ng-simple-state 20.1.2 → 20.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -109,7 +109,7 @@ class NgSimpleStateStorage {
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  }
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  /**
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  * Remove item from storage
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- * @param key key name
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+ * @param {string} key key name
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  * @returns True if item is removed
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  */
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  removeItem(key) {
@@ -222,11 +222,15 @@ class NgSimpleStateBaseCommonStore {
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  }
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  let state;
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  if (this.isArray) {
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- state = [...newState];
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+ // when working with arrays we treat payload as full replacement; avoid copying currState
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+ state = newState;
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  }
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  else {
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- state = { ...currState, ...newState };
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+ // shallow merge using Object.assign (faster than spread in hot paths)
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+ // create a new object to avoid mutating current state
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+ state = Object.assign({}, currState, newState);
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  }
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+ // If comparator is provided, use it to detect equality (avoids further work)
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  if (this.comparator && this.comparator(currState, state)) {
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  return undefined;
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  }
@@ -235,8 +239,9 @@ class NgSimpleStateBaseCommonStore {
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  return state;
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  }
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  selectFn(tmpState) {
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- // Use spread for faster cloning
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- return this.isArray ? [...tmpState] : { ...tmpState };
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+ // Return the state as-is to avoid an extra shallow clone on every select.
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+ // Consumers should treat selected value as read-only. In dev mode deepFreeze will help.
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+ return tmpState;
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  }
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  /**
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  * Send to dev tool a new state
@@ -1 +1 @@
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- {"version":3,"file":"ng-simple-state.mjs","sources":["../../../projects/ng-simple-state/src/lib/ng-simple-state-models.ts","../../../projects/ng-simple-state/src/lib/ng-simple-state.module.ts","../../../projects/ng-simple-state/src/lib/tool/ng-simple-state-dev-tool.ts","../../../projects/ng-simple-state/src/lib/storage/ng-simple-state-browser-storage.ts","../../../projects/ng-simple-state/src/lib/storage/ng-simple-state-local-storage.ts","../../../projects/ng-simple-state/src/lib/storage/ng-simple-state-session-storage.ts","../../../projects/ng-simple-state/src/lib/ng-simple-state-common.ts","../../../projects/ng-simple-state/src/lib/rxjs/ng-simple-state-base-store.ts","../../../projects/ng-simple-state/src/lib/signal/ng-simple-state-base-store.ts","../../../projects/ng-simple-state/src/lib/ng-simple-state-provider.ts","../../../projects/ng-simple-state/src/public-api.ts","../../../projects/ng-simple-state/src/ng-simple-state.ts"],"sourcesContent":["import { InjectionToken } from '@angular/core';\nimport type { NgSimpleStateStorage } from './storage/ng-simple-state-browser-storage';\n\nexport type NgSimpleStateSetState<S> = (currentState: Readonly<S>) => Partial<S>;\nexport type NgSimpleStateSelectState<S, K> = (state: Readonly<S>) => K;\n/* eslint-disable-next-line @typescript-eslint/no-explicit-any */\nexport type NgSimpleStateComparator<K = any> = (previous: K, current: K) => boolean;\n\n/**\n * NgSimpleState config option\n */\n/* eslint-disable-next-line @typescript-eslint/no-explicit-any */\nexport interface NgSimpleStateConfig<K = any> {\n /**\n * if `true` enable `Redux DevTools` browser extension for inspect the state of the store.\n */\n enableDevTool?: boolean;\n /**\n * Set the persistent storage `local`, `session` or instance of `NgSimpleStateStorage`.\n */\n persistentStorage?: 'session' | 'local' | NgSimpleStateStorage;\n /**\n * A function used to compare the previous and current state for equality. \n */\n comparator?: NgSimpleStateComparator<K>;\n /**\n * A function used to serialize the state to a string.\n */\n serializeState?: (state: K) => string;\n /**\n * A function used to deserialize the state from a string. \n */\n deserializeState?: (state: string) => K;\n}\n\n/**\n * NgSimpleState config option for store\n */\n/* eslint-disable-next-line @typescript-eslint/no-explicit-any */\nexport interface NgSimpleStateStoreConfig<K = any> extends NgSimpleStateConfig<K> {\n /** \n * The store name \n */\n storeName: string;\n}\n\n/**\n * NgSimpleState config InjectionToken\n */\nexport const NG_SIMPLE_STORE_CONFIG = new InjectionToken<NgSimpleStateConfig>(\n 'ng-simple-state.config'\n);\n\nexport type StateFnOrNewState<S> = Partial<S> | NgSimpleStateSetState<S>;\n","import { ModuleWithProviders, NgModule } from '@angular/core';\r\nimport { NgSimpleStateConfig, NG_SIMPLE_STORE_CONFIG } from './ng-simple-state-models';\r\n\r\n@NgModule()\r\nexport class NgSimpleStateModule {\r\n static forRoot(\r\n ngSimpleStateConfig?: NgSimpleStateConfig\r\n ): ModuleWithProviders<NgSimpleStateModule> {\r\n return {\r\n ngModule: NgSimpleStateModule,\r\n providers: [\r\n {\r\n provide: NG_SIMPLE_STORE_CONFIG,\r\n useValue: ngSimpleStateConfig,\r\n },\r\n ],\r\n };\r\n }\r\n}\r\n","import { inject, Injectable, NgZone } from '@angular/core';\n\ninterface DevtoolsLocal {\n init: (state: object) => void;\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n send: <T>(action: string, state: Record<string, T>, options: any, instanceId: string) => void;\n}\ninterface Devtools {\n connect(options: { name: string, instanceId: string }): DevtoolsLocal;\n}\n\ndeclare global {\n interface Window {\n __REDUX_DEVTOOLS_EXTENSION__: Devtools;\n devToolsExtension: Devtools;\n }\n}\n\nconst instanceId = `ng-simple-state-${Date.now()}-${Math.random()}`;\n\n@Injectable({ providedIn: 'root' })\nexport class NgSimpleStateDevTool {\n\n private readonly globalDevtools: Devtools = window.__REDUX_DEVTOOLS_EXTENSION__ || window.devToolsExtension;\n private localDevTool!: DevtoolsLocal;\n private readonly baseState: Record<string, object> = {};\n\n constructor() {\n if (this.globalDevtools) {\n // The `connect` method adds `message` event listener since it communicates\n // with an extension through `window.postMessage` and message events.\n // We handle only 2 events; thus, we don't want to run many change detections\n // because the extension sends events that we don't have to handle.\n inject(NgZone).runOutsideAngular(() => {\n this.localDevTool = this.globalDevtools.connect({\n name: 'NgSimpleState',\n instanceId: instanceId\n });\n if (this.localDevTool) {\n this.localDevTool.init(this.baseState);\n }\n });\n }\n }\n\n /**\n * Return true if dev tool is active\n * @returns True if dev tool is active\n */\n isActive(): boolean {\n return !!this.localDevTool;\n }\n\n /**\n * Send to dev tool a new state\n * @param storeName The store name\n * @param actionName The action name\n * @param state the state\n * @returns True if dev tool is enabled and action is send\n */\n send<T>(storeName: string, actionName: string, state: T): boolean {\n if (this.localDevTool) {\n this.localDevTool.send<T>(`${storeName}.${actionName}`, Object.assign(this.baseState, { [storeName]: state }), false, instanceId);\n return true;\n }\n return false;\n }\n}\n","import { NgSimpleStateStoreConfig } from \"../ng-simple-state-models\";\n\nexport const BASE_KEY = 'NgSimpleState::';\n\nexport abstract class NgSimpleStateStorage<K = any> {\n\n /**\n * A function used to serialize the state to a string.\n */\n private serializeState: (state: K) => string;\n \n /**\n * A function used to deserialize the state from a string. \n */\n private deserializeState: (state: string) => K;\n\n constructor(private storage: Storage, config?: NgSimpleStateStoreConfig<K>) { \n this.serializeState = config?.serializeState ? config.serializeState : JSON.stringify;\n this.deserializeState = config?.deserializeState ? config.deserializeState : JSON.parse;\n }\n\n /**\n * Set item into storage\n * @param key key name\n * @param state state value\n * @returns True if item is stored into storage\n */\n setItem(key: string, state: K): boolean {\n this.storage.setItem(BASE_KEY + key, this.serializeState(state));\n return true;\n }\n\n /**\n * Return item from storage\n * @param key key name\n * @returns the item\n */\n getItem(key: string): K | null {\n const state = this.storage.getItem(BASE_KEY + key);\n if (state) {\n return this.deserializeState(state);\n }\n return null;\n }\n\n /**\n * Remove item from storage\n * @param key key name\n * @returns True if item is removed\n */\n removeItem(key: string): boolean {\n this.storage.removeItem(BASE_KEY + key);\n return true;\n }\n\n /**\n * Removes all key/value pairs, if there are any.\n * @returns True if storage is cleared\n */\n clear(): boolean {\n for (let i = this.storage.length; i >= 0; i--) {\n const key = this.storage.key(i);\n if (key && key.startsWith(BASE_KEY)) {\n this.storage.removeItem(key);\n }\n }\n return true;\n }\n}\n","import { NgSimpleStateStoreConfig } from '../ng-simple-state-models';\nimport { NgSimpleStateStorage } from './ng-simple-state-browser-storage';\n\nexport class NgSimpleStateLocalStorage<K = any> extends NgSimpleStateStorage<K> {\n constructor(config?: NgSimpleStateStoreConfig<K>) {\n super(localStorage, config);\n }\n}\n","\nimport { NgSimpleStateStoreConfig } from '../ng-simple-state-models';\nimport { NgSimpleStateStorage } from './ng-simple-state-browser-storage';\n\nexport class NgSimpleStateSessionStorage<K = any> extends NgSimpleStateStorage<K> {\n constructor(config?: NgSimpleStateStoreConfig<K>) {\n super(sessionStorage, config);\n }\n}\n","import { Injectable, OnDestroy, Directive, isDevMode, inject } from '@angular/core';\nimport { NgSimpleStateDevTool } from './tool/ng-simple-state-dev-tool';\nimport type { NgSimpleStateStorage } from './storage/ng-simple-state-browser-storage';\nimport { NgSimpleStateLocalStorage } from './storage/ng-simple-state-local-storage';\nimport { NgSimpleStateSessionStorage } from './storage/ng-simple-state-session-storage';\nimport { type NgSimpleStateStoreConfig, NG_SIMPLE_STORE_CONFIG, type NgSimpleStateSetState, type NgSimpleStateComparator, type NgSimpleStateSelectState, type StateFnOrNewState, NgSimpleStateConfig } from './ng-simple-state-models';\n\n\n@Injectable()\n@Directive()\nexport abstract class NgSimpleStateBaseCommonStore<S extends object | Array<unknown>> implements OnDestroy {\n\n protected abstract stackPoint: number;\n protected devTool!: NgSimpleStateDevTool;\n protected storage!: NgSimpleStateStorage<S>;\n protected storeName: string;\n protected firstState!: S;\n protected initState!: S;\n protected isArray: boolean;\n protected devMode: boolean = isDevMode();\n protected comparator!: NgSimpleStateComparator<S>;\n protected readonly selectFnRef = this.selectFn.bind(this);\n\n constructor() {\n\n const globalConfig: NgSimpleStateConfig<S> | null = inject(NG_SIMPLE_STORE_CONFIG, { optional: true })\n const storeConfig = this.storeConfig();\n const config = { ...globalConfig, ...storeConfig };\n\n if (config.persistentStorage === 'local') {\n this.storage = new NgSimpleStateLocalStorage(config);\n } else if (config.persistentStorage === 'session') {\n this.storage = new NgSimpleStateSessionStorage(config);\n } else if (typeof config.persistentStorage === 'object') {\n this.storage = config.persistentStorage;\n }\n\n if (config.enableDevTool) {\n this.devTool = inject(NgSimpleStateDevTool);\n }\n\n this.storeName = config.storeName;\n\n if (typeof config.comparator === 'function') {\n this.comparator = config.comparator;\n }\n\n if (this.storage) {\n const firstState = this.storage.getItem(this.storeName);\n if (firstState) {\n this.firstState = firstState;\n }\n }\n\n this.initState = this.initialState();\n if (!this.firstState) {\n this.firstState = this.initState;\n }\n\n this.devToolSend(this.firstState, 'initialState');\n\n this.isArray = Array.isArray(this.firstState);\n }\n\n /**\n * When you override this method, you have to call the `super.ngOnDestroy()` method in your `ngOnDestroy()` method.\n */\n ngOnDestroy(): void {\n this.devToolSend(undefined, 'ngOnDestroy');\n }\n\n /**\n * Override this method for set a specific config for the store\n * @returns NgSimpleStateStoreConfig\n */\n protected abstract storeConfig(): NgSimpleStateStoreConfig;\n\n /**\n * Set into the store the initial state\n * @returns The state object\n */\n protected abstract initialState(): S;\n\n /**\n * Select a store state\n * @param selectFn State selector (if not provided return full state)\n * @param comparator A function used to compare the previous and current state for equality. Defaults to a `===` check.\n * @returns Observable of the selected state\n */\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n abstract selectState<K = Partial<S>>(selectFn?: NgSimpleStateSelectState<S, K>, comparator?: NgSimpleStateComparator<K>): any;\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n abstract setState(newState: Partial<S>, actionName?: string): boolean;\n\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n abstract setState(stateFn: NgSimpleStateSetState<S>, actionName?: string): boolean;\n\n /**\n * Return the current store state (snapshot)\n * @returns The current state\n */\n abstract getCurrentState(): Readonly<S>;\n\n /**\n * Return the first loaded store state:\n * the last saved state\n * otherwise the initial state provided from `initialState()` method.\n * @returns The first state\n */\n getFirstState(): Readonly<S> | null {\n return this.deepFreeze(this.firstState);\n }\n\n /**\n * Reset store to first loaded store state:\n * - the last saved state\n * - otherwise the initial state provided from `initialState()` method.\n */\n resetState(): boolean {\n return this.setState(this.firstState, 'resetState');\n }\n\n /**\n * Restart the store to initial state provided from `initialState()` method\n */\n restartState(): boolean {\n return this.setState(this.initState, 'restartState');\n }\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns state\n */\n protected patchState(newState: Partial<S>, actionName?: string): S | undefined;\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns state\n */\n protected patchState(stateFn: NgSimpleStateSetState<S>, actionName?: string): S | undefined;\n /**\n * Set a new state\n * @param stateFnOrNewState State reducer or new state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns state\n */\n protected patchState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): S | undefined;\n protected patchState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): S | undefined {\n const currState = this.getCurrentState();\n let newState: Partial<S>;\n if (typeof stateFnOrNewState === 'function') {\n newState = stateFnOrNewState(currState);\n } else {\n newState = stateFnOrNewState;\n }\n if (Object.is(currState, newState)) {\n return undefined;\n }\n let state: S;\n if (this.isArray) {\n state = ([...(newState as unknown as Array<unknown>)] as unknown) as S;\n } else {\n state = { ...currState, ...newState } as S;\n }\n if (this.comparator && this.comparator(currState, state)) {\n return undefined;\n }\n this.devToolSend(state, actionName);\n this.statePersist(state);\n return state;\n }\n\n protected selectFn<K>(tmpState: Readonly<S>) {\n // Use spread for faster cloning\n return this.isArray ? ([...(tmpState as unknown as Array<unknown>)] as unknown as K) : ({ ...tmpState } as K);\n }\n\n /**\n * Send to dev tool a new state\n * @param newState new state\n * @param actionName The action name\n * @returns True if dev tools are enabled\n */\n protected devToolSend(newState: S | undefined, actionName?: string): boolean {\n if (!this.devTool) {\n return false;\n }\n if (!actionName) {\n // retrieve the parent (of parent) method into the stack trace\n try {\n actionName = new Error().stack\n ?.split('\\n')[this.stackPoint]\n ?.trim()\n ?.split(' ')[1]\n ?.split('.')[1] || 'unknown';\n /* eslint-disable-next-line @typescript-eslint/no-unused-vars */\n } catch (_) {\n /* istanbul ignore next */\n actionName = 'unknown';\n }\n }\n if (!this.devTool.send(this.storeName, actionName, newState)) {\n /* istanbul ignore next */\n console.log(this.storeName + '.' + actionName, newState);\n }\n return true;\n }\n\n /**\n * Recursively Object.freeze simple Javascript structures consisting of plain objects, arrays, and primitives.\n * Make the data immutable.\n * @returns immutable object\n */\n protected deepFreeze(object: S): Readonly<S> {\n // No freezing in production (for better performance).\n if (!this.devMode || !object) {\n return object as Readonly<S>;\n }\n\n // When already frozen, we assume its children are frozen (for better performance).\n // This should be true if you always use `deepFreeze` to freeze objects.\n //\n // Note that Object.isFrozen will also return `true` for primitives (numbers,\n // strings, booleans, undefined, null), so there is no need to check for\n // those explicitly.\n if (Object.isFrozen(object)) {\n return object as Readonly<S>;\n }\n\n // At this point we know that we're dealing with either an array or plain object, so\n // just freeze it and recurse on its values.\n Object.freeze(object);\n /* eslint-disable @typescript-eslint/no-explicit-any */\n Object.keys(object).forEach(key => this.deepFreeze((object as any)[key]));\n\n return object as Readonly<S>;\n }\n\n /**\n * Persist state to storage\n */\n protected statePersist(state: S) {\n if (this.storage) {\n this.storage.setItem(this.storeName, state);\n }\n }\n}\n","import { Injectable, OnDestroy, Directive } from '@angular/core';\nimport { BehaviorSubject, Observable, asyncScheduler } from 'rxjs';\nimport { map, distinctUntilChanged, observeOn } from 'rxjs/operators';\nimport { NgSimpleStateBaseCommonStore } from '../ng-simple-state-common';\nimport type { NgSimpleStateComparator, NgSimpleStateSelectState, NgSimpleStateSetState, StateFnOrNewState } from '../ng-simple-state-models';\n\n@Injectable()\n@Directive()\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport abstract class NgSimpleStateBaseRxjsStore<S extends object | Array<any>> extends NgSimpleStateBaseCommonStore<S> implements OnDestroy {\n\n protected stackPoint: number = 4;\n private readonly state$: BehaviorSubject<S> = new BehaviorSubject<S>(this.selectFn(this.firstState));\n private readonly stateObs: Observable<S> = this.state$.asObservable();\n\n /**\n * Return the observable of the state\n * @returns Observable of the state\n */\n public get state(): Observable<S> {\n return this.stateObs;\n }\n\n /**\n * When you override this method, you have to call the `super.ngOnDestroy()` method in your `ngOnDestroy()` method.\n */\n override ngOnDestroy(): void {\n super.ngOnDestroy();\n this.state$.complete();\n }\n\n /**\n * Select a store state\n * @param selectFn State selector (if not provided return full state)\n * @param comparator A function used to compare the previous and current state for equality. Defaults to a `===` check.\n * @returns Observable of the selected state\n */\n selectState<K = Partial<S>>(selectFn?: NgSimpleStateSelectState<S, K>, comparator?: NgSimpleStateComparator<K>): Observable<K> {\n selectFn ??= this.selectFnRef;\n return this.state$.pipe(\n map(state => selectFn(state as Readonly<S>)),\n distinctUntilChanged(comparator ?? this.comparator as NgSimpleStateComparator),\n observeOn(asyncScheduler)\n );\n }\n\n /**\n * Return the current store state (snapshot)\n * @returns The current state\n */\n getCurrentState(): Readonly<S> {\n return this.deepFreeze(this.state$.getValue());\n }\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(newState: Partial<S>, actionName?: string): boolean;\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(stateFn: NgSimpleStateSetState<S>, actionName?: string): boolean;\n setState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): boolean {\n const state = this.patchState(stateFnOrNewState, actionName);\n if (typeof state !== 'undefined') {\n this.state$.next(state);\n return true;\n }\n return false;\n }\n}\n","import { Injectable, Directive, Signal, signal, computed, WritableSignal } from '@angular/core';\nimport { NgSimpleStateBaseCommonStore } from '../ng-simple-state-common';\nimport type { NgSimpleStateComparator, NgSimpleStateSelectState, NgSimpleStateSetState, StateFnOrNewState } from '../ng-simple-state-models';\n\n@Injectable()\n@Directive()\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport abstract class NgSimpleStateBaseSignalStore<S extends object | Array<any>> extends NgSimpleStateBaseCommonStore<S> {\n\n protected stackPoint: number = 4;\n private readonly stateSig: WritableSignal<S> = signal<S>(this.selectFn(this.firstState));\n private readonly stateSigRo: Signal<S> = this.stateSig.asReadonly();\n\n /**\n * Return the Signal of the state\n * @returns Signal of the state\n */\n public get state(): Signal<S> {\n return this.stateSigRo;\n }\n\n /**\n * Select a store state\n * @param selectFn State selector (if not provided return full state)\n * @param comparator A function used to compare the previous and current state for equality. Defaults to a `===` check.\n * @returns Signal of the selected state\n */\n selectState<K = Partial<S>>(selectFn?: NgSimpleStateSelectState<S, K>, comparator?: NgSimpleStateComparator<K>): Signal<K> {\n selectFn ??= this.selectFnRef;\n return computed(() => selectFn(this.stateSig() as Readonly<S>), { equal: comparator ?? this.comparator as NgSimpleStateComparator });\n }\n\n /**\n * Return the current store state (snapshot)\n * @returns The current state\n */\n getCurrentState(): Readonly<S> {\n return this.deepFreeze(this.stateSig());\n }\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(newState: Partial<S>, actionName?: string): boolean;\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(stateFn: NgSimpleStateSetState<S>, actionName?: string): boolean;\n setState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): boolean {\n const state = this.patchState(stateFnOrNewState, actionName);\n if (typeof state !== 'undefined') {\n this.stateSig.set(state);\n return true;\n }\n return false;\n }\n}\n","import { EnvironmentProviders, makeEnvironmentProviders } from \"@angular/core\";\r\nimport { NG_SIMPLE_STORE_CONFIG, NgSimpleStateConfig } from \"./ng-simple-state-models\";\r\n\r\nexport function provideNgSimpleState(ngSimpleStateConfig?: NgSimpleStateConfig): EnvironmentProviders[] {\r\n const providers: EnvironmentProviders[] = [];\r\n if (ngSimpleStateConfig) {\r\n providers.push(makeEnvironmentProviders([{\r\n provide: NG_SIMPLE_STORE_CONFIG,\r\n useValue: ngSimpleStateConfig,\r\n }]));\r\n }\r\n return providers;\r\n}\r\n","/*\r\n * Public API Surface of ng-simple-state\r\n */\r\nexport * from './lib/ng-simple-state.module';\r\nexport * from './lib/rxjs/ng-simple-state-base-store';\r\nexport * from './lib/signal/ng-simple-state-base-store';\r\nexport * from './lib/tool/ng-simple-state-dev-tool';\r\nexport * from './lib/storage/ng-simple-state-local-storage';\r\nexport * from './lib/storage/ng-simple-state-session-storage';\r\nexport * from './lib/ng-simple-state-models';\r\nexport * from './lib/ng-simple-state-common';\r\nexport * from './lib/ng-simple-state-provider';\r\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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thus, we don't want to run many change detections\n // because the extension sends events that we don't have to handle.\n inject(NgZone).runOutsideAngular(() => {\n this.localDevTool = this.globalDevtools.connect({\n name: 'NgSimpleState',\n instanceId: instanceId\n });\n if (this.localDevTool) {\n this.localDevTool.init(this.baseState);\n }\n });\n }\n }\n\n /**\n * Return true if dev tool is active\n * @returns True if dev tool is active\n */\n isActive(): boolean {\n return !!this.localDevTool;\n }\n\n /**\n * Send to dev tool a new state\n * @param storeName The store name\n * @param actionName The action name\n * @param state the state\n * @returns True if dev tool is enabled and action is send\n */\n send<T>(storeName: string, actionName: string, state: T): boolean {\n if (this.localDevTool) {\n this.localDevTool.send<T>(`${storeName}.${actionName}`, Object.assign(this.baseState, { [storeName]: state }), false, instanceId);\n return true;\n }\n return false;\n }\n}\n","import { NgSimpleStateStoreConfig } from \"../ng-simple-state-models\";\n\nexport const BASE_KEY = 'NgSimpleState::';\n\nexport abstract class NgSimpleStateStorage<K = unknown> {\n\n /**\n * A function used to serialize the state to a string.\n */\n private serializeState: (state: K) => string;\n \n /**\n * A function used to deserialize the state from a string. \n */\n private deserializeState: (state: string) => K;\n\n constructor(private storage: Storage, config?: NgSimpleStateStoreConfig<K>) { \n this.serializeState = config?.serializeState ? config.serializeState : JSON.stringify;\n this.deserializeState = config?.deserializeState ? config.deserializeState : JSON.parse;\n }\n\n /**\n * Set item into storage\n * @param key key name\n * @param state state value\n * @returns True if item is stored into storage\n */\n setItem(key: string, state: K): boolean {\n this.storage.setItem(BASE_KEY + key, this.serializeState(state));\n return true;\n }\n\n /**\n * Return item from storage\n * @param key key name\n * @returns the item\n */\n getItem(key: string): K | null {\n const state = this.storage.getItem(BASE_KEY + key);\n if (state) {\n return this.deserializeState(state);\n }\n return null;\n }\n\n /**\n * Remove item from storage\n * @param {string} key key name\n * @returns True if item is removed\n */\n removeItem(key: string): boolean {\n this.storage.removeItem(BASE_KEY + key);\n return true;\n }\n\n /**\n * Removes all key/value pairs, if there are any.\n * @returns True if storage is cleared\n */\n clear(): boolean {\n for (let i = this.storage.length; i >= 0; i--) {\n const key = this.storage.key(i);\n if (key && key.startsWith(BASE_KEY)) {\n this.storage.removeItem(key);\n }\n }\n return true;\n }\n}\n","import { NgSimpleStateStoreConfig } from '../ng-simple-state-models';\nimport { NgSimpleStateStorage } from './ng-simple-state-browser-storage';\n\nexport class NgSimpleStateLocalStorage<K = unknown> extends NgSimpleStateStorage<K> {\n constructor(config?: NgSimpleStateStoreConfig<K>) {\n super(localStorage, config);\n }\n}\n","\nimport { NgSimpleStateStoreConfig } from '../ng-simple-state-models';\nimport { NgSimpleStateStorage } from './ng-simple-state-browser-storage';\n\nexport class NgSimpleStateSessionStorage<K = unknown> extends NgSimpleStateStorage<K> {\n constructor(config?: NgSimpleStateStoreConfig<K>) {\n super(sessionStorage, config);\n }\n}\n","import { Injectable, OnDestroy, Directive, isDevMode, inject } from '@angular/core';\nimport { NgSimpleStateDevTool } from './tool/ng-simple-state-dev-tool';\nimport type { NgSimpleStateStorage } from './storage/ng-simple-state-browser-storage';\nimport { NgSimpleStateLocalStorage } from './storage/ng-simple-state-local-storage';\nimport { NgSimpleStateSessionStorage } from './storage/ng-simple-state-session-storage';\nimport { type NgSimpleStateStoreConfig, NG_SIMPLE_STORE_CONFIG, type NgSimpleStateSetState, type NgSimpleStateComparator, type NgSimpleStateSelectState, type StateFnOrNewState, NgSimpleStateConfig } from './ng-simple-state-models';\n\n\n@Injectable()\n@Directive()\nexport abstract class NgSimpleStateBaseCommonStore<S extends object | Array<unknown>> implements OnDestroy {\n\n protected abstract stackPoint: number;\n protected devTool?: NgSimpleStateDevTool;\n protected storage?: NgSimpleStateStorage<S>;\n protected storeName: string;\n protected firstState!: S;\n protected initState!: S;\n protected isArray: boolean;\n protected devMode: boolean = isDevMode();\n protected comparator?: NgSimpleStateComparator<S>;\n protected readonly selectFnRef = this.selectFn.bind(this);\n\n constructor() {\n\n const globalConfig: NgSimpleStateConfig<S> | null = inject(NG_SIMPLE_STORE_CONFIG, { optional: true })\n const storeConfig = this.storeConfig();\n const config = { ...globalConfig, ...storeConfig };\n\n if (config.persistentStorage === 'local') {\n this.storage = new NgSimpleStateLocalStorage(config);\n } else if (config.persistentStorage === 'session') {\n this.storage = new NgSimpleStateSessionStorage(config);\n } else if (typeof config.persistentStorage === 'object') {\n this.storage = config.persistentStorage as NgSimpleStateStorage<S>;\n }\n\n if (config.enableDevTool) {\n this.devTool = inject(NgSimpleStateDevTool);\n }\n\n this.storeName = config.storeName;\n\n if (typeof config.comparator === 'function') {\n this.comparator = config.comparator;\n }\n\n if (this.storage) {\n const firstState = this.storage.getItem(this.storeName);\n if (firstState) {\n this.firstState = firstState;\n }\n }\n\n this.initState = this.initialState();\n if (!this.firstState) {\n this.firstState = this.initState;\n }\n\n this.devToolSend(this.firstState, 'initialState');\n\n this.isArray = Array.isArray(this.firstState);\n }\n\n /**\n * When you override this method, you have to call the `super.ngOnDestroy()` method in your `ngOnDestroy()` method.\n */\n ngOnDestroy(): void {\n this.devToolSend(undefined, 'ngOnDestroy');\n }\n\n /**\n * Override this method for set a specific config for the store\n * @returns NgSimpleStateStoreConfig\n */\n protected abstract storeConfig(): NgSimpleStateStoreConfig;\n\n /**\n * Set into the store the initial state\n * @returns The state object\n */\n protected abstract initialState(): S;\n\n /**\n * Select a store state\n * @param selectFn State selector (if not provided return full state)\n * @param comparator A function used to compare the previous and current state for equality. Defaults to a `===` check.\n * @returns Observable of the selected state\n */\n // eslint-disable-next-line @typescript-eslint/no-explicit-any\n abstract selectState<K = Partial<S>>(selectFn?: NgSimpleStateSelectState<S, K>, comparator?: NgSimpleStateComparator<K>): any;\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n abstract setState(newState: Partial<S>, actionName?: string): boolean;\n\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n abstract setState(stateFn: NgSimpleStateSetState<S>, actionName?: string): boolean;\n\n /**\n * Return the current store state (snapshot)\n * @returns The current state\n */\n abstract getCurrentState(): Readonly<S>;\n\n /**\n * Return the first loaded store state:\n * the last saved state\n * otherwise the initial state provided from `initialState()` method.\n * @returns The first state\n */\n getFirstState(): Readonly<S> | null {\n return this.deepFreeze(this.firstState);\n }\n\n /**\n * Reset store to first loaded store state:\n * - the last saved state\n * - otherwise the initial state provided from `initialState()` method.\n */\n resetState(): boolean {\n return this.setState(this.firstState, 'resetState');\n }\n\n /**\n * Restart the store to initial state provided from `initialState()` method\n */\n restartState(): boolean {\n return this.setState(this.initState, 'restartState');\n }\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns state\n */\n protected patchState(newState: Partial<S>, actionName?: string): S | undefined;\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns state\n */\n protected patchState(stateFn: NgSimpleStateSetState<S>, actionName?: string): S | undefined;\n /**\n * Set a new state\n * @param stateFnOrNewState State reducer or new state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns state\n */\n protected patchState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): S | undefined;\n protected patchState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): S | undefined {\n const currState = this.getCurrentState();\n let newState: Partial<S>;\n if (typeof stateFnOrNewState === 'function') {\n newState = stateFnOrNewState(currState);\n } else {\n newState = stateFnOrNewState;\n }\n if (Object.is(currState, newState)) {\n return undefined;\n }\n let state: S;\n if (this.isArray) {\n // when working with arrays we treat payload as full replacement; avoid copying currState\n state = (newState as unknown as S);\n } else {\n // shallow merge using Object.assign (faster than spread in hot paths)\n // create a new object to avoid mutating current state\n state = Object.assign({}, currState, newState) as S;\n }\n\n // If comparator is provided, use it to detect equality (avoids further work)\n if (this.comparator && this.comparator(currState, state)) {\n return undefined;\n }\n this.devToolSend(state, actionName);\n this.statePersist(state);\n return state;\n }\n\n protected selectFn<K>(tmpState: Readonly<S>) {\n // Return the state as-is to avoid an extra shallow clone on every select.\n // Consumers should treat selected value as read-only. In dev mode deepFreeze will help.\n return tmpState as unknown as K;\n }\n\n /**\n * Send to dev tool a new state\n * @param newState new state\n * @param actionName The action name\n * @returns True if dev tools are enabled\n */\n protected devToolSend(newState: S | undefined, actionName?: string): boolean {\n if (!this.devTool) {\n return false;\n }\n if (!actionName) {\n // retrieve the parent (of parent) method into the stack trace\n try {\n actionName = new Error().stack\n ?.split('\\n')[this.stackPoint]\n ?.trim()\n ?.split(' ')[1]\n ?.split('.')[1] || 'unknown';\n /* eslint-disable-next-line @typescript-eslint/no-unused-vars */\n } catch (_) {\n /* istanbul ignore next */\n actionName = 'unknown';\n }\n }\n if (!this.devTool.send(this.storeName, actionName, newState)) {\n /* istanbul ignore next */\n console.log(this.storeName + '.' + actionName, newState);\n }\n return true;\n }\n\n /**\n * Recursively Object.freeze simple Javascript structures consisting of plain objects, arrays, and primitives.\n * Make the data immutable.\n * @returns immutable object\n */\n protected deepFreeze(object: S): Readonly<S> {\n // No freezing in production (for better performance).\n if (!this.devMode || !object) {\n return object as Readonly<S>;\n }\n\n // When already frozen, we assume its children are frozen (for better performance).\n // This should be true if you always use `deepFreeze` to freeze objects.\n //\n // Note that Object.isFrozen will also return `true` for primitives (numbers,\n // strings, booleans, undefined, null), so there is no need to check for\n // those explicitly.\n if (Object.isFrozen(object)) {\n return object as Readonly<S>;\n }\n\n // At this point we know that we're dealing with either an array or plain object, so\n // just freeze it and recurse on its values.\n Object.freeze(object);\n /* eslint-disable @typescript-eslint/no-explicit-any */\n Object.keys(object).forEach(key => this.deepFreeze((object as any)[key]));\n\n return object as Readonly<S>;\n }\n\n /**\n * Persist state to storage\n */\n protected statePersist(state: S) {\n if (this.storage) {\n this.storage.setItem(this.storeName, state);\n }\n }\n}\n","import { Injectable, OnDestroy, Directive } from '@angular/core';\nimport { BehaviorSubject, Observable, asyncScheduler } from 'rxjs';\nimport { map, distinctUntilChanged, observeOn } from 'rxjs/operators';\nimport { NgSimpleStateBaseCommonStore } from '../ng-simple-state-common';\nimport type { NgSimpleStateComparator, NgSimpleStateSelectState, NgSimpleStateSetState, StateFnOrNewState } from '../ng-simple-state-models';\n\n@Injectable()\n@Directive()\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport abstract class NgSimpleStateBaseRxjsStore<S extends object | Array<any>> extends NgSimpleStateBaseCommonStore<S> implements OnDestroy {\n\n protected stackPoint: number = 4;\n private readonly state$: BehaviorSubject<S> = new BehaviorSubject<S>(this.selectFn(this.firstState));\n private readonly stateObs: Observable<S> = this.state$.asObservable();\n\n /**\n * Return the observable of the state\n * @returns Observable of the state\n */\n public get state(): Observable<S> {\n return this.stateObs;\n }\n\n /**\n * When you override this method, you have to call the `super.ngOnDestroy()` method in your `ngOnDestroy()` method.\n */\n override ngOnDestroy(): void {\n super.ngOnDestroy();\n this.state$.complete();\n }\n\n /**\n * Select a store state\n * @param selectFn State selector (if not provided return full state)\n * @param comparator A function used to compare the previous and current state for equality. Defaults to a `===` check.\n * @returns Observable of the selected state\n */\n selectState<K = Partial<S>>(selectFn?: NgSimpleStateSelectState<S, K>, comparator?: NgSimpleStateComparator<K>): Observable<K> {\n selectFn ??= this.selectFnRef;\n return this.state$.pipe(\n map(state => selectFn(state as Readonly<S>)),\n distinctUntilChanged(comparator ?? this.comparator as NgSimpleStateComparator),\n observeOn(asyncScheduler)\n );\n }\n\n /**\n * Return the current store state (snapshot)\n * @returns The current state\n */\n getCurrentState(): Readonly<S> {\n return this.deepFreeze(this.state$.getValue());\n }\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(newState: Partial<S>, actionName?: string): boolean;\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(stateFn: NgSimpleStateSetState<S>, actionName?: string): boolean;\n setState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): boolean {\n const state = this.patchState(stateFnOrNewState, actionName);\n if (typeof state !== 'undefined') {\n this.state$.next(state);\n return true;\n }\n return false;\n }\n}\n","import { Injectable, Directive, Signal, signal, computed, WritableSignal } from '@angular/core';\nimport { NgSimpleStateBaseCommonStore } from '../ng-simple-state-common';\nimport type { NgSimpleStateComparator, NgSimpleStateSelectState, NgSimpleStateSetState, StateFnOrNewState } from '../ng-simple-state-models';\n\n@Injectable()\n@Directive()\n// eslint-disable-next-line @typescript-eslint/no-explicit-any\nexport abstract class NgSimpleStateBaseSignalStore<S extends object | Array<any>> extends NgSimpleStateBaseCommonStore<S> {\n\n protected stackPoint: number = 4;\n private readonly stateSig: WritableSignal<S> = signal<S>(this.selectFn(this.firstState));\n private readonly stateSigRo: Signal<S> = this.stateSig.asReadonly();\n\n /**\n * Return the Signal of the state\n * @returns Signal of the state\n */\n public get state(): Signal<S> {\n return this.stateSigRo;\n }\n\n /**\n * Select a store state\n * @param selectFn State selector (if not provided return full state)\n * @param comparator A function used to compare the previous and current state for equality. Defaults to a `===` check.\n * @returns Signal of the selected state\n */\n selectState<K = Partial<S>>(selectFn?: NgSimpleStateSelectState<S, K>, comparator?: NgSimpleStateComparator<K>): Signal<K> {\n selectFn ??= this.selectFnRef;\n return computed(() => selectFn(this.stateSig() as Readonly<S>), { equal: comparator ?? this.comparator as NgSimpleStateComparator });\n }\n\n /**\n * Return the current store state (snapshot)\n * @returns The current state\n */\n getCurrentState(): Readonly<S> {\n return this.deepFreeze(this.stateSig());\n }\n\n /**\n * Set a new state\n * @param newState New state\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(newState: Partial<S>, actionName?: string): boolean;\n /**\n * Set a new state\n * @param selectFn State reducer\n * @param actionName The action label into Redux DevTools (default is parent function name)\n * @returns True if the state is changed\n */\n setState(stateFn: NgSimpleStateSetState<S>, actionName?: string): boolean;\n setState(stateFnOrNewState: StateFnOrNewState<S>, actionName?: string): boolean {\n const state = this.patchState(stateFnOrNewState, actionName);\n if (typeof state !== 'undefined') {\n this.stateSig.set(state);\n return true;\n }\n return false;\n }\n}\n","import { EnvironmentProviders, makeEnvironmentProviders } from \"@angular/core\";\r\nimport { NG_SIMPLE_STORE_CONFIG, NgSimpleStateConfig } from \"./ng-simple-state-models\";\r\n\r\nexport function provideNgSimpleState(ngSimpleStateConfig?: NgSimpleStateConfig): EnvironmentProviders[] {\r\n const providers: EnvironmentProviders[] = [];\r\n if (ngSimpleStateConfig) {\r\n providers.push(makeEnvironmentProviders([{\r\n provide: NG_SIMPLE_STORE_CONFIG,\r\n useValue: ngSimpleStateConfig,\r\n }]));\r\n }\r\n return providers;\r\n}\r\n","/*\r\n * Public API Surface of ng-simple-state\r\n */\r\nexport * from './lib/ng-simple-state.module';\r\nexport * from './lib/rxjs/ng-simple-state-base-store';\r\nexport * from './lib/signal/ng-simple-state-base-store';\r\nexport * from './lib/tool/ng-simple-state-dev-tool';\r\nexport * from './lib/storage/ng-simple-state-local-storage';\r\nexport * from './lib/storage/ng-simple-state-session-storage';\r\nexport * from './lib/ng-simple-state-models';\r\nexport * from './lib/ng-simple-state-common';\r\nexport * from './lib/ng-simple-state-provider';\r\n","/**\n * Generated bundle index. Do not edit.\n */\n\nexport * from 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package/index.d.ts CHANGED
@@ -2,7 +2,7 @@ import * as i0 from '@angular/core';
2
2
  import { InjectionToken, ModuleWithProviders, OnDestroy, Signal, EnvironmentProviders } from '@angular/core';
3
3
  import { Observable } from 'rxjs';
4
4
 
5
- declare abstract class NgSimpleStateStorage<K = any> {
5
+ declare abstract class NgSimpleStateStorage<K = unknown> {
6
6
  private storage;
7
7
  /**
8
8
  * A function used to serialize the state to a string.
@@ -28,7 +28,7 @@ declare abstract class NgSimpleStateStorage<K = any> {
28
28
  getItem(key: string): K | null;
29
29
  /**
30
30
  * Remove item from storage
31
- * @param key key name
31
+ * @param {string} key key name
32
32
  * @returns True if item is removed
33
33
  */
34
34
  removeItem(key: string): boolean;
@@ -129,14 +129,14 @@ declare class NgSimpleStateDevTool {
129
129
 
130
130
  declare abstract class NgSimpleStateBaseCommonStore<S extends object | Array<unknown>> implements OnDestroy {
131
131
  protected abstract stackPoint: number;
132
- protected devTool: NgSimpleStateDevTool;
133
- protected storage: NgSimpleStateStorage<S>;
132
+ protected devTool?: NgSimpleStateDevTool;
133
+ protected storage?: NgSimpleStateStorage<S>;
134
134
  protected storeName: string;
135
135
  protected firstState: S;
136
136
  protected initState: S;
137
137
  protected isArray: boolean;
138
138
  protected devMode: boolean;
139
- protected comparator: NgSimpleStateComparator<S>;
139
+ protected comparator?: NgSimpleStateComparator<S>;
140
140
  protected readonly selectFnRef: <K>(tmpState: Readonly<S>) => K;
141
141
  constructor();
142
142
  /**
@@ -324,11 +324,11 @@ declare abstract class NgSimpleStateBaseSignalStore<S extends object | Array<any
324
324
  static ɵprov: i0.ɵɵInjectableDeclaration<NgSimpleStateBaseSignalStore<any>>;
325
325
  }
326
326
 
327
- declare class NgSimpleStateLocalStorage<K = any> extends NgSimpleStateStorage<K> {
327
+ declare class NgSimpleStateLocalStorage<K = unknown> extends NgSimpleStateStorage<K> {
328
328
  constructor(config?: NgSimpleStateStoreConfig<K>);
329
329
  }
330
330
 
331
- declare class NgSimpleStateSessionStorage<K = any> extends NgSimpleStateStorage<K> {
331
+ declare class NgSimpleStateSessionStorage<K = unknown> extends NgSimpleStateStorage<K> {
332
332
  constructor(config?: NgSimpleStateStoreConfig<K>);
333
333
  }
334
334
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "ng-simple-state",
3
- "version": "20.1.2",
3
+ "version": "20.1.3",
4
4
  "description": "Simple state management in Angular with only Services and RxJS or Signal.",
5
5
  "repository": {
6
6
  "type": "git",