nodality 1.0.195 → 1.0.197

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Files changed (168) hide show
  1. package/dist/animator.cjs.js +1 -1
  2. package/dist/animator.esm.js +1 -1
  3. package/dist/audionew.cjs.js +1 -1
  4. package/dist/audionew.esm.js +1 -1
  5. package/dist/beta-desktop-bar.cjs.js +1 -1
  6. package/dist/beta-desktop-bar.esm.js +1 -1
  7. package/dist/beta-mobile-bar.cjs.js +1 -1
  8. package/dist/beta-mobile-bar.esm.js +1 -1
  9. package/dist/bundle.umd.js +1 -1
  10. package/dist/button.cjs.js +1 -1
  11. package/dist/button.esm.js +1 -1
  12. package/dist/center.cjs.js +1 -1
  13. package/dist/center.esm.js +1 -1
  14. package/dist/checkbox.cjs.js +1 -1
  15. package/dist/checkbox.esm.js +1 -1
  16. package/dist/code.cjs.js +1 -1
  17. package/dist/code.esm.js +1 -1
  18. package/dist/container.cjs.js +1 -1
  19. package/dist/container.esm.js +1 -1
  20. package/dist/designer.cjs.js +1 -1
  21. package/dist/designer.esm.js +1 -1
  22. package/dist/dropdown.cjs.js +1 -1
  23. package/dist/dropdown.esm.js +1 -1
  24. package/dist/element-mapper.cjs.js +1 -1
  25. package/dist/element-mapper.esm.js +1 -1
  26. package/dist/finalresult.esm.js +1 -1
  27. package/dist/flex-card.cjs.js +1 -1
  28. package/dist/flex-card.esm.js +1 -1
  29. package/dist/flex-grid.cjs.js +1 -1
  30. package/dist/flex-grid.esm.js +1 -1
  31. package/dist/flex-row.cjs.js +1 -1
  32. package/dist/flex-row.esm.js +1 -1
  33. package/dist/floating-input.cjs.js +1 -1
  34. package/dist/floating-input.esm.js +1 -1
  35. package/dist/free.cjs.js +1 -1
  36. package/dist/free.esm.js +1 -1
  37. package/dist/image-picker.cjs.js +1 -1
  38. package/dist/image-picker.esm.js +1 -1
  39. package/dist/image.cjs.js +1 -1
  40. package/dist/image.esm.js +1 -1
  41. package/dist/index.cjs.js +1 -1
  42. package/dist/index.esm.js +1 -1
  43. package/dist/link-getter.cjs.js +1 -1
  44. package/dist/link-getter.esm.js +1 -1
  45. package/dist/link.cjs.js +1 -1
  46. package/dist/link.esm.js +1 -1
  47. package/dist/multiswitcher.cjs.js +1 -1
  48. package/dist/multiswitcher.esm.js +1 -1
  49. package/dist/new-nav-bar.cjs.js +1 -1
  50. package/dist/new-nav-bar.esm.js +1 -1
  51. package/dist/picker.cjs.js +1 -1
  52. package/dist/picker.esm.js +1 -1
  53. package/dist/side-nav-bar.cjs.js +1 -1
  54. package/dist/side-nav-bar.esm.js +1 -1
  55. package/dist/simple-bar.cjs.js +1 -1
  56. package/dist/simple-bar.esm.js +1 -1
  57. package/dist/slider-2025.cjs.js +1 -1
  58. package/dist/slider-2025.esm.js +1 -1
  59. package/dist/table.cjs.js +1 -1
  60. package/dist/table.esm.js +1 -1
  61. package/dist/text-field.cjs.js +1 -1
  62. package/dist/text-field.esm.js +1 -1
  63. package/dist/text.cjs.js +1 -1
  64. package/dist/text.esm.js +1 -1
  65. package/dist/ulist.cjs.js +1 -1
  66. package/dist/ulist.esm.js +1 -1
  67. package/dist/video.cjs.js +1 -1
  68. package/dist/video.esm.js +1 -1
  69. package/dist/zoom-card.cjs.js +1 -1
  70. package/dist/zoom-card.esm.js +1 -1
  71. package/layout/animator.js +1 -1
  72. package/layout/audio.js +1 -1
  73. package/layout/audionew.js +1 -1
  74. package/layout/base-2.js +1 -1
  75. package/layout/base.js +1 -1
  76. package/layout/beta-desktop-bar.js +1 -1
  77. package/layout/beta-mobile-bar.js +1 -1
  78. package/layout/box.js +1 -1
  79. package/layout/button.js +1 -1
  80. package/layout/cards.js +1 -1
  81. package/layout/center.js +1 -1
  82. package/layout/checkbox.js +1 -1
  83. package/layout/circle.js +1 -1
  84. package/layout/clean-row.js +1 -1
  85. package/layout/code.js +1 -1
  86. package/layout/container.js +1 -1
  87. package/layout/custom.js +1 -1
  88. package/layout/div-image.js +1 -1
  89. package/layout/dropdown-2025.js +1 -1
  90. package/layout/dropdown.js +1 -1
  91. package/layout/empty-element.js +1 -1
  92. package/layout/external-stylesheet.js +1 -1
  93. package/layout/flex-card.js +1 -1
  94. package/layout/flex-grid.js +1 -1
  95. package/layout/flex-row.js +1 -1
  96. package/layout/footer.js +1 -1
  97. package/layout/form-components/custom.js +1 -1
  98. package/layout/form-components/data-list.js +1 -1
  99. package/layout/form-components/floating-input.js +1 -1
  100. package/layout/form-components/form-all.js +1 -1
  101. package/layout/form-components/form.js +1 -1
  102. package/layout/form-components/image-picker.js +1 -1
  103. package/layout/form-components/picker.js +1 -1
  104. package/layout/form-components/radio.js +1 -1
  105. package/layout/form-components/radiogroup.js +1 -1
  106. package/layout/form-components/range.js +1 -1
  107. package/layout/free.js +1 -1
  108. package/layout/grid-new.js +1 -1
  109. package/layout/grid-switcher.js +1 -1
  110. package/layout/grid.js +1 -1
  111. package/layout/group.js +1 -1
  112. package/layout/header.js +1 -1
  113. package/layout/horizontal-scroller.js +1 -1
  114. package/layout/image-old.js +1 -1
  115. package/layout/image.js +1 -1
  116. package/layout/index.js +1 -1
  117. package/layout/label.js +1 -1
  118. package/layout/link.js +1 -1
  119. package/layout/list-OLD.js +1 -1
  120. package/layout/list.js +1 -1
  121. package/layout/meta-adder.js +1 -1
  122. package/layout/modal-2025.js +1 -1
  123. package/layout/modernwrap.js +1 -1
  124. package/layout/multiswitcher.js +1 -1
  125. package/layout/multiswitcherBeta.js +1 -1
  126. package/layout/nav-bar.js +1 -1
  127. package/layout/nav-factor/custom-div.js +1 -1
  128. package/layout/navBar-OLD.js +1 -1
  129. package/layout/new-flat-adder.js +1 -1
  130. package/layout/new-nav-bar.js +28 -2
  131. package/layout/offset-container.js +1 -1
  132. package/layout/polygon.js +1 -1
  133. package/layout/prerender-site.js +1 -1
  134. package/layout/prerender.js +1 -1
  135. package/layout/progress.js +1 -1
  136. package/layout/row.js +1 -1
  137. package/layout/saved-new-nav-bar.js +1 -1
  138. package/layout/scroll-video.js +1 -1
  139. package/layout/side-bar.js +1 -1
  140. package/layout/side-nav-bar.js +1 -1
  141. package/layout/simple-bar.js +1 -1
  142. package/layout/slider-2025.js +1 -1
  143. package/layout/spacer.js +1 -1
  144. package/layout/stack.js +1 -1
  145. package/layout/styler.js +1 -1
  146. package/layout/svg.js +1 -1
  147. package/layout/switcher.js +1 -1
  148. package/layout/table.js +1 -1
  149. package/layout/text-field.js +1 -1
  150. package/layout/text.js +1 -1
  151. package/layout/ulist.js +1 -1
  152. package/layout/video.js +1 -1
  153. package/layout/without-new.js +1 -1
  154. package/layout/wrap.js +1 -1
  155. package/layout/zoom-card.js +1 -1
  156. package/lib/card-getter.js +1 -1
  157. package/lib/data.js +1 -1
  158. package/lib/designer.js +1 -1
  159. package/lib/element-mapper.js +1 -1
  160. package/lib/keyframe-animation.js +1 -1
  161. package/lib/link-getter.js +1 -1
  162. package/lib/raster-ops.js +99 -14
  163. package/lib/scroll-video.js +1 -1
  164. package/lib/seo.js +1 -1
  165. package/lib/stacker.js +1 -1
  166. package/lib/theme.js +1 -1
  167. package/lib/transform-anim.js +1 -1
  168. package/package.json +1 -1
@@ -1 +1 @@
1
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smoothstep(0.0, ".concat(e,"radius, length(frag - ").concat(e,"dpos));\n sz *= 1.0 + fd * ").concat(e,"damt * 1.8;"):"","\n // Screen angle: rotating the grid is what stops the dots\n // reading as a horizontal/vertical texture.\n float ca = cos(").concat(e,"angle), sa = sin(").concat(e,"angle);\n vec2 rp = vec2(ca * frag.x - sa * frag.y,\n sa * frag.x + ca * frag.y) / max(sz, 1.0);\n vec2 cell = fract(rp) - 0.5;\n // Dot radius from tone: darker tone prints a bigger dot.\n // sqrt because ink coverage goes as area, not radius.\n float rr = sqrt(clamp(1.0 - lum, 0.0, 1.0)) * 0.55;\n float dm = smoothstep(rr, rr - ").concat(e,"soft, length(cell));\n col = mix(").concat(e,"paper, ").concat(e,"ink, dm);\n }")},uniforms:function(e,t){return{size:["1f",(e.size||6)*t],angle:["1f",(null!=e.angle?e.angle:15)*Math.PI/180],ink:["3fv",v(e.ink||"#0B1B2B")],paper:["3fv",v(e.paper||"#FFFFFF")],soft:["1f",null!=e.softness?e.softness:.08],radius:["1f",(e.radius||220)*t]}}},aberration:{stage:"displace",chroma:!0,decl:function(e){return"\n uniform float ".concat(e,"amount;\n uniform float ").concat(e,"radius;\n uniform vec2 ").concat(e,"dpos;\n uniform float ").concat(e,"damt;")},code:function(e,t){return"\n {\n vec2 ctr = ".concat(t.by?"".concat(e,"dpos"):"u_res * 0.5",";\n vec2 dv = sampleP - ctr;\n float dl = length(dv);\n vec2 dir = dl > 0.5 ? dv / dl : vec2(0.0);\n ").concat(t.by?"float amt = ".concat(e,"amount * ").concat(e,"damt *\n (1.0 - smoothstep(0.0, ").concat(e,"radius, dl));"):"float amt = ".concat(e,"amount * (dl / max(length(u_res) * 0.5, 1.0));"),"\n chroma += dir * amt;\n }")},uniforms:function(e,t){return{amount:["1f",(null!=e.amount?e.amount:6)*t],radius:["1f",(e.radius||240)*t]}}},mask:{stage:"field",producesField:!0,defaultDriver:"static",decl:function(e){return"\n uniform vec2 ".concat(e,"dpos;\n uniform float ").concat(e,"damt;\n uniform float ").concat(e,"radius;\n uniform vec2 ").concat(e,"at;\n uniform vec2 ").concat(e,"remap;\n uniform float ").concat(e,"invert;")},code:function(e,t){var n=t.from||"radial",r=t.at?"(".concat(e,"at * u_res)"):"".concat(e,"dpos"),o="vertical"===n?"frag.y / max(u_res.y, 1.0)":"horizontal"===n?"frag.x / max(u_res.x, 1.0)":"1.0 - smoothstep(0.0, ".concat(e,"radius, length(frag - ").concat(r,"))");return"\n {\n float m = ".concat(o,";\n m = clamp((m - ").concat(e,"remap.x) / max(").concat(e,"remap.y - ").concat(e,"remap.x, 1e-4), 0.0, 1.0);\n m = mix(m, 1.0 - m, ").concat(e,"invert);\n ").concat(g(t.as||"mask")," *= m * ").concat(e,"damt;\n }")},uniforms:function(e,t){return{radius:["1f",(null!=e.radius?e.radius:260)*t],at:["2fv",e.at||[.5,.5]],remap:["2fv",e.remap||[0,1]],invert:["1f",e.invert?1:0]}}},noise:{stage:"field",producesField:!0,decl:function(e){return"\n uniform float ".concat(e,"scale;\n uniform float ").concat(e,"speed;\n uniform vec2 ").concat(e,"remap;\n uniform float ").concat(e,"amp;\n float ").concat(e,"h(vec2 v) {\n return fract(sin(dot(v, vec2(41.113, 289.717))) * 43758.545);\n }\n float ").concat(e,"n(vec2 v) {\n vec2 i = floor(v), f = v - i;\n f = f * f * (3.0 - 2.0 * f);\n return mix(mix(").concat(e,"h(i), ").concat(e,"h(i + vec2(1.0, 0.0)), f.x),\n mix(").concat(e,"h(i + vec2(0.0, 1.0)), ").concat(e,"h(i + vec2(1.0, 1.0)), f.x), f.y);\n }")},code:function(e,t){return"\n {\n vec2 np = frag / max(u_res.y, 1.0) * ".concat(e,"scale;\n // Two octaves: enough structure to read as turbulence\n // without the cost of a full fBm.\n float n = ").concat(e,"n(np + u_time * ").concat(e,"speed) * 0.65 +\n ").concat(e,"n(np * 2.7 - u_time * ").concat(e,"speed * 0.6) * 0.35;\n n = clamp((n - ").concat(e,"remap.x) / max(").concat(e,"remap.y - ").concat(e,"remap.x, 1e-4), 0.0, 1.0);\n ").concat(g(t.as||"mask")," *= mix(1.0, n, ").concat(e,"amp);\n }")},uniforms:function(e){return{scale:["1f",null!=e.scale?e.scale:3],speed:["1f",null!=e.speed?e.speed:.3],remap:["2fv",e.remap||[0,1]],amp:["1f",null!=e.amount?e.amount:1]}}},copy:{stage:"color",defaultDriver:"static",decl:function(e){return"\n uniform vec2 ".concat(e,"dpos;\n uniform float ").concat(e,"damt;\n uniform float ").concat(e,"radius;\n uniform float ").concat(e,"scale;\n uniform float ").concat(e,"rotate;\n uniform float ").concat(e,"fade;\n uniform float ").concat(e,"amount;")},code:function(e,t){for(var n=Array.isArray(t.points)&&t.points.length>0,r=n?t.points.length:Math.max(1,Math.min(24,Math.round(t.count||5))),o="",a=function(a){var i,s=n?"vec2(".concat((+t.points[a][0]).toFixed(5),", ").concat((+t.points[a][1]).toFixed(5),") * u_res"):(i=a/r*Math.PI*2,"".concat(e,"dpos + vec2(").concat(Math.cos(i).toFixed(5),", ")+"".concat(Math.sin(i).toFixed(5),") * ").concat(e,"radius"));o+="\n {\n float ang = ".concat(e,"rotate * ").concat((a+1).toFixed(1),";\n float cs = cos(ang), sn = sin(ang);\n // Inverse transform: to draw a stamp scaled by s about a\n // centre c, fetch from the source at (frag - c) / s.\n vec2 d = mat2(cs, -sn, sn, cs) * (frag - (").concat(s,"));\n vec2 q = d / max(").concat(e,"scale, 1e-3) + u_res * 0.5;\n vec2 quv = vec2(q.x / u_res.x, 1.0 - q.y / u_res.y);\n vec2 inside = step(vec2(0.0), quv) * step(quv, vec2(1.0));\n vec4 s = texture2D(u_tex, clamp(quv, 0.0, 1.0));\n float w = s.a * inside.x * inside.y * ").concat(e,"amount * ").concat(e,"damt\n * pow(").concat(e,"fade, ").concat(a.toFixed(1),");\n // Straight-alpha OVER, newest stamp on top.\n float na = w + ovA * (1.0 - w);\n ovCol = (s.rgb * w + ovCol * ovA * (1.0 - w)) / max(na, 1e-4);\n ovA = na;\n }")},i=0;i<r;i++)a(i);return o},uniforms:function(e,t){return{radius:["1f",(null!=e.radius?e.radius:110)*t],scale:["1f",null!=e.scale?e.scale:.5],rotate:["1f",null!=e.rotate?e.rotate:0],fade:["1f",null!=e.fade?e.fade:1],amount:["1f",null!=e.amount?e.amount:1]}}},merge:{stage:"color",decl:function(e){return"uniform float ".concat(e,"mix;")},code:function(){return""},uniforms:function(e){return{mix:["1f",null!=e.mix?e.mix:1]}}},echo:{stage:"color",decl:function(e){return"\n uniform sampler2D ".concat(e,"hist;\n uniform float ").concat(e,"strength;\n uniform vec3 ").concat(e,"tint;\n uniform float ").concat(e,"tintAmt;")},code:function(e){return"\n {\n // Sampled in screen space: the trail records where things\n // WERE, which is not where a warp op would fetch them from.\n vec2 huv = vec2(frag.x / u_res.x, 1.0 - frag.y / u_res.y);\n vec4 h = texture2D(".concat(e,"hist, clamp(huv, 0.001, 0.999));\n float ha = clamp(h.a * ").concat(e,"strength, 0.0, 1.0);\n vec3 hc = mix(h.rgb, ").concat(e,"tint, ").concat(e,"tintAmt);\n // Straight-alpha OVER into the border layer so an edges op\n // in the same chain still composites correctly.\n float na = ha + edgeCov * (1.0 - ha);\n edgeCol = (hc * ha + edgeCol * edgeCov * (1.0 - ha)) / max(na, 1e-4);\n edgeCov = na;\n }")},uniforms:function(e){return{strength:["1f",null!=e.strength?e.strength:.85],tint:["3fv",v(e.tint||"#7FD4FF")],tintAmt:["1f",e.tint?null!=e.tintAmount?e.tintAmount:.5:0]}},solver:{resolutions:function(e,t,n){return{frame:[t,n]}},targets:{history:{double:!0,res:"frame",fmt:"rgba",smooth:!0}},samplers:{hist:"history"},programs:{accumulate:"\nprecision highp float;\nuniform sampler2D u_content;\nuniform sampler2D u_hist;\nuniform vec2 u_texel;\nuniform float u_decay;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec4 c = texture2D(u_content, uv);\n vec4 h = texture2D(u_hist, uv) * u_decay;\n gl_FragColor = max(c, h);\n}"},splatColor:function(){return[0,0,0]},step:function(e,t,n){var r=Math.min(n.dt,1/30),o=Math.pow(null!=t.decay?t.decay:.92,60*r);e.use("accumulate"),e.f2("u_texel",1/e.canvasW,1/e.canvasH),e.f1("u_decay",o),e.smp("u_content",e.content,0),e.smp("u_hist",e.read("history"),1),e.blit(e.write("history")),e.swap("history")}}},stir:{stage:["warp","color"],decl:function(e){return"\n uniform sampler2D ".concat(e,"vel;\n uniform sampler2D ").concat(e,"dye;\n uniform float ").concat(e,"strength;\n uniform float ").concat(e,"dyemix;\n uniform float ").concat(e,"intensity;\n uniform float ").concat(e,"sheen;\n uniform vec3 ").concat(e,"tint;")},code:function(e,t,n){return"warp"===n?"\n {\n // frag/warped are top-down pixels, the field is bottom-up\n // [0,1]: flip y going in, and flip the y of the vector coming\n // out so the content drags WITH the pointer.\n vec2 fuv = vec2(warped.x / u_res.x, 1.0 - warped.y / u_res.y);\n vec2 v = texture2D(".concat(e,"vel, clamp(fuv, 0.001, 0.999)).xy;\n warped += vec2(v.x, -v.y) * ").concat(e,"strength;\n }"):"\n {\n // Sampled at the CONTINUOUS warped position, never at the\n // cell centre: a cell op upstream (hexalize) snaps the cell\n // centre to one point per tile, which would quantise the\n // liquid into flat per-hex patches instead of smooth swirls.\n vec2 suv = vec2(warped.x / u_res.x, 1.0 - warped.y / u_res.y);\n vec3 dc = texture2D(".concat(e,"dye, clamp(suv, 0.001, 0.999)).rgb;\n float mag = length(dc);\n // Colour is carried IN the dye field and advected with it, so\n // a ribbon keeps its hue while the flow folds it. Deriving\n // colour from the local flow direction instead would make\n // neighbouring pixels jump hue and read as confetti.\n vec3 liquid = mag > 1e-4 ? clamp(dc / mag * 1.25, 0.0, 1.0) : ").concat(e,"tint;\n float amt = clamp((1.0 - exp(-mag * ").concat(e,"intensity)) * ").concat(e,"dyemix, 0.0, 1.0);\n // Straight-alpha OVER so a later overlay op (blobs) still\n // composites correctly on top of the liquid.\n float na = amt + ovA * (1.0 - amt);\n ovCol = (liquid * amt + ovCol * ovA * (1.0 - amt)) / max(na, 1e-4);\n ovA = na;\n\n // Faint sheen on the content itself where the flow is fast.\n float sp = length(texture2D(").concat(e,"vel, clamp(suv, 0.001, 0.999)).xy);\n col = mix(col, ").concat(e,"tint, (1.0 - exp(-sp * 0.7)) * ").concat(e,"sheen);\n }")},uniforms:function(e,t){return{strength:["1f",(null!=e.strength?e.strength:26)*t],sheen:["1f",null!=e.sheen?e.sheen:.15],tint:["3fv",v(e.tint||"#7FD4FF")],dyemix:["1f",null!=e.dye?e.dye:.85],intensity:["1f",null!=e.intensity?e.intensity:1.6]}},solver:{resolutions:function(e){return{sim:Math.max(32,Math.min(e.resolution||128,512)),dye:Math.max(64,Math.min(e.dyeResolution||512,1024))}},targets:{velocity:{double:!0,res:"sim",fmt:"rg",smooth:!0},dye:{double:!0,res:"dye",fmt:"rgba",smooth:!0},pressure:{double:!0,res:"sim",fmt:"r",smooth:!1},divergence:{double:!1,res:"sim",fmt:"r",smooth:!1},vorticity:{double:!1,res:"sim",fmt:"r",smooth:!1}},samplers:{vel:"velocity",dye:"dye"},programs:{splat:"\nprecision highp float;\nuniform sampler2D u_src;\nuniform vec2 u_texel;\nuniform vec2 u_point;\nuniform vec3 u_amount;\nuniform float u_radius;\nuniform float u_aspect;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec2 d = uv - u_point;\n if (u_aspect >= 1.0) d.y /= u_aspect; else d.x *= u_aspect;\n float g = exp(-dot(d, d) / max(u_radius * u_radius, 1e-6));\n gl_FragColor = vec4(texture2D(u_src, uv).xyz + u_amount * g, 1.0);\n}",advect:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform sampler2D u_src;\nuniform vec2 u_texel;\nuniform float u_dt;\nuniform float u_diss;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec2 back = uv - texture2D(u_vel, uv).xy * u_dt;\n gl_FragColor = vec4(texture2D(u_src, clamp(back, 0.0, 1.0)).xyz * u_diss, 1.0);\n}",curl:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_vel, uv + vec2(u_texel.x, 0.0)).y;\n float l = texture2D(u_vel, uv - vec2(u_texel.x, 0.0)).y;\n float t = texture2D(u_vel, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_vel, uv - vec2(0.0, u_texel.y)).x;\n gl_FragColor = vec4(0.5 * ((r - l) - (t - b)), 0.0, 0.0, 1.0);\n}",confine:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform sampler2D u_curl;\nuniform vec2 u_texel;\nuniform float u_eps;\nuniform float u_dt;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_curl, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_curl, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_curl, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_curl, uv - vec2(0.0, u_texel.y)).x;\n float c = texture2D(u_curl, uv).x;\n vec2 grad = 0.5 * vec2(abs(r) - abs(l), abs(t) - abs(b));\n vec2 n = grad / (length(grad) + 1e-5);\n vec2 force = u_eps * c * vec2(n.y, -n.x);\n vec2 v = texture2D(u_vel, uv).xy + force * u_dt;\n gl_FragColor = vec4(clamp(v, -64.0, 64.0), 0.0, 1.0);\n}",divergence:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_vel, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_vel, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_vel, uv + vec2(0.0, u_texel.y)).y;\n float b = texture2D(u_vel, uv - vec2(0.0, u_texel.y)).y;\n vec2 c = texture2D(u_vel, uv).xy;\n if (uv.x - u_texel.x < 0.0) l = -c.x;\n if (uv.x + u_texel.x > 1.0) r = -c.x;\n if (uv.y - u_texel.y < 0.0) b = -c.y;\n if (uv.y + u_texel.y > 1.0) t = -c.y;\n gl_FragColor = vec4(0.5 * ((r - l) + (t - b)), 0.0, 0.0, 1.0);\n}",jacobi:"\nprecision highp float;\nuniform sampler2D u_p;\nuniform sampler2D u_div;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_p, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_p, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_p, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_p, uv - vec2(0.0, u_texel.y)).x;\n float d = texture2D(u_div, uv).x;\n gl_FragColor = vec4((r + l + t + b - d) * 0.25, 0.0, 0.0, 1.0);\n}",subtract:"\nprecision highp float;\nuniform sampler2D u_p;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_p, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_p, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_p, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_p, uv - vec2(0.0, u_texel.y)).x;\n vec2 v = texture2D(u_vel, uv).xy - 0.5 * vec2(r - l, t - b);\n gl_FragColor = vec4(v, 0.0, 1.0);\n}",decay:"\nprecision highp float;\nuniform sampler2D u_tex;\nuniform vec2 u_texel;\nuniform float u_value;\nvoid main() {\n gl_FragColor = texture2D(u_tex, gl_FragCoord.xy * u_texel) * u_value;\n}"},splatColor:function(e,t,n){var r=null!=e.dyeAmount?e.dyeAmount:.6;if(!e.rainbow){var o=v(e.tint||"#7FD4FF");return[o[0]*r,o[1]*r,o[2]*r]}var a=Math.atan2(n,t);return[(.5+.5*Math.cos(a))*r,(.5+.5*Math.cos(a+2.0944))*r,(.5+.5*Math.cos(a+4.1888))*r]},step:function(e,t,n){var r=Math.min(n.dt,1/30),o=1/e.res.sim,a=1/e.res.dye,i=function(e,t){return Math.pow(e,60*t)};if(n.moving){var s=null!=t.force?t.force:1;e.use("splat"),e.f1("u_radius",null!=t.radius?t.radius:.1),e.f1("u_aspect",n.aspect),e.f2("u_point",n.px,n.py),e.f2("u_texel",o,o),e.smp("u_src",e.read("velocity"),0),e.f3("u_amount",n.dx*s,n.dy*s,0),e.blit(e.write("velocity")),e.swap("velocity"),e.f2("u_texel",a,a),e.smp("u_src",e.read("dye"),0),e.f3("u_amount",n.col[0],n.col[1],n.col[2]),e.blit(e.write("dye")),e.swap("dye")}e.use("curl"),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.blit(e.single("vorticity")),e.use("confine"),e.f2("u_texel",o,o),e.f1("u_eps",null!=t.curl?t.curl:2.2),e.f1("u_dt",r),e.smp("u_vel",e.read("velocity"),0),e.smp("u_curl",e.single("vorticity"),1),e.blit(e.write("velocity")),e.swap("velocity"),e.use("divergence"),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.blit(e.single("divergence")),e.use("decay"),e.f2("u_texel",o,o),e.f1("u_value",i(null!=t.pressure?t.pressure:.8,r)),e.smp("u_tex",e.read("pressure"),0),e.blit(e.write("pressure")),e.swap("pressure"),e.use("jacobi"),e.f2("u_texel",o,o),e.smp("u_div",e.single("divergence"),1);for(var c=Math.max(1,Math.min(t.pressureIterations||6,40)),l=0;l<c;l++)e.smp("u_p",e.read("pressure"),0),e.blit(e.write("pressure")),e.swap("pressure");e.use("subtract"),e.f2("u_texel",o,o),e.smp("u_p",e.read("pressure"),0),e.smp("u_vel",e.read("velocity"),1),e.blit(e.write("velocity")),e.swap("velocity"),e.use("advect"),e.f1("u_dt",r),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.smp("u_src",e.read("velocity"),0),e.f1("u_diss",i(null!=t.decay?t.decay:.985,r)),e.blit(e.write("velocity")),e.swap("velocity"),e.f2("u_texel",a,a),e.smp("u_vel",e.read("velocity"),0),e.smp("u_src",e.read("dye"),1),e.f1("u_diss",i(null!=t.dyeFade?t.dyeFade:.97,r)),e.blit(e.write("dye")),e.swap("dye")}}},blobs:{stage:"color",overlay:!0,mips:!0,decl:function(e){return"\n uniform vec3 ".concat(e,"blobs[").concat(12,"];\n uniform int ").concat(e,"count;\n uniform vec3 ").concat(e,"tint;\n uniform float ").concat(e,"refract;\n uniform float ").concat(e,"rim;\n uniform float ").concat(e,"alpha;\n uniform float ").concat(e,"irid;\n uniform float ").concat(e,"disp;\n uniform float ").concat(e,"frost;\n float ").concat(e,"hash(vec3 v) {\n return fract(sin(dot(v, vec3(21.9898, 63.233, 41.719))) * 41739.317);\n }\n float ").concat(e,"noise(vec3 v) {\n vec3 f = floor(v);\n vec3 r = v - f;\n r = r * r * (3.0 - 2.0 * r);\n float c000 = ").concat(e,"hash(f);\n float c100 = ").concat(e,"hash(f + vec3(1.0, 0.0, 0.0));\n float c010 = ").concat(e,"hash(f + vec3(0.0, 1.0, 0.0));\n float c110 = ").concat(e,"hash(f + vec3(1.0, 1.0, 0.0));\n float c001 = ").concat(e,"hash(f + vec3(0.0, 0.0, 1.0));\n float c101 = ").concat(e,"hash(f + vec3(1.0, 0.0, 1.0));\n float c011 = ").concat(e,"hash(f + vec3(0.0, 1.0, 1.0));\n float c111 = ").concat(e,"hash(f + vec3(1.0, 1.0, 1.0));\n return mix(\n mix(mix(c000, c100, r.x), mix(c010, c110, r.x), r.y),\n mix(mix(c001, c101, r.x), mix(c011, c111, r.x), r.y), r.z);\n }")},code:function(e){return"\n {\n float field = 0.0;\n vec2 grad = vec2(0.0);\n for (int bi = 0; bi < ".concat(12,"; bi++) {\n if (bi >= ").concat(e,"count) break;\n vec2 bd = frag - ").concat(e,"blobs[bi].xy;\n float br = ").concat(e,"blobs[bi].z;\n float dd = max(dot(bd, bd), 1.0);\n field += (br * br) / dd;\n grad += (-2.0 * (br * br) / (dd * dd)) * bd;\n }\n float bmask = smoothstep(0.6, 1.0, field);\n if (bmask > 0.003) {\n float gmag = length(grad);\n vec2 g2 = gmag > 1e-6 ? -grad / gmag : vec2(0.0);\n // Pseudo-3D surface normal from the 2D field. For a\n // metaball field (sum of r^2/d^2), 1/sqrt(field) IS the\n // normalized radial position: 0 at the centre, 1 at the\n // surface. That yields a true hemisphere profile — the\n // curvature (and therefore refraction) varies smoothly\n // across the WHOLE disc, not just an edge annulus.\n float s = clamp(inversesqrt(max(field, 1e-4)), 0.0, 1.0);\n vec3 n = normalize(vec3(g2 * s, sqrt(max(1.0 - s * s, 0.004))));\n vec3 rd = vec3(0.0, 0.0, -1.0);\n\n // Dispersion: refract each channel with a slightly\n // different index (water-glass ~1.33). Near the rim the\n // exit direction flattens (|z| -> 0), so the sampling\n // offsets stretch — producing the smooth concentric\n // colour-fringed bands of a thick lens.\n float ca = 0.03 * ").concat(e,"disp;\n vec3 tR = refract(rd, n, 1.0 / (1.33 - ca));\n vec3 tG = refract(rd, n, 1.0 / 1.33);\n vec3 tB = refract(rd, n, 1.0 / (1.33 + ca));\n vec2 oR = tR.xy * (").concat(e,"refract / max(abs(tR.z), 0.3));\n vec2 oG = tG.xy * (").concat(e,"refract / max(abs(tG.z), 0.3));\n vec2 oB = tB.xy * (").concat(e,"refract / max(abs(tB.z), 0.3));\n\n // Blur grows with how far the ray was bent (mip bias), so\n // strongly-refracted regions smear smoothly instead of\n // showing sharp displaced copies. frost adds a base blur.\n float lod = ").concat(e,"frost * 5.0 + log2(1.0 + length(oG) * 0.035);\n vec2 px = 1.0 / u_res;\n vec4 sG = texture2D(u_tex, clamp(uv + oG * px, 0.002, 0.998), lod);\n vec3 refr;\n refr.r = texture2D(u_tex, clamp(uv + oR * px, 0.002, 0.998), lod).r;\n refr.g = sG.g;\n refr.b = texture2D(u_tex, clamp(uv + oB * px, 0.002, 0.998), lod).b;\n // Blend in (approximately) linear light for clean fringes.\n refr = pow(max(refr, 0.0), vec3(2.2));\n\n vec3 tintLin = pow(").concat(e,"tint, vec3(2.2));\n vec3 bodyLin = mix(tintLin * 0.35, refr, sG.a);\n\n // Glass darkens toward the silhouette (absorption), the\n // opposite of an additive glow ring.\n float edge = pow(1.0 - clamp(n.z, 0.0, 1.0), 1.5);\n bodyLin *= 1.0 - 0.35 * ").concat(e,"rim * edge;\n vec3 body = pow(max(bodyLin, 0.0), vec3(1.0 / 2.2));\n\n // Sparse iridescent glints: two drifting value-noise\n // fields sampled on the reflection direction, one warm\n // one cool, sharpened hard so only sparkles survive.\n vec3 rf = reflect(rd, n);\n float nA = ").concat(e,"noise(rf * 2.3 + u_time * 0.5);\n float nB = ").concat(e,"noise(rf * 2.3 - u_time * 0.5);\n vec3 glint = pow(max(vec3(0.30, 0.52, 0.86) * nA +\n vec3(0.80, 0.56, 0.34) * nB, 0.0), vec3(6.0));\n body += glint * ").concat(e,"irid;\n\n // 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ctr;\n float dl = length(dv);\n vec2 dir = dl > 0.5 ? dv / dl : vec2(0.0);\n ").concat(t.by?"float amt = ".concat(e,"amount * ").concat(e,"damt *\n (1.0 - smoothstep(0.0, ").concat(e,"radius, dl));"):"float amt = ".concat(e,"amount * (dl / max(length(u_res) * 0.5, 1.0));"),"\n chroma += dir * amt;\n }")},uniforms:function(e,t){return{amount:["1f",(null!=e.amount?e.amount:6)*t],radius:["1f",(e.radius||240)*t]}}},mask:{stage:"field",producesField:!0,defaultDriver:"static",decl:function(e){return"\n uniform vec2 ".concat(e,"dpos;\n uniform float ").concat(e,"damt;\n uniform float ").concat(e,"radius;\n uniform vec2 ").concat(e,"at;\n uniform vec2 ").concat(e,"remap;\n uniform float ").concat(e,"invert;")},code:function(e,t){var n=t.from||"radial",r=t.at?"(".concat(e,"at * u_res)"):"".concat(e,"dpos"),o="vertical"===n?"frag.y / max(u_res.y, 1.0)":"horizontal"===n?"frag.x / max(u_res.x, 1.0)":"1.0 - smoothstep(0.0, ".concat(e,"radius, length(frag - ").concat(r,"))");return"\n {\n float m = ".concat(o,";\n m = clamp((m - ").concat(e,"remap.x) / max(").concat(e,"remap.y - ").concat(e,"remap.x, 1e-4), 0.0, 1.0);\n m = mix(m, 1.0 - m, ").concat(e,"invert);\n ").concat(g(t.as||"mask")," *= m * ").concat(e,"damt;\n }")},uniforms:function(e,t){return{radius:["1f",(null!=e.radius?e.radius:260)*t],at:["2fv",e.at||[.5,.5]],remap:["2fv",e.remap||[0,1]],invert:["1f",e.invert?1:0]}}},noise:{stage:"field",producesField:!0,decl:function(e){return"\n uniform float ".concat(e,"scale;\n uniform float ").concat(e,"speed;\n uniform vec2 ").concat(e,"remap;\n uniform float ").concat(e,"amp;\n float ").concat(e,"h(vec2 v) {\n return fract(sin(dot(v, vec2(41.113, 289.717))) * 43758.545);\n }\n float ").concat(e,"n(vec2 v) {\n vec2 i = floor(v), f = v - i;\n f = f * f * (3.0 - 2.0 * f);\n return mix(mix(").concat(e,"h(i), ").concat(e,"h(i + vec2(1.0, 0.0)), f.x),\n mix(").concat(e,"h(i + vec2(0.0, 1.0)), ").concat(e,"h(i + vec2(1.0, 1.0)), f.x), f.y);\n }")},code:function(e,t){return"\n {\n vec2 np = frag / max(u_res.y, 1.0) * ".concat(e,"scale;\n // Two octaves: enough structure to read as turbulence\n // without the cost of a full fBm.\n float n = ").concat(e,"n(np + u_time * ").concat(e,"speed) * 0.65 +\n ").concat(e,"n(np * 2.7 - u_time * ").concat(e,"speed * 0.6) * 0.35;\n n = clamp((n - ").concat(e,"remap.x) / max(").concat(e,"remap.y - ").concat(e,"remap.x, 1e-4), 0.0, 1.0);\n ").concat(g(t.as||"mask")," *= mix(1.0, n, ").concat(e,"amp);\n }")},uniforms:function(e){return{scale:["1f",null!=e.scale?e.scale:3],speed:["1f",null!=e.speed?e.speed:.3],remap:["2fv",e.remap||[0,1]],amp:["1f",null!=e.amount?e.amount:1]}}},copy:{stage:"color",defaultDriver:"static",decl:function(e){return"\n uniform vec2 ".concat(e,"dpos;\n uniform float ").concat(e,"damt;\n uniform float ").concat(e,"radius;\n uniform float ").concat(e,"scale;\n uniform float ").concat(e,"rotate;\n uniform float ").concat(e,"fade;\n uniform float ").concat(e,"amount;")},code:function(e,t){for(var n=Array.isArray(t.points)&&t.points.length>0,r=n?t.points.length:Math.max(1,Math.min(24,Math.round(t.count||5))),o="",a=function(a){var i,s=n?"vec2(".concat((+t.points[a][0]).toFixed(5),", ").concat((+t.points[a][1]).toFixed(5),") * u_res"):(i=a/r*Math.PI*2,"".concat(e,"dpos + vec2(").concat(Math.cos(i).toFixed(5),", ")+"".concat(Math.sin(i).toFixed(5),") * ").concat(e,"radius"));o+="\n {\n float ang = ".concat(e,"rotate * ").concat((a+1).toFixed(1),";\n float cs = cos(ang), sn = sin(ang);\n // Inverse transform: to draw a stamp scaled by s about a\n // centre c, fetch from the source at (frag - c) / s.\n vec2 d = mat2(cs, -sn, sn, cs) * (frag - (").concat(s,"));\n vec2 q = d / max(").concat(e,"scale, 1e-3) + u_res * 0.5;\n vec2 quv = vec2(q.x / u_res.x, 1.0 - q.y / u_res.y);\n vec2 inside = step(vec2(0.0), quv) * step(quv, vec2(1.0));\n vec4 s = texture2D(u_tex, clamp(quv, 0.0, 1.0));\n float w = s.a * inside.x * inside.y * ").concat(e,"amount * ").concat(e,"damt\n * pow(").concat(e,"fade, ").concat(a.toFixed(1),");\n // Straight-alpha OVER, newest stamp on top.\n float na = w + ovA * (1.0 - w);\n ovCol = (s.rgb * w + ovCol * ovA * (1.0 - w)) / max(na, 1e-4);\n ovA = na;\n }")},i=0;i<r;i++)a(i);return o},uniforms:function(e,t){return{radius:["1f",(null!=e.radius?e.radius:110)*t],scale:["1f",null!=e.scale?e.scale:.5],rotate:["1f",null!=e.rotate?e.rotate:0],fade:["1f",null!=e.fade?e.fade:1],amount:["1f",null!=e.amount?e.amount:1]}}},merge:{stage:"color",decl:function(e){return"uniform float ".concat(e,"mix;")},code:function(){return""},uniforms:function(e){return{mix:["1f",null!=e.mix?e.mix:1]}}},echo:{stage:"color",decl:function(e){return"\n uniform sampler2D ".concat(e,"hist;\n uniform float ").concat(e,"strength;\n uniform vec3 ").concat(e,"tint;\n uniform float ").concat(e,"tintAmt;")},code:function(e){return"\n {\n // Sampled in screen space: the trail records where things\n // WERE, which is not where a warp op would fetch them from.\n vec2 huv = vec2(frag.x / u_res.x, 1.0 - frag.y / u_res.y);\n vec4 h = texture2D(".concat(e,"hist, clamp(huv, 0.001, 0.999));\n float ha = clamp(h.a * ").concat(e,"strength, 0.0, 1.0);\n vec3 hc = mix(h.rgb, ").concat(e,"tint, ").concat(e,"tintAmt);\n // Straight-alpha OVER into the border layer so an edges op\n // in the same chain still composites correctly.\n float na = ha + edgeCov * (1.0 - ha);\n edgeCol = (hc * ha + edgeCol * edgeCov * (1.0 - ha)) / max(na, 1e-4);\n edgeCov = na;\n }")},uniforms:function(e){return{strength:["1f",null!=e.strength?e.strength:.85],tint:["3fv",m(e.tint||"#7FD4FF")],tintAmt:["1f",e.tint?null!=e.tintAmount?e.tintAmount:.5:0]}},solver:{resolutions:function(e,t,n){return{frame:[t,n]}},targets:{history:{double:!0,res:"frame",fmt:"rgba",smooth:!0}},samplers:{hist:"history"},programs:{accumulate:"\nprecision highp float;\nuniform sampler2D u_content;\nuniform sampler2D u_hist;\nuniform vec2 u_texel;\nuniform float u_decay;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec4 c = texture2D(u_content, uv);\n vec4 h = texture2D(u_hist, uv) * u_decay;\n gl_FragColor = max(c, h);\n}"},splatColor:function(){return[0,0,0]},step:function(e,t,n){var r=Math.min(n.dt,1/30),o=Math.pow(null!=t.decay?t.decay:.92,60*r);e.use("accumulate"),e.f2("u_texel",1/e.canvasW,1/e.canvasH),e.f1("u_decay",o),e.smp("u_content",e.content,0),e.smp("u_hist",e.read("history"),1),e.blit(e.write("history")),e.swap("history")}}},stir:{stage:["warp","color"],decl:function(e){return"\n uniform sampler2D ".concat(e,"vel;\n uniform sampler2D ").concat(e,"dye;\n uniform float ").concat(e,"strength;\n uniform float ").concat(e,"dyemix;\n uniform float ").concat(e,"intensity;\n uniform float ").concat(e,"sheen;\n uniform vec3 ").concat(e,"tint;")},code:function(e,t,n){return"warp"===n?"\n {\n // frag/warped are top-down pixels, the field is bottom-up\n // [0,1]: flip y going in, and flip the y of the vector coming\n // out so the content drags WITH the pointer.\n vec2 fuv = vec2(warped.x / u_res.x, 1.0 - warped.y / u_res.y);\n vec2 v = texture2D(".concat(e,"vel, clamp(fuv, 0.001, 0.999)).xy;\n warped += vec2(v.x, -v.y) * ").concat(e,"strength;\n }"):"\n {\n // Sampled at the CONTINUOUS warped position, never at the\n // cell centre: a cell op upstream (hexalize) snaps the cell\n // centre to one point per tile, which would quantise the\n // liquid into flat per-hex patches instead of smooth swirls.\n vec2 suv = vec2(warped.x / u_res.x, 1.0 - warped.y / u_res.y);\n vec3 dc = texture2D(".concat(e,"dye, clamp(suv, 0.001, 0.999)).rgb;\n float mag = length(dc);\n // Colour is carried IN the dye field and advected with it, so\n // a ribbon keeps its hue while the flow folds it. Deriving\n // colour from the local flow direction instead would make\n // neighbouring pixels jump hue and read as confetti.\n vec3 liquid = mag > 1e-4 ? clamp(dc / mag * 1.25, 0.0, 1.0) : ").concat(e,"tint;\n float amt = clamp((1.0 - exp(-mag * ").concat(e,"intensity)) * ").concat(e,"dyemix, 0.0, 1.0);\n // Straight-alpha OVER so a later overlay op (blobs) still\n // composites correctly on top of the liquid.\n float na = amt + ovA * (1.0 - amt);\n ovCol = (liquid * amt + ovCol * ovA * (1.0 - amt)) / max(na, 1e-4);\n ovA = na;\n\n // Faint sheen on the content itself where the flow is fast.\n float sp = length(texture2D(").concat(e,"vel, clamp(suv, 0.001, 0.999)).xy);\n col = mix(col, ").concat(e,"tint, (1.0 - exp(-sp * 0.7)) * ").concat(e,"sheen);\n }")},uniforms:function(e,t){return{strength:["1f",(null!=e.strength?e.strength:26)*t],sheen:["1f",null!=e.sheen?e.sheen:.15],tint:["3fv",m(e.tint||"#7FD4FF")],dyemix:["1f",null!=e.dye?e.dye:.85],intensity:["1f",null!=e.intensity?e.intensity:1.6]}},solver:{resolutions:function(e){return{sim:Math.max(32,Math.min(e.resolution||128,512)),dye:Math.max(64,Math.min(e.dyeResolution||512,1024))}},targets:{velocity:{double:!0,res:"sim",fmt:"rg",smooth:!0},dye:{double:!0,res:"dye",fmt:"rgba",smooth:!0},pressure:{double:!0,res:"sim",fmt:"r",smooth:!1},divergence:{double:!1,res:"sim",fmt:"r",smooth:!1},vorticity:{double:!1,res:"sim",fmt:"r",smooth:!1}},samplers:{vel:"velocity",dye:"dye"},programs:{splat:"\nprecision highp float;\nuniform sampler2D u_src;\nuniform vec2 u_texel;\nuniform vec2 u_point;\nuniform vec3 u_amount;\nuniform float u_radius;\nuniform float u_aspect;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec2 d = uv - u_point;\n if (u_aspect >= 1.0) d.y /= u_aspect; else d.x *= u_aspect;\n float g = exp(-dot(d, d) / max(u_radius * u_radius, 1e-6));\n gl_FragColor = vec4(texture2D(u_src, uv).xyz + u_amount * g, 1.0);\n}",advect:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform sampler2D u_src;\nuniform vec2 u_texel;\nuniform float u_dt;\nuniform float u_diss;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec2 back = uv - texture2D(u_vel, uv).xy * u_dt;\n gl_FragColor = vec4(texture2D(u_src, clamp(back, 0.0, 1.0)).xyz * u_diss, 1.0);\n}",curl:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_vel, uv + vec2(u_texel.x, 0.0)).y;\n float l = texture2D(u_vel, uv - vec2(u_texel.x, 0.0)).y;\n float t = texture2D(u_vel, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_vel, uv - vec2(0.0, u_texel.y)).x;\n gl_FragColor = vec4(0.5 * ((r - l) - (t - b)), 0.0, 0.0, 1.0);\n}",confine:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform sampler2D u_curl;\nuniform vec2 u_texel;\nuniform float u_eps;\nuniform float u_dt;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_curl, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_curl, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_curl, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_curl, uv - vec2(0.0, u_texel.y)).x;\n float c = texture2D(u_curl, uv).x;\n vec2 grad = 0.5 * vec2(abs(r) - abs(l), abs(t) - abs(b));\n vec2 n = grad / (length(grad) + 1e-5);\n vec2 force = u_eps * c * vec2(n.y, -n.x);\n vec2 v = texture2D(u_vel, uv).xy + force * u_dt;\n gl_FragColor = vec4(clamp(v, -64.0, 64.0), 0.0, 1.0);\n}",divergence:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_vel, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_vel, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_vel, uv + vec2(0.0, u_texel.y)).y;\n float b = texture2D(u_vel, uv - vec2(0.0, u_texel.y)).y;\n vec2 c = texture2D(u_vel, uv).xy;\n if (uv.x - u_texel.x < 0.0) l = -c.x;\n if (uv.x + u_texel.x > 1.0) r = -c.x;\n if (uv.y - u_texel.y < 0.0) b = -c.y;\n if (uv.y + u_texel.y > 1.0) t = -c.y;\n gl_FragColor = vec4(0.5 * ((r - l) + (t - b)), 0.0, 0.0, 1.0);\n}",jacobi:"\nprecision highp float;\nuniform sampler2D u_p;\nuniform sampler2D u_div;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_p, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_p, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_p, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_p, uv - vec2(0.0, u_texel.y)).x;\n float d = texture2D(u_div, uv).x;\n gl_FragColor = vec4((r + l + t + b - d) * 0.25, 0.0, 0.0, 1.0);\n}",subtract:"\nprecision highp float;\nuniform sampler2D u_p;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_p, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_p, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_p, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_p, uv - vec2(0.0, u_texel.y)).x;\n vec2 v = texture2D(u_vel, uv).xy - 0.5 * vec2(r - l, t - b);\n gl_FragColor = vec4(v, 0.0, 1.0);\n}",decay:"\nprecision highp float;\nuniform sampler2D u_tex;\nuniform vec2 u_texel;\nuniform float u_value;\nvoid main() {\n gl_FragColor = texture2D(u_tex, gl_FragCoord.xy * u_texel) * u_value;\n}"},splatColor:function(e,t,n){var r=null!=e.dyeAmount?e.dyeAmount:.6;if(!e.rainbow){var o=m(e.tint||"#7FD4FF");return[o[0]*r,o[1]*r,o[2]*r]}var a=Math.atan2(n,t);return[(.5+.5*Math.cos(a))*r,(.5+.5*Math.cos(a+2.0944))*r,(.5+.5*Math.cos(a+4.1888))*r]},step:function(e,t,n){var r=Math.min(n.dt,1/30),o=1/e.res.sim,a=1/e.res.dye,i=function(e,t){return Math.pow(e,60*t)};if(n.moving){var s=null!=t.force?t.force:1;e.use("splat"),e.f1("u_radius",null!=t.radius?t.radius:.1),e.f1("u_aspect",n.aspect),e.f2("u_point",n.px,n.py),e.f2("u_texel",o,o),e.smp("u_src",e.read("velocity"),0),e.f3("u_amount",n.dx*s,n.dy*s,0),e.blit(e.write("velocity")),e.swap("velocity"),e.f2("u_texel",a,a),e.smp("u_src",e.read("dye"),0),e.f3("u_amount",n.col[0],n.col[1],n.col[2]),e.blit(e.write("dye")),e.swap("dye")}e.use("curl"),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.blit(e.single("vorticity")),e.use("confine"),e.f2("u_texel",o,o),e.f1("u_eps",null!=t.curl?t.curl:2.2),e.f1("u_dt",r),e.smp("u_vel",e.read("velocity"),0),e.smp("u_curl",e.single("vorticity"),1),e.blit(e.write("velocity")),e.swap("velocity"),e.use("divergence"),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.blit(e.single("divergence")),e.use("decay"),e.f2("u_texel",o,o),e.f1("u_value",i(null!=t.pressure?t.pressure:.8,r)),e.smp("u_tex",e.read("pressure"),0),e.blit(e.write("pressure")),e.swap("pressure"),e.use("jacobi"),e.f2("u_texel",o,o),e.smp("u_div",e.single("divergence"),1);for(var c=Math.max(1,Math.min(t.pressureIterations||6,40)),l=0;l<c;l++)e.smp("u_p",e.read("pressure"),0),e.blit(e.write("pressure")),e.swap("pressure");e.use("subtract"),e.f2("u_texel",o,o),e.smp("u_p",e.read("pressure"),0),e.smp("u_vel",e.read("velocity"),1),e.blit(e.write("velocity")),e.swap("velocity"),e.use("advect"),e.f1("u_dt",r),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.smp("u_src",e.read("velocity"),0),e.f1("u_diss",i(null!=t.decay?t.decay:.985,r)),e.blit(e.write("velocity")),e.swap("velocity"),e.f2("u_texel",a,a),e.smp("u_vel",e.read("velocity"),0),e.smp("u_src",e.read("dye"),1),e.f1("u_diss",i(null!=t.dyeFade?t.dyeFade:.97,r)),e.blit(e.write("dye")),e.swap("dye")}}},blobs:{stage:"color",overlay:!0,mips:!0,decl:function(e){return"\n uniform vec3 ".concat(e,"blobs[").concat(12,"];\n uniform int ").concat(e,"count;\n uniform vec3 ").concat(e,"tint;\n uniform float ").concat(e,"refract;\n uniform float ").concat(e,"rim;\n uniform float ").concat(e,"alpha;\n uniform float ").concat(e,"irid;\n uniform float ").concat(e,"disp;\n uniform float ").concat(e,"frost;\n float ").concat(e,"hash(vec3 v) {\n return fract(sin(dot(v, vec3(21.9898, 63.233, 41.719))) * 41739.317);\n }\n float ").concat(e,"noise(vec3 v) {\n vec3 f = floor(v);\n vec3 r = v - 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t={exact:"fontSize",cursor:"cursor",width:"width",maxWidth:"maxWidth",height:"height",maxHeight:"maxHeight",radius:"borderRadius",lineHeight:"lineHeight",background:"background",font:"fontFamily",opacity:"opacity",gap:"gap",minHeight:"minHeight",position:"position",inset:"inset",top:"top",right:"right",bottom:"bottom",left:"left",zIndex:"zIndex",flex:"flex",flexShrink:"flexShrink",flexGrow:"flexGrow",flexBasis:"flexBasis",flexWrap:"flexWrap",alignSelf:"alignSelf",display:"display",gridTemplateColumns:"gridTemplateColumns",gridTemplateRows:"gridTemplateRows",rowGap:"rowGap",columnGap:"columnGap",letterSpacing:"letterSpacing",textTransform:"textTransform",whiteSpace:"whiteSpace",overflowWrap:"overflowWrap",wordBreak:"wordBreak",wordWrap:"wordWrap",boxShadow:"boxShadow",backdropFilter:"backdropFilter",WebkitBackdropFilter:"WebkitBackdropFilter",overflow:"overflow",overflowX:"overflowX",overflowY:"overflowY",WebkitOverflowScrolling:"WebkitOverflowScrolling",WebkitTapHighlightColor:"WebkitTapHighlightColor",minWidth:"minWidth",boxSizing:"boxSizing",pointerEvents:"pointerEvents",userSelect:"userSelect",WebkitUserSelect:"WebkitUserSelect",textAlign:"textAlign",transition:"transition"};for(var n in t)null!=e[n]&&(this.res.style[t[n]]=e[n]);return"string"==typeof e.transform&&(this.res.style.transform=e.transform),e.pad&&this.pad(e.pad),e.mar&&this.mar(e.mar),e.respad&&this.respad(e.respad),e.resmar&&this.resmar(e.resmar),e.hover&&this.hover(e.hover),e.size&&this.fluidCopy(e.size),e.resprop&&this.resprop(e.resprop,e),e.keySet&&this.keySet(e.keySet),e.noTheme&&(this._noTheme=!0),e.theme&&this.theme(e.theme),e.hide&&this.isHidden(e.hide),e.raster&&this.rasterize(e.raster),e.transform&&"object"===L(e.transform)&&this.reactOnTransform(e.transform),void 0!==e.opacity&&(this.res.style.opacity=e.opacity),e.bold?this.res.style.fontWeight="bold":null!=e.weight&&(this.res.style.fontWeight=e.weight),this}},{key:"hover",value:function(e){var t=this;if(e.border){var n=e.border.width;this.res.style.border=n?"".concat(n,"px solid transparent"):"1px solid transparent"}var r=this.options&&this.options.borderObj;return r&&(this.res.style.border="".concat(r.width,"px solid 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e=this;this._responsiveTasks=this._responsiveTasks||[];var t=function(){e._responsiveTasks.forEach(function(e){e()})};this._responsiveHandler||(this._responsiveHandler=t,window.addEventListener("resize",t)),setTimeout(function(){t()},0)}},{key:"resprop",value:function(e,t){var n=this;this.options=t;var r={default:[0,1e5],xs:[0,575],sm:[576,767],md:[768,991],lg:[992,1199],xl:[1200,1399],xxl:[1400,1e5]},o=["resprop","breakpoint","value","values","range"],a={flexDir:"flexDirection",dir:"flexDirection",justify:"justifyContent",align:"alignItems",wrap:"flexWrap",bg:"background",radius:"borderRadius",z:"zIndex"},i=function(e){var t=a[e]||e;return"undefined"==typeof console||"function"==typeof n[e]||t in n.res.style||console.warn('[nodality] resprop: "'.concat(e,'" is not a CSS property or component method — ignored.')+(a[e]?"":" Did you mean one of: ".concat(Object.keys(a).join(", "),"?"))),t};e.forEach(function(e){void 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n=window.innerWidth,o=r,a=0;a<e.length;a++){var i=e[a],s=F(i.range,2),c=s[0],l=s[1];if("default"!==i.breakpoint&&n>=c&&n<=l){o=i;break}}var u=void 0!==o.values?o.values:r.values;null!=u&&t.pad(u)}),this._setupResponsiveManager()}},{key:"_applyResponsive",value:function(e,t){var n={default:[0,1e5],xs:[0,575],sm:[576,767],md:[768,991],lg:[992,1199],xl:[1200,1399],xxl:[1400,1e5]};e.forEach(function(e){if(void 0!==n[e.breakpoint])e.range=n[e.breakpoint];else{var t=parseInt(e.breakpoint,10);e.range=[t,1e5]}}),e.sort(function(e,t){return e.range[0]-t.range[0]});var r=e.find(function(e){return"default"===e.breakpoint})||{breakpoint:"default",range:n.default},o=function(){for(var n=window.innerWidth,o=r,a=0;a<e.length;a++){var i=e[a],s=F(i.range,2),c=s[0],l=s[1];if("default"!==i.breakpoint&&n>=c&&n<=l){o=i;break}}t(o)};this._responsiveHandler&&window.removeEventListener("resize",this._responsiveHandler),this._responsiveHandler=o,window.addEventListener("resize",o),setTimeout(function(){o()},0)}},{key:"resmar",value:function(e){var t=this,n={default:[0,1e5],xs:[0,575],sm:[576,767],md:[768,991],lg:[992,1199],xl:[1200,1399],xxl:[1400,1e5]};e.forEach(function(e){void 0!==n[e.breakpoint]?e.range=n[e.breakpoint]:Array.isArray(e.breakpoint)&&2===e.breakpoint.length?e.range=[parseInt(e.breakpoint[0],10),parseInt(e.breakpoint[1],10)]:e.range=[parseInt(e.breakpoint,10),1e5]}),e.sort(function(e,t){return e.range[0]-t.range[0]});var r=e.find(function(e){return"default"===e.breakpoint});r||(r={breakpoint:"default",range:n.default},e.unshift(r)),void 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o=n[r],a=e[t][o],i=0;i<o.length;i++)switch(o[i]){case"a":"auto"===a?(this.res.style.marginLeft="auto",this.res.style.marginRight="auto"):this.res.style.margin=this.isNumber(a)?"".concat(a,"px"):a;break;case"t":this.res.style.marginTop=this.isNumber(a)?"".concat(a,"px"):a;break;case"l":this.res.style.marginLeft=this.isNumber(a)?"".concat(a,"px"):a;break;case"r":this.res.style.marginRight=this.isNumber(a)?"".concat(a,"px"):a;break;case"b":this.res.style.marginBottom=this.isNumber(a)?"".concat(a,"px"):a}"center"===o&&!0===a&&(this.res.style.marginLeft="auto",this.res.style.marginRight="auto"),"auto"===a&&(o.includes("l")||o.includes("r"))&&(o.includes("l")&&(this.res.style.marginLeft="auto"),o.includes("r")&&(this.res.style.marginRight="auto"))}return this}},{key:"smartRange",value:function(e,t,n){e<t.min&&(e=t.min),e>t.max&&(e=t.max);var r=(e-t.min)/(t.max-t.min);t.min>t.max&&(r=(e-t.max)/(t.min-t.max));var o=(n.min-n.max)*r-n.min;if(o=Math.abs(o),n.min<n.max){var 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4.3vw)"}if("S3"===e){this.prevStylex=this.res.style,this.res=document.createElement("h3"),this.res.style.cssText=this.prevStylex.cssText;var o=document.createTextNode(this.text);this.res.appendChild(o),this.res.style.fontSize="calc(1.375rem + 3.525vw)"}if("S4"===e){this.prevStylex=this.res.style,this.res=document.createElement("h4"),this.res.style.cssText=this.prevStylex.cssText;var a=document.createTextNode(this.text);this.res.appendChild(a),this.res.style.fontSize="calc(1.250rem + 2.75vw)"}if("S5"===e){this.prevStylex=this.res.style,this.res=document.createElement("h5"),this.res.style.cssText=this.prevStylex.cssText;var i=document.createTextNode(this.text);this.res.appendChild(i),this.res.style.fontSize="calc(1.125rem + 1.975vw)"}return"S6"===e&&(this.res.style.fontSize="calc(1rem + 0.5vw)"),this}},{key:"setIndex",value:function(e){this.index=e}},{key:"borderObj",value:function(e){var t,n=null!==(t=e.type)&&void 0!==t?t:"solid";return this.res.style.border="".concat(e.width," 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y=0;y<u.target.length;y++)u.target[y]===t&&(v=!0)}a>=p&&a<=m&&v&&(i.push(u.log),s.push(u),u.op&&u.op.margin&&(r.useMargin=u.op.margin))}}catch(e){l.e(e)}finally{l.f()}if(n&&!n.includes("background")&&(r.res.style.background="",r.res.style.backgroundColor=""),r.res.style.textShadow="",n&&!n.includes("border")&&(r.res.style.border=""),n&&!n.includes("margin")&&(r.res.style.margin=""),r.res.style["-webkit-text-fill-color"]="",r.res.style["-webkit-text-stroke-color"]="",r.res.style["-webkit-text-stroke-width"]="",r.res.style.filter="",r.options.background&&(r.res.style.background=r.options.background),i.includes("gradient"),(i.includes("gradient")||i.includes("shadow"))&&(r.res.style.position="relative"),i.includes("blast")){var g,x=s.filter(function(e){return"blast"===e.log})[0].op.color,b=null!==(g=s.filter(function(e){return"blast"===e.log})[0].op.width)&&void 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z=[],j=0;j<A;j++){var N,U=null!==(N=R[j])&&void 0!==N?N:R[0],G=C[0],X=C[1];z.push("drop-shadow(".concat(G," ").concat(X," ").concat(M," ").concat(U,")"))}r.res.style.filter=z.join(" ")}}if(i.includes("margin"))for(y=0;y<e.length;y++)if(e[y].op){var H=e[y].op.offsets;H&&void 0!==r.index&&(r.res.style.margin=H[Number(r.index)]+"px")}if(i.includes("spana")||i.includes("span")){var q=document.createElement("div");if(q.setAttribute("id","oroa"),Object.assign(q.style,{position:"absolute",inset:"0",background:"linear-gradient(90deg, rgb(52,152,219), rgb(26,188,156))",WebkitBackgroundClip:"text",WebkitTextFillColor:"transparent",pointerEvents:"none"}),r.res&&r.res.querySelector("span"))return;r.res=r.resCopy,r.res.textContent="",r.options.span&&(Array.isArray(r.options.span)?r.options.span:[r.options.span]).forEach(function(e){if(e.op&&"span"===e.op.name&&Array.isArray(e.op.parts)){var t=0,n=r.prevText||"";if(e.op.parts.forEach(function(e){var o=e.text,a=e.style||{};if(t<n.length){var i=n.indexOf(o,t);if(i>t){var s=n.substring(t,i);r.res.appendChild(new r.constructor(s).setup({type:"span",id:a.id,animation:a.animation}).set({}).render())}t=i+o.length}var c=new r.constructor(o).setup({type:"span",id:a.id,animation:a.animation}).set(a).render();r.res.appendChild(c)}),t<n.length){var o=n.substring(t);r.res.appendChild(new r.constructor(o).setup({type:"span"}).set({}).render())}}})}else{var Y=new r.constructor(r.prevText).set({}).render();r.prevText&&r.prevText.length>0&&o&&r.res.appendChild(Y)}if(i.includes("animation")){if(r.options.animation&&!r.hasAnimated&&!r.options.animation.op.fireAt){r.hasAnimated=!0;var V=r.options.animation.op;window.addEventListener("sidebar:open",function(){r.res.animate(V.keyframesOpen,V.openOptions)}),window.addEventListener("sidebar:closed",function(){r.res.animate(V.keyframesClose,V.closeOptions)}),r.res.animate(V.keyframesClose,{duration:0,fill:"forwards"}),r.openTag&&r.closeTag&&(window.addEventListener(r.openTag,function(){r.res.animate(V.keyframesOpen,V.openOptions)}),window.addEventListener(r.closeTag,function(){r.res.animate(V.keyframesClose,V.closeOptions)}))}if(r.options.animation&&r.options.animation.op.fireAt&&r.options.animation.op.fireAt.endsWith("px")){var $=r.options.animation.op;r.res.animate($.keyframesClose,{duration:0,fill:"forwards"});var K=function(){window.scrollY>parseFloat($.fireAt)&&(r.res.animate($.keyframesOpen,$.openOptions),window.removeEventListener("scroll",K))};window.addEventListener("scroll",K)}if(r.options.animation&&"inview"===r.options.animation.op.fireAt){var J=r.options.animation.op;r.res.animate(J.keyframesClose,{duration:0,fill:"forwards"});var Q=!1;new IntersectionObserver(function(e,t){e.forEach(function(e){e.isIntersecting&&!Q&&(Q=!0,r.res.animate(J.keyframesOpen,J.openOptions),t.disconnect())})}).observe(r.res)}}};this.options.animation||window.addEventListener("resize",function(){return s()}),s()}},{key:"maxWidth",value:function(e){return this.res.style.maxWidth=e,this}},{key:"removeQuotesFromFirstWord",value:function(e){return e.replace(/"([^"]+)":/g,"$1:")}},{key:"arrayMargin",value:function(e,t){return e.includes("left")&&(this.res.style.marginLeft=t),e.includes("right")&&(this.res.style.marginRight=t),e.includes("top")&&(this.res.style.marginTop=t),e.includes("bottom")&&(this.res.style.marginBottom=t),e.includes("all")&&(this.res.style.margin=t),t||(this.res.style.marginBottom=e),this}}],t&&P(e.prototype,t),Object.defineProperty(e,"prototype",{writable:!1}),e;var e,t}());module.exports=t})();