node-libcamera 0.1.2 → 0.1.8

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@@ -4,6 +4,802 @@ Object.defineProperty(exports, '__esModule', { value: true });
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  var child_process = require('child_process');
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+ function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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+ try {
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+ var info = gen[key](arg);
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+ var value = info.value;
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+ } catch (error) {
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+ reject(error);
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+ return;
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+ }
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+
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+ if (info.done) {
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+ resolve(value);
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+ } else {
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+ Promise.resolve(value).then(_next, _throw);
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+ }
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+ }
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+
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+ function _asyncToGenerator(fn) {
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+ return function () {
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+ var self = this,
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+ args = arguments;
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+ return new Promise(function (resolve, reject) {
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+ var gen = fn.apply(self, args);
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+
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+ function _next(value) {
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+ asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
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+ }
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+
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+ function _throw(err) {
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+ asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
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+ }
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+
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+ _next(undefined);
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+ });
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+ };
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+ }
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+
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+ function createCommonjsModule(fn, module) {
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+ return module = { exports: {} }, fn(module, module.exports), module.exports;
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+ }
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+
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+ var runtime_1 = createCommonjsModule(function (module) {
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+ /**
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+ * Copyright (c) 2014-present, Facebook, Inc.
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+ *
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+ * This source code is licensed under the MIT license found in the
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+ * LICENSE file in the root directory of this source tree.
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+ */
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+
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+ var runtime = (function (exports) {
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+
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+ var Op = Object.prototype;
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+ var hasOwn = Op.hasOwnProperty;
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+ var undefined$1; // More compressible than void 0.
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+ var $Symbol = typeof Symbol === "function" ? Symbol : {};
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+ var iteratorSymbol = $Symbol.iterator || "@@iterator";
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+ var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator";
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+ var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag";
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+
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+ function define(obj, key, value) {
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+ Object.defineProperty(obj, key, {
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+ value: value,
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+ enumerable: true,
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+ configurable: true,
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+ writable: true
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+ });
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+ return obj[key];
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+ }
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+ try {
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+ // IE 8 has a broken Object.defineProperty that only works on DOM objects.
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+ define({}, "");
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+ } catch (err) {
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+ define = function(obj, key, value) {
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+ return obj[key] = value;
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+ };
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+ }
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+
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+ function wrap(innerFn, outerFn, self, tryLocsList) {
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+ // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator.
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+ var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator;
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+ var generator = Object.create(protoGenerator.prototype);
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+ var context = new Context(tryLocsList || []);
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+
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+ // The ._invoke method unifies the implementations of the .next,
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+ // .throw, and .return methods.
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+ generator._invoke = makeInvokeMethod(innerFn, self, context);
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+
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+ return generator;
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+ }
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+ exports.wrap = wrap;
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+
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+ // Try/catch helper to minimize deoptimizations. Returns a completion
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+ // record like context.tryEntries[i].completion. This interface could
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+ // have been (and was previously) designed to take a closure to be
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+ // invoked without arguments, but in all the cases we care about we
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+ // already have an existing method we want to call, so there's no need
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+ // to create a new function object. We can even get away with assuming
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+ // the method takes exactly one argument, since that happens to be true
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+ // in every case, so we don't have to touch the arguments object. The
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+ // only additional allocation required is the completion record, which
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+ // has a stable shape and so hopefully should be cheap to allocate.
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+ function tryCatch(fn, obj, arg) {
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+ try {
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+ return { type: "normal", arg: fn.call(obj, arg) };
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+ } catch (err) {
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+ return { type: "throw", arg: err };
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+ }
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+ }
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+
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+ var GenStateSuspendedStart = "suspendedStart";
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+ var GenStateSuspendedYield = "suspendedYield";
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+ var GenStateExecuting = "executing";
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+ var GenStateCompleted = "completed";
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+
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+ // Returning this object from the innerFn has the same effect as
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+ // breaking out of the dispatch switch statement.
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+ var ContinueSentinel = {};
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+
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+ // Dummy constructor functions that we use as the .constructor and
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+ // .constructor.prototype properties for functions that return Generator
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+ // objects. For full spec compliance, you may wish to configure your
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+ // minifier not to mangle the names of these two functions.
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+ function Generator() {}
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+ function GeneratorFunction() {}
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+ function GeneratorFunctionPrototype() {}
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+
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+ // This is a polyfill for %IteratorPrototype% for environments that
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+ // don't natively support it.
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+ var IteratorPrototype = {};
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+ define(IteratorPrototype, iteratorSymbol, function () {
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+ return this;
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+ });
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+
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+ var getProto = Object.getPrototypeOf;
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+ var NativeIteratorPrototype = getProto && getProto(getProto(values([])));
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+ if (NativeIteratorPrototype &&
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+ NativeIteratorPrototype !== Op &&
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+ hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) {
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+ // This environment has a native %IteratorPrototype%; use it instead
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+ // of the polyfill.
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+ IteratorPrototype = NativeIteratorPrototype;
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+ }
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+
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+ var Gp = GeneratorFunctionPrototype.prototype =
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+ Generator.prototype = Object.create(IteratorPrototype);
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+ GeneratorFunction.prototype = GeneratorFunctionPrototype;
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+ define(Gp, "constructor", GeneratorFunctionPrototype);
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+ define(GeneratorFunctionPrototype, "constructor", GeneratorFunction);
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+ GeneratorFunction.displayName = define(
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+ GeneratorFunctionPrototype,
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+ toStringTagSymbol,
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+ "GeneratorFunction"
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+ );
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+
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+ // Helper for defining the .next, .throw, and .return methods of the
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+ // Iterator interface in terms of a single ._invoke method.
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+ function defineIteratorMethods(prototype) {
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+ ["next", "throw", "return"].forEach(function(method) {
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+ define(prototype, method, function(arg) {
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+ return this._invoke(method, arg);
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+ });
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+ });
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+ }
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+
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+ exports.isGeneratorFunction = function(genFun) {
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+ var ctor = typeof genFun === "function" && genFun.constructor;
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+ return ctor
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+ ? ctor === GeneratorFunction ||
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+ // For the native GeneratorFunction constructor, the best we can
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+ // do is to check its .name property.
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+ (ctor.displayName || ctor.name) === "GeneratorFunction"
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+ : false;
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+ };
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+
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+ exports.mark = function(genFun) {
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+ if (Object.setPrototypeOf) {
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+ Object.setPrototypeOf(genFun, GeneratorFunctionPrototype);
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+ } else {
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+ genFun.__proto__ = GeneratorFunctionPrototype;
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+ define(genFun, toStringTagSymbol, "GeneratorFunction");
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+ }
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+ genFun.prototype = Object.create(Gp);
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+ return genFun;
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+ };
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+
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+ // Within the body of any async function, `await x` is transformed to
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+ // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test
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+ // `hasOwn.call(value, "__await")` to determine if the yielded value is
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+ // meant to be awaited.
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+ exports.awrap = function(arg) {
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+ return { __await: arg };
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+ };
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+
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+ function AsyncIterator(generator, PromiseImpl) {
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+ function invoke(method, arg, resolve, reject) {
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+ var record = tryCatch(generator[method], generator, arg);
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+ if (record.type === "throw") {
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+ reject(record.arg);
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+ } else {
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+ var result = record.arg;
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+ var value = result.value;
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+ if (value &&
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+ typeof value === "object" &&
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+ hasOwn.call(value, "__await")) {
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+ return PromiseImpl.resolve(value.__await).then(function(value) {
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+ invoke("next", value, resolve, reject);
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+ }, function(err) {
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+ invoke("throw", err, resolve, reject);
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+ });
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+ }
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+
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+ return PromiseImpl.resolve(value).then(function(unwrapped) {
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+ // When a yielded Promise is resolved, its final value becomes
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+ // the .value of the Promise<{value,done}> result for the
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+ // current iteration.
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+ result.value = unwrapped;
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+ resolve(result);
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+ }, function(error) {
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+ // If a rejected Promise was yielded, throw the rejection back
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+ // into the async generator function so it can be handled there.
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+ return invoke("throw", error, resolve, reject);
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+ });
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+ }
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+ }
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+
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+ var previousPromise;
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+
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+ function enqueue(method, arg) {
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+ function callInvokeWithMethodAndArg() {
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+ return new PromiseImpl(function(resolve, reject) {
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+ invoke(method, arg, resolve, reject);
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+ });
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+ }
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+
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+ return previousPromise =
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+ // If enqueue has been called before, then we want to wait until
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+ // all previous Promises have been resolved before calling invoke,
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+ // so that results are always delivered in the correct order. If
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+ // enqueue has not been called before, then it is important to
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+ // call invoke immediately, without waiting on a callback to fire,
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+ // so that the async generator function has the opportunity to do
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+ // any necessary setup in a predictable way. This predictability
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+ // is why the Promise constructor synchronously invokes its
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+ // executor callback, and why async functions synchronously
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+ // execute code before the first await. Since we implement simple
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+ // async functions in terms of async generators, it is especially
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+ // important to get this right, even though it requires care.
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+ previousPromise ? previousPromise.then(
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+ callInvokeWithMethodAndArg,
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+ // Avoid propagating failures to Promises returned by later
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+ // invocations of the iterator.
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+ callInvokeWithMethodAndArg
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+ ) : callInvokeWithMethodAndArg();
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+ }
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+
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+ // Define the unified helper method that is used to implement .next,
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+ // .throw, and .return (see defineIteratorMethods).
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+ this._invoke = enqueue;
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+ }
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+
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+ defineIteratorMethods(AsyncIterator.prototype);
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+ define(AsyncIterator.prototype, asyncIteratorSymbol, function () {
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+ return this;
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+ });
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+ exports.AsyncIterator = AsyncIterator;
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+
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+ // Note that simple async functions are implemented on top of
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+ // AsyncIterator objects; they just return a Promise for the value of
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+ // the final result produced by the iterator.
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+ exports.async = function(innerFn, outerFn, self, tryLocsList, PromiseImpl) {
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+ if (PromiseImpl === void 0) PromiseImpl = Promise;
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+
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+ var iter = new AsyncIterator(
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+ wrap(innerFn, outerFn, self, tryLocsList),
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+ PromiseImpl
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+ );
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+
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+ return exports.isGeneratorFunction(outerFn)
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+ ? iter // If outerFn is a generator, return the full iterator.
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+ : iter.next().then(function(result) {
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+ return result.done ? result.value : iter.next();
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+ });
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+ };
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+
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+ function makeInvokeMethod(innerFn, self, context) {
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+ var state = GenStateSuspendedStart;
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+
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+ return function invoke(method, arg) {
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+ if (state === GenStateExecuting) {
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+ throw new Error("Generator is already running");
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+ }
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+
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+ if (state === GenStateCompleted) {
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+ if (method === "throw") {
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+ throw arg;
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+ }
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+
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+ // Be forgiving, per 25.3.3.3.3 of the spec:
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+ // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume
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+ return doneResult();
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+ }
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+
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+ context.method = method;
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+ context.arg = arg;
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+
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+ while (true) {
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+ var delegate = context.delegate;
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+ if (delegate) {
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+ var delegateResult = maybeInvokeDelegate(delegate, context);
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+ if (delegateResult) {
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+ if (delegateResult === ContinueSentinel) continue;
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+ return delegateResult;
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+ }
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+ }
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+
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+ if (context.method === "next") {
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+ // Setting context._sent for legacy support of Babel's
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+ // function.sent implementation.
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+ context.sent = context._sent = context.arg;
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+
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+ } else if (context.method === "throw") {
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+ if (state === GenStateSuspendedStart) {
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+ state = GenStateCompleted;
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+ throw context.arg;
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+ }
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+
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+ context.dispatchException(context.arg);
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+
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+ } else if (context.method === "return") {
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+ context.abrupt("return", context.arg);
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+ }
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+
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+ state = GenStateExecuting;
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+
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+ var record = tryCatch(innerFn, self, context);
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+ if (record.type === "normal") {
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+ // If an exception is thrown from innerFn, we leave state ===
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+ // GenStateExecuting and loop back for another invocation.
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+ state = context.done
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+ ? GenStateCompleted
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+ : GenStateSuspendedYield;
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+
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+ if (record.arg === ContinueSentinel) {
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+ continue;
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+ }
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+
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+ return {
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+ value: record.arg,
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+ done: context.done
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+ };
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+
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+ } else if (record.type === "throw") {
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+ state = GenStateCompleted;
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+ // Dispatch the exception by looping back around to the
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+ // context.dispatchException(context.arg) call above.
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+ context.method = "throw";
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+ context.arg = record.arg;
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+ }
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+ }
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+ };
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+ }
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+
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+ // Call delegate.iterator[context.method](context.arg) and handle the
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+ // result, either by returning a { value, done } result from the
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+ // delegate iterator, or by modifying context.method and context.arg,
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+ // setting context.delegate to null, and returning the ContinueSentinel.
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+ function maybeInvokeDelegate(delegate, context) {
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+ var method = delegate.iterator[context.method];
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+ if (method === undefined$1) {
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+ // A .throw or .return when the delegate iterator has no .throw
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+ // method always terminates the yield* loop.
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+ context.delegate = null;
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+
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+ if (context.method === "throw") {
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+ // Note: ["return"] must be used for ES3 parsing compatibility.
381
+ if (delegate.iterator["return"]) {
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+ // If the delegate iterator has a return method, give it a
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+ // chance to clean up.
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+ context.method = "return";
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+ context.arg = undefined$1;
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+ maybeInvokeDelegate(delegate, context);
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+
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+ if (context.method === "throw") {
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+ // If maybeInvokeDelegate(context) changed context.method from
390
+ // "return" to "throw", let that override the TypeError below.
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+ return ContinueSentinel;
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+ }
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+ }
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+
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+ context.method = "throw";
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+ context.arg = new TypeError(
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+ "The iterator does not provide a 'throw' method");
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+ }
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+
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+ return ContinueSentinel;
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+ }
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+
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+ var record = tryCatch(method, delegate.iterator, context.arg);
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+
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+ if (record.type === "throw") {
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+ context.method = "throw";
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+ context.arg = record.arg;
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+ context.delegate = null;
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+ return ContinueSentinel;
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+ }
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+
412
+ var info = record.arg;
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+
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+ if (! info) {
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+ context.method = "throw";
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+ context.arg = new TypeError("iterator result is not an object");
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+ context.delegate = null;
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+ return ContinueSentinel;
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+ }
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+
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+ if (info.done) {
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+ // Assign the result of the finished delegate to the temporary
423
+ // variable specified by delegate.resultName (see delegateYield).
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+ context[delegate.resultName] = info.value;
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+
426
+ // Resume execution at the desired location (see delegateYield).
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+ context.next = delegate.nextLoc;
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+
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+ // If context.method was "throw" but the delegate handled the
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+ // exception, let the outer generator proceed normally. If
431
+ // context.method was "next", forget context.arg since it has been
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+ // "consumed" by the delegate iterator. If context.method was
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+ // "return", allow the original .return call to continue in the
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+ // outer generator.
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+ if (context.method !== "return") {
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+ context.method = "next";
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+ context.arg = undefined$1;
438
+ }
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+
440
+ } else {
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+ // Re-yield the result returned by the delegate method.
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+ return info;
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+ }
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+
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+ // The delegate iterator is finished, so forget it and continue with
446
+ // the outer generator.
447
+ context.delegate = null;
448
+ return ContinueSentinel;
449
+ }
450
+
451
+ // Define Generator.prototype.{next,throw,return} in terms of the
452
+ // unified ._invoke helper method.
453
+ defineIteratorMethods(Gp);
454
+
455
+ define(Gp, toStringTagSymbol, "Generator");
456
+
457
+ // A Generator should always return itself as the iterator object when the
458
+ // @@iterator function is called on it. Some browsers' implementations of the
459
+ // iterator prototype chain incorrectly implement this, causing the Generator
460
+ // object to not be returned from this call. This ensures that doesn't happen.
461
+ // See https://github.com/facebook/regenerator/issues/274 for more details.
462
+ define(Gp, iteratorSymbol, function() {
463
+ return this;
464
+ });
465
+
466
+ define(Gp, "toString", function() {
467
+ return "[object Generator]";
468
+ });
469
+
470
+ function pushTryEntry(locs) {
471
+ var entry = { tryLoc: locs[0] };
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+
473
+ if (1 in locs) {
474
+ entry.catchLoc = locs[1];
475
+ }
476
+
477
+ if (2 in locs) {
478
+ entry.finallyLoc = locs[2];
479
+ entry.afterLoc = locs[3];
480
+ }
481
+
482
+ this.tryEntries.push(entry);
483
+ }
484
+
485
+ function resetTryEntry(entry) {
486
+ var record = entry.completion || {};
487
+ record.type = "normal";
488
+ delete record.arg;
489
+ entry.completion = record;
490
+ }
491
+
492
+ function Context(tryLocsList) {
493
+ // The root entry object (effectively a try statement without a catch
494
+ // or a finally block) gives us a place to store values thrown from
495
+ // locations where there is no enclosing try statement.
496
+ this.tryEntries = [{ tryLoc: "root" }];
497
+ tryLocsList.forEach(pushTryEntry, this);
498
+ this.reset(true);
499
+ }
500
+
501
+ exports.keys = function(object) {
502
+ var keys = [];
503
+ for (var key in object) {
504
+ keys.push(key);
505
+ }
506
+ keys.reverse();
507
+
508
+ // Rather than returning an object with a next method, we keep
509
+ // things simple and return the next function itself.
510
+ return function next() {
511
+ while (keys.length) {
512
+ var key = keys.pop();
513
+ if (key in object) {
514
+ next.value = key;
515
+ next.done = false;
516
+ return next;
517
+ }
518
+ }
519
+
520
+ // To avoid creating an additional object, we just hang the .value
521
+ // and .done properties off the next function object itself. This
522
+ // also ensures that the minifier will not anonymize the function.
523
+ next.done = true;
524
+ return next;
525
+ };
526
+ };
527
+
528
+ function values(iterable) {
529
+ if (iterable) {
530
+ var iteratorMethod = iterable[iteratorSymbol];
531
+ if (iteratorMethod) {
532
+ return iteratorMethod.call(iterable);
533
+ }
534
+
535
+ if (typeof iterable.next === "function") {
536
+ return iterable;
537
+ }
538
+
539
+ if (!isNaN(iterable.length)) {
540
+ var i = -1, next = function next() {
541
+ while (++i < iterable.length) {
542
+ if (hasOwn.call(iterable, i)) {
543
+ next.value = iterable[i];
544
+ next.done = false;
545
+ return next;
546
+ }
547
+ }
548
+
549
+ next.value = undefined$1;
550
+ next.done = true;
551
+
552
+ return next;
553
+ };
554
+
555
+ return next.next = next;
556
+ }
557
+ }
558
+
559
+ // Return an iterator with no values.
560
+ return { next: doneResult };
561
+ }
562
+ exports.values = values;
563
+
564
+ function doneResult() {
565
+ return { value: undefined$1, done: true };
566
+ }
567
+
568
+ Context.prototype = {
569
+ constructor: Context,
570
+
571
+ reset: function(skipTempReset) {
572
+ this.prev = 0;
573
+ this.next = 0;
574
+ // Resetting context._sent for legacy support of Babel's
575
+ // function.sent implementation.
576
+ this.sent = this._sent = undefined$1;
577
+ this.done = false;
578
+ this.delegate = null;
579
+
580
+ this.method = "next";
581
+ this.arg = undefined$1;
582
+
583
+ this.tryEntries.forEach(resetTryEntry);
584
+
585
+ if (!skipTempReset) {
586
+ for (var name in this) {
587
+ // Not sure about the optimal order of these conditions:
588
+ if (name.charAt(0) === "t" &&
589
+ hasOwn.call(this, name) &&
590
+ !isNaN(+name.slice(1))) {
591
+ this[name] = undefined$1;
592
+ }
593
+ }
594
+ }
595
+ },
596
+
597
+ stop: function() {
598
+ this.done = true;
599
+
600
+ var rootEntry = this.tryEntries[0];
601
+ var rootRecord = rootEntry.completion;
602
+ if (rootRecord.type === "throw") {
603
+ throw rootRecord.arg;
604
+ }
605
+
606
+ return this.rval;
607
+ },
608
+
609
+ dispatchException: function(exception) {
610
+ if (this.done) {
611
+ throw exception;
612
+ }
613
+
614
+ var context = this;
615
+ function handle(loc, caught) {
616
+ record.type = "throw";
617
+ record.arg = exception;
618
+ context.next = loc;
619
+
620
+ if (caught) {
621
+ // If the dispatched exception was caught by a catch block,
622
+ // then let that catch block handle the exception normally.
623
+ context.method = "next";
624
+ context.arg = undefined$1;
625
+ }
626
+
627
+ return !! caught;
628
+ }
629
+
630
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
631
+ var entry = this.tryEntries[i];
632
+ var record = entry.completion;
633
+
634
+ if (entry.tryLoc === "root") {
635
+ // Exception thrown outside of any try block that could handle
636
+ // it, so set the completion value of the entire function to
637
+ // throw the exception.
638
+ return handle("end");
639
+ }
640
+
641
+ if (entry.tryLoc <= this.prev) {
642
+ var hasCatch = hasOwn.call(entry, "catchLoc");
643
+ var hasFinally = hasOwn.call(entry, "finallyLoc");
644
+
645
+ if (hasCatch && hasFinally) {
646
+ if (this.prev < entry.catchLoc) {
647
+ return handle(entry.catchLoc, true);
648
+ } else if (this.prev < entry.finallyLoc) {
649
+ return handle(entry.finallyLoc);
650
+ }
651
+
652
+ } else if (hasCatch) {
653
+ if (this.prev < entry.catchLoc) {
654
+ return handle(entry.catchLoc, true);
655
+ }
656
+
657
+ } else if (hasFinally) {
658
+ if (this.prev < entry.finallyLoc) {
659
+ return handle(entry.finallyLoc);
660
+ }
661
+
662
+ } else {
663
+ throw new Error("try statement without catch or finally");
664
+ }
665
+ }
666
+ }
667
+ },
668
+
669
+ abrupt: function(type, arg) {
670
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
671
+ var entry = this.tryEntries[i];
672
+ if (entry.tryLoc <= this.prev &&
673
+ hasOwn.call(entry, "finallyLoc") &&
674
+ this.prev < entry.finallyLoc) {
675
+ var finallyEntry = entry;
676
+ break;
677
+ }
678
+ }
679
+
680
+ if (finallyEntry &&
681
+ (type === "break" ||
682
+ type === "continue") &&
683
+ finallyEntry.tryLoc <= arg &&
684
+ arg <= finallyEntry.finallyLoc) {
685
+ // Ignore the finally entry if control is not jumping to a
686
+ // location outside the try/catch block.
687
+ finallyEntry = null;
688
+ }
689
+
690
+ var record = finallyEntry ? finallyEntry.completion : {};
691
+ record.type = type;
692
+ record.arg = arg;
693
+
694
+ if (finallyEntry) {
695
+ this.method = "next";
696
+ this.next = finallyEntry.finallyLoc;
697
+ return ContinueSentinel;
698
+ }
699
+
700
+ return this.complete(record);
701
+ },
702
+
703
+ complete: function(record, afterLoc) {
704
+ if (record.type === "throw") {
705
+ throw record.arg;
706
+ }
707
+
708
+ if (record.type === "break" ||
709
+ record.type === "continue") {
710
+ this.next = record.arg;
711
+ } else if (record.type === "return") {
712
+ this.rval = this.arg = record.arg;
713
+ this.method = "return";
714
+ this.next = "end";
715
+ } else if (record.type === "normal" && afterLoc) {
716
+ this.next = afterLoc;
717
+ }
718
+
719
+ return ContinueSentinel;
720
+ },
721
+
722
+ finish: function(finallyLoc) {
723
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
724
+ var entry = this.tryEntries[i];
725
+ if (entry.finallyLoc === finallyLoc) {
726
+ this.complete(entry.completion, entry.afterLoc);
727
+ resetTryEntry(entry);
728
+ return ContinueSentinel;
729
+ }
730
+ }
731
+ },
732
+
733
+ "catch": function(tryLoc) {
734
+ for (var i = this.tryEntries.length - 1; i >= 0; --i) {
735
+ var entry = this.tryEntries[i];
736
+ if (entry.tryLoc === tryLoc) {
737
+ var record = entry.completion;
738
+ if (record.type === "throw") {
739
+ var thrown = record.arg;
740
+ resetTryEntry(entry);
741
+ }
742
+ return thrown;
743
+ }
744
+ }
745
+
746
+ // The context.catch method must only be called with a location
747
+ // argument that corresponds to a known catch block.
748
+ throw new Error("illegal catch attempt");
749
+ },
750
+
751
+ delegateYield: function(iterable, resultName, nextLoc) {
752
+ this.delegate = {
753
+ iterator: values(iterable),
754
+ resultName: resultName,
755
+ nextLoc: nextLoc
756
+ };
757
+
758
+ if (this.method === "next") {
759
+ // Deliberately forget the last sent value so that we don't
760
+ // accidentally pass it on to the delegate.
761
+ this.arg = undefined$1;
762
+ }
763
+
764
+ return ContinueSentinel;
765
+ }
766
+ };
767
+
768
+ // Regardless of whether this script is executing as a CommonJS module
769
+ // or not, return the runtime object so that we can declare the variable
770
+ // regeneratorRuntime in the outer scope, which allows this module to be
771
+ // injected easily by `bin/regenerator --include-runtime script.js`.
772
+ return exports;
773
+
774
+ }(
775
+ // If this script is executing as a CommonJS module, use module.exports
776
+ // as the regeneratorRuntime namespace. Otherwise create a new empty
777
+ // object. Either way, the resulting object will be used to initialize
778
+ // the regeneratorRuntime variable at the top of this file.
779
+ module.exports
780
+ ));
781
+
782
+ try {
783
+ regeneratorRuntime = runtime;
784
+ } catch (accidentalStrictMode) {
785
+ // This module should not be running in strict mode, so the above
786
+ // assignment should always work unless something is misconfigured. Just
787
+ // in case runtime.js accidentally runs in strict mode, in modern engines
788
+ // we can explicitly access globalThis. In older engines we can escape
789
+ // strict mode using a global Function call. This could conceivably fail
790
+ // if a Content Security Policy forbids using Function, but in that case
791
+ // the proper solution is to fix the accidental strict mode problem. If
792
+ // you've misconfigured your bundler to force strict mode and applied a
793
+ // CSP to forbid Function, and you're not willing to fix either of those
794
+ // problems, please detail your unique predicament in a GitHub issue.
795
+ if (typeof globalThis === "object") {
796
+ globalThis.regeneratorRuntime = runtime;
797
+ } else {
798
+ Function("r", "regeneratorRuntime = r")(runtime);
799
+ }
800
+ }
801
+ });
802
+
7
803
  var optionConverterMap = {
8
804
  preview: function preview(val) {
9
805
  return val.x + "," + val.y + "," + val.width + "," + val.height;
@@ -35,15 +831,40 @@ function convertOptionsToCmdArgs(options) {
35
831
  return args;
36
832
  }
37
833
 
38
- function runLibCamera(bin, options) {
39
- if (bin === void 0) {
40
- bin = 'libcamera-still';
41
- }
834
+ function runLibCamera(_x, _x2) {
835
+ return _runLibCamera.apply(this, arguments);
836
+ }
837
+
838
+ function _runLibCamera() {
839
+ _runLibCamera = _asyncToGenerator( /*#__PURE__*/runtime_1.mark(function _callee(bin, options) {
840
+ var args, command;
841
+ return runtime_1.wrap(function _callee$(_context) {
842
+ while (1) {
843
+ switch (_context.prev = _context.next) {
844
+ case 0:
845
+ if (bin === void 0) {
846
+ bin = 'libcamera-still';
847
+ }
848
+
849
+ args = convertOptionsToCmdArgs(options);
850
+ command = cmd(bin, args);
851
+
852
+ {
853
+ _context.next = 6;
854
+ break;
855
+ }
42
856
 
43
- var args = convertOptionsToCmdArgs(options);
44
- var command = cmd(bin, args);
857
+ case 6:
858
+ return _context.abrupt("return", run(command));
45
859
 
46
- return run(command);
860
+ case 7:
861
+ case "end":
862
+ return _context.stop();
863
+ }
864
+ }
865
+ }, _callee);
866
+ }));
867
+ return _runLibCamera.apply(this, arguments);
47
868
  }
48
869
 
49
870
  function jpeg(options) {