baseDur);\n i++;\n for (let j = 0; j < numSpaces; j++, i++) {\n this.atoms.splice(\n i,\n 0,\n new FlatAtom(new Space(), {\n isContinuation: true,\n offset: currOffset.factorized,\n duration: baseDur,\n depth: fa.depth,\n }),\n );\n currOffset = currOffset.plus(baseDur);\n }\n }\n }\n}\n\n/**\n * Grouping of beats by their column based on the layout params.\n * The confusion is we have beats broken up and saved in columns\n * but we are loosing how a line is supposed to access it in its own way\n * we have beatsByRole for getting all beats for a role (in a line)\n * sequentially we have beatColumns for getting all beats in a particular\n * column across all lines and roles globally.\n *\n * What we want here is for a given line get all roles, their beats\n * in zipped way. eg for a Line with 3 roles and say 10 beats each\n * (with the breaks of 4, 1) we need:\n *\n * R1 B1 R1 B2 R1 B3 R1 B4\n * R2 B1 R2 B2 R2 B3 R2 B4\n * R3 B1 R3 B2 R3 B3 R3 B4\n *\n * R1 B5\n * R2 B5\n * R3 B5\n *\n * R1 B6 R1 B7 R1 B8 R1 B9\n * R2 B6 R2 B7 R2 B8 R2 B9\n * R3 B6 R3 B7 R3 B8 R3 B9\n *\n * R1 B10\n * R2 B10\n * R3 B10\n *\n *\n * Here we have 5 distinct beat columns:\n *\n * 1: R1B1, R2B1, R3B1, R1B6, R2B6, R3B6,\n * 2: R1B2, R2B2, R3B2, R1B7, R2B7, R3B7,\n * 3: R1B3, R2B3, R3B3, R1B8, R2B8, R3B8,\n * 4: R1B4, R2B4, R3B4, R1B9, R2B9, R3B9,\n * 5: R1B5, R2B5, R3B5, R1B10, R2B10, R3B10,\n *\n */\nexport class BeatLayout {\n // beatColumns[i][j] returns all beats in a particular layoutLine and\n // layoutColumn the purpose of beatColumns is to ensure horizontal alignment\n // of beats in a single column\n bcolNextList = new Map<string, Set<string>>();\n beatColumns = new Map<string, BeatColumn>();\n // bcolsStartingAt = new Map<string, BeatColumn[]>();\n // bcolsEndingAt = new Map<string, BeatColumn[]>();\n startingColumns: BeatColumn[] = [];\n\n // Mapping from beat -> BeatColumn where it resides\n columnForBeat = new Map<number, BeatColumn>();\n\n constructor(public readonly layoutParams: LayoutParams) {}\n\n /**\n * Gets the beat column of a given duration at the given offset.\n */\n getBeatColumn(offset: Fraction, duration: Fraction): BeatColumn {\n const key = BeatLayout.keyFor(offset, duration);\n let bcol = this.beatColumns.get(key) || null;\n if (!bcol) {\n bcol = new BeatColumn(offset, duration);\n this.beatColumns.set(key, bcol);\n if (bcol.offset.isZero) {\n // this is a \"starting\" column\n this.startingColumns.push(bcol);\n } else {\n const endOffset = offset.plus(duration);\n // Find all columns \"before\" this and add this as a neighbour to those\n // columsn before are such that their prev.offset + prev.duration == bcol.offset\n for (const other of this.beatColumns.values()) {\n if (other.offset.plus(other.duration).equals(offset)) {\n // mark us as a successor of other\n this.addSuccessor(other, bcol);\n } else if (other.offset.equals(endOffset)) {\n // mark other as a successor of us\n this.addSuccessor(bcol, other);\n }\n }\n\n // Similary find all columns who could \"next\" sets and add us to them\n }\n }\n return bcol;\n }\n\n protected static keyFor(offset: Fraction, duration: Fraction): string {\n return offset.factorized.toString() + \":\" + duration.factorized.toString();\n }\n\n protected addSuccessor(prev: BeatColumn, next: BeatColumn): void {\n TSU.assert(prev.offset.plus(prev.duration).equals(next.offset), \"BeatColumns are not adjacent to each other\");\n const prevKey = BeatLayout.keyFor(prev.offset, prev.duration);\n const nextKey = BeatLayout.keyFor(next.offset, next.duration);\n let nextset = this.bcolNextList.get(prevKey) || null;\n if (!nextset) {\n nextset = new Set<string>();\n this.bcolNextList.set(prevKey, nextset);\n }\n nextset.add(nextKey);\n }\n\n /**\n * Adds the beat to this layout and returns the BeatColumn to which this beat was added.\n */\n addBeat(beat: Beat): BeatColumn {\n // Get the beat column at this index (and line) and add to it.\n const lp = this.layoutParams;\n const [layoutLine, layoutColumn, rowOffset] = lp.getBeatLocation(beat);\n const bcol = this.getBeatColumn(rowOffset, beat.duration);\n\n bcol.add(beat);\n\n // TODO: see if beat exists in another column\n this.columnForBeat.set(beat.uuid, bcol);\n beat.layoutLine = layoutLine;\n beat.layoutColumn = layoutColumn;\n return bcol;\n }\n\n /**\n * Return all beat columns that start immediately after the given beat column.\n */\n neighborsOf(beatColumn: BeatColumn): BeatColumn[] {\n const out: BeatColumn[] = [];\n const endOffset = beatColumn.offset.plus(beatColumn.duration);\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n out.push(other);\n }\n }\n return out;\n }\n\n readonly DEBUG = false;\n evalColumnSizes(beatViewDelegate: BeatViewDelegate): void {\n // Do a bread first traversal of the beat columns so those with earlier offsets will be\n // laidout and nudged so that later ones' offsets can be set only once.\n // TODO - should this be a priority queue - ie is there a need to sort these by\n // \"larger\" widths first?\n let queue: BeatColumn[] = [...this.startingColumns];\n const xForOffsets: TSU.StringMap<number> = {};\n while (queue.length > 0) {\n const nextQueue: BeatColumn[] = [];\n for (const bcol of queue) {\n const offset = bcol.offset.factorized;\n const colWidth = bcol.evalMaxWidth(beatViewDelegate);\n let currX = 0;\n if (!bcol.offset.isZero) {\n // this *must* be in xForOffsets as it would have been calculated by a previous bcol\n TSU.assert(offset.toString() in xForOffsets, \"Cannot find x for given offset\");\n currX = xForOffsets[offset.toString()];\n }\n bcol.setX(currX, beatViewDelegate);\n const endOffset = offset.plus(bcol.duration).factorized;\n xForOffsets[endOffset.toString()] = Math.max(\n xForOffsets[endOffset.toString()] || 0,\n currX + colWidth + bcol.paddingLeft + bcol.paddingRight,\n );\n // add all neighbours here\n // TODO - Use better lists of going through all beat cols\n // Also ensure we are adding in sorted order and avoiding duplicates\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n nextQueue.push(other);\n }\n }\n }\n queue = nextQueue;\n }\n }\n\n // Spacing between each role in a single row\n roleSpacing = 10;\n\n // Spacing between each row (a row can consist of multiple roles).\n rowSpacing = 15;\n layoutBeatsForLine(line: Line, allRoleBeats: Beat[][], beatViewDelegate: BeatViewDelegate): void {\n // Instead of starting currLayoutLine at 0 - it should start at the line of the\n // first beat being rendered\n const lp = this.layoutParams;\n const currBeats = line.roles.map((l, index) => allRoleBeats[index][0]) as (Beat | null)[];\n let currY = this.roleSpacing;\n let numDone = 0;\n do {\n numDone = 0;\n // Lay one role at a time upto numBeatsInLine number of beats\n for (let currRole = 0; currRole < currBeats.length; currRole++) {\n let currBeat: Beat | null = currBeats[currRole];\n if (currBeat) {\n const temp = currBeat;\n const numBeatsInRow = lp.lineBreaks[currBeat.layoutLine];\n let maxHeight = 0;\n let currX = 0;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.y = currY;\n if (this.DEBUG) {\n beatView.x = currX;\n beatView.refreshLayout();\n currX += beatView.width;\n }\n maxHeight = Math.max(maxHeight, beatView.minSize.height);\n }\n\n currBeat = temp;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.height = maxHeight;\n }\n // Should line heights be \"fixed\"?\n // Set height of all views in this row to same height and Y\n currY += maxHeight;\n currY += this.roleSpacing;\n }\n currBeats[currRole] = currBeat;\n }\n\n // currLayoutLine = (currLayoutLine + 1) % lp.lineBreaks.length;\n currY += this.rowSpacing;\n } while (numDone > 0);\n }\n}\n\nexport class BeatRow {\n protected _y = 0;\n protected _maxHeight = 0;\n needsLayout = false;\n rowSpacing = 5;\n beats: Beat[] = [];\n constructor(public readonly layoutLine: number, public rowIndex: number) {}\n\n get y(): number {\n return this._y;\n }\n\n set y(val: number) {\n this._y = val;\n this.needsLayout = true;\n }\n\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added to either this row or another row?\n this.beats.push(beat);\n this.needsLayout = true;\n }\n}\n\nexport class BeatColumn {\n protected _x = 0;\n protected _maxWidth = 0;\n needsLayout = false;\n atomSpacing = 5;\n paddingLeft = 15;\n paddingRight = 15;\n beats: Beat[] = [];\n constructor(public readonly offset: Fraction, public readonly duration: Fraction) {\n offset = offset.factorized;\n duration = duration.factorized;\n }\n\n get x(): number {\n return this._x;\n }\n\n setX(val: number, beatViewDelegate: BeatViewDelegate): void {\n this._x = val;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n beatView.x = val + this.paddingLeft;\n beatView.width = this._maxWidth;\n // console.log(\"ID, Setting x, width: \", beatView.beat.index, (beatView as any).x, (beatView as any).width);\n }\n }\n\n get maxWidth(): number {\n return this._maxWidth + this.paddingLeft + this.paddingRight;\n }\n\n setPadding(left: number, right: number): void {\n if (left >= 0) {\n this.paddingLeft = left;\n }\n if (right >= 0) {\n this.paddingRight = right;\n }\n }\n\n evalMaxWidth(beatViewDelegate: BeatViewDelegate): number {\n this._maxWidth = 0;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n // console.log( \"index, _minSize, refreshMinSize = \", beatView.beat.index, (beatView as any)._minSize, (beatView as any).refreshMinSize(),);\n const minSize = beatView.minSize;\n if (minSize.width > this._maxWidth) {\n this._maxWidth = minSize.width;\n }\n }\n return this._maxWidth;\n }\n\n /**\n * Adds a new beat to this column.\n * Returns true if the column's width has increased. This is an indicator\n * to the caller that a layout of all other views in this column is needed\n * so the refresh can be scheduled at some time.\n */\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added?\n this.beats.push(beat);\n this.needsLayout = true;\n /*\n const beatView = this.viewForBeat(beat);\n beatView.add(atomView);\n\n const lineWidth = beatView.requiredWidth;\n if (lineWidth > this._maxWidth) {\n this._maxWidth = lineWidth;\n return beatView;\n // return true;\n } else {\n // Our width is already less than max width so apply layout\n // on this line only - ie the \"entire\" beat column does not need\n // an update.\n beatView.layout();\n }\n return null;\n */\n }\n}\n\nexport class BeatsBuilder {\n // All atoms divided into beats\n readonly beats: Beat[] = [];\n readonly startIndex: number;\n readonly beatOffset: Fraction;\n cycleIter: CycleIterator;\n atomIter: AtomIterator;\n durIter: DurationIterator;\n\n // Callback for when an atom is added to this role.\n onAtomAdded: (flatAtom: FlatAtom, beat: Beat) => void;\n\n // Callback for when a new beat is added\n onBeatAdded: (beat: Beat) => void;\n // Callback for when a beat has been filled\n onBeatFilled: (beat: Beat) => void;\n\n constructor(\n public readonly role: Role,\n public readonly layoutParams: LayoutParams,\n public readonly startOffset: Fraction = ZERO,\n ) {\n const [, [bar, beat, instance], beatOffset, index] = layoutParams.cycle.getPosition(startOffset);\n this.cycleIter = layoutParams.cycle.iterateBeats(bar, beat, instance);\n this.atomIter = new AtomIterator();\n this.durIter = new DurationIterator(this.atomIter);\n this.beatOffset = beatOffset;\n\n // evaluate the start beatindex - typically it would be 0 if things start at beginning\n // of a cycle. Butif the start offset is < 0 then the startIndex should also shift\n // accordingly\n this.startIndex = index;\n }\n\n protected addBeat(): Beat {\n const numBeats = this.beats.length;\n const lastBeat = numBeats == 0 ? null : this.beats[numBeats - 1];\n const nextCP: [CyclePosition, Fraction] = this.cycleIter.next().value;\n const apb = this.layoutParams.beatDuration;\n const newBeat = new Beat(\n lastBeat == null ? this.startIndex : lastBeat.index + 1,\n this.role,\n lastBeat == null ? this.startOffset.minus(this.beatOffset).timesNum(apb).factorized : lastBeat.endOffset,\n nextCP[1].timesNum(apb),\n nextCP[0][0],\n nextCP[0][1],\n nextCP[0][2],\n lastBeat,\n null,\n );\n if (lastBeat == null && this.beatOffset.isGT(ZERO)) {\n // Add spaces to fill up empty beats\n newBeat.add(new FlatAtom(new Space(this.beatOffset.timesNum(apb))));\n }\n if (lastBeat) lastBeat.nextBeat = newBeat;\n this.beats.push(newBeat);\n if (this.onBeatAdded) this.onBeatAdded(newBeat);\n return newBeat;\n }\n\n addAtoms(...atoms: Atom[]): void {\n // First add all atoms to the atom Iterator so we can\n // fetch them as FlatAtoms. This is needed because atoms\n // passed here could be unflatted (via groups) or much larger\n // than what can fit in the given role/bar etc. So this\n // flattening and windowing is needed before we add them\n // to the views - and this is done by the durationIterators.\n this.atomIter.push(...atoms);\n while (this.durIter.hasMore) {\n // get the last/current row and add a new one if it is full\n let currBeat = this.beats[this.beats.length - 1];\n\n // First add a row if last row is filled\n if (this.beats.length == 0 || currBeat.filled) {\n // what should be the beatlengths be here?\n currBeat = this.addBeat();\n }\n\n // For this beat get symbols in all roles\n const [flatAtoms, filled] = this.durIter.get(currBeat.remaining);\n TSU.assert(flatAtoms.length > 0, \"Atleast one element should have been available here\");\n // render the atoms now\n for (const flatAtom of flatAtoms) {\n // console.log(\"Adding FA: \", flatAtom.debugValue(), flatAtom.atom);\n TSU.assert(currBeat.add(flatAtom), \"Should return true as we are already using a duration iterator here\");\n if (this.onAtomAdded) this.onAtomAdded(flatAtom, currBeat);\n }\n if (currBeat.filled) {\n if (this.onBeatFilled) this.onBeatFilled(currBeat);\n }\n }\n }\n}\n\nexport class LayoutParams {\n private static counter = 0;\n readonly uuid = LayoutParams.counter++;\n beatDuration: number;\n cycle: Cycle;\n protected _lineBreaks: number[];\n private _rowStartOffsets: Fraction[];\n private _rowEndOffsets: Fraction[];\n private _rowDurations: Fraction[];\n private _totalLayoutDuration;\n private _beatLayouts: [CyclePosition, Fraction][][];\n private _totalBeats: number;\n\n constructor(config?: any) {\n config = config || {};\n this.beatDuration = config.beatDuration || 1;\n if (\"cycle\" in config) this.cycle = config.cycle;\n if (!this.cycle || this.cycle.duration.isZero) {\n this.cycle = Cycle.DEFAULT;\n }\n\n this._rowStartOffsets = [];\n this._rowEndOffsets = [];\n this._rowDurations = [];\n this._totalLayoutDuration = ZERO;\n this._totalBeats = 0;\n this._beatLayouts = [];\n this.lineBreaks = config.lineBreaks || config.layout || [];\n }\n\n equals(another: this): boolean {\n return (\n // super.equals(another) &&\n this.beatDuration == another.beatDuration &&\n this.cycle.equals(another.cycle) &&\n this.lineBreaksEqual(another._lineBreaks)\n );\n }\n\n lineBreaksEqual(another: number[]): boolean {\n return this._lineBreaks.length == another.length && this._lineBreaks.every((x, i) => x == another[i]);\n }\n\n debugValue(): any {\n return {\n // ...super.debugValue(),\n cycle: this.cycle?.debugValue(),\n beatDuration: this.beatDuration,\n lineBreaks: this._lineBreaks,\n };\n }\n\n /**\n * Returns the \"location\" of a beat within a layout.\n *\n * Lines are broken into beats of notes (which can be changed) and those beats\n * are aligned as per the specs in the LayoutParams (breaks).\n *\n * This methods returns the triple: [layoutLine, layoutColumn, rowOffset]\n * where\n *\n * layoutLine: The particular line in the layout break spec this index falls in. Note\n * that since lines can start with negative offsets, we can even return a\n * layoutLine that is towards the end and then go back to 0, eg 4, 0, 1, 2, 3, 4 ...\n * layoutColumn: The column within the layoutLine line where this beat falls.\n * rowOffset: The note offset of the beat from the start of the row/line\n * (not from the start of the cycle).\n *\n * Note the beatIndex can also be negative so we can return a beat starting from before\n * the cycle starting point.\n *\n * To calculate the \"real\" line globally simply do:\n *\n * realLine = [Math.floor(beatIndex / this.totalBeats) + layoutLine;\n */\n getBeatLocation(beat: Beat): [number, number, Fraction] {\n const modIndex = beat.index % this.totalBeats;\n let total = 0;\n for (let i = 0; i < this._lineBreaks.length; i++) {\n if (modIndex < total + this._lineBreaks[i]) {\n // TODO: What is the right offset here?\n let offset = ZERO;\n const startBeat = beat;\n if (modIndex > total) {\n const cursor = new CycleCursor(this.cycle, beat.barIndex, beat.beatIndex, beat.instance);\n let [pos, duration] = cursor.prev;\n for (let i = total; i < modIndex; i++) {\n [pos, duration] = cursor.prev;\n offset = offset.plus(duration.timesNum(this.beatDuration));\n }\n }\n return [i, modIndex - total, offset];\n }\n total += this._lineBreaks[i];\n }\n throw new Error(\"Invalid beat index: \" + beat.index);\n return [-1, -1, ZERO];\n }\n\n /**\n * Return the line layout - ie number of beats in each line - as a\n * repeating pattern.\n *\n * For example 4,2,4 indicates that the notes in our song should be\n * laid out 4 beats in line 1, 2 beats in line 2, 4 beats in line 3 and\n * 4 beats in line 4 and so on as long as there are more notes available\n * in this line.\n */\n get lineBreaks(): number[] {\n if (!this._lineBreaks || this._lineBreaks.length == 0) {\n // trigger a refresh\n this.lineBreaks = [this.cycle.beatCount];\n }\n return this._lineBreaks;\n }\n\n /**\n * Sets the line layout pattern.\n */\n set lineBreaks(val: number[]) {\n this._lineBreaks = val;\n this.refreshLayout();\n }\n\n refreshLayout(): void {\n const cycleIter = this.cycle.iterateBeats();\n const akb = this.beatDuration;\n this._beatLayouts = this.lineBreaks.map((numBeats, index) => {\n const beats: [CyclePosition, Fraction][] = [];\n // see what the beat lengths are here\n for (let i = 0; i < numBeats; i++) {\n const nextCP = cycleIter.next().value;\n nextCP[1] = nextCP[1].timesNum(akb);\n beats.push(nextCP);\n }\n return beats;\n });\n this._totalBeats = this.lineBreaks.reduce((a, b) => a + b, 0);\n this._rowDurations = this._beatLayouts.map((beats) => beats.reduce((x, y) => x.plus(y[1]), ZERO));\n this._rowDurations.forEach((rd, index) => {\n this._rowStartOffsets[index] = index == 0 ? ZERO : this._rowStartOffsets[index - 1].plus(rd);\n });\n this._rowEndOffsets = this._rowDurations.map((rd, index) => {\n return this._rowStartOffsets[index].plus(rd);\n });\n this._totalLayoutDuration = this._rowDurations.reduce((x, y) => x.plus(y), ZERO);\n }\n\n /**\n * Returns the number of beats in each line based on the line layout\n * after taking beatDuration into account.\n */\n get beatLayouts(): ReadonlyArray<ReadonlyArray<[CyclePosition, Fraction]>> {\n if (!this._beatLayouts || this._beatLayouts.length < this.lineBreaks.length) {\n this.refreshLayout();\n }\n return this._beatLayouts;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalBeats(): number {\n this.beatLayouts;\n return this._totalBeats;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalLayoutDuration(): Fraction {\n this.beatLayouts;\n return this._totalLayoutDuration;\n }\n\n /*\n layoutOffsetsFor(offset: Fraction, layoutLine = -1): [number, Fraction] {\n const m1 = offset.mod(this.totalLayoutDuration);\n\n // layoutLine = L such that layout[L].startOffset <= atom.offset % totalLayoutDuration < layout[L].endOffset\n // calculate layoutLine if not provided\n if (layoutLine < 0) {\n // this.beatLayouts should kick off eval of all row offsets, durations etc\n for (let i = 0; i < this.beatLayouts.length; i++) {\n let cmp = this._rowStartOffsets[i].cmp(m1);\n if (cmp >= 0) {\n cmp = m1.cmp(this._rowEndOffsets[i]);\n if (cmp < 0) {\n layoutLine = i;\n break;\n }\n }\n }\n }\n if (layoutLine < 0) {\n throw new Error(\"Atom offset falls outside beat layout range: \" + offset.toString());\n }\n\n // offset = atom.offset % totalLayoutDuration - rowOffset[layoutLine]\n const layoutOffset = m1.minus(this._rowStartOffsets[layoutLine]);\n return [layoutLine, layoutOffset];\n }\n */\n}\n"]}
package/lib/cjs/parser.js CHANGED
@@ -66,7 +66,7 @@ var _a = __read(G.newParser(String.raw(templateObject_1 || (templateObject_1 = _
66
66
  var _a = __read(owner.parseEmbelishment(token.value), 2), emb = _a[0], pre = _a[1];
67
67
  if (emb == null) {
68
68
  console.log("Skipping Embelishment: ", token.value);
69
- owner.errors.push(new TLEX.TokenizerError(token.start, 1 + token.end - token.start, "InvalidEmbelishment", token.value));
69
+ owner.errors.push(new TLEX.TokenizerError("Invalid embelishment: " + token.value, token.start, 1 + token.end - token.start, "InvalidEmbelishment", token.value));
70
70
  return null;
71
71
  }
72
72
  token.value = emb;
@@ -1 +1 @@
1
- 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* as TSU from \"@panyam/tsutils\";\nimport * as G from \"galore\";\nimport * as TLEX from \"tlex\";\nimport { Literal, AtomType, Note, Atom, Rest, Space, Syllable, Group } from \"./core\";\nimport { Command, CmdParam } from \"./notation\";\nimport {\n RawEmbedding,\n ApplyLayout,\n AddAtoms,\n SetCycle,\n SetBeatDuration,\n SetBreaks,\n ActivateRole,\n CreateRole,\n CreateLine,\n MetaData,\n} from \"./commands\";\n\n// TODO - Make this plugable from the client instead of hard coded\nimport * as carnatic from \"./carnatic\";\n\nconst ONE = TSU.Num.Fraction.ONE;\nconst TWO = ONE.timesNum(2);\n\n/**\n * V4 of our parser builds on V3 and has the following improvements:\n *\n * 1. Embedding Headings to demarcate sections so users dont have to use\n * explicit MD for headings.\n * 2. Unlike V3 here users break out *of* song instead instead break out \"into\"\n * song. So users spend more time writing notation and less worrying about\n * other things like headings etc.\n */\nconst [parser, itemGraph] = G.newParser(\n String.raw`\n %define IdentChar /[^%!@&\\^|\\[\\]={}()+\\-,;~: \\t\\f\\r\\n\\v\\\\\\.]/\n\n %token BSLASH \"\\\\\"\n %token OPEN_SQ \"[\"\n %token CLOSE_SQ \"]\"\n %token EQUALS \"=\"\n %token OPEN_PAREN \"(\"\n %token CLOSE_PAREN \")\"\n %token OPEN_BRACE \"{\"\n %token CLOSE_BRACE \"}\"\n %token SLASH \"/\"\n %token STAR \"*\"\n %token CARET \"^\"\n // %skip \"-\"\n %token COMMA \",\"\n %token SEMI_COLON \";\"\n %token COLON \":\"\n\n %token SINGLE_LINE_RAW_STRING />(.*)$/m { toSingleLineRawString }\n %token MULTI_LINE_RAW_STRING /r(#{0,})\"/ { toMultiLineRawString }\n\n %token EMBELISHMENT /~[^\\s]*/ { toEmbelishment }\n %token NUMBER /-?\\d+/ { toNumber }\n %token BOOLEAN /true|false/ { toBoolean }\n %token STRING /\"([^\"\\\\\\n]|\\\\.|\\\\\\n)*\"/ { toString }\n %token STRING /'([^'\\\\\\n]|\\\\.|\\\\\\n)*'/ { toString }\n %token DOTS_IDENT /(\\.+)({IdentChar}+)/ { toOctavedNote }\n %token IDENT_DOTS /({IdentChar}+)(\\.+)/ { toOctavedNote }\n %token IDENT_COLON /{IdentChar}+:/ { toRoleSelector }\n %token IDENT /{IdentChar}+/\n %token BSLASH_IDENT /\\\\{IDENT}/ { toCommandName }\n %token BSLASH_NUMBER /\\\\{NUMBER}/\n %token HYPHEN /-/\n %skip /[ \\t\\n\\f\\r]+/\n %skip_flex \"//.*$\"\n %skip /\\/\\*.*?\\*\\//\n\n Elements -> Elements Command Atoms { appendCommand } \n | Elements RoleSelector Atoms { appendRoleSelector } \n | Elements Embedding Atoms { insertEmbedding }\n | Atoms { appendAtoms }\n ;\n\n Embedding -> SINGLE_LINE_RAW_STRING | MULTI_LINE_RAW_STRING ;\n\n Command -> BSLASH_IDENT CommandParams ? { newCommand } ;\n CommandParams -> OPEN_PAREN ParamList ? CLOSE_PAREN { $2 } ;\n\n ParamList -> ParamList COMMA Param { concatParamList } ;\n ParamList -> Param { newParamList };\n Param -> ParamValue { newParam } ;\n Param -> ParamKey EQUALS ParamValue { newParam } ;\n ParamKey -> IDENT ;\n ParamValue -> ( STRING | Fraction | NUMBER | BOOLEAN ) ;\n\n RoleSelector -> IDENT_COLON ;\n\n Atoms -> Atoms Atom { concatAtoms } ;\n Atoms -> { newArray } ;\n\n Atom -> Leaf ;\n Atom -> Duration Leaf { applyDuration } ;\n Leaf -> Space | Lit | Group | Rest ;\n Rest -> HYPHEN { newRest };\n\n Space -> COMMA { newSpace } \n | SEMI_COLON { newDoubleSpace } \n | UNDER_SCORE { newSilentSpace } \n ;\n\n /*\n Lit -> DOTS_IDENT { litToAtom } \n | IDENT { litToAtom } \n | IDENT_DOTS { litToAtom } \n | STRING { litToAtom }\n | PRE_EMB Lit { litWithPreEmb }\n // | Lit POST_EMB { litWithPostEmb }\n ;\n */\n\n /* - An alternative representation to support both pre and post embelishment operators. */\n Lit -> Lit POST_EMB { litWithPostEmb }\n | PreEmbLit\n ;\n\n PreEmbLit -> LitToken \n | LitToken CARET NUMBER { litWithCaret }\n | LitToken CARET STAR { litWithCaret }\n | PRE_EMB PreEmbLit { litWithPreEmb }\n ;\n \n LitToken -> DOTS_IDENT { litToAtom }\n | IDENT { litToAtom }\n | IDENT_DOTS { litToAtom }\n | STRING { litToAtom }\n ;\n\n Group -> OPEN_SQ Atoms CLOSE_SQ { newGroup };\n\n Duration -> Fraction | NUMBER;\n Fraction -> NUMBER SLASH NUMBER { newFraction } ;\n `,\n {\n allowLeftRecursion: true,\n debug: \"\",\n type: \"lalr\",\n tokenHandlers: {\n toEmbelishment: (token: TLEX.Token, tape: TLEX.Tape, owner: Parser) => {\n const [emb, pre] = owner.parseEmbelishment(token.value);\n if (emb == null) {\n console.log(\"Skipping Embelishment: \", token.value);\n owner.errors.push(\n new TLEX.TokenizerError(token.start, 1 + token.end - token.start, \"InvalidEmbelishment\", token.value),\n );\n return null;\n }\n token.value = emb;\n token.tag = pre ? \"PRE_EMB\" : \"POST_EMB\";\n return token;\n },\n toCommandName: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1);\n return token;\n },\n toBoolean: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value == \"true\";\n return token;\n },\n toNumber: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = parseInt(token.value);\n return token;\n },\n toString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1, token.value.length - 1);\n return token;\n },\n toOctavedNote: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n if (token.tag == \"DOTS_IDENT\") {\n const octave = token.positions[1][1] - token.positions[1][0];\n const note = token.value.substring(octave);\n token.value = new Note(note, ONE, -octave);\n } else if (token.tag == \"IDENT_DOTS\") {\n const octave = token.positions[2][1] - token.positions[2][0];\n const note = token.value.substring(0, token.value.length - octave);\n token.value = new Note(note, ONE, octave);\n } else {\n throw new Error(\"Invalid token for converting to note: \" + token.tag);\n }\n return token;\n },\n toRoleSelector: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(0, token.value.length - 1);\n return token;\n },\n toLineAnnotation: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \"!\"\n token.value = token.value.substring(1);\n return token;\n },\n toSingleLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \">\"\n token.value = token.value.substring(1);\n return token;\n },\n toMultiLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // consume everything until \"#<N times> as start\n const hashes = tape.substring(token.positions[1][0], token.positions[1][1]);\n const endPat = '\"' + hashes;\n const startPos = tape.index;\n const endPos = TLEX.TapeHelper.advanceAfter(tape, endPat) - endPat.length;\n if (endPos < 0) {\n throw new Error(\"EOF expected while finding end of Raw String Literal: '\" + endPat + \"'\");\n }\n token.value = tape.substring(startPos, endPos);\n return token;\n },\n },\n },\n);\n\n/**\n * A notation doc is a list of lines that are found in a single document.\n *\n * Since our document (md or html etc) can contain multiple snippets\n * all these snippets are related\n */\nexport class Parser {\n errors: TLEX.TokenizerError[] = [];\n readonly commands: Command[] = [];\n // readonly notation: Notation = new Notation();\n private runCommandFound = false;\n // readonly parseTree = new PTNodeList(\"Snippet\", null);\n\n protected ruleHandlers = {\n newFraction: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return new TSU.Num.Fraction(children[0].value);\n } else {\n return new TSU.Num.Fraction(children[0].value, children[2].value);\n }\n },\n newGroup: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const out = new Group(TWO, ...children[1].value);\n out.durationIsMultiplier = true;\n return out;\n },\n litWithCaret: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = Note.fromLit(children[0].value as Literal);\n const opnode = children[2];\n const shiftValue = opnode.sym.label == \"STAR\" ? true : opnode.value;\n lit.shift = shiftValue;\n return lit;\n },\n litWithPreEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const emb = children[0];\n const lit = children[1].value as Literal;\n lit.embelishments.splice(0, 0, emb.value);\n return lit;\n },\n litWithPostEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0].value as Literal;\n const emb = children[1];\n lit.embelishments.push(emb);\n return lit;\n },\n litToAtom: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0];\n if (lit.sym.label == \"DOTS_IDENT\" || lit.sym.label == \"IDENT_DOTS\") {\n return lit.value;\n } else if (lit.sym.label == \"IDENT\") {\n // Mark this as a Literal to be processed later\n return new Literal(lit.value);\n // return role.notesOnly ? new Note(lit.value) : new Syllable(lit.value);\n } else if (lit.sym.label == \"STRING\") {\n // const role = this.snippet.currRole;\n // if (role.notesOnly) throw new Error(\"Strings cannot appear in notes only mode\");\n return new Syllable(lit.value);\n } else {\n throw new Error(\"Invalid lit: \" + lit);\n }\n },\n newSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space();\n },\n newRest: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Rest();\n },\n newDoubleSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE.timesNum(2));\n },\n newSilentSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE, true);\n },\n applyDuration: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n let dur = children[0].value as TSU.Num.Fraction | number;\n const leaf = children[1].value as Atom;\n if (typeof dur === \"number\") {\n dur = ONE.timesNum(dur);\n }\n leaf.duration = dur;\n if (leaf.type == AtomType.GROUP) {\n (leaf as Group).durationIsMultiplier = true;\n }\n return leaf;\n },\n newArray: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // create an array of values from all the values of child nodes\n return children.map((c) => c.value);\n },\n concatAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value;\n const atom = children[1].value;\n atoms.push(atom);\n return atoms;\n },\n newParam: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return { key: null, value: children[0].value };\n } else {\n return { key: children[0].value, value: children[2].value };\n }\n },\n newParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return [children[0].value];\n },\n concatParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const params = children[0].value;\n const newParam = children[2].value;\n params.push(newParam);\n return params;\n },\n newCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return this.createCommand(children[0].value, children[1].value);\n },\n appendAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const command = children[1].value as Command;\n this.addCommand(command);\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendRoleSelector: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const roleName = children[1].value;\n const lName = roleName.toLowerCase().trim();\n this.addCommand(new ActivateRole([{ key: null, value: lName }]));\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n insertEmbedding: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // How to handle embeddings - these are just blocks\n // to escape out of song (most likely for some rendering of html/md etc)\n const rawVal = children[1].value;\n this.addCommand(new RawEmbedding([{ key: null, value: rawVal }]));\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n };\n\n constructor(config?: any) {\n config = config || {};\n }\n\n createCommand(name: string, params: CmdParam[]): Command {\n const lName = name.trim().toLowerCase();\n params = params || [];\n if (lName == \"line\") {\n return new CreateLine(params);\n } else if (lName == \"meta\") {\n return new MetaData(params);\n } else if (lName == \"role\") {\n return new CreateRole(params);\n } else if (lName == \"layout\") {\n return new ApplyLayout(params);\n } else if (lName == \"beatduration\") {\n return new SetBeatDuration(params);\n } else if (lName == \"breaks\") {\n return new SetBreaks(params);\n } else if (lName == \"cycle\") {\n return new SetCycle(params);\n } else {\n // Try to set this as the current role\n throw new Error(\"Invalid command: \" + lName);\n }\n }\n\n addCommand(cmd: Command): void {\n cmd.index = this.commands.length;\n this.commands.push(cmd);\n }\n\n parse(input: string): any {\n this.errors = [];\n const ptree = parser.parse(input, {\n tokenizerContext: this,\n ruleHandlers: this.ruleHandlers,\n onTokenError: (err: TLEX.TokenizerError) => {\n this.errors.push(err);\n return true;\n },\n });\n return ptree;\n }\n\n parseEmbelishment(value: string): [any, boolean] {\n return carnatic.parseEmbelishment(value);\n }\n}\n"]}
1
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* as TSU from \"@panyam/tsutils\";\nimport * as G from \"galore\";\nimport * as TLEX from \"tlex\";\nimport { Literal, AtomType, Note, Atom, Rest, Space, Syllable, Group } from \"./core\";\nimport { Command, CmdParam } from \"./notation\";\nimport {\n RawEmbedding,\n ApplyLayout,\n AddAtoms,\n SetCycle,\n SetBeatDuration,\n SetBreaks,\n ActivateRole,\n CreateRole,\n CreateLine,\n MetaData,\n} from \"./commands\";\n\n// TODO - Make this plugable from the client instead of hard coded\nimport * as carnatic from \"./carnatic\";\n\nconst ONE = TSU.Num.Fraction.ONE;\nconst TWO = ONE.timesNum(2);\n\n/**\n * V4 of our parser builds on V3 and has the following improvements:\n *\n * 1. Embedding Headings to demarcate sections so users dont have to use\n * explicit MD for headings.\n * 2. Unlike V3 here users break out *of* song instead instead break out \"into\"\n * song. So users spend more time writing notation and less worrying about\n * other things like headings etc.\n */\nconst [parser, itemGraph] = G.newParser(\n String.raw`\n %define IdentChar /[^%!@&\\^|\\[\\]={}()+\\-,;~: \\t\\f\\r\\n\\v\\\\\\.]/\n\n %token BSLASH \"\\\\\"\n %token OPEN_SQ \"[\"\n %token CLOSE_SQ \"]\"\n %token EQUALS \"=\"\n %token OPEN_PAREN \"(\"\n %token CLOSE_PAREN \")\"\n %token OPEN_BRACE \"{\"\n %token CLOSE_BRACE \"}\"\n %token SLASH \"/\"\n %token STAR \"*\"\n %token CARET \"^\"\n // %skip \"-\"\n %token COMMA \",\"\n %token SEMI_COLON \";\"\n %token COLON \":\"\n\n %token SINGLE_LINE_RAW_STRING />(.*)$/m { toSingleLineRawString }\n %token MULTI_LINE_RAW_STRING /r(#{0,})\"/ { toMultiLineRawString }\n\n %token EMBELISHMENT /~[^\\s]*/ { toEmbelishment }\n %token NUMBER /-?\\d+/ { toNumber }\n %token BOOLEAN /true|false/ { toBoolean }\n %token STRING /\"([^\"\\\\\\n]|\\\\.|\\\\\\n)*\"/ { toString }\n %token STRING /'([^'\\\\\\n]|\\\\.|\\\\\\n)*'/ { toString }\n %token DOTS_IDENT /(\\.+)({IdentChar}+)/ { toOctavedNote }\n %token IDENT_DOTS /({IdentChar}+)(\\.+)/ { toOctavedNote }\n %token IDENT_COLON /{IdentChar}+:/ { toRoleSelector }\n %token IDENT /{IdentChar}+/\n %token BSLASH_IDENT /\\\\{IDENT}/ { toCommandName }\n %token BSLASH_NUMBER /\\\\{NUMBER}/\n %token HYPHEN /-/\n %skip /[ \\t\\n\\f\\r]+/\n %skip_flex \"//.*$\"\n %skip /\\/\\*.*?\\*\\//\n\n Elements -> Elements Command Atoms { appendCommand } \n | Elements RoleSelector Atoms { appendRoleSelector } \n | Elements Embedding Atoms { insertEmbedding }\n | Atoms { appendAtoms }\n ;\n\n Embedding -> SINGLE_LINE_RAW_STRING | MULTI_LINE_RAW_STRING ;\n\n Command -> BSLASH_IDENT CommandParams ? { newCommand } ;\n CommandParams -> OPEN_PAREN ParamList ? CLOSE_PAREN { $2 } ;\n\n ParamList -> ParamList COMMA Param { concatParamList } ;\n ParamList -> Param { newParamList };\n Param -> ParamValue { newParam } ;\n Param -> ParamKey EQUALS ParamValue { newParam } ;\n ParamKey -> IDENT ;\n ParamValue -> ( STRING | Fraction | NUMBER | BOOLEAN ) ;\n\n RoleSelector -> IDENT_COLON ;\n\n Atoms -> Atoms Atom { concatAtoms } ;\n Atoms -> { newArray } ;\n\n Atom -> Leaf ;\n Atom -> Duration Leaf { applyDuration } ;\n Leaf -> Space | Lit | Group | Rest ;\n Rest -> HYPHEN { newRest };\n\n Space -> COMMA { newSpace } \n | SEMI_COLON { newDoubleSpace } \n | UNDER_SCORE { newSilentSpace } \n ;\n\n /*\n Lit -> DOTS_IDENT { litToAtom } \n | IDENT { litToAtom } \n | IDENT_DOTS { litToAtom } \n | STRING { litToAtom }\n | PRE_EMB Lit { litWithPreEmb }\n // | Lit POST_EMB { litWithPostEmb }\n ;\n */\n\n /* - An alternative representation to support both pre and post embelishment operators. */\n Lit -> Lit POST_EMB { litWithPostEmb }\n | PreEmbLit\n ;\n\n PreEmbLit -> LitToken \n | LitToken CARET NUMBER { litWithCaret }\n | LitToken CARET STAR { litWithCaret }\n | PRE_EMB PreEmbLit { litWithPreEmb }\n ;\n \n LitToken -> DOTS_IDENT { litToAtom }\n | IDENT { litToAtom }\n | IDENT_DOTS { litToAtom }\n | STRING { litToAtom }\n ;\n\n Group -> OPEN_SQ Atoms CLOSE_SQ { newGroup };\n\n Duration -> Fraction | NUMBER;\n Fraction -> NUMBER SLASH NUMBER { newFraction } ;\n `,\n {\n allowLeftRecursion: true,\n debug: \"\",\n type: \"lalr\",\n tokenHandlers: {\n toEmbelishment: (token: TLEX.Token, tape: TLEX.Tape, owner: Parser) => {\n const [emb, pre] = owner.parseEmbelishment(token.value);\n if (emb == null) {\n console.log(\"Skipping Embelishment: \", token.value);\n owner.errors.push(\n new TLEX.TokenizerError(\n `Invalid embelishment: ${token.value}`,\n token.start,\n 1 + token.end - token.start,\n \"InvalidEmbelishment\",\n token.value,\n ),\n );\n return null;\n }\n token.value = emb;\n token.tag = pre ? \"PRE_EMB\" : \"POST_EMB\";\n return token;\n },\n toCommandName: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1);\n return token;\n },\n toBoolean: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value == \"true\";\n return token;\n },\n toNumber: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = parseInt(token.value);\n return token;\n },\n toString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1, token.value.length - 1);\n return token;\n },\n toOctavedNote: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n if (token.tag == \"DOTS_IDENT\") {\n const octave = token.positions[1][1] - token.positions[1][0];\n const note = token.value.substring(octave);\n token.value = new Note(note, ONE, -octave);\n } else if (token.tag == \"IDENT_DOTS\") {\n const octave = token.positions[2][1] - token.positions[2][0];\n const note = token.value.substring(0, token.value.length - octave);\n token.value = new Note(note, ONE, octave);\n } else {\n throw new Error(\"Invalid token for converting to note: \" + token.tag);\n }\n return token;\n },\n toRoleSelector: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(0, token.value.length - 1);\n return token;\n },\n toLineAnnotation: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \"!\"\n token.value = token.value.substring(1);\n return token;\n },\n toSingleLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \">\"\n token.value = token.value.substring(1);\n return token;\n },\n toMultiLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // consume everything until \"#<N times> as start\n const hashes = tape.substring(token.positions[1][0], token.positions[1][1]);\n const endPat = '\"' + hashes;\n const startPos = tape.index;\n const endPos = TLEX.TapeHelper.advanceAfter(tape, endPat) - endPat.length;\n if (endPos < 0) {\n throw new Error(\"EOF expected while finding end of Raw String Literal: '\" + endPat + \"'\");\n }\n token.value = tape.substring(startPos, endPos);\n return token;\n },\n },\n },\n);\n\n/**\n * A notation doc is a list of lines that are found in a single document.\n *\n * Since our document (md or html etc) can contain multiple snippets\n * all these snippets are related\n */\nexport class Parser {\n errors: TLEX.TokenizerError[] = [];\n readonly commands: Command[] = [];\n // readonly notation: Notation = new Notation();\n private runCommandFound = false;\n // readonly parseTree = new PTNodeList(\"Snippet\", null);\n\n protected ruleHandlers = {\n newFraction: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return new TSU.Num.Fraction(children[0].value);\n } else {\n return new TSU.Num.Fraction(children[0].value, children[2].value);\n }\n },\n newGroup: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const out = new Group(TWO, ...children[1].value);\n out.durationIsMultiplier = true;\n return out;\n },\n litWithCaret: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = Note.fromLit(children[0].value as Literal);\n const opnode = children[2];\n const shiftValue = opnode.sym.label == \"STAR\" ? true : opnode.value;\n lit.shift = shiftValue;\n return lit;\n },\n litWithPreEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const emb = children[0];\n const lit = children[1].value as Literal;\n lit.embelishments.splice(0, 0, emb.value);\n return lit;\n },\n litWithPostEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0].value as Literal;\n const emb = children[1];\n lit.embelishments.push(emb);\n return lit;\n },\n litToAtom: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0];\n if (lit.sym.label == \"DOTS_IDENT\" || lit.sym.label == \"IDENT_DOTS\") {\n return lit.value;\n } else if (lit.sym.label == \"IDENT\") {\n // Mark this as a Literal to be processed later\n return new Literal(lit.value);\n // return role.notesOnly ? new Note(lit.value) : new Syllable(lit.value);\n } else if (lit.sym.label == \"STRING\") {\n // const role = this.snippet.currRole;\n // if (role.notesOnly) throw new Error(\"Strings cannot appear in notes only mode\");\n return new Syllable(lit.value);\n } else {\n throw new Error(\"Invalid lit: \" + lit);\n }\n },\n newSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space();\n },\n newRest: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Rest();\n },\n newDoubleSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE.timesNum(2));\n },\n newSilentSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE, true);\n },\n applyDuration: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n let dur = children[0].value as TSU.Num.Fraction | number;\n const leaf = children[1].value as Atom;\n if (typeof dur === \"number\") {\n dur = ONE.timesNum(dur);\n }\n leaf.duration = dur;\n if (leaf.type == AtomType.GROUP) {\n (leaf as Group).durationIsMultiplier = true;\n }\n return leaf;\n },\n newArray: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // create an array of values from all the values of child nodes\n return children.map((c) => c.value);\n },\n concatAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value;\n const atom = children[1].value;\n atoms.push(atom);\n return atoms;\n },\n newParam: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return { key: null, value: children[0].value };\n } else {\n return { key: children[0].value, value: children[2].value };\n }\n },\n newParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return [children[0].value];\n },\n concatParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const params = children[0].value;\n const newParam = children[2].value;\n params.push(newParam);\n return params;\n },\n newCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return this.createCommand(children[0].value, children[1].value);\n },\n appendAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const command = children[1].value as Command;\n this.addCommand(command);\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendRoleSelector: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const roleName = children[1].value;\n const lName = roleName.toLowerCase().trim();\n this.addCommand(new ActivateRole([{ key: null, value: lName }]));\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n insertEmbedding: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // How to handle embeddings - these are just blocks\n // to escape out of song (most likely for some rendering of html/md etc)\n const rawVal = children[1].value;\n this.addCommand(new RawEmbedding([{ key: null, value: rawVal }]));\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n };\n\n constructor(config?: any) {\n config = config || {};\n }\n\n createCommand(name: string, params: CmdParam[]): Command {\n const lName = name.trim().toLowerCase();\n params = params || [];\n if (lName == \"line\") {\n return new CreateLine(params);\n } else if (lName == \"meta\") {\n return new MetaData(params);\n } else if (lName == \"role\") {\n return new CreateRole(params);\n } else if (lName == \"layout\") {\n return new ApplyLayout(params);\n } else if (lName == \"beatduration\") {\n return new SetBeatDuration(params);\n } else if (lName == \"breaks\") {\n return new SetBreaks(params);\n } else if (lName == \"cycle\") {\n return new SetCycle(params);\n } else {\n // Try to set this as the current role\n throw new Error(\"Invalid command: \" + lName);\n }\n }\n\n addCommand(cmd: Command): void {\n cmd.index = this.commands.length;\n this.commands.push(cmd);\n }\n\n parse(input: string): any {\n this.errors = [];\n const ptree = parser.parse(input, {\n tokenizerContext: this,\n ruleHandlers: this.ruleHandlers,\n onTokenError: (err: TLEX.TokenizerError) => {\n this.errors.push(err);\n return true;\n },\n });\n return ptree;\n }\n\n parseEmbelishment(value: string): [any, boolean] {\n return carnatic.parseEmbelishment(value);\n }\n}\n"]}
@@ -133,7 +133,7 @@ var AtomIterator = (function () {
133
133
  var out = this.peek();
134
134
  this.peeked = null;
135
135
  if (out != null) {
136
- this.currOffset = this.currOffset.plus(out.duration);
136
+ this.currOffset = this.currOffset.plus(out.duration).factorized;
137
137
  }
138
138
  return out;
139
139
  };
@@ -167,7 +167,7 @@ var AtomIterator = (function () {
167
167
  this.atomQueue.pushFront([
168
168
  child,
169
169
  nextDepth + 1,
170
- nextDuration.times(child.duration).divby(group.totalChildDuration),
170
+ nextDuration.times(child.duration).divby(group.totalChildDuration).factorized,
171
171
  ]);
172
172
  }
173
173
  }
@@ -1 +1 @@
1
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this.depth,\n };\n if (this.isContinuation) out.isContinuation = true;\n return out;\n }\n}\n\nexport class AtomIterator {\n private atomQueue = new TSU.Lists.List<[Atom, number, Fraction]>();\n private currOffset = TSU.Num.Fraction.ZERO;\n private peeked: TSU.Nullable<FlatAtom> = null;\n\n constructor(...atoms: Atom[]) {\n this.push(...atoms);\n }\n\n /**\n * Push atoms to be flattened and served by this iterator.\n */\n push(...atoms: Atom[]): this {\n for (const atom of atoms) {\n this.atomQueue.add([atom, 0, atom.duration]);\n }\n return this;\n }\n\n next(): TSU.Nullable<FlatAtom> {\n const out = this.peek();\n this.peeked = null;\n if (out != null) {\n this.currOffset = this.currOffset.plus(out.duration);\n }\n return out;\n }\n\n peek(): TSU.Nullable<FlatAtom> {\n if (this.peeked == null) {\n if (this.hasNext) {\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.popFront();\n this.peeked = new FlatAtom(nextAtom as LeafAtom, {\n depth: nextDepth,\n offset: this.currOffset,\n duration: nextDuration,\n });\n }\n }\n return this.peeked;\n }\n\n get hasNext(): boolean {\n while (this.atomQueue.first != null) {\n // Get from front of queue\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.first.value;\n if (nextAtom.type != AtomType.GROUP) {\n return true;\n } else {\n this.atomQueue.popFront();\n const group = nextAtom as Group;\n for (const child of group.atoms.reversedValues()) {\n this.atomQueue.pushFront([\n child,\n nextDepth + 1,\n nextDuration.times(child.duration).divby(group.totalChildDuration),\n ]);\n }\n }\n }\n return false;\n }\n\n static getMin(iterators: AtomIterator[]): [number, FlatAtom] {\n let currRole = -1;\n let currAtom: TSU.Nullable<FlatAtom> = null;\n for (let ri = 0; ri < iterators.length; ri++) {\n const flatAtom = iterators[ri].peek();\n if (flatAtom != null) {\n if (currAtom == null || flatAtom.offset.cmp(currAtom.offset) < 0) {\n currRole = ri;\n currAtom = flatAtom;\n }\n }\n }\n if (currRole >= 0) {\n iterators[currRole].next();\n }\n return [currRole, currAtom!];\n }\n}\n\nexport class DurationIterator {\n private atomIterator: AtomIterator;\n private spillOver: TSU.Nullable<FlatAtom> = null;\n\n constructor(atomIterator: AtomIterator) {\n this.atomIterator = atomIterator;\n }\n\n get hasMore(): boolean {\n if (this.spillOver != null) {\n return true;\n }\n return this.atomIterator.hasNext;\n }\n\n /**\n * Gets the atoms to cover the given duration.\n *\n * If the number of atoms left in the iterator is 0 then an empty list\n * is returned. Otherwise the duration of atoms returned will cover\n * the given duration even if padding with Space atoms is necessary.\n */\n get(duration: TSU.Num.Fraction): [FlatAtom[], boolean] {\n const iter = this.atomIterator;\n const out: FlatAtom[] = [];\n let remaining = duration;\n while (remaining.isGTNum(0)) {\n const next = this.spillOver == null ? iter.next() : this.spillOver;\n this.spillOver = null;\n if (next == null) {\n // stop here\n break;\n } else {\n out.push(next);\n if (next.duration.cmp(remaining) <= 0) {\n remaining = remaining.minus(next.duration);\n } else {\n // Next leaf atm is > duration\n // so split it into two\n this.spillOver = new FlatAtom(new Space(next.duration.minus(remaining)));\n next.duration = remaining;\n remaining = TSU.Num.Fraction.ZERO;\n }\n }\n }\n return [out, remaining.isZero];\n }\n}\n"]}
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* as TSU from \"@panyam/tsutils\";\nimport { TimedEntity, Atom, LeafAtom, Space, Group, AtomType } from \"./\";\n\ntype Fraction = TSU.Num.Fraction;\n\nexport class FlatAtom extends TimedEntity {\n depth: number;\n duration: TSU.Num.Fraction;\n offset: TSU.Num.Fraction;\n isContinuation: boolean;\n\n constructor(public atom: LeafAtom, config: any = null) {\n super((config = config || {}));\n this.depth = config.depth || 0;\n this.duration = config.duration || atom.duration;\n this.offset = config.offset || TSU.Num.Fraction.ZERO;\n this.isContinuation = \"isContinuation\" in config ? config.isContinuation : false;\n }\n\n /**\n * Returns the type of this Entity.\n */\n get type(): unknown {\n return \"FlatAtom\";\n }\n\n get endOffset(): TSU.Num.Fraction {\n return this.offset.plus(this.duration);\n }\n\n debugValue(): any {\n const out = {\n ...super.debugValue(),\n atom: this.atom.debugValue(),\n duration: this.duration.toString(),\n offset: this.offset.toString(),\n depth: this.depth,\n };\n if (this.isContinuation) out.isContinuation = true;\n return out;\n }\n}\n\nexport class AtomIterator {\n private atomQueue = new TSU.Lists.List<[Atom, number, Fraction]>();\n private currOffset = TSU.Num.Fraction.ZERO;\n private peeked: TSU.Nullable<FlatAtom> = null;\n\n constructor(...atoms: Atom[]) {\n this.push(...atoms);\n }\n\n /**\n * Push atoms to be flattened and served by this iterator.\n */\n push(...atoms: Atom[]): this {\n for (const atom of atoms) {\n this.atomQueue.add([atom, 0, atom.duration]);\n }\n return this;\n }\n\n next(): TSU.Nullable<FlatAtom> {\n const out = this.peek();\n this.peeked = null;\n if (out != null) {\n this.currOffset = this.currOffset.plus(out.duration).factorized;\n }\n return out;\n }\n\n peek(): TSU.Nullable<FlatAtom> {\n if (this.peeked == null) {\n if (this.hasNext) {\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.popFront();\n this.peeked = new FlatAtom(nextAtom as LeafAtom, {\n depth: nextDepth,\n offset: this.currOffset,\n duration: nextDuration,\n });\n }\n }\n return this.peeked;\n }\n\n get hasNext(): boolean {\n while (this.atomQueue.first != null) {\n // Get from front of queue\n const [nextAtom, nextDepth, nextDuration] = this.atomQueue.first.value;\n if (nextAtom.type != AtomType.GROUP) {\n return true;\n } else {\n this.atomQueue.popFront();\n const group = nextAtom as Group;\n for (const child of group.atoms.reversedValues()) {\n this.atomQueue.pushFront([\n child,\n nextDepth + 1,\n nextDuration.times(child.duration).divby(group.totalChildDuration).factorized,\n ]);\n }\n }\n }\n return false;\n }\n\n static getMin(iterators: AtomIterator[]): [number, FlatAtom] {\n let currRole = -1;\n let currAtom: TSU.Nullable<FlatAtom> = null;\n for (let ri = 0; ri < iterators.length; ri++) {\n const flatAtom = iterators[ri].peek();\n if (flatAtom != null) {\n if (currAtom == null || flatAtom.offset.cmp(currAtom.offset) < 0) {\n currRole = ri;\n currAtom = flatAtom;\n }\n }\n }\n if (currRole >= 0) {\n iterators[currRole].next();\n }\n return [currRole, currAtom!];\n }\n}\n\nexport class DurationIterator {\n private atomIterator: AtomIterator;\n private spillOver: TSU.Nullable<FlatAtom> = null;\n\n constructor(atomIterator: AtomIterator) {\n this.atomIterator = atomIterator;\n }\n\n get hasMore(): boolean {\n if (this.spillOver != null) {\n return true;\n }\n return this.atomIterator.hasNext;\n }\n\n /**\n * Gets the atoms to cover the given duration.\n *\n * If the number of atoms left in the iterator is 0 then an empty list\n * is returned. Otherwise the duration of atoms returned will cover\n * the given duration even if padding with Space atoms is necessary.\n */\n get(duration: TSU.Num.Fraction): [FlatAtom[], boolean] {\n const iter = this.atomIterator;\n const out: FlatAtom[] = [];\n let remaining = duration;\n while (remaining.isGTNum(0)) {\n const next = this.spillOver == null ? iter.next() : this.spillOver;\n this.spillOver = null;\n if (next == null) {\n // stop here\n break;\n } else {\n out.push(next);\n if (next.duration.cmp(remaining) <= 0) {\n remaining = remaining.minus(next.duration);\n } else {\n // Next leaf atm is > duration\n // so split it into two\n this.spillOver = new FlatAtom(new Space(next.duration.minus(remaining)));\n next.duration = remaining;\n remaining = TSU.Num.Fraction.ZERO;\n }\n }\n }\n return [out, remaining.isZero];\n }\n}\n"]}
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* as TSU from \"@panyam/tsutils\";\nimport { Line, Atom, CycleIterator, Space, Role, Cycle, CyclePosition, CycleCursor } from \"./\";\nimport { AtomIterator, DurationIterator, FlatAtom } from \"./iterators\";\n\ntype Fraction = TSU.Num.Fraction;\nconst ZERO = TSU.Num.Fraction.ZERO;\n\n// export interface Embelishment { refreshLayout(): void; }\n\ninterface BeatViewDelegate {\n // A way to create all beats for an entire Line in one go (instead of one by one)\n viewForBeat(beat: Beat): BeatView;\n}\n\nexport interface BeatView {\n readonly beat: Beat;\n readonly needsLayout: boolean;\n readonly minSize: TSU.Geom.Size;\n x: number;\n y: number;\n width: number;\n height: number;\n refreshLayout(): void;\n setStyles(config: any): void;\n // readonly embelishments: Embelishment[];\n}\n\nexport class Beat {\n private static idCounter = 0;\n layoutLine = -1;\n layoutColumn = -1;\n readonly uuid = Beat.idCounter++;\n // Should this be as flat Atoms or should we keep it as atoms and breakdown\n // later?\n readonly atoms: FlatAtom[] = [];\n constructor(\n public readonly index: number,\n public readonly role: Role,\n public readonly offset: Fraction,\n public readonly duration: Fraction,\n public readonly barIndex: number,\n public readonly beatIndex: number,\n public readonly instance: number,\n public readonly prevBeat: null | Beat,\n public nextBeat: null | Beat,\n ) {}\n\n debugValue(): any {\n return {\n index: this.index,\n role: this.role.name,\n offset: this.offset.toString(),\n duration: this.duration.toString(),\n barIndex: this.barIndex,\n beatIndex: this.beatIndex,\n instance: this.instance,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n get endOffset(): Fraction {\n return this.offset.plus(this.duration);\n }\n\n get filled(): boolean {\n return this.remaining.isZero;\n }\n\n get remaining(): Fraction {\n return this.duration.minus(this.atoms.reduce((a, b) => a.plus(b.duration), ZERO));\n }\n\n add(atom: FlatAtom): boolean {\n if (this.remaining.cmp(atom.duration) < 0) {\n return false;\n }\n this.atoms.push(atom);\n return true;\n }\n\n ensureUniformSpaces(slotsPerBeat = 1): void {\n let lcm = 1;\n let gcd = 0;\n this.atoms.forEach((a, index) => {\n a.duration = a.duration.factorized;\n const currDen = a.duration.den;\n if (currDen != 1) {\n lcm *= currDen;\n if (gcd == 0) {\n gcd = a.duration.den;\n } else {\n gcd = TSU.Num.gcdof(gcd, currDen);\n lcm /= gcd;\n }\n }\n });\n\n // Easiest option is (without worrying about depths)\n // just adding this N number 1 / LCM sized spaces for\n // each note where N = (LCM / note.frac.den) - 1\n\n // eg in the case of something like (a beat with) the notes\n // A: 1/2, B: 1/4, C: 1/6\n // LCM (of dens) = 24\n // 12 (1/24) spaces, 6 (1/24)\n // A = (24 / 2) - 1 = 11 spaces after A\n // B = (24 / 4) - 1 = 5 spaces after B\n // C = (24 / 6) - 1 = 3 spaces after C\n // Total = 11 + 5 + 3 + 3 (for A + B + C) = 22 notes in the beat\n\n const baseDur = new TSU.Num.Fraction(1, lcm);\n let currOffset = this.offset;\n for (let i = 0; i < this.atoms.length; ) {\n const fa = this.atoms[i];\n const numSpaces = lcm == 1 ? fa.duration.num - 1 : lcm / fa.duration.den - 1;\n // reset its duration to 1 / LCM so we can add numSpaces after it\n fa.duration = baseDur;\n currOffset = currOffset.plus(baseDur);\n i++;\n for (let j = 0; j < numSpaces; j++, i++) {\n this.atoms.splice(\n i,\n 0,\n new FlatAtom(new Space(), {\n isContinuation: true,\n offset: currOffset.factorized,\n duration: baseDur,\n depth: fa.depth,\n }),\n );\n currOffset = currOffset.plus(baseDur);\n }\n }\n }\n}\n\n/**\n * Grouping of beats by their column based on the layout params.\n * The confusion is we have beats broken up and saved in columns\n * but we are loosing how a line is supposed to access it in its own way\n * we have beatsByRole for getting all beats for a role (in a line)\n * sequentially we have beatColumns for getting all beats in a particular\n * column across all lines and roles globally.\n *\n * What we want here is for a given line get all roles, their beats\n * in zipped way. eg for a Line with 3 roles and say 10 beats each\n * (with the breaks of 4, 1) we need:\n *\n * R1 B1 R1 B2 R1 B3 R1 B4\n * R2 B1 R2 B2 R2 B3 R2 B4\n * R3 B1 R3 B2 R3 B3 R3 B4\n *\n * R1 B5\n * R2 B5\n * R3 B5\n *\n * R1 B6 R1 B7 R1 B8 R1 B9\n * R2 B6 R2 B7 R2 B8 R2 B9\n * R3 B6 R3 B7 R3 B8 R3 B9\n *\n * R1 B10\n * R2 B10\n * R3 B10\n *\n *\n * Here we have 5 distinct beat columns:\n *\n * 1: R1B1, R2B1, R3B1, R1B6, R2B6, R3B6,\n * 2: R1B2, R2B2, R3B2, R1B7, R2B7, R3B7,\n * 3: R1B3, R2B3, R3B3, R1B8, R2B8, R3B8,\n * 4: R1B4, R2B4, R3B4, R1B9, R2B9, R3B9,\n * 5: R1B5, R2B5, R3B5, R1B10, R2B10, R3B10,\n *\n */\nexport class BeatLayout {\n // beatColumns[i][j] returns all beats in a particular layoutLine and\n // layoutColumn the purpose of beatColumns is to ensure horizontal alignment\n // of beats in a single column\n bcolNextList = new Map<string, Set<string>>();\n beatColumns = new Map<string, BeatColumn>();\n // bcolsStartingAt = new Map<string, BeatColumn[]>();\n // bcolsEndingAt = new Map<string, BeatColumn[]>();\n startingColumns: BeatColumn[] = [];\n\n // Mapping from beat -> BeatColumn where it resides\n columnForBeat = new Map<number, BeatColumn>();\n\n constructor(public readonly layoutParams: LayoutParams) {}\n\n /**\n * Gets the beat column of a given duration at the given offset.\n */\n getBeatColumn(offset: Fraction, duration: Fraction): BeatColumn {\n const key = BeatLayout.keyFor(offset, duration);\n let bcol = this.beatColumns.get(key) || null;\n if (!bcol) {\n bcol = new BeatColumn(offset, duration);\n this.beatColumns.set(key, bcol);\n if (bcol.offset.isZero) {\n // this is a \"starting\" column\n this.startingColumns.push(bcol);\n } else {\n const endOffset = offset.plus(duration);\n // Find all columns \"before\" this and add this as a neighbour to those\n // columsn before are such that their prev.offset + prev.duration == bcol.offset\n for (const other of this.beatColumns.values()) {\n if (other.offset.plus(other.duration).equals(offset)) {\n // mark us as a successor of other\n this.addSuccessor(other, bcol);\n } else if (other.offset.equals(endOffset)) {\n // mark other as a successor of us\n this.addSuccessor(bcol, other);\n }\n }\n\n // Similary find all columns who could \"next\" sets and add us to them\n }\n }\n return bcol;\n }\n\n protected static keyFor(offset: Fraction, duration: Fraction): string {\n return offset.factorized.toString() + \":\" + duration.factorized.toString();\n }\n\n protected addSuccessor(prev: BeatColumn, next: BeatColumn): void {\n TSU.assert(prev.offset.plus(prev.duration).equals(next.offset), \"BeatColumns are not adjacent to each other\");\n const prevKey = BeatLayout.keyFor(prev.offset, prev.duration);\n const nextKey = BeatLayout.keyFor(next.offset, next.duration);\n let nextset = this.bcolNextList.get(prevKey) || null;\n if (!nextset) {\n nextset = new Set<string>();\n this.bcolNextList.set(prevKey, nextset);\n }\n nextset.add(nextKey);\n }\n\n /**\n * Adds the beat to this layout and returns the BeatColumn to which this beat was added.\n */\n addBeat(beat: Beat): BeatColumn {\n // Get the beat column at this index (and line) and add to it.\n const lp = this.layoutParams;\n const [layoutLine, layoutColumn, rowOffset] = lp.getBeatLocation(beat);\n const bcol = this.getBeatColumn(rowOffset, beat.duration);\n\n bcol.add(beat);\n\n // TODO: see if beat exists in another column\n this.columnForBeat.set(beat.uuid, bcol);\n beat.layoutLine = layoutLine;\n beat.layoutColumn = layoutColumn;\n return bcol;\n }\n\n /**\n * Return all beat columns that start immediately after the given beat column.\n */\n neighborsOf(beatColumn: BeatColumn): BeatColumn[] {\n const out: BeatColumn[] = [];\n const endOffset = beatColumn.offset.plus(beatColumn.duration);\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n out.push(other);\n }\n }\n return out;\n }\n\n readonly DEBUG = false;\n evalColumnSizes(beatViewDelegate: BeatViewDelegate): void {\n // Do a bread first traversal of the beat columns so those with earlier offsets will be\n // laidout and nudged so that later ones' offsets can be set only once.\n // TODO - should this be a priority queue - ie is there a need to sort these by\n // \"larger\" widths first?\n let queue: BeatColumn[] = [...this.startingColumns];\n const xForOffsets: TSU.StringMap<number> = {};\n while (queue.length > 0) {\n const nextQueue: BeatColumn[] = [];\n for (const bcol of queue) {\n const offset = bcol.offset.factorized;\n const colWidth = bcol.evalMaxWidth(beatViewDelegate);\n let currX = 0;\n if (!bcol.offset.isZero) {\n // this *must* be in xForOffsets as it would have been calculated by a previous bcol\n TSU.assert(offset.toString() in xForOffsets, \"Cannot find x for given offset\");\n currX = xForOffsets[offset.toString()];\n }\n bcol.setX(currX, beatViewDelegate);\n const endOffset = offset.plus(bcol.duration).factorized;\n xForOffsets[endOffset.toString()] = Math.max(\n xForOffsets[endOffset.toString()] || 0,\n currX + colWidth + bcol.paddingLeft + bcol.paddingRight,\n );\n // add all neighbours here\n // TODO - Use better lists of going through all beat cols\n // Also ensure we are adding in sorted order and avoiding duplicates\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n nextQueue.push(other);\n }\n }\n }\n queue = nextQueue;\n }\n }\n\n // Spacing between each role in a single row\n roleSpacing = 10;\n\n // Spacing between each row (a row can consist of multiple roles).\n rowSpacing = 15;\n layoutBeatsForLine(line: Line, allRoleBeats: Beat[][], beatViewDelegate: BeatViewDelegate): void {\n // Instead of starting currLayoutLine at 0 - it should start at the line of the\n // first beat being rendered\n const lp = this.layoutParams;\n const currBeats = line.roles.map((l, index) => allRoleBeats[index][0]) as (Beat | null)[];\n let currY = this.roleSpacing;\n let numDone = 0;\n do {\n numDone = 0;\n // Lay one role at a time upto numBeatsInLine number of beats\n for (let currRole = 0; currRole < currBeats.length; currRole++) {\n let currBeat: Beat | null = currBeats[currRole];\n if (currBeat) {\n const temp = currBeat;\n const numBeatsInRow = lp.lineBreaks[currBeat.layoutLine];\n let maxHeight = 0;\n let currX = 0;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.y = currY;\n if (this.DEBUG) {\n beatView.x = currX;\n beatView.refreshLayout();\n currX += beatView.width;\n }\n maxHeight = Math.max(maxHeight, beatView.minSize.height);\n }\n\n currBeat = temp;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.height = maxHeight;\n }\n // Should line heights be \"fixed\"?\n // Set height of all views in this row to same height and Y\n currY += maxHeight;\n currY += this.roleSpacing;\n }\n currBeats[currRole] = currBeat;\n }\n\n // currLayoutLine = (currLayoutLine + 1) % lp.lineBreaks.length;\n currY += this.rowSpacing;\n } while (numDone > 0);\n }\n}\n\nexport class BeatRow {\n protected _y = 0;\n protected _maxHeight = 0;\n needsLayout = false;\n rowSpacing = 5;\n beats: Beat[] = [];\n constructor(public readonly layoutLine: number, public rowIndex: number) {}\n\n get y(): number {\n return this._y;\n }\n\n set y(val: number) {\n this._y = val;\n this.needsLayout = true;\n }\n\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added to either this row or another row?\n this.beats.push(beat);\n this.needsLayout = true;\n }\n}\n\nexport class BeatColumn {\n protected _x = 0;\n protected _maxWidth = 0;\n needsLayout = false;\n atomSpacing = 5;\n paddingLeft = 15;\n paddingRight = 15;\n beats: Beat[] = [];\n constructor(public readonly offset: Fraction, public readonly duration: Fraction) {\n offset = offset.factorized;\n duration = duration.factorized;\n }\n\n get x(): number {\n return this._x;\n }\n\n setX(val: number, beatViewDelegate: BeatViewDelegate): void {\n this._x = val;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n beatView.x = val + this.paddingLeft;\n beatView.width = this._maxWidth;\n // console.log(\"ID, Setting x, width: \", beatView.beat.index, (beatView as any).x, (beatView as any).width);\n }\n }\n\n get maxWidth(): number {\n return this._maxWidth + this.paddingLeft + this.paddingRight;\n }\n\n setPadding(left: number, right: number): void {\n if (left >= 0) {\n this.paddingLeft = left;\n }\n if (right >= 0) {\n this.paddingRight = right;\n }\n }\n\n evalMaxWidth(beatViewDelegate: BeatViewDelegate): number {\n this._maxWidth = 0;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n // console.log( \"index, _minSize, refreshMinSize = \", beatView.beat.index, (beatView as any)._minSize, (beatView as any).refreshMinSize(),);\n const minSize = beatView.minSize;\n if (minSize.width > this._maxWidth) {\n this._maxWidth = minSize.width;\n }\n }\n return this._maxWidth;\n }\n\n /**\n * Adds a new beat to this column.\n * Returns true if the column's width has increased. This is an indicator\n * to the caller that a layout of all other views in this column is needed\n * so the refresh can be scheduled at some time.\n */\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added?\n this.beats.push(beat);\n this.needsLayout = true;\n /*\n const beatView = this.viewForBeat(beat);\n beatView.add(atomView);\n\n const lineWidth = beatView.requiredWidth;\n if (lineWidth > this._maxWidth) {\n this._maxWidth = lineWidth;\n return beatView;\n // return true;\n } else {\n // Our width is already less than max width so apply layout\n // on this line only - ie the \"entire\" beat column does not need\n // an update.\n beatView.layout();\n }\n return null;\n */\n }\n}\n\nexport class BeatsBuilder {\n // All atoms divided into beats\n readonly beats: Beat[] = [];\n readonly startIndex: number;\n readonly beatOffset: Fraction;\n cycleIter: CycleIterator;\n atomIter: AtomIterator;\n durIter: DurationIterator;\n\n // Callback for when an atom is added to this role.\n onAtomAdded: (flatAtom: FlatAtom, beat: Beat) => void;\n\n // Callback for when a new beat is added\n onBeatAdded: (beat: Beat) => void;\n // Callback for when a beat has been filled\n onBeatFilled: (beat: Beat) => void;\n\n constructor(\n public readonly role: Role,\n public readonly layoutParams: LayoutParams,\n public readonly startOffset: Fraction = ZERO,\n ) {\n const [, [bar, beat, instance], beatOffset, index] = layoutParams.cycle.getPosition(startOffset);\n this.cycleIter = layoutParams.cycle.iterateBeats(bar, beat, instance);\n this.atomIter = new AtomIterator();\n this.durIter = new DurationIterator(this.atomIter);\n this.beatOffset = beatOffset;\n\n // evaluate the start beatindex - typically it would be 0 if things start at beginning\n // of a cycle. Butif the start offset is < 0 then the startIndex should also shift\n // accordingly\n this.startIndex = index;\n }\n\n protected addBeat(): Beat {\n const numBeats = this.beats.length;\n const lastBeat = numBeats == 0 ? null : this.beats[numBeats - 1];\n const nextCP: [CyclePosition, Fraction] = this.cycleIter.next().value;\n const apb = this.layoutParams.beatDuration;\n const newBeat = new Beat(\n lastBeat == null ? this.startIndex : lastBeat.index + 1,\n this.role,\n lastBeat == null ? this.startOffset.minus(this.beatOffset).timesNum(apb).factorized : lastBeat.endOffset,\n nextCP[1].timesNum(apb),\n nextCP[0][0],\n nextCP[0][1],\n nextCP[0][2],\n lastBeat,\n null,\n );\n if (lastBeat == null && this.beatOffset.isGT(ZERO)) {\n // Add spaces to fill up empty beats\n newBeat.add(new FlatAtom(new Space(this.beatOffset.timesNum(apb))));\n }\n if (lastBeat) lastBeat.nextBeat = newBeat;\n this.beats.push(newBeat);\n if (this.onBeatAdded) this.onBeatAdded(newBeat);\n return newBeat;\n }\n\n addAtoms(...atoms: Atom[]): void {\n // First add all atoms to the atom Iterator so we can\n // fetch them as FlatAtoms. This is needed because atoms\n // passed here could be unflatted (via groups) or much larger\n // than what can fit in the given role/bar etc. So this\n // flattening and windowing is needed before we add them\n // to the views - and this is done by the durationIterators.\n this.atomIter.push(...atoms);\n while (this.durIter.hasMore) {\n // get the last/current row and add a new one if it is full\n let currBeat = this.beats[this.beats.length - 1];\n\n // First add a row if last row is filled\n if (this.beats.length == 0 || currBeat.filled) {\n // what should be the beatlengths be here?\n currBeat = this.addBeat();\n }\n\n // For this beat get symbols in all roles\n const [flatAtoms, filled] = this.durIter.get(currBeat.remaining);\n TSU.assert(flatAtoms.length > 0, \"Atleast one element should have been available here\");\n // render the atoms now\n for (const flatAtom of flatAtoms) {\n TSU.assert(currBeat.add(flatAtom), \"Should return true as we are already using a duration iterator here\");\n if (this.onAtomAdded) this.onAtomAdded(flatAtom, currBeat);\n }\n if (currBeat.filled) {\n if (this.onBeatFilled) this.onBeatFilled(currBeat);\n }\n }\n }\n}\n\nexport class LayoutParams {\n private static counter = 0;\n readonly uuid = LayoutParams.counter++;\n beatDuration: number;\n cycle: Cycle;\n protected _lineBreaks: number[];\n private _rowStartOffsets: Fraction[];\n private _rowEndOffsets: Fraction[];\n private _rowDurations: Fraction[];\n private _totalLayoutDuration;\n private _beatLayouts: [CyclePosition, Fraction][][];\n private _totalBeats: number;\n\n constructor(config?: any) {\n config = config || {};\n this.beatDuration = config.beatDuration || 1;\n if (\"cycle\" in config) this.cycle = config.cycle;\n if (!this.cycle || this.cycle.duration.isZero) {\n this.cycle = Cycle.DEFAULT;\n }\n\n this._rowStartOffsets = [];\n this._rowEndOffsets = [];\n this._rowDurations = [];\n this._totalLayoutDuration = ZERO;\n this._totalBeats = 0;\n this._beatLayouts = [];\n this.lineBreaks = config.lineBreaks || config.layout || [];\n }\n\n equals(another: this): boolean {\n return (\n // super.equals(another) &&\n this.beatDuration == another.beatDuration &&\n this.cycle.equals(another.cycle) &&\n this.lineBreaksEqual(another._lineBreaks)\n );\n }\n\n lineBreaksEqual(another: number[]): boolean {\n return this._lineBreaks.length == another.length && this._lineBreaks.every((x, i) => x == another[i]);\n }\n\n debugValue(): any {\n return {\n // ...super.debugValue(),\n cycle: this.cycle?.debugValue(),\n beatDuration: this.beatDuration,\n lineBreaks: this._lineBreaks,\n };\n }\n\n /**\n * Returns the \"location\" of a beat within a layout.\n *\n * Lines are broken into beats of notes (which can be changed) and those beats\n * are aligned as per the specs in the LayoutParams (breaks).\n *\n * This methods returns the triple: [layoutLine, layoutColumn, rowOffset]\n * where\n *\n * layoutLine: The particular line in the layout break spec this index falls in. Note\n * that since lines can start with negative offsets, we can even return a\n * layoutLine that is towards the end and then go back to 0, eg 4, 0, 1, 2, 3, 4 ...\n * layoutColumn: The column within the layoutLine line where this beat falls.\n * rowOffset: The note offset of the beat from the start of the row/line\n * (not from the start of the cycle).\n *\n * Note the beatIndex can also be negative so we can return a beat starting from before\n * the cycle starting point.\n *\n * To calculate the \"real\" line globally simply do:\n *\n * realLine = [Math.floor(beatIndex / this.totalBeats) + layoutLine;\n */\n getBeatLocation(beat: Beat): [number, number, Fraction] {\n const modIndex = beat.index % this.totalBeats;\n let total = 0;\n for (let i = 0; i < this._lineBreaks.length; i++) {\n if (modIndex < total + this._lineBreaks[i]) {\n // TODO: What is the right offset here?\n let offset = ZERO;\n const startBeat = beat;\n if (modIndex > total) {\n const cursor = new CycleCursor(this.cycle, beat.barIndex, beat.beatIndex, beat.instance);\n let [pos, duration] = cursor.prev;\n for (let i = total; i < modIndex; i++) {\n [pos, duration] = cursor.prev;\n offset = offset.plus(duration.timesNum(this.beatDuration));\n }\n }\n return [i, modIndex - total, offset];\n }\n total += this._lineBreaks[i];\n }\n throw new Error(\"Invalid beat index: \" + beat.index);\n return [-1, -1, ZERO];\n }\n\n /**\n * Return the line layout - ie number of beats in each line - as a\n * repeating pattern.\n *\n * For example 4,2,4 indicates that the notes in our song should be\n * laid out 4 beats in line 1, 2 beats in line 2, 4 beats in line 3 and\n * 4 beats in line 4 and so on as long as there are more notes available\n * in this line.\n */\n get lineBreaks(): number[] {\n if (!this._lineBreaks || this._lineBreaks.length == 0) {\n // trigger a refresh\n this.lineBreaks = [this.cycle.beatCount];\n }\n return this._lineBreaks;\n }\n\n /**\n * Sets the line layout pattern.\n */\n set lineBreaks(val: number[]) {\n this._lineBreaks = val;\n this.refreshLayout();\n }\n\n refreshLayout(): void {\n const cycleIter = this.cycle.iterateBeats();\n const akb = this.beatDuration;\n this._beatLayouts = this.lineBreaks.map((numBeats, index) => {\n const beats: [CyclePosition, Fraction][] = [];\n // see what the beat lengths are here\n for (let i = 0; i < numBeats; i++) {\n const nextCP = cycleIter.next().value;\n nextCP[1] = nextCP[1].timesNum(akb);\n beats.push(nextCP);\n }\n return beats;\n });\n this._totalBeats = this.lineBreaks.reduce((a, b) => a + b, 0);\n this._rowDurations = this._beatLayouts.map((beats) => beats.reduce((x, y) => x.plus(y[1]), ZERO));\n this._rowDurations.forEach((rd, index) => {\n this._rowStartOffsets[index] = index == 0 ? ZERO : this._rowStartOffsets[index - 1].plus(rd);\n });\n this._rowEndOffsets = this._rowDurations.map((rd, index) => {\n return this._rowStartOffsets[index].plus(rd);\n });\n this._totalLayoutDuration = this._rowDurations.reduce((x, y) => x.plus(y), ZERO);\n }\n\n /**\n * Returns the number of beats in each line based on the line layout\n * after taking beatDuration into account.\n */\n get beatLayouts(): ReadonlyArray<ReadonlyArray<[CyclePosition, Fraction]>> {\n if (!this._beatLayouts || this._beatLayouts.length < this.lineBreaks.length) {\n this.refreshLayout();\n }\n return this._beatLayouts;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalBeats(): number {\n this.beatLayouts;\n return this._totalBeats;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalLayoutDuration(): Fraction {\n this.beatLayouts;\n return this._totalLayoutDuration;\n }\n\n /*\n layoutOffsetsFor(offset: Fraction, layoutLine = -1): [number, Fraction] {\n const m1 = offset.mod(this.totalLayoutDuration);\n\n // layoutLine = L such that layout[L].startOffset <= atom.offset % totalLayoutDuration < layout[L].endOffset\n // calculate layoutLine if not provided\n if (layoutLine < 0) {\n // this.beatLayouts should kick off eval of all row offsets, durations etc\n for (let i = 0; i < this.beatLayouts.length; i++) {\n let cmp = this._rowStartOffsets[i].cmp(m1);\n if (cmp >= 0) {\n cmp = m1.cmp(this._rowEndOffsets[i]);\n if (cmp < 0) {\n layoutLine = i;\n break;\n }\n }\n }\n }\n if (layoutLine < 0) {\n throw new Error(\"Atom offset falls outside beat layout range: \" + offset.toString());\n }\n\n // offset = atom.offset % totalLayoutDuration - rowOffset[layoutLine]\n const layoutOffset = m1.minus(this._rowStartOffsets[layoutLine]);\n return [layoutLine, layoutOffset];\n }\n */\n}\n"]}
1
+ 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* as TSU from \"@panyam/tsutils\";\nimport { Line, Atom, CycleIterator, Space, Role, Cycle, CyclePosition, CycleCursor } from \"./\";\nimport { AtomIterator, DurationIterator, FlatAtom } from \"./iterators\";\n\ntype Fraction = TSU.Num.Fraction;\nconst ZERO = TSU.Num.Fraction.ZERO;\n\n// export interface Embelishment { refreshLayout(): void; }\n\ninterface BeatViewDelegate {\n // A way to create all beats for an entire Line in one go (instead of one by one)\n viewForBeat(beat: Beat): BeatView;\n}\n\nexport interface BeatView {\n readonly beat: Beat;\n readonly needsLayout: boolean;\n readonly minSize: TSU.Geom.Size;\n x: number;\n y: number;\n width: number;\n height: number;\n refreshLayout(): void;\n setStyles(config: any): void;\n // readonly embelishments: Embelishment[];\n}\n\nexport class Beat {\n private static idCounter = 0;\n layoutLine = -1;\n layoutColumn = -1;\n readonly uuid = Beat.idCounter++;\n // Should this be as flat Atoms or should we keep it as atoms and breakdown\n // later?\n readonly atoms: FlatAtom[] = [];\n constructor(\n public readonly index: number,\n public readonly role: Role,\n public readonly offset: Fraction,\n public readonly duration: Fraction,\n public readonly barIndex: number,\n public readonly beatIndex: number,\n public readonly instance: number,\n public readonly prevBeat: null | Beat,\n public nextBeat: null | Beat,\n ) {}\n\n debugValue(): any {\n return {\n index: this.index,\n role: this.role.name,\n offset: this.offset.toString(),\n duration: this.duration.toString(),\n barIndex: this.barIndex,\n beatIndex: this.beatIndex,\n instance: this.instance,\n atoms: this.atoms.map((a) => a.debugValue()),\n };\n }\n\n get endOffset(): Fraction {\n return this.offset.plus(this.duration);\n }\n\n get filled(): boolean {\n return this.remaining.isZero;\n }\n\n get remaining(): Fraction {\n return this.duration.minus(this.atoms.reduce((a, b) => a.plus(b.duration), ZERO));\n }\n\n add(atom: FlatAtom): boolean {\n if (this.remaining.cmp(atom.duration) < 0) {\n return false;\n }\n this.atoms.push(atom);\n return true;\n }\n\n ensureUniformSpaces(slotsPerBeat = 1): void {\n let lcm = 1;\n let gcd = 0;\n this.atoms.forEach((a, index) => {\n a.duration = a.duration.factorized;\n const currDen = a.duration.den;\n if (currDen != 1) {\n lcm *= currDen;\n if (gcd == 0) {\n gcd = a.duration.den;\n } else {\n gcd = TSU.Num.gcdof(gcd, currDen);\n lcm /= gcd;\n }\n }\n });\n\n // Easiest option is (without worrying about depths)\n // just adding this N number 1 / LCM sized spaces for\n // each note where N = (LCM / note.frac.den) - 1\n\n // eg in the case of something like (a beat with) the notes\n // A: 1/2, B: 1/4, C: 1/6\n // LCM (of dens) = 24\n // 12 (1/24) spaces, 6 (1/24)\n // A = (24 / 2) - 1 = 11 spaces after A\n // B = (24 / 4) - 1 = 5 spaces after B\n // C = (24 / 6) - 1 = 3 spaces after C\n // Total = 11 + 5 + 3 + 3 (for A + B + C) = 22 notes in the beat\n\n const baseDur = new TSU.Num.Fraction(1, lcm);\n let currOffset = this.offset;\n for (let i = 0; i < this.atoms.length; ) {\n const fa = this.atoms[i];\n const numSpaces = lcm == 1 ? fa.duration.num - 1 : lcm / fa.duration.den - 1;\n // reset its duration to 1 / LCM so we can add numSpaces after it\n fa.duration = baseDur;\n currOffset = currOffset.plus(baseDur);\n i++;\n for (let j = 0; j < numSpaces; j++, i++) {\n this.atoms.splice(\n i,\n 0,\n new FlatAtom(new Space(), {\n isContinuation: true,\n offset: currOffset.factorized,\n duration: baseDur,\n depth: fa.depth,\n }),\n );\n currOffset = currOffset.plus(baseDur);\n }\n }\n }\n}\n\n/**\n * Grouping of beats by their column based on the layout params.\n * The confusion is we have beats broken up and saved in columns\n * but we are loosing how a line is supposed to access it in its own way\n * we have beatsByRole for getting all beats for a role (in a line)\n * sequentially we have beatColumns for getting all beats in a particular\n * column across all lines and roles globally.\n *\n * What we want here is for a given line get all roles, their beats\n * in zipped way. eg for a Line with 3 roles and say 10 beats each\n * (with the breaks of 4, 1) we need:\n *\n * R1 B1 R1 B2 R1 B3 R1 B4\n * R2 B1 R2 B2 R2 B3 R2 B4\n * R3 B1 R3 B2 R3 B3 R3 B4\n *\n * R1 B5\n * R2 B5\n * R3 B5\n *\n * R1 B6 R1 B7 R1 B8 R1 B9\n * R2 B6 R2 B7 R2 B8 R2 B9\n * R3 B6 R3 B7 R3 B8 R3 B9\n *\n * R1 B10\n * R2 B10\n * R3 B10\n *\n *\n * Here we have 5 distinct beat columns:\n *\n * 1: R1B1, R2B1, R3B1, R1B6, R2B6, R3B6,\n * 2: R1B2, R2B2, R3B2, R1B7, R2B7, R3B7,\n * 3: R1B3, R2B3, R3B3, R1B8, R2B8, R3B8,\n * 4: R1B4, R2B4, R3B4, R1B9, R2B9, R3B9,\n * 5: R1B5, R2B5, R3B5, R1B10, R2B10, R3B10,\n *\n */\nexport class BeatLayout {\n // beatColumns[i][j] returns all beats in a particular layoutLine and\n // layoutColumn the purpose of beatColumns is to ensure horizontal alignment\n // of beats in a single column\n bcolNextList = new Map<string, Set<string>>();\n beatColumns = new Map<string, BeatColumn>();\n // bcolsStartingAt = new Map<string, BeatColumn[]>();\n // bcolsEndingAt = new Map<string, BeatColumn[]>();\n startingColumns: BeatColumn[] = [];\n\n // Mapping from beat -> BeatColumn where it resides\n columnForBeat = new Map<number, BeatColumn>();\n\n constructor(public readonly layoutParams: LayoutParams) {}\n\n /**\n * Gets the beat column of a given duration at the given offset.\n */\n getBeatColumn(offset: Fraction, duration: Fraction): BeatColumn {\n const key = BeatLayout.keyFor(offset, duration);\n let bcol = this.beatColumns.get(key) || null;\n if (!bcol) {\n bcol = new BeatColumn(offset, duration);\n this.beatColumns.set(key, bcol);\n if (bcol.offset.isZero) {\n // this is a \"starting\" column\n this.startingColumns.push(bcol);\n } else {\n const endOffset = offset.plus(duration);\n // Find all columns \"before\" this and add this as a neighbour to those\n // columsn before are such that their prev.offset + prev.duration == bcol.offset\n for (const other of this.beatColumns.values()) {\n if (other.offset.plus(other.duration).equals(offset)) {\n // mark us as a successor of other\n this.addSuccessor(other, bcol);\n } else if (other.offset.equals(endOffset)) {\n // mark other as a successor of us\n this.addSuccessor(bcol, other);\n }\n }\n\n // Similary find all columns who could \"next\" sets and add us to them\n }\n }\n return bcol;\n }\n\n protected static keyFor(offset: Fraction, duration: Fraction): string {\n return offset.factorized.toString() + \":\" + duration.factorized.toString();\n }\n\n protected addSuccessor(prev: BeatColumn, next: BeatColumn): void {\n TSU.assert(prev.offset.plus(prev.duration).equals(next.offset), \"BeatColumns are not adjacent to each other\");\n const prevKey = BeatLayout.keyFor(prev.offset, prev.duration);\n const nextKey = BeatLayout.keyFor(next.offset, next.duration);\n let nextset = this.bcolNextList.get(prevKey) || null;\n if (!nextset) {\n nextset = new Set<string>();\n this.bcolNextList.set(prevKey, nextset);\n }\n nextset.add(nextKey);\n }\n\n /**\n * Adds the beat to this layout and returns the BeatColumn to which this beat was added.\n */\n addBeat(beat: Beat): BeatColumn {\n // Get the beat column at this index (and line) and add to it.\n const lp = this.layoutParams;\n const [layoutLine, layoutColumn, rowOffset] = lp.getBeatLocation(beat);\n const bcol = this.getBeatColumn(rowOffset, beat.duration);\n\n bcol.add(beat);\n\n // TODO: see if beat exists in another column\n this.columnForBeat.set(beat.uuid, bcol);\n beat.layoutLine = layoutLine;\n beat.layoutColumn = layoutColumn;\n return bcol;\n }\n\n /**\n * Return all beat columns that start immediately after the given beat column.\n */\n neighborsOf(beatColumn: BeatColumn): BeatColumn[] {\n const out: BeatColumn[] = [];\n const endOffset = beatColumn.offset.plus(beatColumn.duration);\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n out.push(other);\n }\n }\n return out;\n }\n\n readonly DEBUG = false;\n evalColumnSizes(beatViewDelegate: BeatViewDelegate): void {\n // Do a bread first traversal of the beat columns so those with earlier offsets will be\n // laidout and nudged so that later ones' offsets can be set only once.\n // TODO - should this be a priority queue - ie is there a need to sort these by\n // \"larger\" widths first?\n let queue: BeatColumn[] = [...this.startingColumns];\n const xForOffsets: TSU.StringMap<number> = {};\n while (queue.length > 0) {\n const nextQueue: BeatColumn[] = [];\n for (const bcol of queue) {\n const offset = bcol.offset.factorized;\n const colWidth = bcol.evalMaxWidth(beatViewDelegate);\n let currX = 0;\n if (!bcol.offset.isZero) {\n // this *must* be in xForOffsets as it would have been calculated by a previous bcol\n TSU.assert(offset.toString() in xForOffsets, \"Cannot find x for given offset\");\n currX = xForOffsets[offset.toString()];\n }\n bcol.setX(currX, beatViewDelegate);\n const endOffset = offset.plus(bcol.duration).factorized;\n xForOffsets[endOffset.toString()] = Math.max(\n xForOffsets[endOffset.toString()] || 0,\n currX + colWidth + bcol.paddingLeft + bcol.paddingRight,\n );\n // add all neighbours here\n // TODO - Use better lists of going through all beat cols\n // Also ensure we are adding in sorted order and avoiding duplicates\n for (const other of this.beatColumns.values()) {\n if (endOffset.equals(other.offset)) {\n nextQueue.push(other);\n }\n }\n }\n queue = nextQueue;\n }\n }\n\n // Spacing between each role in a single row\n roleSpacing = 10;\n\n // Spacing between each row (a row can consist of multiple roles).\n rowSpacing = 15;\n layoutBeatsForLine(line: Line, allRoleBeats: Beat[][], beatViewDelegate: BeatViewDelegate): void {\n // Instead of starting currLayoutLine at 0 - it should start at the line of the\n // first beat being rendered\n const lp = this.layoutParams;\n const currBeats = line.roles.map((l, index) => allRoleBeats[index][0]) as (Beat | null)[];\n let currY = this.roleSpacing;\n let numDone = 0;\n do {\n numDone = 0;\n // Lay one role at a time upto numBeatsInLine number of beats\n for (let currRole = 0; currRole < currBeats.length; currRole++) {\n let currBeat: Beat | null = currBeats[currRole];\n if (currBeat) {\n const temp = currBeat;\n const numBeatsInRow = lp.lineBreaks[currBeat.layoutLine];\n let maxHeight = 0;\n let currX = 0;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.y = currY;\n if (this.DEBUG) {\n beatView.x = currX;\n beatView.refreshLayout();\n currX += beatView.width;\n }\n maxHeight = Math.max(maxHeight, beatView.minSize.height);\n }\n\n currBeat = temp;\n for (\n let i = currBeat.layoutColumn;\n i < numBeatsInRow && currBeat;\n i++, currBeat = currBeat.nextBeat, numDone++\n ) {\n const beatView = beatViewDelegate.viewForBeat(currBeat);\n beatView.height = maxHeight;\n }\n // Should line heights be \"fixed\"?\n // Set height of all views in this row to same height and Y\n currY += maxHeight;\n currY += this.roleSpacing;\n }\n currBeats[currRole] = currBeat;\n }\n\n // currLayoutLine = (currLayoutLine + 1) % lp.lineBreaks.length;\n currY += this.rowSpacing;\n } while (numDone > 0);\n }\n}\n\nexport class BeatRow {\n protected _y = 0;\n protected _maxHeight = 0;\n needsLayout = false;\n rowSpacing = 5;\n beats: Beat[] = [];\n constructor(public readonly layoutLine: number, public rowIndex: number) {}\n\n get y(): number {\n return this._y;\n }\n\n set y(val: number) {\n this._y = val;\n this.needsLayout = true;\n }\n\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added to either this row or another row?\n this.beats.push(beat);\n this.needsLayout = true;\n }\n}\n\nexport class BeatColumn {\n protected _x = 0;\n protected _maxWidth = 0;\n needsLayout = false;\n atomSpacing = 5;\n paddingLeft = 15;\n paddingRight = 15;\n beats: Beat[] = [];\n constructor(public readonly offset: Fraction, public readonly duration: Fraction) {\n offset = offset.factorized;\n duration = duration.factorized;\n }\n\n get x(): number {\n return this._x;\n }\n\n setX(val: number, beatViewDelegate: BeatViewDelegate): void {\n this._x = val;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n beatView.x = val + this.paddingLeft;\n beatView.width = this._maxWidth;\n // console.log(\"ID, Setting x, width: \", beatView.beat.index, (beatView as any).x, (beatView as any).width);\n }\n }\n\n get maxWidth(): number {\n return this._maxWidth + this.paddingLeft + this.paddingRight;\n }\n\n setPadding(left: number, right: number): void {\n if (left >= 0) {\n this.paddingLeft = left;\n }\n if (right >= 0) {\n this.paddingRight = right;\n }\n }\n\n evalMaxWidth(beatViewDelegate: BeatViewDelegate): number {\n this._maxWidth = 0;\n for (const beat of this.beats) {\n const beatView = beatViewDelegate.viewForBeat(beat);\n // console.log( \"index, _minSize, refreshMinSize = \", beatView.beat.index, (beatView as any)._minSize, (beatView as any).refreshMinSize(),);\n const minSize = beatView.minSize;\n if (minSize.width > this._maxWidth) {\n this._maxWidth = minSize.width;\n }\n }\n return this._maxWidth;\n }\n\n /**\n * Adds a new beat to this column.\n * Returns true if the column's width has increased. This is an indicator\n * to the caller that a layout of all other views in this column is needed\n * so the refresh can be scheduled at some time.\n */\n add(beat: Beat): void {\n // Find line this view should be added to.\n // TODO - Should we check if this beat was already added?\n this.beats.push(beat);\n this.needsLayout = true;\n /*\n const beatView = this.viewForBeat(beat);\n beatView.add(atomView);\n\n const lineWidth = beatView.requiredWidth;\n if (lineWidth > this._maxWidth) {\n this._maxWidth = lineWidth;\n return beatView;\n // return true;\n } else {\n // Our width is already less than max width so apply layout\n // on this line only - ie the \"entire\" beat column does not need\n // an update.\n beatView.layout();\n }\n return null;\n */\n }\n}\n\nexport class BeatsBuilder {\n // All atoms divided into beats\n readonly beats: Beat[] = [];\n readonly startIndex: number;\n readonly beatOffset: Fraction;\n cycleIter: CycleIterator;\n atomIter: AtomIterator;\n durIter: DurationIterator;\n\n // Callback for when an atom is added to this role.\n onAtomAdded: (flatAtom: FlatAtom, beat: Beat) => void;\n\n // Callback for when a new beat is added\n onBeatAdded: (beat: Beat) => void;\n // Callback for when a beat has been filled\n onBeatFilled: (beat: Beat) => void;\n\n constructor(\n public readonly role: Role,\n public readonly layoutParams: LayoutParams,\n public readonly startOffset: Fraction = ZERO,\n ) {\n const [, [bar, beat, instance], beatOffset, index] = layoutParams.cycle.getPosition(startOffset);\n this.cycleIter = layoutParams.cycle.iterateBeats(bar, beat, instance);\n this.atomIter = new AtomIterator();\n this.durIter = new DurationIterator(this.atomIter);\n this.beatOffset = beatOffset;\n\n // evaluate the start beatindex - typically it would be 0 if things start at beginning\n // of a cycle. Butif the start offset is < 0 then the startIndex should also shift\n // accordingly\n this.startIndex = index;\n }\n\n protected addBeat(): Beat {\n const numBeats = this.beats.length;\n const lastBeat = numBeats == 0 ? null : this.beats[numBeats - 1];\n const nextCP: [CyclePosition, Fraction] = this.cycleIter.next().value;\n const apb = this.layoutParams.beatDuration;\n const newBeat = new Beat(\n lastBeat == null ? this.startIndex : lastBeat.index + 1,\n this.role,\n lastBeat == null ? this.startOffset.minus(this.beatOffset).timesNum(apb).factorized : lastBeat.endOffset,\n nextCP[1].timesNum(apb),\n nextCP[0][0],\n nextCP[0][1],\n nextCP[0][2],\n lastBeat,\n null,\n );\n if (lastBeat == null && this.beatOffset.isGT(ZERO)) {\n // Add spaces to fill up empty beats\n newBeat.add(new FlatAtom(new Space(this.beatOffset.timesNum(apb))));\n }\n if (lastBeat) lastBeat.nextBeat = newBeat;\n this.beats.push(newBeat);\n if (this.onBeatAdded) this.onBeatAdded(newBeat);\n return newBeat;\n }\n\n addAtoms(...atoms: Atom[]): void {\n // First add all atoms to the atom Iterator so we can\n // fetch them as FlatAtoms. This is needed because atoms\n // passed here could be unflatted (via groups) or much larger\n // than what can fit in the given role/bar etc. So this\n // flattening and windowing is needed before we add them\n // to the views - and this is done by the durationIterators.\n this.atomIter.push(...atoms);\n while (this.durIter.hasMore) {\n // get the last/current row and add a new one if it is full\n let currBeat = this.beats[this.beats.length - 1];\n\n // First add a row if last row is filled\n if (this.beats.length == 0 || currBeat.filled) {\n // what should be the beatlengths be here?\n currBeat = this.addBeat();\n }\n\n // For this beat get symbols in all roles\n const [flatAtoms, filled] = this.durIter.get(currBeat.remaining);\n TSU.assert(flatAtoms.length > 0, \"Atleast one element should have been available here\");\n // render the atoms now\n for (const flatAtom of flatAtoms) {\n // console.log(\"Adding FA: \", flatAtom.debugValue(), flatAtom.atom);\n TSU.assert(currBeat.add(flatAtom), \"Should return true as we are already using a duration iterator here\");\n if (this.onAtomAdded) this.onAtomAdded(flatAtom, currBeat);\n }\n if (currBeat.filled) {\n if (this.onBeatFilled) this.onBeatFilled(currBeat);\n }\n }\n }\n}\n\nexport class LayoutParams {\n private static counter = 0;\n readonly uuid = LayoutParams.counter++;\n beatDuration: number;\n cycle: Cycle;\n protected _lineBreaks: number[];\n private _rowStartOffsets: Fraction[];\n private _rowEndOffsets: Fraction[];\n private _rowDurations: Fraction[];\n private _totalLayoutDuration;\n private _beatLayouts: [CyclePosition, Fraction][][];\n private _totalBeats: number;\n\n constructor(config?: any) {\n config = config || {};\n this.beatDuration = config.beatDuration || 1;\n if (\"cycle\" in config) this.cycle = config.cycle;\n if (!this.cycle || this.cycle.duration.isZero) {\n this.cycle = Cycle.DEFAULT;\n }\n\n this._rowStartOffsets = [];\n this._rowEndOffsets = [];\n this._rowDurations = [];\n this._totalLayoutDuration = ZERO;\n this._totalBeats = 0;\n this._beatLayouts = [];\n this.lineBreaks = config.lineBreaks || config.layout || [];\n }\n\n equals(another: this): boolean {\n return (\n // super.equals(another) &&\n this.beatDuration == another.beatDuration &&\n this.cycle.equals(another.cycle) &&\n this.lineBreaksEqual(another._lineBreaks)\n );\n }\n\n lineBreaksEqual(another: number[]): boolean {\n return this._lineBreaks.length == another.length && this._lineBreaks.every((x, i) => x == another[i]);\n }\n\n debugValue(): any {\n return {\n // ...super.debugValue(),\n cycle: this.cycle?.debugValue(),\n beatDuration: this.beatDuration,\n lineBreaks: this._lineBreaks,\n };\n }\n\n /**\n * Returns the \"location\" of a beat within a layout.\n *\n * Lines are broken into beats of notes (which can be changed) and those beats\n * are aligned as per the specs in the LayoutParams (breaks).\n *\n * This methods returns the triple: [layoutLine, layoutColumn, rowOffset]\n * where\n *\n * layoutLine: The particular line in the layout break spec this index falls in. Note\n * that since lines can start with negative offsets, we can even return a\n * layoutLine that is towards the end and then go back to 0, eg 4, 0, 1, 2, 3, 4 ...\n * layoutColumn: The column within the layoutLine line where this beat falls.\n * rowOffset: The note offset of the beat from the start of the row/line\n * (not from the start of the cycle).\n *\n * Note the beatIndex can also be negative so we can return a beat starting from before\n * the cycle starting point.\n *\n * To calculate the \"real\" line globally simply do:\n *\n * realLine = [Math.floor(beatIndex / this.totalBeats) + layoutLine;\n */\n getBeatLocation(beat: Beat): [number, number, Fraction] {\n const modIndex = beat.index % this.totalBeats;\n let total = 0;\n for (let i = 0; i < this._lineBreaks.length; i++) {\n if (modIndex < total + this._lineBreaks[i]) {\n // TODO: What is the right offset here?\n let offset = ZERO;\n const startBeat = beat;\n if (modIndex > total) {\n const cursor = new CycleCursor(this.cycle, beat.barIndex, beat.beatIndex, beat.instance);\n let [pos, duration] = cursor.prev;\n for (let i = total; i < modIndex; i++) {\n [pos, duration] = cursor.prev;\n offset = offset.plus(duration.timesNum(this.beatDuration));\n }\n }\n return [i, modIndex - total, offset];\n }\n total += this._lineBreaks[i];\n }\n throw new Error(\"Invalid beat index: \" + beat.index);\n return [-1, -1, ZERO];\n }\n\n /**\n * Return the line layout - ie number of beats in each line - as a\n * repeating pattern.\n *\n * For example 4,2,4 indicates that the notes in our song should be\n * laid out 4 beats in line 1, 2 beats in line 2, 4 beats in line 3 and\n * 4 beats in line 4 and so on as long as there are more notes available\n * in this line.\n */\n get lineBreaks(): number[] {\n if (!this._lineBreaks || this._lineBreaks.length == 0) {\n // trigger a refresh\n this.lineBreaks = [this.cycle.beatCount];\n }\n return this._lineBreaks;\n }\n\n /**\n * Sets the line layout pattern.\n */\n set lineBreaks(val: number[]) {\n this._lineBreaks = val;\n this.refreshLayout();\n }\n\n refreshLayout(): void {\n const cycleIter = this.cycle.iterateBeats();\n const akb = this.beatDuration;\n this._beatLayouts = this.lineBreaks.map((numBeats, index) => {\n const beats: [CyclePosition, Fraction][] = [];\n // see what the beat lengths are here\n for (let i = 0; i < numBeats; i++) {\n const nextCP = cycleIter.next().value;\n nextCP[1] = nextCP[1].timesNum(akb);\n beats.push(nextCP);\n }\n return beats;\n });\n this._totalBeats = this.lineBreaks.reduce((a, b) => a + b, 0);\n this._rowDurations = this._beatLayouts.map((beats) => beats.reduce((x, y) => x.plus(y[1]), ZERO));\n this._rowDurations.forEach((rd, index) => {\n this._rowStartOffsets[index] = index == 0 ? ZERO : this._rowStartOffsets[index - 1].plus(rd);\n });\n this._rowEndOffsets = this._rowDurations.map((rd, index) => {\n return this._rowStartOffsets[index].plus(rd);\n });\n this._totalLayoutDuration = this._rowDurations.reduce((x, y) => x.plus(y), ZERO);\n }\n\n /**\n * Returns the number of beats in each line based on the line layout\n * after taking beatDuration into account.\n */\n get beatLayouts(): ReadonlyArray<ReadonlyArray<[CyclePosition, Fraction]>> {\n if (!this._beatLayouts || this._beatLayouts.length < this.lineBreaks.length) {\n this.refreshLayout();\n }\n return this._beatLayouts;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalBeats(): number {\n this.beatLayouts;\n return this._totalBeats;\n }\n\n /**\n * Total duration of all beats across all lines in our line layout.\n */\n get totalLayoutDuration(): Fraction {\n this.beatLayouts;\n return this._totalLayoutDuration;\n }\n\n /*\n layoutOffsetsFor(offset: Fraction, layoutLine = -1): [number, Fraction] {\n const m1 = offset.mod(this.totalLayoutDuration);\n\n // layoutLine = L such that layout[L].startOffset <= atom.offset % totalLayoutDuration < layout[L].endOffset\n // calculate layoutLine if not provided\n if (layoutLine < 0) {\n // this.beatLayouts should kick off eval of all row offsets, durations etc\n for (let i = 0; i < this.beatLayouts.length; i++) {\n let cmp = this._rowStartOffsets[i].cmp(m1);\n if (cmp >= 0) {\n cmp = m1.cmp(this._rowEndOffsets[i]);\n if (cmp < 0) {\n layoutLine = i;\n break;\n }\n }\n }\n }\n if (layoutLine < 0) {\n throw new Error(\"Atom offset falls outside beat layout range: \" + offset.toString());\n }\n\n // offset = atom.offset % totalLayoutDuration - rowOffset[layoutLine]\n const layoutOffset = m1.minus(this._rowStartOffsets[layoutLine]);\n return [layoutLine, layoutOffset];\n }\n */\n}\n"]}
package/lib/esm/parser.js CHANGED
@@ -44,7 +44,7 @@ var _a = __read(G.newParser(String.raw(templateObject_1 || (templateObject_1 = _
44
44
  var _a = __read(owner.parseEmbelishment(token.value), 2), emb = _a[0], pre = _a[1];
45
45
  if (emb == null) {
46
46
  console.log("Skipping Embelishment: ", token.value);
47
- owner.errors.push(new TLEX.TokenizerError(token.start, 1 + token.end - token.start, "InvalidEmbelishment", token.value));
47
+ owner.errors.push(new TLEX.TokenizerError("Invalid embelishment: " + token.value, token.start, 1 + token.end - token.start, "InvalidEmbelishment", token.value));
48
48
  return null;
49
49
  }
50
50
  token.value = emb;
@@ -1 +1 @@
1
- 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* as TSU from \"@panyam/tsutils\";\nimport * as G from \"galore\";\nimport * as TLEX from \"tlex\";\nimport { Literal, AtomType, Note, Atom, Rest, Space, Syllable, Group } from \"./core\";\nimport { Command, CmdParam } from \"./notation\";\nimport {\n RawEmbedding,\n ApplyLayout,\n AddAtoms,\n SetCycle,\n SetBeatDuration,\n SetBreaks,\n ActivateRole,\n CreateRole,\n CreateLine,\n MetaData,\n} from \"./commands\";\n\n// TODO - Make this plugable from the client instead of hard coded\nimport * as carnatic from \"./carnatic\";\n\nconst ONE = TSU.Num.Fraction.ONE;\nconst TWO = ONE.timesNum(2);\n\n/**\n * V4 of our parser builds on V3 and has the following improvements:\n *\n * 1. Embedding Headings to demarcate sections so users dont have to use\n * explicit MD for headings.\n * 2. Unlike V3 here users break out *of* song instead instead break out \"into\"\n * song. So users spend more time writing notation and less worrying about\n * other things like headings etc.\n */\nconst [parser, itemGraph] = G.newParser(\n String.raw`\n %define IdentChar /[^%!@&\\^|\\[\\]={}()+\\-,;~: \\t\\f\\r\\n\\v\\\\\\.]/\n\n %token BSLASH \"\\\\\"\n %token OPEN_SQ \"[\"\n %token CLOSE_SQ \"]\"\n %token EQUALS \"=\"\n %token OPEN_PAREN \"(\"\n %token CLOSE_PAREN \")\"\n %token OPEN_BRACE \"{\"\n %token CLOSE_BRACE \"}\"\n %token SLASH \"/\"\n %token STAR \"*\"\n %token CARET \"^\"\n // %skip \"-\"\n %token COMMA \",\"\n %token SEMI_COLON \";\"\n %token COLON \":\"\n\n %token SINGLE_LINE_RAW_STRING />(.*)$/m { toSingleLineRawString }\n %token MULTI_LINE_RAW_STRING /r(#{0,})\"/ { toMultiLineRawString }\n\n %token EMBELISHMENT /~[^\\s]*/ { toEmbelishment }\n %token NUMBER /-?\\d+/ { toNumber }\n %token BOOLEAN /true|false/ { toBoolean }\n %token STRING /\"([^\"\\\\\\n]|\\\\.|\\\\\\n)*\"/ { toString }\n %token STRING /'([^'\\\\\\n]|\\\\.|\\\\\\n)*'/ { toString }\n %token DOTS_IDENT /(\\.+)({IdentChar}+)/ { toOctavedNote }\n %token IDENT_DOTS /({IdentChar}+)(\\.+)/ { toOctavedNote }\n %token IDENT_COLON /{IdentChar}+:/ { toRoleSelector }\n %token IDENT /{IdentChar}+/\n %token BSLASH_IDENT /\\\\{IDENT}/ { toCommandName }\n %token BSLASH_NUMBER /\\\\{NUMBER}/\n %token HYPHEN /-/\n %skip /[ \\t\\n\\f\\r]+/\n %skip_flex \"//.*$\"\n %skip /\\/\\*.*?\\*\\//\n\n Elements -> Elements Command Atoms { appendCommand } \n | Elements RoleSelector Atoms { appendRoleSelector } \n | Elements Embedding Atoms { insertEmbedding }\n | Atoms { appendAtoms }\n ;\n\n Embedding -> SINGLE_LINE_RAW_STRING | MULTI_LINE_RAW_STRING ;\n\n Command -> BSLASH_IDENT CommandParams ? { newCommand } ;\n CommandParams -> OPEN_PAREN ParamList ? CLOSE_PAREN { $2 } ;\n\n ParamList -> ParamList COMMA Param { concatParamList } ;\n ParamList -> Param { newParamList };\n Param -> ParamValue { newParam } ;\n Param -> ParamKey EQUALS ParamValue { newParam } ;\n ParamKey -> IDENT ;\n ParamValue -> ( STRING | Fraction | NUMBER | BOOLEAN ) ;\n\n RoleSelector -> IDENT_COLON ;\n\n Atoms -> Atoms Atom { concatAtoms } ;\n Atoms -> { newArray } ;\n\n Atom -> Leaf ;\n Atom -> Duration Leaf { applyDuration } ;\n Leaf -> Space | Lit | Group | Rest ;\n Rest -> HYPHEN { newRest };\n\n Space -> COMMA { newSpace } \n | SEMI_COLON { newDoubleSpace } \n | UNDER_SCORE { newSilentSpace } \n ;\n\n /*\n Lit -> DOTS_IDENT { litToAtom } \n | IDENT { litToAtom } \n | IDENT_DOTS { litToAtom } \n | STRING { litToAtom }\n | PRE_EMB Lit { litWithPreEmb }\n // | Lit POST_EMB { litWithPostEmb }\n ;\n */\n\n /* - An alternative representation to support both pre and post embelishment operators. */\n Lit -> Lit POST_EMB { litWithPostEmb }\n | PreEmbLit\n ;\n\n PreEmbLit -> LitToken \n | LitToken CARET NUMBER { litWithCaret }\n | LitToken CARET STAR { litWithCaret }\n | PRE_EMB PreEmbLit { litWithPreEmb }\n ;\n \n LitToken -> DOTS_IDENT { litToAtom }\n | IDENT { litToAtom }\n | IDENT_DOTS { litToAtom }\n | STRING { litToAtom }\n ;\n\n Group -> OPEN_SQ Atoms CLOSE_SQ { newGroup };\n\n Duration -> Fraction | NUMBER;\n Fraction -> NUMBER SLASH NUMBER { newFraction } ;\n `,\n {\n allowLeftRecursion: true,\n debug: \"\",\n type: \"lalr\",\n tokenHandlers: {\n toEmbelishment: (token: TLEX.Token, tape: TLEX.Tape, owner: Parser) => {\n const [emb, pre] = owner.parseEmbelishment(token.value);\n if (emb == null) {\n console.log(\"Skipping Embelishment: \", token.value);\n owner.errors.push(\n new TLEX.TokenizerError(token.start, 1 + token.end - token.start, \"InvalidEmbelishment\", token.value),\n );\n return null;\n }\n token.value = emb;\n token.tag = pre ? \"PRE_EMB\" : \"POST_EMB\";\n return token;\n },\n toCommandName: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1);\n return token;\n },\n toBoolean: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value == \"true\";\n return token;\n },\n toNumber: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = parseInt(token.value);\n return token;\n },\n toString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1, token.value.length - 1);\n return token;\n },\n toOctavedNote: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n if (token.tag == \"DOTS_IDENT\") {\n const octave = token.positions[1][1] - token.positions[1][0];\n const note = token.value.substring(octave);\n token.value = new Note(note, ONE, -octave);\n } else if (token.tag == \"IDENT_DOTS\") {\n const octave = token.positions[2][1] - token.positions[2][0];\n const note = token.value.substring(0, token.value.length - octave);\n token.value = new Note(note, ONE, octave);\n } else {\n throw new Error(\"Invalid token for converting to note: \" + token.tag);\n }\n return token;\n },\n toRoleSelector: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(0, token.value.length - 1);\n return token;\n },\n toLineAnnotation: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \"!\"\n token.value = token.value.substring(1);\n return token;\n },\n toSingleLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \">\"\n token.value = token.value.substring(1);\n return token;\n },\n toMultiLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // consume everything until \"#<N times> as start\n const hashes = tape.substring(token.positions[1][0], token.positions[1][1]);\n const endPat = '\"' + hashes;\n const startPos = tape.index;\n const endPos = TLEX.TapeHelper.advanceAfter(tape, endPat) - endPat.length;\n if (endPos < 0) {\n throw new Error(\"EOF expected while finding end of Raw String Literal: '\" + endPat + \"'\");\n }\n token.value = tape.substring(startPos, endPos);\n return token;\n },\n },\n },\n);\n\n/**\n * A notation doc is a list of lines that are found in a single document.\n *\n * Since our document (md or html etc) can contain multiple snippets\n * all these snippets are related\n */\nexport class Parser {\n errors: TLEX.TokenizerError[] = [];\n readonly commands: Command[] = [];\n // readonly notation: Notation = new Notation();\n private runCommandFound = false;\n // readonly parseTree = new PTNodeList(\"Snippet\", null);\n\n protected ruleHandlers = {\n newFraction: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return new TSU.Num.Fraction(children[0].value);\n } else {\n return new TSU.Num.Fraction(children[0].value, children[2].value);\n }\n },\n newGroup: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const out = new Group(TWO, ...children[1].value);\n out.durationIsMultiplier = true;\n return out;\n },\n litWithCaret: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = Note.fromLit(children[0].value as Literal);\n const opnode = children[2];\n const shiftValue = opnode.sym.label == \"STAR\" ? true : opnode.value;\n lit.shift = shiftValue;\n return lit;\n },\n litWithPreEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const emb = children[0];\n const lit = children[1].value as Literal;\n lit.embelishments.splice(0, 0, emb.value);\n return lit;\n },\n litWithPostEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0].value as Literal;\n const emb = children[1];\n lit.embelishments.push(emb);\n return lit;\n },\n litToAtom: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0];\n if (lit.sym.label == \"DOTS_IDENT\" || lit.sym.label == \"IDENT_DOTS\") {\n return lit.value;\n } else if (lit.sym.label == \"IDENT\") {\n // Mark this as a Literal to be processed later\n return new Literal(lit.value);\n // return role.notesOnly ? new Note(lit.value) : new Syllable(lit.value);\n } else if (lit.sym.label == \"STRING\") {\n // const role = this.snippet.currRole;\n // if (role.notesOnly) throw new Error(\"Strings cannot appear in notes only mode\");\n return new Syllable(lit.value);\n } else {\n throw new Error(\"Invalid lit: \" + lit);\n }\n },\n newSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space();\n },\n newRest: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Rest();\n },\n newDoubleSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE.timesNum(2));\n },\n newSilentSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE, true);\n },\n applyDuration: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n let dur = children[0].value as TSU.Num.Fraction | number;\n const leaf = children[1].value as Atom;\n if (typeof dur === \"number\") {\n dur = ONE.timesNum(dur);\n }\n leaf.duration = dur;\n if (leaf.type == AtomType.GROUP) {\n (leaf as Group).durationIsMultiplier = true;\n }\n return leaf;\n },\n newArray: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // create an array of values from all the values of child nodes\n return children.map((c) => c.value);\n },\n concatAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value;\n const atom = children[1].value;\n atoms.push(atom);\n return atoms;\n },\n newParam: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return { key: null, value: children[0].value };\n } else {\n return { key: children[0].value, value: children[2].value };\n }\n },\n newParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return [children[0].value];\n },\n concatParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const params = children[0].value;\n const newParam = children[2].value;\n params.push(newParam);\n return params;\n },\n newCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return this.createCommand(children[0].value, children[1].value);\n },\n appendAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const command = children[1].value as Command;\n this.addCommand(command);\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendRoleSelector: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const roleName = children[1].value;\n const lName = roleName.toLowerCase().trim();\n this.addCommand(new ActivateRole([{ key: null, value: lName }]));\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n insertEmbedding: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // How to handle embeddings - these are just blocks\n // to escape out of song (most likely for some rendering of html/md etc)\n const rawVal = children[1].value;\n this.addCommand(new RawEmbedding([{ key: null, value: rawVal }]));\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n };\n\n constructor(config?: any) {\n config = config || {};\n }\n\n createCommand(name: string, params: CmdParam[]): Command {\n const lName = name.trim().toLowerCase();\n params = params || [];\n if (lName == \"line\") {\n return new CreateLine(params);\n } else if (lName == \"meta\") {\n return new MetaData(params);\n } else if (lName == \"role\") {\n return new CreateRole(params);\n } else if (lName == \"layout\") {\n return new ApplyLayout(params);\n } else if (lName == \"beatduration\") {\n return new SetBeatDuration(params);\n } else if (lName == \"breaks\") {\n return new SetBreaks(params);\n } else if (lName == \"cycle\") {\n return new SetCycle(params);\n } else {\n // Try to set this as the current role\n throw new Error(\"Invalid command: \" + lName);\n }\n }\n\n addCommand(cmd: Command): void {\n cmd.index = this.commands.length;\n this.commands.push(cmd);\n }\n\n parse(input: string): any {\n this.errors = [];\n const ptree = parser.parse(input, {\n tokenizerContext: this,\n ruleHandlers: this.ruleHandlers,\n onTokenError: (err: TLEX.TokenizerError) => {\n this.errors.push(err);\n return true;\n },\n });\n return ptree;\n }\n\n parseEmbelishment(value: string): [any, boolean] {\n return carnatic.parseEmbelishment(value);\n }\n}\n"]}
1
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* as TSU from \"@panyam/tsutils\";\nimport * as G from \"galore\";\nimport * as TLEX from \"tlex\";\nimport { Literal, AtomType, Note, Atom, Rest, Space, Syllable, Group } from \"./core\";\nimport { Command, CmdParam } from \"./notation\";\nimport {\n RawEmbedding,\n ApplyLayout,\n AddAtoms,\n SetCycle,\n SetBeatDuration,\n SetBreaks,\n ActivateRole,\n CreateRole,\n CreateLine,\n MetaData,\n} from \"./commands\";\n\n// TODO - Make this plugable from the client instead of hard coded\nimport * as carnatic from \"./carnatic\";\n\nconst ONE = TSU.Num.Fraction.ONE;\nconst TWO = ONE.timesNum(2);\n\n/**\n * V4 of our parser builds on V3 and has the following improvements:\n *\n * 1. Embedding Headings to demarcate sections so users dont have to use\n * explicit MD for headings.\n * 2. Unlike V3 here users break out *of* song instead instead break out \"into\"\n * song. So users spend more time writing notation and less worrying about\n * other things like headings etc.\n */\nconst [parser, itemGraph] = G.newParser(\n String.raw`\n %define IdentChar /[^%!@&\\^|\\[\\]={}()+\\-,;~: \\t\\f\\r\\n\\v\\\\\\.]/\n\n %token BSLASH \"\\\\\"\n %token OPEN_SQ \"[\"\n %token CLOSE_SQ \"]\"\n %token EQUALS \"=\"\n %token OPEN_PAREN \"(\"\n %token CLOSE_PAREN \")\"\n %token OPEN_BRACE \"{\"\n %token CLOSE_BRACE \"}\"\n %token SLASH \"/\"\n %token STAR \"*\"\n %token CARET \"^\"\n // %skip \"-\"\n %token COMMA \",\"\n %token SEMI_COLON \";\"\n %token COLON \":\"\n\n %token SINGLE_LINE_RAW_STRING />(.*)$/m { toSingleLineRawString }\n %token MULTI_LINE_RAW_STRING /r(#{0,})\"/ { toMultiLineRawString }\n\n %token EMBELISHMENT /~[^\\s]*/ { toEmbelishment }\n %token NUMBER /-?\\d+/ { toNumber }\n %token BOOLEAN /true|false/ { toBoolean }\n %token STRING /\"([^\"\\\\\\n]|\\\\.|\\\\\\n)*\"/ { toString }\n %token STRING /'([^'\\\\\\n]|\\\\.|\\\\\\n)*'/ { toString }\n %token DOTS_IDENT /(\\.+)({IdentChar}+)/ { toOctavedNote }\n %token IDENT_DOTS /({IdentChar}+)(\\.+)/ { toOctavedNote }\n %token IDENT_COLON /{IdentChar}+:/ { toRoleSelector }\n %token IDENT /{IdentChar}+/\n %token BSLASH_IDENT /\\\\{IDENT}/ { toCommandName }\n %token BSLASH_NUMBER /\\\\{NUMBER}/\n %token HYPHEN /-/\n %skip /[ \\t\\n\\f\\r]+/\n %skip_flex \"//.*$\"\n %skip /\\/\\*.*?\\*\\//\n\n Elements -> Elements Command Atoms { appendCommand } \n | Elements RoleSelector Atoms { appendRoleSelector } \n | Elements Embedding Atoms { insertEmbedding }\n | Atoms { appendAtoms }\n ;\n\n Embedding -> SINGLE_LINE_RAW_STRING | MULTI_LINE_RAW_STRING ;\n\n Command -> BSLASH_IDENT CommandParams ? { newCommand } ;\n CommandParams -> OPEN_PAREN ParamList ? CLOSE_PAREN { $2 } ;\n\n ParamList -> ParamList COMMA Param { concatParamList } ;\n ParamList -> Param { newParamList };\n Param -> ParamValue { newParam } ;\n Param -> ParamKey EQUALS ParamValue { newParam } ;\n ParamKey -> IDENT ;\n ParamValue -> ( STRING | Fraction | NUMBER | BOOLEAN ) ;\n\n RoleSelector -> IDENT_COLON ;\n\n Atoms -> Atoms Atom { concatAtoms } ;\n Atoms -> { newArray } ;\n\n Atom -> Leaf ;\n Atom -> Duration Leaf { applyDuration } ;\n Leaf -> Space | Lit | Group | Rest ;\n Rest -> HYPHEN { newRest };\n\n Space -> COMMA { newSpace } \n | SEMI_COLON { newDoubleSpace } \n | UNDER_SCORE { newSilentSpace } \n ;\n\n /*\n Lit -> DOTS_IDENT { litToAtom } \n | IDENT { litToAtom } \n | IDENT_DOTS { litToAtom } \n | STRING { litToAtom }\n | PRE_EMB Lit { litWithPreEmb }\n // | Lit POST_EMB { litWithPostEmb }\n ;\n */\n\n /* - An alternative representation to support both pre and post embelishment operators. */\n Lit -> Lit POST_EMB { litWithPostEmb }\n | PreEmbLit\n ;\n\n PreEmbLit -> LitToken \n | LitToken CARET NUMBER { litWithCaret }\n | LitToken CARET STAR { litWithCaret }\n | PRE_EMB PreEmbLit { litWithPreEmb }\n ;\n \n LitToken -> DOTS_IDENT { litToAtom }\n | IDENT { litToAtom }\n | IDENT_DOTS { litToAtom }\n | STRING { litToAtom }\n ;\n\n Group -> OPEN_SQ Atoms CLOSE_SQ { newGroup };\n\n Duration -> Fraction | NUMBER;\n Fraction -> NUMBER SLASH NUMBER { newFraction } ;\n `,\n {\n allowLeftRecursion: true,\n debug: \"\",\n type: \"lalr\",\n tokenHandlers: {\n toEmbelishment: (token: TLEX.Token, tape: TLEX.Tape, owner: Parser) => {\n const [emb, pre] = owner.parseEmbelishment(token.value);\n if (emb == null) {\n console.log(\"Skipping Embelishment: \", token.value);\n owner.errors.push(\n new TLEX.TokenizerError(\n `Invalid embelishment: ${token.value}`,\n token.start,\n 1 + token.end - token.start,\n \"InvalidEmbelishment\",\n token.value,\n ),\n );\n return null;\n }\n token.value = emb;\n token.tag = pre ? \"PRE_EMB\" : \"POST_EMB\";\n return token;\n },\n toCommandName: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1);\n return token;\n },\n toBoolean: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value == \"true\";\n return token;\n },\n toNumber: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = parseInt(token.value);\n return token;\n },\n toString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(1, token.value.length - 1);\n return token;\n },\n toOctavedNote: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n if (token.tag == \"DOTS_IDENT\") {\n const octave = token.positions[1][1] - token.positions[1][0];\n const note = token.value.substring(octave);\n token.value = new Note(note, ONE, -octave);\n } else if (token.tag == \"IDENT_DOTS\") {\n const octave = token.positions[2][1] - token.positions[2][0];\n const note = token.value.substring(0, token.value.length - octave);\n token.value = new Note(note, ONE, octave);\n } else {\n throw new Error(\"Invalid token for converting to note: \" + token.tag);\n }\n return token;\n },\n toRoleSelector: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n token.value = token.value.substring(0, token.value.length - 1);\n return token;\n },\n toLineAnnotation: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \"!\"\n token.value = token.value.substring(1);\n return token;\n },\n toSingleLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // skip the initial \">\"\n token.value = token.value.substring(1);\n return token;\n },\n toMultiLineRawString: (token: TLEX.Token, tape: TLEX.Tape, owner: any) => {\n // consume everything until \"#<N times> as start\n const hashes = tape.substring(token.positions[1][0], token.positions[1][1]);\n const endPat = '\"' + hashes;\n const startPos = tape.index;\n const endPos = TLEX.TapeHelper.advanceAfter(tape, endPat) - endPat.length;\n if (endPos < 0) {\n throw new Error(\"EOF expected while finding end of Raw String Literal: '\" + endPat + \"'\");\n }\n token.value = tape.substring(startPos, endPos);\n return token;\n },\n },\n },\n);\n\n/**\n * A notation doc is a list of lines that are found in a single document.\n *\n * Since our document (md or html etc) can contain multiple snippets\n * all these snippets are related\n */\nexport class Parser {\n errors: TLEX.TokenizerError[] = [];\n readonly commands: Command[] = [];\n // readonly notation: Notation = new Notation();\n private runCommandFound = false;\n // readonly parseTree = new PTNodeList(\"Snippet\", null);\n\n protected ruleHandlers = {\n newFraction: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return new TSU.Num.Fraction(children[0].value);\n } else {\n return new TSU.Num.Fraction(children[0].value, children[2].value);\n }\n },\n newGroup: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const out = new Group(TWO, ...children[1].value);\n out.durationIsMultiplier = true;\n return out;\n },\n litWithCaret: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = Note.fromLit(children[0].value as Literal);\n const opnode = children[2];\n const shiftValue = opnode.sym.label == \"STAR\" ? true : opnode.value;\n lit.shift = shiftValue;\n return lit;\n },\n litWithPreEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const emb = children[0];\n const lit = children[1].value as Literal;\n lit.embelishments.splice(0, 0, emb.value);\n return lit;\n },\n litWithPostEmb: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0].value as Literal;\n const emb = children[1];\n lit.embelishments.push(emb);\n return lit;\n },\n litToAtom: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const lit = children[0];\n if (lit.sym.label == \"DOTS_IDENT\" || lit.sym.label == \"IDENT_DOTS\") {\n return lit.value;\n } else if (lit.sym.label == \"IDENT\") {\n // Mark this as a Literal to be processed later\n return new Literal(lit.value);\n // return role.notesOnly ? new Note(lit.value) : new Syllable(lit.value);\n } else if (lit.sym.label == \"STRING\") {\n // const role = this.snippet.currRole;\n // if (role.notesOnly) throw new Error(\"Strings cannot appear in notes only mode\");\n return new Syllable(lit.value);\n } else {\n throw new Error(\"Invalid lit: \" + lit);\n }\n },\n newSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space();\n },\n newRest: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Rest();\n },\n newDoubleSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE.timesNum(2));\n },\n newSilentSpace: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return new Space(ONE, true);\n },\n applyDuration: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n let dur = children[0].value as TSU.Num.Fraction | number;\n const leaf = children[1].value as Atom;\n if (typeof dur === \"number\") {\n dur = ONE.timesNum(dur);\n }\n leaf.duration = dur;\n if (leaf.type == AtomType.GROUP) {\n (leaf as Group).durationIsMultiplier = true;\n }\n return leaf;\n },\n newArray: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // create an array of values from all the values of child nodes\n return children.map((c) => c.value);\n },\n concatAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value;\n const atom = children[1].value;\n atoms.push(atom);\n return atoms;\n },\n newParam: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n if (children.length == 1) {\n return { key: null, value: children[0].value };\n } else {\n return { key: children[0].value, value: children[2].value };\n }\n },\n newParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return [children[0].value];\n },\n concatParamList: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const params = children[0].value;\n const newParam = children[2].value;\n params.push(newParam);\n return params;\n },\n newCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n return this.createCommand(children[0].value, children[1].value);\n },\n appendAtoms: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const atoms = children[0].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendCommand: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const command = children[1].value as Command;\n this.addCommand(command);\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n appendRoleSelector: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n const roleName = children[1].value;\n const lName = roleName.toLowerCase().trim();\n this.addCommand(new ActivateRole([{ key: null, value: lName }]));\n\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n insertEmbedding: (rule: G.Rule, parent: G.PTNode, ...children: G.PTNode[]) => {\n // How to handle embeddings - these are just blocks\n // to escape out of song (most likely for some rendering of html/md etc)\n const rawVal = children[1].value;\n this.addCommand(new RawEmbedding([{ key: null, value: rawVal }]));\n const atoms = children[2].value as Atom[];\n if (atoms.length > 0) {\n this.addCommand(new AddAtoms(...atoms));\n }\n return null;\n },\n };\n\n constructor(config?: any) {\n config = config || {};\n }\n\n createCommand(name: string, params: CmdParam[]): Command {\n const lName = name.trim().toLowerCase();\n params = params || [];\n if (lName == \"line\") {\n return new CreateLine(params);\n } else if (lName == \"meta\") {\n return new MetaData(params);\n } else if (lName == \"role\") {\n return new CreateRole(params);\n } else if (lName == \"layout\") {\n return new ApplyLayout(params);\n } else if (lName == \"beatduration\") {\n return new SetBeatDuration(params);\n } else if (lName == \"breaks\") {\n return new SetBreaks(params);\n } else if (lName == \"cycle\") {\n return new SetCycle(params);\n } else {\n // Try to set this as the current role\n throw new Error(\"Invalid command: \" + lName);\n }\n }\n\n addCommand(cmd: Command): void {\n cmd.index = this.commands.length;\n this.commands.push(cmd);\n }\n\n parse(input: string): any {\n this.errors = [];\n const ptree = parser.parse(input, {\n tokenizerContext: this,\n ruleHandlers: this.ruleHandlers,\n onTokenError: (err: TLEX.TokenizerError) => {\n this.errors.push(err);\n return true;\n },\n });\n return ptree;\n }\n\n parseEmbelishment(value: string): [any, boolean] {\n return carnatic.parseEmbelishment(value);\n }\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "notations",
3
- "version": "0.0.40",
3
+ "version": "0.0.42",
4
4
  "author": "Sriram Panyam",
5
5
  "description": "A package for modelling, parsing, laying out carnatic musical notation",
6
6
  "homepage": "https://github.com/panyam/notations#readme",