node-red-contrib-tak-registration 0.16.1 → 0.16.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/node_modules/@turf/along/README.md +3 -1
- package/node_modules/@turf/along/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/along/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/along/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/along/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/along/dist/esm/index.js +2 -2
- package/node_modules/@turf/along/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/along/package.json +12 -12
- package/node_modules/@turf/angle/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/angle/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/angle/dist/esm/index.js +2 -2
- package/node_modules/@turf/angle/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/angle/package.json +16 -16
- package/node_modules/@turf/area/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/area/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/area/dist/esm/index.js +2 -2
- package/node_modules/@turf/area/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/area/package.json +10 -10
- package/node_modules/@turf/bbox/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/bbox/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/bbox/dist/esm/index.js +2 -2
- package/node_modules/@turf/bbox/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/bbox/package.json +9 -9
- package/node_modules/@turf/bbox-clip/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/bbox-clip/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/bbox-clip/dist/esm/index.js +2 -2
- package/node_modules/@turf/bbox-clip/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/bbox-clip/package.json +11 -11
- package/node_modules/@turf/bbox-polygon/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/bbox-polygon/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/bbox-polygon/dist/esm/index.js +2 -2
- package/node_modules/@turf/bbox-polygon/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/bbox-polygon/package.json +8 -8
- package/node_modules/@turf/bearing/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/bearing/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/bearing/dist/esm/index.js +2 -2
- package/node_modules/@turf/bearing/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/bearing/package.json +11 -11
- package/node_modules/@turf/bezier-spline/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/bezier-spline/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/bezier-spline/dist/esm/index.js +2 -2
- package/node_modules/@turf/bezier-spline/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/bezier-spline/package.json +10 -10
- package/node_modules/@turf/boolean-clockwise/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-clockwise/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-clockwise/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-clockwise/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-clockwise/package.json +10 -10
- package/node_modules/@turf/boolean-concave/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-concave/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-concave/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-concave/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-concave/package.json +10 -10
- package/node_modules/@turf/boolean-contains/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-contains/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-contains/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-contains/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-contains/package.json +13 -13
- package/node_modules/@turf/boolean-crosses/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-crosses/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-crosses/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-crosses/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-crosses/package.json +13 -13
- package/node_modules/@turf/boolean-disjoint/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-disjoint/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-disjoint/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-disjoint/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-disjoint/package.json +12 -12
- package/node_modules/@turf/boolean-equal/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-equal/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-equal/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-equal/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-equal/package.json +11 -11
- package/node_modules/@turf/boolean-intersects/README.md +1 -1
- package/node_modules/@turf/boolean-intersects/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-intersects/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-intersects/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-intersects/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-intersects/package.json +10 -10
- package/node_modules/@turf/boolean-overlap/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-overlap/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-overlap/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-overlap/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-overlap/package.json +13 -13
- package/node_modules/@turf/boolean-parallel/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-parallel/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-parallel/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-parallel/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-parallel/package.json +12 -12
- package/node_modules/@turf/boolean-point-in-polygon/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-point-in-polygon/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-point-in-polygon/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-point-in-polygon/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-point-in-polygon/package.json +9 -9
- package/node_modules/@turf/boolean-point-on-line/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-point-on-line/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-point-on-line/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-point-on-line/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-point-on-line/package.json +11 -11
- package/node_modules/@turf/boolean-touches/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-touches/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-touches/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-touches/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-touches/package.json +12 -12
- package/node_modules/@turf/boolean-valid/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-valid/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-valid/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-valid/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-valid/package.json +17 -17
- package/node_modules/@turf/boolean-within/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/boolean-within/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/boolean-within/dist/esm/index.js +2 -2
- package/node_modules/@turf/boolean-within/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/boolean-within/package.json +13 -13
- package/node_modules/@turf/buffer/README.md +3 -3
- package/node_modules/@turf/buffer/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/buffer/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/buffer/dist/esm/index.js +2 -2
- package/node_modules/@turf/buffer/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/buffer/package.json +13 -13
- package/node_modules/@turf/center/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/center/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/center/dist/esm/index.js +2 -2
- package/node_modules/@turf/center/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/center/package.json +13 -13
- package/node_modules/@turf/center-mean/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/center-mean/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/center-mean/dist/esm/index.js +2 -2
- package/node_modules/@turf/center-mean/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/center-mean/package.json +14 -14
- package/node_modules/@turf/center-median/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/center-median/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/center-median/dist/esm/index.js +2 -2
- package/node_modules/@turf/center-median/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/center-median/package.json +17 -17
- package/node_modules/@turf/center-of-mass/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/center-of-mass/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/center-of-mass/dist/esm/index.js +2 -2
- package/node_modules/@turf/center-of-mass/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/center-of-mass/package.json +14 -14
- package/node_modules/@turf/centroid/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/centroid/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/centroid/dist/esm/index.js +2 -2
- package/node_modules/@turf/centroid/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/centroid/package.json +11 -11
- package/node_modules/@turf/circle/README.md +13 -13
- package/node_modules/@turf/circle/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/circle/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/circle/dist/cjs/index.d.cts +2 -2
- package/node_modules/@turf/circle/dist/esm/index.d.ts +2 -2
- package/node_modules/@turf/circle/dist/esm/index.js +2 -2
- package/node_modules/@turf/circle/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/circle/package.json +11 -11
- package/node_modules/@turf/clean-coords/dist/cjs/index.cjs +33 -49
- package/node_modules/@turf/clean-coords/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/clean-coords/dist/esm/index.js +33 -49
- package/node_modules/@turf/clean-coords/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/clean-coords/package.json +15 -12
- package/node_modules/@turf/clone/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/clone/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/clone/dist/esm/index.js +2 -2
- package/node_modules/@turf/clone/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/clone/package.json +9 -9
- package/node_modules/@turf/clusters/package.json +9 -9
- package/node_modules/@turf/clusters-dbscan/README.md +2 -2
- package/node_modules/@turf/clusters-dbscan/dist/cjs/index.cjs +3 -8
- package/node_modules/@turf/clusters-dbscan/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/clusters-dbscan/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/clusters-dbscan/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/clusters-dbscan/dist/esm/index.js +4 -9
- package/node_modules/@turf/clusters-dbscan/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/clusters-dbscan/package.json +15 -15
- package/node_modules/@turf/clusters-kmeans/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/clusters-kmeans/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/clusters-kmeans/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/clusters-kmeans/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/clusters-kmeans/dist/esm/index.js +2 -2
- package/node_modules/@turf/clusters-kmeans/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/clusters-kmeans/package.json +15 -15
- package/node_modules/@turf/collect/dist/cjs/index.cjs +3 -8
- package/node_modules/@turf/collect/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/collect/dist/esm/index.js +3 -8
- package/node_modules/@turf/collect/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/collect/package.json +11 -11
- package/node_modules/@turf/combine/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/combine/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/combine/dist/esm/index.js +2 -2
- package/node_modules/@turf/combine/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/combine/package.json +9 -9
- package/node_modules/@turf/concave/README.md +2 -2
- package/node_modules/@turf/concave/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/concave/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/concave/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/concave/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/concave/dist/esm/index.js +2 -2
- package/node_modules/@turf/concave/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/concave/package.json +14 -14
- package/node_modules/@turf/convex/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/convex/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/convex/dist/esm/index.js +2 -2
- package/node_modules/@turf/convex/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/convex/package.json +11 -11
- package/node_modules/@turf/destination/README.md +2 -2
- package/node_modules/@turf/destination/dist/cjs/index.cjs +5 -2
- package/node_modules/@turf/destination/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/destination/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/destination/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/destination/dist/esm/index.js +5 -2
- package/node_modules/@turf/destination/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/destination/package.json +14 -11
- package/node_modules/@turf/difference/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/difference/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/difference/dist/esm/index.js +2 -2
- package/node_modules/@turf/difference/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/difference/package.json +11 -11
- package/node_modules/@turf/dissolve/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/dissolve/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/dissolve/dist/esm/index.js +2 -2
- package/node_modules/@turf/dissolve/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/dissolve/package.json +12 -12
- package/node_modules/@turf/distance/README.md +2 -2
- package/node_modules/@turf/distance/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/distance/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/distance/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/distance/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/distance/dist/esm/index.js +2 -2
- package/node_modules/@turf/distance/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/distance/package.json +10 -10
- package/node_modules/@turf/distance-weight/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/distance-weight/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/distance-weight/dist/esm/index.js +2 -2
- package/node_modules/@turf/distance-weight/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/distance-weight/package.json +12 -12
- package/node_modules/@turf/ellipse/README.md +2 -2
- package/node_modules/@turf/ellipse/dist/cjs/index.cjs +62 -39
- package/node_modules/@turf/ellipse/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/ellipse/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/ellipse/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/ellipse/dist/esm/index.js +64 -41
- package/node_modules/@turf/ellipse/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/ellipse/package.json +21 -18
- package/node_modules/@turf/envelope/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/envelope/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/envelope/dist/esm/index.js +2 -2
- package/node_modules/@turf/envelope/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/envelope/package.json +10 -10
- package/node_modules/@turf/explode/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/explode/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/explode/dist/esm/index.js +2 -2
- package/node_modules/@turf/explode/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/explode/package.json +10 -10
- package/node_modules/@turf/flatten/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/flatten/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/flatten/dist/esm/index.js +2 -2
- package/node_modules/@turf/flatten/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/flatten/package.json +10 -10
- package/node_modules/@turf/flip/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/flip/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/flip/dist/esm/index.js +2 -2
- package/node_modules/@turf/flip/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/flip/package.json +11 -11
- package/node_modules/@turf/geojson-rbush/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/geojson-rbush/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/geojson-rbush/dist/esm/index.js +2 -2
- package/node_modules/@turf/geojson-rbush/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/geojson-rbush/package.json +12 -12
- package/node_modules/@turf/great-circle/dist/cjs/index.cjs +3 -3
- package/node_modules/@turf/great-circle/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/great-circle/dist/esm/index.js +3 -3
- package/node_modules/@turf/great-circle/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/great-circle/package.json +10 -10
- package/node_modules/@turf/helpers/README.md +1 -1
- package/node_modules/@turf/helpers/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/helpers/dist/cjs/index.d.cts +1 -1
- package/node_modules/@turf/helpers/dist/esm/index.d.ts +1 -1
- package/node_modules/@turf/helpers/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/helpers/package.json +7 -7
- package/node_modules/@turf/hex-grid/README.md +7 -5
- package/node_modules/@turf/hex-grid/dist/cjs/index.cjs +2 -2
- package/node_modules/@turf/hex-grid/dist/cjs/index.cjs.map +1 -1
- package/node_modules/@turf/hex-grid/dist/cjs/index.d.cts +4 -4
- package/node_modules/@turf/hex-grid/dist/esm/index.d.ts +4 -4
- package/node_modules/@turf/hex-grid/dist/esm/index.js +2 -2
- package/node_modules/@turf/hex-grid/dist/esm/index.js.map +1 -1
- package/node_modules/@turf/hex-grid/package.json +14 -14
- package/node_modules/@turf/interpolate/README.md +7 -5
- package/node_modules/@turf/interpolate/dist/cjs/index.cjs +2 -2
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{"version":3,"sources":["/home/runner/work/turf/turf/packages/turf-tag/dist/cjs/index.cjs","../../index.ts"],"names":[],"mappings":"AAAA;ACCA,uEAAsC;AACtC,oCAAsB;AACtB,kCAA4B;AAqC5B,SAAS,GAAA,CACP,MAAA,EACA,QAAA,EACA,KAAA,EACA,QAAA,EAC0B;AAE1B,EAAA,OAAA,EAAS,0BAAA,MAAY,CAAA;AACrB,EAAA,SAAA,EAAW,0BAAA,QAAc,CAAA;AACzB,EAAA,+BAAA,MAAY,EAAQ,QAAA,CAAU,EAAA,EAAI;AAChC,IAAA,GAAA,CAAI,CAAC,EAAA,CAAG,UAAA,EAAY,EAAA,CAAG,WAAA,EAAa,CAAC,CAAA;AACrC,IAAA,+BAAA,QAAY,EAAU,QAAA,CAAU,IAAA,EAAM;AACpC,MAAA,GAAA,CAAI,EAAA,CAAG,WAAA,GAAc,IAAA,CAAK,UAAA,EAAY;AACpC,QAAA,GAAA,CAAI,EAAA,CAAG,UAAA,CAAW,QAAQ,EAAA,IAAM,KAAA,CAAA,EAAW;AACzC,UAAA,GAAA,CAAI,0DAAA,EAAsB,EAAI,IAAI,CAAA;AAChC,YAAA,EAAA,CAAG,UAAA,CAAW,QAAQ,EAAA,EAAI,IAAA,CAAK,UAAA,CAAW,KAAK,CAAA;AAAA,QACnD;AAAA,MACF;AAAA,IACF,CAAC,CAAA;AAAA,EACH,CAAC,CAAA;AACD,EAAA,OAAO,MAAA;AACT;AAGA,IAAO,
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{"version":3,"sources":["/home/runner/work/turf/turf/packages/turf-tag/dist/cjs/index.cjs","../../index.ts"],"names":[],"mappings":"AAAA;ACCA,uEAAsC;AACtC,oCAAsB;AACtB,kCAA4B;AAqC5B,SAAS,GAAA,CACP,MAAA,EACA,QAAA,EACA,KAAA,EACA,QAAA,EAC0B;AAE1B,EAAA,OAAA,EAAS,0BAAA,MAAY,CAAA;AACrB,EAAA,SAAA,EAAW,0BAAA,QAAc,CAAA;AACzB,EAAA,+BAAA,MAAY,EAAQ,QAAA,CAAU,EAAA,EAAI;AAChC,IAAA,GAAA,CAAI,CAAC,EAAA,CAAG,UAAA,EAAY,EAAA,CAAG,WAAA,EAAa,CAAC,CAAA;AACrC,IAAA,+BAAA,QAAY,EAAU,QAAA,CAAU,IAAA,EAAM;AACpC,MAAA,GAAA,CAAI,EAAA,CAAG,WAAA,GAAc,IAAA,CAAK,UAAA,EAAY;AACpC,QAAA,GAAA,CAAI,EAAA,CAAG,UAAA,CAAW,QAAQ,EAAA,IAAM,KAAA,CAAA,EAAW;AACzC,UAAA,GAAA,CAAI,0DAAA,EAAsB,EAAI,IAAI,CAAA;AAChC,YAAA,EAAA,CAAG,UAAA,CAAW,QAAQ,EAAA,EAAI,IAAA,CAAK,UAAA,CAAW,KAAK,CAAA;AAAA,QACnD;AAAA,MACF;AAAA,IACF,CAAC,CAAA;AAAA,EACH,CAAC,CAAA;AACD,EAAA,OAAO,MAAA;AACT;AAGA,IAAO,cAAA,EAAQ,GAAA;AD3Cf;AACE;AACA;AACF,mDAAC","file":"/home/runner/work/turf/turf/packages/turf-tag/dist/cjs/index.cjs","sourcesContent":[null,"import { Point, FeatureCollection, Polygon, MultiPolygon } from \"geojson\";\nimport { booleanPointInPolygon } from \"@turf/boolean-point-in-polygon\";\nimport { clone } from \"@turf/clone\";\nimport { featureEach } from \"@turf/meta\";\n\n/**\n * Takes a set of {@link Point|points} and a set of {@link Polygon|polygons} and/or {@link MultiPolygon|multipolygons} and performs a spatial join.\n *\n * @function\n * @param {FeatureCollection<Point>} points input points\n * @param {FeatureCollection<Polygon|MultiPolygon>} polygons input (multi)polygons\n * @param {string} field property in `polygons` to add to joined {<Point>} features\n * @param {string} outField property in `points` in which to store joined property from `polygons`\n * @returns {FeatureCollection<Point>} points with `containingPolyId` property containing values from `polyId`\n * @example\n * var pt1 = turf.point([-77, 44]);\n * var pt2 = turf.point([-77, 38]);\n * var poly1 = turf.polygon([[\n * [-81, 41],\n * [-81, 47],\n * [-72, 47],\n * [-72, 41],\n * [-81, 41]\n * ]], {pop: 3000});\n * var poly2 = turf.polygon([[\n * [-81, 35],\n * [-81, 41],\n * [-72, 41],\n * [-72, 35],\n * [-81, 35]\n * ]], {pop: 1000});\n *\n * var points = turf.featureCollection([pt1, pt2]);\n * var polygons = turf.featureCollection([poly1, poly2]);\n *\n * var tagged = turf.tag(points, polygons, 'pop', 'population');\n *\n * //addToMap\n * var addToMap = [tagged, polygons]\n */\nfunction tag(\n points: FeatureCollection<Point>,\n polygons: FeatureCollection<Polygon | MultiPolygon>,\n field: string,\n outField: string\n): FeatureCollection<Point> {\n // prevent mutations\n points = clone(points);\n polygons = clone(polygons);\n featureEach(points, function (pt) {\n if (!pt.properties) pt.properties = {};\n featureEach(polygons, function (poly) {\n if (pt.properties && poly.properties) {\n if (pt.properties[outField] === undefined) {\n if (booleanPointInPolygon(pt, poly))\n pt.properties[outField] = poly.properties[field];\n }\n }\n });\n });\n return points;\n}\n\nexport { tag };\nexport default tag;\n"]}
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{"version":3,"sources":["../../index.ts"],"sourcesContent":["import { Point, FeatureCollection, Polygon, MultiPolygon } from \"geojson\";\nimport { booleanPointInPolygon } from \"@turf/boolean-point-in-polygon\";\nimport { clone } from \"@turf/clone\";\nimport { featureEach } from \"@turf/meta\";\n\n/**\n * Takes a set of {@link Point|points} and a set of {@link Polygon|polygons} and/or {@link MultiPolygon|multipolygons} and performs a spatial join.\n *\n * @function\n * @param {FeatureCollection<Point>} points input points\n * @param {FeatureCollection<Polygon|MultiPolygon>} polygons input (multi)polygons\n * @param {string} field property in `polygons` to add to joined {<Point>} features\n * @param {string} outField property in `points` in which to store joined property from `polygons`\n * @returns {FeatureCollection<Point>} points with `containingPolyId` property containing values from `polyId`\n * @example\n * var pt1 = turf.point([-77, 44]);\n * var pt2 = turf.point([-77, 38]);\n * var poly1 = turf.polygon([[\n * [-81, 41],\n * [-81, 47],\n * [-72, 47],\n * [-72, 41],\n * [-81, 41]\n * ]], {pop: 3000});\n * var poly2 = turf.polygon([[\n * [-81, 35],\n * [-81, 41],\n * [-72, 41],\n * [-72, 35],\n * [-81, 35]\n * ]], {pop: 1000});\n *\n * var points = turf.featureCollection([pt1, pt2]);\n * var polygons = turf.featureCollection([poly1, poly2]);\n *\n * var tagged = turf.tag(points, polygons, 'pop', 'population');\n *\n * //addToMap\n * var addToMap = [tagged, polygons]\n */\nfunction tag(\n points: FeatureCollection<Point>,\n polygons: FeatureCollection<Polygon | MultiPolygon>,\n field: string,\n outField: string\n): FeatureCollection<Point> {\n // prevent mutations\n points = clone(points);\n polygons = clone(polygons);\n featureEach(points, function (pt) {\n if (!pt.properties) pt.properties = {};\n featureEach(polygons, function (poly) {\n if (pt.properties && poly.properties) {\n if (pt.properties[outField] === undefined) {\n if (booleanPointInPolygon(pt, poly))\n pt.properties[outField] = poly.properties[field];\n }\n }\n });\n });\n return points;\n}\n\nexport { tag };\nexport default tag;\n"],"mappings":";AACA,SAAS,6BAA6B;AACtC,SAAS,aAAa;AACtB,SAAS,mBAAmB;AAqC5B,SAAS,IACP,QACA,UACA,OACA,UAC0B;AAE1B,WAAS,MAAM,MAAM;AACrB,aAAW,MAAM,QAAQ;AACzB,cAAY,QAAQ,SAAU,IAAI;AAChC,QAAI,CAAC,GAAG,WAAY,IAAG,aAAa,CAAC;AACrC,gBAAY,UAAU,SAAU,MAAM;AACpC,UAAI,GAAG,cAAc,KAAK,YAAY;AACpC,YAAI,GAAG,WAAW,QAAQ,MAAM,QAAW;AACzC,cAAI,sBAAsB,IAAI,IAAI;AAChC,eAAG,WAAW,QAAQ,IAAI,KAAK,WAAW,KAAK;AAAA,QACnD;AAAA,MACF;AAAA,IACF,CAAC;AAAA,EACH,CAAC;AACD,SAAO;AACT;AAGA,IAAO,
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{"version":3,"sources":["../../index.ts"],"sourcesContent":["import { Point, FeatureCollection, Polygon, MultiPolygon } from \"geojson\";\nimport { booleanPointInPolygon } from \"@turf/boolean-point-in-polygon\";\nimport { clone } from \"@turf/clone\";\nimport { featureEach } from \"@turf/meta\";\n\n/**\n * Takes a set of {@link Point|points} and a set of {@link Polygon|polygons} and/or {@link MultiPolygon|multipolygons} and performs a spatial join.\n *\n * @function\n * @param {FeatureCollection<Point>} points input points\n * @param {FeatureCollection<Polygon|MultiPolygon>} polygons input (multi)polygons\n * @param {string} field property in `polygons` to add to joined {<Point>} features\n * @param {string} outField property in `points` in which to store joined property from `polygons`\n * @returns {FeatureCollection<Point>} points with `containingPolyId` property containing values from `polyId`\n * @example\n * var pt1 = turf.point([-77, 44]);\n * var pt2 = turf.point([-77, 38]);\n * var poly1 = turf.polygon([[\n * [-81, 41],\n * [-81, 47],\n * [-72, 47],\n * [-72, 41],\n * [-81, 41]\n * ]], {pop: 3000});\n * var poly2 = turf.polygon([[\n * [-81, 35],\n * [-81, 41],\n * [-72, 41],\n * [-72, 35],\n * [-81, 35]\n * ]], {pop: 1000});\n *\n * var points = turf.featureCollection([pt1, pt2]);\n * var polygons = turf.featureCollection([poly1, poly2]);\n *\n * var tagged = turf.tag(points, polygons, 'pop', 'population');\n *\n * //addToMap\n * var addToMap = [tagged, polygons]\n */\nfunction tag(\n points: FeatureCollection<Point>,\n polygons: FeatureCollection<Polygon | MultiPolygon>,\n field: string,\n outField: string\n): FeatureCollection<Point> {\n // prevent mutations\n points = clone(points);\n polygons = clone(polygons);\n featureEach(points, function (pt) {\n if (!pt.properties) pt.properties = {};\n featureEach(polygons, function (poly) {\n if (pt.properties && poly.properties) {\n if (pt.properties[outField] === undefined) {\n if (booleanPointInPolygon(pt, poly))\n pt.properties[outField] = poly.properties[field];\n }\n }\n });\n });\n return points;\n}\n\nexport { tag };\nexport default tag;\n"],"mappings":";AACA,SAAS,6BAA6B;AACtC,SAAS,aAAa;AACtB,SAAS,mBAAmB;AAqC5B,SAAS,IACP,QACA,UACA,OACA,UAC0B;AAE1B,WAAS,MAAM,MAAM;AACrB,aAAW,MAAM,QAAQ;AACzB,cAAY,QAAQ,SAAU,IAAI;AAChC,QAAI,CAAC,GAAG,WAAY,IAAG,aAAa,CAAC;AACrC,gBAAY,UAAU,SAAU,MAAM;AACpC,UAAI,GAAG,cAAc,KAAK,YAAY;AACpC,YAAI,GAAG,WAAW,QAAQ,MAAM,QAAW;AACzC,cAAI,sBAAsB,IAAI,IAAI;AAChC,eAAG,WAAW,QAAQ,IAAI,KAAK,WAAW,KAAK;AAAA,QACnD;AAAA,MACF;AAAA,IACF,CAAC;AAAA,EACH,CAAC;AACD,SAAO;AACT;AAGA,IAAO,gBAAQ;","names":[]}
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{"version":3,"sources":["/home/runner/work/turf/turf/packages/turf-tesselate/dist/cjs/index.cjs","../../index.ts"],"names":["i"],"mappings":"AAAA;ACOA,gFAAmB;AACnB,wCAAwB;AAgBxB,SAAS,SAAA,CACP,IAAA,EAC4B;AAC5B,EAAA,GAAA,CACE,CAAC,IAAA,CAAK,SAAA,GACL,IAAA,CAAK,QAAA,CAAS,KAAA,IAAS,UAAA,GAAa,IAAA,CAAK,QAAA,CAAS,KAAA,IAAS,cAAA,EAC5D;AACA,IAAA,MAAM,IAAI,KAAA,CAAM,yCAAyC,CAAA;AAAA,EAC3D;AAEA,EAAA,MAAM,GAAA,EAAiC;AAAA,IACrC,IAAA,EAAM,mBAAA;AAAA,IACN,QAAA,EAAU,CAAC;AAAA,EACb,CAAA;AAEA,EAAA,GAAA,CAAI,IAAA,CAAK,QAAA,CAAS,KAAA,IAAS,SAAA,EAAW;AACpC,IAAA,EAAA,CAAG,SAAA,EAAW,cAAA,CAAe,IAAA,CAAK,QAAA,CAAS,WAAW,CAAA;AAAA,EACxD,EAAA,KAAO;AACL,IAAA,IAAA,CAAK,QAAA,CAAS,WAAA,CAAY,OAAA,CAAQ,QAAA,CAAU,WAAA,EAAa;AACvD,MAAA,EAAA,CAAG,SAAA,EAAW,EAAA,CAAG,QAAA,CAAS,MAAA,CAAO,cAAA,CAAe,WAAW,CAAC,CAAA;AAAA,IAC9D,CAAC,CAAA;AAAA,EACH;AAEA,EAAA,OAAO,EAAA;AACT;AAEA,SAAS,cAAA,CAAe,WAAA,EAA2B;AACjD,EAAA,MAAM,KAAA,EAAO,aAAA,CAAc,WAAW,CAAA;AACtC,EAAA,MAAM,IAAA,EAAM,CAAA;AACZ,EAAA,MAAM,OAAA,EAAS,8BAAA,IAAO,CAAK,QAAA,EAAU,IAAA,CAAK,KAAA,EAAO,GAAG,CAAA;AAEpD,EAAA,MAAM,SAAA,EAA+B,CAAC,CAAA;AACtC,EAAA,MAAM,SAAA,EAAuB,CAAC,CAAA;AAE9B,EAAA,MAAA,CAAO,OAAA,CAAQ,QAAA,CAAU,IAAA,EAAWA,EAAAA,EAAW;AAC7C,IAAA,MAAM,MAAA,EAAQ,MAAA,CAAOA,EAAC,CAAA;AACtB,IAAA,QAAA,CAAS,IAAA,CAAK,CAAC,IAAA,CAAK,QAAA,CAAS,MAAA,EAAQ,GAAG,CAAA,EAAG,IAAA,CAAK,QAAA,CAAS,MAAA,EAAQ,IAAA,EAAM,CAAC,CAAC,CAAC,CAAA;AAAA,EAC5E,CAAC,CAAA;AAED,EAAA,IAAA,CAAA,IAAS,EAAA,EAAI,CAAA,EAAG,EAAA,EAAI,QAAA,CAAS,MAAA,EAAQ,EAAA,GAAK,CAAA,EAAG;AAC3C,IAAA,MAAM,OAAA,EAAS,QAAA,CAAS,KAAA,CAAM,CAAA,EAAG,EAAA,EAAI,CAAC,CAAA;AACtC,IAAA,MAAA,CAAO,IAAA,CAAK,QAAA,CAAS,CAAC,CAAC,CAAA;AACvB,IAAA,QAAA,CAAS,IAAA,CAAK,8BAAA,CAAS,MAAM,CAAC,CAAC,CAAA;AAAA,EACjC;AAEA,EAAA,OAAO,QAAA;AACT;AAEA,SAAS,aAAA,CAAc,IAAA,EAAoB;AACzC,EAAA,MAAM,IAAA,EAAc,IAAA,CAAK,CAAC,CAAA,CAAE,CAAC,CAAA,CAAE,MAAA,EAC7B,OAAA,EAAsE;AAAA,IACpE,QAAA,EAAU,CAAC,CAAA;AAAA,IACX,KAAA,EAAO,CAAC,CAAA;AAAA,IACR,UAAA,EAAY;AAAA,EACd,CAAA;AACF,EAAA,IAAI,UAAA,EAAY,CAAA;AAEhB,EAAA,IAAA,CAAA,IAAS,EAAA,EAAI,CAAA,EAAG,EAAA,EAAI,IAAA,CAAK,MAAA,EAAQ,CAAA,EAAA,EAAK;AACpC,IAAA,IAAA,CAAA,IAAS,EAAA,EAAI,CAAA,EAAG,EAAA,EAAI,IAAA,CAAK,CAAC,CAAA,CAAE,MAAA,EAAQ,CAAA,EAAA,EAAK;AACvC,MAAA,IAAA,CAAA,IAAS,EAAA,EAAI,CAAA,EAAG,EAAA,EAAI,GAAA,EAAK,CAAA,EAAA,EAAK,MAAA,CAAO,QAAA,CAAS,IAAA,CAAK,IAAA,CAAK,CAAC,CAAA,CAAE,CAAC,CAAA,CAAE,CAAC,CAAC,CAAA;AAAA,IAClE;AACA,IAAA,GAAA,CAAI,EAAA,EAAI,CAAA,EAAG;AACT,MAAA,UAAA,GAAa,IAAA,CAAK,EAAA,EAAI,CAAC,CAAA,CAAE,MAAA;AACzB,MAAA,MAAA,CAAO,KAAA,CAAM,IAAA,CAAK,SAAS,CAAA;AAAA,IAC7B;AAAA,EACF;AAEA,EAAA,OAAO,MAAA;AACT;AAGA,IAAO,cAAA,EAAQ,SAAA;ADvCf;AACE;AACA;AACF,+DAAC","file":"/home/runner/work/turf/turf/packages/turf-tesselate/dist/cjs/index.cjs","sourcesContent":[null,"import {\n Feature,\n FeatureCollection,\n MultiPolygon,\n Polygon,\n Position,\n} from \"geojson\";\nimport earcut from \"earcut\";\nimport { polygon } from \"@turf/helpers\";\n\n/**\n * Tesselates a polygon or multipolygon into a collection of triangle polygons\n * using [earcut](https://github.com/mapbox/earcut).\n *\n * @function\n * @param {Feature<Polygon|MultiPolygon>} poly the polygon to tesselate\n * @returns {FeatureCollection<Polygon>} collection of polygon tesselations\n * @example\n * const poly = turf.polygon([[[11, 0], [22, 4], [31, 0], [31, 11], [21, 15], [11, 11], [11, 0]]]);\n * const triangles = turf.tesselate(poly);\n *\n * //addToMap\n * const addToMap = [poly, triangles]\n */\nfunction tesselate(\n poly: Feature<Polygon | MultiPolygon>\n): FeatureCollection<Polygon> {\n if (\n !poly.geometry ||\n (poly.geometry.type !== \"Polygon\" && poly.geometry.type !== \"MultiPolygon\")\n ) {\n throw new Error(\"input must be a Polygon or MultiPolygon\");\n }\n\n const fc: FeatureCollection<Polygon> = {\n type: \"FeatureCollection\",\n features: [],\n };\n\n if (poly.geometry.type === \"Polygon\") {\n fc.features = processPolygon(poly.geometry.coordinates);\n } else {\n poly.geometry.coordinates.forEach(function (coordinates) {\n fc.features = fc.features.concat(processPolygon(coordinates));\n });\n }\n\n return fc;\n}\n\nfunction processPolygon(coordinates: Position[][]) {\n const data = flattenCoords(coordinates);\n const dim = 2;\n const result = earcut(data.vertices, data.holes, dim);\n\n const features: Feature<Polygon>[] = [];\n const vertices: Position[] = [];\n\n result.forEach(function (vert: any, i: number) {\n const index = result[i];\n vertices.push([data.vertices[index * dim], data.vertices[index * dim + 1]]);\n });\n\n for (var i = 0; i < vertices.length; i += 3) {\n const coords = vertices.slice(i, i + 3);\n coords.push(vertices[i]);\n features.push(polygon([coords]));\n }\n\n return features;\n}\n\nfunction flattenCoords(data: Position[][]) {\n const dim: number = data[0][0].length,\n result: { vertices: number[]; holes: number[]; dimensions: number } = {\n vertices: [],\n holes: [],\n dimensions: dim,\n };\n let holeIndex = 0;\n\n for (let i = 0; i < data.length; i++) {\n for (let j = 0; j < data[i].length; j++) {\n for (let d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n }\n if (i > 0) {\n holeIndex += data[i - 1].length;\n result.holes.push(holeIndex);\n }\n }\n\n return result;\n}\n\nexport { tesselate };\nexport default tesselate;\n"]}
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{"version":3,"sources":["../../index.ts"],"sourcesContent":["import {\n Feature,\n FeatureCollection,\n MultiPolygon,\n Polygon,\n Position,\n} from \"geojson\";\nimport earcut from \"earcut\";\nimport { polygon } from \"@turf/helpers\";\n\n/**\n * Tesselates a polygon or multipolygon into a collection of triangle polygons\n * using [earcut](https://github.com/mapbox/earcut).\n *\n * @function\n * @param {Feature<Polygon|MultiPolygon>} poly the polygon to tesselate\n * @returns {FeatureCollection<Polygon>} collection of polygon tesselations\n * @example\n * const poly = turf.polygon([[[11, 0], [22, 4], [31, 0], [31, 11], [21, 15], [11, 11], [11, 0]]]);\n * const triangles = turf.tesselate(poly);\n *\n * //addToMap\n * const addToMap = [poly, triangles]\n */\nfunction tesselate(\n poly: Feature<Polygon | MultiPolygon>\n): FeatureCollection<Polygon> {\n if (\n !poly.geometry ||\n (poly.geometry.type !== \"Polygon\" && poly.geometry.type !== \"MultiPolygon\")\n ) {\n throw new Error(\"input must be a Polygon or MultiPolygon\");\n }\n\n const fc: FeatureCollection<Polygon> = {\n type: \"FeatureCollection\",\n features: [],\n };\n\n if (poly.geometry.type === \"Polygon\") {\n fc.features = processPolygon(poly.geometry.coordinates);\n } else {\n poly.geometry.coordinates.forEach(function (coordinates) {\n fc.features = fc.features.concat(processPolygon(coordinates));\n });\n }\n\n return fc;\n}\n\nfunction processPolygon(coordinates: Position[][]) {\n const data = flattenCoords(coordinates);\n const dim = 2;\n const result = earcut(data.vertices, data.holes, dim);\n\n const features: Feature<Polygon>[] = [];\n const vertices: Position[] = [];\n\n result.forEach(function (vert: any, i: number) {\n const index = result[i];\n vertices.push([data.vertices[index * dim], data.vertices[index * dim + 1]]);\n });\n\n for (var i = 0; i < vertices.length; i += 3) {\n const coords = vertices.slice(i, i + 3);\n coords.push(vertices[i]);\n features.push(polygon([coords]));\n }\n\n return features;\n}\n\nfunction flattenCoords(data: Position[][]) {\n const dim: number = data[0][0].length,\n result: { vertices: number[]; holes: number[]; dimensions: number } = {\n vertices: [],\n holes: [],\n dimensions: dim,\n };\n let holeIndex = 0;\n\n for (let i = 0; i < data.length; i++) {\n for (let j = 0; j < data[i].length; j++) {\n for (let d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n }\n if (i > 0) {\n holeIndex += data[i - 1].length;\n result.holes.push(holeIndex);\n }\n }\n\n return result;\n}\n\nexport { tesselate };\nexport default tesselate;\n"],"mappings":";AAOA,OAAO,YAAY;AACnB,SAAS,eAAe;AAgBxB,SAAS,UACP,MAC4B;AAC5B,MACE,CAAC,KAAK,YACL,KAAK,SAAS,SAAS,aAAa,KAAK,SAAS,SAAS,gBAC5D;AACA,UAAM,IAAI,MAAM,yCAAyC;AAAA,EAC3D;AAEA,QAAM,KAAiC;AAAA,IACrC,MAAM;AAAA,IACN,UAAU,CAAC;AAAA,EACb;AAEA,MAAI,KAAK,SAAS,SAAS,WAAW;AACpC,OAAG,WAAW,eAAe,KAAK,SAAS,WAAW;AAAA,EACxD,OAAO;AACL,SAAK,SAAS,YAAY,QAAQ,SAAU,aAAa;AACvD,SAAG,WAAW,GAAG,SAAS,OAAO,eAAe,WAAW,CAAC;AAAA,IAC9D,CAAC;AAAA,EACH;AAEA,SAAO;AACT;AAEA,SAAS,eAAe,aAA2B;AACjD,QAAM,OAAO,cAAc,WAAW;AACtC,QAAM,MAAM;AACZ,QAAM,SAAS,OAAO,KAAK,UAAU,KAAK,OAAO,GAAG;AAEpD,QAAM,WAA+B,CAAC;AACtC,QAAM,WAAuB,CAAC;AAE9B,SAAO,QAAQ,SAAU,MAAWA,IAAW;AAC7C,UAAM,QAAQ,OAAOA,EAAC;AACtB,aAAS,KAAK,CAAC,KAAK,SAAS,QAAQ,GAAG,GAAG,KAAK,SAAS,QAAQ,MAAM,CAAC,CAAC,CAAC;AAAA,EAC5E,CAAC;AAED,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAG;AAC3C,UAAM,SAAS,SAAS,MAAM,GAAG,IAAI,CAAC;AACtC,WAAO,KAAK,SAAS,CAAC,CAAC;AACvB,aAAS,KAAK,QAAQ,CAAC,MAAM,CAAC,CAAC;AAAA,EACjC;AAEA,SAAO;AACT;AAEA,SAAS,cAAc,MAAoB;AACzC,QAAM,MAAc,KAAK,CAAC,EAAE,CAAC,EAAE,QAC7B,SAAsE;AAAA,IACpE,UAAU,CAAC;AAAA,IACX,OAAO,CAAC;AAAA,IACR,YAAY;AAAA,EACd;AACF,MAAI,YAAY;AAEhB,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,aAAS,IAAI,GAAG,IAAI,KAAK,CAAC,EAAE,QAAQ,KAAK;AACvC,eAAS,IAAI,GAAG,IAAI,KAAK,IAAK,QAAO,SAAS,KAAK,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAAA,IAClE;AACA,QAAI,IAAI,GAAG;AACT,mBAAa,KAAK,IAAI,CAAC,EAAE;AACzB,aAAO,MAAM,KAAK,SAAS;AAAA,IAC7B;AAAA,EACF;AAEA,SAAO;AACT;AAGA,IAAO,
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{"version":3,"sources":["../../index.ts"],"sourcesContent":["import {\n Feature,\n FeatureCollection,\n MultiPolygon,\n Polygon,\n Position,\n} from \"geojson\";\nimport earcut from \"earcut\";\nimport { polygon } from \"@turf/helpers\";\n\n/**\n * Tesselates a polygon or multipolygon into a collection of triangle polygons\n * using [earcut](https://github.com/mapbox/earcut).\n *\n * @function\n * @param {Feature<Polygon|MultiPolygon>} poly the polygon to tesselate\n * @returns {FeatureCollection<Polygon>} collection of polygon tesselations\n * @example\n * const poly = turf.polygon([[[11, 0], [22, 4], [31, 0], [31, 11], [21, 15], [11, 11], [11, 0]]]);\n * const triangles = turf.tesselate(poly);\n *\n * //addToMap\n * const addToMap = [poly, triangles]\n */\nfunction tesselate(\n poly: Feature<Polygon | MultiPolygon>\n): FeatureCollection<Polygon> {\n if (\n !poly.geometry ||\n (poly.geometry.type !== \"Polygon\" && poly.geometry.type !== \"MultiPolygon\")\n ) {\n throw new Error(\"input must be a Polygon or MultiPolygon\");\n }\n\n const fc: FeatureCollection<Polygon> = {\n type: \"FeatureCollection\",\n features: [],\n };\n\n if (poly.geometry.type === \"Polygon\") {\n fc.features = processPolygon(poly.geometry.coordinates);\n } else {\n poly.geometry.coordinates.forEach(function (coordinates) {\n fc.features = fc.features.concat(processPolygon(coordinates));\n });\n }\n\n return fc;\n}\n\nfunction processPolygon(coordinates: Position[][]) {\n const data = flattenCoords(coordinates);\n const dim = 2;\n const result = earcut(data.vertices, data.holes, dim);\n\n const features: Feature<Polygon>[] = [];\n const vertices: Position[] = [];\n\n result.forEach(function (vert: any, i: number) {\n const index = result[i];\n vertices.push([data.vertices[index * dim], data.vertices[index * dim + 1]]);\n });\n\n for (var i = 0; i < vertices.length; i += 3) {\n const coords = vertices.slice(i, i + 3);\n coords.push(vertices[i]);\n features.push(polygon([coords]));\n }\n\n return features;\n}\n\nfunction flattenCoords(data: Position[][]) {\n const dim: number = data[0][0].length,\n result: { vertices: number[]; holes: number[]; dimensions: number } = {\n vertices: [],\n holes: [],\n dimensions: dim,\n };\n let holeIndex = 0;\n\n for (let i = 0; i < data.length; i++) {\n for (let j = 0; j < data[i].length; j++) {\n for (let d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);\n }\n if (i > 0) {\n holeIndex += data[i - 1].length;\n result.holes.push(holeIndex);\n }\n }\n\n return result;\n}\n\nexport { tesselate };\nexport default tesselate;\n"],"mappings":";AAOA,OAAO,YAAY;AACnB,SAAS,eAAe;AAgBxB,SAAS,UACP,MAC4B;AAC5B,MACE,CAAC,KAAK,YACL,KAAK,SAAS,SAAS,aAAa,KAAK,SAAS,SAAS,gBAC5D;AACA,UAAM,IAAI,MAAM,yCAAyC;AAAA,EAC3D;AAEA,QAAM,KAAiC;AAAA,IACrC,MAAM;AAAA,IACN,UAAU,CAAC;AAAA,EACb;AAEA,MAAI,KAAK,SAAS,SAAS,WAAW;AACpC,OAAG,WAAW,eAAe,KAAK,SAAS,WAAW;AAAA,EACxD,OAAO;AACL,SAAK,SAAS,YAAY,QAAQ,SAAU,aAAa;AACvD,SAAG,WAAW,GAAG,SAAS,OAAO,eAAe,WAAW,CAAC;AAAA,IAC9D,CAAC;AAAA,EACH;AAEA,SAAO;AACT;AAEA,SAAS,eAAe,aAA2B;AACjD,QAAM,OAAO,cAAc,WAAW;AACtC,QAAM,MAAM;AACZ,QAAM,SAAS,OAAO,KAAK,UAAU,KAAK,OAAO,GAAG;AAEpD,QAAM,WAA+B,CAAC;AACtC,QAAM,WAAuB,CAAC;AAE9B,SAAO,QAAQ,SAAU,MAAWA,IAAW;AAC7C,UAAM,QAAQ,OAAOA,EAAC;AACtB,aAAS,KAAK,CAAC,KAAK,SAAS,QAAQ,GAAG,GAAG,KAAK,SAAS,QAAQ,MAAM,CAAC,CAAC,CAAC;AAAA,EAC5E,CAAC;AAED,WAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK,GAAG;AAC3C,UAAM,SAAS,SAAS,MAAM,GAAG,IAAI,CAAC;AACtC,WAAO,KAAK,SAAS,CAAC,CAAC;AACvB,aAAS,KAAK,QAAQ,CAAC,MAAM,CAAC,CAAC;AAAA,EACjC;AAEA,SAAO;AACT;AAEA,SAAS,cAAc,MAAoB;AACzC,QAAM,MAAc,KAAK,CAAC,EAAE,CAAC,EAAE,QAC7B,SAAsE;AAAA,IACpE,UAAU,CAAC;AAAA,IACX,OAAO,CAAC;AAAA,IACR,YAAY;AAAA,EACd;AACF,MAAI,YAAY;AAEhB,WAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,KAAK;AACpC,aAAS,IAAI,GAAG,IAAI,KAAK,CAAC,EAAE,QAAQ,KAAK;AACvC,eAAS,IAAI,GAAG,IAAI,KAAK,IAAK,QAAO,SAAS,KAAK,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;AAAA,IAClE;AACA,QAAI,IAAI,GAAG;AACT,mBAAa,KAAK,IAAI,CAAC,EAAE;AACzB,aAAO,MAAM,KAAK,SAAS;AAAA,IAC7B;AAAA,EACF;AAEA,SAAO;AACT;AAGA,IAAO,gBAAQ;","names":["i"]}
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If it is, remove the triangle and add\n // it's edges to an edge list.\n edges.length = 0;\n j = open.length;\n while (j--) {\n // If this point is to the right of this triangle's circumcircle,\n // then this triangle should never get checked again. 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These are often used\n * for developing elevation contour maps or stepped heat visualizations.\n *\n * If an optional z-value property is provided then it is added as properties called `a`, `b`,\n * and `c` representing its value at each of the points that represent the corners of the\n * triangle.\n *\n * @function\n * @param {FeatureCollection<Point>} points input points\n * @param {String} [z] name of the property from which to pull z values\n * This is optional: if not given, then there will be no extra data added to the derived triangles.\n * @returns {FeatureCollection<Polygon>} TIN output\n * @example\n * // generate some random point data\n * var points = turf.randomPoint(30, {bbox: [50, 30, 70, 50]});\n *\n * // add a random property to each point between 0 and 9\n * for (var i = 0; i < points.features.length; i++) {\n * points.features[i].properties.z = ~~(Math.random() * 9);\n * }\n * var tin = turf.tin(points, 'z');\n *\n * //addToMap\n * var addToMap = [tin, points]\n * for (var i = 0; i < tin.features.length; i++) {\n * var properties = tin.features[i].properties;\n * properties.fill = '#' + properties.a + properties.b + properties.c;\n * }\n */\nfunction tin(\n points: FeatureCollection<Point, any>,\n z?: string\n): FeatureCollection<Polygon> {\n // break down points\n let isPointZ = false;\n return featureCollection(\n triangulate(\n points.features.map((p) => {\n const point: Pt = {\n x: p.geometry.coordinates[0],\n y: p.geometry.coordinates[1],\n };\n if (z) {\n point.z = p.properties[z];\n } else if (p.geometry.coordinates.length === 3) {\n isPointZ = true;\n point.z = p.geometry.coordinates[2];\n }\n return point;\n })\n ).map((triangle: any) => {\n const a = [triangle.a.x, triangle.a.y];\n const b = [triangle.b.x, triangle.b.y];\n const c = [triangle.c.x, triangle.c.y];\n let properties = {};\n\n // Add z coordinates to triangle points if user passed\n // them in that way otherwise add it as a property.\n if (isPointZ) {\n a.push(triangle.a.z);\n b.push(triangle.b.z);\n c.push(triangle.c.z);\n } else {\n properties = {\n a: triangle.a.z,\n b: triangle.b.z,\n c: triangle.c.z,\n };\n }\n\n return polygon([[a, b, c, a]], properties);\n })\n );\n}\n\nclass Triangle {\n public a: Pt;\n public b: Pt;\n public c: Pt;\n public x: number;\n public y: number;\n public r: number;\n\n constructor(a: Pt, b: Pt, c: Pt) {\n this.a = a;\n this.b = b;\n this.c = c;\n\n const A = b.x - a.x;\n const B = b.y - a.y;\n const C = c.x - a.x;\n const D = c.y - a.y;\n const E = A * (a.x + b.x) + B * (a.y + b.y);\n const F = C * (a.x + c.x) + D * (a.y + c.y);\n const G = 2 * (A * (c.y - b.y) - B * (c.x - b.x));\n let dx;\n let dy;\n\n // If the points of the triangle are collinear, then just find the\n // extremes and use the midpoint as the center of the circumcircle.\n this.x = (D * E - B * F) / G;\n this.y = (A * F - C * E) / G;\n dx = this.x - a.x;\n dy = this.y - a.y;\n this.r = dx * dx + dy * dy;\n }\n}\n\nfunction byX(a: Pt, b: Pt) {\n return b.x - a.x;\n}\n\nfunction dedup(edges: number[]) {\n let j = edges.length;\n let a;\n let b;\n let i;\n let m;\n let n;\n\n outer: while (j) {\n b = edges[--j];\n a = edges[--j];\n i = j;\n while (i) {\n n = edges[--i];\n m = edges[--i];\n if ((a === m && b === n) || (a === n && b === m)) {\n edges.splice(j, 2);\n edges.splice(i, 2);\n j -= 2;\n continue outer;\n }\n }\n }\n}\n\nfunction triangulate(vertices: Vertice[]) {\n // Bail if there aren't enough vertices to form any triangles.\n if (vertices.length < 3) {\n return [];\n }\n\n // Ensure the vertex array is in order of descending X coordinate\n // (which is needed to ensure a subquadratic runtime), and then find\n // the bounding box around the points.\n vertices.sort(byX);\n\n let i = vertices.length - 1;\n const xmin = vertices[i].x;\n const xmax = vertices[0].x;\n let ymin = vertices[i].y;\n let ymax = ymin;\n const epsilon = 1e-12;\n\n let a;\n let b;\n let c;\n let A;\n let B;\n let G;\n\n while (i--) {\n if (vertices[i].y < ymin) {\n ymin = vertices[i].y;\n }\n if (vertices[i].y > ymax) {\n ymax = vertices[i].y;\n }\n }\n\n // Find a supertriangle, which is a triangle that surrounds all the\n // vertices. This is used like something of a sentinel value to remove\n // cases in the main algorithm, and is removed before we return any\n // results.\n\n // Once found, put it in the \"open\" list. (The \"open\" list is for\n // triangles who may still need to be considered; the \"closed\" list is\n // for triangles which do not.)\n let dx = xmax - xmin;\n let dy = ymax - ymin;\n const dmax = dx > dy ? dx : dy;\n const xmid = (xmax + xmin) * 0.5;\n const ymid = (ymax + ymin) * 0.5;\n const open = [\n new Triangle(\n {\n __sentinel: true,\n x: xmid - 20 * dmax,\n y: ymid - dmax,\n },\n {\n __sentinel: true,\n x: xmid,\n y: ymid + 20 * dmax,\n },\n {\n __sentinel: true,\n x: xmid + 20 * dmax,\n y: ymid - dmax,\n }\n ),\n ];\n const closed = [];\n const edges: any = [];\n let j;\n\n // Incrementally add each vertex to the mesh.\n i = vertices.length;\n while (i--) {\n // For each open triangle, check to see if the current point is\n // inside it's circumcircle. If it is, remove the triangle and add\n // it's edges to an edge list.\n edges.length = 0;\n j = open.length;\n while (j--) {\n // If this point is to the right of this triangle's circumcircle,\n // then this triangle should never get checked again. Remove it\n // from the open list, add it to the closed list, and skip.\n dx = vertices[i].x - open[j].x;\n if (dx > 0 && dx * dx > open[j].r) {\n closed.push(open[j]);\n open.splice(j, 1);\n continue;\n }\n\n // If not, skip this triangle.\n dy = vertices[i].y - open[j].y;\n if (dx * dx + dy * dy > open[j].r) {\n continue;\n }\n\n // Remove the triangle and add it's edges to the edge list.\n edges.push(\n open[j].a,\n open[j].b,\n open[j].b,\n open[j].c,\n open[j].c,\n open[j].a\n );\n open.splice(j, 1);\n }\n\n // Remove any doubled edges.\n dedup(edges);\n\n // Add a new triangle for each edge.\n j = edges.length;\n while (j) {\n b = edges[--j];\n a = edges[--j];\n c = vertices[i];\n // Avoid adding colinear triangles (which have error-prone\n // circumcircles)\n A = b.x - a.x;\n B = b.y - a.y;\n G = 2 * (A * (c.y - b.y) - B * (c.x - b.x));\n if (Math.abs(G) > epsilon) {\n open.push(new Triangle(a, b, c));\n }\n }\n }\n\n // Copy any remaining open triangles to the closed list, and then\n // remove any triangles that share a vertex with the supertriangle.\n Array.prototype.push.apply(closed, open);\n\n i = closed.length;\n while (i--) {\n if (\n closed[i].a.__sentinel ||\n closed[i].b.__sentinel ||\n closed[i].c.__sentinel\n ) {\n closed.splice(i, 1);\n }\n }\n\n return closed;\n}\n\nexport { Pt, Vertice, tin };\nexport default tin;\n"]}
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{"version":3,"sources":["../../index.ts"],"sourcesContent":["// http://en.wikipedia.org/wiki/Delaunay_triangulation\n// https://github.com/ironwallaby/delaunay\nimport { FeatureCollection, Point, Polygon } from \"geojson\";\nimport { featureCollection, polygon } from \"@turf/helpers\";\n\ninterface Pt {\n x: number;\n y: number;\n z?: number;\n __sentinel?: boolean;\n}\ninterface Vertice {\n x: number;\n y: number;\n}\n\n/**\n * Takes a set of {@link Point|points} and creates a\n * [Triangulated Irregular Network](http://en.wikipedia.org/wiki/Triangulated_irregular_network),\n * or a TIN for short, returned as a collection of Polygons. These are often used\n * for developing elevation contour maps or stepped heat visualizations.\n *\n * If an optional z-value property is provided then it is added as properties called `a`, `b`,\n * and `c` representing its value at each of the points that represent the corners of the\n * triangle.\n *\n * @function\n * @param {FeatureCollection<Point>} points input points\n * @param {String} [z] name of the property from which to pull z values\n * This is optional: if not given, then there will be no extra data added to the derived triangles.\n * @returns {FeatureCollection<Polygon>} TIN output\n * @example\n * // generate some random point data\n * var points = turf.randomPoint(30, {bbox: [50, 30, 70, 50]});\n *\n * // add a random property to each point between 0 and 9\n * for (var i = 0; i < points.features.length; i++) {\n * points.features[i].properties.z = ~~(Math.random() * 9);\n * }\n * var tin = turf.tin(points, 'z');\n *\n * //addToMap\n * var addToMap = [tin, points]\n * for (var i = 0; i < tin.features.length; i++) {\n * var properties = tin.features[i].properties;\n * properties.fill = '#' + properties.a + properties.b + properties.c;\n * }\n */\nfunction tin(\n points: FeatureCollection<Point, any>,\n z?: string\n): FeatureCollection<Polygon> {\n // break down points\n let isPointZ = false;\n return featureCollection(\n triangulate(\n points.features.map((p) => {\n const point: Pt = {\n x: p.geometry.coordinates[0],\n y: p.geometry.coordinates[1],\n };\n if (z) {\n point.z = p.properties[z];\n } else if (p.geometry.coordinates.length === 3) {\n isPointZ = true;\n point.z = p.geometry.coordinates[2];\n }\n return point;\n })\n ).map((triangle: any) => {\n const a = [triangle.a.x, triangle.a.y];\n const b = [triangle.b.x, triangle.b.y];\n const c = [triangle.c.x, triangle.c.y];\n let properties = {};\n\n // Add z coordinates to triangle points if user passed\n // them in that way otherwise add it as a property.\n if (isPointZ) {\n a.push(triangle.a.z);\n b.push(triangle.b.z);\n c.push(triangle.c.z);\n } else {\n properties = {\n a: triangle.a.z,\n b: triangle.b.z,\n c: triangle.c.z,\n };\n }\n\n return polygon([[a, b, c, a]], properties);\n })\n );\n}\n\nclass Triangle {\n public a: Pt;\n public b: Pt;\n public c: Pt;\n public x: number;\n public y: number;\n public r: number;\n\n constructor(a: Pt, b: Pt, c: Pt) {\n this.a = a;\n this.b = b;\n this.c = c;\n\n const A = b.x - a.x;\n const B = b.y - a.y;\n const C = c.x - a.x;\n const D = c.y - a.y;\n const E = A * (a.x + b.x) + B * (a.y + b.y);\n const F = C * (a.x + c.x) + D * (a.y + c.y);\n const G = 2 * (A * (c.y - b.y) - B * (c.x - b.x));\n let dx;\n let dy;\n\n // If the points of the triangle are collinear, then just find the\n // extremes and use the midpoint as the center of the circumcircle.\n this.x = (D * E - B * F) / G;\n this.y = (A * F - C * E) / G;\n dx = this.x - a.x;\n dy = this.y - a.y;\n this.r = dx * dx + dy * dy;\n }\n}\n\nfunction byX(a: Pt, b: Pt) {\n return b.x - a.x;\n}\n\nfunction dedup(edges: number[]) {\n let j = edges.length;\n let a;\n let b;\n let i;\n let m;\n let n;\n\n outer: while (j) {\n b = edges[--j];\n a = edges[--j];\n i = j;\n while (i) {\n n = edges[--i];\n m = edges[--i];\n if ((a === m && b === n) || (a === n && b === m)) {\n edges.splice(j, 2);\n edges.splice(i, 2);\n j -= 2;\n continue outer;\n }\n }\n }\n}\n\nfunction triangulate(vertices: Vertice[]) {\n // Bail if there aren't enough vertices to form any triangles.\n if (vertices.length < 3) {\n return [];\n }\n\n // Ensure the vertex array is in order of descending X coordinate\n // (which is needed to ensure a subquadratic runtime), and then find\n // the bounding box around the points.\n vertices.sort(byX);\n\n let i = vertices.length - 1;\n const xmin = vertices[i].x;\n const xmax = vertices[0].x;\n let ymin = vertices[i].y;\n let ymax = ymin;\n const epsilon = 1e-12;\n\n let a;\n let b;\n let c;\n let A;\n let B;\n let G;\n\n while (i--) {\n if (vertices[i].y < ymin) {\n ymin = vertices[i].y;\n }\n if (vertices[i].y > ymax) {\n ymax = vertices[i].y;\n }\n }\n\n // Find a supertriangle, which is a triangle that surrounds all the\n // vertices. This is used like something of a sentinel value to remove\n // cases in the main algorithm, and is removed before we return any\n // results.\n\n // Once found, put it in the \"open\" list. (The \"open\" list is for\n // triangles who may still need to be considered; the \"closed\" list is\n // for triangles which do not.)\n let dx = xmax - xmin;\n let dy = ymax - ymin;\n const dmax = dx > dy ? dx : dy;\n const xmid = (xmax + xmin) * 0.5;\n const ymid = (ymax + ymin) * 0.5;\n const open = [\n new Triangle(\n {\n __sentinel: true,\n x: xmid - 20 * dmax,\n y: ymid - dmax,\n },\n {\n __sentinel: true,\n x: xmid,\n y: ymid + 20 * dmax,\n },\n {\n __sentinel: true,\n x: xmid + 20 * dmax,\n y: ymid - dmax,\n }\n ),\n ];\n const closed = [];\n const edges: any = [];\n let j;\n\n // Incrementally add each vertex to the mesh.\n i = vertices.length;\n while (i--) {\n // For each open triangle, check to see if the current point is\n // inside it's circumcircle. If it is, remove the triangle and add\n // it's edges to an edge list.\n edges.length = 0;\n j = open.length;\n while (j--) {\n // If this point is to the right of this triangle's circumcircle,\n // then this triangle should never get checked again. Remove it\n // from the open list, add it to the closed list, and skip.\n dx = vertices[i].x - open[j].x;\n if (dx > 0 && dx * dx > open[j].r) {\n closed.push(open[j]);\n open.splice(j, 1);\n continue;\n }\n\n // If not, skip this triangle.\n dy = vertices[i].y - open[j].y;\n if (dx * dx + dy * dy > open[j].r) {\n continue;\n }\n\n // Remove the triangle and add it's edges to the edge list.\n edges.push(\n open[j].a,\n open[j].b,\n open[j].b,\n open[j].c,\n open[j].c,\n open[j].a\n );\n open.splice(j, 1);\n }\n\n // Remove any doubled edges.\n dedup(edges);\n\n // Add a new triangle for each edge.\n j = edges.length;\n while (j) {\n b = edges[--j];\n a = edges[--j];\n c = vertices[i];\n // Avoid adding colinear triangles (which have error-prone\n // circumcircles)\n A = b.x - a.x;\n B = b.y - a.y;\n G = 2 * (A * (c.y - b.y) - B * (c.x - b.x));\n if (Math.abs(G) > epsilon) {\n open.push(new Triangle(a, b, c));\n }\n }\n }\n\n // Copy any remaining open triangles to the closed list, and then\n // remove any triangles that share a vertex with the supertriangle.\n Array.prototype.push.apply(closed, open);\n\n i = closed.length;\n while (i--) {\n if (\n closed[i].a.__sentinel ||\n closed[i].b.__sentinel ||\n closed[i].c.__sentinel\n ) {\n closed.splice(i, 1);\n }\n }\n\n return closed;\n}\n\nexport { Pt, Vertice, tin };\nexport default 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{"version":3,"sources":["../../index.ts"],"sourcesContent":["// http://en.wikipedia.org/wiki/Delaunay_triangulation\n// https://github.com/ironwallaby/delaunay\nimport { FeatureCollection, Point, Polygon } from \"geojson\";\nimport { featureCollection, polygon } from \"@turf/helpers\";\n\ninterface Pt {\n x: number;\n y: number;\n z?: number;\n __sentinel?: boolean;\n}\ninterface Vertice {\n x: number;\n y: number;\n}\n\n/**\n * Takes a set of {@link Point|points} and creates a\n * [Triangulated Irregular Network](http://en.wikipedia.org/wiki/Triangulated_irregular_network),\n * or a TIN for short, returned as a collection of Polygons. These are often used\n * for developing elevation contour maps or stepped heat visualizations.\n *\n * If an optional z-value property is provided then it is added as properties called `a`, `b`,\n * and `c` representing its value at each of the points that represent the corners of the\n * triangle.\n *\n * @function\n * @param {FeatureCollection<Point>} points input points\n * @param {String} [z] name of the property from which to pull z values\n * This is optional: if not given, then there will be no extra data added to the derived triangles.\n * @returns {FeatureCollection<Polygon>} TIN output\n * @example\n * // generate some random point data\n * var points = turf.randomPoint(30, {bbox: [50, 30, 70, 50]});\n *\n * // add a random property to each point between 0 and 9\n * for (var i = 0; i < points.features.length; i++) {\n * points.features[i].properties.z = ~~(Math.random() * 9);\n * }\n * var tin = turf.tin(points, 'z');\n *\n * //addToMap\n * var addToMap = [tin, points]\n * for (var i = 0; i < tin.features.length; i++) {\n * var properties = tin.features[i].properties;\n * properties.fill = '#' + properties.a + properties.b + properties.c;\n * }\n */\nfunction tin(\n points: FeatureCollection<Point, any>,\n z?: string\n): FeatureCollection<Polygon> {\n // break down points\n let isPointZ = false;\n return featureCollection(\n triangulate(\n points.features.map((p) => {\n const point: Pt = {\n x: p.geometry.coordinates[0],\n y: p.geometry.coordinates[1],\n };\n if (z) {\n point.z = p.properties[z];\n } else if (p.geometry.coordinates.length === 3) {\n isPointZ = true;\n point.z = p.geometry.coordinates[2];\n }\n return point;\n })\n ).map((triangle: any) => {\n const a = [triangle.a.x, triangle.a.y];\n const b = [triangle.b.x, triangle.b.y];\n const c = [triangle.c.x, triangle.c.y];\n let properties = {};\n\n // Add z coordinates to triangle points if user passed\n // them in that way otherwise add it as a property.\n if (isPointZ) {\n a.push(triangle.a.z);\n b.push(triangle.b.z);\n c.push(triangle.c.z);\n } else {\n properties = {\n a: triangle.a.z,\n b: triangle.b.z,\n c: triangle.c.z,\n };\n }\n\n return polygon([[a, b, c, a]], properties);\n })\n );\n}\n\nclass Triangle {\n public a: Pt;\n public b: Pt;\n public c: Pt;\n public x: number;\n public y: number;\n public r: number;\n\n constructor(a: Pt, b: Pt, c: Pt) {\n this.a = a;\n this.b = b;\n this.c = c;\n\n const A = b.x - a.x;\n const B = b.y - a.y;\n const C = c.x - a.x;\n const D = c.y - a.y;\n const E = A * (a.x + b.x) + B * (a.y + b.y);\n const F = C * (a.x + c.x) + D * (a.y + c.y);\n const G = 2 * (A * (c.y - b.y) - B * (c.x - b.x));\n let dx;\n let dy;\n\n // If the points of the triangle are collinear, then just find the\n // extremes and use the midpoint as the center of the circumcircle.\n this.x = (D * E - B * F) / G;\n this.y = (A * F - C * E) / G;\n dx = this.x - a.x;\n dy = this.y - a.y;\n this.r = dx * dx + dy * dy;\n }\n}\n\nfunction byX(a: Pt, b: Pt) {\n return b.x - a.x;\n}\n\nfunction dedup(edges: number[]) {\n let j = edges.length;\n let a;\n let b;\n let i;\n let m;\n let n;\n\n outer: while (j) {\n b = edges[--j];\n a = edges[--j];\n i = j;\n while (i) {\n n = edges[--i];\n m = edges[--i];\n if ((a === m && b === n) || (a === n && b === m)) {\n edges.splice(j, 2);\n edges.splice(i, 2);\n j -= 2;\n continue outer;\n }\n }\n }\n}\n\nfunction triangulate(vertices: Vertice[]) {\n // Bail if there aren't enough vertices to form any triangles.\n if (vertices.length < 3) {\n return [];\n }\n\n // Ensure the vertex array is in order of descending X coordinate\n // (which is needed to ensure a subquadratic runtime), and then find\n // the bounding box around the points.\n vertices.sort(byX);\n\n let i = vertices.length - 1;\n const xmin = vertices[i].x;\n const xmax = vertices[0].x;\n let ymin = vertices[i].y;\n let ymax = ymin;\n const epsilon = 1e-12;\n\n let a;\n let b;\n let c;\n let A;\n let B;\n let G;\n\n while (i--) {\n if (vertices[i].y < ymin) {\n ymin = vertices[i].y;\n }\n if (vertices[i].y > ymax) {\n ymax = vertices[i].y;\n }\n }\n\n // Find a supertriangle, which is a triangle that surrounds all the\n // vertices. This is used like something of a sentinel value to remove\n // cases in the main algorithm, and is removed before we return any\n // results.\n\n // Once found, put it in the \"open\" list. (The \"open\" list is for\n // triangles who may still need to be considered; the \"closed\" list is\n // for triangles which do not.)\n let dx = xmax - xmin;\n let dy = ymax - ymin;\n const dmax = dx > dy ? dx : dy;\n const xmid = (xmax + xmin) * 0.5;\n const ymid = (ymax + ymin) * 0.5;\n const open = [\n new Triangle(\n {\n __sentinel: true,\n x: xmid - 20 * dmax,\n y: ymid - dmax,\n },\n {\n __sentinel: true,\n x: xmid,\n y: ymid + 20 * dmax,\n },\n {\n __sentinel: true,\n x: xmid + 20 * dmax,\n y: ymid - dmax,\n }\n ),\n ];\n const closed = [];\n const edges: any = [];\n let j;\n\n // Incrementally add each vertex to the mesh.\n i = vertices.length;\n while (i--) {\n // For each open triangle, check to see if the current point is\n // inside it's circumcircle. If it is, remove the triangle and add\n // it's edges to an edge list.\n edges.length = 0;\n j = open.length;\n while (j--) {\n // If this point is to the right of this triangle's circumcircle,\n // then this triangle should never get checked again. Remove it\n // from the open list, add it to the closed list, and skip.\n dx = vertices[i].x - open[j].x;\n if (dx > 0 && dx * dx > open[j].r) {\n closed.push(open[j]);\n open.splice(j, 1);\n continue;\n }\n\n // If not, skip this triangle.\n dy = vertices[i].y - open[j].y;\n if (dx * dx + dy * dy > open[j].r) {\n continue;\n }\n\n // Remove the triangle and add it's edges to the edge list.\n edges.push(\n open[j].a,\n open[j].b,\n open[j].b,\n open[j].c,\n open[j].c,\n open[j].a\n );\n open.splice(j, 1);\n }\n\n // Remove any doubled edges.\n dedup(edges);\n\n // Add a new triangle for each edge.\n j = edges.length;\n while (j) {\n b = edges[--j];\n a = edges[--j];\n c = vertices[i];\n // Avoid adding colinear triangles (which have error-prone\n // circumcircles)\n A = b.x - a.x;\n B = b.y - a.y;\n G = 2 * (A * (c.y - b.y) - B * (c.x - b.x));\n if (Math.abs(G) > epsilon) {\n open.push(new Triangle(a, b, c));\n }\n }\n }\n\n // Copy any remaining open triangles to the closed list, and then\n // remove any triangles that share a vertex with the supertriangle.\n Array.prototype.push.apply(closed, open);\n\n i = closed.length;\n while (i--) {\n if (\n closed[i].a.__sentinel ||\n closed[i].b.__sentinel ||\n closed[i].c.__sentinel\n ) {\n closed.splice(i, 1);\n }\n }\n\n return closed;\n}\n\nexport { Pt, Vertice, tin };\nexport default 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"description": "
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"version": "7.3.0",
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"description": "Takes a set of points and creates a Triangulated Irregular Network.",
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"author": "Turf Authors",
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{"version":3,"sources":["/home/runner/work/turf/turf/packages/turf-transform-rotate/dist/cjs/index.cjs","../../index.ts"],"names":[],"mappings":"AAAA;ACCA,0CAAyB;AACzB,mDAA6B;AAC7B,qDAA8B;AAC9B,2DAAiC;AACjC,oCAAsB;AACtB,kCAA0B;AAC1B,4CAA0B;AAC1B,wCAAgC;AAqBhC,SAAS,eAAA,CACP,OAAA,EACA,KAAA,EACA,OAAA,EAIG;AAEH,EAAA,QAAA,EAAU,QAAA,GAAW,CAAC,CAAA;AACtB,EAAA,GAAA,CAAI,CAAC,+BAAA,OAAgB,CAAA,EAAG,MAAM,IAAI,KAAA,CAAM,oBAAoB,CAAA;AAC5D,EAAA,MAAM,MAAA,EAAQ,OAAA,CAAQ,KAAA;AACtB,EAAA,MAAM,OAAA,EAAS,OAAA,CAAQ,MAAA;AAGvB,EAAA,GAAA,CAAI,CAAC,OAAA,EAAS,MAAM,IAAI,KAAA,CAAM,qBAAqB,CAAA;AACnD,EAAA,GAAA,CAAI,MAAA,IAAU,KAAA,EAAA,GAAa,MAAA,IAAU,KAAA,GAAQ,KAAA,CAAM,KAAK,CAAA;AACtD,IAAA,MAAM,IAAI,KAAA,CAAM,mBAAmB,CAAA;AAGrC,EAAA,GAAA,CAAI,MAAA,IAAU,CAAA,EAAG,OAAO,OAAA;AAGxB,EAAA,MAAM,WAAA,EAAa,MAAA,GAAA,KAAA,EAAA,MAAA,EAAS,gCAAA,OAAgB,CAAA;AAG5C,EAAA,GAAA,CAAI,OAAA,IAAW,MAAA,GAAS,OAAA,IAAW,KAAA,CAAA,EAAW,QAAA,EAAU,0BAAA,OAAa,CAAA;AAGrE,EAAA,6BAAA,OAAU,EAAS,QAAA,CAAU,WAAA,EAAa;AACxC,IAAA,MAAM,aAAA,EAAe,wCAAA,UAAa,EAAY,WAAW,CAAA;AACzD,IAAA,MAAM,WAAA,EAAa,aAAA,EAAe,KAAA;AAClC,IAAA,MAAM,SAAA,EAAW,0CAAA,UAAc,EAAY,WAAW,CAAA;AACtD,IAAA,MAAM,UAAA,EAAY,kCAAA;AAAA,MAChB,gDAAA,UAAiB,EAAY,QAAA,EAAU,UAAU;AAAA,IACnD,CAAA;AACA,IAAA,WAAA,CAAY,CAAC,EAAA,EAAI,SAAA,CAAU,CAAC,CAAA;AAC5B,IAAA,WAAA,CAAY,CAAC,EAAA,EAAI,SAAA,CAAU,CAAC,CAAA;AAAA,EAC9B,CAAC,CAAA;AACD,EAAA,OAAO,OAAA;AACT;AAGA,IAAO,
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{"version":3,"sources":["/home/runner/work/turf/turf/packages/turf-transform-rotate/dist/cjs/index.cjs","../../index.ts"],"names":[],"mappings":"AAAA;ACCA,0CAAyB;AACzB,mDAA6B;AAC7B,qDAA8B;AAC9B,2DAAiC;AACjC,oCAAsB;AACtB,kCAA0B;AAC1B,4CAA0B;AAC1B,wCAAgC;AAqBhC,SAAS,eAAA,CACP,OAAA,EACA,KAAA,EACA,OAAA,EAIG;AAEH,EAAA,QAAA,EAAU,QAAA,GAAW,CAAC,CAAA;AACtB,EAAA,GAAA,CAAI,CAAC,+BAAA,OAAgB,CAAA,EAAG,MAAM,IAAI,KAAA,CAAM,oBAAoB,CAAA;AAC5D,EAAA,MAAM,MAAA,EAAQ,OAAA,CAAQ,KAAA;AACtB,EAAA,MAAM,OAAA,EAAS,OAAA,CAAQ,MAAA;AAGvB,EAAA,GAAA,CAAI,CAAC,OAAA,EAAS,MAAM,IAAI,KAAA,CAAM,qBAAqB,CAAA;AACnD,EAAA,GAAA,CAAI,MAAA,IAAU,KAAA,EAAA,GAAa,MAAA,IAAU,KAAA,GAAQ,KAAA,CAAM,KAAK,CAAA;AACtD,IAAA,MAAM,IAAI,KAAA,CAAM,mBAAmB,CAAA;AAGrC,EAAA,GAAA,CAAI,MAAA,IAAU,CAAA,EAAG,OAAO,OAAA;AAGxB,EAAA,MAAM,WAAA,EAAa,MAAA,GAAA,KAAA,EAAA,MAAA,EAAS,gCAAA,OAAgB,CAAA;AAG5C,EAAA,GAAA,CAAI,OAAA,IAAW,MAAA,GAAS,OAAA,IAAW,KAAA,CAAA,EAAW,QAAA,EAAU,0BAAA,OAAa,CAAA;AAGrE,EAAA,6BAAA,OAAU,EAAS,QAAA,CAAU,WAAA,EAAa;AACxC,IAAA,MAAM,aAAA,EAAe,wCAAA,UAAa,EAAY,WAAW,CAAA;AACzD,IAAA,MAAM,WAAA,EAAa,aAAA,EAAe,KAAA;AAClC,IAAA,MAAM,SAAA,EAAW,0CAAA,UAAc,EAAY,WAAW,CAAA;AACtD,IAAA,MAAM,UAAA,EAAY,kCAAA;AAAA,MAChB,gDAAA,UAAiB,EAAY,QAAA,EAAU,UAAU;AAAA,IACnD,CAAA;AACA,IAAA,WAAA,CAAY,CAAC,EAAA,EAAI,SAAA,CAAU,CAAC,CAAA;AAC5B,IAAA,WAAA,CAAY,CAAC,EAAA,EAAI,SAAA,CAAU,CAAC,CAAA;AAAA,EAC9B,CAAC,CAAA;AACD,EAAA,OAAO,OAAA;AACT;AAGA,IAAO,cAAA,EAAQ,eAAA;ADvCf;AACE;AACA;AACF,2EAAC","file":"/home/runner/work/turf/turf/packages/turf-transform-rotate/dist/cjs/index.cjs","sourcesContent":[null,"import { GeoJSON, GeometryCollection } from \"geojson\";\nimport { centroid } from \"@turf/centroid\";\nimport { rhumbBearing } from \"@turf/rhumb-bearing\";\nimport { rhumbDistance } from \"@turf/rhumb-distance\";\nimport { rhumbDestination } from \"@turf/rhumb-destination\";\nimport { clone } from \"@turf/clone\";\nimport { coordEach } from \"@turf/meta\";\nimport { getCoords } from \"@turf/invariant\";\nimport { isObject, Coord } from \"@turf/helpers\";\n\n/**\n * Rotates any geojson Feature or Geometry of a specified angle, around its `centroid` or a given `pivot` point.\n *\n * @function\n * @param {GeoJSON} geojson object to be rotated\n * @param {number} angle of rotation in decimal degrees, positive clockwise\n * @param {Object} [options={}] Optional parameters\n * @param {Coord} [options.pivot='centroid'] point around which the rotation will be performed\n * @param {boolean} [options.mutate=false] allows GeoJSON input to be mutated (significant performance increase if true)\n * @returns {GeoJSON} the rotated GeoJSON feature\n * @example\n * const poly = turf.polygon([[[0,29],[3.5,29],[2.5,32],[0,29]]]);\n * const options = {pivot: [0, 25]};\n * const rotatedPoly = turf.transformRotate(poly, 10, options);\n *\n * //addToMap\n * const addToMap = [poly, rotatedPoly];\n * rotatedPoly.properties = {stroke: '#F00', 'stroke-width': 4};\n */\nfunction transformRotate<T extends GeoJSON | GeometryCollection>(\n geojson: T,\n angle: number,\n options?: {\n pivot?: Coord;\n mutate?: boolean;\n }\n): T {\n // Optional parameters\n options = options || {};\n if (!isObject(options)) throw new Error(\"options is invalid\");\n const pivot = options.pivot;\n const mutate = options.mutate;\n\n // Input validation\n if (!geojson) throw new Error(\"geojson is required\");\n if (angle === undefined || angle === null || isNaN(angle))\n throw new Error(\"angle is required\");\n\n // Shortcut no-rotation\n if (angle === 0) return geojson;\n\n // Use centroid of GeoJSON if pivot is not provided\n const pivotCoord = pivot ?? centroid(geojson);\n\n // Clone geojson to avoid side effects\n if (mutate === false || mutate === undefined) geojson = clone(geojson);\n\n // Rotate each coordinate\n coordEach(geojson, function (pointCoords) {\n const initialAngle = rhumbBearing(pivotCoord, pointCoords);\n const finalAngle = initialAngle + angle;\n const distance = rhumbDistance(pivotCoord, pointCoords);\n const newCoords = getCoords(\n rhumbDestination(pivotCoord, distance, finalAngle)\n );\n pointCoords[0] = newCoords[0];\n pointCoords[1] = newCoords[1];\n });\n return geojson;\n}\n\nexport { transformRotate };\nexport default transformRotate;\n"]}
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{"version":3,"sources":["../../index.ts"],"sourcesContent":["import { GeoJSON, GeometryCollection } from \"geojson\";\nimport { centroid } from \"@turf/centroid\";\nimport { rhumbBearing } from \"@turf/rhumb-bearing\";\nimport { rhumbDistance } from \"@turf/rhumb-distance\";\nimport { rhumbDestination } from \"@turf/rhumb-destination\";\nimport { clone } from \"@turf/clone\";\nimport { coordEach } from \"@turf/meta\";\nimport { getCoords } from \"@turf/invariant\";\nimport { isObject, Coord } from \"@turf/helpers\";\n\n/**\n * Rotates any geojson Feature or Geometry of a specified angle, around its `centroid` or a given `pivot` point.\n *\n * @function\n * @param {GeoJSON} geojson object to be rotated\n * @param {number} angle of rotation in decimal degrees, positive clockwise\n * @param {Object} [options={}] Optional parameters\n * @param {Coord} [options.pivot='centroid'] point around which the rotation will be performed\n * @param {boolean} [options.mutate=false] allows GeoJSON input to be mutated (significant performance increase if true)\n * @returns {GeoJSON} the rotated GeoJSON feature\n * @example\n * const poly = turf.polygon([[[0,29],[3.5,29],[2.5,32],[0,29]]]);\n * const options = {pivot: [0, 25]};\n * const rotatedPoly = turf.transformRotate(poly, 10, options);\n *\n * //addToMap\n * const addToMap = [poly, rotatedPoly];\n * rotatedPoly.properties = {stroke: '#F00', 'stroke-width': 4};\n */\nfunction transformRotate<T extends GeoJSON | GeometryCollection>(\n geojson: T,\n angle: number,\n options?: {\n pivot?: Coord;\n mutate?: boolean;\n }\n): T {\n // Optional parameters\n options = options || {};\n if (!isObject(options)) throw new Error(\"options is invalid\");\n const pivot = options.pivot;\n const mutate = options.mutate;\n\n // Input validation\n if (!geojson) throw new Error(\"geojson is required\");\n if (angle === undefined || angle === null || isNaN(angle))\n throw new Error(\"angle is required\");\n\n // Shortcut no-rotation\n if (angle === 0) return geojson;\n\n // Use centroid of GeoJSON if pivot is not provided\n const pivotCoord = pivot ?? centroid(geojson);\n\n // Clone geojson to avoid side effects\n if (mutate === false || mutate === undefined) geojson = clone(geojson);\n\n // Rotate each coordinate\n coordEach(geojson, function (pointCoords) {\n const initialAngle = rhumbBearing(pivotCoord, pointCoords);\n const finalAngle = initialAngle + angle;\n const distance = rhumbDistance(pivotCoord, pointCoords);\n const newCoords = getCoords(\n rhumbDestination(pivotCoord, distance, finalAngle)\n );\n pointCoords[0] = newCoords[0];\n pointCoords[1] = newCoords[1];\n });\n return geojson;\n}\n\nexport { transformRotate };\nexport default transformRotate;\n"],"mappings":";AACA,SAAS,gBAAgB;AACzB,SAAS,oBAAoB;AAC7B,SAAS,qBAAqB;AAC9B,SAAS,wBAAwB;AACjC,SAAS,aAAa;AACtB,SAAS,iBAAiB;AAC1B,SAAS,iBAAiB;AAC1B,SAAS,gBAAuB;AAqBhC,SAAS,gBACP,SACA,OACA,SAIG;AAEH,YAAU,WAAW,CAAC;AACtB,MAAI,CAAC,SAAS,OAAO,EAAG,OAAM,IAAI,MAAM,oBAAoB;AAC5D,QAAM,QAAQ,QAAQ;AACtB,QAAM,SAAS,QAAQ;AAGvB,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,qBAAqB;AACnD,MAAI,UAAU,UAAa,UAAU,QAAQ,MAAM,KAAK;AACtD,UAAM,IAAI,MAAM,mBAAmB;AAGrC,MAAI,UAAU,EAAG,QAAO;AAGxB,QAAM,aAAa,wBAAS,SAAS,OAAO;AAG5C,MAAI,WAAW,SAAS,WAAW,OAAW,WAAU,MAAM,OAAO;AAGrE,YAAU,SAAS,SAAU,aAAa;AACxC,UAAM,eAAe,aAAa,YAAY,WAAW;AACzD,UAAM,aAAa,eAAe;AAClC,UAAM,WAAW,cAAc,YAAY,WAAW;AACtD,UAAM,YAAY;AAAA,MAChB,iBAAiB,YAAY,UAAU,UAAU;AAAA,IACnD;AACA,gBAAY,CAAC,IAAI,UAAU,CAAC;AAC5B,gBAAY,CAAC,IAAI,UAAU,CAAC;AAAA,EAC9B,CAAC;AACD,SAAO;AACT;AAGA,IAAO,
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{"version":3,"sources":["../../index.ts"],"sourcesContent":["import { GeoJSON, GeometryCollection } from \"geojson\";\nimport { centroid } from \"@turf/centroid\";\nimport { rhumbBearing } from \"@turf/rhumb-bearing\";\nimport { rhumbDistance } from \"@turf/rhumb-distance\";\nimport { rhumbDestination } from \"@turf/rhumb-destination\";\nimport { clone } from \"@turf/clone\";\nimport { coordEach } from \"@turf/meta\";\nimport { getCoords } from \"@turf/invariant\";\nimport { isObject, Coord } from \"@turf/helpers\";\n\n/**\n * Rotates any geojson Feature or Geometry of a specified angle, around its `centroid` or a given `pivot` point.\n *\n * @function\n * @param {GeoJSON} geojson object to be rotated\n * @param {number} angle of rotation in decimal degrees, positive clockwise\n * @param {Object} [options={}] Optional parameters\n * @param {Coord} [options.pivot='centroid'] point around which the rotation will be performed\n * @param {boolean} [options.mutate=false] allows GeoJSON input to be mutated (significant performance increase if true)\n * @returns {GeoJSON} the rotated GeoJSON feature\n * @example\n * const poly = turf.polygon([[[0,29],[3.5,29],[2.5,32],[0,29]]]);\n * const options = {pivot: [0, 25]};\n * const rotatedPoly = turf.transformRotate(poly, 10, options);\n *\n * //addToMap\n * const addToMap = [poly, rotatedPoly];\n * rotatedPoly.properties = {stroke: '#F00', 'stroke-width': 4};\n */\nfunction transformRotate<T extends GeoJSON | GeometryCollection>(\n geojson: T,\n angle: number,\n options?: {\n pivot?: Coord;\n mutate?: boolean;\n }\n): T {\n // Optional parameters\n options = options || {};\n if (!isObject(options)) throw new Error(\"options is invalid\");\n const pivot = options.pivot;\n const mutate = options.mutate;\n\n // Input validation\n if (!geojson) throw new Error(\"geojson is required\");\n if (angle === undefined || angle === null || isNaN(angle))\n throw new Error(\"angle is required\");\n\n // Shortcut no-rotation\n if (angle === 0) return geojson;\n\n // Use centroid of GeoJSON if pivot is not provided\n const pivotCoord = pivot ?? centroid(geojson);\n\n // Clone geojson to avoid side effects\n if (mutate === false || mutate === undefined) geojson = clone(geojson);\n\n // Rotate each coordinate\n coordEach(geojson, function (pointCoords) {\n const initialAngle = rhumbBearing(pivotCoord, pointCoords);\n const finalAngle = initialAngle + angle;\n const distance = rhumbDistance(pivotCoord, pointCoords);\n const newCoords = getCoords(\n rhumbDestination(pivotCoord, distance, finalAngle)\n );\n pointCoords[0] = newCoords[0];\n pointCoords[1] = newCoords[1];\n });\n return geojson;\n}\n\nexport { transformRotate };\nexport default transformRotate;\n"],"mappings":";AACA,SAAS,gBAAgB;AACzB,SAAS,oBAAoB;AAC7B,SAAS,qBAAqB;AAC9B,SAAS,wBAAwB;AACjC,SAAS,aAAa;AACtB,SAAS,iBAAiB;AAC1B,SAAS,iBAAiB;AAC1B,SAAS,gBAAuB;AAqBhC,SAAS,gBACP,SACA,OACA,SAIG;AAEH,YAAU,WAAW,CAAC;AACtB,MAAI,CAAC,SAAS,OAAO,EAAG,OAAM,IAAI,MAAM,oBAAoB;AAC5D,QAAM,QAAQ,QAAQ;AACtB,QAAM,SAAS,QAAQ;AAGvB,MAAI,CAAC,QAAS,OAAM,IAAI,MAAM,qBAAqB;AACnD,MAAI,UAAU,UAAa,UAAU,QAAQ,MAAM,KAAK;AACtD,UAAM,IAAI,MAAM,mBAAmB;AAGrC,MAAI,UAAU,EAAG,QAAO;AAGxB,QAAM,aAAa,wBAAS,SAAS,OAAO;AAG5C,MAAI,WAAW,SAAS,WAAW,OAAW,WAAU,MAAM,OAAO;AAGrE,YAAU,SAAS,SAAU,aAAa;AACxC,UAAM,eAAe,aAAa,YAAY,WAAW;AACzD,UAAM,aAAa,eAAe;AAClC,UAAM,WAAW,cAAc,YAAY,WAAW;AACtD,UAAM,YAAY;AAAA,MAChB,iBAAiB,YAAY,UAAU,UAAU;AAAA,IACnD;AACA,gBAAY,CAAC,IAAI,UAAU,CAAC;AAC5B,gBAAY,CAAC,IAAI,UAAU,CAAC;AAAA,EAC9B,CAAC;AACD,SAAO;AACT;AAGA,IAAO,gBAAQ;","names":[]}
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