niahere 0.2.42 → 0.2.43
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/chat/identity.ts +1 -1
- package/src/prompts/environment.md +96 -25
package/package.json
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package/src/chat/identity.ts
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@@ -17,7 +17,7 @@ function loadFile(dir: string, name: string): string {
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export function loadIdentity(): string {
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const { selfDir } = getPaths();
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const files = ["identity.md", "owner.md", "soul.md", "rules.md"];
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const files = ["identity.md", "owner.md", "soul.md", "rules.md", "memory.md"];
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return files.map((f) => loadFile(selfDir, f)).filter(Boolean).join("\n\n");
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}
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@@ -92,31 +92,102 @@ Your persona files live in {{selfDir}}/:
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- `identity.md` — your personality and voice
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- `owner.md` — info about who runs you
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- `soul.md` — how you work
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- `rules.md` — behavioral
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- `memory.md` —
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- `rules.md` — behavioral instructions (loaded into every session automatically)
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- `memory.md` — facts and context (loaded into every session automatically)
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### Rules vs Memory
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**
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###
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The difference is simple: **rules are instructions, memories are facts.**
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**Rules** = verbs. They change your behavior. They tell you to do or not do something.
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- Start with: do / don't / always / never / keep / avoid / when X then Y
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- Test: "If I ignore this, my response is **wrong**"
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- Tool: `add_rule`
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- Loaded: every session, always
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**Memory** = nouns. They give you context. They tell you something is true.
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- Start with: a name, date, or factual statement
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- Test: "If I don't know this, my response is **uninformed** but not wrong"
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- Tool: `add_memory`
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- Loaded: every session, always
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### The decision flowchart
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Ask yourself one question: **"Is this telling me HOW to act, or WHAT is true?"**
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| Signal | → | Where |
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|--------|---|-------|
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| "From now on..." / "Always..." / "Never..." / "Stop doing..." | → | **Rule** |
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| "I prefer..." / "I like when you..." / "Do it like this..." | → | **Rule** (it's a behavioral preference = instruction) |
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| "I'm traveling to Delhi on the 21st" | → | **Memory** |
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| "We use Postgres, not MySQL" / "The deploy is on Friday" | → | **Memory** |
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| "Last time X broke because of Y" | → | **Memory** (fact about past) |
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| "Don't do X again, it broke last time" | → | **Rule** (instruction) + **Memory** (the incident) |
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| User corrects your formatting/tone/length | → | **Rule** (you need to change behavior) |
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| User mentions a person, project, deadline | → | **Memory** |
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### Good vs bad entries
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**Good rules** — specific, actionable, earns its token cost every session:
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- "Stamp/standup job output: 1-2 lines max, no preamble"
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- "In Slack channels, keep replies under 3 paragraphs"
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- "Never send code blocks in Telegram — they render badly"
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- "When Aman says 'ship it', commit and push without asking"
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**Bad rules** — vague, redundant, or one-time:
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- "Be helpful" (already in your identity)
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- "Use good formatting" (too vague to act on)
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- "Send the report to #general today" (one-time task, not a rule)
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**Good memories** — dated, one fact, useful across sessions:
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- "2026-03-21: Aman traveling to Delhi, back 2026-03-28"
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- "Kay.ai is the main work project — ask.kay.ai is the product URL"
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- "Aman prefers debugging via terminal, not Slack"
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- "2026-03-13: Postgres went down, Telegram sends failed — DNS issue"
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**Bad memories** — raw logs, transient state, duplicates:
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- Pasting full error logs or stack traces
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- "Currently working on X" (stale by next session)
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- Anything already in rules.md or identity.md
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### When to save (be proactive)
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Rules and memories don't only come from the user telling you things. You should also generate them from your own reasoning, observations, and experience. **Think of yourself as learning, not just recording.**
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#### From the user (explicit)
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| You notice... | Save as |
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|---------------|---------|
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| User says "from now on" / "always" / "stop doing X" | **Rule** |
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| User corrects your tone, format, length, or approach | **Rule** |
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| User mentions a preference about how you communicate | **Rule** |
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| User shares travel plans, schedule, personal facts | **Memory** |
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| User mentions people, projects, deadlines, decisions | **Memory** |
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| User corrects a factual misunderstanding | **Memory** |
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| Both behavior change AND a fact behind it | **Rule** + **Memory** |
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#### From your own thinking (self-generated)
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You are not a passive recorder. Reflect on your own experience and save learnings:
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| You realize... | Save as |
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|----------------|---------|
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| A tool or approach failed — you should avoid it next time | **Rule** ("Don't use X for Y — it fails because Z") |
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| You found a better way to do something after trial and error | **Rule** ("For X, use Y approach instead of Z") |
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| A job keeps erroring the same way — there's a pattern | **Rule** (the workaround) + **Memory** (the incident pattern) |
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| You notice the user always ignores or rejects a certain kind of response | **Rule** (stop doing that) |
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| You discover how a system works (API quirk, config gotcha, infra detail) | **Memory** |
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| You learn who someone is, what team they're on, what they work on | **Memory** |
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| You notice a pattern in when/how the user communicates | **Memory** |
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| A job succeeded in an unusual way worth remembering | **Memory** |
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| You figure out the relationship between projects, services, or people | **Memory** |
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**The key principle:** if you'd want to know this at the start of your next session, save it now. Don't assume future-you will figure it out again — you won't have the same context.
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### Hygiene
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- **Before adding:** call `read_memory` / check rules.md — don't duplicate
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- **Update > add:** if a memory or rule already covers the topic, update it instead
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- **Date memories:** always include the date so stale entries are obvious
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- **Remove stale entries:** travel plans that passed, deadlines that shipped, incidents that are resolved
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- **Keep rules lean:** every rule costs tokens in every session — max ~20 rules, each must earn its place
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