nodejs-insta-private-api-mqtt 1.3.41 → 1.3.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -12,14 +12,12 @@ const thrift_1 = require("../../thrift");
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*
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* - Full, self-contained class that publishes correctly-formatted payloads to Instagram's
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* Direct MQTT (Thrift + compressed payloads).
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* -
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*
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* - Updated sendLocation implementation:
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* 1) try publish a story with a Location sticker (preferred, matches APK behavior)
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* 2) share that story to the thread (reel/media_share)
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* 3) fallback: send a link to /explore/locations/{placeId}/ if (1) fails
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*
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*
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* - Instagram's internal protocol is not public. This implementation matches patterns
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* observed in reverse-engineered clients. Even so, Instagram may silently reject
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* location messages if server-side validation's schema differs. If a message is
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* rejected, fallback sends a link to the location which is visible to users.
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* Note: server-side validation may still reject location stickers in some contexts.
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*/
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class EnhancedDirectCommands {
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constructor(client) {
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@@ -289,72 +287,97 @@ class EnhancedDirectCommands {
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}
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/**
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* Send location via MQTT (
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* Send location via MQTT (reworked)
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*
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*
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* -
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* -
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* -
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* { id, name, address, lat, lng, facebook_places_id, external_source }
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* Now:
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* - Tries to publish a Story with a Location sticker (preferred; matches APK behavior)
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* - Shares that Story to the thread (reel_share / media_share)
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* - If any step fails, falls back to sending a link to /explore/locations/{placeId}/
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*
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*
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*
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* item_type: 'location',
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* location: { lat, lng, name, address, external_source, facebook_places_id },
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* text: '' // optional text
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* }
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*
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* If the venue is missing required fields, it falls back to sending a link that points
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* to the explore/locations/<id> page (which reliably appears in the chat).
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*
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* NOTE: Instagram expects the payload to be Thrift-encoded + compressed for MQTT.
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* venue shape expected:
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* { id, name, address, lat, lng, facebook_places_id, external_source }
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*/
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async sendLocation({ threadId, clientContext, venue, text = '' }) {
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this.enhancedDebug(`Attempting to send location to ${threadId}. Venue: ${venue ? JSON.stringify(venue) : 'none'}`);
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// Basic validation -
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// Basic validation - need at least an id (or facebook_places_id)
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const hasCoords = venue && typeof venue.lat === 'number' && typeof venue.lng === 'number';
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const hasId = venue && (venue.facebook_places_id || venue.id);
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//
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const
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address: venue.address || '',
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external_source: venue.external_source || 'facebook_places',
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facebook_places_id: venue.facebook_places_id || String(venue.id || ''),
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} : null;
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// prefer facebook_places_id if present
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const placeId = venue && (venue.facebook_places_id || venue.id);
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// create sticker structure (format used by many reverse-engineered clients)
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const sticker = this.createLocationStickerFromVenue(venue);
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// If we have
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// If we have an ig client capable of publishing stories, attempt the sticker flow.
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const ig = this.realtimeClient && this.realtimeClient.ig;
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if (ig && typeof ig.publish === 'object' && typeof ig.publish.story === 'function') {
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try {
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// Use a tiny placeholder image if caller didn't provide one (1x1 PNG)
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const SINGLE_PIXEL_PNG_BASE64 = "iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR4nGNgYAAAAAMAAWgmWQ0AAAAASUVORK5CYII=";
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const photoBuffer = Buffer.from(SINGLE_PIXEL_PNG_BASE64, 'base64');
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this.enhancedDebug(`Publishing story with location sticker (venue id: ${placeId})...`);
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// Build publish params. Many clients accept `file` and `stickers` array like this.
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const publishParams = {
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file: photoBuffer,
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stickers: [sticker],
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// optional: caption/text not always supported on story publish in the same way; keep minimal
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};
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const publishResult = await ig.publish.story(publishParams);
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this.enhancedDebug(`Story publish result: ${publishResult ? JSON.stringify(publishResult).slice(0, 400) : 'no result'}`);
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// Try to resolve story media id
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let storyId = null;
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if (publishResult) {
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// common fields returned by private clients
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storyId = publishResult.media && (publishResult.media.pk || publishResult.media.id || publishResult.media_id) ||
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publishResult.item_id || publishResult.upload_id || publishResult.media_id;
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}
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// If we didn't get a story id, try common fallback fields
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if (!storyId && publishResult && publishResult.params && publishResult.params.upload_id) {
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storyId = publishResult.params.upload_id;
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}
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if (!storyId) {
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// If publish succeeded but no usable id found, still attempt best-effort: some clients return a "media" object later on pubsub
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this.enhancedDebug(`Could not determine story id from publish result; continuing to fallback to link/share attempt.`);
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throw new Error('Could not determine story id from publish result.');
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}
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// Now share the story to the thread (reel_share/media_share)
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// Use the existing helper sendUserStory if available (it uses itemType: 'reel_share')
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this.enhancedDebug(`Sharing published story ${storyId} to thread ${threadId}...`);
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try {
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const shareResult = await this.sendUserStory({
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text: text || '',
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storyId: storyId,
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threadId,
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clientContext: clientContext || (0, uuid_1.v4)(),
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});
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this.enhancedDebug(`✅ Location story shared to thread via MQTT! (storyId=${storyId})`);
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return shareResult;
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} catch (shareErr) {
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// If sharing via MQTT fails, try a fallback: some clients expose direct send helper
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this.enhancedDebug(`Sharing story to thread failed: ${shareErr && shareErr.message ? shareErr.message : String(shareErr)}`);
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// fall through to fallback link below
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throw shareErr;
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}
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} catch (err) {
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this.enhancedDebug(`
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// fallthrough to fallback below
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this.enhancedDebug(`Story-with-sticker attempt failed: ${err && err.message ? err.message : String(err)} - falling back to link`);
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// fallthrough to fallback block below
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}
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} else {
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this.enhancedDebug(`ig.publish.story not available on realtimeClient.ig — will use fallback link if possible.`);
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}
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// Fallback: send as a link to the location explore page (guaranteed to render in DM)
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if (hasId) {
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// prefer facebook_places_id if provided
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const placeId = venue.facebook_places_id || venue.id;
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const link = `https://www.instagram.com/explore/locations/${placeId}/`;
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this.enhancedDebug(`Sending location fallback link: ${link}`);
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}
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// If we don't have any usable info, throw an error
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throw new Error('sendLocation requires a venue object with at least id (or facebook_places_id)
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throw new Error('sendLocation requires a venue object with at least id (or facebook_places_id).');
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}
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/**
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* Helper that returns a "location sticker" object compatible with many reverse-engineered
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* clients / the publish.story helper. This mirrors the "LocationStickerClientModel" semantics.
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*
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* Format produced:
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* {
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* type: 'location',
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* location_id: '12345',
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* location: { lat, lng, name, address, external_source, facebook_places_id },
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* x: 0.5,
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* y: 0.5,
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* width: 0.7,
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* height: 0.15,
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* rotation: 0,
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* is_pinned: false
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* }
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*/
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createLocationStickerFromVenue(venue) {
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// Defensive defaults
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if (!venue) {
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throw new Error('venue required to create location sticker');
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}
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const placeId = venue.facebook_places_id || String(venue.id || '');
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const lat = (typeof venue.lat === 'number') ? venue.lat : (venue.location && venue.location.lat) || null;
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const lng = (typeof venue.lng === 'number') ? venue.lng : (venue.location && venue.location.lng) || null;
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const locationObj = {
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lat: lat,
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lng: lng,
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name: venue.name || '',
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address: venue.address || '',
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external_source: venue.external_source || 'facebook_places',
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facebook_places_id: placeId || '',
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};
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// Sticker appearance / position defaults - caller may tweak later if needed
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const sticker = {
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type: 'location',
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// some clients expect locationId, some expect venue_id or location_id
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locationId: placeId,
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venue_id: placeId,
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location: locationObj,
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x: 0.5,
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y: 0.5,
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width: 0.7,
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height: 0.15,
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rotation: 0,
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isPinned: false,
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};
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return sticker;
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}
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/**
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package/package.json
CHANGED
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{
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"name": "nodejs-insta-private-api-mqtt",
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"version": "1.3.
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"version": "1.3.42",
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"description": "Complete Instagram MQTT protocol with FULL iOS + Android support. 33 device presets (21 iOS + 12 Android). iPhone 16/15/14/13/12, iPad Pro, Samsung, Pixel, Huawei. Real-time DM messaging, view-once media extraction, sub-500ms latency.",
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"main": "dist/index.js",
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"scripts": {
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