node-red-contrib-web-worldmap 2.21.3 → 2.21.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +1 -0
- package/README.md +1 -0
- package/package.json +1 -1
- package/worldmap/index.html +1 -0
- package/worldmap/leaflet/L.TileLayer.PixelFilter.js +152 -0
- package/worldmap/worldmap.js +37 -9
- package/worldmap/worldmaphead.html +1 -0
package/CHANGELOG.md
CHANGED
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@@ -1,5 +1,6 @@
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1
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### Change Log for Node-RED Worldmap
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+
- v2.21.4 - fix speed leader length. Add transparentPixels option.
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- v2.21.3 - Add zoom to bounds action. Adjust map layers max zoom levels.
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- v2.21.2 - Expand ship nav to ship navigation.
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- v2.21.1 - Fix ui check callback to not use .
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package/README.md
CHANGED
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@@ -11,6 +11,7 @@ map web page for plotting "things" on.
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### Updates
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- v2.21.4 - fix speed leader length. Add transparentPixels option..
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- v2.21.3 - Add zoom to bounds action. Adjust map layers max zoom levels.
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- v2.21.2 - Expand ship nav to ship navigation.
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- v2.21.1 - Fix ui check callback to not use .
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package/package.json
CHANGED
package/worldmap/index.html
CHANGED
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@@ -72,6 +72,7 @@
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<script src="leaflet/leaflet.latlng-graticule.js"></script>
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<script src="leaflet/VectorTileLayer.umd.min.js"></script>
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<script src="leaflet/Semicircle.js"></script>
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<script src="leaflet/L.TileLayer.PixelFilter.js"></script>
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<script src="leaflet/dialog-polyfill.js"></script>
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<script src="images/emoji.js"></script>
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@@ -0,0 +1,152 @@
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/*
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* L.TileLayer.PixelFilter
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* https://github.com/greeninfo/L.TileLayer.PixelFilter
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* http://greeninfo-network.github.io/L.TileLayer.PixelFilter/
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*/
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L.tileLayerPixelFilter = function (url, options) {
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return new L.TileLayer.PixelFilter(url, options);
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}
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L.TileLayer.PixelFilter = L.TileLayer.extend({
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// the constructor saves settings and throws a fit if settings are bad, as typical
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// then adds the all-important 'tileload' event handler which basically "detects" an unmodified tile and performs the pxiel-swap
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initialize: function (url, options) {
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options = L.extend({}, L.TileLayer.prototype.options, {
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matchRGBA: null,
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missRGBA: null,
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pixelCodes: [],
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crossOrigin: 'Anonymous', // per issue 15, this is how you do it in Leaflet 1.x
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}, options);
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L.TileLayer.prototype.initialize.call(this, url, options);
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L.setOptions(this, options);
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// go ahead and save our settings
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this.setMatchRGBA(this.options.matchRGBA);
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this.setMissRGBA(this.options.missRGBA);
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this.setPixelCodes(this.options.pixelCodes);
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// and add our tile-load event hook which triggers us to do the pixel-swap
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this.on('tileload', function (event) {
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this.applyFiltersToTile(event.tile);
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});
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},
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// settings setters
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setMatchRGBA: function (rgba) {
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// save the setting
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if (rgba !== null && (typeof rgba !== 'object' || typeof rgba.length !== 'number' || rgba.length !== 4) ) throw "L.TileLayer.PixelSwap expected matchRGBA to be RGBA [r,g,b,a] array or else null";
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this.options.matchRGBA = rgba;
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// force a redraw, which means new tiles, which mean new tileload events; the circle of life
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this.redraw(true);
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},
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setMissRGBA: function (rgba) {
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// save the setting
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if (rgba !== null && (typeof rgba !== 'object' || typeof rgba.length !== 'number' || rgba.length !== 4) ) throw "L.TileLayer.PixelSwap expected missRGBA to be RGBA [r,g,b,a] array or else null";
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this.options.missRGBA = rgba;
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// force a redraw, which means new tiles, which mean new tileload events; the circle of life
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this.redraw(true);
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},
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setPixelCodes: function (pixelcodes) {
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// save the setting
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if (typeof pixelcodes !== 'object' || typeof pixelcodes.length !== 'number') throw "L.TileLayer.PixelSwap expected pixelCodes to be a list of triplets: [ [r,g,b], [r,g,b], ... ]";
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this.options.pixelCodes = pixelcodes;
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// force a redraw, which means new tiles, which mean new tileload events; the circle of life
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this.redraw(true);
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},
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// extend the _createTile function to add the .crossOrigin attribute, since loading tiles from a separate service is a pretty common need
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// and the Canvas is paranoid about cross-domain image data. see issue #5
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// this is really only for Leaflet 0.7; as of 1.0 L.TileLayer has a crossOrigin setting which we define as a layer option
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_createTile: function () {
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var tile = L.TileLayer.prototype._createTile.call(this);
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tile.crossOrigin = "Anonymous";
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return tile;
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},
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// the heavy lifting to do the pixel-swapping
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// called upon 'tileload' and passed the IMG element
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// tip: when the tile is saved back to the IMG element that counts as a tileload event too! thus an infinite loop, as wel as comparing the pixelCodes against already-replaced pixels!
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// so, we tag the already-swapped tiles so we know when to quit
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// if the layer is redrawn, it's a new IMG element and that means it would not yet be tagged
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applyFiltersToTile: function (imgelement) {
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// already processed, see note above
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if (imgelement.getAttribute('data-PixelFilterDone')) return;
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// copy the image data onto a canvas for manipulation
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var width = imgelement.width;
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var height = imgelement.height;
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var canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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var context = canvas.getContext("2d");
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context.drawImage(imgelement, 0, 0);
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// create our target imagedata
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var output = context.createImageData(width, height);
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// extract out our RGBA trios into separate numbers, so we don't have to use rgba[i] a zillion times
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var matchRGBA = this.options.matchRGBA, missRGBA = this.options.missRGBA;
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if (matchRGBA !== null) {
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var match_r = matchRGBA[0], match_g = matchRGBA[1], match_b = matchRGBA[2], match_a = matchRGBA[3];
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}
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if (missRGBA !== null) {
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var miss_r = missRGBA[0], miss_g = missRGBA[1], miss_b = missRGBA[2], miss_a = missRGBA[3];
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}
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// go over our pixel-code list and generate the list of integers that we'll use for RGB matching
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// 1000000*R + 1000*G + B = 123123123 which is an integer, and finding an integer inside an array is a lot faster than finding an array inside an array
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var pixelcodes = [];
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for (var i=0, l=this.options.pixelCodes.length; i<l; i++) {
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var value = 1000000 * this.options.pixelCodes[i][0] + 1000 * this.options.pixelCodes[i][1] + this.options.pixelCodes[i][2];
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pixelcodes.push(value);
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}
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// iterate over the pixels (each one is 4 bytes, RGBA)
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// and see if they are on our list (recall the "addition" thing so we're comparing integers in an array for performance)
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// per issue #5 catch a failure here, which is likely a cross-domain problem
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try {
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var pixels = context.getImageData(0, 0, width, height).data;
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} catch(e) {
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throw "L.TileLayer.PixelFilter getImageData() failed. Likely a cross-domain issue?";
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}
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for(var i = 0, n = pixels.length; i < n; i += 4) {
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var r = pixels[i ];
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var g = pixels[i+1];
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var b = pixels[i+2];
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var a = pixels[i+3];
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// bail condition: if the alpha is 0 then it's already transparent, likely nodata, and we should skip it
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if (a == 0) {
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output.data[i ] = 255;
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output.data[i+1] = 255;
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output.data[i+2] = 255;
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output.data[i+3] = 0;
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continue;
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}
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// default to matching, so that if we are not in fact filtering by code it's an automatic hit
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// number matching trick: 1000000*R + 1000*G + 1*B = 123,123,123 a simple number that either is or isn't on the list
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var match = true;
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if (pixelcodes.length) {
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var sum = 1000000 * r + 1000 * g + b;
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if (-1 === pixelcodes.indexOf(sum)) match = false;
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}
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// did it match? either way we push a R, a G, and a B onto the image blob
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// if the target RGBA is a null, then we push exactly the same RGBA as we found in the source pixel
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output.data[i ] = match ? (matchRGBA===null ? r : match_r) : (missRGBA===null ? r : miss_r);
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output.data[i+1] = match ? (matchRGBA===null ? g : match_g) : (missRGBA===null ? g : miss_g);
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output.data[i+2] = match ? (matchRGBA===null ? b : match_b) : (missRGBA===null ? b : miss_b);
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output.data[i+3] = match ? (matchRGBA===null ? a : match_a) : (missRGBA===null ? a : miss_a);
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}
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// write the image back to the canvas, and assign its base64 back into the on-screen tile to visualize the change
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// tag the tile as having already been updated, so we don't process a 'load' event again and re-process a tile that surely won't match any target RGB codes, in an infinite loop!
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context.putImageData(output, 0, 0);
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imgelement.setAttribute('data-PixelFilterDone', true);
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imgelement.src = canvas.toDataURL();
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}
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});
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package/worldmap/worldmap.js
CHANGED
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@@ -110,7 +110,12 @@ var handleData = function(data) {
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}
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}
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if (data.command) { doCommand(data.command); delete data.command; }
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-
if (data.hasOwnProperty("type") && data.type.indexOf("Feature") === 0) {
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if (data.hasOwnProperty("type") && data.type.indexOf("Feature") === 0) {
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if (data.hasOwnProperty('properties') && data.properties.hasOwnProperty('title')) {
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doGeojson(data.properties.title,data)
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}
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else { doGeojson("geojson",data); }
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}
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else if (data.hasOwnProperty("name")) { setMarker(data); }
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else {
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if (JSON.stringify(data) !== '{}') {
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@@ -1983,7 +1988,7 @@ function setMarker(data) {
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1983
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else if (data.heading !== undefined) { track = data.heading; }
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else if (data.bearing !== undefined) { track = data.bearing; }
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if (track != undefined) { // if there is a heading
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if (data.speed != null &&
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if (data.speed != null && data.length === undefined) { // and a speed - lets convert to a leader length
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data.length = parseFloat(data.speed || "0") * 60;
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var re1 = new RegExp('kn|knot|kt','i');
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var re2 = new RegExp('kph|kmh','i');
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@@ -1992,7 +1997,7 @@ function setMarker(data) {
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else if ( re2.test(""+data.speed) ) { data.length = data.length * 0.44704; }
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else if ( re3.test(""+data.speed) ) { data.length = data.length * 0.277778; }
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}
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if (data.length
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if (data.length !== undefined) {
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if (polygons[data.name] != null && !polygons[data.name].hasOwnProperty("_layers")) {
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map.removeLayer(polygons[data.name]);
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}
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@@ -2452,6 +2457,11 @@ function doCommand(cmd) {
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else if (cmd.map.url.slice(-4).toLowerCase() === ".pbf") {
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overlays[cmd.map.overlay] = VectorTileLayer(cmd.map.url, cmd.map.opt);
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}
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else if (cmd.map.hasOwnProperty("transparentPixels")) {
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cmd.map.opt.pixelCodes = cmd.map.transparentPixels;
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cmd.map.opt.matchRGBA = [ 0,0,0,0 ];
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overlays[cmd.map.overlay] = L.tileLayerPixelFilter(cmd.map.url, cmd.map.opt);
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}
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else {
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overlays[cmd.map.overlay] = L.tileLayer(cmd.map.url, cmd.map.opt);
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}
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@@ -2566,6 +2576,7 @@ function doCommand(cmd) {
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// handle any incoming GEOJSON directly - may style badly
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function doGeojson(n,g,l,o) {
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//console.log("GEOJSON",n,g,l,o)
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var lay = l || g.name || "unknown";
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// if (!basemaps[lay]) {
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var opt = { style: function(feature) {
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@@ -2597,12 +2608,29 @@ function doGeojson(n,g,l,o) {
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return st;
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}}
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opt.pointToLayer = function (feature, latlng) {
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-
var myMarker
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-
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-
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-
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-
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-
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var myMarker;
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if (feature.properties.hasOwnProperty("SIDC")) {
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2613
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myMarker = new ms.Symbol( feature.properties.SIDC.toUpperCase(), {
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2614
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uniqueDesignation:unescape(encodeURIComponent(feature.properties.title)) ,
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2615
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+
country:feature.properties.country,
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2616
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direction:feature.properties.bearing,
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2617
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+
additionalInformation:feature.properties.modifier,
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2618
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+
size:24
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2619
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+
});
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2620
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+
myMarker = L.icon({
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2621
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+
iconUrl: myMarker.toDataURL(),
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2622
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+
iconAnchor: [myMarker.getAnchor().x, myMarker.getAnchor().y],
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2623
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+
className: "natoicon",
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2624
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+
});
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2625
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}
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2626
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else {
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2627
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+
myMarker = L.VectorMarkers.icon({
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2628
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icon: feature.properties["marker-symbol"] || "circle",
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2629
|
+
markerColor: (feature.properties["marker-color"] || "#910000"),
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2630
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+
prefix: 'fa',
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2631
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+
iconColor: 'white'
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2632
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+
});
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2633
|
+
}
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2606
2634
|
if (!feature.properties.hasOwnProperty("title")) {
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2607
2635
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feature.properties.title = feature.properties["marker-symbol"];
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2608
2636
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}
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@@ -42,6 +42,7 @@
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42
42
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<script src="leaflet/Leaflet.Coordinates.js"></script>
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|
43
43
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<script src="leaflet/leaflet.latlng-graticule.js"></script>
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|
44
44
|
<script src="leaflet/Semicircle.js"></script>
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45
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+
<script src="leaflet/L.TileLayer.PixelFilter.js"></script>
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45
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<script src="leaflet/dialog-polyfill.js"></script>
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<script src="images/emoji.js"></script>
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