nodejs-audio-visualizer 5.5.1 → 5.5.3

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package/src/beats.ts CHANGED
@@ -1,3 +1,5 @@
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+ import MusicTempo from 'music-tempo';
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+
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  export interface BeatInfo {
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  isBeat: boolean;
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  intensity: number;
@@ -26,26 +28,14 @@ export interface TempoEstimate {
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  beatsSec?: number[];
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  }
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- /** Detected tempo is folded (doubled/halved) into this range. */
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- export const MIN_TEMPO_BPM = 90;
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+ export const MIN_TEMPO_BPM = 70;
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  export const MAX_TEMPO_BPM = 180;
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+ export const PREFERRED_TEMPO_BPM_MIN = 90;
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+ export const PREFERRED_TEMPO_BPM_MAX = 160;
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  export const DEFAULT_BASS_END_INDEX = 8;
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- /** Longest PCM window used for tempo analysis (seconds), taken from the start of the audio. */
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+ /** Longest PCM window passed to music-tempo (seconds), taken from the start of the audio. */
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  export const MAX_TEMPO_ANALYSIS_SECONDS = 90;
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- /** Band-pass (low pass then high pass) that isolates kick impulses before peak picking. */
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- const TEMPO_LOW_PASS_HZ = 150;
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- const TEMPO_HIGH_PASS_HZ = 100;
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- /** Biquad Q in dB, as in the Web Audio BiquadFilterNode. */
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- const TEMPO_FILTER_Q_DB = 1;
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- /** Audio is split into parts of this length; each part contributes its loudest sample as a peak. */
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- const TEMPO_PART_SECONDS = 0.5;
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- /** Each peak is compared with this many following peaks to build intervals. */
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- const TEMPO_INTERVAL_NEIGHBOURS = 9;
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- /** Peaks are moved left by this share of a beat to land on the start of the hit, not its maximum. */
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- const TEMPO_PEAK_LEFT_SHIFT_SHARE = 0.05;
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- /** Peaks whose beat offset is within this many seconds of the loudest peak's offset set the phase. */
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- const TEMPO_OFFSET_TOLERANCE_SEC = 0.05;
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- const SILENCE_THRESHOLD = 1e-4;
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+ const TEMPO_TIME_STEP = 0.01;
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  export const frameBassEnergy = (spectrum: number[], bassEndIndex = DEFAULT_BASS_END_INDEX): number => {
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  const end = Math.min(bassEndIndex, spectrum.length);
@@ -108,6 +98,29 @@ export const createBeatDetector = (fps: number, options?: BeatDetectorOptions) =
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  };
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  };
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+ const foldTempoBpm = (bpm: number): number => {
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+ let folded = bpm;
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+ while (folded > MAX_TEMPO_BPM && folded / 2 >= MIN_TEMPO_BPM) {
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+ folded /= 2;
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+ }
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+ while (folded < MIN_TEMPO_BPM && folded * 2 <= MAX_TEMPO_BPM) {
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+ folded *= 2;
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+ }
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+ return folded;
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+ };
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+
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+ const samplesToArray = (samples: ArrayLike<number>, maxLength: number): number[] => {
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+ const n = Math.min(samples.length, maxLength);
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+ if (Array.isArray(samples) && n === samples.length) {
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+ return samples;
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+ }
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+ const audioData = new Array<number>(n);
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+ for (let i = 0; i < n; i++) {
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+ audioData[i] = samples[i];
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+ }
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+ return audioData;
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+ };
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+
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  const wrapIntoPeriod = (value: number, period: number): number => {
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  if (!(period > 0) || !isFinite(value)) {
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  return 0;
@@ -137,154 +150,6 @@ const circularMeanPhase = (frames: number[], period: number): number => {
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  return wrapIntoPeriod(phase, period);
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  };
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- /** Signed distance from `value` to `reference` on a circle of length `period`, in [-period/2, period/2). */
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- const circularDiff = (value: number, reference: number, period: number): number =>
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- wrapIntoPeriod(value - reference + period / 2, period) - period / 2;
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-
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- type BiquadType = 'lowpass' | 'highpass';
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-
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- /** Biquad filter with the Web Audio BiquadFilterNode (RBJ cookbook) coefficients. */
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- const biquadFilter = (
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- samples: ArrayLike<number>,
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- length: number,
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- sampleRate: number,
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- type: BiquadType,
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- frequency: number,
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- qDb: number,
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- ): Float32Array => {
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- const w0 = 2 * Math.PI * Math.min(frequency, sampleRate / 2 - 1) / sampleRate;
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- const cosW0 = Math.cos(w0);
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- const alpha = Math.sin(w0) / (2 * Math.pow(10, qDb / 20));
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- const a0 = 1 + alpha;
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- const b1 = (type === 'lowpass' ? 1 - cosW0 : -(1 + cosW0)) / a0;
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- const b0 = (type === 'lowpass' ? b1 / 2 : -b1 / 2);
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- const b2 = b0;
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- const a1 = (-2 * cosW0) / a0;
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- const a2 = (1 - alpha) / a0;
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-
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- const out = new Float32Array(length);
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- let x1 = 0;
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- let x2 = 0;
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- let y1 = 0;
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- let y2 = 0;
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- for (let i = 0; i < length; i++) {
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- const x = samples[i];
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- const y = b0 * x + b1 * x1 + b2 * x2 - a1 * y1 - a2 * y2;
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- out[i] = y;
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- x2 = x1;
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- x1 = x;
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- y2 = y1;
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- y1 = y;
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- }
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- return out;
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- };
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-
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- interface Peak {
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- position: number;
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- volume: number;
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- }
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-
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- /** Loudest sample of each part (`getVolume` picks how a sample is measured). */
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- const partPeaks = (
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- data: Float32Array,
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- partSize: number,
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- getVolume: (sample: number) => number,
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- positionShift = 0,
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- ): Peak[] => {
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- const peaks: Peak[] = [];
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- for (let start = 0; start < data.length; start += partSize) {
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- const end = Math.min(start + partSize, data.length);
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- let max: Peak | null = null;
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- for (let j = start; j < end; j++) {
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- const volume = getVolume(data[j]);
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- if (!max || volume > max.volume) {
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- max = { position: j - positionShift, volume };
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- }
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- }
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- if (max) {
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- peaks.push(max);
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- }
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- }
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- return peaks;
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- };
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-
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- /** Loudest half of the per-part peaks, in playback order. */
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- const getLoudPeaks = (data: Float32Array, partSize: number): Peak[] => {
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- const peaks = partPeaks(data, partSize, Math.abs)
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- .sort((a, b) => b.volume - a.volume);
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- return peaks
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- .slice(0, Math.floor(peaks.length / 2))
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- .filter(p => p.volume > SILENCE_THRESHOLD)
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- .sort((a, b) => a.position - b.position);
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- };
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-
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- const foldTempoBpm = (bpm: number): number => {
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- let folded = bpm;
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- while (folded <= MIN_TEMPO_BPM) {
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- folded *= 2;
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- }
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- while (folded > MAX_TEMPO_BPM) {
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- folded /= 2;
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- }
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- return folded;
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- };
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-
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- /** Most frequent tempo among the intervals between each peak and its following neighbours. */
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- const getMostFrequentTempo = (peaks: Peak[], sampleRate: number): number | null => {
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- const counts = new Map<number, number>();
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- peaks.forEach((peak, index) => {
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- for (let i = 1; index + i < peaks.length && i <= TEMPO_INTERVAL_NEIGHBOURS; i++) {
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- const distance = peaks[index + i].position - peak.position;
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- if (distance <= 0) {
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- continue;
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- }
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- const tempo = Math.round(foldTempoBpm((60 * sampleRate) / distance));
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- counts.set(tempo, (counts.get(tempo) ?? 0) + 1);
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- }
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- });
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- let best: number | null = null;
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- let bestCount = 0;
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- counts.forEach((count, tempo) => {
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- if (count > bestCount) {
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- best = tempo;
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- bestCount = count;
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- }
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- });
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- return best;
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- };
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-
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- /**
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- * Beat offset in [0, beat) seconds: the loudest peak is taken as a strong beat, and the offsets
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- * of peaks that agree with it (within `TEMPO_OFFSET_TOLERANCE_SEC`) are averaged.
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- */
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- const getBeatOffsetSec = (data: Float32Array, partSize: number, sampleRate: number, bpm: number): number => {
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- const beatSec = 60 / bpm;
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- const shift = Math.round(beatSec * TEMPO_PEAK_LEFT_SHIFT_SHARE * sampleRate);
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- const peaks = partPeaks(data, partSize, v => v, shift)
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- .filter(p => p.volume > SILENCE_THRESHOLD)
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- .sort((a, b) => b.volume - a.volume);
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- if (peaks.length === 0) {
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- return 0;
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- }
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- const refOffset = wrapIntoPeriod(peaks[0].position / sampleRate, beatSec);
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- let diffSum = 0;
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- let count = 0;
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- for (const peak of peaks) {
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- const diff = circularDiff(peak.position / sampleRate, refOffset, beatSec);
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- if (Math.abs(diff) < TEMPO_OFFSET_TOLERANCE_SEC) {
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- diffSum += diff;
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- count++;
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- }
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- }
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- return wrapIntoPeriod(refOffset + diffSum / count, beatSec);
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- };
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-
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- /**
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- * Estimates the track tempo and beat phase (after BeatDetect.js by Arthur Beaulieu):
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- * band-pass the audio around the kick, take the loudest sample of every half second,
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- * keep the loudest half of those peaks, and pick the most frequent tempo among the intervals
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- * between neighbouring peaks. The beat phase comes from the loudest peak and the peaks aligned with it.
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- */
288
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  export const estimateTempo = (
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  samples: ArrayLike<number>,
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  sampleRate: number,
@@ -294,31 +159,49 @@ export const estimateTempo = (
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  return null;
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  }
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161
 
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- const length = Math.min(samples.length, Math.max(1, Math.floor(sampleRate * MAX_TEMPO_ANALYSIS_SECONDS)));
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- const lowPassed = biquadFilter(samples, length, sampleRate, 'lowpass', TEMPO_LOW_PASS_HZ, TEMPO_FILTER_Q_DB);
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- const data = biquadFilter(lowPassed, length, sampleRate, 'highpass', TEMPO_HIGH_PASS_HZ, TEMPO_FILTER_Q_DB);
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- const partSize = Math.max(1, Math.round(sampleRate * TEMPO_PART_SECONDS));
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+ const maxSamples = Math.max(1, Math.floor(sampleRate * MAX_TEMPO_ANALYSIS_SECONDS));
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+ const audioData = samplesToArray(samples, maxSamples);
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+ const hopSize = Math.max(1, Math.round(sampleRate * TEMPO_TIME_STEP));
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+
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+ try {
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+ const mt = new MusicTempo(audioData, {
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+ hopSize,
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+ timeStep: TEMPO_TIME_STEP,
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+ minBeatInterval: 60 / MAX_TEMPO_BPM,
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+ maxBeatInterval: 60 / MIN_TEMPO_BPM,
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+ });
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+ const beatInterval = Number(mt.beatInterval);
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+ let bpm = Number(mt.tempo);
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+ if (!(bpm > 0) && beatInterval > 0) {
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+ bpm = 60 / beatInterval;
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+ }
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+ if (!(bpm > 0)) {
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+ return null;
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+ }
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181
 
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- const bpm = getMostFrequentTempo(getLoudPeaks(data, partSize), sampleRate);
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- if (bpm === null) {
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- return null;
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- }
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+ bpm = foldTempoBpm(bpm);
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+ if (bpm < MIN_TEMPO_BPM * 0.9 || bpm > MAX_TEMPO_BPM * 1.1) {
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+ return null;
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+ }
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186
 
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- const beatSec = 60 / bpm;
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- const offsetSec = getBeatOffsetSec(data, partSize, sampleRate, bpm);
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- const durationSec = length / sampleRate;
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- const beatsSec: number[] = [];
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- for (let t = offsetSec; t < durationSec; t += beatSec) {
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- beatsSec.push(t);
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- }
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+ const periodFrames = fps * 60 / bpm;
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+ const beatsSec = (mt.beats ?? [])
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+ .map(t => Number(t))
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+ .filter(t => t >= 0 && isFinite(t));
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+ const beatFrames = beatsSec.map(t => t * fps);
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+ const phaseFrame = beatFrames.length > 0
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+ ? wrapIntoPeriod(circularMeanPhase(beatFrames, periodFrames), periodFrames)
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+ : 0;
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195
 
315
- const periodFrames = fps * beatSec;
316
- return {
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- bpm,
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- periodFrames,
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- phaseFrame: wrapIntoPeriod(offsetSec * fps, periodFrames),
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- ...(beatsSec.length > 0 ? { beatsSec } : {}),
321
- };
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+ return {
197
+ bpm: Math.round(bpm),
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+ periodFrames,
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+ phaseFrame,
200
+ ...(beatsSec.length > 0 ? { beatsSec } : {}),
201
+ };
202
+ } catch {
203
+ return null;
204
+ }
322
205
  };
323
206
 
324
207
  export const shiftTempoPhase = (