nodality 1.0.185 → 1.0.187

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Files changed (184) hide show
  1. package/dist/animator.cjs.js +1 -1
  2. package/dist/animator.esm.js +1 -1
  3. package/dist/audionew.cjs.js +1 -1
  4. package/dist/audionew.esm.js +1 -1
  5. package/dist/beta-desktop-bar.cjs.js +1 -1
  6. package/dist/beta-desktop-bar.esm.js +1 -1
  7. package/dist/beta-mobile-bar.cjs.js +1 -1
  8. package/dist/beta-mobile-bar.esm.js +1 -1
  9. package/dist/bundle.umd.js +1 -1
  10. package/dist/button.cjs.js +1 -1
  11. package/dist/button.esm.js +1 -1
  12. package/dist/card-getter.cjs.js +1 -1
  13. package/dist/card-getter.esm.js +1 -1
  14. package/dist/center.cjs.js +1 -1
  15. package/dist/center.esm.js +1 -1
  16. package/dist/checkbox.cjs.js +1 -1
  17. package/dist/checkbox.esm.js +1 -1
  18. package/dist/code.cjs.js +1 -1
  19. package/dist/code.esm.js +1 -1
  20. package/dist/container.cjs.js +1 -1
  21. package/dist/container.esm.js +1 -1
  22. package/dist/data-list.cjs.js +1 -1
  23. package/dist/data-list.esm.js +1 -1
  24. package/dist/designer.cjs.js +1 -1
  25. package/dist/designer.esm.js +1 -1
  26. package/dist/dropdown.cjs.js +1 -1
  27. package/dist/dropdown.esm.js +1 -1
  28. package/dist/element-mapper.cjs.js +1 -1
  29. package/dist/element-mapper.esm.js +1 -1
  30. package/dist/finalresult.esm.js +1 -1
  31. package/dist/flex-card.cjs.js +1 -1
  32. package/dist/flex-card.esm.js +1 -1
  33. package/dist/flex-grid.cjs.js +1 -1
  34. package/dist/flex-grid.esm.js +1 -1
  35. package/dist/flex-row.cjs.js +1 -1
  36. package/dist/flex-row.esm.js +1 -1
  37. package/dist/floating-input.cjs.js +1 -1
  38. package/dist/floating-input.esm.js +1 -1
  39. package/dist/free.cjs.js +1 -1
  40. package/dist/free.esm.js +1 -1
  41. package/dist/horizontal-scroller.cjs.js +1 -1
  42. package/dist/horizontal-scroller.esm.js +1 -1
  43. package/dist/image-picker.cjs.js +1 -1
  44. package/dist/image-picker.esm.js +1 -1
  45. package/dist/image.cjs.js +1 -1
  46. package/dist/image.esm.js +1 -1
  47. package/dist/index.cjs.js +1 -1
  48. package/dist/index.esm.js +1 -1
  49. package/dist/keyframe-animation.cjs.js +1 -1
  50. package/dist/keyframe-animation.esm.js +1 -1
  51. package/dist/link-getter.cjs.js +1 -1
  52. package/dist/link-getter.esm.js +1 -1
  53. package/dist/link.cjs.js +1 -1
  54. package/dist/link.esm.js +1 -1
  55. package/dist/modal-2025.cjs.js +1 -1
  56. package/dist/modal-2025.esm.js +1 -1
  57. package/dist/multiswitcher.cjs.js +1 -1
  58. package/dist/multiswitcher.esm.js +1 -1
  59. package/dist/new-nav-bar.cjs.js +1 -1
  60. package/dist/new-nav-bar.esm.js +1 -1
  61. package/dist/picker.cjs.js +1 -1
  62. package/dist/picker.esm.js +1 -1
  63. package/dist/radio.cjs.js +1 -1
  64. package/dist/radio.esm.js +1 -1
  65. package/dist/side-nav-bar.cjs.js +1 -1
  66. package/dist/side-nav-bar.esm.js +1 -1
  67. package/dist/simple-bar.cjs.js +1 -1
  68. package/dist/simple-bar.esm.js +1 -1
  69. package/dist/slider-2025.cjs.js +1 -1
  70. package/dist/slider-2025.esm.js +1 -1
  71. package/dist/stacker.cjs.js +1 -1
  72. package/dist/stacker.esm.js +1 -1
  73. package/dist/table.cjs.js +1 -1
  74. package/dist/table.esm.js +1 -1
  75. package/dist/text-field.cjs.js +1 -1
  76. package/dist/text-field.esm.js +1 -1
  77. package/dist/text.cjs.js +1 -1
  78. package/dist/text.esm.js +1 -1
  79. package/dist/transform-anim.cjs.js +1 -1
  80. package/dist/transform-anim.esm.js +1 -1
  81. package/dist/ulist.cjs.js +1 -1
  82. package/dist/ulist.esm.js +1 -1
  83. package/dist/video.cjs.js +1 -1
  84. package/dist/video.esm.js +1 -1
  85. package/dist/zoom-card.cjs.js +1 -1
  86. package/dist/zoom-card.esm.js +1 -1
  87. package/layout/animator.js +1 -31
  88. package/layout/audio.js +1 -1
  89. package/layout/audionew.js +1 -1
  90. package/layout/base-2.js +1 -2
  91. package/layout/base.js +1 -1
  92. package/layout/beta-desktop-bar.js +1 -9
  93. package/layout/beta-mobile-bar.js +1 -17
  94. package/layout/box.js +1 -1
  95. package/layout/button.js +1 -1
  96. package/layout/cards.js +1 -2
  97. package/layout/center.js +1 -1
  98. package/layout/checkbox.js +1 -1
  99. package/layout/circle.js +1 -1
  100. package/layout/clean-row.js +1 -8
  101. package/layout/code.js +1 -3
  102. package/layout/container.js +1 -3
  103. package/layout/custom.js +1 -1
  104. package/layout/div-image.js +1 -1
  105. package/layout/dropdown-2025.js +1 -1
  106. package/layout/dropdown.js +1 -3
  107. package/layout/empty-element.js +1 -1
  108. package/layout/external-stylesheet.js +1 -1
  109. package/layout/flex-card.js +1 -2
  110. package/layout/flex-grid.js +1 -3
  111. package/layout/flex-row.js +1 -3
  112. package/layout/footer.js +1 -1
  113. package/layout/form-components/custom.js +1 -1
  114. package/layout/form-components/data-list.js +1 -4
  115. package/layout/form-components/floating-input.js +1 -1
  116. package/layout/form-components/form-all.js +1 -9
  117. package/layout/form-components/form.js +1 -7
  118. package/layout/form-components/image-picker.js +1 -1
  119. package/layout/form-components/picker.js +1 -1
  120. package/layout/form-components/radio.js +1 -7
  121. package/layout/form-components/radiogroup.js +1 -7
  122. package/layout/form-components/range.js +1 -1
  123. package/layout/free.js +1 -10
  124. package/layout/grid-new.js +1 -5
  125. package/layout/grid-switcher.js +1 -6
  126. package/layout/grid.js +1 -4
  127. package/layout/group.js +1 -1
  128. package/layout/header.js +1 -1
  129. package/layout/horizontal-scroller.js +1 -4
  130. package/layout/image-old.js +1 -1
  131. package/layout/image.js +1 -1
  132. package/layout/index.js +1 -1
  133. package/layout/label.js +1 -1
  134. package/layout/link.js +1 -1
  135. package/layout/list-OLD.js +1 -1
  136. package/layout/list.js +1 -1
  137. package/layout/meta-adder.js +1 -1
  138. package/layout/modal-2025.js +1 -2
  139. package/layout/modernwrap.js +1 -2
  140. package/layout/multiswitcher.js +1 -8
  141. package/layout/multiswitcherBeta.js +1 -1
  142. package/layout/nav-bar.js +1 -7
  143. package/layout/nav-factor/custom-div.js +1 -1
  144. package/layout/navBar-OLD.js +1 -2
  145. package/layout/new-flat-adder.js +1 -1
  146. package/layout/new-nav-bar.js +1 -3
  147. package/layout/offset-container.js +1 -1
  148. package/layout/polygon.js +1 -1
  149. package/layout/prerender-site.js +1 -1
  150. package/layout/prerender.js +1 -1
  151. package/layout/progress.js +1 -1
  152. package/layout/row.js +1 -1
  153. package/layout/saved-new-nav-bar.js +1 -7
  154. package/layout/scroll-video.js +1 -1
  155. package/layout/side-bar.js +1 -1
  156. package/layout/side-nav-bar.js +1 -15
  157. package/layout/simple-bar.js +1 -1
  158. package/layout/slider-2025.js +1 -1
  159. package/layout/spacer.js +1 -1
  160. package/layout/stack.js +1 -1
  161. package/layout/styler.js +1 -1
  162. package/layout/svg.js +1 -1
  163. package/layout/switcher.js +1 -4
  164. package/layout/table.js +1 -2
  165. package/layout/text-field.js +1 -1
  166. package/layout/text.js +1 -18
  167. package/layout/ulist.js +1 -3
  168. package/layout/video.js +1 -1
  169. package/layout/without-new.js +1 -1
  170. package/layout/wrap.js +1 -1
  171. package/layout/zoom-card.js +1 -4
  172. package/lib/card-getter.js +1 -5
  173. package/lib/data.js +1 -1
  174. package/lib/designer.js +1 -29
  175. package/lib/element-mapper.js +1 -12
  176. package/lib/keyframe-animation.js +1 -8
  177. package/lib/link-getter.js +1 -7
  178. package/lib/raster-ops.js +121 -13
  179. package/lib/scroll-video.js +1 -1
  180. package/lib/seo.js +1 -1
  181. package/lib/stacker.js +1 -2
  182. package/lib/theme.js +1 -1
  183. package/lib/transform-anim.js +1 -3
  184. package/package.json +2 -11
@@ -1 +1 @@
1
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(warped - ").concat(e,"dpos) / d : vec2(0.0);\n warped -= dir * ").concat(e,"strength * fall * ").concat(e,"damt;\n }")},uniforms:function(e,t){return{strength:["1f",(e.strength||20)*t],radius:["1f",(e.radius||260)*t]}}},duotone:{stage:"color",decl:function(e){return"uniform vec3 ".concat(e,"a; uniform vec3 ").concat(e,"b; uniform float ").concat(e,"radius;\n uniform vec2 ").concat(e,"dpos; uniform float ").concat(e,"damt;")},code:function(e,t){return"\n {\n float lum = dot(col, vec3(0.299, 0.587, 0.114));\n vec3 duo = mix(".concat(e,"a, ").concat(e,"b, lum);\n ").concat(t.by?"float mask = (1.0 - smoothstep(".concat(e,"radius * 0.35, ").concat(e,"radius,\n length(center - ").concat(e,"dpos))) * ").concat(e,"damt;"):"float mask = 1.0;","\n col = mix(col, duo, mask);\n }")},uniforms:function(e,t){var n=e.colors||["#104B87","#E8FF00"];return{a:["3fv",d(n[0])],b:["3fv",d(n[1])],radius:["1f",(e.radius||220)*t]}}},edges:{stage:"color",decl:function(e){return"uniform vec3 ".concat(e,"color; uniform float ").concat(e,"strength;")},code:function(e){return"\n {\n edgeCol = ".concat(e,"color;\n edgeCov = max(edgeCov, edge * ").concat(e,"strength);\n }")},uniforms:function(e){return{color:["3fv",d(e.color||"#FFFFFF")],strength:["1f",null!=e.strength?e.strength:1]}}},halftone:{stage:"color",decl:function(e){return"\n uniform float ".concat(e,"size;\n uniform float ").concat(e,"angle;\n uniform vec3 ").concat(e,"ink;\n uniform vec3 ").concat(e,"paper;\n uniform float ").concat(e,"soft;\n uniform float ").concat(e,"radius;\n uniform vec2 ").concat(e,"dpos;\n uniform float ").concat(e,"damt;")},code:function(e,t){return"\n {\n float lum = dot(col, vec3(0.299, 0.587, 0.114));\n float sz = ".concat(e,"size;").concat(t.by?"\n float fd = 1.0 - smoothstep(0.0, ".concat(e,"radius, length(frag - ").concat(e,"dpos));\n sz *= 1.0 + fd * ").concat(e,"damt * 1.8;"):"","\n // Screen angle: rotating the grid is what stops the dots\n // reading as a horizontal/vertical texture.\n float ca = cos(").concat(e,"angle), sa = sin(").concat(e,"angle);\n vec2 rp = vec2(ca * frag.x - sa * frag.y,\n sa * frag.x + ca * frag.y) / max(sz, 1.0);\n vec2 cell = fract(rp) - 0.5;\n // Dot radius from tone: darker tone prints a bigger dot.\n // sqrt because ink coverage goes as area, not radius.\n float rr = sqrt(clamp(1.0 - lum, 0.0, 1.0)) * 0.55;\n float dm = smoothstep(rr, rr - ").concat(e,"soft, length(cell));\n col = mix(").concat(e,"paper, ").concat(e,"ink, dm);\n }")},uniforms:function(e,t){return{size:["1f",(e.size||6)*t],angle:["1f",(null!=e.angle?e.angle:15)*Math.PI/180],ink:["3fv",d(e.ink||"#0B1B2B")],paper:["3fv",d(e.paper||"#FFFFFF")],soft:["1f",null!=e.softness?e.softness:.08],radius:["1f",(e.radius||220)*t]}}},aberration:{stage:"displace",chroma:!0,decl:function(e){return"\n uniform float ".concat(e,"amount;\n uniform float ").concat(e,"radius;\n uniform vec2 ").concat(e,"dpos;\n uniform float ").concat(e,"damt;")},code:function(e,t){return"\n {\n vec2 ctr = ".concat(t.by?"".concat(e,"dpos"):"u_res * 0.5",";\n vec2 dv = sampleP - ctr;\n float dl = length(dv);\n vec2 dir = dl > 0.5 ? dv / dl : vec2(0.0);\n ").concat(t.by?"float amt = ".concat(e,"amount * ").concat(e,"damt *\n (1.0 - smoothstep(0.0, ").concat(e,"radius, dl));"):"float amt = ".concat(e,"amount * (dl / max(length(u_res) * 0.5, 1.0));"),"\n chroma += dir * amt;\n }")},uniforms:function(e,t){return{amount:["1f",(null!=e.amount?e.amount:6)*t],radius:["1f",(e.radius||240)*t]}}},stir:{stage:["warp","color"],decl:function(e){return"\n uniform sampler2D ".concat(e,"vel;\n uniform sampler2D ").concat(e,"dye;\n uniform float ").concat(e,"strength;\n uniform float ").concat(e,"dyemix;\n uniform float ").concat(e,"intensity;\n uniform float ").concat(e,"sheen;\n uniform vec3 ").concat(e,"tint;")},code:function(e,t,n){return"warp"===n?"\n {\n // frag/warped are top-down pixels, the field is bottom-up\n // [0,1]: flip y going in, and flip the y of the vector coming\n // out so the content drags WITH the pointer.\n vec2 fuv = vec2(warped.x / u_res.x, 1.0 - warped.y / u_res.y);\n vec2 v = texture2D(".concat(e,"vel, clamp(fuv, 0.001, 0.999)).xy;\n warped += vec2(v.x, -v.y) * ").concat(e,"strength;\n }"):"\n {\n // Sampled at the CONTINUOUS warped position, never at the\n // cell centre: a cell op upstream (hexalize) snaps the cell\n // centre to one point per tile, which would quantise the\n // liquid into flat per-hex patches instead of smooth swirls.\n vec2 suv = vec2(warped.x / u_res.x, 1.0 - warped.y / u_res.y);\n vec3 dc = texture2D(".concat(e,"dye, clamp(suv, 0.001, 0.999)).rgb;\n float mag = length(dc);\n // Colour is carried IN the dye field and advected with it, so\n // a ribbon keeps its hue while the flow folds it. Deriving\n // colour from the local flow direction instead would make\n // neighbouring pixels jump hue and read as confetti.\n vec3 liquid = mag > 1e-4 ? clamp(dc / mag * 1.25, 0.0, 1.0) : ").concat(e,"tint;\n float amt = clamp((1.0 - exp(-mag * ").concat(e,"intensity)) * ").concat(e,"dyemix, 0.0, 1.0);\n // Straight-alpha OVER so a later overlay op (blobs) still\n // composites correctly on top of the liquid.\n float na = amt + ovA * (1.0 - amt);\n ovCol = (liquid * amt + ovCol * ovA * (1.0 - amt)) / max(na, 1e-4);\n ovA = na;\n\n // Faint sheen on the content itself where the flow is fast.\n float sp = length(texture2D(").concat(e,"vel, clamp(suv, 0.001, 0.999)).xy);\n col = mix(col, ").concat(e,"tint, (1.0 - exp(-sp * 0.7)) * ").concat(e,"sheen);\n }")},uniforms:function(e,t){return{strength:["1f",(null!=e.strength?e.strength:26)*t],sheen:["1f",null!=e.sheen?e.sheen:.15],tint:["3fv",d(e.tint||"#7FD4FF")],dyemix:["1f",null!=e.dye?e.dye:.85],intensity:["1f",null!=e.intensity?e.intensity:1.6]}},solver:{resolutions:function(e){return{sim:Math.max(32,Math.min(e.resolution||128,512)),dye:Math.max(64,Math.min(e.dyeResolution||512,1024))}},targets:{velocity:{double:!0,res:"sim",fmt:"rg",smooth:!0},dye:{double:!0,res:"dye",fmt:"rgba",smooth:!0},pressure:{double:!0,res:"sim",fmt:"r",smooth:!1},divergence:{double:!1,res:"sim",fmt:"r",smooth:!1},vorticity:{double:!1,res:"sim",fmt:"r",smooth:!1}},samplers:{vel:"velocity",dye:"dye"},programs:{splat:"\nprecision highp float;\nuniform sampler2D u_src;\nuniform vec2 u_texel;\nuniform vec2 u_point;\nuniform vec3 u_amount;\nuniform float u_radius;\nuniform float u_aspect;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec2 d = uv - u_point;\n if (u_aspect >= 1.0) d.y /= u_aspect; else d.x *= u_aspect;\n float g = exp(-dot(d, d) / max(u_radius * u_radius, 1e-6));\n gl_FragColor = vec4(texture2D(u_src, uv).xyz + u_amount * g, 1.0);\n}",advect:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform sampler2D u_src;\nuniform vec2 u_texel;\nuniform float u_dt;\nuniform float u_diss;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec2 back = uv - texture2D(u_vel, uv).xy * u_dt;\n gl_FragColor = vec4(texture2D(u_src, clamp(back, 0.0, 1.0)).xyz * u_diss, 1.0);\n}",curl:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_vel, uv + vec2(u_texel.x, 0.0)).y;\n float l = texture2D(u_vel, uv - vec2(u_texel.x, 0.0)).y;\n float t = texture2D(u_vel, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_vel, uv - vec2(0.0, u_texel.y)).x;\n gl_FragColor = vec4(0.5 * ((r - l) - (t - b)), 0.0, 0.0, 1.0);\n}",confine:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform sampler2D u_curl;\nuniform vec2 u_texel;\nuniform float u_eps;\nuniform float u_dt;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_curl, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_curl, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_curl, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_curl, uv - vec2(0.0, u_texel.y)).x;\n float c = texture2D(u_curl, uv).x;\n vec2 grad = 0.5 * vec2(abs(r) - abs(l), abs(t) - abs(b));\n vec2 n = grad / (length(grad) + 1e-5);\n vec2 force = u_eps * c * vec2(n.y, -n.x);\n vec2 v = texture2D(u_vel, uv).xy + force * u_dt;\n gl_FragColor = vec4(clamp(v, -64.0, 64.0), 0.0, 1.0);\n}",divergence:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_vel, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_vel, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_vel, uv + vec2(0.0, u_texel.y)).y;\n float b = texture2D(u_vel, uv - vec2(0.0, u_texel.y)).y;\n vec2 c = texture2D(u_vel, uv).xy;\n if (uv.x - u_texel.x < 0.0) l = -c.x;\n if (uv.x + u_texel.x > 1.0) r = -c.x;\n if (uv.y - u_texel.y < 0.0) b = -c.y;\n if (uv.y + u_texel.y > 1.0) t = -c.y;\n gl_FragColor = vec4(0.5 * ((r - l) + (t - b)), 0.0, 0.0, 1.0);\n}",jacobi:"\nprecision highp float;\nuniform sampler2D u_p;\nuniform sampler2D u_div;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_p, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_p, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_p, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_p, uv - vec2(0.0, u_texel.y)).x;\n float d = texture2D(u_div, uv).x;\n gl_FragColor = vec4((r + l + t + b - d) * 0.25, 0.0, 0.0, 1.0);\n}",subtract:"\nprecision highp float;\nuniform sampler2D u_p;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_p, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_p, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_p, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_p, uv - vec2(0.0, u_texel.y)).x;\n vec2 v = texture2D(u_vel, uv).xy - 0.5 * vec2(r - l, t - b);\n gl_FragColor = vec4(v, 0.0, 1.0);\n}",decay:"\nprecision highp float;\nuniform sampler2D u_tex;\nuniform vec2 u_texel;\nuniform float u_value;\nvoid main() {\n gl_FragColor = texture2D(u_tex, gl_FragCoord.xy * u_texel) * u_value;\n}"},splatColor:function(e,t,n){var r=null!=e.dyeAmount?e.dyeAmount:.6;if(!e.rainbow){var o=d(e.tint||"#7FD4FF");return[o[0]*r,o[1]*r,o[2]*r]}var a=Math.atan2(n,t);return[(.5+.5*Math.cos(a))*r,(.5+.5*Math.cos(a+2.0944))*r,(.5+.5*Math.cos(a+4.1888))*r]},step:function(e,t,n){var r=Math.min(n.dt,1/30),o=1/e.res.sim,a=1/e.res.dye,i=function(e,t){return Math.pow(e,60*t)};if(n.moving){var s=null!=t.force?t.force:1;e.use("splat"),e.f1("u_radius",null!=t.radius?t.radius:.1),e.f1("u_aspect",n.aspect),e.f2("u_point",n.px,n.py),e.f2("u_texel",o,o),e.smp("u_src",e.read("velocity"),0),e.f3("u_amount",n.dx*s,n.dy*s,0),e.blit(e.write("velocity")),e.swap("velocity"),e.f2("u_texel",a,a),e.smp("u_src",e.read("dye"),0),e.f3("u_amount",n.col[0],n.col[1],n.col[2]),e.blit(e.write("dye")),e.swap("dye")}e.use("curl"),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.blit(e.single("vorticity")),e.use("confine"),e.f2("u_texel",o,o),e.f1("u_eps",null!=t.curl?t.curl:2.2),e.f1("u_dt",r),e.smp("u_vel",e.read("velocity"),0),e.smp("u_curl",e.single("vorticity"),1),e.blit(e.write("velocity")),e.swap("velocity"),e.use("divergence"),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.blit(e.single("divergence")),e.use("decay"),e.f2("u_texel",o,o),e.f1("u_value",i(null!=t.pressure?t.pressure:.8,r)),e.smp("u_tex",e.read("pressure"),0),e.blit(e.write("pressure")),e.swap("pressure"),e.use("jacobi"),e.f2("u_texel",o,o),e.smp("u_div",e.single("divergence"),1);for(var l=Math.max(1,Math.min(t.pressureIterations||6,40)),c=0;c<l;c++)e.smp("u_p",e.read("pressure"),0),e.blit(e.write("pressure")),e.swap("pressure");e.use("subtract"),e.f2("u_texel",o,o),e.smp("u_p",e.read("pressure"),0),e.smp("u_vel",e.read("velocity"),1),e.blit(e.write("velocity")),e.swap("velocity"),e.use("advect"),e.f1("u_dt",r),e.f2("u_texel",o,o),e.smp("u_vel",e.read("velocity"),0),e.smp("u_src",e.read("velocity"),0),e.f1("u_diss",i(null!=t.decay?t.decay:.985,r)),e.blit(e.write("velocity")),e.swap("velocity"),e.f2("u_texel",a,a),e.smp("u_vel",e.read("velocity"),0),e.smp("u_src",e.read("dye"),1),e.f1("u_diss",i(null!=t.dyeFade?t.dyeFade:.97,r)),e.blit(e.write("dye")),e.swap("dye")}}},blobs:{stage:"color",overlay:!0,mips:!0,decl:function(e){return"\n uniform vec3 ".concat(e,"blobs[").concat(12,"];\n uniform int ").concat(e,"count;\n uniform vec3 ").concat(e,"tint;\n uniform float ").concat(e,"refract;\n uniform float ").concat(e,"rim;\n uniform float ").concat(e,"alpha;\n uniform float ").concat(e,"irid;\n uniform float ").concat(e,"disp;\n uniform float ").concat(e,"frost;\n float ").concat(e,"hash(vec3 v) {\n return fract(sin(dot(v, vec3(21.9898, 63.233, 41.719))) * 41739.317);\n }\n float ").concat(e,"noise(vec3 v) {\n vec3 f = floor(v);\n vec3 r = v - f;\n r = r * r * (3.0 - 2.0 * r);\n float c000 = ").concat(e,"hash(f);\n float c100 = ").concat(e,"hash(f + vec3(1.0, 0.0, 0.0));\n float c010 = ").concat(e,"hash(f + vec3(0.0, 1.0, 0.0));\n float c110 = ").concat(e,"hash(f + vec3(1.0, 1.0, 0.0));\n float c001 = ").concat(e,"hash(f + vec3(0.0, 0.0, 1.0));\n float c101 = ").concat(e,"hash(f + vec3(1.0, 0.0, 1.0));\n float c011 = ").concat(e,"hash(f + vec3(0.0, 1.0, 1.0));\n float c111 = ").concat(e,"hash(f + vec3(1.0, 1.0, 1.0));\n return mix(\n mix(mix(c000, c100, r.x), mix(c010, c110, r.x), r.y),\n mix(mix(c001, c101, r.x), mix(c011, c111, r.x), r.y), r.z);\n }")},code:function(e){return"\n {\n float field = 0.0;\n vec2 grad = vec2(0.0);\n for (int bi = 0; bi < ".concat(12,"; bi++) {\n if (bi >= ").concat(e,"count) break;\n vec2 bd = frag - ").concat(e,"blobs[bi].xy;\n float br = ").concat(e,"blobs[bi].z;\n float dd = max(dot(bd, bd), 1.0);\n field += (br * br) / dd;\n grad += (-2.0 * (br * br) / (dd * dd)) * bd;\n }\n float bmask = smoothstep(0.6, 1.0, field);\n if (bmask > 0.003) {\n float gmag = length(grad);\n vec2 g2 = gmag > 1e-6 ? -grad / gmag : vec2(0.0);\n // Pseudo-3D surface normal from the 2D field. For a\n // metaball field (sum of r^2/d^2), 1/sqrt(field) IS the\n // normalized radial position: 0 at the centre, 1 at the\n // surface. That yields a true hemisphere profile — the\n // curvature (and therefore refraction) varies smoothly\n // across the WHOLE disc, not just an edge annulus.\n float s = clamp(inversesqrt(max(field, 1e-4)), 0.0, 1.0);\n vec3 n = normalize(vec3(g2 * s, sqrt(max(1.0 - s * s, 0.004))));\n vec3 rd = vec3(0.0, 0.0, -1.0);\n\n // Dispersion: refract each channel with a slightly\n // different index (water-glass ~1.33). Near the rim the\n // exit direction flattens (|z| -> 0), so the sampling\n // offsets stretch — producing the smooth concentric\n // colour-fringed bands of a thick lens.\n float ca = 0.03 * ").concat(e,"disp;\n vec3 tR = refract(rd, n, 1.0 / (1.33 - ca));\n vec3 tG = refract(rd, n, 1.0 / 1.33);\n vec3 tB = refract(rd, n, 1.0 / (1.33 + ca));\n vec2 oR = tR.xy * (").concat(e,"refract / max(abs(tR.z), 0.3));\n vec2 oG = tG.xy * (").concat(e,"refract / max(abs(tG.z), 0.3));\n vec2 oB = tB.xy * (").concat(e,"refract / max(abs(tB.z), 0.3));\n\n // Blur grows with how far the ray was bent (mip bias), so\n // strongly-refracted regions smear smoothly instead of\n // showing sharp displaced copies. frost adds a base blur.\n float lod = ").concat(e,"frost * 5.0 + log2(1.0 + length(oG) * 0.035);\n vec2 px = 1.0 / u_res;\n vec4 sG = texture2D(u_tex, clamp(uv + oG * px, 0.002, 0.998), lod);\n vec3 refr;\n refr.r = texture2D(u_tex, clamp(uv + oR * px, 0.002, 0.998), lod).r;\n refr.g = sG.g;\n refr.b = texture2D(u_tex, clamp(uv + oB * px, 0.002, 0.998), lod).b;\n // Blend in (approximately) linear light for clean fringes.\n refr = pow(max(refr, 0.0), vec3(2.2));\n\n vec3 tintLin = pow(").concat(e,"tint, vec3(2.2));\n vec3 bodyLin = mix(tintLin * 0.35, refr, sG.a);\n\n // Glass darkens toward the silhouette (absorption), the\n // opposite of an additive glow ring.\n float edge = pow(1.0 - clamp(n.z, 0.0, 1.0), 1.5);\n bodyLin *= 1.0 - 0.35 * ").concat(e,"rim * edge;\n vec3 body = pow(max(bodyLin, 0.0), vec3(1.0 / 2.2));\n\n // Sparse iridescent glints: two drifting value-noise\n // fields sampled on the reflection direction, one warm\n // one cool, sharpened hard so only sparkles survive.\n vec3 rf = reflect(rd, n);\n float nA = ").concat(e,"noise(rf * 2.3 + u_time * 0.5);\n float nB = ").concat(e,"noise(rf * 2.3 - u_time * 0.5);\n vec3 glint = pow(max(vec3(0.30, 0.52, 0.86) * nA +\n vec3(0.80, 0.56, 0.34) * nB, 0.0), vec3(6.0));\n body += glint * ").concat(e,"irid;\n\n // 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Deriving\n // colour from the local flow direction instead would make\n // neighbouring pixels jump hue and read as confetti.\n vec3 liquid = mag > 1e-4 ? clamp(dc / mag * 1.25, 0.0, 1.0) : ").concat(e,"tint;\n float amt = clamp((1.0 - exp(-mag * ").concat(e,"intensity)) * ").concat(e,"dyemix, 0.0, 1.0);\n // Straight-alpha OVER so a later overlay op (blobs) still\n // composites correctly on top of the liquid.\n float na = amt + ovA * (1.0 - amt);\n ovCol = (liquid * amt + ovCol * ovA * (1.0 - amt)) / max(na, 1e-4);\n ovA = na;\n\n // Faint sheen on the content itself where the flow is fast.\n float sp = length(texture2D(").concat(e,"vel, clamp(suv, 0.001, 0.999)).xy);\n col = mix(col, ").concat(e,"tint, (1.0 - exp(-sp * 0.7)) * ").concat(e,"sheen);\n }")},uniforms:function(e,t){return{strength:["1f",(null!=e.strength?e.strength:26)*t],sheen:["1f",null!=e.sheen?e.sheen:.15],tint:["3fv",h(e.tint||"#7FD4FF")],dyemix:["1f",null!=e.dye?e.dye:.85],intensity:["1f",null!=e.intensity?e.intensity:1.6]}},solver:{resolutions:function(e){return{sim:Math.max(32,Math.min(e.resolution||128,512)),dye:Math.max(64,Math.min(e.dyeResolution||512,1024))}},targets:{velocity:{double:!0,res:"sim",fmt:"rg",smooth:!0},dye:{double:!0,res:"dye",fmt:"rgba",smooth:!0},pressure:{double:!0,res:"sim",fmt:"r",smooth:!1},divergence:{double:!1,res:"sim",fmt:"r",smooth:!1},vorticity:{double:!1,res:"sim",fmt:"r",smooth:!1}},samplers:{vel:"velocity",dye:"dye"},programs:{splat:"\nprecision highp float;\nuniform sampler2D u_src;\nuniform vec2 u_texel;\nuniform vec2 u_point;\nuniform vec3 u_amount;\nuniform float u_radius;\nuniform float u_aspect;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n vec2 d = uv - 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vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_curl, uv + vec2(0.0, u_texel.y)).x;\n float b = texture2D(u_curl, uv - vec2(0.0, u_texel.y)).x;\n float c = texture2D(u_curl, uv).x;\n vec2 grad = 0.5 * vec2(abs(r) - abs(l), abs(t) - abs(b));\n vec2 n = grad / (length(grad) + 1e-5);\n vec2 force = u_eps * c * vec2(n.y, -n.x);\n vec2 v = texture2D(u_vel, uv).xy + force * u_dt;\n gl_FragColor = vec4(clamp(v, -64.0, 64.0), 0.0, 1.0);\n}",divergence:"\nprecision highp float;\nuniform sampler2D u_vel;\nuniform vec2 u_texel;\nvoid main() {\n vec2 uv = gl_FragCoord.xy * u_texel;\n float r = texture2D(u_vel, uv + vec2(u_texel.x, 0.0)).x;\n float l = texture2D(u_vel, uv - vec2(u_texel.x, 0.0)).x;\n float t = texture2D(u_vel, uv + vec2(0.0, u_texel.y)).y;\n float b = texture2D(u_vel, uv - vec2(0.0, u_texel.y)).y;\n vec2 c = texture2D(u_vel, uv).xy;\n if (uv.x - u_texel.x < 0.0) l = -c.x;\n if (uv.x + u_texel.x > 1.0) r = -c.x;\n if (uv.y - u_texel.y < 0.0) b = -c.y;\n if (uv.y + u_texel.y > 1.0) t = -c.y;\n gl_FragColor = vec4(0.5 * ((r - 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f;\n r = r * r * (3.0 - 2.0 * r);\n float c000 = ").concat(e,"hash(f);\n float c100 = ").concat(e,"hash(f + vec3(1.0, 0.0, 0.0));\n float c010 = ").concat(e,"hash(f + vec3(0.0, 1.0, 0.0));\n float c110 = ").concat(e,"hash(f + vec3(1.0, 1.0, 0.0));\n float c001 = ").concat(e,"hash(f + vec3(0.0, 0.0, 1.0));\n float c101 = ").concat(e,"hash(f + vec3(1.0, 0.0, 1.0));\n float c011 = ").concat(e,"hash(f + vec3(0.0, 1.0, 1.0));\n float c111 = ").concat(e,"hash(f + vec3(1.0, 1.0, 1.0));\n return mix(\n mix(mix(c000, c100, r.x), mix(c010, c110, r.x), r.y),\n mix(mix(c001, c101, r.x), mix(c011, c111, r.x), r.y), r.z);\n }")},code:function(e){return"\n {\n float field = 0.0;\n vec2 grad = vec2(0.0);\n for (int bi = 0; bi < ".concat(12,"; bi++) {\n if (bi >= ").concat(e,"count) break;\n vec2 bd = frag - ").concat(e,"blobs[bi].xy;\n float br = ").concat(e,"blobs[bi].z;\n float dd = max(dot(bd, bd), 1.0);\n field += (br * br) / dd;\n grad += (-2.0 * (br * br) / (dd * dd)) * bd;\n }\n float bmask = smoothstep(0.6, 1.0, field);\n if (bmask > 0.003) {\n float gmag = length(grad);\n vec2 g2 = gmag > 1e-6 ? -grad / gmag : vec2(0.0);\n // Pseudo-3D surface normal from the 2D field. 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Near the rim the\n // exit direction flattens (|z| -> 0), so the sampling\n // offsets stretch — producing the smooth concentric\n // colour-fringed bands of a thick lens.\n float ca = 0.03 * ").concat(e,"disp;\n vec3 tR = refract(rd, n, 1.0 / (1.33 - ca));\n vec3 tG = refract(rd, n, 1.0 / 1.33);\n vec3 tB = refract(rd, n, 1.0 / (1.33 + ca));\n vec2 oR = tR.xy * (").concat(e,"refract / max(abs(tR.z), 0.3));\n vec2 oG = tG.xy * (").concat(e,"refract / max(abs(tG.z), 0.3));\n vec2 oB = tB.xy * (").concat(e,"refract / max(abs(tB.z), 0.3));\n\n // Blur grows with how far the ray was bent (mip bias), so\n // strongly-refracted regions smear smoothly instead of\n // showing sharp displaced copies. frost adds a base blur.\n float lod = ").concat(e,"frost * 5.0 + log2(1.0 + length(oG) * 0.035);\n vec2 px = 1.0 / u_res;\n vec4 sG = texture2D(u_tex, clamp(uv + oG * px, 0.002, 0.998), lod);\n vec3 refr;\n refr.r = texture2D(u_tex, clamp(uv + oR * px, 0.002, 0.998), lod).r;\n refr.g = sG.g;\n refr.b = texture2D(u_tex, clamp(uv + oB * px, 0.002, 0.998), lod).b;\n // Blend in (approximately) linear light for clean fringes.\n refr = pow(max(refr, 0.0), vec3(2.2));\n\n vec3 tintLin = pow(").concat(e,"tint, vec3(2.2));\n vec3 bodyLin = mix(tintLin * 0.35, refr, sG.a);\n\n // Glass darkens toward the silhouette (absorption), the\n // opposite of an additive glow ring.\n float edge = pow(1.0 - clamp(n.z, 0.0, 1.0), 1.5);\n bodyLin *= 1.0 - 0.35 * ").concat(e,"rim * edge;\n vec3 body = pow(max(bodyLin, 0.0), vec3(1.0 / 2.2));\n\n // Sparse iridescent glints: two drifting value-noise\n // fields sampled on the reflection direction, one warm\n // one cool, sharpened hard so only sparkles survive.\n vec3 rf = reflect(rd, n);\n float nA = ").concat(e,"noise(rf * 2.3 + u_time * 0.5);\n float nB = ").concat(e,"noise(rf * 2.3 - u_time * 0.5);\n vec3 glint = pow(max(vec3(0.30, 0.52, 0.86) * nA +\n vec3(0.80, 0.56, 0.34) * nB, 0.0), vec3(6.0));\n body += glint * ").concat(e,"irid;\n\n // 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y=h(0,2*Math.PI),g=h(30,80)*t;v.push({x:h(o,r-o),y:h(o,n-o),r:o*h(.45,.8),vx:Math.cos(y)*g,vy:Math.sin(y)*g,phase:h(0,2*Math.PI)})}for(var x={x:.5*r,y:.55*n},b=[],w=0;w<a;w++)b.push({x:x.x,y:x.y});return{head:x,chain:b,nTrail:a,drifters:v,trailIdleR:f,trailMoveR:d,stretch:0,seg:.9*o}},tick:function(e,t){var r=Math.min(t.dt,.05),n=t.w,o=t.h,a=1-Math.exp(9*-r);e.head.x+=(t.mouseX-e.head.x)*a,e.head.y+=(t.mouseY-e.head.y)*a;var i=e.chain;i[0].x=e.head.x,i[0].y=e.head.y;for(var l=1-Math.exp(16*-r),c=1;c<i.length;c++){var u=i[c-1],f=i[c],d=u.x-f.x,h=u.y-f.y,p=Math.hypot(d,h)||1e-4,v=e.seg;p>v&&(f.x+=d*(1-v/p),f.y+=h*(1-v/p)),f.x+=(u.x-f.x)*l,f.y+=(u.y-f.y)*l}var m=i[i.length-1],y=Math.hypot(m.x-e.head.x,m.y-e.head.y),g=Math.max(1,e.seg*(e.nTrail-1)),x=Math.min(1,y/g);e.stretch+=(x-e.stretch)*(1-Math.exp(8*-r));var b,w=s(e.drifters);try{for(w.s();!(b=w.n()).done;){var _=b.value;_.x+=_.vx*r,_.y+=_.vy*r,_.x<_.r?(_.x=_.r,_.vx=Math.abs(_.vx)):_.x>n-_.r&&(_.x=n-_.r,_.vx=-Math.abs(_.vx)),_.y<_.r?(_.y=_.r,_.vy=Math.abs(_.vy)):_.y>o-_.r&&(_.y=o-_.r,_.vy=-Math.abs(_.vy)),_.phase+=1.6*r}}catch(e){w.e(e)}finally{w.f()}for(var k=new Float32Array(36),E=e.stretch,T=0;T<e.nTrail;T++){var S=i[T];k[3*T]=S.x,k[3*T+1]=S.y,k[3*T+2]=e.trailIdleR[T]+(e.trailMoveR[T]-e.trailIdleR[T])*E}return e.drifters.forEach(function(t,r){var n=e.nTrail+r;k[3*n]=t.x,k[3*n+1]=t.y,k[3*n+2]=t.r*(1+.12*Math.sin(t.phase))}),[{name:"blobs",kind:"3fv",value:k},{name:"count",kind:"1i",value:e.nTrail+e.drifters.length}]}}};function h(e){return[1,3,5].map(function(t){return parseInt(e.slice(t,t+2),16)/255})}Object.keys(d);var p="attribute vec2 a; void main(){ gl_Position = vec4(a, 0.0, 1.0); }",v=/\d(?:vw|vh|vmin|vmax|dvw|dvh|svw|svh|lvw|lvh)\b/i;function m(e,t){if(!e||"undefined"==typeof document||"undefined"==typeof window)return null;if(!t||0===t.length)return null;if("function"==typeof window.matchMedia&&window.matchMedia("(prefers-reduced-motion: reduce)").matches)return null;if(e.querySelector&&e.querySelector(":scope > canvas[data-nodality-raster]"))return null;var r=function(){var t=e.getBoundingClientRect();return{width:Math.max(t.width,e.scrollWidth||0),height:Math.max(t.height,e.scrollHeight||0)}},n=r();if(n.width<2||n.height<2)return null;var o=Math.min(window.devicePixelRatio||1,2),l=t.some(function(e){return(d[e.op]||{}).overlay}),c=t.every(function(e){return(d[e.op]||{}).overlay}),h=!c&&!t.some(function(e){return!1===e.live}),m="undefined"!=typeof WebGL2RenderingContext&&"texElementImage2D"in WebGL2RenderingContext.prototype||"undefined"!=typeof WebGLRenderingContext&&"texElementImage2D"in WebGLRenderingContext.prototype,y=h&&m;h&&!y&&console.info("[nodality] HTML-in-Canvas API not available - raster ops fall back to snapshot capture.");var g=document.createElement("canvas");y&&g.setAttribute("layoutsubtree","");var x={alpha:!0,premultipliedAlpha:!1},b=g.getContext("webgl2",x)||g.getContext("webgl",x);if(!b)return null;var w="undefined"!=typeof WebGL2RenderingContext&&b instanceof WebGL2RenderingContext,_=w&&t.some(function(e){return(d[e.op]||{}).mips});y&&!("texElementImage2D"in b)&&(console.info("[nodality] texElementImage2D missing on the created context - snapshot fallback."),g.removeAttribute("layoutsubtree"),y=!1),"static"===window.getComputedStyle(e).position&&(e.style.position="relative"),g.width=Math.round(n.width*o),g.height=Math.round(n.height*o),g.setAttribute("data-nodality-raster",y?"live":"snapshot"),console.info("[nodality] raster backend:",y?"html-in-canvas (live)":"snapshot");var k=e;if(y){var E=document.createElement("div");for(E.style.cssText="display:block;width:".concat(n.width,"px;height:").concat(n.height,"px;");e.firstChild;)E.appendChild(e.firstChild);g.appendChild(E),k=E,g.style.cssText="display:block;width:".concat(n.width,"px;height:").concat(n.height,"px;")}else if(g.style.cssText="position:absolute;top:0;left:0;"+"width:".concat(n.width,"px;height:").concat(n.height,"px;")+"pointer-events:none;z-index:2147483000;",c)g.setAttribute("aria-hidden","true");else{g.setAttribute("role","img");var T=(e.textContent||"").replace(/\s+/g," ").trim();T&&g.setAttribute("aria-label",T.slice(0,300))}e.appendChild(g);var S=function(e,t){var r=b.createShader(e);if(b.shaderSource(r,t),b.compileShader(r),!b.getShaderParameter(r,b.COMPILE_STATUS))throw new Error("[nodality] raster shader: "+b.getShaderInfoLog(r));return r},R=b.createProgram();b.attachShader(R,S(b.VERTEX_SHADER,p)),b.attachShader(R,S(b.FRAGMENT_SHADER,function(e){var t="",r="",n="",o="",a="";e.forEach(function(e,i){var s=d[e.op];if(s){var l="u".concat(i,"_");t+=s.decl(l,e)+"\n",(Array.isArray(s.stage)?s.stage:[s.stage]).forEach(function(t){var i=s.code(l,e,t)+"\n";"warp"===t?r+=i:"cell"===t?n+=i:"displace"===t?o+=i:a+=i})}});var i=e.some(function(e){return"edges"===e.op})?"":" col *= 1.0 - edge * 0.55;",s=e.some(function(e){return(d[e.op]||{}).chroma})?"\n vec2 cpx = vec2(chroma.x, -chroma.y) / u_res;\n col.r = texture2D(u_tex, clamp(uv + cpx, 0.001, 0.999)).r;\n col.b = texture2D(u_tex, clamp(uv - cpx, 0.001, 0.999)).b;":"";return"\nprecision highp float;\nuniform sampler2D u_tex;\nuniform vec2 u_res;\nuniform vec2 u_mouse;\nuniform float u_time;\n".concat(t,"\nvoid main() {\n vec2 frag = vec2(gl_FragCoord.x, u_res.y - gl_FragCoord.y);\n vec2 warped = frag;\n").concat(r,"\n vec2 center = warped;\n float edge = 0.0;\n").concat(n,"\n vec2 sampleP = warped;\n vec2 chroma = vec2(0.0);\n").concat(o,"\n vec2 uv = vec2(sampleP.x / u_res.x, 1.0 - sampleP.y / u_res.y);\n vec4 tex = texture2D(u_tex, clamp(uv, 0.001, 0.999));\n vec3 col = tex.rgb;").concat(s,"\n vec3 edgeCol = vec3(1.0);\n float edgeCov = 0.0;\n vec3 ovCol = vec3(0.0);\n float ovA = 0.0;\n").concat(a,"\n").concat(i,"\n // content OVER border\n float baseA = tex.a + edgeCov * (1.0 - tex.a);\n vec3 baseRGB = (col * tex.a + 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r in t)null!=e[r]&&(this.res.style[t[r]]=e[r]);return"string"==typeof e.transform&&(this.res.style.transform=e.transform),e.pad&&this.pad(e.pad),e.mar&&this.mar(e.mar),e.respad&&this.respad(e.respad),e.resmar&&this.resmar(e.resmar),e.hover&&this.hover(e.hover),e.size&&this.fluidCopy(e.size),e.resprop&&this.resprop(e.resprop,e),e.keySet&&this.keySet(e.keySet),e.noTheme&&(this._noTheme=!0),e.theme&&this.theme(e.theme),e.hide&&this.isHidden(e.hide),e.raster&&this.rasterize(e.raster),e.transform&&"object"===w(e.transform)&&this.reactOnTransform(e.transform),void 0!==e.opacity&&(this.res.style.opacity=e.opacity),e.bold?this.res.style.fontWeight="bold":null!=e.weight&&(this.res.style.fontWeight=e.weight),this}},{key:"hover",value:function(e){var t=this;if(e.border){var r=e.border.width;this.res.style.border=r?"".concat(r,"px solid transparent"):"1px solid transparent"}var n=this.options&&this.options.borderObj;return n&&(this.res.style.border="".concat(n.width,"px solid 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i=r.indexOf(o,t);if(i>t){var s=r.substring(t,i);n.res.appendChild(new n.constructor(s).setup({type:"span",id:a.id,animation:a.animation}).set({}).render())}t=i+o.length}var l=new n.constructor(o).setup({type:"span",id:a.id,animation:a.animation}).set(a).render();n.res.appendChild(l)}),t<r.length){var o=r.substring(t);n.res.appendChild(new n.constructor(o).setup({type:"span"}).set({}).render())}}})}else{var Y=new n.constructor(n.prevText).set({}).render();n.prevText&&n.prevText.length>0&&o&&n.res.appendChild(Y)}if(i.includes("animation")){if(n.options.animation&&!n.hasAnimated&&!n.options.animation.op.fireAt){n.hasAnimated=!0;var V=n.options.animation.op;window.addEventListener("sidebar:open",function(){n.res.animate(V.keyframesOpen,V.openOptions)}),window.addEventListener("sidebar:closed",function(){n.res.animate(V.keyframesClose,V.closeOptions)}),n.res.animate(V.keyframesClose,{duration:0,fill:"forwards"}),n.openTag&&n.closeTag&&(window.addEventListener(n.openTag,function(){n.res.animate(V.keyframesOpen,V.openOptions)}),window.addEventListener(n.closeTag,function(){n.res.animate(V.keyframesClose,V.closeOptions)}))}if(n.options.animation&&n.options.animation.op.fireAt&&n.options.animation.op.fireAt.endsWith("px")){var $=n.options.animation.op;n.res.animate($.keyframesClose,{duration:0,fill:"forwards"});var K=function(){window.scrollY>parseFloat($.fireAt)&&(n.res.animate($.keyframesOpen,$.openOptions),window.removeEventListener("scroll",K))};window.addEventListener("scroll",K)}if(n.options.animation&&"inview"===n.options.animation.op.fireAt){var Q=n.options.animation.op;n.res.animate(Q.keyframesClose,{duration:0,fill:"forwards"});var Z=!1;new IntersectionObserver(function(e,t){e.forEach(function(e){e.isIntersecting&&!Z&&(Z=!0,n.res.animate(Q.keyframesOpen,Q.openOptions),t.disconnect())})}).observe(n.res)}}};this.options.animation||window.addEventListener("resize",function(){return s()}),s()}},{key:"maxWidth",value:function(e){return this.res.style.maxWidth=e,this}},{key:"removeQuotesFromFirstWord",value:function(e){return e.replace(/"([^"]+)":/g,"$1:")}},{key:"arrayMargin",value:function(e,t){return e.includes("left")&&(this.res.style.marginLeft=t),e.includes("right")&&(this.res.style.marginRight=t),e.includes("top")&&(this.res.style.marginTop=t),e.includes("bottom")&&(this.res.style.marginBottom=t),e.includes("all")&&(this.res.style.margin=t),t||(this.res.style.marginBottom=e),this}}],t&&_(e.prototype,t),Object.defineProperty(e,"prototype",{writable:!1}),e;var e,t}();function T(e){return T="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator?function(e){return typeof e}:function(e){return e&&"function"==typeof Symbol&&e.constructor===Symbol&&e!==Symbol.prototype?"symbol":typeof e},T(e)}function S(e,t){for(var r=0;r<t.length;r++){var n=t[r];n.enumerable=n.enumerable||!1,n.configurable=!0,"value"in n&&(n.writable=!0),Object.defineProperty(e,R(n.key),n)}}function R(e){var t=function(e){if("object"!=T(e)||!e)return e;var t=e[Symbol.toPrimitive];if(void 0!==t){var r=t.call(e,"string");if("object"!=T(r))return r;throw new TypeError("@@toPrimitive must return a primitive value.")}return String(e)}(e);return"symbol"==T(t)?t:t+""}function A(){try{var e=!Boolean.prototype.valueOf.call(Reflect.construct(Boolean,[],function(){}))}catch(e){}return(A=function(){return!!e})()}function C(e){return C=Object.setPrototypeOf?Object.getPrototypeOf.bind():function(e){return e.__proto__||Object.getPrototypeOf(e)},C(e)}function M(e,t){return M=Object.setPrototypeOf?Object.setPrototypeOf.bind():function(e,t){return e.__proto__=t,e},M(e,t)}var D=function(){function e(){return function(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")}(this,e),function(e,t,r){return t=C(t),function(e,t){if(t&&("object"==T(t)||"function"==typeof t))return t;if(void 0!==t)throw new TypeError("Derived constructors may only return object or undefined");return function(e){if(void 0===e)throw new ReferenceError("this hasn't been initialised - super() hasn't been called");return e}(e)}(e,A()?Reflect.construct(t,r||[],C(e).constructor):t.apply(e,r))}(this,e)}return function(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Super expression must either be null or a function");e.prototype=Object.create(t&&t.prototype,{constructor:{value:e,writable:!0,configurable:!0}}),Object.defineProperty(e,"prototype",{writable:!1}),t&&M(e,t)}(e,E),t=e,(r=[{key:"set",value:function(e){return this.imageUrl=e.url,this.createCard(),e.useBrightness&&(this.useBrightness=!0),e.useBrightness&&"\n useBrightness: ".concat(this.useBrightness),e.pad&&this.pad(e.pad),e.mar&&this.mar(e.mar),e.arrayMargin&&this.arrayMargin(e.arrayMargin.sides,e.arrayMargin.value),e.arrayMargin&&"\n arrayMargin: {sides: [".concat(e.arrayMargin.sides.map(function(e){return'"'.concat(e,'", ')}),'], value: "').concat(e.arrayMargin.value,'"},'),e.inpad&&this.inpad(e.inpad),e.inpad&&"\n inpad: {".concat(e.inpad,"}"),e.font&&(this.res.style.fontFamily=e.font),e.inpad&&"\n font: ".concat(e.font),this.addListeners(),this}},{key:"inpad",value:function(e){return this.res.children[1].style.boxSizing="border-box",this.res.children[1].style.padding=e,this}},{key:"items",value:function(e){for(var t=0;t<e.length;t++)this.res.children[1].appendChild(e[t].render());return this}},{key:"createCard",value:function(){var e=document.createElement("div");e.style.display="grid",e.style.width="300px",e.style.height="400px",e.setAttribute("id","AAA");var t=document.createElement("div");t.style.gridArea="1/1",t.style.height="400px",t.style.borderRadius="15px",t.style.boxShadow="0 4px 8px 0 rgba(0,0,0,0.2)",t.style.overflow="hidden";var r=document.createElement("div");r.style.width="100%",r.style.height="100%",r.style.transition="0.9s",r.style.backgroundImage="url(".concat(this.imageUrl,")"),r.style.backgroundSize="cover",r.style.backgroundPostion="cover",r.style.backgroundRepeat="no-repeat",t.appendChild(r);var n=document.createElement("div");return n.style.gridArea="1/1",n.style.zIndex="1",e.appendChild(t),e.appendChild(n),this.res=e,this}},{key:"addListeners",value:function(){var e=this,t=this.res.children[0].children[0];return this.res.onmouseover=function(){t.style.transform="scale(1.3)",e.useBrightness&&(t.style.filter="brightness(31%)")},this.res.onmouseout=function(){t.style.transform="scale(1.0)",e.useBrightness&&(t.style.filter="brightness(100%)")},this}},{key:"render",value:function(e){if(!e)return this.res;this.options.id&&this.res.setAttribute("id",this.options.id),document.querySelector(e).appendChild(this.res)}}])&&S(t.prototype,r),Object.defineProperty(t,"prototype",{writable:!1}),t;var t,r}();export{D as ZoomCard};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * nodality v1.0.185
2
+ * nodality v1.0.187
3
3
  * (c) 2026 Filip Vabrousek
4
4
  * License: MIT
5
5
  */
@@ -590,7 +590,6 @@ class Animator {
590
590
  /*
591
591
  respad(arr) {
592
592
  this._applyResponsive(arr, (applied) => {
593
- console.log("Applying padding for", applied.breakpoint);
594
593
  this.pad(applied.values);
595
594
  });
596
595
  }*/
@@ -734,9 +733,6 @@ resprop(arr, op) {
734
733
 
735
734
  if (key === "exact"){
736
735
  //alert(key);
737
- console.log("APPL");
738
- console.log(applied);
739
- console.log(this.set);
740
736
  this.set(applied);
741
737
  //this.set({key: })
742
738
  }
@@ -945,7 +941,6 @@ respad(arr) { // COOL
945
941
 
946
942
 
947
943
  if (finalPadValue !== undefined && finalPadValue !== null) {
948
- console.log("Applying padding for", applied.breakpoint);
949
944
 
950
945
  // Call the base 'pad' method with the structure found on the 'values' key.
951
946
  this.pad(finalPadValue);
@@ -1335,7 +1330,6 @@ resprop(arr) {
1335
1330
  /*
1336
1331
  resmar(arr) {
1337
1332
  this._applyResponsive(arr, (applied) => {
1338
- console.log("Applying margin for", applied.breakpoint);
1339
1333
  this.mar(applied.values);
1340
1334
  });
1341
1335
  }*/
@@ -2357,13 +2351,10 @@ setTags(obj){
2357
2351
  //alert("TAGS SET")
2358
2352
  this.openTag = obj.open;
2359
2353
  this.closeTag = obj.close;
2360
- console.log("TAGS SET");
2361
- console.log(obj);
2362
2354
 
2363
2355
  }
2364
2356
 
2365
2357
  chainReact(queries, id, keep) { // we use this
2366
- console.log("0P");
2367
2358
  //this.cssGen(queries, id, this.class, this.class !== undefined); // 02/04/2024 10:43:40 Nice!!!
2368
2359
 
2369
2360
  this.ap = false;
@@ -2461,7 +2452,6 @@ console.log("0P");
2461
2452
 
2462
2453
 
2463
2454
  if (this.options.background){
2464
- console.log(this.options.background);
2465
2455
 
2466
2456
  this.res.style.background = this.options.background;
2467
2457
  } else {
@@ -2568,7 +2558,6 @@ if (operations.includes("gradient")){
2568
2558
 
2569
2559
  if (operations.includes("shadow")){
2570
2560
  const { op } = this.options.shadow;
2571
- console.log("OP IS", op);
2572
2561
 
2573
2562
  const steps = op.steps ?? 1;
2574
2563
  const colors = op.colors ?? ["gray"];
@@ -2608,8 +2597,6 @@ if (this.getType() === "FlexRowLayoutElement" || this.getType() === "LayoutWrapp
2608
2597
  //if (this.getType() === "FlexRowLayoutElement"){
2609
2598
  //} else {
2610
2599
  /*
2611
- console.log("SOAA");
2612
- console.warn(this.options.shadow);
2613
2600
 
2614
2601
  let str = "";
2615
2602
  let off = 0;
@@ -2774,7 +2761,6 @@ this.res.appendChild(overlay);
2774
2761
 
2775
2762
  if (this.options.animation && !this.hasAnimated && !this.options.animation.op.fireAt){
2776
2763
 
2777
- console.warn(this.openTag);
2778
2764
  this.hasAnimated = true;
2779
2765
  let ass = this.options.animation.op;
2780
2766
  //alert(this.openTag);
@@ -2925,12 +2911,8 @@ this.res.querySelectorAll('span').forEach(span => {
2925
2911
  //--------- END OF INDEPENDENT
2926
2912
 
2927
2913
  reactOnTransform = (obj) => {
2928
- console.log("LOBJO IS");
2929
2914
  //alert("///"); // UL DOES NOT REACH THIS DESPITE SAME SYNTAX
2930
- console.log("REPO");
2931
- console.log(this.res);
2932
2915
 
2933
- console.log(obj); // Why obj.op.transform not working for link
2934
2916
  //console.log(obj.op.transform); // I need obj.op.transform
2935
2917
  //
2936
2918
 
@@ -2940,10 +2922,7 @@ console.log(obj); // Why obj.op.transform not working for link
2940
2922
 
2941
2923
  if (obj.transform || (obj.op /*&& obj.op.transform*/)){
2942
2924
 
2943
- console.log("SIMPLIFIED");
2944
2925
 
2945
- console.log(obj.transform);
2946
- console.log(obj.op);
2947
2926
 
2948
2927
 
2949
2928
 
@@ -2961,8 +2940,6 @@ console.log(obj); // Why obj.op.transform not working for link
2961
2940
  }
2962
2941
 
2963
2942
 
2964
- console.log("ENTERING");
2965
- console.log(transform);
2966
2943
 
2967
2944
  // {static: true, keep: true, values: Array(4), duration: '3s-ease-in-out'
2968
2945
  // SIMPLE
@@ -3005,16 +2982,13 @@ console.log(obj); // Why obj.op.transform not working for link
3005
2982
  let matrix = '';
3006
2983
  let opacity = '';
3007
2984
 
3008
- console.log("ERRA - still nested");
3009
2985
  // There is still nested transform object
3010
- console.log(transform);
3011
2986
 
3012
2987
  // Check if the transform values array is empty
3013
2988
  if (transform.values.length === 0) {
3014
2989
  return; // If the array is empty, exit the function
3015
2990
  }
3016
2991
 
3017
- console.warn(transform);
3018
2992
 
3019
2993
  // Loop through the transform values and extract the needed ones
3020
2994
  transform.values.forEach(value => {
@@ -3126,8 +3100,6 @@ console.log(obj); // Why obj.op.transform not working for link
3126
3100
 
3127
3101
  const reset = () => {
3128
3102
  let resetTransformValue = '';
3129
- console.log("RESET");
3130
- console.log(transform);
3131
3103
 
3132
3104
  transform.values.forEach(value => {
3133
3105
  if (value.startsWith('tx:')) {
@@ -3187,8 +3159,6 @@ if (transform.on){
3187
3159
 
3188
3160
  } else {
3189
3161
  alert("THIS FIRE WITH GRADIENT (invalid block");
3190
- console.log("INVALID BLOCKA");
3191
- console.log(obj);
3192
3162
  }
3193
3163
 
3194
3164
  }
package/layout/audio.js CHANGED
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * nodality v1.0.185
2
+ * nodality v1.0.187
3
3
  * (c) 2026 Filip Vabrousek
4
4
  * License: MIT
5
5
  */
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * nodality v1.0.185
2
+ * nodality v1.0.187
3
3
  * (c) 2026 Filip Vabrousek
4
4
  * License: MIT
5
5
  */
package/layout/base-2.js CHANGED
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * nodality v1.0.185
2
+ * nodality v1.0.187
3
3
  * (c) 2026 Filip Vabrousek
4
4
  * License: MIT
5
5
  */
@@ -30,7 +30,6 @@ class Base {
30
30
  return a[property];
31
31
  },
32
32
  set(T, P, V, R) {
33
- console.warn("PUSHED REACTIVELY :D");
34
33
  me.itemso = a[P].map(t => String(t));
35
34
  return a[P];
36
35
  },
package/layout/base.js CHANGED
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * nodality v1.0.185
2
+ * nodality v1.0.187
3
3
  * (c) 2026 Filip Vabrousek
4
4
  * License: MIT
5
5
  */