ngwr 6.1.1 → 7.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (609) hide show
  1. package/LICENSE +1 -3
  2. package/README.md +179 -32
  3. package/affix/styles/_index.scss +12 -0
  4. package/alert/styles/_index.scss +75 -32
  5. package/anchor/styles/_index.scss +59 -0
  6. package/aurora/aurora.scss +1 -0
  7. package/aurora/styles/_index.scss +30 -0
  8. package/avatar/styles/_index.scss +30 -14
  9. package/back-top/styles/_index.scss +42 -0
  10. package/badge/styles/_index.scss +80 -0
  11. package/badge/styles/_tag.scss +81 -0
  12. package/bar-chart/styles/_index.scss +56 -0
  13. package/blur-text/blur-text.scss +1 -0
  14. package/blur-text/styles/_index.scss +14 -0
  15. package/border-glow/border-glow.scss +4 -0
  16. package/border-glow/styles/_index.scss +228 -0
  17. package/breadcrumbs/breadcrumbs.scss +1 -0
  18. package/breadcrumbs/styles/_index.scss +76 -0
  19. package/burger/styles/_index.scss +101 -0
  20. package/button/styles/_index.scss +148 -125
  21. package/calendar/styles/_index.scss +252 -0
  22. package/calendar-heatmap/styles/_index.scss +69 -0
  23. package/card/card.scss +1 -0
  24. package/card/styles/_index.scss +96 -0
  25. package/carousel/styles/_index.scss +102 -0
  26. package/cascader/cascader.scss +1 -0
  27. package/cascader/styles/_index.scss +174 -0
  28. package/checkbox/styles/_index.scss +76 -60
  29. package/circular-text/circular-text.scss +1 -0
  30. package/circular-text/styles/_index.scss +45 -0
  31. package/click-spark/click-spark.scss +1 -0
  32. package/click-spark/styles/_index.scss +16 -0
  33. package/collapse/styles/_index.scss +92 -0
  34. package/color-picker/styles/_index.scss +247 -0
  35. package/command-palette/styles/_index.scss +188 -0
  36. package/compare/styles/_index.scss +100 -0
  37. package/context-menu/styles/_index.scss +112 -0
  38. package/counter/styles/_index.scss +44 -0
  39. package/date-picker/styles/_index.scss +204 -0
  40. package/decrypt-text/decrypt-text.scss +1 -0
  41. package/decrypt-text/styles/_index.scss +26 -0
  42. package/density/styles/_index.scss +37 -0
  43. package/descriptions/styles/_index.scss +104 -0
  44. package/dialog/styles/_index.scss +101 -27
  45. package/divider/styles/_index.scss +43 -24
  46. package/donut-chart/styles/_index.scss +76 -0
  47. package/drag-drop/sortable-list.scss +1 -0
  48. package/drag-drop/styles/_index.scss +99 -0
  49. package/drawer/styles/_index.scss +164 -0
  50. package/dropdown/styles/_index.scss +76 -56
  51. package/empty/styles/_index.scss +49 -0
  52. package/falling-text/falling-text.scss +1 -0
  53. package/falling-text/styles/_index.scss +30 -0
  54. package/fesm2022/ngwr-affix.mjs +102 -0
  55. package/fesm2022/ngwr-affix.mjs.map +1 -0
  56. package/fesm2022/ngwr-alert.mjs +70 -52
  57. package/fesm2022/ngwr-alert.mjs.map +1 -1
  58. package/fesm2022/ngwr-anchor.mjs +103 -0
  59. package/fesm2022/ngwr-anchor.mjs.map +1 -0
  60. package/fesm2022/ngwr-aurora.mjs +309 -0
  61. package/fesm2022/ngwr-aurora.mjs.map +1 -0
  62. package/fesm2022/ngwr-avatar.mjs +81 -71
  63. package/fesm2022/ngwr-avatar.mjs.map +1 -1
  64. package/fesm2022/ngwr-back-top.mjs +81 -0
  65. package/fesm2022/ngwr-back-top.mjs.map +1 -0
  66. package/fesm2022/ngwr-badge.mjs +192 -0
  67. package/fesm2022/ngwr-badge.mjs.map +1 -0
  68. package/fesm2022/ngwr-bar-chart.mjs +69 -0
  69. package/fesm2022/ngwr-bar-chart.mjs.map +1 -0
  70. package/fesm2022/ngwr-blur-text.mjs +181 -0
  71. package/fesm2022/ngwr-blur-text.mjs.map +1 -0
  72. package/fesm2022/ngwr-border-glow.mjs +278 -0
  73. package/fesm2022/ngwr-border-glow.mjs.map +1 -0
  74. package/fesm2022/ngwr-breadcrumbs.mjs +101 -0
  75. package/fesm2022/ngwr-breadcrumbs.mjs.map +1 -0
  76. package/fesm2022/ngwr-burger.mjs +60 -0
  77. package/fesm2022/ngwr-burger.mjs.map +1 -0
  78. package/fesm2022/ngwr-button.mjs +179 -104
  79. package/fesm2022/ngwr-button.mjs.map +1 -1
  80. package/fesm2022/ngwr-calendar-heatmap.mjs +145 -0
  81. package/fesm2022/ngwr-calendar-heatmap.mjs.map +1 -0
  82. package/fesm2022/ngwr-calendar.mjs +402 -0
  83. package/fesm2022/ngwr-calendar.mjs.map +1 -0
  84. package/fesm2022/ngwr-card.mjs +100 -0
  85. package/fesm2022/ngwr-card.mjs.map +1 -0
  86. package/fesm2022/ngwr-carousel.mjs +128 -0
  87. package/fesm2022/ngwr-carousel.mjs.map +1 -0
  88. package/fesm2022/ngwr-cascader.mjs +280 -0
  89. package/fesm2022/ngwr-cascader.mjs.map +1 -0
  90. package/fesm2022/ngwr-checkbox.mjs +214 -54
  91. package/fesm2022/ngwr-checkbox.mjs.map +1 -1
  92. package/fesm2022/ngwr-circular-text.mjs +168 -0
  93. package/fesm2022/ngwr-circular-text.mjs.map +1 -0
  94. package/fesm2022/ngwr-click-spark.mjs +163 -0
  95. package/fesm2022/ngwr-click-spark.mjs.map +1 -0
  96. package/fesm2022/ngwr-clipboard.mjs +130 -0
  97. package/fesm2022/ngwr-clipboard.mjs.map +1 -0
  98. package/fesm2022/ngwr-collapse.mjs +232 -0
  99. package/fesm2022/ngwr-collapse.mjs.map +1 -0
  100. package/fesm2022/ngwr-color-picker.mjs +646 -0
  101. package/fesm2022/ngwr-color-picker.mjs.map +1 -0
  102. package/fesm2022/ngwr-command-palette.mjs +259 -0
  103. package/fesm2022/ngwr-command-palette.mjs.map +1 -0
  104. package/fesm2022/ngwr-compare.mjs +137 -0
  105. package/fesm2022/ngwr-compare.mjs.map +1 -0
  106. package/fesm2022/ngwr-confetti.mjs +160 -0
  107. package/fesm2022/ngwr-confetti.mjs.map +1 -0
  108. package/fesm2022/ngwr-context-menu.mjs +653 -0
  109. package/fesm2022/ngwr-context-menu.mjs.map +1 -0
  110. package/fesm2022/ngwr-cookie.mjs +127 -0
  111. package/fesm2022/ngwr-cookie.mjs.map +1 -0
  112. package/fesm2022/ngwr-counter.mjs +415 -0
  113. package/fesm2022/ngwr-counter.mjs.map +1 -0
  114. package/fesm2022/ngwr-date-adapter-fns.mjs +180 -0
  115. package/fesm2022/ngwr-date-adapter-fns.mjs.map +1 -0
  116. package/fesm2022/ngwr-date-adapter-luxon.mjs +201 -0
  117. package/fesm2022/ngwr-date-adapter-luxon.mjs.map +1 -0
  118. package/fesm2022/ngwr-date-adapter.mjs +419 -0
  119. package/fesm2022/ngwr-date-adapter.mjs.map +1 -0
  120. package/fesm2022/ngwr-date-picker.mjs +624 -0
  121. package/fesm2022/ngwr-date-picker.mjs.map +1 -0
  122. package/fesm2022/ngwr-decrypt-text.mjs +396 -0
  123. package/fesm2022/ngwr-decrypt-text.mjs.map +1 -0
  124. package/fesm2022/ngwr-density.mjs +157 -0
  125. package/fesm2022/ngwr-density.mjs.map +1 -0
  126. package/fesm2022/ngwr-descriptions.mjs +83 -0
  127. package/fesm2022/ngwr-descriptions.mjs.map +1 -0
  128. package/fesm2022/ngwr-dialog.mjs +249 -377
  129. package/fesm2022/ngwr-dialog.mjs.map +1 -1
  130. package/fesm2022/ngwr-directives.mjs +315 -0
  131. package/fesm2022/ngwr-directives.mjs.map +1 -0
  132. package/fesm2022/ngwr-divider.mjs +74 -59
  133. package/fesm2022/ngwr-divider.mjs.map +1 -1
  134. package/fesm2022/ngwr-donut-chart.mjs +131 -0
  135. package/fesm2022/ngwr-donut-chart.mjs.map +1 -0
  136. package/fesm2022/ngwr-drag-drop.mjs +117 -0
  137. package/fesm2022/ngwr-drag-drop.mjs.map +1 -0
  138. package/fesm2022/ngwr-drawer.mjs +315 -0
  139. package/fesm2022/ngwr-drawer.mjs.map +1 -0
  140. package/fesm2022/ngwr-dropdown.mjs +276 -229
  141. package/fesm2022/ngwr-dropdown.mjs.map +1 -1
  142. package/fesm2022/ngwr-empty.mjs +57 -0
  143. package/fesm2022/ngwr-empty.mjs.map +1 -0
  144. package/fesm2022/ngwr-falling-text.mjs +316 -0
  145. package/fesm2022/ngwr-falling-text.mjs.map +1 -0
  146. package/fesm2022/ngwr-file-upload.mjs +260 -0
  147. package/fesm2022/ngwr-file-upload.mjs.map +1 -0
  148. package/fesm2022/ngwr-form.mjs +133 -48
  149. package/fesm2022/ngwr-form.mjs.map +1 -1
  150. package/fesm2022/ngwr-fuzzy-text.mjs +373 -0
  151. package/fesm2022/ngwr-fuzzy-text.mjs.map +1 -0
  152. package/fesm2022/ngwr-gauge.mjs +83 -0
  153. package/fesm2022/ngwr-gauge.mjs.map +1 -0
  154. package/fesm2022/ngwr-glitch-text.mjs +67 -0
  155. package/fesm2022/ngwr-glitch-text.mjs.map +1 -0
  156. package/fesm2022/ngwr-gradient-text.mjs +109 -0
  157. package/fesm2022/ngwr-gradient-text.mjs.map +1 -0
  158. package/fesm2022/ngwr-hotkey.mjs +263 -0
  159. package/fesm2022/ngwr-hotkey.mjs.map +1 -0
  160. package/fesm2022/ngwr-i18n-en.mjs +168 -0
  161. package/fesm2022/ngwr-i18n-en.mjs.map +1 -0
  162. package/fesm2022/ngwr-i18n-ru.mjs +156 -0
  163. package/fesm2022/ngwr-i18n-ru.mjs.map +1 -0
  164. package/fesm2022/ngwr-i18n.mjs +478 -0
  165. package/fesm2022/ngwr-i18n.mjs.map +1 -0
  166. package/fesm2022/ngwr-icon-adapters-feather.mjs +74 -0
  167. package/fesm2022/ngwr-icon-adapters-feather.mjs.map +1 -0
  168. package/fesm2022/ngwr-icon-adapters-lucide.mjs +88 -0
  169. package/fesm2022/ngwr-icon-adapters-lucide.mjs.map +1 -0
  170. package/fesm2022/ngwr-icon.mjs +189 -649
  171. package/fesm2022/ngwr-icon.mjs.map +1 -1
  172. package/fesm2022/ngwr-image-cropper.mjs +299 -0
  173. package/fesm2022/ngwr-image-cropper.mjs.map +1 -0
  174. package/fesm2022/ngwr-input-number.mjs +239 -0
  175. package/fesm2022/ngwr-input-number.mjs.map +1 -0
  176. package/fesm2022/ngwr-input-otp.mjs +216 -0
  177. package/fesm2022/ngwr-input-otp.mjs.map +1 -0
  178. package/fesm2022/ngwr-input.mjs +183 -104
  179. package/fesm2022/ngwr-input.mjs.map +1 -1
  180. package/fesm2022/ngwr-keyboard.mjs +47 -0
  181. package/fesm2022/ngwr-keyboard.mjs.map +1 -0
  182. package/fesm2022/ngwr-knob.mjs +227 -0
  183. package/fesm2022/ngwr-knob.mjs.map +1 -0
  184. package/fesm2022/ngwr-layout.mjs +197 -0
  185. package/fesm2022/ngwr-layout.mjs.map +1 -0
  186. package/fesm2022/ngwr-lightbox.mjs +131 -0
  187. package/fesm2022/ngwr-lightbox.mjs.map +1 -0
  188. package/fesm2022/ngwr-line-chart.mjs +176 -0
  189. package/fesm2022/ngwr-line-chart.mjs.map +1 -0
  190. package/fesm2022/ngwr-list.mjs +132 -0
  191. package/fesm2022/ngwr-list.mjs.map +1 -0
  192. package/fesm2022/ngwr-loading-bar.mjs +160 -0
  193. package/fesm2022/ngwr-loading-bar.mjs.map +1 -0
  194. package/fesm2022/ngwr-marquee.mjs +224 -0
  195. package/fesm2022/ngwr-marquee.mjs.map +1 -0
  196. package/fesm2022/ngwr-media.mjs +132 -0
  197. package/fesm2022/ngwr-media.mjs.map +1 -0
  198. package/fesm2022/ngwr-mention.mjs +374 -0
  199. package/fesm2022/ngwr-mention.mjs.map +1 -0
  200. package/fesm2022/ngwr-meta.mjs +323 -0
  201. package/fesm2022/ngwr-meta.mjs.map +1 -0
  202. package/fesm2022/ngwr-meter-group.mjs +73 -0
  203. package/fesm2022/ngwr-meter-group.mjs.map +1 -0
  204. package/fesm2022/ngwr-overlay.mjs +145 -0
  205. package/fesm2022/ngwr-overlay.mjs.map +1 -0
  206. package/fesm2022/ngwr-page-header.mjs +53 -0
  207. package/fesm2022/ngwr-page-header.mjs.map +1 -0
  208. package/fesm2022/ngwr-pagination.mjs +152 -96
  209. package/fesm2022/ngwr-pagination.mjs.map +1 -1
  210. package/fesm2022/ngwr-pipes.mjs +290 -11
  211. package/fesm2022/ngwr-pipes.mjs.map +1 -1
  212. package/fesm2022/ngwr-platform.mjs +63 -0
  213. package/fesm2022/ngwr-platform.mjs.map +1 -0
  214. package/fesm2022/ngwr-popconfirm.mjs +188 -0
  215. package/fesm2022/ngwr-popconfirm.mjs.map +1 -0
  216. package/fesm2022/ngwr-popover.mjs +365 -0
  217. package/fesm2022/ngwr-popover.mjs.map +1 -0
  218. package/fesm2022/ngwr-progress.mjs +47 -39
  219. package/fesm2022/ngwr-progress.mjs.map +1 -1
  220. package/fesm2022/ngwr-qr.mjs +160 -179
  221. package/fesm2022/ngwr-qr.mjs.map +1 -1
  222. package/fesm2022/ngwr-radio.mjs +204 -0
  223. package/fesm2022/ngwr-radio.mjs.map +1 -0
  224. package/fesm2022/ngwr-rating.mjs +180 -0
  225. package/fesm2022/ngwr-rating.mjs.map +1 -0
  226. package/fesm2022/ngwr-result.mjs +119 -0
  227. package/fesm2022/ngwr-result.mjs.map +1 -0
  228. package/fesm2022/ngwr-rotating-text.mjs +256 -0
  229. package/fesm2022/ngwr-rotating-text.mjs.map +1 -0
  230. package/fesm2022/ngwr-scramble-text.mjs +165 -0
  231. package/fesm2022/ngwr-scramble-text.mjs.map +1 -0
  232. package/fesm2022/ngwr-scroll.mjs +107 -0
  233. package/fesm2022/ngwr-scroll.mjs.map +1 -0
  234. package/fesm2022/ngwr-segmented.mjs +96 -0
  235. package/fesm2022/ngwr-segmented.mjs.map +1 -0
  236. package/fesm2022/ngwr-select.mjs +844 -309
  237. package/fesm2022/ngwr-select.mjs.map +1 -1
  238. package/fesm2022/ngwr-shiny-text.mjs +127 -0
  239. package/fesm2022/ngwr-shiny-text.mjs.map +1 -0
  240. package/fesm2022/ngwr-sidebar.mjs +134 -0
  241. package/fesm2022/ngwr-sidebar.mjs.map +1 -0
  242. package/fesm2022/ngwr-skeleton.mjs +59 -34
  243. package/fesm2022/ngwr-skeleton.mjs.map +1 -1
  244. package/fesm2022/ngwr-slider.mjs +234 -0
  245. package/fesm2022/ngwr-slider.mjs.map +1 -0
  246. package/fesm2022/ngwr-sparkline.mjs +104 -0
  247. package/fesm2022/ngwr-sparkline.mjs.map +1 -0
  248. package/fesm2022/ngwr-speed-dial.mjs +79 -0
  249. package/fesm2022/ngwr-speed-dial.mjs.map +1 -0
  250. package/fesm2022/ngwr-spinner.mjs +34 -28
  251. package/fesm2022/ngwr-spinner.mjs.map +1 -1
  252. package/fesm2022/ngwr-splash-cursor.mjs +970 -0
  253. package/fesm2022/ngwr-splash-cursor.mjs.map +1 -0
  254. package/fesm2022/ngwr-split-text.mjs +200 -0
  255. package/fesm2022/ngwr-split-text.mjs.map +1 -0
  256. package/fesm2022/ngwr-splitter.mjs +125 -0
  257. package/fesm2022/ngwr-splitter.mjs.map +1 -0
  258. package/fesm2022/ngwr-spotlight-card.mjs +138 -0
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  294. package/fesm2022/ngwr-utils.mjs +535 -0
  295. package/fesm2022/ngwr-utils.mjs.map +1 -0
  296. package/fesm2022/ngwr-validators.mjs +214 -0
  297. package/fesm2022/ngwr-validators.mjs.map +1 -0
  298. package/fesm2022/ngwr-version.mjs +51 -0
  299. package/fesm2022/ngwr-version.mjs.map +1 -0
  300. package/fesm2022/ngwr-virtual-scroll.mjs +99 -0
  301. package/fesm2022/ngwr-virtual-scroll.mjs.map +1 -0
  302. package/fesm2022/ngwr-waves.mjs +356 -0
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  304. package/fesm2022/ngwr-window.mjs +1141 -0
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  306. package/fesm2022/ngwr.mjs +0 -3
  307. package/fesm2022/ngwr.mjs.map +1 -1
  308. package/file-upload/styles/_index.scss +152 -0
  309. package/form/styles/_index.scss +85 -42
  310. package/gauge/styles/_index.scss +37 -0
  311. package/glitch-text/glitch-text.scss +1 -0
  312. package/glitch-text/styles/_index.scss +144 -0
  313. package/gradient-text/gradient-text.scss +1 -0
  314. package/gradient-text/styles/_index.scss +113 -0
  315. package/icon/styles/_index.scss +21 -15
  316. package/image-cropper/styles/_index.scss +114 -0
  317. package/input/styles/_index.scss +133 -93
  318. package/input-number/styles/_index.scss +75 -0
  319. package/input-otp/styles/_index.scss +53 -0
  320. package/keyboard/styles/_index.scss +55 -0
  321. package/knob/styles/_index.scss +54 -0
  322. package/layout/styles/_index.scss +65 -0
  323. package/lightbox/lightbox.scss +1 -0
  324. package/lightbox/styles/_index.scss +144 -0
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  348. package/{cdk/utils/index.d.ts → schematics/component-style/schema.js} +2 -8
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  431. package/types/ngwr-carousel.d.ts +57 -0
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  433. package/types/ngwr-checkbox.d.ts +139 -0
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  445. package/types/ngwr-date-adapter-fns.d.ts +73 -0
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  456. package/types/ngwr-drag-drop.d.ts +83 -0
  457. package/types/ngwr-drawer.d.ts +155 -0
  458. package/types/ngwr-dropdown.d.ts +124 -0
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  460. package/types/ngwr-falling-text.d.ts +63 -0
  461. package/types/ngwr-file-upload.d.ts +94 -0
  462. package/types/ngwr-form.d.ts +95 -0
  463. package/types/ngwr-fuzzy-text.d.ts +74 -0
  464. package/types/ngwr-gauge.d.ts +39 -0
  465. package/types/ngwr-glitch-text.d.ts +31 -0
  466. package/types/ngwr-gradient-text.d.ts +46 -0
  467. package/types/ngwr-hotkey.d.ts +142 -0
  468. package/types/ngwr-i18n-en.d.ts +18 -0
  469. package/types/ngwr-i18n-ru.d.ts +6 -0
  470. package/types/ngwr-i18n.d.ts +336 -0
  471. package/types/ngwr-icon-adapters-feather.d.ts +44 -0
  472. package/types/ngwr-icon-adapters-lucide.d.ts +54 -0
  473. package/types/ngwr-icon.d.ts +180 -0
  474. package/types/ngwr-image-cropper.d.ts +110 -0
  475. package/types/ngwr-input-number.d.ts +77 -0
  476. package/types/ngwr-input-otp.d.ts +78 -0
  477. package/types/ngwr-input.d.ts +131 -0
  478. package/types/ngwr-keyboard.d.ts +34 -0
  479. package/types/ngwr-knob.d.ts +77 -0
  480. package/types/ngwr-layout.d.ts +89 -0
  481. package/types/ngwr-lightbox.d.ts +50 -0
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  484. package/types/ngwr-loading-bar.d.ts +79 -0
  485. package/types/ngwr-marquee.d.ts +95 -0
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  487. package/types/ngwr-mention.d.ts +110 -0
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  489. package/types/ngwr-meter-group.d.ts +57 -0
  490. package/types/ngwr-overlay.d.ts +110 -0
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  492. package/types/ngwr-pagination.d.ts +119 -0
  493. package/types/ngwr-pipes.d.ts +177 -0
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  495. package/types/ngwr-popconfirm.d.ts +79 -0
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  497. package/types/ngwr-progress.d.ts +33 -0
  498. package/types/ngwr-qr.d.ts +56 -0
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  511. package/types/ngwr-sparkline.d.ts +48 -0
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  552. package/avatar/index.d.ts +0 -30
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  556. package/cdk/rxjs/index.d.ts +0 -40
  557. package/cdk/types/index.d.ts +0 -27
  558. package/checkbox/index.d.ts +0 -31
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  562. package/divider/index.d.ts +0 -16
  563. package/dropdown/index.d.ts +0 -68
  564. package/dropdown/styles/vars.scss +0 -18
  565. package/fesm2022/ngwr-cdk-rxjs.mjs +0 -53
  566. package/fesm2022/ngwr-cdk-rxjs.mjs.map +0 -1
  567. package/fesm2022/ngwr-cdk-types.mjs +0 -44
  568. package/fesm2022/ngwr-cdk-types.mjs.map +0 -1
  569. package/fesm2022/ngwr-cdk-utils.mjs +0 -30
  570. package/fesm2022/ngwr-cdk-utils.mjs.map +0 -1
  571. package/fesm2022/ngwr-cdk.mjs +0 -46
  572. package/fesm2022/ngwr-cdk.mjs.map +0 -1
  573. package/fesm2022/ngwr-tag.mjs +0 -87
  574. package/fesm2022/ngwr-tag.mjs.map +0 -1
  575. package/form/index.d.ts +0 -28
  576. package/icon/index.d.ts +0 -830
  577. package/icon/styles/vars.scss +0 -3
  578. package/input/index.d.ts +0 -43
  579. package/input/styles/vars.scss +0 -17
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  582. package/pipes/index.d.ts +0 -17
  583. package/progress/index.d.ts +0 -13
  584. package/progress/styles/theming.scss +0 -8
  585. package/progress/styles/vars.scss +0 -6
  586. package/qr/index.d.ts +0 -127
  587. package/select/index.d.ts +0 -121
  588. package/select/styles/vars.scss +0 -32
  589. package/skeleton/index.d.ts +0 -13
  590. package/spinner/index.d.ts +0 -23
  591. package/styles/animations.scss +0 -92
  592. package/styles/cdk.scss +0 -5
  593. package/styles/colors.scss +0 -72
  594. package/styles/grid.scss +0 -99
  595. package/styles/maps.scss +0 -31
  596. package/styles/reset.scss +0 -112
  597. package/styles/variables.scss +0 -72
  598. package/table/index.d.ts +0 -101
  599. package/table/styles/table-filter.scss +0 -202
  600. package/table/styles/table-sort.scss +0 -47
  601. package/table/styles/table.scss +0 -232
  602. package/table/styles/vars.scss +0 -21
  603. package/tag/index.d.ts +0 -24
  604. package/tag/styles/_index.scss +0 -32
  605. package/tag/styles/theming.scss +0 -21
  606. package/tag/styles/vars.scss +0 -12
  607. package/textarea/index.d.ts +0 -47
  608. package/textarea/styles/vars.scss +0 -17
  609. /package/{index.d.ts → types/ngwr.d.ts} +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ngwr-splash-cursor.mjs","sources":["../../../projects/lib/splash-cursor/fluid.ts","../../../projects/lib/splash-cursor/splash-cursor.ts","../../../projects/lib/splash-cursor/ngwr-splash-cursor.ts"],"sourcesContent":["/**\n * @license\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/thekhegay/ngwr/blob/main/LICENSE\n *\n * WebGL fluid simulation behind `<wr-splash-cursor>`. Port of the engine\n * used by reactbits.dev's SplashCursor (itself based on Pavel Dobryakov's\n * WebGL-Fluid-Simulation, MIT).\n *\n * Framework-free on purpose: `createFluidSimulation(canvas, config)` boots\n * the sim and returns a teardown, or `null` when WebGL isn't available.\n */\n\n/* eslint-disable no-bitwise -- GL bitmasks + string hashing are inherently bitwise */\n\ninterface WrFluidConfig {\n readonly simResolution: number;\n readonly dyeResolution: number;\n readonly densityDissipation: number;\n readonly velocityDissipation: number;\n readonly pressure: number;\n readonly pressureIterations: number;\n readonly curl: number;\n readonly splatRadius: number;\n readonly splatForce: number;\n readonly shading: boolean;\n readonly colorUpdateSpeed: number;\n /** Cycle splat colours through the rainbow; `false` uses `color`. */\n readonly rainbow: boolean;\n /** Fixed splat colour (hex) when `rainbow` is off. */\n readonly color: string;\n}\n\ninterface RGB {\n r: number;\n g: number;\n b: number;\n}\n\ninterface TexFormat {\n readonly internalFormat: number;\n readonly format: number;\n}\n\ninterface GlExt {\n readonly formatRGBA: TexFormat;\n readonly formatRG: TexFormat;\n readonly formatR: TexFormat;\n readonly halfFloatTexType: number;\n readonly supportLinearFiltering: boolean;\n}\n\ninterface FBO {\n readonly texture: WebGLTexture;\n readonly fbo: WebGLFramebuffer;\n readonly width: number;\n readonly height: number;\n readonly texelSizeX: number;\n readonly texelSizeY: number;\n attach(id: number): number;\n}\n\ninterface DoubleFBO {\n width: number;\n height: number;\n texelSizeX: number;\n texelSizeY: number;\n read: FBO;\n write: FBO;\n swap(): void;\n}\n\ninterface Pointer {\n texcoordX: number;\n texcoordY: number;\n prevTexcoordX: number;\n prevTexcoordY: number;\n deltaX: number;\n deltaY: number;\n moved: boolean;\n color: RGB;\n}\n\ntype GL = WebGLRenderingContext | WebGL2RenderingContext;\ntype Uniforms = Record<string, WebGLUniformLocation | null>;\n\nfunction createFluidSimulation(canvas: HTMLCanvasElement, config: WrFluidConfig): (() => void) | null {\n const ctx = getWebGLContext(canvas);\n if (!ctx) return null;\n const { gl, ext } = ctx;\n\n let dyeResolution = config.dyeResolution;\n let shading = config.shading;\n if (!ext.supportLinearFiltering) {\n dyeResolution = 256;\n shading = false;\n }\n\n let active = true;\n let rafId = 0;\n\n const pointer: Pointer = {\n texcoordX: 0,\n texcoordY: 0,\n prevTexcoordX: 0,\n prevTexcoordY: 0,\n deltaX: 0,\n deltaY: 0,\n moved: false,\n color: { r: 0, g: 0, b: 0 },\n };\n\n // Shader plumbing\n\n function compile(type: number, source: string, keywords?: readonly string[]): WebGLShader {\n const prefixed = keywords ? keywords.map(k => `#define ${k}\\n`).join('') + source : source;\n const shader = gl.createShader(type)!;\n gl.shaderSource(shader, prefixed);\n gl.compileShader(shader);\n if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {\n // eslint-disable-next-line no-console -- GPU shader failures are otherwise invisible\n console.error('wr-splash-cursor shader error:', gl.getShaderInfoLog(shader));\n }\n return shader;\n }\n\n function link(vertex: WebGLShader, fragment: WebGLShader): WebGLProgram {\n const program = gl.createProgram();\n gl.attachShader(program, vertex);\n gl.attachShader(program, fragment);\n gl.linkProgram(program);\n if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {\n // eslint-disable-next-line no-console -- GPU link failures are otherwise invisible\n console.error('wr-splash-cursor program error:', gl.getProgramInfoLog(program));\n }\n return program;\n }\n\n function uniformsOf(program: WebGLProgram): Uniforms {\n const out: Uniforms = {};\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS) as number;\n for (let i = 0; i < count; i++) {\n const name = gl.getActiveUniform(program, i)!.name;\n out[name] = gl.getUniformLocation(program, name);\n }\n return out;\n }\n\n class ShaderProgram {\n readonly program: WebGLProgram;\n readonly uniforms: Uniforms;\n\n constructor(vertex: WebGLShader, fragment: WebGLShader) {\n this.program = link(vertex, fragment);\n this.uniforms = uniformsOf(this.program);\n }\n\n bind(): void {\n gl.useProgram(this.program);\n }\n }\n\n /** Display shader with `#define`-keyword program variants. */\n class DisplayMaterial {\n private readonly programs = new Map<number, WebGLProgram>();\n private activeProgram: WebGLProgram | null = null;\n uniforms: Uniforms = {};\n\n constructor(\n private readonly vertex: WebGLShader,\n private readonly fragmentSource: string\n ) {}\n\n setKeywords(keywords: readonly string[]): void {\n let hash = 0;\n for (const k of keywords) hash += hashCode(k);\n let program = this.programs.get(hash);\n if (!program) {\n program = link(this.vertex, compile(gl.FRAGMENT_SHADER, this.fragmentSource, keywords));\n this.programs.set(hash, program);\n }\n if (program === this.activeProgram) return;\n this.uniforms = uniformsOf(program);\n this.activeProgram = program;\n }\n\n bind(): void {\n gl.useProgram(this.activeProgram);\n }\n }\n\n // Shaders\n\n const baseVertexShader = compile(\n gl.VERTEX_SHADER,\n `\n precision highp float;\n attribute vec2 aPosition;\n varying vec2 vUv;\n varying vec2 vL;\n varying vec2 vR;\n varying vec2 vT;\n varying vec2 vB;\n uniform vec2 texelSize;\n\n void main () {\n vUv = aPosition * 0.5 + 0.5;\n vL = vUv - vec2(texelSize.x, 0.0);\n vR = vUv + vec2(texelSize.x, 0.0);\n vT = vUv + vec2(0.0, texelSize.y);\n vB = vUv - vec2(0.0, texelSize.y);\n gl_Position = vec4(aPosition, 0.0, 1.0);\n }\n `\n );\n\n const copyShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision mediump float;\n precision mediump sampler2D;\n varying highp vec2 vUv;\n uniform sampler2D uTexture;\n\n void main () {\n gl_FragColor = texture2D(uTexture, vUv);\n }\n `\n );\n\n const clearShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision mediump float;\n precision mediump sampler2D;\n varying highp vec2 vUv;\n uniform sampler2D uTexture;\n uniform float value;\n\n void main () {\n gl_FragColor = value * texture2D(uTexture, vUv);\n }\n `\n );\n\n const displayShaderSource = `\n precision highp float;\n precision highp sampler2D;\n varying vec2 vUv;\n varying vec2 vL;\n varying vec2 vR;\n varying vec2 vT;\n varying vec2 vB;\n uniform sampler2D uTexture;\n uniform vec2 texelSize;\n\n void main () {\n vec3 c = texture2D(uTexture, vUv).rgb;\n #ifdef SHADING\n vec3 lc = texture2D(uTexture, vL).rgb;\n vec3 rc = texture2D(uTexture, vR).rgb;\n vec3 tc = texture2D(uTexture, vT).rgb;\n vec3 bc = texture2D(uTexture, vB).rgb;\n\n float dx = length(rc) - length(lc);\n float dy = length(tc) - length(bc);\n\n vec3 n = normalize(vec3(dx, dy, length(texelSize)));\n vec3 l = vec3(0.0, 0.0, 1.0);\n\n float diffuse = clamp(dot(n, l) + 0.7, 0.7, 1.0);\n c *= diffuse;\n #endif\n\n float a = max(c.r, max(c.g, c.b));\n gl_FragColor = vec4(c, a);\n }\n `;\n\n const splatShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision highp float;\n precision highp sampler2D;\n varying vec2 vUv;\n uniform sampler2D uTarget;\n uniform float aspectRatio;\n uniform vec3 color;\n uniform vec2 point;\n uniform float radius;\n\n void main () {\n vec2 p = vUv - point.xy;\n p.x *= aspectRatio;\n vec3 splat = exp(-dot(p, p) / radius) * color;\n vec3 base = texture2D(uTarget, vUv).xyz;\n gl_FragColor = vec4(base + splat, 1.0);\n }\n `\n );\n\n const advectionShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision highp float;\n precision highp sampler2D;\n varying vec2 vUv;\n uniform sampler2D uVelocity;\n uniform sampler2D uSource;\n uniform vec2 texelSize;\n uniform vec2 dyeTexelSize;\n uniform float dt;\n uniform float dissipation;\n\n vec4 bilerp (sampler2D sam, vec2 uv, vec2 tsize) {\n vec2 st = uv / tsize - 0.5;\n vec2 iuv = floor(st);\n vec2 fuv = fract(st);\n\n vec4 a = texture2D(sam, (iuv + vec2(0.5, 0.5)) * tsize);\n vec4 b = texture2D(sam, (iuv + vec2(1.5, 0.5)) * tsize);\n vec4 c = texture2D(sam, (iuv + vec2(0.5, 1.5)) * tsize);\n vec4 d = texture2D(sam, (iuv + vec2(1.5, 1.5)) * tsize);\n\n return mix(mix(a, b, fuv.x), mix(c, d, fuv.x), fuv.y);\n }\n\n void main () {\n #ifdef MANUAL_FILTERING\n vec2 coord = vUv - dt * bilerp(uVelocity, vUv, texelSize).xy * texelSize;\n vec4 result = bilerp(uSource, coord, dyeTexelSize);\n #else\n vec2 coord = vUv - dt * texture2D(uVelocity, vUv).xy * texelSize;\n vec4 result = texture2D(uSource, coord);\n #endif\n float decay = 1.0 + dissipation * dt;\n gl_FragColor = result / decay;\n }\n `,\n ext.supportLinearFiltering ? undefined : ['MANUAL_FILTERING']\n );\n\n const divergenceShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision mediump float;\n precision mediump sampler2D;\n varying highp vec2 vUv;\n varying highp vec2 vL;\n varying highp vec2 vR;\n varying highp vec2 vT;\n varying highp vec2 vB;\n uniform sampler2D uVelocity;\n\n void main () {\n float L = texture2D(uVelocity, vL).x;\n float R = texture2D(uVelocity, vR).x;\n float T = texture2D(uVelocity, vT).y;\n float B = texture2D(uVelocity, vB).y;\n\n vec2 C = texture2D(uVelocity, vUv).xy;\n if (vL.x < 0.0) { L = -C.x; }\n if (vR.x > 1.0) { R = -C.x; }\n if (vT.y > 1.0) { T = -C.y; }\n if (vB.y < 0.0) { B = -C.y; }\n\n float div = 0.5 * (R - L + T - B);\n gl_FragColor = vec4(div, 0.0, 0.0, 1.0);\n }\n `\n );\n\n const curlShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision mediump float;\n precision mediump sampler2D;\n varying highp vec2 vUv;\n varying highp vec2 vL;\n varying highp vec2 vR;\n varying highp vec2 vT;\n varying highp vec2 vB;\n uniform sampler2D uVelocity;\n\n void main () {\n float L = texture2D(uVelocity, vL).y;\n float R = texture2D(uVelocity, vR).y;\n float T = texture2D(uVelocity, vT).x;\n float B = texture2D(uVelocity, vB).x;\n float vorticity = R - L - T + B;\n gl_FragColor = vec4(0.5 * vorticity, 0.0, 0.0, 1.0);\n }\n `\n );\n\n const vorticityShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision highp float;\n precision highp sampler2D;\n varying vec2 vUv;\n varying vec2 vL;\n varying vec2 vR;\n varying vec2 vT;\n varying vec2 vB;\n uniform sampler2D uVelocity;\n uniform sampler2D uCurl;\n uniform float curl;\n uniform float dt;\n\n void main () {\n float L = texture2D(uCurl, vL).x;\n float R = texture2D(uCurl, vR).x;\n float T = texture2D(uCurl, vT).x;\n float B = texture2D(uCurl, vB).x;\n float C = texture2D(uCurl, vUv).x;\n\n vec2 force = 0.5 * vec2(abs(T) - abs(B), abs(R) - abs(L));\n force /= length(force) + 0.0001;\n force *= curl * C;\n force.y *= -1.0;\n\n vec2 velocity = texture2D(uVelocity, vUv).xy;\n velocity += force * dt;\n velocity = min(max(velocity, -1000.0), 1000.0);\n gl_FragColor = vec4(velocity, 0.0, 1.0);\n }\n `\n );\n\n const pressureShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision mediump float;\n precision mediump sampler2D;\n varying highp vec2 vUv;\n varying highp vec2 vL;\n varying highp vec2 vR;\n varying highp vec2 vT;\n varying highp vec2 vB;\n uniform sampler2D uPressure;\n uniform sampler2D uDivergence;\n\n void main () {\n float L = texture2D(uPressure, vL).x;\n float R = texture2D(uPressure, vR).x;\n float T = texture2D(uPressure, vT).x;\n float B = texture2D(uPressure, vB).x;\n float C = texture2D(uPressure, vUv).x;\n float divergence = texture2D(uDivergence, vUv).x;\n float pressure = (L + R + B + T - divergence) * 0.25;\n gl_FragColor = vec4(pressure, 0.0, 0.0, 1.0);\n }\n `\n );\n\n const gradientSubtractShader = compile(\n gl.FRAGMENT_SHADER,\n `\n precision mediump float;\n precision mediump sampler2D;\n varying highp vec2 vUv;\n varying highp vec2 vL;\n varying highp vec2 vR;\n varying highp vec2 vT;\n varying highp vec2 vB;\n uniform sampler2D uPressure;\n uniform sampler2D uVelocity;\n\n void main () {\n float L = texture2D(uPressure, vL).x;\n float R = texture2D(uPressure, vR).x;\n float T = texture2D(uPressure, vT).x;\n float B = texture2D(uPressure, vB).x;\n vec2 velocity = texture2D(uVelocity, vUv).xy;\n velocity.xy -= vec2(R - L, T - B);\n gl_FragColor = vec4(velocity, 0.0, 1.0);\n }\n `\n );\n\n // Fullscreen blit\n\n gl.bindBuffer(gl.ARRAY_BUFFER, gl.createBuffer());\n gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, -1, 1, 1, 1, 1, -1]), gl.STATIC_DRAW);\n gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, gl.createBuffer());\n gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([0, 1, 2, 0, 2, 3]), gl.STATIC_DRAW);\n gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);\n gl.enableVertexAttribArray(0);\n\n function blit(target: FBO | null, clear = false): void {\n if (target === null) {\n gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);\n gl.bindFramebuffer(gl.FRAMEBUFFER, null);\n } else {\n gl.viewport(0, 0, target.width, target.height);\n gl.bindFramebuffer(gl.FRAMEBUFFER, target.fbo);\n }\n if (clear) {\n gl.clearColor(0.0, 0.0, 0.0, 1.0);\n gl.clear(gl.COLOR_BUFFER_BIT);\n }\n gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);\n }\n\n // Framebuffers\n\n function createFBO(w: number, h: number, internalFormat: number, format: number, type: number, param: number): FBO {\n gl.activeTexture(gl.TEXTURE0);\n const texture = gl.createTexture();\n gl.bindTexture(gl.TEXTURE_2D, texture);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, param);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, param);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n gl.texImage2D(gl.TEXTURE_2D, 0, internalFormat, w, h, 0, format, type, null);\n\n const fbo = gl.createFramebuffer();\n gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);\n gl.viewport(0, 0, w, h);\n gl.clear(gl.COLOR_BUFFER_BIT);\n\n return {\n texture,\n fbo,\n width: w,\n height: h,\n texelSizeX: 1 / w,\n texelSizeY: 1 / h,\n attach(id: number): number {\n gl.activeTexture(gl.TEXTURE0 + id);\n gl.bindTexture(gl.TEXTURE_2D, texture);\n return id;\n },\n };\n }\n\n function createDoubleFBO(\n w: number,\n h: number,\n internalFormat: number,\n format: number,\n type: number,\n param: number\n ): DoubleFBO {\n let fbo1 = createFBO(w, h, internalFormat, format, type, param);\n let fbo2 = createFBO(w, h, internalFormat, format, type, param);\n return {\n width: w,\n height: h,\n texelSizeX: fbo1.texelSizeX,\n texelSizeY: fbo1.texelSizeY,\n get read() {\n return fbo1;\n },\n set read(value: FBO) {\n fbo1 = value;\n },\n get write() {\n return fbo2;\n },\n set write(value: FBO) {\n fbo2 = value;\n },\n swap(): void {\n const temp = fbo1;\n fbo1 = fbo2;\n fbo2 = temp;\n },\n };\n }\n\n function resizeFBO(\n target: FBO,\n w: number,\n h: number,\n internalFormat: number,\n format: number,\n type: number,\n param: number\n ): FBO {\n const newFBO = createFBO(w, h, internalFormat, format, type, param);\n copyProgram.bind();\n gl.uniform1i(copyProgram.uniforms['uTexture'], target.attach(0));\n blit(newFBO);\n return newFBO;\n }\n\n function resizeDoubleFBO(\n target: DoubleFBO,\n w: number,\n h: number,\n internalFormat: number,\n format: number,\n type: number,\n param: number\n ): DoubleFBO {\n if (target.width === w && target.height === h) return target;\n target.read = resizeFBO(target.read, w, h, internalFormat, format, type, param);\n target.write = createFBO(w, h, internalFormat, format, type, param);\n target.width = w;\n target.height = h;\n target.texelSizeX = 1 / w;\n target.texelSizeY = 1 / h;\n return target;\n }\n\n // Programs + state\n\n const copyProgram = new ShaderProgram(baseVertexShader, copyShader);\n const clearProgram = new ShaderProgram(baseVertexShader, clearShader);\n const splatProgram = new ShaderProgram(baseVertexShader, splatShader);\n const advectionProgram = new ShaderProgram(baseVertexShader, advectionShader);\n const divergenceProgram = new ShaderProgram(baseVertexShader, divergenceShader);\n const curlProgram = new ShaderProgram(baseVertexShader, curlShader);\n const vorticityProgram = new ShaderProgram(baseVertexShader, vorticityShader);\n const pressureProgram = new ShaderProgram(baseVertexShader, pressureShader);\n const gradientSubtractProgram = new ShaderProgram(baseVertexShader, gradientSubtractShader);\n const displayMaterial = new DisplayMaterial(baseVertexShader, displayShaderSource);\n\n let dye!: DoubleFBO;\n let velocity!: DoubleFBO;\n let divergence!: FBO;\n let curl!: FBO;\n let pressure!: DoubleFBO;\n\n function initFramebuffers(): void {\n const simRes = getResolution(config.simResolution);\n const dyeRes = getResolution(dyeResolution);\n const texType = ext.halfFloatTexType;\n const rgba = ext.formatRGBA;\n const rg = ext.formatRG;\n const r = ext.formatR;\n const filtering = ext.supportLinearFiltering ? gl.LINEAR : gl.NEAREST;\n gl.disable(gl.BLEND);\n\n dye = dye\n ? resizeDoubleFBO(dye, dyeRes.width, dyeRes.height, rgba.internalFormat, rgba.format, texType, filtering)\n : createDoubleFBO(dyeRes.width, dyeRes.height, rgba.internalFormat, rgba.format, texType, filtering);\n\n velocity = velocity\n ? resizeDoubleFBO(velocity, simRes.width, simRes.height, rg.internalFormat, rg.format, texType, filtering)\n : createDoubleFBO(simRes.width, simRes.height, rg.internalFormat, rg.format, texType, filtering);\n\n divergence = createFBO(simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);\n curl = createFBO(simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);\n pressure = createDoubleFBO(simRes.width, simRes.height, r.internalFormat, r.format, texType, gl.NEAREST);\n }\n\n displayMaterial.setKeywords(shading ? ['SHADING'] : []);\n initFramebuffers();\n let lastUpdateTime = Date.now();\n let colorUpdateTimer = 0;\n\n // Frame loop\n\n function updateFrame(): void {\n if (!active) return;\n const dt = calcDeltaTime();\n if (resizeCanvas()) initFramebuffers();\n updateColors(dt);\n applyInputs();\n step(dt);\n render();\n rafId = requestAnimationFrame(updateFrame);\n }\n\n function calcDeltaTime(): number {\n const now = Date.now();\n const dt = Math.min((now - lastUpdateTime) / 1000, 0.016666);\n lastUpdateTime = now;\n return dt;\n }\n\n function resizeCanvas(): boolean {\n const width = scaleByPixelRatio(canvas.clientWidth);\n const height = scaleByPixelRatio(canvas.clientHeight);\n if (canvas.width !== width || canvas.height !== height) {\n canvas.width = width;\n canvas.height = height;\n return true;\n }\n return false;\n }\n\n function updateColors(dt: number): void {\n colorUpdateTimer += dt * config.colorUpdateSpeed;\n if (colorUpdateTimer >= 1) {\n colorUpdateTimer = wrap(colorUpdateTimer, 0, 1);\n pointer.color = generateColor();\n }\n }\n\n function applyInputs(): void {\n if (pointer.moved) {\n pointer.moved = false;\n splatPointer();\n }\n }\n\n function step(dt: number): void {\n gl.disable(gl.BLEND);\n curlProgram.bind();\n gl.uniform2f(curlProgram.uniforms['texelSize'], velocity.texelSizeX, velocity.texelSizeY);\n gl.uniform1i(curlProgram.uniforms['uVelocity'], velocity.read.attach(0));\n blit(curl);\n\n vorticityProgram.bind();\n gl.uniform2f(vorticityProgram.uniforms['texelSize'], velocity.texelSizeX, velocity.texelSizeY);\n gl.uniform1i(vorticityProgram.uniforms['uVelocity'], velocity.read.attach(0));\n gl.uniform1i(vorticityProgram.uniforms['uCurl'], curl.attach(1));\n gl.uniform1f(vorticityProgram.uniforms['curl'], config.curl);\n gl.uniform1f(vorticityProgram.uniforms['dt'], dt);\n blit(velocity.write);\n velocity.swap();\n\n divergenceProgram.bind();\n gl.uniform2f(divergenceProgram.uniforms['texelSize'], velocity.texelSizeX, velocity.texelSizeY);\n gl.uniform1i(divergenceProgram.uniforms['uVelocity'], velocity.read.attach(0));\n blit(divergence);\n\n clearProgram.bind();\n gl.uniform1i(clearProgram.uniforms['uTexture'], pressure.read.attach(0));\n gl.uniform1f(clearProgram.uniforms['value'], config.pressure);\n blit(pressure.write);\n pressure.swap();\n\n pressureProgram.bind();\n gl.uniform2f(pressureProgram.uniforms['texelSize'], velocity.texelSizeX, velocity.texelSizeY);\n gl.uniform1i(pressureProgram.uniforms['uDivergence'], divergence.attach(0));\n for (let i = 0; i < config.pressureIterations; i++) {\n gl.uniform1i(pressureProgram.uniforms['uPressure'], pressure.read.attach(1));\n blit(pressure.write);\n pressure.swap();\n }\n\n gradientSubtractProgram.bind();\n gl.uniform2f(gradientSubtractProgram.uniforms['texelSize'], velocity.texelSizeX, velocity.texelSizeY);\n gl.uniform1i(gradientSubtractProgram.uniforms['uPressure'], pressure.read.attach(0));\n gl.uniform1i(gradientSubtractProgram.uniforms['uVelocity'], velocity.read.attach(1));\n blit(velocity.write);\n velocity.swap();\n\n advectionProgram.bind();\n gl.uniform2f(advectionProgram.uniforms['texelSize'], velocity.texelSizeX, velocity.texelSizeY);\n if (!ext.supportLinearFiltering) {\n gl.uniform2f(advectionProgram.uniforms['dyeTexelSize'], velocity.texelSizeX, velocity.texelSizeY);\n }\n const velocityId = velocity.read.attach(0);\n gl.uniform1i(advectionProgram.uniforms['uVelocity'], velocityId);\n gl.uniform1i(advectionProgram.uniforms['uSource'], velocityId);\n gl.uniform1f(advectionProgram.uniforms['dt'], dt);\n gl.uniform1f(advectionProgram.uniforms['dissipation'], config.velocityDissipation);\n blit(velocity.write);\n velocity.swap();\n\n if (!ext.supportLinearFiltering) {\n gl.uniform2f(advectionProgram.uniforms['dyeTexelSize'], dye.texelSizeX, dye.texelSizeY);\n }\n gl.uniform1i(advectionProgram.uniforms['uVelocity'], velocity.read.attach(0));\n gl.uniform1i(advectionProgram.uniforms['uSource'], dye.read.attach(1));\n gl.uniform1f(advectionProgram.uniforms['dissipation'], config.densityDissipation);\n blit(dye.write);\n dye.swap();\n }\n\n function render(): void {\n gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);\n gl.enable(gl.BLEND);\n displayMaterial.bind();\n if (shading) {\n gl.uniform2f(displayMaterial.uniforms['texelSize'], 1 / gl.drawingBufferWidth, 1 / gl.drawingBufferHeight);\n }\n gl.uniform1i(displayMaterial.uniforms['uTexture'], dye.read.attach(0));\n blit(null);\n }\n\n // Splats\n\n function splatPointer(): void {\n const dx = pointer.deltaX * config.splatForce;\n const dy = pointer.deltaY * config.splatForce;\n splat(pointer.texcoordX, pointer.texcoordY, dx, dy, pointer.color);\n }\n\n function clickSplat(): void {\n const color = generateColor();\n color.r *= 10;\n color.g *= 10;\n color.b *= 10;\n const dx = 10 * (Math.random() - 0.5);\n const dy = 30 * (Math.random() - 0.5);\n splat(pointer.texcoordX, pointer.texcoordY, dx, dy, color);\n }\n\n function splat(x: number, y: number, dx: number, dy: number, color: RGB): void {\n splatProgram.bind();\n gl.uniform1i(splatProgram.uniforms['uTarget'], velocity.read.attach(0));\n gl.uniform1f(splatProgram.uniforms['aspectRatio'], canvas.width / canvas.height);\n gl.uniform2f(splatProgram.uniforms['point'], x, y);\n gl.uniform3f(splatProgram.uniforms['color'], dx, dy, 0);\n gl.uniform1f(splatProgram.uniforms['radius'], correctRadius(config.splatRadius / 100));\n blit(velocity.write);\n velocity.swap();\n\n gl.uniform1i(splatProgram.uniforms['uTarget'], dye.read.attach(0));\n gl.uniform3f(splatProgram.uniforms['color'], color.r, color.g, color.b);\n blit(dye.write);\n dye.swap();\n }\n\n function correctRadius(radius: number): number {\n const aspectRatio = canvas.width / canvas.height;\n return aspectRatio > 1 ? radius * aspectRatio : radius;\n }\n\n // Pointer\n\n function pointerDown(posX: number, posY: number): void {\n pointer.moved = false;\n pointer.texcoordX = posX / canvas.width;\n pointer.texcoordY = 1 - posY / canvas.height;\n pointer.prevTexcoordX = pointer.texcoordX;\n pointer.prevTexcoordY = pointer.texcoordY;\n pointer.deltaX = 0;\n pointer.deltaY = 0;\n pointer.color = generateColor();\n }\n\n function pointerMove(posX: number, posY: number, color: RGB): void {\n pointer.prevTexcoordX = pointer.texcoordX;\n pointer.prevTexcoordY = pointer.texcoordY;\n pointer.texcoordX = posX / canvas.width;\n pointer.texcoordY = 1 - posY / canvas.height;\n pointer.deltaX = correctDeltaX(pointer.texcoordX - pointer.prevTexcoordX);\n pointer.deltaY = correctDeltaY(pointer.texcoordY - pointer.prevTexcoordY);\n pointer.moved = Math.abs(pointer.deltaX) > 0 || Math.abs(pointer.deltaY) > 0;\n pointer.color = color;\n }\n\n function correctDeltaX(delta: number): number {\n const aspectRatio = canvas.width / canvas.height;\n return aspectRatio < 1 ? delta * aspectRatio : delta;\n }\n\n function correctDeltaY(delta: number): number {\n const aspectRatio = canvas.width / canvas.height;\n return aspectRatio > 1 ? delta / aspectRatio : delta;\n }\n\n // Colours\n\n function hexToRGB(hex: string): RGB {\n let val = hex.replace('#', '');\n if (val.length === 3) val = val[0] + val[0] + val[1] + val[1] + val[2] + val[2];\n return {\n r: (Number.parseInt(val.slice(0, 2), 16) / 255) * 0.15,\n g: (Number.parseInt(val.slice(2, 4), 16) / 255) * 0.15,\n b: (Number.parseInt(val.slice(4, 6), 16) / 255) * 0.15,\n };\n }\n\n function generateColor(): RGB {\n if (!config.rainbow) return hexToRGB(config.color);\n const c = hsvToRgb(Math.random(), 1, 1);\n c.r *= 0.15;\n c.g *= 0.15;\n c.b *= 0.15;\n return c;\n }\n\n function hsvToRgb(h: number, s: number, v: number): RGB {\n const i = Math.floor(h * 6);\n const f = h * 6 - i;\n const p = v * (1 - s);\n const q = v * (1 - f * s);\n const t = v * (1 - (1 - f) * s);\n switch (i % 6) {\n case 0:\n return { r: v, g: t, b: p };\n case 1:\n return { r: q, g: v, b: p };\n case 2:\n return { r: p, g: v, b: t };\n case 3:\n return { r: p, g: q, b: v };\n case 4:\n return { r: t, g: p, b: v };\n default:\n return { r: v, g: p, b: q };\n }\n }\n\n function wrap(value: number, min: number, max: number): number {\n const range = max - min;\n if (range === 0) return min;\n return ((value - min) % range) + min;\n }\n\n function getResolution(resolution: number): { width: number; height: number } {\n let aspectRatio = gl.drawingBufferWidth / gl.drawingBufferHeight;\n if (aspectRatio < 1) aspectRatio = 1 / aspectRatio;\n const min = Math.round(resolution);\n const max = Math.round(resolution * aspectRatio);\n return gl.drawingBufferWidth > gl.drawingBufferHeight ? { width: max, height: min } : { width: min, height: max };\n }\n\n function scaleByPixelRatio(input: number): number {\n return Math.floor(input * (window.devicePixelRatio || 1));\n }\n\n function hashCode(s: string): number {\n let hash = 0;\n for (let i = 0; i < s.length; i++) {\n hash = (hash << 5) - 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Renders as a fixed, full-viewport,\n * click-through overlay; mount it once on a page (it follows the pointer\n * everywhere) and it tears down with the component.\n *\n * Renders nothing under `prefers-reduced-motion` or when WebGL is\n * unavailable.\n *\n * @example\n * ```html\n * <wr-splash-cursor />\n * <wr-splash-cursor [rainbow]=\"false\" color=\"#5227ff\" />\n * ```\n *\n * @see https://ngwr.dev/animations/splash-cursor\n */\n@Component({\n selector: 'wr-splash-cursor',\n template: '<canvas #canvas class=\"wr-splash-cursor__canvas\"></canvas>',\n styleUrl: './splash-cursor.scss',\n encapsulation: ViewEncapsulation.None,\n host: {\n class: 'wr-splash-cursor',\n '[class.wr-splash-cursor--contained]': '!fullscreen()',\n },\n})\nexport class WrSplashCursor {\n /**\n * `true` overlays the whole viewport (reactbits behaviour); `false`\n * fills the nearest positioned ancestor instead — handy for demo boxes,\n * and the dye collides with the box walls. @default true\n */\n readonly fullscreen = input(true, { transform: coerceBooleanProperty });\n\n /** Velocity / pressure grid resolution. @default 128 */\n readonly simResolution = input(128, { transform: numAttr(128) });\n\n /** Dye texture resolution — the visible detail. @default 1440 */\n readonly dyeResolution = input(1440, { transform: numAttr(1440) });\n\n /** How fast the dye fades, higher = shorter trails. @default 3.5 */\n readonly densityDissipation = input(3.5, { transform: numAttr(3.5) });\n\n /** How fast motion settles. @default 2 */\n readonly velocityDissipation = input(2, { transform: numAttr(2) });\n\n /** Pressure retained between frames, 0..1. @default 0.1 */\n readonly pressure = input(0.1, { transform: numAttr(0.1) });\n\n /** Jacobi iterations for the pressure solve. @default 20 */\n readonly pressureIterations = input(20, { transform: numAttr(20) });\n\n /** Vorticity confinement — swirliness. @default 3 */\n readonly curl = input(3, { transform: numAttr(3) });\n\n /** Splat size. @default 0.2 */\n readonly splatRadius = input(0.2, { transform: numAttr(0.2) });\n\n /** Velocity a pointer move injects. @default 6000 */\n readonly splatForce = input(6000, { transform: numAttr(6000) });\n\n /** Pseudo-3D shading on the dye. @default true */\n readonly shading = input(true, { transform: coerceBooleanProperty });\n\n /** How fast the splat colour cycles. @default 10 */\n readonly colorUpdateSpeed = input(10, { transform: numAttr(10) });\n\n /** Cycle splat colours through the rainbow. @default true */\n readonly rainbow = input(true, { transform: coerceBooleanProperty });\n\n /** Fixed splat colour when `rainbow` is off. @default '#ff0000' */\n readonly color = input('#ff0000');\n\n private readonly canvasRef = viewChild<ElementRef<HTMLCanvasElement>>('canvas');\n\n private readonly zone = inject(NgZone);\n private readonly platform = inject(WrPlatform);\n private readonly isBrowser = isPlatformBrowser(inject(PLATFORM_ID));\n\n constructor() {\n if (!this.isBrowser) return;\n\n // (Re)boot whenever the canvas appears, any input changes, or the OS\n // reduced-motion preference flips. `onCleanup` tears the old sim down.\n effect(onCleanup => {\n const canvas = this.canvasRef()?.nativeElement;\n const config = {\n simResolution: this.simResolution(),\n dyeResolution: this.dyeResolution(),\n densityDissipation: this.densityDissipation(),\n velocityDissipation: this.velocityDissipation(),\n pressure: this.pressure(),\n pressureIterations: this.pressureIterations(),\n curl: this.curl(),\n splatRadius: this.splatRadius(),\n splatForce: this.splatForce(),\n shading: this.shading(),\n colorUpdateSpeed: this.colorUpdateSpeed(),\n rainbow: this.rainbow(),\n color: this.color(),\n };\n if (!canvas || this.platform.prefersReducedMotion()) return;\n const teardown = this.zone.runOutsideAngular(() => createFluidSimulation(canvas, config));\n if (teardown) onCleanup(teardown);\n });\n }\n}\n","/**\n * Generated bundle index. 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@@ -0,0 +1,200 @@
1
+ import { isPlatformBrowser } from '@angular/common';
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+ import * as i0 from '@angular/core';
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+ import { input, output, computed, inject, ElementRef, DestroyRef, PLATFORM_ID, afterNextRender, effect, ViewEncapsulation, Component } from '@angular/core';
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+ import { WrPlatform } from 'ngwr/platform';
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+ import { numAttr } from 'ngwr/utils';
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+
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+ /**
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+ * @license
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+ *
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+ * Use of this source code is governed by an MIT-style license that can be
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+ * found in the LICENSE file at https://github.com/thekhegay/ngwr/blob/main/LICENSE
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+ *
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+ * Angular adaptation of the SplitText effect by David Haz / reactbits.dev.
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+ * Original: https://www.reactbits.dev/text-animations/split-text
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+ *
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+ * The reactbits version uses GSAP's paid `SplitText` plugin. This port is
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+ * GSAP-free — splits via plain DOM spans, animates via the Web Animations
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+ * API, triggers on viewport entry via `IntersectionObserver`.
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+ */
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+ /** Split `text` into render pieces, preserving whitespace as `kind: 'space'`. */
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+ function splitPieces(text, unit) {
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+ if (!text)
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+ return [];
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+ if (unit === 'words') {
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+ // Split on whitespace, keeping spaces as separate pieces.
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+ return text.split(/(\s+)/).flatMap(seg => {
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+ if (seg.length === 0)
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+ return [];
29
+ if (/^\s+$/.test(seg))
30
+ return [{ kind: 'space', text: seg }];
31
+ return [{ kind: 'piece', text: seg }];
32
+ });
33
+ }
34
+ // chars: each character is its own piece; whitespace becomes 'space'.
35
+ return [...text].map(ch => (/\s/.test(ch) ? { kind: 'space', text: ch } : { kind: 'piece', text: ch }));
36
+ }
37
+ function motionToStyle(m) {
38
+ const opacity = m.opacity ?? 1;
39
+ const parts = [];
40
+ if (m.x !== undefined || m.y !== undefined) {
41
+ parts.push(`translate3d(${m.x ?? 0}px, ${m.y ?? 0}px, 0)`);
42
+ }
43
+ if (m.scale !== undefined)
44
+ parts.push(`scale(${m.scale})`);
45
+ if (m.rotate !== undefined)
46
+ parts.push(`rotate(${m.rotate}deg)`);
47
+ return { opacity, transform: parts.length ? parts.join(' ') : 'none' };
48
+ }
49
+ /**
50
+ * Animated text reveal — splits the input string into chars or words and
51
+ * staggers each piece in from a `from` motion state to a `to` motion
52
+ * state when the host scrolls into view. Whitespace is preserved.
53
+ *
54
+ * @example
55
+ * ```html
56
+ * <wr-split-text
57
+ * text="Hello, ngwr!"
58
+ * splitType="chars"
59
+ * [delay]="40"
60
+ * [duration]="1.2"
61
+ * [from]="{ opacity: 0, y: 40 }"
62
+ * [to]="{ opacity: 1, y: 0 }"
63
+ * (animationComplete)="onDone()"
64
+ * />
65
+ * ```
66
+ *
67
+ * @see https://www.reactbits.dev/text-animations/split-text
68
+ */
69
+ class WrSplitText {
70
+ /** Text to animate. Required. */
71
+ text = input.required(/* @ts-ignore */
72
+ ...(ngDevMode ? [{ debugName: "text" }] : /* istanbul ignore next */ []));
73
+ /** Split granularity. @default 'chars' */
74
+ splitType = input('chars', /* @ts-ignore */
75
+ ...(ngDevMode ? [{ debugName: "splitType" }] : /* istanbul ignore next */ []));
76
+ /** Stagger delay between pieces in ms. @default 50 */
77
+ delay = input(50, { ...(ngDevMode ? { debugName: "delay" } : /* istanbul ignore next */ {}), transform: numAttr(50) });
78
+ /** Animation duration in seconds (matches reactbits' API). @default 1.25 */
79
+ duration = input(1.25, { ...(ngDevMode ? { debugName: "duration" } : /* istanbul ignore next */ {}), transform: numAttr(1.25) });
80
+ /** CSS easing function. @default 'cubic-bezier(0.16, 1, 0.3, 1)' (~power3.out) */
81
+ easing = input('cubic-bezier(0.16, 1, 0.3, 1)', /* @ts-ignore */
82
+ ...(ngDevMode ? [{ debugName: "easing" }] : /* istanbul ignore next */ []));
83
+ /** Start state for each piece. @default { opacity: 0, y: 40 } */
84
+ from = input({ opacity: 0, y: 40 }, /* @ts-ignore */
85
+ ...(ngDevMode ? [{ debugName: "from" }] : /* istanbul ignore next */ []));
86
+ /** End state for each piece. @default { opacity: 1, y: 0 } */
87
+ to = input({ opacity: 1, y: 0 }, /* @ts-ignore */
88
+ ...(ngDevMode ? [{ debugName: "to" }] : /* istanbul ignore next */ []));
89
+ /** `IntersectionObserver.threshold` — 0..1. @default 0.1 */
90
+ threshold = input(0.1, { ...(ngDevMode ? { debugName: "threshold" } : /* istanbul ignore next */ {}), transform: numAttr(0.1) });
91
+ /** `IntersectionObserver.rootMargin`. @default '-100px' */
92
+ rootMargin = input('-100px', /* @ts-ignore */
93
+ ...(ngDevMode ? [{ debugName: "rootMargin" }] : /* istanbul ignore next */ []));
94
+ /** Text alignment of the host. @default 'center' */
95
+ textAlign = input('center', /* @ts-ignore */
96
+ ...(ngDevMode ? [{ debugName: "textAlign" }] : /* istanbul ignore next */ []));
97
+ /** Emitted once all pieces finish animating. */
98
+ animationComplete = output();
99
+ /** Pieces to render. Each piece is `{ kind: 'piece', text }` or `{ kind: 'space' }`. */
100
+ pieces = computed(() => splitPieces(this.text(), this.splitType()), /* @ts-ignore */
101
+ ...(ngDevMode ? [{ debugName: "pieces" }] : /* istanbul ignore next */ []));
102
+ host = inject(ElementRef);
103
+ destroyRef = inject(DestroyRef);
104
+ isBrowser = isPlatformBrowser(inject(PLATFORM_ID));
105
+ platform = inject(WrPlatform);
106
+ hasAnimated = false;
107
+ constructor() {
108
+ if (!this.isBrowser)
109
+ return;
110
+ afterNextRender(() => this.startObserver());
111
+ // Re-run animation if `text` (and therefore the split pieces) changes.
112
+ effect(() => {
113
+ this.text();
114
+ this.splitType();
115
+ this.hasAnimated = false;
116
+ queueMicrotask(() => this.startObserver());
117
+ });
118
+ }
119
+ startObserver() {
120
+ const host = this.host.nativeElement;
121
+ const fonts = document.fonts;
122
+ const ready = fonts?.status === 'loaded' ? Promise.resolve() : (fonts?.ready ?? Promise.resolve());
123
+ const observe = () => {
124
+ if (this.hasAnimated)
125
+ return;
126
+ const io = new IntersectionObserver((entries, obs) => {
127
+ for (const e of entries) {
128
+ if (e.isIntersecting) {
129
+ obs.disconnect();
130
+ this.animate();
131
+ break;
132
+ }
133
+ }
134
+ }, { threshold: this.threshold(), rootMargin: this.rootMargin() });
135
+ io.observe(host);
136
+ this.destroyRef.onDestroy(() => io.disconnect());
137
+ };
138
+ void ready.then(observe);
139
+ }
140
+ animate() {
141
+ if (this.hasAnimated)
142
+ return;
143
+ this.hasAnimated = true;
144
+ // Reduced motion: pieces already render at their natural (final)
145
+ // state — skip the tween and report completion right away.
146
+ if (this.platform.prefersReducedMotion()) {
147
+ this.animationComplete.emit();
148
+ return;
149
+ }
150
+ const host = this.host.nativeElement;
151
+ const targets = host.querySelectorAll('.wr-split-text__piece');
152
+ if (targets.length === 0) {
153
+ this.animationComplete.emit();
154
+ return;
155
+ }
156
+ const fromStyle = motionToStyle(this.from());
157
+ const toStyle = motionToStyle(this.to());
158
+ const durationMs = this.duration() * 1000;
159
+ const stagger = this.delay();
160
+ const easing = this.easing();
161
+ let remaining = targets.length;
162
+ targets.forEach((el, i) => {
163
+ // Set initial state immediately so there's no flash of final state
164
+ // before the animation kicks in.
165
+ el.style.opacity = String(fromStyle.opacity);
166
+ el.style.transform = fromStyle.transform;
167
+ const animation = el.animate([
168
+ { opacity: fromStyle.opacity, transform: fromStyle.transform },
169
+ { opacity: toStyle.opacity, transform: toStyle.transform },
170
+ ], { duration: durationMs, delay: i * stagger, easing, fill: 'forwards' });
171
+ animation.onfinish = () => {
172
+ // Commit final styles + clean up the WAAPI tween.
173
+ el.style.opacity = String(toStyle.opacity);
174
+ el.style.transform = toStyle.transform;
175
+ try {
176
+ animation.cancel();
177
+ }
178
+ catch {
179
+ /* noop */
180
+ }
181
+ remaining -= 1;
182
+ if (remaining === 0)
183
+ this.animationComplete.emit();
184
+ };
185
+ });
186
+ }
187
+ static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "22.0.2", ngImport: i0, type: WrSplitText, deps: [], target: i0.ɵɵFactoryTarget.Component });
188
+ static ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "17.0.0", version: "22.0.2", type: WrSplitText, isStandalone: true, selector: "wr-split-text", inputs: { text: { classPropertyName: "text", publicName: "text", isSignal: true, isRequired: true, transformFunction: null }, splitType: { classPropertyName: "splitType", publicName: "splitType", isSignal: true, isRequired: false, transformFunction: null }, delay: { classPropertyName: "delay", publicName: "delay", isSignal: true, isRequired: false, transformFunction: null }, duration: { classPropertyName: "duration", publicName: "duration", isSignal: true, isRequired: false, transformFunction: null }, easing: { classPropertyName: "easing", publicName: "easing", isSignal: true, isRequired: false, transformFunction: null }, from: { classPropertyName: "from", publicName: "from", isSignal: true, isRequired: false, transformFunction: null }, to: { classPropertyName: "to", publicName: "to", isSignal: true, isRequired: false, transformFunction: null }, threshold: { classPropertyName: "threshold", publicName: "threshold", isSignal: true, isRequired: false, transformFunction: null }, rootMargin: { classPropertyName: "rootMargin", publicName: "rootMargin", isSignal: true, isRequired: false, transformFunction: null }, textAlign: { classPropertyName: "textAlign", publicName: "textAlign", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { animationComplete: "animationComplete" }, host: { properties: { "style.text-align": "textAlign()" }, classAttribute: "wr-split-text" }, ngImport: i0, template: "@for (p of pieces(); track $index) {\n @if (p.kind === 'piece') {\n <span class=\"wr-split-text__piece\">{{ p.text }}</span>\n } @else {\n <span class=\"wr-split-text__space\">{{ p.text }}</span>\n }\n}\n", styles: [".wr-split-text{display:inline-block;overflow:hidden;padding-bottom:.15em;margin-bottom:-.15em;white-space:normal;overflow-wrap:break-word;will-change:transform,opacity}.wr-split-text__piece{display:inline-block;will-change:transform,opacity}.wr-split-text__space{display:inline;white-space:pre}\n"], encapsulation: i0.ViewEncapsulation.None });
189
+ }
190
+ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.0.2", ngImport: i0, type: WrSplitText, decorators: [{
191
+ type: Component,
192
+ args: [{ selector: 'wr-split-text', encapsulation: ViewEncapsulation.None, host: { class: 'wr-split-text', '[style.text-align]': 'textAlign()' }, template: "@for (p of pieces(); track $index) {\n @if (p.kind === 'piece') {\n <span class=\"wr-split-text__piece\">{{ p.text }}</span>\n } @else {\n <span class=\"wr-split-text__space\">{{ p.text }}</span>\n }\n}\n", styles: [".wr-split-text{display:inline-block;overflow:hidden;padding-bottom:.15em;margin-bottom:-.15em;white-space:normal;overflow-wrap:break-word;will-change:transform,opacity}.wr-split-text__piece{display:inline-block;will-change:transform,opacity}.wr-split-text__space{display:inline;white-space:pre}\n"] }]
193
+ }], ctorParameters: () => [], propDecorators: { text: [{ type: i0.Input, args: [{ isSignal: true, alias: "text", required: true }] }], splitType: [{ type: i0.Input, args: [{ isSignal: true, alias: "splitType", required: false }] }], delay: [{ type: i0.Input, args: [{ isSignal: true, alias: "delay", required: false }] }], duration: [{ type: i0.Input, args: [{ isSignal: true, alias: "duration", required: false }] }], easing: [{ type: i0.Input, args: [{ isSignal: true, alias: "easing", required: false }] }], from: [{ type: i0.Input, args: [{ isSignal: true, alias: "from", required: false }] }], to: [{ type: i0.Input, args: [{ isSignal: true, alias: "to", required: false }] }], threshold: [{ type: i0.Input, args: [{ isSignal: true, alias: "threshold", required: false }] }], rootMargin: [{ type: i0.Input, args: [{ isSignal: true, alias: "rootMargin", required: false }] }], textAlign: [{ type: i0.Input, args: [{ isSignal: true, alias: "textAlign", required: false }] }], animationComplete: [{ type: i0.Output, args: ["animationComplete"] }] } });
194
+
195
+ /**
196
+ * Generated bundle index. Do not edit.
197
+ */
198
+
199
+ export { WrSplitText };
200
+ //# sourceMappingURL=ngwr-split-text.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ngwr-split-text.mjs","sources":["../../../projects/lib/split-text/split-text.ts","../../../projects/lib/split-text/split-text.html","../../../projects/lib/split-text/ngwr-split-text.ts"],"sourcesContent":["/**\n * @license\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/thekhegay/ngwr/blob/main/LICENSE\n *\n * Angular adaptation of the SplitText effect by David Haz / reactbits.dev.\n * Original: https://www.reactbits.dev/text-animations/split-text\n *\n * The reactbits version uses GSAP's paid `SplitText` plugin. This port is\n * GSAP-free — splits via plain DOM spans, animates via the Web Animations\n * API, triggers on viewport entry via `IntersectionObserver`.\n */\n\nimport { isPlatformBrowser } from '@angular/common';\nimport {\n Component,\n DestroyRef,\n ElementRef,\n PLATFORM_ID,\n ViewEncapsulation,\n afterNextRender,\n computed,\n effect,\n inject,\n input,\n output,\n} from '@angular/core';\n\nimport { WrPlatform } from 'ngwr/platform';\nimport { numAttr } from 'ngwr/utils';\n\nimport type { WrSplitTextUnit, WrSplitTextMotion } from './interfaces';\n\ntype Piece = { readonly kind: 'piece'; readonly text: string } | { readonly kind: 'space'; readonly text: string };\n\n/** Split `text` into render pieces, preserving whitespace as `kind: 'space'`. */\nfunction splitPieces(text: string, unit: WrSplitTextUnit): readonly Piece[] {\n if (!text) return [];\n if (unit === 'words') {\n // Split on whitespace, keeping spaces as separate pieces.\n return text.split(/(\\s+)/).flatMap<Piece>(seg => {\n if (seg.length === 0) return [];\n if (/^\\s+$/.test(seg)) return [{ kind: 'space', text: seg } as const];\n return [{ kind: 'piece', text: seg } as const];\n });\n }\n // chars: each character is its own piece; whitespace becomes 'space'.\n return [...text].map<Piece>(ch => (/\\s/.test(ch) ? { kind: 'space', text: ch } : { kind: 'piece', text: ch }));\n}\n\nfunction motionToStyle(m: WrSplitTextMotion): { opacity: number; transform: string } {\n const opacity = m.opacity ?? 1;\n const parts: string[] = [];\n if (m.x !== undefined || m.y !== undefined) {\n parts.push(`translate3d(${m.x ?? 0}px, ${m.y ?? 0}px, 0)`);\n }\n if (m.scale !== undefined) parts.push(`scale(${m.scale})`);\n if (m.rotate !== undefined) parts.push(`rotate(${m.rotate}deg)`);\n return { opacity, transform: parts.length ? parts.join(' ') : 'none' };\n}\n\n/**\n * Animated text reveal — splits the input string into chars or words and\n * staggers each piece in from a `from` motion state to a `to` motion\n * state when the host scrolls into view. Whitespace is preserved.\n *\n * @example\n * ```html\n * <wr-split-text\n * text=\"Hello, ngwr!\"\n * splitType=\"chars\"\n * [delay]=\"40\"\n * [duration]=\"1.2\"\n * [from]=\"{ opacity: 0, y: 40 }\"\n * [to]=\"{ opacity: 1, y: 0 }\"\n * (animationComplete)=\"onDone()\"\n * />\n * ```\n *\n * @see https://www.reactbits.dev/text-animations/split-text\n */\n@Component({\n selector: 'wr-split-text',\n templateUrl: './split-text.html',\n styleUrl: './split-text.scss',\n encapsulation: ViewEncapsulation.None,\n host: { class: 'wr-split-text', '[style.text-align]': 'textAlign()' },\n})\nexport class WrSplitText {\n /** Text to animate. Required. */\n readonly text = input.required<string>();\n\n /** Split granularity. @default 'chars' */\n readonly splitType = input<WrSplitTextUnit>('chars');\n\n /** Stagger delay between pieces in ms. @default 50 */\n readonly delay = input(50, { transform: numAttr(50) });\n\n /** Animation duration in seconds (matches reactbits' API). @default 1.25 */\n readonly duration = input(1.25, { transform: numAttr(1.25) });\n\n /** CSS easing function. @default 'cubic-bezier(0.16, 1, 0.3, 1)' (~power3.out) */\n readonly easing = input('cubic-bezier(0.16, 1, 0.3, 1)');\n\n /** Start state for each piece. @default { opacity: 0, y: 40 } */\n readonly from = input<WrSplitTextMotion>({ opacity: 0, y: 40 });\n\n /** End state for each piece. @default { opacity: 1, y: 0 } */\n readonly to = input<WrSplitTextMotion>({ opacity: 1, y: 0 });\n\n /** `IntersectionObserver.threshold` — 0..1. @default 0.1 */\n readonly threshold = input(0.1, { transform: numAttr(0.1) });\n\n /** `IntersectionObserver.rootMargin`. @default '-100px' */\n readonly rootMargin = input('-100px');\n\n /** Text alignment of the host. @default 'center' */\n readonly textAlign = input<'left' | 'center' | 'right' | 'justify'>('center');\n\n /** Emitted once all pieces finish animating. */\n readonly animationComplete = output<void>();\n\n /** Pieces to render. Each piece is `{ kind: 'piece', text }` or `{ kind: 'space' }`. */\n protected readonly pieces = computed(() => splitPieces(this.text(), this.splitType()));\n\n private readonly host = inject<ElementRef<HTMLElement>>(ElementRef);\n private readonly destroyRef = inject(DestroyRef);\n private readonly isBrowser = isPlatformBrowser(inject(PLATFORM_ID));\n private readonly platform = inject(WrPlatform);\n\n private hasAnimated = false;\n\n constructor() {\n if (!this.isBrowser) return;\n\n afterNextRender(() => this.startObserver());\n\n // Re-run animation if `text` (and therefore the split pieces) changes.\n effect(() => {\n this.text();\n this.splitType();\n this.hasAnimated = false;\n queueMicrotask(() => this.startObserver());\n });\n }\n\n private startObserver(): void {\n const host = this.host.nativeElement;\n const fonts = (document as Document & { fonts?: FontFaceSet }).fonts;\n const ready = fonts?.status === 'loaded' ? Promise.resolve() : (fonts?.ready ?? Promise.resolve());\n\n const observe = (): void => {\n if (this.hasAnimated) return;\n const io = new IntersectionObserver(\n (entries, obs) => {\n for (const e of entries) {\n if (e.isIntersecting) {\n obs.disconnect();\n this.animate();\n break;\n }\n }\n },\n { threshold: this.threshold(), rootMargin: this.rootMargin() }\n );\n io.observe(host);\n this.destroyRef.onDestroy(() => io.disconnect());\n };\n\n void ready.then(observe);\n }\n\n private animate(): void {\n if (this.hasAnimated) return;\n this.hasAnimated = true;\n\n // Reduced motion: pieces already render at their natural (final)\n // state — skip the tween and report completion right away.\n if (this.platform.prefersReducedMotion()) {\n this.animationComplete.emit();\n return;\n }\n\n const host = this.host.nativeElement;\n const targets = host.querySelectorAll<HTMLElement>('.wr-split-text__piece');\n if (targets.length === 0) {\n this.animationComplete.emit();\n return;\n }\n\n const fromStyle = motionToStyle(this.from());\n const toStyle = motionToStyle(this.to());\n const durationMs = this.duration() * 1000;\n const stagger = this.delay();\n const easing = this.easing();\n\n let remaining = targets.length;\n targets.forEach((el, i) => {\n // Set initial state immediately so there's no flash of final state\n // before the animation kicks in.\n el.style.opacity = String(fromStyle.opacity);\n el.style.transform = fromStyle.transform;\n const animation = el.animate(\n [\n { opacity: fromStyle.opacity, transform: fromStyle.transform },\n { opacity: toStyle.opacity, transform: toStyle.transform },\n ],\n { duration: durationMs, delay: i * stagger, easing, fill: 'forwards' }\n );\n animation.onfinish = (): void => {\n // Commit final styles + clean up the WAAPI tween.\n el.style.opacity = String(toStyle.opacity);\n el.style.transform = toStyle.transform;\n try {\n animation.cancel();\n } catch {\n /* noop */\n }\n remaining -= 1;\n if (remaining === 0) this.animationComplete.emit();\n };\n });\n }\n}\n\nexport type { WrSplitTextUnit, WrSplitTextMotion } from './interfaces';\n","@for (p of pieces(); track $index) {\n @if (p.kind === 'piece') {\n <span class=\"wr-split-text__piece\">{{ p.text }}</span>\n } @else {\n <span class=\"wr-split-text__space\">{{ p.text }}</span>\n }\n}\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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@@ -0,0 +1,125 @@
1
+ import { coerceNumberProperty, coerceBooleanProperty } from '@angular/cdk/coercion';
2
+ import * as i0 from '@angular/core';
3
+ import { model, input, inject, ElementRef, computed, ViewEncapsulation, Component } from '@angular/core';
4
+ import { clamp } from 'ngwr/utils';
5
+
6
+ /**
7
+ * @license
8
+ *
9
+ * Use of this source code is governed by an MIT-style license that can be
10
+ * found in the LICENSE file at https://github.com/thekhegay/ngwr/blob/main/LICENSE
11
+ */
12
+ /**
13
+ * Resizable two-pane splitter. Project two pieces of content via
14
+ * `[wrSplitterStart]` and `[wrSplitterEnd]`; the user drags the divider
15
+ * to reallocate space between them.
16
+ *
17
+ * @example
18
+ * ```html
19
+ * <wr-splitter [(position)]="pos">
20
+ * <div wrSplitterStart>Files</div>
21
+ * <div wrSplitterEnd>Editor</div>
22
+ * </wr-splitter>
23
+ *
24
+ * <wr-splitter orientation="vertical" [minPosition]="20" [maxPosition]="80">
25
+ * <div wrSplitterStart>Preview</div>
26
+ * <div wrSplitterEnd>Logs</div>
27
+ * </wr-splitter>
28
+ * ```
29
+ *
30
+ * @see https://ngwr.dev/components/splitter
31
+ */
32
+ class WrSplitter {
33
+ /** Position of the divider as a percentage (0–100). Two-way bindable. @default 50 */
34
+ position = model(50, /* @ts-ignore */
35
+ ...(ngDevMode ? [{ debugName: "position" }] : /* istanbul ignore next */ []));
36
+ /**
37
+ * Divider direction:
38
+ * - `'horizontal'` — vertical divider, drags L/R (panes side by side).
39
+ * - `'vertical'` — horizontal divider, drags U/D (panes stacked).
40
+ * @default 'horizontal'
41
+ */
42
+ orientation = input('horizontal', /* @ts-ignore */
43
+ ...(ngDevMode ? [{ debugName: "orientation" }] : /* istanbul ignore next */ []));
44
+ /** Minimum allowed position. @default 0 */
45
+ minPosition = input(0, { ...(ngDevMode ? { debugName: "minPosition" } : /* istanbul ignore next */ {}), transform: (v) => coerceNumberProperty(v, 0) });
46
+ /** Maximum allowed position. @default 100 */
47
+ maxPosition = input(100, { ...(ngDevMode ? { debugName: "maxPosition" } : /* istanbul ignore next */ {}), transform: (v) => coerceNumberProperty(v, 100) });
48
+ /** Disable dragging. @default false */
49
+ disabled = input(false, { ...(ngDevMode ? { debugName: "disabled" } : /* istanbul ignore next */ {}), transform: coerceBooleanProperty });
50
+ host = inject(ElementRef);
51
+ dragging = false;
52
+ classes = computed(() => {
53
+ const parts = ['wr-splitter', `wr-splitter--${this.orientation()}`];
54
+ if (this.disabled())
55
+ parts.push('wr-splitter--disabled');
56
+ return parts.join(' ');
57
+ }, /* @ts-ignore */
58
+ ...(ngDevMode ? [{ debugName: "classes" }] : /* istanbul ignore next */ []));
59
+ startStyle = computed(() => `${this.position()}%`, /* @ts-ignore */
60
+ ...(ngDevMode ? [{ debugName: "startStyle" }] : /* istanbul ignore next */ []));
61
+ endStyle = computed(() => `${100 - this.position()}%`, /* @ts-ignore */
62
+ ...(ngDevMode ? [{ debugName: "endStyle" }] : /* istanbul ignore next */ []));
63
+ // Drag
64
+ onPointerDown(event) {
65
+ if (this.disabled())
66
+ return;
67
+ event.preventDefault();
68
+ this.dragging = true;
69
+ event.currentTarget.setPointerCapture(event.pointerId);
70
+ }
71
+ onPointerMove(event) {
72
+ if (!this.dragging)
73
+ return;
74
+ const rect = this.host.nativeElement.getBoundingClientRect();
75
+ const raw = this.orientation() === 'horizontal'
76
+ ? ((event.clientX - rect.left) / rect.width) * 100
77
+ : ((event.clientY - rect.top) / rect.height) * 100;
78
+ this.position.set(clamp(raw, this.minPosition(), this.maxPosition()));
79
+ }
80
+ onPointerUp(event) {
81
+ if (!this.dragging)
82
+ return;
83
+ this.dragging = false;
84
+ event.currentTarget.releasePointerCapture(event.pointerId);
85
+ }
86
+ onKeydown(event) {
87
+ if (this.disabled())
88
+ return;
89
+ const step = event.shiftKey ? 10 : 1;
90
+ let next = null;
91
+ if (this.orientation() === 'horizontal') {
92
+ if (event.key === 'ArrowLeft')
93
+ next = this.position() - step;
94
+ else if (event.key === 'ArrowRight')
95
+ next = this.position() + step;
96
+ }
97
+ else {
98
+ if (event.key === 'ArrowUp')
99
+ next = this.position() - step;
100
+ else if (event.key === 'ArrowDown')
101
+ next = this.position() + step;
102
+ }
103
+ if (event.key === 'Home')
104
+ next = this.minPosition();
105
+ else if (event.key === 'End')
106
+ next = this.maxPosition();
107
+ if (next === null)
108
+ return;
109
+ event.preventDefault();
110
+ this.position.set(clamp(next, this.minPosition(), this.maxPosition()));
111
+ }
112
+ static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "22.0.2", ngImport: i0, type: WrSplitter, deps: [], target: i0.ɵɵFactoryTarget.Component });
113
+ static ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "17.1.0", version: "22.0.2", type: WrSplitter, isStandalone: true, selector: "wr-splitter", inputs: { position: { classPropertyName: "position", publicName: "position", isSignal: true, isRequired: false, transformFunction: null }, orientation: { classPropertyName: "orientation", publicName: "orientation", isSignal: true, isRequired: false, transformFunction: null }, minPosition: { classPropertyName: "minPosition", publicName: "minPosition", isSignal: true, isRequired: false, transformFunction: null }, maxPosition: { classPropertyName: "maxPosition", publicName: "maxPosition", isSignal: true, isRequired: false, transformFunction: null }, disabled: { classPropertyName: "disabled", publicName: "disabled", isSignal: true, isRequired: false, transformFunction: null } }, outputs: { position: "positionChange" }, host: { properties: { "class": "classes()" } }, ngImport: i0, template: "<div class=\"wr-splitter__pane wr-splitter__pane--start\" [style.flex-basis]=\"startStyle()\">\n <ng-content select=\"[wrSplitterStart]\" />\n</div>\n\n<!-- Roving focus + arrow keys for keyboard resizing. -->\n<div\n class=\"wr-splitter__divider\"\n role=\"separator\"\n [attr.aria-orientation]=\"orientation() === 'horizontal' ? 'vertical' : 'horizontal'\"\n [attr.aria-valuemin]=\"minPosition()\"\n [attr.aria-valuemax]=\"maxPosition()\"\n [attr.aria-valuenow]=\"position()\"\n [attr.aria-disabled]=\"disabled() || null\"\n [attr.tabindex]=\"disabled() ? -1 : 0\"\n (pointerdown)=\"onPointerDown($event)\"\n (pointermove)=\"onPointerMove($event)\"\n (pointerup)=\"onPointerUp($event)\"\n (pointercancel)=\"onPointerUp($event)\"\n (keydown)=\"onKeydown($event)\"\n>\n <span class=\"wr-splitter__handle\" aria-hidden=\"true\"></span>\n</div>\n\n<div class=\"wr-splitter__pane wr-splitter__pane--end\" [style.flex-basis]=\"endStyle()\">\n <ng-content select=\"[wrSplitterEnd]\" />\n</div>\n", encapsulation: i0.ViewEncapsulation.None });
114
+ }
115
+ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "22.0.2", ngImport: i0, type: WrSplitter, decorators: [{
116
+ type: Component,
117
+ args: [{ selector: 'wr-splitter', encapsulation: ViewEncapsulation.None, host: { '[class]': 'classes()' }, template: "<div class=\"wr-splitter__pane wr-splitter__pane--start\" [style.flex-basis]=\"startStyle()\">\n <ng-content select=\"[wrSplitterStart]\" />\n</div>\n\n<!-- Roving focus + arrow keys for keyboard resizing. -->\n<div\n class=\"wr-splitter__divider\"\n role=\"separator\"\n [attr.aria-orientation]=\"orientation() === 'horizontal' ? 'vertical' : 'horizontal'\"\n [attr.aria-valuemin]=\"minPosition()\"\n [attr.aria-valuemax]=\"maxPosition()\"\n [attr.aria-valuenow]=\"position()\"\n [attr.aria-disabled]=\"disabled() || null\"\n [attr.tabindex]=\"disabled() ? -1 : 0\"\n (pointerdown)=\"onPointerDown($event)\"\n (pointermove)=\"onPointerMove($event)\"\n (pointerup)=\"onPointerUp($event)\"\n (pointercancel)=\"onPointerUp($event)\"\n (keydown)=\"onKeydown($event)\"\n>\n <span class=\"wr-splitter__handle\" aria-hidden=\"true\"></span>\n</div>\n\n<div class=\"wr-splitter__pane wr-splitter__pane--end\" [style.flex-basis]=\"endStyle()\">\n <ng-content select=\"[wrSplitterEnd]\" />\n</div>\n" }]
118
+ }], propDecorators: { position: [{ type: i0.Input, args: [{ isSignal: true, alias: "position", required: false }] }, { type: i0.Output, args: ["positionChange"] }], orientation: [{ type: i0.Input, args: [{ isSignal: true, alias: "orientation", required: false }] }], minPosition: [{ type: i0.Input, args: [{ isSignal: true, alias: "minPosition", required: false }] }], maxPosition: [{ type: i0.Input, args: [{ isSignal: true, alias: "maxPosition", required: false }] }], disabled: [{ type: i0.Input, args: [{ isSignal: true, alias: "disabled", required: false }] }] } });
119
+
120
+ /**
121
+ * Generated bundle index. Do not edit.
122
+ */
123
+
124
+ export { WrSplitter };
125
+ //# sourceMappingURL=ngwr-splitter.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ngwr-splitter.mjs","sources":["../../../projects/lib/splitter/splitter.ts","../../../projects/lib/splitter/splitter.html","../../../projects/lib/splitter/ngwr-splitter.ts"],"sourcesContent":["/**\n * @license\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/thekhegay/ngwr/blob/main/LICENSE\n */\n\nimport { coerceBooleanProperty, coerceNumberProperty } from '@angular/cdk/coercion';\nimport { Component, ElementRef, ViewEncapsulation, computed, inject, input, model } from '@angular/core';\n\nimport { clamp } from 'ngwr/utils';\n\n/**\n * Resizable two-pane splitter. Project two pieces of content via\n * `[wrSplitterStart]` and `[wrSplitterEnd]`; the user drags the divider\n * to reallocate space between them.\n *\n * @example\n * ```html\n * <wr-splitter [(position)]=\"pos\">\n * <div wrSplitterStart>Files</div>\n * <div wrSplitterEnd>Editor</div>\n * </wr-splitter>\n *\n * <wr-splitter orientation=\"vertical\" [minPosition]=\"20\" [maxPosition]=\"80\">\n * <div wrSplitterStart>Preview</div>\n * <div wrSplitterEnd>Logs</div>\n * </wr-splitter>\n * ```\n *\n * @see https://ngwr.dev/components/splitter\n */\n@Component({\n selector: 'wr-splitter',\n templateUrl: './splitter.html',\n encapsulation: ViewEncapsulation.None,\n host: { '[class]': 'classes()' },\n})\nexport class WrSplitter {\n /** Position of the divider as a percentage (0–100). Two-way bindable. @default 50 */\n readonly position = model(50);\n\n /**\n * Divider direction:\n * - `'horizontal'` — vertical divider, drags L/R (panes side by side).\n * - `'vertical'` — horizontal divider, drags U/D (panes stacked).\n * @default 'horizontal'\n */\n readonly orientation = input<'horizontal' | 'vertical'>('horizontal');\n\n /** Minimum allowed position. @default 0 */\n readonly minPosition = input(0, { transform: (v: unknown): number => coerceNumberProperty(v, 0) });\n\n /** Maximum allowed position. @default 100 */\n readonly maxPosition = input(100, { transform: (v: unknown): number => coerceNumberProperty(v, 100) });\n\n /** Disable dragging. @default false */\n readonly disabled = input(false, { transform: coerceBooleanProperty });\n\n private readonly host = inject<ElementRef<HTMLElement>>(ElementRef);\n private dragging = false;\n\n protected readonly classes = computed(() => {\n const parts = ['wr-splitter', `wr-splitter--${this.orientation()}`];\n if (this.disabled()) parts.push('wr-splitter--disabled');\n return parts.join(' ');\n });\n\n protected readonly startStyle = computed(() => `${this.position()}%`);\n protected readonly endStyle = computed(() => `${100 - this.position()}%`);\n\n // Drag\n\n protected onPointerDown(event: PointerEvent): void {\n if (this.disabled()) return;\n event.preventDefault();\n this.dragging = true;\n (event.currentTarget as HTMLElement).setPointerCapture(event.pointerId);\n }\n\n protected onPointerMove(event: PointerEvent): void {\n if (!this.dragging) return;\n const rect = this.host.nativeElement.getBoundingClientRect();\n const raw =\n this.orientation() === 'horizontal'\n ? ((event.clientX - rect.left) / rect.width) * 100\n : ((event.clientY - rect.top) / rect.height) * 100;\n this.position.set(clamp(raw, this.minPosition(), this.maxPosition()));\n }\n\n protected onPointerUp(event: PointerEvent): void {\n if (!this.dragging) return;\n this.dragging = false;\n (event.currentTarget as HTMLElement).releasePointerCapture(event.pointerId);\n }\n\n protected onKeydown(event: KeyboardEvent): void {\n if (this.disabled()) return;\n const step = event.shiftKey ? 10 : 1;\n let next: number | null = null;\n if (this.orientation() === 'horizontal') {\n if (event.key === 'ArrowLeft') next = this.position() - step;\n else if (event.key === 'ArrowRight') next = this.position() + step;\n } else {\n if (event.key === 'ArrowUp') next = this.position() - step;\n else if (event.key === 'ArrowDown') next = this.position() + step;\n }\n if (event.key === 'Home') next = this.minPosition();\n else if (event.key === 'End') next = this.maxPosition();\n if (next === null) return;\n event.preventDefault();\n this.position.set(clamp(next, this.minPosition(), this.maxPosition()));\n }\n}\n","<div class=\"wr-splitter__pane wr-splitter__pane--start\" [style.flex-basis]=\"startStyle()\">\n <ng-content select=\"[wrSplitterStart]\" />\n</div>\n\n<!-- Roving focus + arrow keys for keyboard resizing. -->\n<div\n class=\"wr-splitter__divider\"\n role=\"separator\"\n [attr.aria-orientation]=\"orientation() === 'horizontal' ? 'vertical' : 'horizontal'\"\n [attr.aria-valuemin]=\"minPosition()\"\n [attr.aria-valuemax]=\"maxPosition()\"\n [attr.aria-valuenow]=\"position()\"\n [attr.aria-disabled]=\"disabled() || null\"\n [attr.tabindex]=\"disabled() ? -1 : 0\"\n (pointerdown)=\"onPointerDown($event)\"\n (pointermove)=\"onPointerMove($event)\"\n (pointerup)=\"onPointerUp($event)\"\n (pointercancel)=\"onPointerUp($event)\"\n (keydown)=\"onKeydown($event)\"\n>\n <span class=\"wr-splitter__handle\" aria-hidden=\"true\"></span>\n</div>\n\n<div class=\"wr-splitter__pane wr-splitter__pane--end\" [style.flex-basis]=\"endStyle()\">\n <ng-content select=\"[wrSplitterEnd]\" />\n</div>\n","/**\n * Generated bundle index. 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