node-gpuinfo 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -0
- package/README.md +336 -0
- package/binding.gyp +69 -0
- package/build/Release/gpu.exp +0 -0
- package/build/Release/gpu.lib +0 -0
- package/build/Release/gpu.node +0 -0
- package/build/Release/gpu.pdb +0 -0
- package/build/binding.sln +19 -0
- package/build/gpu.vcxproj +175 -0
- package/build/gpu.vcxproj.filters +169 -0
- package/example.js +69 -0
- package/index.js +33 -0
- package/package.json +68 -0
- package/src/binding.cpp +201 -0
- package/src/gpu_info.c +130 -0
- package/src/gpu_info.h +86 -0
- package/src/includes/adlx/ADLX.h +367 -0
- package/src/includes/adlx/ADLXDefines.h +1345 -0
- package/src/includes/adlx/ADLXHelper/ADLXHelper.c +175 -0
- package/src/includes/adlx/ADLXHelper/ADLXHelper.h +245 -0
- package/src/includes/adlx/ADLXHelper/WinAPIS.c +64 -0
- package/src/includes/adlx/ADLXStructures.h +206 -0
- package/src/includes/adlx/ADLXVersion.h +18 -0
- package/src/includes/adlx/I3DSettings.h +3476 -0
- package/src/includes/adlx/I3DSettings1.h +292 -0
- package/src/includes/adlx/I3DSettings2.h +317 -0
- package/src/includes/adlx/IApplications.h +397 -0
- package/src/includes/adlx/IChangedEvent.h +71 -0
- package/src/includes/adlx/ICollections.h +325 -0
- package/src/includes/adlx/IDesktops.h +918 -0
- package/src/includes/adlx/IDisplay3DLUT.h +663 -0
- package/src/includes/adlx/IDisplayGamma.h +683 -0
- package/src/includes/adlx/IDisplayGamut.h +760 -0
- package/src/includes/adlx/IDisplaySettings.h +3476 -0
- package/src/includes/adlx/IDisplays.h +2676 -0
- package/src/includes/adlx/IDisplays1.h +191 -0
- package/src/includes/adlx/IDisplays2.h +188 -0
- package/src/includes/adlx/IDisplays3.h +256 -0
- package/src/includes/adlx/IGPUAutoTuning.h +460 -0
- package/src/includes/adlx/IGPUManualFanTuning.h +1007 -0
- package/src/includes/adlx/IGPUManualGFXTuning.h +607 -0
- package/src/includes/adlx/IGPUManualPowerTuning.h +340 -0
- package/src/includes/adlx/IGPUManualVRAMTuning.h +576 -0
- package/src/includes/adlx/IGPUPresetTuning.h +469 -0
- package/src/includes/adlx/IGPUTuning.h +1239 -0
- package/src/includes/adlx/IGPUTuning1.h +197 -0
- package/src/includes/adlx/II2C.h +198 -0
- package/src/includes/adlx/ILog.h +72 -0
- package/src/includes/adlx/IMultiMedia.h +578 -0
- package/src/includes/adlx/IPerformanceMonitoring.h +2520 -0
- package/src/includes/adlx/IPerformanceMonitoring1.h +134 -0
- package/src/includes/adlx/IPerformanceMonitoring2.h +341 -0
- package/src/includes/adlx/IPerformanceMonitoring3.h +199 -0
- package/src/includes/adlx/IPowerTuning.h +473 -0
- package/src/includes/adlx/IPowerTuning1.h +515 -0
- package/src/includes/adlx/ISmartAccessMemory.h +114 -0
- package/src/includes/adlx/ISystem.h +1557 -0
- package/src/includes/adlx/ISystem1.h +237 -0
- package/src/includes/adlx/ISystem2.h +643 -0
- package/src/linux/amd_linux.c +269 -0
- package/src/linux/intel_linux.c +20 -0
- package/src/linux/nvidia_linux.c +257 -0
- package/src/macos/amd_mac.c +131 -0
- package/src/macos/intel_mac.c +131 -0
- package/src/macos/nvidia_mac.c +21 -0
- package/src/vendor/amd.c +37 -0
- package/src/vendor/intel.c +37 -0
- package/src/vendor/nvidia.c +37 -0
- package/src/windows/amd_windows.c +468 -0
- package/src/windows/intel_windows.c +157 -0
- package/src/windows/nvidia_windows.c +252 -0
package/README.md
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# node-gpuinfo
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Cross-platform Node.js native addon for reading GPU (Graphics Processing Unit) information from NVIDIA, AMD, and Intel graphics cards.
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## Features
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- 🎮 Multi-vendor GPU support (NVIDIA, AMD, Intel)
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- 🖥️ Cross-platform support (Windows, macOS, Linux)
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- ⚡ Fast native C implementation
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- 📊 Comprehensive GPU metrics (temperature, utilization, memory, clocks, etc.)
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- 📦 Easy to use Node.js API
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- 🔒 No external dependencies (besides node-gyp for building)
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- 🌍 Community-driven open source project
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## Implementation Status
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### Windows
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- ✅ **NVIDIA**: Full support via NVML (all metrics available)
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- ✅ **AMD**: Full support via ADLX (all metrics available)
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- ✅ **Intel**: Basic support via Windows APIs (name, memory)
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### Linux
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- ✅ **NVIDIA**: Full support via NVML (all metrics available)
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- ⚠️ **AMD**: Basic detection (placeholder metrics - **needs implementation**)
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- ⚠️ **Intel**: Placeholder only - **needs implementation**
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### macOS
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- ❌ **NVIDIA**: Not supported (Apple dropped NVIDIA support after High Sierra)
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- ⚠️ **AMD**: Basic detection via IOKit (placeholder metrics - **needs implementation**)
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- ⚠️ **Intel**: Basic detection via IOKit (placeholder metrics - **needs implementation**)
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**Note:** Items marked with ⚠️ return placeholder values. Real implementations need access to vendor-specific APIs or kernel interfaces. Contributions welcome!
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## Installation
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```bash
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npm install
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```
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This will automatically compile the native addon for your platform.
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## Usage
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```javascript
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const gpu = require('node-gpuinfo');
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// Get number of GPUs
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const gpuCount = gpu.getGpuCount();
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console.log('Number of GPUs:', gpuCount);
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// Get information for first GPU
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const gpuInfo = gpu.getGpuInfo(0);
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console.log('GPU Name:', gpuInfo.name);
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console.log('Vendor:', gpuInfo.vendor);
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console.log('Memory Total:', gpuInfo.memoryTotal, 'MB');
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console.log('GPU Utilization:', gpuInfo.gpuUtilization, '%');
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console.log('Temperature:', gpuInfo.temperature, '°C');
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console.log('Power Usage:', gpuInfo.powerUsage, 'W');
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// Get all GPU information at once
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const allGpus = gpu.getAllGpuInfo();
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allGpus.forEach((gpu, index) => {
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console.log(`GPU ${index}:`, gpu.name, `(${gpu.vendor})`);
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});
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```
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## API
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### `getGpuCount()`
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Returns the number of GPUs detected in the system.
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**Returns:** `number`
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### `getGpuInfo(index)`
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Gets detailed information about a specific GPU.
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**Parameters:**
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- `index` (number): Zero-based GPU index
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**Returns:** Object with the following properties:
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- `index` (number): GPU index
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- `vendor` (string): GPU vendor (NVIDIA, AMD, Intel, or Unknown)
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- `name` (string): GPU model name
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- `uuid` (string): GPU unique identifier
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- `pciBusId` (string): PCI bus ID
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- `memoryTotal` (number): Total memory in MB
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- `memoryUsed` (number): Used memory in MB
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- `memoryFree` (number): Free memory in MB
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- `gpuUtilization` (number): GPU utilization percentage (0-100)
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- `memoryUtilization` (number): Memory utilization percentage (0-100)
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- `temperature` (number): GPU temperature in Celsius
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- `powerUsage` (number): Power usage in Watts
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- `coreClock` (number): Core clock speed in MHz
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- `memoryClock` (number): Memory clock speed in MHz
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- `fanSpeed` (number): Fan speed percentage (0-100)
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### `getAllGpuInfo()`
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Gets information about all GPUs in the system.
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**Returns:** Array of GPU info objects
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### `initialize()`
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Manually initialize the GPU library (automatically called on module load).
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### `cleanup()`
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Cleanup GPU library resources.
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## Supported Information
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- GPU vendor and model name
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- Memory usage (total, used, free)
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- GPU and memory utilization
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- Temperature monitoring
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- Power consumption
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- Clock speeds (core and memory)
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- Fan speed
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- PCI bus information
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- GPU UUID
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## Platform-Specific Notes
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### Windows
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- NVIDIA: Uses NVML (NVIDIA Management Library)
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- AMD: Uses ADL (AMD Display Library) and ADLX
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- Intel: Uses Windows APIs
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- Some information may require administrator privileges
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### macOS
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- Uses Metal framework and IOKit
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- NVIDIA GPUs may have limited support on recent macOS versions
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### Linux
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- NVIDIA: Requires NVIDIA drivers with NVML support
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- AMD: Uses sysfs and AMD driver APIs
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- Intel: Uses sysfs and i915 driver information
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- May require appropriate permissions for some metrics
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## Building from Source
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### Prerequisites
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#### All Platforms
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- **Node.js** >= 16.0.0
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- **Python** 3.x (for node-gyp)
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- **node-gyp** build tools
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#### Windows
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- **Visual Studio 2017 or later** (with C++ build tools)
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- Install via Visual Studio Installer with "Desktop development with C++" workload
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- Or install standalone: `npm install --global windows-build-tools`
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- **Windows SDK** (usually included with Visual Studio)
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#### macOS
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- **Xcode Command Line Tools**
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```bash
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xcode-select --install
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```
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- **macOS SDK** (included with Xcode)
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#### Linux
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- **GCC or Clang** compiler
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```bash
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# Ubuntu/Debian
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sudo apt-get install build-essential
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# Fedora/RHEL
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sudo dnf groupinstall "Development Tools"
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# Arch
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sudo pacman -S base-devel
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```
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### GPU Driver Requirements
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For the addon to retrieve GPU information, appropriate drivers must be installed:
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#### NVIDIA GPUs
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- **Windows/Linux**: NVIDIA GeForce or CUDA drivers
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- Download from: https://www.nvidia.com/download/index.aspx
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- Includes NVML (NVIDIA Management Library)
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- **macOS**: Limited support (NVIDIA dropped macOS support after High Sierra)
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#### AMD GPUs
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- **Windows**: AMD Adrenalin drivers
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- Download from: https://www.amd.com/en/support
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- Includes ADLX SDK support (used by this addon)
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- **Linux**: Mesa drivers or AMD proprietary drivers (AMDGPU-PRO)
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```bash
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# Ubuntu/Debian
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sudo apt-get install mesa-utils
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```
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- **macOS**: Built-in AMD drivers (Metal framework)
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#### Intel GPUs
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- **Windows**: Intel Graphics drivers
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- Download from: https://www.intel.com/content/www/us/en/download-center/home.html
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- **Linux**: Mesa drivers (usually pre-installed)
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- **macOS**: Built-in Intel drivers
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### Build Commands
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```bash
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# Install dependencies and build
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npm install
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# Or build manually
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npm run build
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# Clean build artifacts
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npm run clean
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# Test the addon
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npm test
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```
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### Build Process
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The build process:
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1. Downloads and configures `node-addon-api` headers
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2. Compiles C/C++ source files using node-gyp
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3. Links against platform-specific libraries:
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- **Windows**: `dxgi.lib`, `dxguid.lib`, `setupapi.lib`
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- **macOS**: `IOKit`, `CoreFoundation`, `Metal` frameworks
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- **Linux**: Standard system libraries
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### Troubleshooting Build Issues
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#### Windows
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- **Error: Cannot find Python**: Install Python 3.x and add to PATH
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- **Error: Cannot find Visual Studio**: Run `npm install --global windows-build-tools`
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- **Missing Windows SDK**: Install via Visual Studio Installer
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#### macOS
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- **Missing Xcode tools**: Run `xcode-select --install`
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- **Permission denied**: Try `sudo npm install` (not recommended) or fix npm permissions
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#### Linux
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- **Missing compiler**: Install build-essential or equivalent
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- **Missing headers**: Install `linux-headers-$(uname -r)`
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### Development Build
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For development with debug symbols:
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```bash
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npm run build -- --debug
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```
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## Requirements
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- Node.js >= 16.0.0
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- C++11 compatible compiler
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- Python (for node-gyp)
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- GPU drivers installed (see GPU Driver Requirements above)
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## Third-Party Components
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This project uses the following third-party components:
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- **ADLX (AMD Display Library eXtension)** - Copyright © 2021-2025 Advanced Micro Devices, Inc.
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- Located in: `src/includes/adlx/`
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- Used for AMD GPU monitoring on Windows
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- License: Proprietary (All rights reserved)
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- Note: ADLX headers are used under AMD's SDK license for interfacing with AMD drivers
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The main project code (excluding third-party components) is licensed under GPL-3.0.
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## Contributing
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We welcome contributions! This is a community-driven project and there are many areas where help is needed:
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### Priority Areas for Contribution
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1. **Linux AMD Support**
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- Implement real metrics using sysfs (`/sys/class/drm/`)
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- Add support for AMD ROCm libraries
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- Read from `/sys/kernel/debug/dri/` for detailed info
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2. **Linux Intel Support**
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|
279
|
+
- Implement i915 driver integration
|
|
280
|
+
- Use sysfs for temperature and frequency
|
|
281
|
+
- Add support for Intel GPU tools
|
|
282
|
+
|
|
283
|
+
3. **macOS AMD/Intel Support**
|
|
284
|
+
- Explore Metal Performance Shaders for metrics
|
|
285
|
+
- Investigate IOAccelerator framework
|
|
286
|
+
- Add powermetrics parsing for GPU utilization
|
|
287
|
+
|
|
288
|
+
4. **Additional Features**
|
|
289
|
+
- Per-process GPU usage
|
|
290
|
+
- GPU memory allocation details
|
|
291
|
+
- Multi-GPU affinity information
|
|
292
|
+
- Historical metrics/monitoring
|
|
293
|
+
|
|
294
|
+
5. **Documentation**
|
|
295
|
+
- Add more usage examples
|
|
296
|
+
- Create API documentation
|
|
297
|
+
- Platform-specific notes and limitations
|
|
298
|
+
|
|
299
|
+
### How to Contribute
|
|
300
|
+
|
|
301
|
+
1. **Fork the repository**
|
|
302
|
+
2. **Create a feature branch**: `git checkout -b feature/your-feature-name`
|
|
303
|
+
3. **Make your changes** and test on your platform
|
|
304
|
+
4. **Follow the existing code style**
|
|
305
|
+
5. **Add tests** if applicable
|
|
306
|
+
6. **Submit a pull request** with a clear description
|
|
307
|
+
|
|
308
|
+
### Development Guidelines
|
|
309
|
+
|
|
310
|
+
- Test on your target platform(s) before submitting
|
|
311
|
+
- Keep platform-specific code in separate files (`*_windows.c`, `*_linux.c`, `*_mac.c`)
|
|
312
|
+
- Update the README with any new features or changes
|
|
313
|
+
- Follow C naming conventions (snake_case for functions/variables)
|
|
314
|
+
- Add comments explaining complex logic
|
|
315
|
+
|
|
316
|
+
### Testing
|
|
317
|
+
|
|
318
|
+
Before submitting a PR, ensure:
|
|
319
|
+
```bash
|
|
320
|
+
npm install
|
|
321
|
+
npm test
|
|
322
|
+
```
|
|
323
|
+
|
|
324
|
+
Runs without errors on your platform.
|
|
325
|
+
|
|
326
|
+
### Questions or Ideas?
|
|
327
|
+
|
|
328
|
+
- Open an [issue](https://github.com/oxmc/node-gpu/issues) for bugs or feature requests
|
|
329
|
+
- Start a [discussion](https://github.com/oxmc/node-gpu/discussions) for questions or ideas
|
|
330
|
+
- Check existing issues before creating duplicates
|
|
331
|
+
|
|
332
|
+
## License
|
|
333
|
+
|
|
334
|
+
GPL-3.0-only
|
|
335
|
+
|
|
336
|
+
**Note:** The ADLX SDK components in `src/includes/adlx/` are proprietary and copyrighted by Advanced Micro Devices, Inc. These components are used to interface with AMD's graphics drivers and are not covered by the GPL-3.0 license.
|
package/binding.gyp
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
{
|
|
2
|
+
"targets": [
|
|
3
|
+
{
|
|
4
|
+
"target_name": "gpu",
|
|
5
|
+
"cflags!": [ "-fno-exceptions" ],
|
|
6
|
+
"cflags_cc!": [ "-fno-exceptions" ],
|
|
7
|
+
"sources": [
|
|
8
|
+
"src/binding.cpp",
|
|
9
|
+
"src/gpu_info.c",
|
|
10
|
+
"src/vendor/nvidia.c",
|
|
11
|
+
"src/vendor/amd.c",
|
|
12
|
+
"src/vendor/intel.c"
|
|
13
|
+
],
|
|
14
|
+
"include_dirs": [
|
|
15
|
+
"<!@(node -p \"require('node-addon-api').include\")",
|
|
16
|
+
"src",
|
|
17
|
+
"src/includes"
|
|
18
|
+
],
|
|
19
|
+
"defines": [ "NAPI_DISABLE_CPP_EXCEPTIONS" ],
|
|
20
|
+
"conditions": [
|
|
21
|
+
["OS=='win'", {
|
|
22
|
+
"sources": [
|
|
23
|
+
"src/windows/nvidia_windows.c",
|
|
24
|
+
"src/windows/amd_windows.c",
|
|
25
|
+
"src/windows/intel_windows.c",
|
|
26
|
+
"src/includes/adlx/ADLXHelper/ADLXHelper.c",
|
|
27
|
+
"src/includes/adlx/ADLXHelper/WinAPIS.c"
|
|
28
|
+
],
|
|
29
|
+
"libraries": [
|
|
30
|
+
"dxgi.lib",
|
|
31
|
+
"dxguid.lib",
|
|
32
|
+
"setupapi.lib"
|
|
33
|
+
],
|
|
34
|
+
"msvs_settings": {
|
|
35
|
+
"VCCLCompilerTool": {
|
|
36
|
+
"ExceptionHandling": 1
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
}],
|
|
40
|
+
["OS=='mac'", {
|
|
41
|
+
"sources": [
|
|
42
|
+
"src/macos/nvidia_mac.c",
|
|
43
|
+
"src/macos/amd_mac.c",
|
|
44
|
+
"src/macos/intel_mac.c"
|
|
45
|
+
],
|
|
46
|
+
"xcode_settings": {
|
|
47
|
+
"GCC_ENABLE_CPP_EXCEPTIONS": "YES",
|
|
48
|
+
"CLANG_CXX_LIBRARY": "libc++",
|
|
49
|
+
"MACOSX_DEPLOYMENT_TARGET": "10.13"
|
|
50
|
+
},
|
|
51
|
+
"link_settings": {
|
|
52
|
+
"libraries": [
|
|
53
|
+
"-framework IOKit",
|
|
54
|
+
"-framework CoreFoundation",
|
|
55
|
+
"-framework Metal"
|
|
56
|
+
]
|
|
57
|
+
}
|
|
58
|
+
}],
|
|
59
|
+
["OS=='linux'", {
|
|
60
|
+
"sources": [
|
|
61
|
+
"src/linux/nvidia_linux.c",
|
|
62
|
+
"src/linux/amd_linux.c",
|
|
63
|
+
"src/linux/intel_linux.c"
|
|
64
|
+
]
|
|
65
|
+
}]
|
|
66
|
+
]
|
|
67
|
+
}
|
|
68
|
+
]
|
|
69
|
+
}
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
Binary file
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
Microsoft Visual Studio Solution File, Format Version 12.00
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|
2
|
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# Visual Studio 2015
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|
3
|
+
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gpu", "gpu.vcxproj", "{A6E42D61-C616-4A34-B417-CE382FC63645}"
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|
4
|
+
EndProject
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|
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|
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Global
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6
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+
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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|
7
|
+
Release|x64 = Release|x64
|
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8
|
+
Debug|x64 = Debug|x64
|
|
9
|
+
EndGlobalSection
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10
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A6E42D61-C616-4A34-B417-CE382FC63645}.Release|x64.ActiveCfg = Release|x64
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{A6E42D61-C616-4A34-B417-CE382FC63645}.Release|x64.Build.0 = Release|x64
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{A6E42D61-C616-4A34-B417-CE382FC63645}.Debug|x64.ActiveCfg = Debug|x64
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14
|
+
{A6E42D61-C616-4A34-B417-CE382FC63645}.Debug|x64.Build.0 = Debug|x64
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|
15
|
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EndGlobalSection
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|
+
GlobalSection(SolutionProperties) = preSolution
|
|
17
|
+
HideSolutionNode = FALSE
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|
18
|
+
EndGlobalSection
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|
19
|
+
EndGlobal
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|
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|
|
1
|
+
<?xml version="1.0" encoding="utf-8"?>
|
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2
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+
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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|
3
|
+
<ItemGroup Label="ProjectConfigurations">
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|
4
|
+
<ProjectConfiguration Include="Debug|x64">
|
|
5
|
+
<Configuration>Debug</Configuration>
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|
6
|
+
<Platform>x64</Platform>
|
|
7
|
+
</ProjectConfiguration>
|
|
8
|
+
<ProjectConfiguration Include="Release|x64">
|
|
9
|
+
<Configuration>Release</Configuration>
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|
10
|
+
<Platform>x64</Platform>
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11
|
+
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|
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13
|
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<PropertyGroup Label="Globals">
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17
|
+
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|
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|
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+
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|
20
|
+
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21
|
+
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|
+
<PropertyGroup Label="Configuration">
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|
23
|
+
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
24
|
+
</PropertyGroup>
|
|
25
|
+
<PropertyGroup Label="Locals">
|
|
26
|
+
<PlatformToolset>v143</PlatformToolset>
|
|
27
|
+
</PropertyGroup>
|
|
28
|
+
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props"/>
|
|
29
|
+
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props"/>
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|
30
|
+
<ImportGroup Label="ExtensionSettings"/>
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|
31
|
+
<ImportGroup Label="PropertySheets">
|
|
32
|
+
<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props"/>
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|
33
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+
</ImportGroup>
|
|
34
|
+
<PropertyGroup Label="UserMacros"/>
|
|
35
|
+
<PropertyGroup>
|
|
36
|
+
<ExecutablePath>$(ExecutablePath);$(MSBuildProjectDirectory)\..\bin\;$(MSBuildProjectDirectory)\..\bin\</ExecutablePath>
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|
37
|
+
<IgnoreImportLibrary>true</IgnoreImportLibrary>
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<IntDir>$(Configuration)\obj\$(ProjectName)\</IntDir>
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|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.node</TargetExt>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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|
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|
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99
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|
|
101
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+
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|
102
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+
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|
103
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+
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|
104
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+
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|
105
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+
<Optimization>Full</Optimization>
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|
106
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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|
107
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