noobs 0.0.6

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Files changed (185) hide show
  1. package/COPYING +339 -0
  2. package/README.md +46 -0
  3. package/bin/64bit/obs.lib +0 -0
  4. package/binding.gyp +23 -0
  5. package/dist/bin/Qt6Core.dll +0 -0
  6. package/dist/bin/Qt6Gui.dll +0 -0
  7. package/dist/bin/Qt6Network.dll +0 -0
  8. package/dist/bin/Qt6Svg.dll +0 -0
  9. package/dist/bin/Qt6Widgets.dll +0 -0
  10. package/dist/bin/Qt6Xml.dll +0 -0
  11. package/dist/bin/avcodec-61.dll +0 -0
  12. package/dist/bin/avdevice-61.dll +0 -0
  13. package/dist/bin/avfilter-10.dll +0 -0
  14. package/dist/bin/avformat-61.dll +0 -0
  15. package/dist/bin/avutil-59.dll +0 -0
  16. package/dist/bin/datachannel.dll +0 -0
  17. package/dist/bin/libcurl.dll +0 -0
  18. package/dist/bin/libobs-d3d11.dll +0 -0
  19. package/dist/bin/libobs-opengl.dll +0 -0
  20. package/dist/bin/libobs-winrt.dll +0 -0
  21. package/dist/bin/librist.dll +0 -0
  22. package/dist/bin/libx264-164.dll +0 -0
  23. package/dist/bin/lua51.dll +0 -0
  24. package/dist/bin/obs-amf-test.exe +0 -0
  25. package/dist/bin/obs-ffmpeg-mux.exe +0 -0
  26. package/dist/bin/obs-frontend-api.dll +0 -0
  27. package/dist/bin/obs-scripting.dll +0 -0
  28. package/dist/bin/obs.dll +0 -0
  29. package/dist/bin/srt.dll +0 -0
  30. package/dist/bin/swresample-5.dll +0 -0
  31. package/dist/bin/swscale-8.dll +0 -0
  32. package/dist/bin/w32-pthreads.dll +0 -0
  33. package/dist/bin/zlib.dll +0 -0
  34. package/dist/effects/area.effect +250 -0
  35. package/dist/effects/bicubic_scale.effect +236 -0
  36. package/dist/effects/bilinear_lowres_scale.effect +123 -0
  37. package/dist/effects/color.effect +172 -0
  38. package/dist/effects/default.effect +254 -0
  39. package/dist/effects/default_rect.effect +84 -0
  40. package/dist/effects/deinterlace_base.effect +325 -0
  41. package/dist/effects/deinterlace_blend.effect +21 -0
  42. package/dist/effects/deinterlace_blend_2x.effect +21 -0
  43. package/dist/effects/deinterlace_discard.effect +21 -0
  44. package/dist/effects/deinterlace_discard_2x.effect +21 -0
  45. package/dist/effects/deinterlace_linear.effect +21 -0
  46. package/dist/effects/deinterlace_linear_2x.effect +21 -0
  47. package/dist/effects/deinterlace_yadif.effect +21 -0
  48. package/dist/effects/deinterlace_yadif_2x.effect +21 -0
  49. package/dist/effects/format_conversion.effect +1823 -0
  50. package/dist/effects/lanczos_scale.effect +292 -0
  51. package/dist/effects/opaque.effect +159 -0
  52. package/dist/effects/premultiplied_alpha.effect +38 -0
  53. package/dist/effects/repeat.effect +36 -0
  54. package/dist/effects/solid.effect +80 -0
  55. package/dist/noobs.node +0 -0
  56. package/dist/plugins/obs-ffmpeg.dll +0 -0
  57. package/dist/plugins/obs-x264.dll +0 -0
  58. package/dist/plugins/win-capture.dll +0 -0
  59. package/include/audio-monitoring/osx/mac-helpers.h +13 -0
  60. package/include/audio-monitoring/pulse/pulseaudio-wrapper.h +212 -0
  61. package/include/audio-monitoring/win32/wasapi-output.h +22 -0
  62. package/include/callback/calldata.h +195 -0
  63. package/include/callback/decl.h +61 -0
  64. package/include/callback/proc.h +52 -0
  65. package/include/callback/signal.h +73 -0
  66. package/include/graphics/axisang.h +65 -0
  67. package/include/graphics/bounds.h +108 -0
  68. package/include/graphics/device-exports.h +177 -0
  69. package/include/graphics/effect-parser.h +290 -0
  70. package/include/graphics/effect.h +190 -0
  71. package/include/graphics/graphics-internal.h +335 -0
  72. package/include/graphics/graphics.h +1024 -0
  73. package/include/graphics/half.h +100 -0
  74. package/include/graphics/image-file.h +124 -0
  75. package/include/graphics/input.h +34 -0
  76. package/include/graphics/libnsgif/libnsgif.h +142 -0
  77. package/include/graphics/math-defs.h +45 -0
  78. package/include/graphics/math-extra.h +61 -0
  79. package/include/graphics/matrix3.h +98 -0
  80. package/include/graphics/matrix4.h +102 -0
  81. package/include/graphics/plane.h +85 -0
  82. package/include/graphics/quat.h +170 -0
  83. package/include/graphics/shader-parser.h +273 -0
  84. package/include/graphics/srgb.h +177 -0
  85. package/include/graphics/vec2.h +148 -0
  86. package/include/graphics/vec3.h +224 -0
  87. package/include/graphics/vec4.h +241 -0
  88. package/include/media-io/audio-io.h +228 -0
  89. package/include/media-io/audio-math.h +43 -0
  90. package/include/media-io/audio-resampler.h +44 -0
  91. package/include/media-io/format-conversion.h +50 -0
  92. package/include/media-io/frame-rate.h +29 -0
  93. package/include/media-io/media-io-defs.h +20 -0
  94. package/include/media-io/media-remux.h +37 -0
  95. package/include/media-io/video-frame.h +64 -0
  96. package/include/media-io/video-io.h +338 -0
  97. package/include/media-io/video-scaler.h +43 -0
  98. package/include/obs-audio-controls.h +250 -0
  99. package/include/obs-av1.h +47 -0
  100. package/include/obs-avc.h +55 -0
  101. package/include/obs-config.h +52 -0
  102. package/include/obs-data.h +311 -0
  103. package/include/obs-defs.h +52 -0
  104. package/include/obs-encoder.h +361 -0
  105. package/include/obs-ffmpeg-compat.h +13 -0
  106. package/include/obs-hevc.h +81 -0
  107. package/include/obs-hotkey.h +271 -0
  108. package/include/obs-hotkeys.h +653 -0
  109. package/include/obs-interaction.h +56 -0
  110. package/include/obs-internal.h +1459 -0
  111. package/include/obs-missing-files.h +53 -0
  112. package/include/obs-module.h +181 -0
  113. package/include/obs-nal.h +37 -0
  114. package/include/obs-nix-platform.h +53 -0
  115. package/include/obs-nix-wayland.h +24 -0
  116. package/include/obs-nix-x11.h +22 -0
  117. package/include/obs-nix.h +42 -0
  118. package/include/obs-output.h +96 -0
  119. package/include/obs-properties.h +364 -0
  120. package/include/obs-scene.h +127 -0
  121. package/include/obs-service.h +115 -0
  122. package/include/obs-source.h +568 -0
  123. package/include/obs.h +2608 -0
  124. package/include/obsconfig.h +13 -0
  125. package/include/obsversion.h +5 -0
  126. package/include/util/apple/cfstring-utils.h +16 -0
  127. package/include/util/array-serializer.h +37 -0
  128. package/include/util/base.h +97 -0
  129. package/include/util/bitstream.h +28 -0
  130. package/include/util/bmem.h +94 -0
  131. package/include/util/buffered-file-serializer.h +32 -0
  132. package/include/util/c99defs.h +75 -0
  133. package/include/util/cf-lexer.h +199 -0
  134. package/include/util/cf-parser.h +281 -0
  135. package/include/util/circlebuf.h +319 -0
  136. package/include/util/config-file.h +103 -0
  137. package/include/util/crc32.h +29 -0
  138. package/include/util/curl/curl-helper.h +35 -0
  139. package/include/util/darray.h +606 -0
  140. package/include/util/deque.h +319 -0
  141. package/include/util/dstr.h +320 -0
  142. package/include/util/file-serializer.h +34 -0
  143. package/include/util/lexer.h +273 -0
  144. package/include/util/pipe.h +52 -0
  145. package/include/util/platform.h +223 -0
  146. package/include/util/profiler.h +97 -0
  147. package/include/util/serializer.h +158 -0
  148. package/include/util/simde/check.h +285 -0
  149. package/include/util/simde/debug-trap.h +117 -0
  150. package/include/util/simde/hedley.h +2123 -0
  151. package/include/util/simde/simde-align.h +481 -0
  152. package/include/util/simde/simde-arch.h +537 -0
  153. package/include/util/simde/simde-common.h +918 -0
  154. package/include/util/simde/simde-constify.h +925 -0
  155. package/include/util/simde/simde-detect-clang.h +114 -0
  156. package/include/util/simde/simde-diagnostic.h +447 -0
  157. package/include/util/simde/simde-features.h +550 -0
  158. package/include/util/simde/simde-math.h +1858 -0
  159. package/include/util/simde/x86/mmx.h +2456 -0
  160. package/include/util/simde/x86/sse.h +4479 -0
  161. package/include/util/simde/x86/sse2.h +7549 -0
  162. package/include/util/source-profiler.h +66 -0
  163. package/include/util/sse-intrin.h +32 -0
  164. package/include/util/task.h +22 -0
  165. package/include/util/text-lookup.h +45 -0
  166. package/include/util/threading-posix.h +77 -0
  167. package/include/util/threading-windows.h +142 -0
  168. package/include/util/threading.h +103 -0
  169. package/include/util/utf8.h +35 -0
  170. package/include/util/uthash.h +34 -0
  171. package/include/util/util_uint128.h +108 -0
  172. package/include/util/util_uint64.h +34 -0
  173. package/include/util/windows/device-enum.h +14 -0
  174. package/include/util/windows/obfuscate.h +16 -0
  175. package/include/util/windows/win-registry.h +37 -0
  176. package/include/util/windows/win-version.h +57 -0
  177. package/include/util/windows/window-helpers.h +47 -0
  178. package/index.d.ts +38 -0
  179. package/index.js +8 -0
  180. package/package.json +31 -0
  181. package/src/main.cpp +321 -0
  182. package/src/obs_interface.cpp +605 -0
  183. package/src/obs_interface.h +74 -0
  184. package/src/utils.cpp +80 -0
  185. package/src/utils.h +3 -0
@@ -0,0 +1,1823 @@
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+ /******************************************************************************
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+ Copyright (C) 2023 by Lain Bailey <lain@obsproject.com>
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+
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+ This program is free software: you can redistribute it and/or modify
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+ it under the terms of the GNU General Public License as published by
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+ the Free Software Foundation, either version 2 of the License, or
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+ (at your option) any later version.
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+
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+ This program is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ GNU General Public License for more details.
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+
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+ You should have received a copy of the GNU General Public License
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+ along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ ******************************************************************************/
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+
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+ #include "color.effect"
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+
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+ uniform float width;
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+ uniform float height;
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+ uniform float width_i;
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+ uniform float height_i;
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+ uniform float width_d2;
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+ uniform float height_d2;
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+ uniform float width_x2_i;
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+ uniform float height_x2_i;
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+ uniform float maximum_over_sdr_white_nits;
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+ uniform float sdr_white_nits_over_maximum;
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+ uniform float hlg_exponent;
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+ uniform float hdr_lw;
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+ uniform float hdr_lmax;
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+
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+ uniform float4 color_vec0;
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+ uniform float4 color_vec1;
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+ uniform float4 color_vec2;
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+ uniform float3 color_range_min = {0.0, 0.0, 0.0};
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+ uniform float3 color_range_max = {1.0, 1.0, 1.0};
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+
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+ uniform texture2d image;
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+ uniform texture2d image1;
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+ uniform texture2d image2;
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+ uniform texture2d image3;
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+
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+ sampler_state def_sampler {
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+ Filter = Linear;
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+ AddressU = Clamp;
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+ AddressV = Clamp;
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+ };
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+
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+ struct FragPos {
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+ float4 pos : POSITION;
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+ };
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+
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+ struct VertTexPos {
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+ float2 uv : TEXCOORD0;
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+ float4 pos : POSITION;
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+ };
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+
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+ struct VertTexTexPos {
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+ float4 uvuv : TEXCOORD0;
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+ float4 pos : POSITION;
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+ };
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+
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+ struct VertTexPosWide {
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+ float3 uuv : TEXCOORD0;
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+ float4 pos : POSITION;
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+ };
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+
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+ struct VertTexPosWideWide {
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+ float4 uuvv : TEXCOORD0;
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+ float4 pos : POSITION;
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+ };
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+
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+ struct FragTex {
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+ float2 uv : TEXCOORD0;
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+ };
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+
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+ struct FragTexTex {
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+ float4 uvuv : TEXCOORD0;
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+ };
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+
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+ struct FragTexWide {
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+ float3 uuv : TEXCOORD0;
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+ };
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+
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+ struct FragTexWideWide {
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+ float4 uuvv : TEXCOORD0;
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+ };
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+
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+ FragPos VSPos(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4.0 - 1.0;
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+ float y = idLow * 4.0 - 1.0;
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+
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+ FragPos vert_out;
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+ vert_out.pos = float4(x, y, 0.0, 1.0);
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+ return vert_out;
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+ }
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+
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+ VertTexPosWide VSTexPos_Left(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4.0 - 1.0;
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+ float y = idLow * 4.0 - 1.0;
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+
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+ float u_right = idHigh * 2.0;
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+ float u_left = u_right - width_i;
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+ float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
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+
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+ VertTexPosWide vert_out;
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+ vert_out.uuv = float3(u_left, u_right, v);
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+ vert_out.pos = float4(x, y, 0.0, 1.0);
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+ return vert_out;
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+ }
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+
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+ VertTexPosWideWide VSTexPos_TopLeft(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4.0 - 1.0;
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+ float y = idLow * 4.0 - 1.0;
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+
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+ float u_right = idHigh * 2.0;
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+ float u_left = u_right - width_i;
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+ float v_bottom;
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+ float v_top;
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+ if (obs_glsl_compile) {
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+ v_bottom = idLow * 2.0;
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+ v_top = v_bottom + height_i;
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+ } else {
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+ v_bottom = 1.0 - idLow * 2.0;
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+ v_top = v_bottom - height_i;
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+ }
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+
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+ VertTexPosWideWide vert_out;
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+ vert_out.uuvv = float4(u_left, u_right, v_top, v_bottom);
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+ vert_out.pos = float4(x, y, 0.0, 1.0);
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+ return vert_out;
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+ }
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+
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+ VertTexTexPos VSPacked422Left_Reverse(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4. - 1.;
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+ float y = idLow * 4. - 1.;
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+
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+ float u = idHigh * 2.;
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+ float v = idLow * 2.;
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+ v = obs_glsl_compile ? v : (1. - v);
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+
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+ VertTexTexPos vert_out;
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+ vert_out.uvuv = float4(width_d2 * u, height * v, u + width_x2_i, v);
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+ vert_out.pos = float4(x, y, 0., 1.);
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+ return vert_out;
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+ }
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+
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+ VertTexPos VS420Left_Reverse(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4. - 1.;
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+ float y = idLow * 4. - 1.;
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+
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+ float u = idHigh * 2. + width_x2_i;
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+ float v = idLow * 2.;
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+ v = obs_glsl_compile ? v : (1. - v);
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+
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+ VertTexPos vert_out;
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+ vert_out.uv = float2(u, v);
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+ vert_out.pos = float4(x, y, 0., 1.);
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+ return vert_out;
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+ }
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+
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+ VertTexPos VS420TopLeft_Reverse(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4. - 1.;
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+ float y = idLow * 4. - 1.;
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+
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+ float u = idHigh * 2. + width_x2_i;
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+ float v = idLow * 2. - height_x2_i;
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+ v = obs_glsl_compile ? v : (1. - v);
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+
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+ VertTexPos vert_out;
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+ vert_out.uv = float2(u, v);
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+ vert_out.pos = float4(x, y, 0., 1.);
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+ return vert_out;
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+ }
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+
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+ VertTexPos VS422Left_Reverse(uint id : VERTEXID)
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+ {
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+ float idHigh = float(id >> 1);
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+ float idLow = float(id & uint(1));
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+
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+ float x = idHigh * 4.0 - 1.0;
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+ float y = idLow * 4.0 - 1.0;
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+
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+ float u = idHigh * 2.0 + width_x2_i;
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+ float v = obs_glsl_compile ? (idLow * 2.0) : (1.0 - idLow * 2.0);
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+
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+ VertTexPos vert_out;
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+ vert_out.uv = float2(u, v);
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+ vert_out.pos = float4(x, y, 0.0, 1.0);
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+ return vert_out;
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+ }
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+
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+ float PS_Y(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ return y;
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+ }
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+
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+ float PS_P010_PQ_Y_709_2020(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
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+ rgb = rec709_to_rec2020(rgb);
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+ rgb = linear_to_st2084(rgb);
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ y = floor(saturate(y) * 1023. + 0.5) * (64. / 65535.);
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+ return y;
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+ }
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+
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+ float PS_P010_HLG_Y_709_2020(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
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+ rgb = rec709_to_rec2020(rgb);
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+ rgb = linear_to_hlg(rgb, hdr_lw);
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ y = floor(saturate(y) * 1023. + 0.5) * (64. / 65535.);
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+ return y;
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+ }
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+
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+ float PS_P010_SRGB_Y(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
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+ rgb = srgb_linear_to_nonlinear(rgb);
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ y = floor(saturate(y) * 1023. + 0.5) * (64. / 65535.);
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+ return y;
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+ }
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+
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+ float PS_P216_PQ_Y_709_2020(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
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+ rgb = rec709_to_rec2020(rgb);
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+ rgb = linear_to_st2084(rgb);
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ return y;
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+ }
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+
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+ float PS_P216_HLG_Y_709_2020(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
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+ rgb = rec709_to_rec2020(rgb);
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+ rgb = linear_to_hlg(rgb, hdr_lw);
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ return y;
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+ }
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+
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+ float PS_P216_SRGB_Y(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
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+ rgb = srgb_linear_to_nonlinear(rgb);
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ return y;
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+ }
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+
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+ float PS_P416_PQ_Y_709_2020(FragPos frag_in) : TARGET
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+ {
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+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
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+ rgb = rec709_to_rec2020(rgb);
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+ rgb = linear_to_st2084(rgb);
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+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
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+ return y;
288
+ }
289
+
290
+ float PS_P416_HLG_Y_709_2020(FragPos frag_in) : TARGET
291
+ {
292
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
293
+ rgb = rec709_to_rec2020(rgb);
294
+ rgb = linear_to_hlg(rgb, hdr_lw);
295
+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
296
+ return y;
297
+ }
298
+
299
+ float PS_P416_SRGB_Y(FragPos frag_in) : TARGET
300
+ {
301
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
302
+ rgb = srgb_linear_to_nonlinear(rgb);
303
+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
304
+ return y;
305
+ }
306
+
307
+ float PS_I010_PQ_Y_709_2020(FragPos frag_in) : TARGET
308
+ {
309
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
310
+ rgb = rec709_to_rec2020(rgb);
311
+ rgb = linear_to_st2084(rgb);
312
+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
313
+ return y * (1023. / 65535.);
314
+ }
315
+
316
+ float PS_I010_HLG_Y_709_2020(FragPos frag_in) : TARGET
317
+ {
318
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb * sdr_white_nits_over_maximum;
319
+ rgb = rec709_to_rec2020(rgb);
320
+ rgb = linear_to_hlg(rgb, hdr_lw);
321
+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
322
+ return y * (1023. / 65535.);
323
+ }
324
+
325
+ float PS_I010_SRGB_Y(FragPos frag_in) : TARGET
326
+ {
327
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
328
+ rgb = srgb_linear_to_nonlinear(rgb);
329
+ float y = dot(color_vec0.xyz, rgb) + color_vec0.w;
330
+ return y * (1023. / 65535.);
331
+ }
332
+
333
+ float2 PS_UV_Wide(FragTexWide frag_in) : TARGET
334
+ {
335
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
336
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
337
+ float3 rgb = (rgb_left + rgb_right) * 0.5;
338
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
339
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
340
+ return float2(u, v);
341
+ }
342
+
343
+ float2 PS_P010_PQ_UV_709_2020_WideWide(FragTexWideWide frag_in) : TARGET
344
+ {
345
+ float3 rgb_topleft = image.Sample(def_sampler, frag_in.uuvv.xz).rgb;
346
+ float3 rgb_topright = image.Sample(def_sampler, frag_in.uuvv.yz).rgb;
347
+ float3 rgb_bottomleft = image.Sample(def_sampler, frag_in.uuvv.xw).rgb;
348
+ float3 rgb_bottomright = image.Sample(def_sampler, frag_in.uuvv.yw).rgb;
349
+ float3 rgb = (rgb_topleft + rgb_topright + rgb_bottomleft + rgb_bottomright) * (0.25 * sdr_white_nits_over_maximum);
350
+ rgb = rec709_to_rec2020(rgb);
351
+ rgb = linear_to_st2084(rgb);
352
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
353
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
354
+ float2 uv = float2(u, v);
355
+ uv = floor(saturate(uv) * 1023. + 0.5) * (64. / 65535.);
356
+ return uv;
357
+ }
358
+
359
+ float2 PS_P010_HLG_UV_709_2020_WideWide(FragTexWideWide frag_in) : TARGET
360
+ {
361
+ float3 rgb_topleft = image.Sample(def_sampler, frag_in.uuvv.xz).rgb;
362
+ float3 rgb_topright = image.Sample(def_sampler, frag_in.uuvv.yz).rgb;
363
+ float3 rgb_bottomleft = image.Sample(def_sampler, frag_in.uuvv.xw).rgb;
364
+ float3 rgb_bottomright = image.Sample(def_sampler, frag_in.uuvv.yw).rgb;
365
+ float3 rgb = (rgb_topleft + rgb_topright + rgb_bottomleft + rgb_bottomright) * (0.25 * sdr_white_nits_over_maximum);
366
+ rgb = rec709_to_rec2020(rgb);
367
+ rgb = linear_to_hlg(rgb, hdr_lw);
368
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
369
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
370
+ float2 uv = float2(u, v);
371
+ uv = floor(saturate(uv) * 1023. + 0.5) * (64. / 65535.);
372
+ return uv;
373
+ }
374
+
375
+ float2 PS_P010_SRGB_UV_Wide(FragTexWide frag_in) : TARGET
376
+ {
377
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
378
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
379
+ float3 rgb = (rgb_left + rgb_right) * 0.5;
380
+ rgb = srgb_linear_to_nonlinear(rgb);
381
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
382
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
383
+ float2 uv = float2(u, v);
384
+ uv = floor(saturate(uv) * 1023. + 0.5) * (64. / 65535.);
385
+ return uv;
386
+ }
387
+
388
+ float2 PS_P216_PQ_UV_709_2020_Wide(FragTexWide frag_in) : TARGET
389
+ {
390
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
391
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
392
+ float3 rgb = (rgb_left + rgb_right) * (0.5 * sdr_white_nits_over_maximum);
393
+ rgb = rec709_to_rec2020(rgb);
394
+ rgb = linear_to_st2084(rgb);
395
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
396
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
397
+ float2 uv = float2(u, v);
398
+ return uv;
399
+ }
400
+
401
+ float2 PS_P216_HLG_UV_709_2020_Wide(FragTexWide frag_in) : TARGET
402
+ {
403
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
404
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
405
+ float3 rgb = (rgb_left + rgb_right) * (0.5 * sdr_white_nits_over_maximum);
406
+ rgb = rec709_to_rec2020(rgb);
407
+ rgb = linear_to_hlg(rgb, hdr_lw);
408
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
409
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
410
+ float2 uv = float2(u, v);
411
+ return uv;
412
+ }
413
+
414
+ float2 PS_P216_SRGB_UV_Wide(FragTexWide frag_in) : TARGET
415
+ {
416
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
417
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
418
+ float3 rgb = (rgb_left + rgb_right) * 0.5;
419
+ rgb = srgb_linear_to_nonlinear(rgb);
420
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
421
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
422
+ float2 uv = float2(u, v);
423
+ return uv;
424
+ }
425
+
426
+ float2 PS_P416_PQ_UV_709_2020(FragPos frag_in) : TARGET
427
+ {
428
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
429
+ rgb = rec709_to_rec2020(rgb);
430
+ rgb = linear_to_st2084(rgb);
431
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
432
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
433
+ float2 uv = float2(u, v);
434
+ return uv;
435
+ }
436
+
437
+ float2 PS_P416_HLG_UV_709_2020(FragPos frag_in) : TARGET
438
+ {
439
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
440
+ rgb = rec709_to_rec2020(rgb);
441
+ rgb = linear_to_hlg(rgb, hdr_lw);
442
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
443
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
444
+ float2 uv = float2(u, v);
445
+ return uv;
446
+ }
447
+
448
+ float2 PS_P416_SRGB_UV(FragPos frag_in) : TARGET
449
+ {
450
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
451
+ rgb = srgb_linear_to_nonlinear(rgb);
452
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
453
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
454
+ float2 uv = float2(u, v);
455
+ return uv;
456
+ }
457
+
458
+ float PS_U(FragPos frag_in) : TARGET
459
+ {
460
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
461
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
462
+ return u;
463
+ }
464
+
465
+ float PS_V(FragPos frag_in) : TARGET
466
+ {
467
+ float3 rgb = image.Load(int3(frag_in.pos.xy, 0)).rgb;
468
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
469
+ return v;
470
+ }
471
+
472
+ float PS_U_Wide(FragTexWide frag_in) : TARGET
473
+ {
474
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
475
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
476
+ float3 rgb = (rgb_left + rgb_right) * 0.5;
477
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
478
+ return u;
479
+ }
480
+
481
+ float PS_V_Wide(FragTexWide frag_in) : TARGET
482
+ {
483
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
484
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
485
+ float3 rgb = (rgb_left + rgb_right) * 0.5;
486
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
487
+ return v;
488
+ }
489
+
490
+ float PS_I010_PQ_U_709_2020_WideWide(FragTexWideWide frag_in) : TARGET
491
+ {
492
+ float3 rgb_topleft = image.Sample(def_sampler, frag_in.uuvv.xz).rgb;
493
+ float3 rgb_topright = image.Sample(def_sampler, frag_in.uuvv.yz).rgb;
494
+ float3 rgb_bottomleft = image.Sample(def_sampler, frag_in.uuvv.xw).rgb;
495
+ float3 rgb_bottomright = image.Sample(def_sampler, frag_in.uuvv.yw).rgb;
496
+ float3 rgb = (rgb_topleft + rgb_topright + rgb_bottomleft + rgb_bottomright) * (0.25 * sdr_white_nits_over_maximum);
497
+ rgb = rec709_to_rec2020(rgb);
498
+ rgb = linear_to_st2084(rgb);
499
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
500
+ return u * (1023. / 65535.);
501
+ }
502
+
503
+ float PS_I010_HLG_U_709_2020_WideWide(FragTexWideWide frag_in) : TARGET
504
+ {
505
+ float3 rgb_topleft = image.Sample(def_sampler, frag_in.uuvv.xz).rgb;
506
+ float3 rgb_topright = image.Sample(def_sampler, frag_in.uuvv.yz).rgb;
507
+ float3 rgb_bottomleft = image.Sample(def_sampler, frag_in.uuvv.xw).rgb;
508
+ float3 rgb_bottomright = image.Sample(def_sampler, frag_in.uuvv.yw).rgb;
509
+ float3 rgb = (rgb_topleft + rgb_topright + rgb_bottomleft + rgb_bottomright) * (0.25 * sdr_white_nits_over_maximum);
510
+ rgb = rec709_to_rec2020(rgb);
511
+ rgb = linear_to_hlg(rgb, hdr_lw);
512
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
513
+ return u * (1023. / 65535.);
514
+ }
515
+
516
+ float PS_I010_SRGB_U_Wide(FragTexWide frag_in) : TARGET
517
+ {
518
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
519
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
520
+ float3 rgb = (rgb_left + rgb_right) * 0.5;
521
+ rgb = srgb_linear_to_nonlinear(rgb);
522
+ float u = dot(color_vec1.xyz, rgb) + color_vec1.w;
523
+ return u * (1023. / 65535.);
524
+ }
525
+
526
+ float PS_I010_PQ_V_709_2020_WideWide(FragTexWideWide frag_in) : TARGET
527
+ {
528
+ float3 rgb_topleft = image.Sample(def_sampler, frag_in.uuvv.xz).rgb;
529
+ float3 rgb_topright = image.Sample(def_sampler, frag_in.uuvv.yz).rgb;
530
+ float3 rgb_bottomleft = image.Sample(def_sampler, frag_in.uuvv.xw).rgb;
531
+ float3 rgb_bottomright = image.Sample(def_sampler, frag_in.uuvv.yw).rgb;
532
+ float3 rgb = (rgb_topleft + rgb_topright + rgb_bottomleft + rgb_bottomright) * (0.25 * sdr_white_nits_over_maximum);
533
+ rgb = rec709_to_rec2020(rgb);
534
+ rgb = linear_to_st2084(rgb);
535
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
536
+ return v * (1023. / 65535.);
537
+ }
538
+
539
+ float PS_I010_HLG_V_709_2020_WideWide(FragTexWideWide frag_in) : TARGET
540
+ {
541
+ float3 rgb_topleft = image.Sample(def_sampler, frag_in.uuvv.xz).rgb;
542
+ float3 rgb_topright = image.Sample(def_sampler, frag_in.uuvv.yz).rgb;
543
+ float3 rgb_bottomleft = image.Sample(def_sampler, frag_in.uuvv.xw).rgb;
544
+ float3 rgb_bottomright = image.Sample(def_sampler, frag_in.uuvv.yw).rgb;
545
+ float3 rgb = (rgb_topleft + rgb_topright + rgb_bottomleft + rgb_bottomright) * (0.25 * sdr_white_nits_over_maximum);
546
+ rgb = rec709_to_rec2020(rgb);
547
+ rgb = linear_to_hlg(rgb, hdr_lw);
548
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
549
+ return v * (1023. / 65535.);
550
+ }
551
+
552
+ float PS_I010_SRGB_V_Wide(FragTexWide frag_in) : TARGET
553
+ {
554
+ float3 rgb_left = image.Sample(def_sampler, frag_in.uuv.xz).rgb;
555
+ float3 rgb_right = image.Sample(def_sampler, frag_in.uuv.yz).rgb;
556
+ float3 rgb = (rgb_left + rgb_right) * 0.5;
557
+ rgb = srgb_linear_to_nonlinear(rgb);
558
+ float v = dot(color_vec2.xyz, rgb) + color_vec2.w;
559
+ return v * (1023. / 65535.);
560
+ }
561
+
562
+ float3 YUV_to_RGB(float3 yuv)
563
+ {
564
+ yuv = clamp(yuv, color_range_min, color_range_max);
565
+ float r = dot(color_vec0.xyz, yuv) + color_vec0.w;
566
+ float g = dot(color_vec1.xyz, yuv) + color_vec1.w;
567
+ float b = dot(color_vec2.xyz, yuv) + color_vec2.w;
568
+ return float3(r, g, b);
569
+ }
570
+
571
+ float3 PSUYVY_Reverse(FragTexTex frag_in) : TARGET
572
+ {
573
+ float2 y01 = image.Load(int3(frag_in.uvuv.xy, 0)).yw;
574
+ float2 cbcr = image.Sample(def_sampler, frag_in.uvuv.zw, 0).zx;
575
+ float leftover = frac(frag_in.uvuv.x);
576
+ float y = (leftover < 0.5) ? y01.x : y01.y;
577
+ float3 yuv = float3(y, cbcr);
578
+ float3 rgb = YUV_to_RGB(yuv);
579
+ return rgb;
580
+ }
581
+
582
+ float3 PSYUY2_Reverse(FragTexTex frag_in) : TARGET
583
+ {
584
+ float2 y01 = image.Load(int3(frag_in.uvuv.xy, 0)).zx;
585
+ float2 cbcr = image.Sample(def_sampler, frag_in.uvuv.zw, 0).yw;
586
+ float leftover = frac(frag_in.uvuv.x);
587
+ float y = (leftover < 0.5) ? y01.x : y01.y;
588
+ float3 yuv = float3(y, cbcr);
589
+ float3 rgb = YUV_to_RGB(yuv);
590
+ return rgb;
591
+ }
592
+
593
+ float4 PSYUY2_PQ_Reverse(FragTexTex frag_in) : TARGET
594
+ {
595
+ float2 y01 = image.Load(int3(frag_in.uvuv.xy, 0)).zx;
596
+ float2 cbcr = image.Sample(def_sampler, frag_in.uvuv.zw, 0).yw;
597
+ float leftover = frac(frag_in.uvuv.x);
598
+ float y = (leftover < 0.5) ? y01.x : y01.y;
599
+ float3 yuv = float3(y, cbcr);
600
+ float3 pq = YUV_to_RGB(yuv);
601
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
602
+ float3 rgb = rec2020_to_rec709(hdr2020);
603
+ return float4(rgb, 1.);
604
+ }
605
+
606
+ float4 PSYUY2_HLG_Reverse(FragTexTex frag_in) : TARGET
607
+ {
608
+ float2 y01 = image.Load(int3(frag_in.uvuv.xy, 0)).zx;
609
+ float2 cbcr = image.Sample(def_sampler, frag_in.uvuv.zw, 0).yw;
610
+ float leftover = frac(frag_in.uvuv.x);
611
+ float y = (leftover < 0.5) ? y01.x : y01.y;
612
+ float3 yuv = float3(y, cbcr);
613
+ float3 hlg = YUV_to_RGB(yuv);
614
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
615
+ float3 rgb = rec2020_to_rec709(hdr2020);
616
+ return float4(rgb, 1.);
617
+ }
618
+
619
+ float3 PSYVYU_Reverse(FragTexTex frag_in) : TARGET
620
+ {
621
+ float2 y01 = image.Load(int3(frag_in.uvuv.xy, 0)).zx;
622
+ float2 cbcr = image.Sample(def_sampler, frag_in.uvuv.zw, 0).wy;
623
+ float leftover = frac(frag_in.uvuv.x);
624
+ float y = (leftover < 0.5) ? y01.x : y01.y;
625
+ float3 yuv = float3(y, cbcr);
626
+ float3 rgb = YUV_to_RGB(yuv);
627
+ return rgb;
628
+ }
629
+
630
+ float3 PSPlanar420_Reverse(VertTexPos frag_in) : TARGET
631
+ {
632
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
633
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
634
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
635
+ float3 yuv = float3(y, cb, cr);
636
+ float3 rgb = YUV_to_RGB(yuv);
637
+ return rgb;
638
+ }
639
+
640
+ float4 PSPlanar420_PQ_Reverse(VertTexPos frag_in) : TARGET
641
+ {
642
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
643
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
644
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
645
+ float3 yuv = float3(y, cb, cr);
646
+ float3 pq = YUV_to_RGB(yuv);
647
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
648
+ float3 rgb = rec2020_to_rec709(hdr2020);
649
+ return float4(rgb, 1.);
650
+ }
651
+
652
+ float4 PSPlanar420_HLG_Reverse(VertTexPos frag_in) : TARGET
653
+ {
654
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
655
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
656
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
657
+ float3 yuv = float3(y, cb, cr);
658
+ float3 hlg = YUV_to_RGB(yuv);
659
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
660
+ float3 rgb = rec2020_to_rec709(hdr2020);
661
+ return float4(rgb, 1.);
662
+ }
663
+
664
+ float4 PSPlanar420A_Reverse(VertTexPos frag_in) : TARGET
665
+ {
666
+ int3 xy0_luma = int3(frag_in.pos.xy, 0);
667
+ float y = image.Load(xy0_luma).x;
668
+ float alpha = image3.Load(xy0_luma).x;
669
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
670
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
671
+ float3 yuv = float3(y, cb, cr);
672
+ float4 rgba = float4(YUV_to_RGB(yuv), alpha);
673
+ return rgba;
674
+ }
675
+
676
+ float3 PSPlanar422_Reverse(VertTexPos frag_in) : TARGET
677
+ {
678
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
679
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
680
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
681
+ float3 yuv = float3(y, cb, cr);
682
+ float3 rgb = YUV_to_RGB(yuv);
683
+ return rgb;
684
+ }
685
+
686
+ float4 PSPlanar422_10LE_Reverse(VertTexPos frag_in) : TARGET
687
+ {
688
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
689
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
690
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
691
+ float3 yuv = float3(y, cb, cr);
692
+ yuv *= 65535. / 1023.;
693
+ float3 rgb = YUV_to_RGB(yuv);
694
+ rgb = srgb_nonlinear_to_linear(rgb);
695
+ return float4(rgb, 1.);
696
+ }
697
+
698
+ float4 PSPlanar422_10LE_PQ_Reverse(VertTexPos frag_in) : TARGET
699
+ {
700
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
701
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
702
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
703
+ float3 yuv = float3(y, cb, cr);
704
+ yuv *= 65535. / 1023.;
705
+ float3 pq = YUV_to_RGB(yuv);
706
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
707
+ float3 rgb = rec2020_to_rec709(hdr2020);
708
+ return float4(rgb, 1.);
709
+ }
710
+
711
+ float4 PSPlanar422_10LE_HLG_Reverse(VertTexPos frag_in) : TARGET
712
+ {
713
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
714
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
715
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
716
+ float3 yuv = float3(y, cb, cr);
717
+ yuv *= 65535. / 1023.;
718
+ float3 hlg = YUV_to_RGB(yuv);
719
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
720
+ float3 rgb = rec2020_to_rec709(hdr2020);
721
+ return float4(rgb, 1.);
722
+ }
723
+
724
+ float4 PSPlanar422A_Reverse(VertTexPos frag_in) : TARGET
725
+ {
726
+ int3 xy0_luma = int3(frag_in.pos.xy, 0);
727
+ float y = image.Load(xy0_luma).x;
728
+ float alpha = image3.Load(xy0_luma).x;
729
+ float cb = image1.Sample(def_sampler, frag_in.uv).x;
730
+ float cr = image2.Sample(def_sampler, frag_in.uv).x;
731
+ float3 yuv = float3(y, cb, cr);
732
+ float4 rgba = float4(YUV_to_RGB(yuv), alpha);
733
+ return rgba;
734
+ }
735
+
736
+ float3 PSPlanar444_Reverse(FragPos frag_in) : TARGET
737
+ {
738
+ int3 xy0 = int3(frag_in.pos.xy, 0);
739
+ float y = image.Load(xy0).x;
740
+ float cb = image1.Load(xy0).x;
741
+ float cr = image2.Load(xy0).x;
742
+ float3 yuv = float3(y, cb, cr);
743
+ float3 rgb = YUV_to_RGB(yuv);
744
+ return rgb;
745
+ }
746
+
747
+ float4 PSPlanar444_12LE_Reverse(FragPos frag_in) : TARGET
748
+ {
749
+ int3 xy0 = int3(frag_in.pos.xy, 0);
750
+ float y = image.Load(xy0).x;
751
+ float cb = image1.Load(xy0).x;
752
+ float cr = image2.Load(xy0).x;
753
+ float3 yuv = float3(y, cb, cr);
754
+ yuv *= 65535. / 4095.;
755
+ float3 rgb = YUV_to_RGB(yuv);
756
+ rgb = srgb_nonlinear_to_linear(rgb);
757
+ return float4(rgb, 1.);
758
+ }
759
+
760
+ float4 PSPlanar444_12LE_PQ_Reverse(FragPos frag_in) : TARGET
761
+ {
762
+ int3 xy0 = int3(frag_in.pos.xy, 0);
763
+ float y = image.Load(xy0).x;
764
+ float cb = image1.Load(xy0).x;
765
+ float cr = image2.Load(xy0).x;
766
+ float3 yuv = float3(y, cb, cr);
767
+ yuv *= 65535. / 4095;
768
+ float3 pq = YUV_to_RGB(yuv);
769
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
770
+ float3 rgb = rec2020_to_rec709(hdr2020);
771
+ return float4(rgb, 1.);
772
+ }
773
+
774
+ float4 PSPlanar444_12LE_HLG_Reverse(FragPos frag_in) : TARGET
775
+ {
776
+ int3 xy0 = int3(frag_in.pos.xy, 0);
777
+ float y = image.Load(xy0).x;
778
+ float cb = image1.Load(xy0).x;
779
+ float cr = image2.Load(xy0).x;
780
+ float3 yuv = float3(y, cb, cr);
781
+ yuv *= 65535. / 4095;
782
+ float3 hlg = YUV_to_RGB(yuv);
783
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
784
+ float3 rgb = rec2020_to_rec709(hdr2020);
785
+ return float4(rgb, 1.);
786
+ }
787
+
788
+ float4 PSPlanar444A_Reverse(FragPos frag_in) : TARGET
789
+ {
790
+ int3 xy0 = int3(frag_in.pos.xy, 0);
791
+ float y = image.Load(xy0).x;
792
+ float cb = image1.Load(xy0).x;
793
+ float cr = image2.Load(xy0).x;
794
+ float alpha = image3.Load(xy0).x;
795
+ float3 yuv = float3(y, cb, cr);
796
+ float4 rgba = float4(YUV_to_RGB(yuv), alpha);
797
+ return rgba;
798
+ }
799
+
800
+ float4 PSPlanar444A_12LE_Reverse(FragPos frag_in) : TARGET
801
+ {
802
+ int3 xy0 = int3(frag_in.pos.xy, 0);
803
+ float y = image.Load(xy0).x;
804
+ float cb = image1.Load(xy0).x;
805
+ float cr = image2.Load(xy0).x;
806
+ float alpha = image3.Load(xy0).x * 16.;
807
+ float3 yuv = float3(y, cb, cr);
808
+ yuv *= 65535. / 4095.;
809
+ float3 rgb = YUV_to_RGB(yuv);
810
+ rgb = srgb_nonlinear_to_linear(rgb);
811
+ return float4(rgb, alpha);
812
+ }
813
+
814
+ float4 PSAYUV_Reverse(FragPos frag_in) : TARGET
815
+ {
816
+ float4 yuva = image.Load(int3(frag_in.pos.xy, 0));
817
+ float4 rgba = float4(YUV_to_RGB(yuva.xyz), yuva.a);
818
+ return rgba;
819
+ }
820
+
821
+ float3 PSNV12_Reverse(VertTexPos frag_in) : TARGET
822
+ {
823
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
824
+ float2 cbcr = image1.Sample(def_sampler, frag_in.uv).xy;
825
+ float3 yuv = float3(y, cbcr);
826
+ float3 rgb = YUV_to_RGB(yuv);
827
+ return rgb;
828
+ }
829
+
830
+ float4 PSNV12_PQ_Reverse(VertTexPos frag_in) : TARGET
831
+ {
832
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
833
+ float2 cbcr = image1.Sample(def_sampler, frag_in.uv).xy;
834
+ float3 yuv = float3(y, cbcr);
835
+ float3 pq = YUV_to_RGB(yuv);
836
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
837
+ float3 rgb = rec2020_to_rec709(hdr2020);
838
+ return float4(rgb, 1.);
839
+ }
840
+
841
+ float4 PSNV12_HLG_Reverse(VertTexPos frag_in) : TARGET
842
+ {
843
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
844
+ float2 cbcr = image1.Sample(def_sampler, frag_in.uv).xy;
845
+ float3 yuv = float3(y, cbcr);
846
+ float3 hlg = YUV_to_RGB(yuv);
847
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
848
+ float3 rgb = rec2020_to_rec709(hdr2020);
849
+ return float4(rgb, 1.);
850
+ }
851
+
852
+ float4 PSI010_SRGB_Reverse(VertTexPos frag_in) : TARGET
853
+ {
854
+ float ratio = 65535. / 1023.;
855
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x * ratio;
856
+ float cb = image1.Sample(def_sampler, frag_in.uv).x * ratio;
857
+ float cr = image2.Sample(def_sampler, frag_in.uv).x * ratio;
858
+ float3 yuv = float3(y, cb, cr);
859
+ float3 rgb = YUV_to_RGB(yuv);
860
+ rgb = srgb_nonlinear_to_linear(rgb);
861
+ return float4(rgb, 1.);
862
+ }
863
+
864
+ float4 PSI010_PQ_2020_709_Reverse(VertTexPos frag_in) : TARGET
865
+ {
866
+ float ratio = 65535. / 1023.;
867
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x * ratio;
868
+ float cb = image1.Sample(def_sampler, frag_in.uv).x * ratio;
869
+ float cr = image2.Sample(def_sampler, frag_in.uv).x * ratio;
870
+ float3 yuv = float3(y, cb, cr);
871
+ float3 pq = YUV_to_RGB(yuv);
872
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
873
+ float3 rgb = rec2020_to_rec709(hdr2020);
874
+ return float4(rgb, 1.);
875
+ }
876
+
877
+ float4 PSI010_HLG_2020_709_Reverse(VertTexPos frag_in) : TARGET
878
+ {
879
+ float ratio = 65535. / 1023.;
880
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x * ratio;
881
+ float cb = image1.Sample(def_sampler, frag_in.uv).x * ratio;
882
+ float cr = image2.Sample(def_sampler, frag_in.uv).x * ratio;
883
+ float3 yuv = float3(y, cb, cr);
884
+ float3 hlg = YUV_to_RGB(yuv);
885
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
886
+ float3 rgb = rec2020_to_rec709(hdr2020);
887
+ return float4(rgb, 1.);
888
+ }
889
+
890
+ float4 PSP010_SRGB_Reverse(VertTexPos frag_in) : TARGET
891
+ {
892
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
893
+ float2 cbcr = image1.Sample(def_sampler, frag_in.uv).xy;
894
+ float3 yuv_65535 = floor(float3(y, cbcr) * 65535. + 0.5);
895
+ float3 yuv_1023 = floor(yuv_65535 * 0.015625);
896
+ float3 yuv = yuv_1023 / 1023.;
897
+ float3 rgb = YUV_to_RGB(yuv);
898
+ rgb = srgb_nonlinear_to_linear(rgb);
899
+ return float4(rgb, 1.);
900
+ }
901
+
902
+ float4 PSP010_PQ_2020_709_Reverse(VertTexPos frag_in) : TARGET
903
+ {
904
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
905
+ float2 cbcr = image1.Sample(def_sampler, frag_in.uv).xy;
906
+ float3 yuv_65535 = floor(float3(y, cbcr) * 65535. + 0.5);
907
+ float3 yuv_1023 = floor(yuv_65535 * 0.015625);
908
+ float3 yuv = yuv_1023 / 1023.;
909
+ float3 pq = YUV_to_RGB(yuv);
910
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
911
+ float3 rgb = rec2020_to_rec709(hdr2020);
912
+ return float4(rgb, 1.);
913
+ }
914
+
915
+ float4 PSP010_HLG_2020_709_Reverse(VertTexPos frag_in) : TARGET
916
+ {
917
+ float y = image.Load(int3(frag_in.pos.xy, 0)).x;
918
+ float2 cbcr = image1.Sample(def_sampler, frag_in.uv).xy;
919
+ float3 yuv_65535 = floor(float3(y, cbcr) * 65535. + 0.5);
920
+ float3 yuv_1023 = floor(yuv_65535 * 0.015625);
921
+ float3 yuv = yuv_1023 / 1023.;
922
+ float3 hlg = YUV_to_RGB(yuv);
923
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
924
+ float3 rgb = rec2020_to_rec709(hdr2020);
925
+ return float4(rgb, 1.);
926
+ }
927
+
928
+ float3 compute_v210_reverse(float2 pos)
929
+ {
930
+ uint x = uint(pos.x);
931
+ uint packed_x = x % 6u;
932
+ uint base_x = x / 6u * 4u;
933
+ float y, cb, cr;
934
+ if (packed_x == 0u)
935
+ {
936
+ float3 word0_rgb = image.Load(int3(base_x, pos.y, 0)).rgb;
937
+ y = word0_rgb.y;
938
+ cb = word0_rgb.x;
939
+ cr = word0_rgb.z;
940
+ }
941
+ else if (packed_x == 1u)
942
+ {
943
+ float2 word0_rb = image.Load(int3(base_x, pos.y, 0)).rb;
944
+ float2 word1_rg = image.Load(int3(base_x + 1u, pos.y, 0)).rg;
945
+ y = word1_rg.x;
946
+ cb = (word0_rb.x + word1_rg.y) * 0.5;
947
+ cr = (word0_rb.y + image.Load(int3(base_x + 2u, pos.y, 0)).r) * 0.5;
948
+ }
949
+ else if (packed_x == 2u)
950
+ {
951
+ float2 word1_gb = image.Load(int3(base_x + 1u, pos.y, 0)).gb;
952
+ y = word1_gb.y;
953
+ cb = word1_gb.x;
954
+ cr = image.Load(int3(base_x + 2u, pos.y, 0)).r;
955
+ }
956
+ else if (packed_x == 3u)
957
+ {
958
+ float2 word2_rb = image.Load(int3(base_x + 2u, pos.y, 0)).rb;
959
+ y = image.Load(int3(base_x + 2u, pos.y, 0)).g;
960
+ cb = (image.Load(int3(base_x + 1u, pos.y, 0)).g + word2_rb.y) * 0.5;
961
+ cr = (word2_rb.x + image.Load(int3(base_x + 3u, pos.y, 0)).g) * 0.5;
962
+ }
963
+ else if (packed_x == 4u)
964
+ {
965
+ float2 word3_rg = image.Load(int3(base_x + 3u, pos.y, 0)).rg;
966
+ y = word3_rg.x;
967
+ cb = image.Load(int3(base_x + 2u, pos.y, 0)).b;
968
+ cr = word3_rg.y;
969
+ }
970
+ else
971
+ {
972
+ float2 word3_gb = image.Load(int3(base_x + 3u, pos.y, 0)).gb;
973
+ y = word3_gb.y;
974
+ cb = image.Load(int3(base_x + 2u, pos.y, 0)).b;
975
+ cr = word3_gb.x;
976
+ uint base_x_4 = base_x + 4u;
977
+ if ((pos.x + 1.) < width)
978
+ {
979
+ float2 word4_gb = image.Load(int3(base_x + 4u, pos.y, 0)).rb;
980
+ cb = (cb + word4_gb.x) * 0.5;
981
+ cr = (cr + word4_gb.y) * 0.5;
982
+ }
983
+ }
984
+ float3 yuv_65535 = floor(float3(y, cb, cr) * 65535. + 0.5);
985
+ float3 yuv_1023 = floor(yuv_65535 * 0.015625);
986
+ float3 yuv = yuv_1023 / 1023.;
987
+ float3 rgb = YUV_to_RGB(yuv);
988
+ return rgb;
989
+ }
990
+
991
+ float4 PSV210_SRGB_Reverse(FragPos frag_in) : TARGET
992
+ {
993
+ float3 rgb = compute_v210_reverse(frag_in.pos.xy);
994
+ rgb = srgb_nonlinear_to_linear(rgb);
995
+ return float4(rgb, 1.);
996
+ }
997
+
998
+ float4 PSV210_PQ_2020_709_Reverse(FragPos frag_in) : TARGET
999
+ {
1000
+ float3 pq = compute_v210_reverse(frag_in.pos.xy);
1001
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
1002
+ float3 rgb = rec2020_to_rec709(hdr2020);
1003
+ return float4(rgb, 1.);
1004
+ }
1005
+
1006
+ float4 PSV210_HLG_2020_709_Reverse(FragPos frag_in) : TARGET
1007
+ {
1008
+ float3 hlg = compute_v210_reverse(frag_in.pos.xy);
1009
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
1010
+ float3 rgb = rec2020_to_rec709(hdr2020);
1011
+ return float4(rgb, 1.);
1012
+ }
1013
+
1014
+ float3 PSY800_Limited(FragPos frag_in) : TARGET
1015
+ {
1016
+ float limited = image.Load(int3(frag_in.pos.xy, 0)).x;
1017
+ float full = (255.0 / 219.0) * limited - (16.0 / 219.0);
1018
+ return float3(full, full, full);
1019
+ }
1020
+
1021
+ float3 PSY800_Full(FragPos frag_in) : TARGET
1022
+ {
1023
+ float3 full = image.Load(int3(frag_in.pos.xy, 0)).xxx;
1024
+ return full;
1025
+ }
1026
+
1027
+ float4 PSRGB_Limited(FragPos frag_in) : TARGET
1028
+ {
1029
+ float4 rgba = image.Load(int3(frag_in.pos.xy, 0));
1030
+ rgba.rgb = (255.0 / 219.0) * rgba.rgb - (16.0 / 219.0);
1031
+ return rgba;
1032
+ }
1033
+
1034
+ float3 PSBGR3_Limited(FragPos frag_in) : TARGET
1035
+ {
1036
+ float x = frag_in.pos.x * 3.0;
1037
+ float y = frag_in.pos.y;
1038
+ float b = image.Load(int3(x - 1.0, y, 0)).x;
1039
+ float g = image.Load(int3(x, y, 0)).x;
1040
+ float r = image.Load(int3(x + 1.0, y, 0)).x;
1041
+ float3 rgb = float3(r, g, b);
1042
+ rgb = (255.0 / 219.0) * rgb - (16.0 / 219.0);
1043
+ return rgb;
1044
+ }
1045
+
1046
+ float3 PSBGR3_Full(FragPos frag_in) : TARGET
1047
+ {
1048
+ float x = frag_in.pos.x * 3.0;
1049
+ float y = frag_in.pos.y;
1050
+ float b = image.Load(int3(x - 1.0, y, 0)).x;
1051
+ float g = image.Load(int3(x, y, 0)).x;
1052
+ float r = image.Load(int3(x + 1.0, y, 0)).x;
1053
+ float3 rgb = float3(r, g, b);
1054
+ return rgb;
1055
+ }
1056
+
1057
+ float3 compute_r10l_reverse(float2 pos, bool limited)
1058
+ {
1059
+ float4 xyzw = image.Load(int3(pos, 0)).bgra;
1060
+ uint4 xyzw255 = uint4(mad(xyzw, 255., 0.5));
1061
+ uint r = ((xyzw255.z & 0xC0u) >> 6) | (xyzw255.w << 2);
1062
+ uint g = ((xyzw255.y & 0xFu) >> 4) | ((xyzw255.z & 0x3Fu) << 4);
1063
+ uint b = (xyzw255.x >> 2) | ((xyzw255.y & 0xFu) << 6);
1064
+ float3 rgb = float3(uint3(r, g, b));
1065
+ if (limited)
1066
+ {
1067
+ rgb = mad(rgb, 1. / 876., -16. / 219.);
1068
+ }
1069
+ else
1070
+ {
1071
+ rgb /= 1023.;
1072
+ }
1073
+
1074
+ return rgb;
1075
+ }
1076
+
1077
+ float4 PSR10L_SRGB_Full_Reverse(FragPos frag_in) : TARGET
1078
+ {
1079
+ float3 rgb = compute_r10l_reverse(frag_in.pos.xy, false);
1080
+ rgb = srgb_nonlinear_to_linear(rgb);
1081
+ return float4(rgb, 1.);
1082
+ }
1083
+
1084
+ float4 PSR10L_PQ_2020_709_Full_Reverse(FragPos frag_in) : TARGET
1085
+ {
1086
+ float3 pq = compute_r10l_reverse(frag_in.pos.xy, false);
1087
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
1088
+ float3 rgb = rec2020_to_rec709(hdr2020);
1089
+ return float4(rgb, 1.);
1090
+ }
1091
+
1092
+ float4 PSR10L_HLG_2020_709_Full_Reverse(FragPos frag_in) : TARGET
1093
+ {
1094
+ float3 hlg = compute_r10l_reverse(frag_in.pos.xy, false);
1095
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
1096
+ float3 rgb = rec2020_to_rec709(hdr2020);
1097
+ return float4(rgb, 1.);
1098
+ }
1099
+
1100
+ float4 PSR10L_SRGB_Limited_Reverse(FragPos frag_in) : TARGET
1101
+ {
1102
+ float3 rgb = compute_r10l_reverse(frag_in.pos.xy, true);
1103
+ rgb = srgb_nonlinear_to_linear(rgb);
1104
+ return float4(rgb, 1.);
1105
+ }
1106
+
1107
+ float4 PSR10L_PQ_2020_709_Limited_Reverse(FragPos frag_in) : TARGET
1108
+ {
1109
+ float3 pq = compute_r10l_reverse(frag_in.pos.xy, true);
1110
+ float3 hdr2020 = st2084_to_linear_eetf(pq, hdr_lw, hdr_lmax) * maximum_over_sdr_white_nits;
1111
+ float3 rgb = rec2020_to_rec709(hdr2020);
1112
+ return float4(rgb, 1.);
1113
+ }
1114
+
1115
+ float4 PSR10L_HLG_2020_709_Limited_Reverse(FragPos frag_in) : TARGET
1116
+ {
1117
+ float3 hlg = compute_r10l_reverse(frag_in.pos.xy, true);
1118
+ float3 hdr2020 = hlg_to_linear(hlg, hlg_exponent) * maximum_over_sdr_white_nits;
1119
+ float3 rgb = rec2020_to_rec709(hdr2020);
1120
+ return float4(rgb, 1.);
1121
+ }
1122
+
1123
+ technique Planar_Y
1124
+ {
1125
+ pass
1126
+ {
1127
+ vertex_shader = VSPos(id);
1128
+ pixel_shader = PS_Y(frag_in);
1129
+ }
1130
+ }
1131
+
1132
+ technique Planar_U
1133
+ {
1134
+ pass
1135
+ {
1136
+ vertex_shader = VSPos(id);
1137
+ pixel_shader = PS_U(frag_in);
1138
+ }
1139
+ }
1140
+
1141
+ technique Planar_V
1142
+ {
1143
+ pass
1144
+ {
1145
+ vertex_shader = VSPos(id);
1146
+ pixel_shader = PS_V(frag_in);
1147
+ }
1148
+ }
1149
+
1150
+ technique Planar_U_Left
1151
+ {
1152
+ pass
1153
+ {
1154
+ vertex_shader = VSTexPos_Left(id);
1155
+ pixel_shader = PS_U_Wide(frag_in);
1156
+ }
1157
+ }
1158
+
1159
+ technique Planar_V_Left
1160
+ {
1161
+ pass
1162
+ {
1163
+ vertex_shader = VSTexPos_Left(id);
1164
+ pixel_shader = PS_V_Wide(frag_in);
1165
+ }
1166
+ }
1167
+
1168
+ technique NV12_Y
1169
+ {
1170
+ pass
1171
+ {
1172
+ vertex_shader = VSPos(id);
1173
+ pixel_shader = PS_Y(frag_in);
1174
+ }
1175
+ }
1176
+
1177
+ technique NV12_UV
1178
+ {
1179
+ pass
1180
+ {
1181
+ vertex_shader = VSTexPos_Left(id);
1182
+ pixel_shader = PS_UV_Wide(frag_in);
1183
+ }
1184
+ }
1185
+
1186
+ technique I010_PQ_Y
1187
+ {
1188
+ pass
1189
+ {
1190
+ vertex_shader = VSPos(id);
1191
+ pixel_shader = PS_I010_PQ_Y_709_2020(frag_in);
1192
+ }
1193
+ }
1194
+
1195
+ technique I010_HLG_Y
1196
+ {
1197
+ pass
1198
+ {
1199
+ vertex_shader = VSPos(id);
1200
+ pixel_shader = PS_I010_HLG_Y_709_2020(frag_in);
1201
+ }
1202
+ }
1203
+
1204
+ technique I010_SRGB_Y
1205
+ {
1206
+ pass
1207
+ {
1208
+ vertex_shader = VSPos(id);
1209
+ pixel_shader = PS_I010_SRGB_Y(frag_in);
1210
+ }
1211
+ }
1212
+
1213
+ technique I010_PQ_U
1214
+ {
1215
+ pass
1216
+ {
1217
+ vertex_shader = VSTexPos_TopLeft(id);
1218
+ pixel_shader = PS_I010_PQ_U_709_2020_WideWide(frag_in);
1219
+ }
1220
+ }
1221
+
1222
+ technique I010_HLG_U
1223
+ {
1224
+ pass
1225
+ {
1226
+ vertex_shader = VSTexPos_TopLeft(id);
1227
+ pixel_shader = PS_I010_HLG_U_709_2020_WideWide(frag_in);
1228
+ }
1229
+ }
1230
+
1231
+ technique I010_SRGB_U
1232
+ {
1233
+ pass
1234
+ {
1235
+ vertex_shader = VSTexPos_Left(id);
1236
+ pixel_shader = PS_I010_SRGB_U_Wide(frag_in);
1237
+ }
1238
+ }
1239
+
1240
+ technique I010_PQ_V
1241
+ {
1242
+ pass
1243
+ {
1244
+ vertex_shader = VSTexPos_TopLeft(id);
1245
+ pixel_shader = PS_I010_PQ_V_709_2020_WideWide(frag_in);
1246
+ }
1247
+ }
1248
+
1249
+ technique I010_HLG_V
1250
+ {
1251
+ pass
1252
+ {
1253
+ vertex_shader = VSTexPos_TopLeft(id);
1254
+ pixel_shader = PS_I010_HLG_V_709_2020_WideWide(frag_in);
1255
+ }
1256
+ }
1257
+
1258
+ technique I010_SRGB_V
1259
+ {
1260
+ pass
1261
+ {
1262
+ vertex_shader = VSTexPos_Left(id);
1263
+ pixel_shader = PS_I010_SRGB_V_Wide(frag_in);
1264
+ }
1265
+ }
1266
+
1267
+ technique P010_PQ_Y
1268
+ {
1269
+ pass
1270
+ {
1271
+ vertex_shader = VSPos(id);
1272
+ pixel_shader = PS_P010_PQ_Y_709_2020(frag_in);
1273
+ }
1274
+ }
1275
+
1276
+ technique P010_HLG_Y
1277
+ {
1278
+ pass
1279
+ {
1280
+ vertex_shader = VSPos(id);
1281
+ pixel_shader = PS_P010_HLG_Y_709_2020(frag_in);
1282
+ }
1283
+ }
1284
+
1285
+ technique P010_SRGB_Y
1286
+ {
1287
+ pass
1288
+ {
1289
+ vertex_shader = VSPos(id);
1290
+ pixel_shader = PS_P010_SRGB_Y(frag_in);
1291
+ }
1292
+ }
1293
+
1294
+ technique P010_PQ_UV
1295
+ {
1296
+ pass
1297
+ {
1298
+ vertex_shader = VSTexPos_TopLeft(id);
1299
+ pixel_shader = PS_P010_PQ_UV_709_2020_WideWide(frag_in);
1300
+ }
1301
+ }
1302
+
1303
+ technique P010_HLG_UV
1304
+ {
1305
+ pass
1306
+ {
1307
+ vertex_shader = VSTexPos_TopLeft(id);
1308
+ pixel_shader = PS_P010_HLG_UV_709_2020_WideWide(frag_in);
1309
+ }
1310
+ }
1311
+
1312
+ technique P010_SRGB_UV
1313
+ {
1314
+ pass
1315
+ {
1316
+ vertex_shader = VSTexPos_Left(id);
1317
+ pixel_shader = PS_P010_SRGB_UV_Wide(frag_in);
1318
+ }
1319
+ }
1320
+
1321
+ technique P216_PQ_Y
1322
+ {
1323
+ pass
1324
+ {
1325
+ vertex_shader = VSPos(id);
1326
+ pixel_shader = PS_P216_PQ_Y_709_2020(frag_in);
1327
+ }
1328
+ }
1329
+
1330
+ technique P216_HLG_Y
1331
+ {
1332
+ pass
1333
+ {
1334
+ vertex_shader = VSPos(id);
1335
+ pixel_shader = PS_P216_HLG_Y_709_2020(frag_in);
1336
+ }
1337
+ }
1338
+
1339
+ technique P216_SRGB_Y
1340
+ {
1341
+ pass
1342
+ {
1343
+ vertex_shader = VSPos(id);
1344
+ pixel_shader = PS_P216_SRGB_Y(frag_in);
1345
+ }
1346
+ }
1347
+
1348
+ technique P216_PQ_UV
1349
+ {
1350
+ pass
1351
+ {
1352
+ vertex_shader = VSTexPos_Left(id);
1353
+ pixel_shader = PS_P216_PQ_UV_709_2020_Wide(frag_in);
1354
+ }
1355
+ }
1356
+
1357
+ technique P216_HLG_UV
1358
+ {
1359
+ pass
1360
+ {
1361
+ vertex_shader = VSTexPos_Left(id);
1362
+ pixel_shader = PS_P216_HLG_UV_709_2020_Wide(frag_in);
1363
+ }
1364
+ }
1365
+
1366
+ technique P216_SRGB_UV
1367
+ {
1368
+ pass
1369
+ {
1370
+ vertex_shader = VSTexPos_Left(id);
1371
+ pixel_shader = PS_P216_SRGB_UV_Wide(frag_in);
1372
+ }
1373
+ }
1374
+
1375
+ technique P416_PQ_Y
1376
+ {
1377
+ pass
1378
+ {
1379
+ vertex_shader = VSPos(id);
1380
+ pixel_shader = PS_P416_PQ_Y_709_2020(frag_in);
1381
+ }
1382
+ }
1383
+
1384
+ technique P416_HLG_Y
1385
+ {
1386
+ pass
1387
+ {
1388
+ vertex_shader = VSPos(id);
1389
+ pixel_shader = PS_P416_HLG_Y_709_2020(frag_in);
1390
+ }
1391
+ }
1392
+
1393
+ technique P416_SRGB_Y
1394
+ {
1395
+ pass
1396
+ {
1397
+ vertex_shader = VSPos(id);
1398
+ pixel_shader = PS_P416_SRGB_Y(frag_in);
1399
+ }
1400
+ }
1401
+
1402
+ technique P416_PQ_UV
1403
+ {
1404
+ pass
1405
+ {
1406
+ vertex_shader = VSPos(id);
1407
+ pixel_shader = PS_P416_PQ_UV_709_2020(frag_in);
1408
+ }
1409
+ }
1410
+
1411
+ technique P416_HLG_UV
1412
+ {
1413
+ pass
1414
+ {
1415
+ vertex_shader = VSPos(id);
1416
+ pixel_shader = PS_P416_HLG_UV_709_2020(frag_in);
1417
+ }
1418
+ }
1419
+
1420
+ technique P416_SRGB_UV
1421
+ {
1422
+ pass
1423
+ {
1424
+ vertex_shader = VSPos(id);
1425
+ pixel_shader = PS_P416_SRGB_UV(frag_in);
1426
+ }
1427
+ }
1428
+
1429
+ technique UYVY_Reverse
1430
+ {
1431
+ pass
1432
+ {
1433
+ vertex_shader = VSPacked422Left_Reverse(id);
1434
+ pixel_shader = PSUYVY_Reverse(frag_in);
1435
+ }
1436
+ }
1437
+
1438
+ technique YUY2_Reverse
1439
+ {
1440
+ pass
1441
+ {
1442
+ vertex_shader = VSPacked422Left_Reverse(id);
1443
+ pixel_shader = PSYUY2_Reverse(frag_in);
1444
+ }
1445
+ }
1446
+
1447
+ technique YUY2_PQ_Reverse
1448
+ {
1449
+ pass
1450
+ {
1451
+ vertex_shader = VSPacked422Left_Reverse(id);
1452
+ pixel_shader = PSYUY2_PQ_Reverse(frag_in);
1453
+ }
1454
+ }
1455
+
1456
+ technique YUY2_HLG_Reverse
1457
+ {
1458
+ pass
1459
+ {
1460
+ vertex_shader = VSPacked422Left_Reverse(id);
1461
+ pixel_shader = PSYUY2_HLG_Reverse(frag_in);
1462
+ }
1463
+ }
1464
+
1465
+ technique YVYU_Reverse
1466
+ {
1467
+ pass
1468
+ {
1469
+ vertex_shader = VSPacked422Left_Reverse(id);
1470
+ pixel_shader = PSYVYU_Reverse(frag_in);
1471
+ }
1472
+ }
1473
+
1474
+ technique I420_Reverse
1475
+ {
1476
+ pass
1477
+ {
1478
+ vertex_shader = VS420Left_Reverse(id);
1479
+ pixel_shader = PSPlanar420_Reverse(frag_in);
1480
+ }
1481
+ }
1482
+
1483
+ technique I420_PQ_Reverse
1484
+ {
1485
+ pass
1486
+ {
1487
+ vertex_shader = VS420TopLeft_Reverse(id);
1488
+ pixel_shader = PSPlanar420_PQ_Reverse(frag_in);
1489
+ }
1490
+ }
1491
+
1492
+ technique I420_HLG_Reverse
1493
+ {
1494
+ pass
1495
+ {
1496
+ vertex_shader = VS420TopLeft_Reverse(id);
1497
+ pixel_shader = PSPlanar420_HLG_Reverse(frag_in);
1498
+ }
1499
+ }
1500
+
1501
+ technique I40A_Reverse
1502
+ {
1503
+ pass
1504
+ {
1505
+ vertex_shader = VS420Left_Reverse(id);
1506
+ pixel_shader = PSPlanar420A_Reverse(frag_in);
1507
+ }
1508
+ }
1509
+
1510
+ technique I422_Reverse
1511
+ {
1512
+ pass
1513
+ {
1514
+ vertex_shader = VS422Left_Reverse(id);
1515
+ pixel_shader = PSPlanar422_Reverse(frag_in);
1516
+ }
1517
+ }
1518
+
1519
+ technique I210_Reverse
1520
+ {
1521
+ pass
1522
+ {
1523
+ vertex_shader = VS422Left_Reverse(id);
1524
+ pixel_shader = PSPlanar422_10LE_Reverse(frag_in);
1525
+ }
1526
+ }
1527
+
1528
+ technique I210_PQ_Reverse
1529
+ {
1530
+ pass
1531
+ {
1532
+ vertex_shader = VS422Left_Reverse(id);
1533
+ pixel_shader = PSPlanar422_10LE_PQ_Reverse(frag_in);
1534
+ }
1535
+ }
1536
+
1537
+ technique I210_HLG_Reverse
1538
+ {
1539
+ pass
1540
+ {
1541
+ vertex_shader = VS422Left_Reverse(id);
1542
+ pixel_shader = PSPlanar422_10LE_HLG_Reverse(frag_in);
1543
+ }
1544
+ }
1545
+
1546
+ technique I42A_Reverse
1547
+ {
1548
+ pass
1549
+ {
1550
+ vertex_shader = VS422Left_Reverse(id);
1551
+ pixel_shader = PSPlanar422A_Reverse(frag_in);
1552
+ }
1553
+ }
1554
+
1555
+ technique I444_Reverse
1556
+ {
1557
+ pass
1558
+ {
1559
+ vertex_shader = VSPos(id);
1560
+ pixel_shader = PSPlanar444_Reverse(frag_in);
1561
+ }
1562
+ }
1563
+
1564
+ technique I412_Reverse
1565
+ {
1566
+ pass
1567
+ {
1568
+ vertex_shader = VSPos(id);
1569
+ pixel_shader = PSPlanar444_12LE_Reverse(frag_in);
1570
+ }
1571
+ }
1572
+
1573
+ technique I412_PQ_Reverse
1574
+ {
1575
+ pass
1576
+ {
1577
+ vertex_shader = VSPos(id);
1578
+ pixel_shader = PSPlanar444_12LE_PQ_Reverse(frag_in);
1579
+ }
1580
+ }
1581
+
1582
+ technique I412_HLG_Reverse
1583
+ {
1584
+ pass
1585
+ {
1586
+ vertex_shader = VSPos(id);
1587
+ pixel_shader = PSPlanar444_12LE_HLG_Reverse(frag_in);
1588
+ }
1589
+ }
1590
+
1591
+ technique YUVA_Reverse
1592
+ {
1593
+ pass
1594
+ {
1595
+ vertex_shader = VSPos(id);
1596
+ pixel_shader = PSPlanar444A_Reverse(frag_in);
1597
+ }
1598
+ }
1599
+
1600
+ technique YA2L_Reverse
1601
+ {
1602
+ pass
1603
+ {
1604
+ vertex_shader = VSPos(id);
1605
+ pixel_shader = PSPlanar444A_12LE_Reverse(frag_in);
1606
+ }
1607
+ }
1608
+
1609
+ technique AYUV_Reverse
1610
+ {
1611
+ pass
1612
+ {
1613
+ vertex_shader = VSPos(id);
1614
+ pixel_shader = PSAYUV_Reverse(frag_in);
1615
+ }
1616
+ }
1617
+
1618
+ technique NV12_Reverse
1619
+ {
1620
+ pass
1621
+ {
1622
+ vertex_shader = VS420Left_Reverse(id);
1623
+ pixel_shader = PSNV12_Reverse(frag_in);
1624
+ }
1625
+ }
1626
+
1627
+ technique NV12_PQ_Reverse
1628
+ {
1629
+ pass
1630
+ {
1631
+ vertex_shader = VS420TopLeft_Reverse(id);
1632
+ pixel_shader = PSNV12_PQ_Reverse(frag_in);
1633
+ }
1634
+ }
1635
+
1636
+ technique NV12_HLG_Reverse
1637
+ {
1638
+ pass
1639
+ {
1640
+ vertex_shader = VS420TopLeft_Reverse(id);
1641
+ pixel_shader = PSNV12_HLG_Reverse(frag_in);
1642
+ }
1643
+ }
1644
+
1645
+ technique I010_SRGB_Reverse
1646
+ {
1647
+ pass
1648
+ {
1649
+ vertex_shader = VS420Left_Reverse(id);
1650
+ pixel_shader = PSI010_SRGB_Reverse(frag_in);
1651
+ }
1652
+ }
1653
+
1654
+ technique I010_PQ_2020_709_Reverse
1655
+ {
1656
+ pass
1657
+ {
1658
+ vertex_shader = VS420TopLeft_Reverse(id);
1659
+ pixel_shader = PSI010_PQ_2020_709_Reverse(frag_in);
1660
+ }
1661
+ }
1662
+
1663
+ technique I010_HLG_2020_709_Reverse
1664
+ {
1665
+ pass
1666
+ {
1667
+ vertex_shader = VS420TopLeft_Reverse(id);
1668
+ pixel_shader = PSI010_HLG_2020_709_Reverse(frag_in);
1669
+ }
1670
+ }
1671
+
1672
+ technique P010_SRGB_Reverse
1673
+ {
1674
+ pass
1675
+ {
1676
+ vertex_shader = VS420Left_Reverse(id);
1677
+ pixel_shader = PSP010_SRGB_Reverse(frag_in);
1678
+ }
1679
+ }
1680
+
1681
+ technique P010_PQ_2020_709_Reverse
1682
+ {
1683
+ pass
1684
+ {
1685
+ vertex_shader = VS420TopLeft_Reverse(id);
1686
+ pixel_shader = PSP010_PQ_2020_709_Reverse(frag_in);
1687
+ }
1688
+ }
1689
+
1690
+ technique P010_HLG_2020_709_Reverse
1691
+ {
1692
+ pass
1693
+ {
1694
+ vertex_shader = VS420TopLeft_Reverse(id);
1695
+ pixel_shader = PSP010_HLG_2020_709_Reverse(frag_in);
1696
+ }
1697
+ }
1698
+
1699
+ technique V210_SRGB_Reverse
1700
+ {
1701
+ pass
1702
+ {
1703
+ vertex_shader = VSPos(id);
1704
+ pixel_shader = PSV210_SRGB_Reverse(frag_in);
1705
+ }
1706
+ }
1707
+
1708
+ technique V210_PQ_2020_709_Reverse
1709
+ {
1710
+ pass
1711
+ {
1712
+ vertex_shader = VSPos(id);
1713
+ pixel_shader = PSV210_PQ_2020_709_Reverse(frag_in);
1714
+ }
1715
+ }
1716
+
1717
+ technique V210_HLG_2020_709_Reverse
1718
+ {
1719
+ pass
1720
+ {
1721
+ vertex_shader = VSPos(id);
1722
+ pixel_shader = PSV210_HLG_2020_709_Reverse(frag_in);
1723
+ }
1724
+ }
1725
+
1726
+ technique Y800_Limited
1727
+ {
1728
+ pass
1729
+ {
1730
+ vertex_shader = VSPos(id);
1731
+ pixel_shader = PSY800_Limited(frag_in);
1732
+ }
1733
+ }
1734
+
1735
+ technique Y800_Full
1736
+ {
1737
+ pass
1738
+ {
1739
+ vertex_shader = VSPos(id);
1740
+ pixel_shader = PSY800_Full(frag_in);
1741
+ }
1742
+ }
1743
+
1744
+ technique RGB_Limited
1745
+ {
1746
+ pass
1747
+ {
1748
+ vertex_shader = VSPos(id);
1749
+ pixel_shader = PSRGB_Limited(frag_in);
1750
+ }
1751
+ }
1752
+
1753
+ technique BGR3_Limited
1754
+ {
1755
+ pass
1756
+ {
1757
+ vertex_shader = VSPos(id);
1758
+ pixel_shader = PSBGR3_Limited(frag_in);
1759
+ }
1760
+ }
1761
+
1762
+ technique BGR3_Full
1763
+ {
1764
+ pass
1765
+ {
1766
+ vertex_shader = VSPos(id);
1767
+ pixel_shader = PSBGR3_Full(frag_in);
1768
+ }
1769
+ }
1770
+
1771
+ technique R10L_SRGB_Full_Reverse
1772
+ {
1773
+ pass
1774
+ {
1775
+ vertex_shader = VSPos(id);
1776
+ pixel_shader = PSR10L_SRGB_Full_Reverse(frag_in);
1777
+ }
1778
+ }
1779
+
1780
+ technique R10L_PQ_2020_709_Full_Reverse
1781
+ {
1782
+ pass
1783
+ {
1784
+ vertex_shader = VSPos(id);
1785
+ pixel_shader = PSR10L_PQ_2020_709_Full_Reverse(frag_in);
1786
+ }
1787
+ }
1788
+
1789
+ technique R10L_HLG_2020_709_Full_Reverse
1790
+ {
1791
+ pass
1792
+ {
1793
+ vertex_shader = VSPos(id);
1794
+ pixel_shader = PSR10L_HLG_2020_709_Full_Reverse(frag_in);
1795
+ }
1796
+ }
1797
+
1798
+ technique R10L_SRGB_Limited_Reverse
1799
+ {
1800
+ pass
1801
+ {
1802
+ vertex_shader = VSPos(id);
1803
+ pixel_shader = PSR10L_SRGB_Limited_Reverse(frag_in);
1804
+ }
1805
+ }
1806
+
1807
+ technique R10L_PQ_2020_709_Limited_Reverse
1808
+ {
1809
+ pass
1810
+ {
1811
+ vertex_shader = VSPos(id);
1812
+ pixel_shader = PSR10L_PQ_2020_709_Limited_Reverse(frag_in);
1813
+ }
1814
+ }
1815
+
1816
+ technique R10L_HLG_2020_709_Limited_Reverse
1817
+ {
1818
+ pass
1819
+ {
1820
+ vertex_shader = VSPos(id);
1821
+ pixel_shader = PSR10L_HLG_2020_709_Limited_Reverse(frag_in);
1822
+ }
1823
+ }