node-mac-recorder 2.10.14 ā 2.10.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/window_selector.mm +13 -4
- package/test-overlay-tracking.js +175 -0
package/package.json
CHANGED
package/src/window_selector.mm
CHANGED
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@@ -124,12 +124,21 @@ void updateScreenOverlays();
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124
124
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// Update global toggle state
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125
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g_hasToggledWindow = self.isToggled;
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126
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127
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-
// Bring window to front if toggled
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if (self.isToggled && self.windowInfo) {
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128
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+
// Toggle activated - bring window to front
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int windowId = [[self.windowInfo objectForKey:@"id"] intValue];
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if (windowId > 0) {
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bringWindowToFront(windowId);
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132
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-
NSLog(@"š TOGGLED: Window brought to front - %@", [self.windowInfo objectForKey:@"title"]);
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132
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+
NSLog(@"š TOGGLED ON: Window brought to front - %@", [self.windowInfo objectForKey:@"title"]);
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133
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}
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134
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} else if (!self.isToggled) {
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135
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// Toggle deactivated - clear state and force overlay refresh
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NSLog(@"š TOGGLED OFF: Clearing lock state for fresh tracking");
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137
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+
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138
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// Force next overlay update by clearing current window data
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139
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if (g_currentWindowUnderCursor) {
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140
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[g_currentWindowUnderCursor release];
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141
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g_currentWindowUnderCursor = nil;
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133
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}
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}
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144
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@@ -518,7 +527,7 @@ void updateOverlay() {
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int deltaX = abs(newX - oldX);
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int deltaY = abs(newY - oldY);
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521
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-
if (deltaX >=
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530
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if (deltaX >= 5 || deltaY >= 5) {
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531
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// Significant position change - update
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needsUpdate = YES;
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targetWindow = freshWindowData;
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@@ -562,7 +571,7 @@ void updateOverlay() {
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int deltaX = abs(newX - oldX);
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int deltaY = abs(newY - oldY);
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565
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-
if (deltaX >=
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574
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if (deltaX >= 5 || deltaY >= 5) {
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// Significant position change - update
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needsUpdate = YES;
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targetWindow = freshWindowData;
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@@ -0,0 +1,175 @@
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1
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#!/usr/bin/env node
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/**
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* Test script to analyze overlay tracking issues during window movement
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*/
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const WindowSelector = require('./window-selector');
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8
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9
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async function testOverlayTracking() {
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console.log('š¬ OVERLAY TRACKING ANALYSIS');
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console.log('=============================\n');
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12
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13
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const selector = new WindowSelector();
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try {
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// Track mouse vs overlay position data
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let mousePositions = [];
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let overlayUpdates = [];
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let windowMovements = [];
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selector.on('windowEntered', (window) => {
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const timestamp = Date.now();
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overlayUpdates.push({
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timestamp,
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type: 'entered',
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window: {
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id: window.id,
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title: window.title,
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appName: window.appName,
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x: window.x,
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y: window.y,
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width: window.width,
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height: window.height
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}
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});
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console.log(`š [${new Date(timestamp).toISOString().substr(11,12)}] ENTERED: "${window.title}" at (${window.x}, ${window.y}) ${window.width}Ć${window.height}`);
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});
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selector.on('windowLeft', (window) => {
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const timestamp = Date.now();
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overlayUpdates.push({
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timestamp,
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type: 'left',
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window: {
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id: window.id,
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title: window.title,
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x: window.x,
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y: window.y
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}
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});
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console.log(`šŖ [${new Date(timestamp).toISOString().substr(11,12)}] LEFT: "${window.title}" from (${window.x}, ${window.y})`);
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});
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console.log('šÆ Starting window selection...');
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console.log('š Move your cursor over windows and drag them around');
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console.log('ā° Test will run for 30 seconds\n');
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await selector.startSelection();
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// Periodically log mouse position and compare with overlay state
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const trackingInterval = setInterval(async () => {
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try {
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const status = selector.getStatus();
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const timestamp = Date.now();
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if (status.nativeStatus?.currentWindow) {
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const window = status.nativeStatus.currentWindow;
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mousePositions.push({
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timestamp,
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windowId: window.id,
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windowPos: { x: window.x, y: window.y },
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windowSize: { width: window.width, height: window.height }
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});
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// Check for window movement by comparing with previous position
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const prevPos = mousePositions.find(p =>
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p.windowId === window.id &&
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p.timestamp < timestamp - 100 && // at least 100ms ago
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(p.windowPos.x !== window.x || p.windowPos.y !== window.y)
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);
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if (prevPos) {
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windowMovements.push({
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timestamp,
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windowId: window.id,
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title: window.title,
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from: prevPos.windowPos,
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to: { x: window.x, y: window.y },
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deltaX: window.x - prevPos.windowPos.x,
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deltaY: window.y - prevPos.windowPos.y
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});
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console.log(`š [${new Date(timestamp).toISOString().substr(11,12)}] MOVED: "${window.title}" (${prevPos.windowPos.x}, ${prevPos.windowPos.y}) ā (${window.x}, ${window.y}) Ī(${window.x - prevPos.windowPos.x}, ${window.y - prevPos.windowPos.y})`);
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}
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}
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} catch (err) {
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// Ignore errors during status check
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}
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}, 50); // Check every 50ms for high resolution tracking
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// Run test for 30 seconds
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await new Promise(resolve => setTimeout(resolve, 30000));
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clearInterval(trackingInterval);
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console.log('\nā¹ļø Test completed. Analyzing data...\n');
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// Analysis
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console.log('š ANALYSIS RESULTS:');
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console.log('====================\n');
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console.log(`š Total overlay updates: ${overlayUpdates.length}`);
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console.log(`š Total mouse position samples: ${mousePositions.length}`);
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console.log(`š Detected window movements: ${windowMovements.length}\n`);
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// Analyze window movement patterns
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if (windowMovements.length > 0) {
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console.log('š WINDOW MOVEMENT PATTERNS:');
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const movementsByWindow = {};
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windowMovements.forEach(move => {
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if (!movementsByWindow[move.windowId]) {
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movementsByWindow[move.windowId] = [];
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}
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movementsByWindow[move.windowId].push(move);
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});
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for (const [windowId, moves] of Object.entries(movementsByWindow)) {
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const firstMove = moves[0];
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const lastMove = moves[moves.length - 1];
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const totalDeltaX = Math.abs(lastMove.to.x - firstMove.from.x);
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const totalDeltaY = Math.abs(lastMove.to.y - firstMove.from.y);
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const duration = lastMove.timestamp - firstMove.timestamp;
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console.log(` Window "${firstMove.title}" (ID: ${windowId}):`);
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console.log(` Movements: ${moves.length}`);
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console.log(` Total displacement: (${totalDeltaX}, ${totalDeltaY}) pixels`);
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console.log(` Duration: ${duration}ms`);
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console.log(` Average speed: ${(Math.sqrt(totalDeltaX*totalDeltaX + totalDeltaY*totalDeltaY) / (duration/1000)).toFixed(1)} px/sec\n`);
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}
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}
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// Analyze update frequency
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if (overlayUpdates.length > 1) {
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console.log('ā±ļø OVERLAY UPDATE TIMING:');
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const intervals = [];
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for (let i = 1; i < overlayUpdates.length; i++) {
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intervals.push(overlayUpdates[i].timestamp - overlayUpdates[i-1].timestamp);
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}
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if (intervals.length > 0) {
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const avgInterval = intervals.reduce((a, b) => a + b, 0) / intervals.length;
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154
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const minInterval = Math.min(...intervals);
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155
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const maxInterval = Math.max(...intervals);
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156
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console.log(` Average update interval: ${avgInterval.toFixed(1)}ms (${(1000/avgInterval).toFixed(1)} FPS)`);
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console.log(` Min interval: ${minInterval}ms`);
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console.log(` Max interval: ${maxInterval}ms\n`);
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}
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}
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162
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} catch (error) {
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console.error('ā Test failed:', error.message);
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} finally {
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console.log('š Cleaning up...');
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await selector.cleanup();
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}
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}
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if (require.main === module) {
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testOverlayTracking().catch(console.error);
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}
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module.exports = testOverlayTracking;
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