node-native-win-utils 2.1.0 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +39 -3
- package/dist/index.d.cts +46 -7
- package/dist/index.d.mts +46 -7
- package/dist/index.mjs +38 -3
- package/package.json +1 -1
- package/src/index.mts +1 -0
package/dist/index.cjs
CHANGED
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@@ -3,7 +3,7 @@ var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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-
exports.OpenCV = exports.KeyboardListener = exports.textRecognition = exports.KeyCodeHelper = exports.rawPressKey = exports.typeString = exports.mouseDrag = exports.mouseClick = exports.mouseMove = exports.captureWindowN = exports.getWindowData = void 0;
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exports.OpenCV = exports.KeyboardListener = exports.captureScreenAsync = exports.textRecognition = exports.KeyCodeHelper = exports.rawPressKey = exports.typeString = exports.mouseDrag = exports.mouseClick = exports.mouseMove = exports.captureWindowN = exports.getWindowData = void 0;
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exports.captureWindow = captureWindow;
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exports.keyPress = keyPress;
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exports.captureScreenToFile = captureScreenToFile;
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@@ -20,6 +20,7 @@ const bindings = nodeGypBuild(path_1.default.resolve(dirnameLocal_cjs_1.__dirnam
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const { setKeyDownCallback, setKeyUpCallback, unsetKeyDownCallback, unsetKeyUpCallback, getWindowData, captureWindowN, captureScreenAsync, mouseMove, mouseClick, mouseDrag, typeString, pressKey, imread, imwrite, matchTemplate, blur, bgrToGray, drawRectangle, getRegion, textRecognition } = bindings;
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exports.getWindowData = getWindowData;
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exports.captureWindowN = captureWindowN;
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exports.captureScreenAsync = captureScreenAsync;
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exports.mouseMove = mouseMove;
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exports.mouseClick = mouseClick;
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exports.mouseDrag = mouseDrag;
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@@ -56,21 +57,36 @@ function captureScreenToFile(path) {
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});
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}
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/**
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-
*
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* Class that implements a private keyboard listener.
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* This class leverages native C++ bindings to hook into system keyboard events.
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* The C++ layer uses global ThreadSafeFunction objects to safely dispatch events
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* (using a dedicated monitoring thread, mutexes, and atomic flags) to JavaScript.
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* @extends EventEmitter
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*/
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class KeyboardListenerPrivate extends events_1.default {
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/**
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* Constructs the keyboard listener and sets up native callbacks.
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* The callbacks (set via setKeyDownCallback and setKeyUpCallback) are defined in the
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* C++ binding layer. They are responsible for invoking these JavaScript callbacks
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* in a thread-safe manner once a key event is detected.
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*/
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constructor() {
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super();
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// Set the callback for key down events.
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setKeyDownCallback((keyCode) => {
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// Look up the human-readable key name from a mapping.
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const keyName = keyCodes_cjs_1.keyCodes.get(keyCode.toString());
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// Emit the 'keyDown' event to all registered JavaScript listeners.
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this.emit("keyDown", {
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keyCode,
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keyName,
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});
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});
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// Set the callback for key up events.
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setKeyUpCallback((keyCode) => {
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// Look up the human-readable key name from a mapping.
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const keyName = keyCodes_cjs_1.keyCodes.get(keyCode.toString());
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// Emit the 'keyUp' event to all registered JavaScript listeners.
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this.emit("keyUp", {
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keyCode,
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keyName,
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@@ -78,13 +94,33 @@ class KeyboardListenerPrivate extends events_1.default {
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});
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}
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}
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/**
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* A singleton manager for the KeyboardListenerPrivate instance.
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* This class ensures that only one native keyboard listener is active at any time.
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* When the listener is destroyed, it calls unsetKeyDownCallback and unsetKeyUpCallback
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* to clean up native resources, mirroring the cleanup logic in the C++ bindings.
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*/
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class KeyboardListener {
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/**
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* Holds the singleton instance of KeyboardListenerPrivate.
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*/
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static listenerInstance = null;
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/**
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* Returns the singleton instance of KeyboardListenerPrivate. If not already created,
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* it instantiates a new instance and sets up the native callbacks.
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* @returns The active KeyboardListenerPrivate instance.
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*/
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static listener() {
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if (!this.listenerInstance)
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if (!this.listenerInstance) {
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this.listenerInstance = new KeyboardListenerPrivate();
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}
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return this.listenerInstance;
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}
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/**
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* Destroys the current KeyboardListenerPrivate instance and cleans up native callbacks.
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* This method calls unsetKeyDownCallback and unsetKeyUpCallback to release any
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* native resources (such as the global ThreadSafeFunctions) and stops the monitoring thread.
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*/
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static destroy() {
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this.listenerInstance = null;
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unsetKeyDownCallback();
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package/dist/index.d.cts
CHANGED
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@@ -82,7 +82,7 @@ export type DrawRectangle = (image: ImageData, start: Point, end: Point, rgb: Co
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export type GetRegion = (image: ImageData, region: ROI) => ImageData;
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export type TextRecognition = (trainedDataPath: string, dataLang: string, imagePath: string) => string;
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export type CaptureScreenAsync = () => Promise<Buffer>;
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declare const getWindowData: GetWindowData, captureWindowN: CaptureWindow, mouseMove: MouseMove, mouseClick: MouseClick, mouseDrag: MouseDrag, typeString: TypeString, textRecognition: TextRecognition;
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declare const getWindowData: GetWindowData, captureWindowN: CaptureWindow, captureScreenAsync: CaptureScreenAsync, mouseMove: MouseMove, mouseClick: MouseClick, mouseDrag: MouseDrag, typeString: TypeString, textRecognition: TextRecognition;
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declare const rawPressKey: PressKey;
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/**
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* Captures a window and saves it to a file.
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@@ -97,20 +97,31 @@ declare function captureWindow(windowName: string, path: string): boolean;
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* @returns True if the capture and save operation is successful, otherwise false.
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*/
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declare function captureScreenToFile(path: string): Promise<boolean>;
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/**
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* Interface representing a private keyboard listener that extends EventEmitter.
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* It declares event handlers for native keyboard events, which are forwarded from
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* the C++ bindings using thread-safe callbacks.
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*/
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interface KeyboardListenerPrivate extends EventEmitter {
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/**
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*
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* Registers an event handler for the 'keyDown' event.
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* This event is fired when a key is pressed down. The C++ native binding calls
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* this callback using a thread-safe mechanism (via Napi::ThreadSafeFunction).
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* @param event - The event name ('keyDown').
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* @param callback -
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* @param callback - Function invoked with an object containing the keyCode and keyName.
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* @returns The current instance for method chaining.
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*/
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on(event: "keyDown", callback: (data: {
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keyCode: number;
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keyName: string;
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}) => void): this;
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/**
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*
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* Registers an event handler for the 'keyUp' event.
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* This event is fired when a key is released. The underlying C++ code safely
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* invokes this callback from a background thread using a thread-safe function.
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* @param event - The event name ('keyUp').
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* @param callback -
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* @param callback - Function invoked with an object containing the keyCode and keyName.
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* @returns The current instance for method chaining.
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*/
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on(event: "keyUp", callback: (data: {
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keyCode: number;
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@@ -118,15 +129,43 @@ interface KeyboardListenerPrivate extends EventEmitter {
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}) => void): this;
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}
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/**
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*
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* Class that implements a private keyboard listener.
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* This class leverages native C++ bindings to hook into system keyboard events.
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* The C++ layer uses global ThreadSafeFunction objects to safely dispatch events
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* (using a dedicated monitoring thread, mutexes, and atomic flags) to JavaScript.
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* @extends EventEmitter
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*/
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declare class KeyboardListenerPrivate extends EventEmitter {
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/**
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* Constructs the keyboard listener and sets up native callbacks.
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* The callbacks (set via setKeyDownCallback and setKeyUpCallback) are defined in the
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* C++ binding layer. They are responsible for invoking these JavaScript callbacks
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* in a thread-safe manner once a key event is detected.
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*/
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constructor();
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}
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/**
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* A singleton manager for the KeyboardListenerPrivate instance.
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* This class ensures that only one native keyboard listener is active at any time.
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* When the listener is destroyed, it calls unsetKeyDownCallback and unsetKeyUpCallback
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* to clean up native resources, mirroring the cleanup logic in the C++ bindings.
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*/
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declare class KeyboardListener {
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/**
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* Holds the singleton instance of KeyboardListenerPrivate.
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*/
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private static listenerInstance;
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/**
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* Returns the singleton instance of KeyboardListenerPrivate. If not already created,
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* it instantiates a new instance and sets up the native callbacks.
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* @returns The active KeyboardListenerPrivate instance.
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*/
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static listener(): KeyboardListenerPrivate;
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/**
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* Destroys the current KeyboardListenerPrivate instance and cleans up native callbacks.
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* This method calls unsetKeyDownCallback and unsetKeyUpCallback to release any
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* native resources (such as the global ThreadSafeFunctions) and stops the monitoring thread.
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*/
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static destroy(): void;
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}
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/**
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imwrite(path: string): void;
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}
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declare function keyPress(keyCode: number, repeat?: number): Promise<boolean>;
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export { getWindowData, captureWindow, captureWindowN, mouseMove, mouseClick, mouseDrag, typeString, keyPress, rawPressKey, KeyCodeHelper, textRecognition, captureScreenToFile, KeyboardListener, OpenCV };
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export { getWindowData, captureWindow, captureWindowN, mouseMove, mouseClick, mouseDrag, typeString, keyPress, rawPressKey, KeyCodeHelper, textRecognition, captureScreenToFile, captureScreenAsync, KeyboardListener, OpenCV };
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package/dist/index.d.mts
CHANGED
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@@ -82,7 +82,7 @@ export type DrawRectangle = (image: ImageData, start: Point, end: Point, rgb: Co
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export type GetRegion = (image: ImageData, region: ROI) => ImageData;
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export type TextRecognition = (trainedDataPath: string, dataLang: string, imagePath: string) => string;
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export type CaptureScreenAsync = () => Promise<Buffer>;
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declare const getWindowData: GetWindowData, captureWindowN: CaptureWindow, mouseMove: MouseMove, mouseClick: MouseClick, mouseDrag: MouseDrag, typeString: TypeString, textRecognition: TextRecognition;
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declare const getWindowData: GetWindowData, captureWindowN: CaptureWindow, captureScreenAsync: CaptureScreenAsync, mouseMove: MouseMove, mouseClick: MouseClick, mouseDrag: MouseDrag, typeString: TypeString, textRecognition: TextRecognition;
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declare const rawPressKey: PressKey;
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/**
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* Captures a window and saves it to a file.
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@@ -97,20 +97,31 @@ declare function captureWindow(windowName: string, path: string): boolean;
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* @returns True if the capture and save operation is successful, otherwise false.
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*/
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declare function captureScreenToFile(path: string): Promise<boolean>;
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/**
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* Interface representing a private keyboard listener that extends EventEmitter.
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* It declares event handlers for native keyboard events, which are forwarded from
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* the C++ bindings using thread-safe callbacks.
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*/
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interface KeyboardListenerPrivate extends EventEmitter {
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/**
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*
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* Registers an event handler for the 'keyDown' event.
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108
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* This event is fired when a key is pressed down. The C++ native binding calls
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109
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* this callback using a thread-safe mechanism (via Napi::ThreadSafeFunction).
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* @param event - The event name ('keyDown').
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* @param callback -
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* @param callback - Function invoked with an object containing the keyCode and keyName.
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* @returns The current instance for method chaining.
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*/
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on(event: "keyDown", callback: (data: {
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keyCode: number;
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keyName: string;
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}) => void): this;
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/**
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*
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* Registers an event handler for the 'keyUp' event.
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* This event is fired when a key is released. The underlying C++ code safely
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* invokes this callback from a background thread using a thread-safe function.
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* @param event - The event name ('keyUp').
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* @param callback -
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* @param callback - Function invoked with an object containing the keyCode and keyName.
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* @returns The current instance for method chaining.
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*/
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on(event: "keyUp", callback: (data: {
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keyCode: number;
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@@ -118,15 +129,43 @@ interface KeyboardListenerPrivate extends EventEmitter {
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}) => void): this;
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}
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/**
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*
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* Class that implements a private keyboard listener.
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+
* This class leverages native C++ bindings to hook into system keyboard events.
|
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134
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* The C++ layer uses global ThreadSafeFunction objects to safely dispatch events
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* (using a dedicated monitoring thread, mutexes, and atomic flags) to JavaScript.
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* @extends EventEmitter
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*/
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declare class KeyboardListenerPrivate extends EventEmitter {
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/**
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* Constructs the keyboard listener and sets up native callbacks.
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* The callbacks (set via setKeyDownCallback and setKeyUpCallback) are defined in the
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* C++ binding layer. They are responsible for invoking these JavaScript callbacks
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* in a thread-safe manner once a key event is detected.
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*/
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constructor();
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}
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/**
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* A singleton manager for the KeyboardListenerPrivate instance.
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* This class ensures that only one native keyboard listener is active at any time.
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* When the listener is destroyed, it calls unsetKeyDownCallback and unsetKeyUpCallback
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* to clean up native resources, mirroring the cleanup logic in the C++ bindings.
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*/
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declare class KeyboardListener {
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/**
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* Holds the singleton instance of KeyboardListenerPrivate.
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*/
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private static listenerInstance;
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/**
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* Returns the singleton instance of KeyboardListenerPrivate. If not already created,
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* it instantiates a new instance and sets up the native callbacks.
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* @returns The active KeyboardListenerPrivate instance.
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*/
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static listener(): KeyboardListenerPrivate;
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/**
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* Destroys the current KeyboardListenerPrivate instance and cleans up native callbacks.
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* This method calls unsetKeyDownCallback and unsetKeyUpCallback to release any
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* native resources (such as the global ThreadSafeFunctions) and stops the monitoring thread.
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*/
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static destroy(): void;
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}
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/**
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@@ -188,4 +227,4 @@ declare class OpenCV {
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imwrite(path: string): void;
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}
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declare function keyPress(keyCode: number, repeat?: number): Promise<boolean>;
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export { getWindowData, captureWindow, captureWindowN, mouseMove, mouseClick, mouseDrag, typeString, keyPress, rawPressKey, KeyCodeHelper, textRecognition, captureScreenToFile, KeyboardListener, OpenCV };
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export { getWindowData, captureWindow, captureWindowN, mouseMove, mouseClick, mouseDrag, typeString, keyPress, rawPressKey, KeyCodeHelper, textRecognition, captureScreenToFile, captureScreenAsync, KeyboardListener, OpenCV };
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package/dist/index.mjs
CHANGED
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@@ -39,21 +39,36 @@ function captureScreenToFile(path) {
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39
39
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});
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40
40
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}
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41
41
|
/**
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|
42
|
-
*
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42
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+
* Class that implements a private keyboard listener.
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|
43
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+
* This class leverages native C++ bindings to hook into system keyboard events.
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44
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+
* The C++ layer uses global ThreadSafeFunction objects to safely dispatch events
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|
45
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+
* (using a dedicated monitoring thread, mutexes, and atomic flags) to JavaScript.
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43
46
|
* @extends EventEmitter
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|
44
47
|
*/
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|
45
48
|
class KeyboardListenerPrivate extends EventEmitter {
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|
49
|
+
/**
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|
50
|
+
* Constructs the keyboard listener and sets up native callbacks.
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|
51
|
+
* The callbacks (set via setKeyDownCallback and setKeyUpCallback) are defined in the
|
|
52
|
+
* C++ binding layer. They are responsible for invoking these JavaScript callbacks
|
|
53
|
+
* in a thread-safe manner once a key event is detected.
|
|
54
|
+
*/
|
|
46
55
|
constructor() {
|
|
47
56
|
super();
|
|
57
|
+
// Set the callback for key down events.
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|
48
58
|
setKeyDownCallback((keyCode) => {
|
|
59
|
+
// Look up the human-readable key name from a mapping.
|
|
49
60
|
const keyName = keyCodes.get(keyCode.toString());
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|
61
|
+
// Emit the 'keyDown' event to all registered JavaScript listeners.
|
|
50
62
|
this.emit("keyDown", {
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|
51
63
|
keyCode,
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|
52
64
|
keyName,
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|
53
65
|
});
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|
54
66
|
});
|
|
67
|
+
// Set the callback for key up events.
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|
55
68
|
setKeyUpCallback((keyCode) => {
|
|
69
|
+
// Look up the human-readable key name from a mapping.
|
|
56
70
|
const keyName = keyCodes.get(keyCode.toString());
|
|
71
|
+
// Emit the 'keyUp' event to all registered JavaScript listeners.
|
|
57
72
|
this.emit("keyUp", {
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|
58
73
|
keyCode,
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|
59
74
|
keyName,
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|
@@ -61,13 +76,33 @@ class KeyboardListenerPrivate extends EventEmitter {
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|
|
61
76
|
});
|
|
62
77
|
}
|
|
63
78
|
}
|
|
79
|
+
/**
|
|
80
|
+
* A singleton manager for the KeyboardListenerPrivate instance.
|
|
81
|
+
* This class ensures that only one native keyboard listener is active at any time.
|
|
82
|
+
* When the listener is destroyed, it calls unsetKeyDownCallback and unsetKeyUpCallback
|
|
83
|
+
* to clean up native resources, mirroring the cleanup logic in the C++ bindings.
|
|
84
|
+
*/
|
|
64
85
|
class KeyboardListener {
|
|
86
|
+
/**
|
|
87
|
+
* Holds the singleton instance of KeyboardListenerPrivate.
|
|
88
|
+
*/
|
|
65
89
|
static listenerInstance = null;
|
|
90
|
+
/**
|
|
91
|
+
* Returns the singleton instance of KeyboardListenerPrivate. If not already created,
|
|
92
|
+
* it instantiates a new instance and sets up the native callbacks.
|
|
93
|
+
* @returns The active KeyboardListenerPrivate instance.
|
|
94
|
+
*/
|
|
66
95
|
static listener() {
|
|
67
|
-
if (!this.listenerInstance)
|
|
96
|
+
if (!this.listenerInstance) {
|
|
68
97
|
this.listenerInstance = new KeyboardListenerPrivate();
|
|
98
|
+
}
|
|
69
99
|
return this.listenerInstance;
|
|
70
100
|
}
|
|
101
|
+
/**
|
|
102
|
+
* Destroys the current KeyboardListenerPrivate instance and cleans up native callbacks.
|
|
103
|
+
* This method calls unsetKeyDownCallback and unsetKeyUpCallback to release any
|
|
104
|
+
* native resources (such as the global ThreadSafeFunctions) and stops the monitoring thread.
|
|
105
|
+
*/
|
|
71
106
|
static destroy() {
|
|
72
107
|
this.listenerInstance = null;
|
|
73
108
|
unsetKeyDownCallback();
|
|
@@ -174,4 +209,4 @@ function keyPress(keyCode, repeat) {
|
|
|
174
209
|
return resolve(true);
|
|
175
210
|
});
|
|
176
211
|
}
|
|
177
|
-
export { getWindowData, captureWindow, captureWindowN, mouseMove, mouseClick, mouseDrag, typeString, keyPress, rawPressKey, KeyCodeHelper, textRecognition, captureScreenToFile, KeyboardListener, OpenCV };
|
|
212
|
+
export { getWindowData, captureWindow, captureWindowN, mouseMove, mouseClick, mouseDrag, typeString, keyPress, rawPressKey, KeyCodeHelper, textRecognition, captureScreenToFile, captureScreenAsync, KeyboardListener, OpenCV };
|
package/package.json
CHANGED