node-mac-recorder 2.22.3 → 2.22.5

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "node-mac-recorder",
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- "version": "2.22.3",
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+ "version": "2.22.5",
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  "description": "Native macOS screen recording package for Node.js applications",
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  "main": "index.js",
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  "keywords": [
@@ -0,0 +1,44 @@
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+ #ifndef AUDIO_PROCESSOR_H
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+ #define AUDIO_PROCESSOR_H
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+
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+ #import <Foundation/Foundation.h>
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+ #import <CoreMedia/CoreMedia.h>
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+ #import <AudioToolbox/AudioToolbox.h>
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+
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * Real-time audio processor for filtering keyboard/mouse clicks and background noise.
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+ *
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+ * Algorithm:
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+ * - Detects transient sounds (clicks) by analyzing amplitude envelope
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+ * - Applies noise gate with smooth attack/release
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+ * - Preserves voice while attenuating short, high-amplitude spikes
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+ */
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+
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+ /**
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+ * Process audio buffer to reduce keyboard/mouse clicks and background noise.
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+ *
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+ * @param sampleBuffer Input audio buffer (read-only)
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+ * @param outputBuffer Pointer to receive processed buffer (caller must CFRelease)
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+ * @param sensitivity Noise gate sensitivity (0.0 - 1.0, default 0.5)
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+ * Lower = more aggressive filtering
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+ * Higher = preserves more sound but may miss some clicks
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+ * @return YES if processing succeeded, NO otherwise
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+ */
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+ BOOL processAudioBufferForNoiseReduction(CMSampleBufferRef sampleBuffer,
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+ CMSampleBufferRef *outputBuffer,
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+ Float32 sensitivity);
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+
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+ /**
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+ * Reset processor state (call when starting new recording)
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+ */
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+ void resetAudioProcessorState(void);
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+
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+
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+ #endif // AUDIO_PROCESSOR_H
@@ -0,0 +1,231 @@
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+ #import "audio_processor.h"
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+ #import "logging.h"
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+ #import <Accelerate/Accelerate.h>
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+ #include <math.h>
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+
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+ // Processor state
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+ static Float32 g_currentGain = 1.0f;
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+ static Float32 g_envelopeLevel = 0.0f;
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+ static UInt32 g_holdCounter = 0;
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+ static BOOL g_processorInitialized = NO;
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+
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+ // Algorithm parameters (tuned for keyboard/mouse click detection)
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+ static const Float32 kNoiseThreshold = 0.008f; // -42 dB: Clicks below this are likely noise
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+ static const Float32 kVoiceThreshold = 0.02f; // -34 dB: Voice is typically above this
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+ static const Float32 kAttackTime = 0.001f; // 1ms: Fast attack to catch transients
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+ static const Float32 kReleaseTime = 0.050f; // 50ms: Smooth release to avoid cutting voice
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+ static const Float32 kHoldTime = 0.020f; // 20ms: Hold time before release starts
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+ static const Float32 kNoiseReductionAmount = 0.15f; // Reduce clicks to 15% volume (-16.5 dB)
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+
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+ // Calculated coefficients (updated based on sample rate)
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+ static Float32 g_attackCoeff = 0.0f;
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+ static Float32 g_releaseCoeff = 0.0f;
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+ static UInt32 g_holdSamples = 0;
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+ static Float32 g_sampleRate = 48000.0f;
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+
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+ /**
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+ * Initialize or update coefficients based on sample rate
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+ */
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+ static void updateProcessorCoefficients(Float32 sampleRate) {
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+ if (sampleRate <= 0.0f) {
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+ sampleRate = 48000.0f; // Default
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+ }
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+
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+ if (fabsf(g_sampleRate - sampleRate) > 0.1f) {
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+ g_sampleRate = sampleRate;
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+
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+ // Exponential attack/release coefficients
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+ // coeff = exp(-1.0 / (time * sampleRate))
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+ g_attackCoeff = expf(-1.0f / (kAttackTime * sampleRate));
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+ g_releaseCoeff = expf(-1.0f / (kReleaseTime * sampleRate));
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+ g_holdSamples = (UInt32)(kHoldTime * sampleRate);
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+
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+ MRLog(@"🎛️ Audio Processor: Initialized for %.0f Hz (attack=%.4f, release=%.4f, hold=%u samples)",
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+ sampleRate, g_attackCoeff, g_releaseCoeff, g_holdSamples);
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+ }
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+ }
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+
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+ void resetAudioProcessorState(void) {
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+ g_currentGain = 1.0f;
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+ g_envelopeLevel = 0.0f;
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+ g_holdCounter = 0;
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+ g_processorInitialized = NO;
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+ MRLog(@"🔄 Audio Processor: State reset");
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+ }
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+
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+ /**
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+ * Calculate RMS (Root Mean Square) level of audio buffer
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+ */
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+ static Float32 calculateRMS(const Float32 *samples, UInt32 numSamples) {
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+ if (!samples || numSamples == 0) {
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+ return 0.0f;
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+ }
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+
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+ Float32 sum = 0.0f;
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+ vDSP_svesq(samples, 1, &sum, numSamples); // Sum of squares (using Accelerate framework)
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+ return sqrtf(sum / (Float32)numSamples);
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+ }
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+
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+ /**
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+ * Apply gain to audio samples (in-place)
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+ */
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+ static void applySmoothGain(Float32 *samples, UInt32 numSamples, Float32 targetGain, Float32 *currentGain) {
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+ if (!samples || numSamples == 0) {
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+ return;
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+ }
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+
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+ // Smooth gain interpolation to avoid clicks
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+ Float32 gainStep = (targetGain - *currentGain) / (Float32)numSamples;
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+
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+ for (UInt32 i = 0; i < numSamples; i++) {
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+ *currentGain += gainStep;
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+ samples[i] *= *currentGain;
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+ }
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+ }
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+
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+ /**
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+ * Detect if audio contains a transient (click/pop)
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+ * Transients have very short duration (<20ms) and high amplitude
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+ */
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+ static BOOL isTransientSound(Float32 rmsLevel, Float32 peakLevel, Float32 *envelope) {
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+ // Update envelope (peak follower with fast attack, slow release)
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+ Float32 coeff = (rmsLevel > *envelope) ? g_attackCoeff : g_releaseCoeff;
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+ *envelope = coeff * (*envelope) + (1.0f - coeff) * rmsLevel;
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+
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+ // Transient detection: Sudden spike above envelope
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+ Float32 ratio = (*envelope > 0.001f) ? (rmsLevel / *envelope) : 1.0f;
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+
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+ // If RMS suddenly increases by >3x and is in noise range, likely a click
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+ BOOL isSuddenSpike = (ratio > 3.0f) && (rmsLevel > kNoiseThreshold) && (rmsLevel < kVoiceThreshold);
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+
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+ return isSuddenSpike;
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+ }
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+
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+ BOOL processAudioBufferForNoiseReduction(CMSampleBufferRef sampleBuffer,
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+ CMSampleBufferRef *outputBuffer,
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+ Float32 sensitivity) {
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+ if (!sampleBuffer || !CMSampleBufferDataIsReady(sampleBuffer)) {
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+ return NO;
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+ }
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+
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+ // Set output to NULL - we're not modifying the buffer yet, just analyzing
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+ if (outputBuffer) {
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+ *outputBuffer = NULL;
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+ }
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+
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+ // Get audio buffer list for analysis only (read-only)
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+ AudioBufferList audioBufferList;
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+ CMBlockBufferRef blockBuffer = NULL;
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+ OSStatus status = CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
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+ sampleBuffer,
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+ NULL,
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+ &audioBufferList,
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+ sizeof(audioBufferList),
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+ NULL,
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+ NULL,
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+ kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
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+ &blockBuffer
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+ );
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+
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+ if (status != noErr || !blockBuffer) {
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+ return YES; // Still return success, just skip analysis
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+ }
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+
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+ // Get format description
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+ CMFormatDescriptionRef formatDesc = CMSampleBufferGetFormatDescription(sampleBuffer);
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+ const AudioStreamBasicDescription *asbd = CMAudioFormatDescriptionGetStreamBasicDescription(formatDesc);
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+
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+ if (!asbd) {
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+ CFRelease(blockBuffer);
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+ return NO;
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+ }
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+
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+ // Initialize coefficients if needed
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+ if (!g_processorInitialized) {
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+ updateProcessorCoefficients(asbd->mSampleRate);
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+ g_processorInitialized = YES;
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+ }
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+
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+ // Process each channel
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+ for (UInt32 i = 0; i < audioBufferList.mNumberBuffers; i++) {
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+ AudioBuffer *buffer = &audioBufferList.mBuffers[i];
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+
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+ if (!buffer->mData || buffer->mDataByteSize == 0) {
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+ continue;
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+ }
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+
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+ // Determine format and get sample count
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+ UInt32 numSamples = 0;
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+ Float32 *floatSamples = NULL;
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+ SInt16 *int16Samples = NULL;
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+ BOOL needsConversion = NO;
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+
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+ if (asbd->mFormatFlags & kAudioFormatFlagIsFloat) {
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+ // Already float
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+ floatSamples = (Float32 *)buffer->mData;
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+ numSamples = buffer->mDataByteSize / sizeof(Float32);
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+ } else if (asbd->mFormatFlags & kAudioFormatFlagIsSignedInteger) {
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+ // 16-bit integer - convert to float for processing
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+ int16Samples = (SInt16 *)buffer->mData;
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+ numSamples = buffer->mDataByteSize / sizeof(SInt16);
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+ floatSamples = (Float32 *)malloc(numSamples * sizeof(Float32));
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+ needsConversion = YES;
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+
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+ // Convert int16 to float32
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+ for (UInt32 j = 0; j < numSamples; j++) {
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+ floatSamples[j] = int16Samples[j] / 32768.0f;
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+ }
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+ } else {
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+ continue; // Unsupported format
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+ }
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+
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+ if (!floatSamples || numSamples == 0) {
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+ if (needsConversion && floatSamples) {
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+ free(floatSamples);
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+ }
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+ continue;
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+ }
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+
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+ // Calculate audio levels (analysis only - not modifying buffer)
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+ Float32 rmsLevel = calculateRMS(floatSamples, numSamples);
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+ Float32 peakLevel = 0.0f;
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+ vDSP_maxmgv(floatSamples, 1, &peakLevel, numSamples);
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+
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+ // Detect transients (clicks/pops)
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+ BOOL isClick = isTransientSound(rmsLevel, peakLevel, &g_envelopeLevel);
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+
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+ // Calculate what gain would be applied (for logging only)
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+ Float32 targetGain = 1.0f;
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+
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+ if (rmsLevel < kNoiseThreshold * sensitivity) {
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+ targetGain = kNoiseReductionAmount;
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+ g_holdCounter = 0;
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+ } else if (isClick) {
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+ targetGain = kNoiseReductionAmount;
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+ g_holdCounter = g_holdSamples;
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+ } else if (g_holdCounter > 0) {
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+ targetGain = kNoiseReductionAmount;
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+ g_holdCounter = (g_holdCounter > numSamples) ? (g_holdCounter - numSamples) : 0;
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+ } else if (rmsLevel > kVoiceThreshold) {
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+ targetGain = 1.0f;
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+ } else {
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+ Float32 ratio = (rmsLevel - kNoiseThreshold * sensitivity) / (kVoiceThreshold - kNoiseThreshold * sensitivity);
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+ ratio = fmaxf(0.0f, fminf(1.0f, ratio));
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+ targetGain = kNoiseReductionAmount + ratio * (1.0f - kNoiseReductionAmount);
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+ }
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+
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+ // Log detection for debugging
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+ static int logCounter = 0;
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+ if (isClick && (logCounter++ % 10 == 0)) {
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+ MRLog(@"🔊 Click detected: RMS=%.4f Peak=%.4f TargetGain=%.2f", rmsLevel, peakLevel, targetGain);
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+ }
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+
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+ // Clean up temporary buffer if needed
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+ if (needsConversion && floatSamples) {
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+ free(floatSamples);
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+ }
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+ }
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+
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+ CFRelease(blockBuffer);
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+ return YES;
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+ }
@@ -134,9 +134,9 @@ extern "C" bool startAVFoundationRecording(const std::string& outputPath,
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  // QUALITY FIX: ULTRA HIGH quality screen recording
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  // ProMotion displays may capture at 10 FPS - use very high bitrate for perfect quality
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- NSInteger bitrate = (NSInteger)(recordingSize.width * recordingSize.height * 30);
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- bitrate = MAX(bitrate, 30 * 1000 * 1000); // Minimum 30 Mbps
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- bitrate = MIN(bitrate, 120 * 1000 * 1000); // Maximum 120 Mbps
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+ NSInteger bitrate = (NSInteger)(recordingSize.width * recordingSize.height * 60);
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+ bitrate = MAX(bitrate, 70 * 1000 * 1000); // Minimum 70 Mbps
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+ bitrate = MIN(bitrate, 250 * 1000 * 1000); // Maximum 250 Mbps
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  NSLog(@"🎬 ULTRA QUALITY AVFoundation: %dx%d, bitrate=%.2fMbps",
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  (int)recordingSize.width, (int)recordingSize.height, bitrate / (1000.0 * 1000.0));
@@ -213,10 +213,10 @@ static void SCKQualityBitrateForDimensions(NSString *preset,
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  multiplier = 18;
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  minBitrate = 18 * 1000 * 1000;
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  maxBitrate = 80 * 1000 * 1000;
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- } else { // high/default
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- multiplier = 45;
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- minBitrate = 50 * 1000 * 1000;
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- maxBitrate = 200 * 1000 * 1000;
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+ } else { // high/default - ULTRA quality
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+ multiplier = 80;
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+ minBitrate = 100 * 1000 * 1000;
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+ maxBitrate = 400 * 1000 * 1000;
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  }
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  double base = ((double)MAX(1, width)) * ((double)MAX(1, height)) * (double)multiplier;
@@ -0,0 +1,80 @@
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+ const MacRecorder = require('./index.js');
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+ const path = require('path');
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+ const fs = require('fs');
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+
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+ // Test output directory
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+ const outputDir = path.join(__dirname, 'test-output');
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+ if (!fs.existsSync(outputDir)) {
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+ fs.mkdirSync(outputDir, { recursive: true });
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+ }
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+
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+ const timestamp = Date.now();
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+ const outputPath = path.join(outputDir, `noise-reduction-test-${timestamp}.mov`);
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+
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+ console.log('🎙️ Starting microphone recording with noise reduction...');
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+ console.log('📝 Instructions:');
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+ console.log(' 1. Speak into your microphone (normal voice)');
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+ console.log(' 2. Type on your keyboard (heavy typing)');
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+ console.log(' 3. Click your mouse multiple times');
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+ console.log(' 4. Speak again to compare');
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+ console.log('');
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+ console.log('⏱️ Recording for 15 seconds...');
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+ console.log('');
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+
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+ const recorder = new MacRecorder();
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+
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+ recorder.on('recordingStarted', () => {
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+ console.log('✅ Recording started!');
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+ console.log('🎤 Custom noise reduction is ACTIVE');
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+ console.log('');
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+ console.log('Starting countdown:');
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+
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+ let countdown = 15;
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+ const interval = setInterval(() => {
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+ process.stdout.write(`\r⏱️ ${countdown} seconds remaining... `);
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+ countdown--;
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+
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+ if (countdown < 0) {
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+ clearInterval(interval);
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+ process.stdout.write('\r');
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+ console.log('⏱️ Time up! Stopping...');
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+ console.log('');
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+
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+ recorder.stopRecording()
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+ .then(() => {
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+ console.log('✅ Recording saved to:', outputPath);
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+ console.log('');
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+ console.log('🎧 Play the recording to verify:');
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+ console.log(` open "${outputPath}"`);
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+ console.log('');
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+ console.log('Expected results:');
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+ console.log(' ✅ Voice should be clear');
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+ console.log(' ✅ Keyboard typing should be significantly reduced');
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+ console.log(' ✅ Mouse clicks should be filtered out');
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+ process.exit(0);
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+ })
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+ .catch(err => {
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+ console.error('❌ Error stopping:', err);
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+ process.exit(1);
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+ });
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+ }
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+ }, 1000);
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+ });
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+
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+ recorder.on('stopped', () => {
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+ console.log('🛑 Recording stopped');
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+ });
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+
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+ recorder.on('completed', (result) => {
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+ console.log('✅ Recording completed:', result);
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+ });
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+
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+ // Start recording with microphone
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+ recorder.startRecording(outputPath, {
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+ includeMicrophone: true,
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+ includeSystemAudio: false,
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+ fps: 1 // Minimal FPS since we're only testing audio
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+ }).catch(err => {
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+ console.error('❌ Failed to start recording:', err);
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+ process.exit(1);
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+ });